@babylonjs/core 7.8.0 → 7.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/Behaviors/Meshes/sixDofDragBehavior.js +1 -1
  2. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  3. package/Cameras/Inputs/BaseCameraPointersInput.js +5 -1
  4. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  5. package/Engines/AbstractEngine/abstractEngine.states.d.ts +1 -0
  6. package/Engines/AbstractEngine/abstractEngine.states.js +1 -0
  7. package/Engines/AbstractEngine/abstractEngine.states.js.map +1 -1
  8. package/Engines/{Extensions/engine.views.d.ts → AbstractEngine/abstractEngine.views.d.ts} +1 -2
  9. package/Engines/{Extensions/engine.views.js → AbstractEngine/abstractEngine.views.js} +10 -10
  10. package/Engines/AbstractEngine/abstractEngine.views.js.map +1 -0
  11. package/Engines/AbstractEngine/index.d.ts +1 -0
  12. package/Engines/AbstractEngine/index.js +1 -0
  13. package/Engines/AbstractEngine/index.js.map +1 -1
  14. package/Engines/Extensions/engine.alpha.d.ts +2 -2
  15. package/Engines/Extensions/engine.alpha.js.map +1 -1
  16. package/Engines/Extensions/engine.cubeTexture.d.ts +10 -4
  17. package/Engines/Extensions/engine.cubeTexture.js +10 -0
  18. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  19. package/Engines/Extensions/engine.dynamicBuffer.d.ts +2 -2
  20. package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
  21. package/Engines/Extensions/engine.dynamicTexture.d.ts +2 -2
  22. package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
  23. package/Engines/Extensions/engine.multiRender.d.ts +2 -2
  24. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  25. package/Engines/Extensions/engine.prefilteredCubeTexture.d.ts +22 -0
  26. package/Engines/Extensions/engine.prefilteredCubeTexture.js +88 -0
  27. package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -0
  28. package/Engines/Extensions/engine.rawTexture.d.ts +2 -63
  29. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  30. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  31. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  32. package/Engines/Extensions/engine.renderTarget.d.ts +5 -11
  33. package/Engines/Extensions/engine.renderTarget.js +37 -0
  34. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  35. package/Engines/Extensions/engine.renderTargetCube.d.ts +2 -2
  36. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  37. package/Engines/Extensions/engine.renderTargetTexture.d.ts +14 -0
  38. package/Engines/Extensions/engine.renderTargetTexture.js +16 -0
  39. package/Engines/Extensions/engine.renderTargetTexture.js.map +1 -0
  40. package/Engines/Extensions/engine.videoTexture.d.ts +2 -2
  41. package/Engines/Extensions/engine.videoTexture.js.map +1 -1
  42. package/Engines/Extensions/index.d.ts +2 -1
  43. package/Engines/Extensions/index.js +2 -1
  44. package/Engines/Extensions/index.js.map +1 -1
  45. package/Engines/WebGPU/Extensions/engine.alpha.d.ts +3 -27
  46. package/Engines/WebGPU/Extensions/engine.alpha.js +1 -0
  47. package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
  48. package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +10 -4
  49. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -0
  50. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  51. package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +2 -2
  52. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  53. package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +2 -2
  54. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  55. package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +2 -50
  56. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  57. package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +2 -2
  58. package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
  59. package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +3 -11
  60. package/Engines/WebGPU/Extensions/engine.renderTarget.js +1 -0
  61. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  62. package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +2 -2
  63. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  64. package/Engines/WebGPU/Extensions/engine.renderTargetTexture.d.ts +14 -0
  65. package/Engines/WebGPU/Extensions/engine.renderTargetTexture.js +10 -0
  66. package/Engines/WebGPU/Extensions/engine.renderTargetTexture.js.map +1 -0
  67. package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +2 -2
