@babylonjs/core 7.54.0 → 7.54.2

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Files changed (175) hide show
  1. package/AudioV2/abstractAudio/abstractAudioBus.d.ts +2 -3
  2. package/AudioV2/abstractAudio/abstractAudioBus.js.map +1 -1
  3. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -3
  4. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  5. package/AudioV2/abstractAudio/staticSound.d.ts +11 -14
  6. package/AudioV2/abstractAudio/staticSound.js +6 -8
  7. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  8. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +1 -1
  9. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
  10. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +2 -2
  11. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +7 -7
  12. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  13. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +2 -2
  14. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +7 -7
  15. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
  16. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +2 -2
  17. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +7 -7
  18. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
  19. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +1 -1
  20. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +2 -2
  21. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
  22. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.d.ts +3 -3
  23. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.js +9 -9
  24. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.js.map +1 -1
  25. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.d.ts +2 -2
  26. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +11 -11
  27. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
  28. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
  29. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  30. package/AudioV2/webAudio/webAudioBus.d.ts +6 -6
  31. package/AudioV2/webAudio/webAudioBus.js +27 -8
  32. package/AudioV2/webAudio/webAudioBus.js.map +1 -1
  33. package/AudioV2/webAudio/webAudioEngine.d.ts +9 -9
  34. package/AudioV2/webAudio/webAudioEngine.js +27 -27
  35. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  36. package/AudioV2/webAudio/webAudioMainBus.d.ts +3 -5
  37. package/AudioV2/webAudio/webAudioMainBus.js +11 -12
  38. package/AudioV2/webAudio/webAudioMainBus.js.map +1 -1
  39. package/AudioV2/webAudio/webAudioMainOut.d.ts +1 -1
  40. package/AudioV2/webAudio/webAudioMainOut.js +2 -2
  41. package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
  42. package/AudioV2/webAudio/webAudioNode.d.ts +2 -2
  43. package/AudioV2/webAudio/webAudioNode.js.map +1 -1
  44. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -7
  45. package/AudioV2/webAudio/webAudioStaticSound.js +29 -37
  46. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  47. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +6 -6
  48. package/AudioV2/webAudio/webAudioStreamingSound.js +27 -27
  49. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  50. package/AudioV2/webAudio/webAudioUnmuteUI.js +3 -2
  51. package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -1
  52. package/Cameras/arcRotateCamera.js +1 -1
  53. package/Cameras/arcRotateCamera.js.map +1 -1
  54. package/Debug/debugLayer.d.ts +1 -1
  55. package/Debug/debugLayer.js.map +1 -1
  56. package/Engines/abstractEngine.js +5 -11
  57. package/Engines/abstractEngine.js.map +1 -1
  58. package/Engines/constants.d.ts +5 -1
  59. package/Engines/constants.js +5 -1
  60. package/Engines/constants.js.map +1 -1
  61. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +6 -0
  62. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  63. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +1 -1
  64. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  65. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +6 -6
  66. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +31 -4
  67. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
  68. package/FlowGraph/flowGraphCoordinator.d.ts +21 -1
  69. package/FlowGraph/flowGraphCoordinator.js +51 -2
  70. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  71. package/FlowGraph/flowGraphParser.js +3 -0
  72. package/FlowGraph/flowGraphParser.js.map +1 -1
  73. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +3 -0
  74. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +13 -0
  75. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  76. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +16 -0
  77. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  78. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -3
  79. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +8 -14
  80. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  81. package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +3 -0
  82. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +13 -0
  83. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  84. package/FrameGraph/Node/nodeRenderGraph.js +2 -1
  85. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  86. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -0
  87. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +6 -0
  88. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  89. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +1 -0
  90. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  91. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +4 -0
  92. package/FrameGraph/Tasks/Texture/clearTextureTask.js +11 -2
  93. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  94. package/FrameGraph/frameGraph.d.ts +18 -2
  95. package/FrameGraph/frameGraph.js +26 -1
  96. package/FrameGraph/frameGraph.js.map +1 -1
