@babylonjs/core 7.54.0 → 7.54.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/abstractAudioBus.d.ts +2 -3
- package/AudioV2/abstractAudio/abstractAudioBus.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +2 -3
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +11 -14
- package/AudioV2/abstractAudio/staticSound.js +6 -8
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +1 -1
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +2 -2
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +7 -7
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +2 -2
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +7 -7
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +2 -2
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +7 -7
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +1 -1
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +2 -2
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.d.ts +3 -3
- package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.js +9 -9
- package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.d.ts +2 -2
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +11 -11
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioBus.d.ts +6 -6
- package/AudioV2/webAudio/webAudioBus.js +27 -8
- package/AudioV2/webAudio/webAudioBus.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.d.ts +9 -9
- package/AudioV2/webAudio/webAudioEngine.js +27 -27
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioMainBus.d.ts +3 -5
- package/AudioV2/webAudio/webAudioMainBus.js +11 -12
- package/AudioV2/webAudio/webAudioMainBus.js.map +1 -1
- package/AudioV2/webAudio/webAudioMainOut.d.ts +1 -1
- package/AudioV2/webAudio/webAudioMainOut.js +2 -2
- package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
- package/AudioV2/webAudio/webAudioNode.d.ts +2 -2
- package/AudioV2/webAudio/webAudioNode.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -7
- package/AudioV2/webAudio/webAudioStaticSound.js +29 -37
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +6 -6
- package/AudioV2/webAudio/webAudioStreamingSound.js +27 -27
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioUnmuteUI.js +3 -2
- package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -1
- package/Cameras/arcRotateCamera.js +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/abstractEngine.js +5 -11
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +5 -1
- package/Engines/constants.js +5 -1
- package/Engines/constants.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +6 -0
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +6 -6
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +31 -4
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +21 -1
- package/FlowGraph/flowGraphCoordinator.js +51 -2
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +3 -0
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +13 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +16 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -3
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +8 -14
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +13 -0
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +2 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +6 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +1 -0
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +4 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +11 -2
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +18 -2
- package/FrameGraph/frameGraph.js +26 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +4 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +5 -4
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -3
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +26 -17
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +8 -0
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +2 -0
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +14 -7
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/index.d.ts +1 -0
- package/Materials/Node/Blocks/PBR/index.js +1 -0
- package/Materials/Node/Blocks/PBR/index.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +3 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -0
- package/Materials/Node/nodeMaterial.js +6 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +11 -2
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +41 -13
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +11 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +11 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +5 -0
- package/Materials/Textures/renderTargetTexture.js +9 -0
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/material.d.ts +5 -1
- package/Materials/material.js +9 -2
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginBase.js +1 -1
- package/Maths/math.vector.d.ts +7 -0
- package/Maths/math.vector.js +17 -0
- package/Maths/math.vector.js.map +1 -1
- package/Misc/sceneSerializer.js +2 -0
- package/Misc/sceneSerializer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.js +1 -1
- package/Rendering/objectRenderer.d.ts +7 -0
- package/Rendering/objectRenderer.js +19 -0
- package/Rendering/objectRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -0
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +1 -0
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -2
- package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/ShadersWGSL/imageProcessing.fragment.js +1 -1
- package/ShadersWGSL/imageProcessing.fragment.js.map +1 -1
- package/ShadersWGSL/motionBlur.fragment.js +1 -1
- package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +1 -0
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/screenSpaceReflection2.fragment.js +1 -1
- package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
- package/Sprites/spriteManager.js +1 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +19 -2
- package/scene.js +27 -3
- package/scene.js.map +1 -1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean, undefined, { embedded: true, notifiers: { update: false } })\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${isWebGPU ? \"uniforms.\" : \"\"}${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /varying vTBN0: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN1: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN2: vec3f;/g, replace: \"\" });\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bump: texture_2d<f32>, bumpSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${isWebGPU ? \"uniforms.\" : \"\"}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: `${mat3}(normalMatrix) * ` + tempOutput },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n replaceStrings.push({ search: /var TBN: mat3x3f=mat3x3<f32>\\(input.vTBN0,input.vTBN1,input.vTBN2\\);/g, replace: `var TBN = vTBN;` });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n const fragmentInputsPrefix = isWebGPU ? \"fragmentInputs.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: isWebGPU ? /uniform normalMatrix: mat4x4f;/g : /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${uniformPrefix}${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /varying vTBN0: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN1: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN2: vec3f;/g, replace: \"\" });\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bumpSampler: texture_2d<f32>, bumpSamplerSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,.*?vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : uniformPrefix + this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${uniformPrefix}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, ${uniformPrefix}vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,(fragmentInputs\\.)?vBumpUV,(uniforms\\.)?vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), ${fragmentInputsPrefix}vBumpUV, ${uniformPrefix}vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, ${uniformPrefix}vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.y/g : /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.z/g : /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n isWebGPU\r\n ? {\r\n search: /mat3x3f\\(uniforms\\.normalMatrix\\[0\\].xyz,uniforms\\.normalMatrix\\[1\\]\\.xyz,uniforms\\.normalMatrix\\[2\\].xyz\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix[0].xyz, normalMatrix[1].xyz, normalMatrix[2].xyz) * ` + tempOutput,\r\n }\r\n : {\r\n search: /mat3\\(normalMatrix\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix) * ` + tempOutput,\r\n },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n replaceStrings.push({ search: /var TBN: mat3x3f=mat3x3<f32>\\(input.vTBN0,input.vTBN1,input.vTBN2\\);/g, replace: `var TBN = vTBN;` });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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@@ -109,6 +109,10 @@ export class ShadowMapBlock extends NodeMaterialBlock {