  68. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  69. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  70. package/Engines/WebGPU/Extensions/index.js +1 -0
  71. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  72. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +4 -0
  73. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +4 -0
  74. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  75. package/Engines/abstractEngine.d.ts +13 -351
  76. package/Engines/abstractEngine.js +90 -5
  77. package/Engines/abstractEngine.js.map +1 -1
  78. package/Engines/engine.d.ts +11 -30
  79. package/Engines/engine.js +0 -69
  80. package/Engines/engine.js.map +1 -1
  81. package/Engines/nativeEngine.d.ts +4 -7
  82. package/Engines/nativeEngine.js +3 -8
  83. package/Engines/nativeEngine.js.map +1 -1
  84. package/Engines/thinEngine.d.ts +7 -18
  85. package/Engines/thinEngine.js +4 -146
  86. package/Engines/thinEngine.js.map +1 -1
  87. package/Engines/webgpuEngine.d.ts +4 -26
  88. package/Engines/webgpuEngine.js +3 -51
  89. package/Engines/webgpuEngine.js.map +1 -1
  90. package/Materials/Node/Blocks/Fragment/TBNBlock.js +14 -7
  91. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  92. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +19 -11
  93. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  94. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +47 -20
  95. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  96. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +3 -1
  97. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  98. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +4 -4
  99. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  100. package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
  101. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  102. package/Materials/Node/Blocks/cloudBlock.js +1 -1
  103. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  104. package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
  105. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  106. package/Materials/Node/nodeMaterialBuildState.d.ts +2 -0
  107. package/Materials/Node/nodeMaterialBuildState.js +7 -0
  108. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  109. package/Materials/Textures/Filtering/hdrFiltering.d.ts +1 -0
  110. package/Materials/Textures/Filtering/hdrFiltering.js +2 -1
  111. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  112. package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -0
  113. package/Materials/Textures/Loaders/basisTextureLoader.js +1 -0
  114. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  115. package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -0
  116. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -0
  117. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  118. package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -0
  119. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -0
  120. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  121. package/Materials/Textures/baseTexture.d.ts +1 -0
  122. package/Materials/Textures/baseTexture.js +1 -0
  123. package/Materials/Textures/baseTexture.js.map +1 -1
  124. package/Materials/Textures/cubeTexture.d.ts +2 -1
  125. package/Materials/Textures/cubeTexture.js +3 -2
  126. package/Materials/Textures/cubeTexture.js.map +1 -1
  127. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  128. package/Materials/Textures/dynamicTexture.js.map +1 -1
  129. package/Materials/Textures/renderTargetTexture.d.ts +11 -0
  130. package/Materials/Textures/renderTargetTexture.js +10 -0
  131. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  132. package/Materials/effect.d.ts +8 -23
  133. package/Materials/effect.js +2 -25
  134. package/Materials/effect.js.map +1 -1
  135. package/Misc/dds.d.ts +2 -22
  136. package/Misc/dds.js +0 -95
  137. package/Misc/dds.js.map +1 -1
  138. package/Misc/minMaxReducer.d.ts +1 -0
  139. package/Misc/minMaxReducer.js +1 -0
  140. package/Misc/minMaxReducer.js.map +1 -1
  141. package/Misc/screenshotTools.d.ts +1 -0
  142. package/Misc/screenshotTools.js +1 -0
  143. package/Misc/screenshotTools.js.map +1 -1
  144. package/Morph/morphTargetManager.d.ts +6 -0
  145. package/Morph/morphTargetManager.js +13 -0
  146. package/Morph/morphTargetManager.js.map +1 -1
  147. package/Physics/v2/IPhysicsEnginePlugin.d.ts +1 -0
  148. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  149. package/Physics/v2/Plugins/havokPlugin.d.ts +11 -1
  150. package/Physics/v2/Plugins/havokPlugin.js +25 -1