  97. package/Loading/Plugins/babylonFileLoader.js +4 -0
  98. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  99. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +5 -4
  100. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  101. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -3
  102. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  103. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +26 -17
  104. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  105. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +8 -0
  106. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  107. package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
  108. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  109. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +2 -0
  110. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +14 -7
  111. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  112. package/Materials/Node/Blocks/PBR/index.d.ts +1 -0
  113. package/Materials/Node/Blocks/PBR/index.js +1 -0
  114. package/Materials/Node/Blocks/PBR/index.js.map +1 -1
  115. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +2 -1
  116. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +3 -1
  118. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  119. package/Materials/Node/nodeMaterial.d.ts +2 -0
  120. package/Materials/Node/nodeMaterial.js +6 -1
  121. package/Materials/Node/nodeMaterial.js.map +1 -1
  122. package/Materials/Node/nodeMaterialBlock.js +11 -2
  123. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  124. package/Materials/Node/nodeMaterialBuildState.js +41 -13
  125. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  126. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +11 -1
  127. package/Materials/Node/nodeMaterialBuildStateSharedData.js +11 -1
  128. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  129. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  130. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  131. package/Materials/Textures/renderTargetTexture.d.ts +5 -0
  132. package/Materials/Textures/renderTargetTexture.js +9 -0
  133. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  134. package/Materials/effect.js +1 -1
  135. package/Materials/material.d.ts +5 -1
  136. package/Materials/material.js +9 -2
  137. package/Materials/material.js.map +1 -1
  138. package/Materials/materialPluginBase.js +1 -1
  139. package/Maths/math.vector.d.ts +7 -0
  140. package/Maths/math.vector.js +17 -0
  141. package/Maths/math.vector.js.map +1 -1
  142. package/Misc/sceneSerializer.js +2 -0
  143. package/Misc/sceneSerializer.js.map +1 -1
  144. package/Rendering/depthPeelingSceneComponent.js +1 -1
  145. package/Rendering/objectRenderer.d.ts +7 -0
  146. package/Rendering/objectRenderer.js +19 -0
  147. package/Rendering/objectRenderer.js.map +1 -1
  148. package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -0
  149. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  150. package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
  151. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  152. package/Shaders/imageProcessing.fragment.js +1 -1
  153. package/Shaders/imageProcessing.fragment.js.map +1 -1
  154. package/Shaders/motionBlur.fragment.js +1 -1
  155. package/Shaders/motionBlur.fragment.js.map +1 -1
  156. package/Shaders/pbr.fragment.js +1 -0
  157. package/Shaders/pbr.fragment.js.map +1 -1
  158. package/Shaders/screenSpaceReflection2.fragment.js +1 -1
  159. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  160. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -2
  161. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  162. package/ShadersWGSL/imageProcessing.fragment.js +1 -1
  163. package/ShadersWGSL/imageProcessing.fragment.js.map +1 -1
  164. package/ShadersWGSL/motionBlur.fragment.js +1 -1
  165. package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
  166. package/ShadersWGSL/pbr.fragment.js +1 -0
  167. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  168. package/ShadersWGSL/screenSpaceReflection2.fragment.js +1 -1
  169. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  170. package/Sprites/spriteManager.js +1 -1
  171. package/Sprites/spriteManager.js.map +1 -1
  172. package/package.json +1 -1
  173. package/scene.d.ts +19 -2
  174. package/scene.js +27 -3
  175. package/scene.js.map +1 -1
@@ -2,8 +2,7 @@ import { AbstractNamedAudioNode } from "./abstractAudioNode";
2
2
  import type { AudioEngineV2 } from "./audioEngineV2";
3
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  import type { _AbstractAudioSubGraph } from "./subNodes/abstractAudioSubGraph";
4
4
  import type { IVolumeAudioOptions } from "./subNodes/volumeAudioSubNode";
5
- import type { IAudioAnalyzerOptions } from "./subProperties/abstractAudioAnalyzer";
6
- import { _AudioAnalyzer } from "./subProperties/audioAnalyzer";
5
+ import type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from "./subProperties/abstractAudioAnalyzer";
7
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  /** @internal */
8
7
  export interface IAbstractAudioBusOptions extends IAudioAnalyzerOptions, IVolumeAudioOptions {
9
8
  }
@@ -20,7 +19,7 @@ export declare abstract class AbstractAudioBus extends AbstractNamedAudioNode {
20
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  /**
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  * The analyzer features of the bus.
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  */
23
- get analyzer(): _AudioAnalyzer;
22
+ get analyzer(): AbstractAudioAnalyzer;
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  /**
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  * The output volume of the bus.