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109
109
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search: /vertexOutputs.position/g,
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110
110
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replace: "clipPos",
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111
111
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},
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112
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+
{
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113
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+
search: /vertexOutputs\.vDepthMetricSM/g,
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114
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+
replace: "vDepthMetricSM",
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115
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+
},
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112
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],
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});
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114
118
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state.compilationString += state._emitCodeFromInclude("shadowMapFragment", comments, {
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@@ -117,6 +121,10 @@ export class ShadowMapBlock extends NodeMaterialBlock {
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117
121
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search: /return;/g,
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118
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replace: "",
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119
123
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},
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+
{
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125
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+
search: /fragmentInputs\.vDepthMetricSM/g,
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126
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+
replace: "vDepthMetricSM",
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127
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+
},
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120
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],
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});
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const output = isWebGPU ? "fragmentOutputs.fragDepth" : "gl_FragDepth";
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@@ -1 +1 @@
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1
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-
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/shadowMapVertexMetric\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/packingFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/shadowMapFragment\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/shadowMapVertexMetric\"),\r\n import(\"../../../../Shaders/ShadersInclude/packingFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/shadowMapFragment\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"lightDataSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"depthValuesSM\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `${state._declareLocalVar(\"worldPos\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.worldPosition.associatedVariableName};\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"vPositionWSM\", NodeMaterialBlockConnectionPointTypes.Vector3)};\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"vDepthMetricSM\", NodeMaterialBlockConnectionPointTypes.Float)} = 0.0;\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"zSM\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"vNormalW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.worldNormal.associatedVariableName}.xyz;\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `${state._declareLocalVar(\"clipPos\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.viewProjection.associatedVariableName} * worldPos;\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n {\r\n search: /vertexOutputs.position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n const output = isWebGPU ? \"fragmentOutputs.fragDepth\" : \"gl_FragDepth\";\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n ${output} = (clipPos.z / clipPos.w);\r\n #else\r\n ${output} = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${state._declareOutput(this.depth)} = vec3${state.fSuffix}(depthSM, 1., 1.);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
|
|
1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/shadowMapVertexMetric\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/packingFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/shadowMapFragment\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/shadowMapVertexMetric\"),\r\n import(\"../../../../Shaders/ShadersInclude/packingFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/shadowMapFragment\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"lightDataSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"depthValuesSM\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `${state._declareLocalVar(\"worldPos\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.worldPosition.associatedVariableName};\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"vPositionWSM\", NodeMaterialBlockConnectionPointTypes.Vector3)};\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"vDepthMetricSM\", NodeMaterialBlockConnectionPointTypes.Float)} = 0.0;\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"zSM\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"vNormalW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.worldNormal.associatedVariableName}.xyz;\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `${state._declareLocalVar(\"clipPos\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.viewProjection.associatedVariableName} * worldPos;\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n {\r\n search: /vertexOutputs.position/g,\r\n replace: \"clipPos\",\r\n },\r\n {\r\n search: /vertexOutputs\\.vDepthMetricSM/g,\r\n replace: \"vDepthMetricSM\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n {\r\n search: /fragmentInputs\\.vDepthMetricSM/g,\r\n replace: \"vDepthMetricSM\",\r\n },\r\n ],\r\n });\r\n const output = isWebGPU ? \"fragmentOutputs.fragDepth\" : \"gl_FragDepth\";\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n ${output} = (clipPos.z / clipPos.w);\r\n #else\r\n ${output} = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${state._declareOutput(this.depth)} = vec3${state.fSuffix}(depthSM, 1., 1.);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
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@@ -547,7 +547,7 @@ export class InputBlock extends NodeMaterialBlock {
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state._attributeDeclaration += `#ifdef ${defineName}\n`;
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state._attributeDeclaration += `attribute ${this.declarationVariableName}: ${state._getShaderType(this.type)};\n`;
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state._attributeDeclaration += `#else\n`;
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-
state._attributeDeclaration += `
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+
state._attributeDeclaration += `var<private> ${this.declarationVariableName}: ${state._getShaderType(this.type)} = ${state._getShaderType(this.type)}(0.);\n`;
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state._attributeDeclaration += `#endif\n`;
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552
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}
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553
553
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else {
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