  151. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  152. package/Physics/v2/physicsAggregate.js +3 -3
  153. package/Physics/v2/physicsAggregate.js.map +1 -1
  154. package/Physics/v2/physicsBody.d.ts +6 -0
  155. package/Physics/v2/physicsBody.js +7 -0
  156. package/Physics/v2/physicsBody.js.map +1 -1
  157. package/PostProcesses/postProcess.d.ts +37 -2
  158. package/PostProcesses/postProcess.js +34 -0
  159. package/PostProcesses/postProcess.js.map +1 -1
  160. package/Rendering/depthPeelingRenderer.d.ts +1 -0
  161. package/Rendering/depthPeelingRenderer.js +1 -0
  162. package/Rendering/depthPeelingRenderer.js.map +1 -1
  163. package/Rendering/geometryBufferRenderer.d.ts +1 -0
  164. package/Rendering/geometryBufferRenderer.js +1 -0
  165. package/Rendering/geometryBufferRenderer.js.map +1 -1
  166. package/Rendering/prePassRenderer.d.ts +1 -0
  167. package/Rendering/prePassRenderer.js +1 -0
  168. package/Rendering/prePassRenderer.js.map +1 -1
  169. package/ShadersWGSL/ShadersInclude/bumpFragment.d.ts +5 -0
  170. package/ShadersWGSL/ShadersInclude/bumpFragment.js +61 -0
  171. package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -0
  172. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.d.ts +6 -0
  173. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +40 -0
  174. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -0
  175. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.d.ts +5 -0
  176. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +69 -0
  177. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -0
  178. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.d.ts +5 -0
  179. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +27 -0
  180. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -0
  181. package/package.json +1 -1
  182. package/Engines/Extensions/engine.views.js.map +0 -1
@@ -17,9 +17,7 @@ import type { ICanvas, ICanvasRenderingContext } from "./ICanvas";
17
17
  import type { IStencilState } from "../States/IStencilState";
18
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  import type { InternalTextureCreationOptions, TextureSize } from "../Materials/Textures/textureCreationOptions";
19
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  import type { RenderTargetWrapper } from "./renderTargetWrapper";
20
- import type { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
21
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  import type { AbstractEngineOptions, ISceneLike } from "./abstractEngine";
22
- import type { PostProcess } from "../PostProcesses/postProcess";
23
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  import type { PerformanceMonitor } from "../Misc/performanceMonitor";
24
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  import { AbstractEngine } from "./abstractEngine";
25
23
  import { ShaderLanguage } from "../Materials/shaderLanguage";
@@ -806,9 +804,6 @@ export declare class ThinEngine extends AbstractEngine {
806
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  * @param bruteForce defines a boolean to force clearing ALL caches (including stencil, detoh and alpha states)
807
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  */
808
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  wipeCaches(bruteForce?: boolean): void;
809
- setTextureFromPostProcess(channel: number, postProcess: Nullable<PostProcess>, name: string): void;
810
- setTextureFromPostProcessOutput(channel: number, postProcess: Nullable<PostProcess>, name: string): void;
811
- setDepthStencilTexture(channel: number, uniform: Nullable<WebGLUniformLocation>, texture: Nullable<RenderTargetTexture>, name?: string): void;
812
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  /**
813
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  * @internal
814
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  */
@@ -886,7 +881,8 @@ export declare class ThinEngine extends AbstractEngine {
886
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  _unpackFlipY(value: boolean): void;
887
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  /** @internal */
888
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  _getUnpackAlignement(): number;
889
- private _getTextureTarget;
884
+ /** @internal */
885
+ _getTextureTarget(texture: InternalTexture): number;
890
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  /**
891
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  * Update the sampling mode of a given texture
892
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  * @param samplingMode defines the required sampling mode
@@ -910,10 +906,6 @@ export declare class ThinEngine extends AbstractEngine {
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  * @param wrapR defines the texture wrap mode of the r coordinates
911
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  */
912
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  updateTextureWrappingMode(texture: InternalTexture, wrapU: Nullable<number>, wrapV?: Nullable<number>, wrapR?: Nullable<number>): void;
913
- /**
914
- * @internal
915
- */
916
- _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, generateStencil: boolean, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;
917
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  /**
918
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  * @internal
919
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  */
@@ -956,7 +948,10 @@ export declare class ThinEngine extends AbstractEngine {
956
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  _releaseTexture(texture: InternalTexture): void;
957
949
  protected _deleteTexture(texture: Nullable<WebGLTexture>): void;
958
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  protected _setProgram(program: WebGLProgram): void;
959
- protected _boundUniforms: {
951
+ /**
952
+ * @internal
953
+ */
954
+ _boundUniforms: {
960
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  [key: number]: WebGLUniformLocation;
961
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  };
962
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  /**
@@ -987,7 +982,7 @@ export declare class ThinEngine extends AbstractEngine {
987
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  setTexture(channel: number, uniform: Nullable<WebGLUniformLocation>, texture: Nullable<ThinTexture>, name: string): void;
988
983
  private _bindSamplerUniformToChannel;
989
984
  private _getTextureWrapMode;
990
- protected _setTexture(channel: number, texture: Nullable<ThinTexture>, isPartOfTextureArray?: boolean, depthStencilTexture?: boolean, name?: string): boolean;
985
+ _setTexture(channel: number, texture: Nullable<ThinTexture>, isPartOfTextureArray?: boolean, depthStencilTexture?: boolean, name?: string): boolean;
991
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  /**
992
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  * Sets an array of texture to the webGL context
993
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  * @param channel defines the channel where the texture array must be set
@@ -1056,12 +1051,6 @@ export declare class ThinEngine extends AbstractEngine {
1056
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  * @returns a ArrayBufferView promise (Uint8Array) containing RGBA colors
1057
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  */
1058
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  readPixels(x: number, y: number, width: number, height: number, hasAlpha?: boolean, flushRenderer?: boolean): Promise<ArrayBufferView>;
1059
- /**
1060
- * Force the mipmap generation for the given render target texture
1061
- * @param texture defines the render target texture to use
1062
- * @param unbind defines whether or not to unbind the texture after generation. Defaults to true.
1063
- */
1064
- generateMipMapsForCubemap(texture: InternalTexture, unbind: boolean): void;
1065
1054
  private static _IsSupported;
1066
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  private static _HasMajorPerformanceCaveat;
1067
1056
  /**
@@ -12,7 +12,6 @@ import { WebGLHardwareTexture } from "./WebGL/webGLHardwareTexture.js";
12
12
  import { ShaderLanguage } from "../Materials/shaderLanguage.js";
13
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  import { InternalTexture, InternalTextureSource } from "../Materials/Textures/internalTexture.js";
14
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  import { Effect } from "../Materials/effect.js";
15
- import { _WarnImport } from "../Misc/devTools.js";
16
15
  import { _ConcatenateShader, _getGlobalDefines } from "./abstractEngine.functions.js";
17
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  import { resetCachedPipeline } from "../Materials/effect.functions.js";
18
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  /**
@@ -125,6 +124,9 @@ export class ThinEngine extends AbstractEngine {
125
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  * value would be set.
126
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  */
127
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  this.enableUnpackFlipYCached = true;
127
+ /**
128
+ * @internal
129
+ */
128
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  this._boundUniforms = {};
129
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  if (!canvasOrContext) {
130
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  return;
@@ -2145,15 +2147,6 @@ export class ThinEngine extends AbstractEngine {
2145
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  this._cachedEffectForVertexBuffers = null;
2146
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  this.bindIndexBuffer(null);
2147
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  }
2148
- setTextureFromPostProcess(channel, postProcess, name) {
2149
- // Does nothing
2150
- }
2151
- setTextureFromPostProcessOutput(channel, postProcess, name) {
2152
- // Does nothing
2153
- }
2154
- setDepthStencilTexture(channel, uniform, texture, name) {
2155
- // Does nothing
2156
- }
2157
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  /**
2158
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  * @internal
2159
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  */
@@ -2463,94 +2456,6 @@ export class ThinEngine extends AbstractEngine {
2463
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  * @internal
2464
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  */
2465
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  _rescaleTexture(source, destination, scene, internalFormat, onComplete) { }
2466
- // eslint-disable-next-line jsdoc/require-returns-check
2467
- /**
2468
- * Creates a raw texture
2469
- * @param data defines the data to store in the texture
2470
- * @param width defines the width of the texture
2471
- * @param height defines the height of the texture
2472
- * @param format defines the format of the data
2473
- * @param generateMipMaps defines if the engine should generate the mip levels
2474
- * @param invertY defines if data must be stored with Y axis inverted
2475
- * @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
2476
- * @param compression defines the compression used (null by default)
2477
- * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
2478
- * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
2479
- * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
2480
- * @returns the raw texture inside an InternalTexture
2481
- */
2482
- createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode, compression = null, type = 0, creationFlags = 0, useSRGBBuffer = false) {
2483
- throw _WarnImport("Engine.RawTexture");
2484
- }
2485
- // eslint-disable-next-line jsdoc/require-returns-check
2486
- /**
2487
- * Creates a new raw cube texture
2488
- * @param data defines the array of data to use to create each face
2489
- * @param size defines the size of the textures
2490
- * @param format defines the format of the data
2491
- * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
2492
- * @param generateMipMaps defines if the engine should generate the mip levels
2493
- * @param invertY defines if data must be stored with Y axis inverted
2494
- * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
2495
- * @param compression defines the compression used (null by default)
2496
- * @returns the cube texture as an InternalTexture
2497
- */
2498
- createRawCubeTexture(data, size, format, type, generateMipMaps, invertY, samplingMode, compression = null) {
2499
- throw _WarnImport("Engine.RawTexture");
2500
- }
2501
- // eslint-disable-next-line jsdoc/require-returns-check
2502
- /**
2503
- * Creates a new raw 3D texture
2504
- * @param data defines the data used to create the texture
2505
- * @param width defines the width of the texture
2506
- * @param height defines the height of the texture
2507
- * @param depth defines the depth of the texture
2508
- * @param format defines the format of the texture
2509
- * @param generateMipMaps defines if the engine must generate mip levels
2510
- * @param invertY defines if data must be stored with Y axis inverted
2511
- * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
2512
- * @param compression defines the compressed used (can be null)
2513
- * @param textureType defines the compressed used (can be null)
2514
- * @returns a new raw 3D texture (stored in an InternalTexture)
2515
- */
2516
- createRawTexture3D(data, width, height, depth, format, generateMipMaps, invertY, samplingMode, compression = null, textureType = 0) {
2517
- throw _WarnImport("Engine.RawTexture");
2518
- }
2519
- // eslint-disable-next-line jsdoc/require-returns-check
2520
- /**
2521
- * Creates a new raw 2D array texture
2522
- * @param data defines the data used to create the texture
2523
- * @param width defines the width of the texture
2524
- * @param height defines the height of the texture
2525
- * @param depth defines the number of layers of the texture
2526
- * @param format defines the format of the texture
2527
- * @param generateMipMaps defines if the engine must generate mip levels
2528
- * @param invertY defines if data must be stored with Y axis inverted
2529
- * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
2530
- * @param compression defines the compressed used (can be null)
2531
- * @param textureType defines the compressed used (can be null)
2532
- * @returns a new raw 2D array texture (stored in an InternalTexture)
2533
- */
2534
- createRawTexture2DArray(data, width, height, depth, format, generateMipMaps, invertY, samplingMode, compression = null, textureType = 0) {
2535
- throw _WarnImport("Engine.RawTexture");
2536
- }
2537
- // eslint-disable-next-line jsdoc/require-returns-check
2538
- /**
2539
- * Create a cube texture from prefiltered data (ie. the mipmaps contain ready to use data for PBR reflection)
2540
- * @param rootUrl defines the url where the file to load is located
2541
- * @param scene defines the current scene
2542
- * @param lodScale defines scale to apply to the mip map selection
2543
- * @param lodOffset defines offset to apply to the mip map selection
2544
- * @param onLoad defines an optional callback raised when the texture is loaded
2545
- * @param onError defines an optional callback raised if there is an issue to load the texture
2546
- * @param format defines the format of the data
2547
- * @param forcedExtension defines the extension to use to pick the right loader
2548
- * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
2549
- * @returns the cube texture as an InternalTexture
2550
- */
2551
- createPrefilteredCubeTexture(rootUrl, scene, lodScale, lodOffset, onLoad, onError, format, forcedExtension, createPolynomials) {
2552
- throw _WarnImport("Misc/dds");
2553
- }
2554
2459
  /**
2555
2460
  * @internal
2556
2461
  */
@@ -2566,6 +2471,7 @@ export class ThinEngine extends AbstractEngine {
2566
2471
  _getUnpackAlignement() {
2567
2472
  return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT);
2568
2473
  }
2474
+ /** @internal */
2569
2475
  _getTextureTarget(texture) {
2570
2476
  if (texture.isCube) {
2571
2477
  return this._gl.TEXTURE_CUBE_MAP;
@@ -2627,45 +2533,6 @@ export class ThinEngine extends AbstractEngine {
2627
2533
  }
2628
2534
  this._bindTextureDirectly(target, null);
2629
2535
  }
2630
- /**
2631
- * @internal
2632
- */
2633
- _setupDepthStencilTexture(internalTexture, size, generateStencil, bilinearFiltering, comparisonFunction, samples = 1) {
2634
- const width = size.width || size;
2635
- const height = size.height || size;
2636
- const layers = size.layers || 0;
2637
- const depth = size.depth || 0;
2638
- internalTexture.baseWidth = width;
2639
- internalTexture.baseHeight = height;
2640
- internalTexture.width = width;
2641
- internalTexture.height = height;
2642
- internalTexture.is2DArray = layers > 0;
2643
- internalTexture.depth = layers || depth;
2644
- internalTexture.isReady = true;
2645
- internalTexture.samples = samples;
2646
- internalTexture.generateMipMaps = false;
2647
- internalTexture.samplingMode = bilinearFiltering ? 2 : 1;
2648
- internalTexture.type = 0;
2649
- internalTexture._comparisonFunction = comparisonFunction;
2650
- const gl = this._gl;
2651
- const target = this._getTextureTarget(internalTexture);
2652
- const samplingParameters = this._getSamplingParameters(internalTexture.samplingMode, false);
2653
- gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, samplingParameters.mag);
2654
- gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, samplingParameters.min);
2655
- gl.texParameteri(target, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
2656
- gl.texParameteri(target, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
2657
- // TEXTURE_COMPARE_FUNC/MODE are only availble in WebGL2.
2658
- if (this.webGLVersion > 1) {
2659
- if (comparisonFunction === 0) {
2660
- gl.texParameteri(target, gl.TEXTURE_COMPARE_FUNC, 515);
2661
- gl.texParameteri(target, gl.TEXTURE_COMPARE_MODE, gl.NONE);
2662
- }
2663
- else {
2664
- gl.texParameteri(target, gl.TEXTURE_COMPARE_FUNC, comparisonFunction);
2665
- gl.texParameteri(target, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE);
2666
- }
2667
- }
2668
- }
2669
2536
  /**
2670
2537
  * @internal
2671
2538
  */
@@ -3619,15 +3486,6 @@ export class ThinEngine extends AbstractEngine {
3619
3486
  this._gl.readPixels(x, y, width, height, format, this._gl.UNSIGNED_BYTE, data);
3620
3487
  return Promise.resolve(data);
3621
3488
  }
3622
- /**
3623
- * Force the mipmap generation for the given render target texture
3624
- * @param texture defines the render target texture to use
3625
- * @param unbind defines whether or not to unbind the texture after generation. Defaults to true.
3626
- */
3627
- generateMipMapsForCubemap(texture, unbind) {
3628
- // Does nothing
3629
- // Child classes should implement this function
3630
- }
3631
3489
  /**
3632
3490
  * Gets a Promise<boolean> indicating if the engine can be instantiated (ie. if a webGL context can be found)
3633
3491
  */