26
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  */
@@ -1 +1 @@
1
- {"version":3,"file":"abstractAudioBus.js","sourceRoot":"","sources":["../../../../../dev/core/src/AudioV2/abstractAudio/abstractAudioBus.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,sBAAsB,EAAiB,MAAM,qBAAqB,CAAC;AAI5E,OAAO,EAAE,uBAAuB,EAAE,sBAAsB,EAAE,MAAM,+BAA+B,CAAC;AAEhG,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAK/D;;;;;GAKG;AACH,MAAM,OAAgB,gBAAiB,SAAQ,sBAAsB;IAKjE,YAAsB,IAAY,EAAE,MAAqB;QACrD,KAAK,CAAC,IAAI,EAAE,MAAM,+CAAuC,CAAC;QALtD,cAAS,GAA6B,IAAI,CAAC;IAMnD,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACnF,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,uBAAuB,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IAC7D,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,2EAA2E;QAC3E,MAAM,IAAI,GAAG,sBAAsB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\nimport { AbstractNamedAudioNode, AudioNodeType } from \"./abstractAudioNode\";\nimport type { AudioEngineV2 } from \"./audioEngineV2\";\nimport type { _AbstractAudioSubGraph } from \"./subNodes/abstractAudioSubGraph\";\nimport type { IVolumeAudioOptions } from \"./subNodes/volumeAudioSubNode\";\nimport { _GetVolumeAudioProperty, _GetVolumeAudioSubNode } from \"./subNodes/volumeAudioSubNode\";\nimport type { IAudioAnalyzerOptions } from \"./subProperties/abstractAudioAnalyzer\";\nimport { _AudioAnalyzer } from \"./subProperties/audioAnalyzer\";\n\n/** @internal */\nexport interface IAbstractAudioBusOptions extends IAudioAnalyzerOptions, IVolumeAudioOptions {}\n\n/**\n * Abstract class representing an audio bus with volume control.\n *\n * An audio bus is a node in the audio graph that can have multiple inputs and outputs. It is typically used to group\n * sounds together and apply effects to them.\n */\nexport abstract class AbstractAudioBus extends AbstractNamedAudioNode {\n private _analyzer: Nullable<_AudioAnalyzer> = null;\n\n protected abstract _subGraph: _AbstractAudioSubGraph;\n\n protected constructor(name: string, engine: AudioEngineV2) {\n super(name, engine, AudioNodeType.HAS_INPUTS_AND_OUTPUTS);\n }\n\n /**\n * The analyzer features of the bus.\n */\n public get analyzer(): _AudioAnalyzer {\n return this._analyzer ?? (this._analyzer = new _AudioAnalyzer(this._subGraph));\n }\n\n /**\n * The output volume of the bus.\n */\n public get volume(): number {\n return _GetVolumeAudioProperty(this._subGraph, \"volume\");\n }\n\n public set volume(value: number) {\n // The volume subnode is created on initialization and should always exist.\n const node = _GetVolumeAudioSubNode(this._subGraph);\n if (!node) {\n throw new Error(\"No volume subnode\");\n }\n\n node.volume = value;\n }\n\n /**\n * Releases associated resources.\n */\n public override dispose(): void {\n super.dispose();\n\n this._analyzer?.dispose();\n this._analyzer = null;\n\n this._subGraph.dispose();\n }\n}\n"]}
1
+ {"version":3,"file":"abstractAudioBus.js","sourceRoot":"","sources":["../../../../../dev/core/src/AudioV2/abstractAudio/abstractAudioBus.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,sBAAsB,EAAiB,MAAM,qBAAqB,CAAC;AAI5E,OAAO,EAAE,uBAAuB,EAAE,sBAAsB,EAAE,MAAM,+BAA+B,CAAC;AAEhG,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAK/D;;;;;GAKG;AACH,MAAM,OAAgB,gBAAiB,SAAQ,sBAAsB;IAKjE,YAAsB,IAAY,EAAE,MAAqB;QACrD,KAAK,CAAC,IAAI,EAAE,MAAM,+CAAuC,CAAC;QALtD,cAAS,GAAoC,IAAI,CAAC;IAM1D,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACnF,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,uBAAuB,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IAC7D,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,2EAA2E;QAC3E,MAAM,IAAI,GAAG,sBAAsB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\nimport { AbstractNamedAudioNode, AudioNodeType } from \"./abstractAudioNode\";\nimport type { AudioEngineV2 } from \"./audioEngineV2\";\nimport type { _AbstractAudioSubGraph } from \"./subNodes/abstractAudioSubGraph\";\nimport type { IVolumeAudioOptions } from \"./subNodes/volumeAudioSubNode\";\nimport { _GetVolumeAudioProperty, _GetVolumeAudioSubNode } from \"./subNodes/volumeAudioSubNode\";\nimport type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from \"./subProperties/abstractAudioAnalyzer\";\nimport { _AudioAnalyzer } from \"./subProperties/audioAnalyzer\";\n\n/** @internal */\nexport interface IAbstractAudioBusOptions extends IAudioAnalyzerOptions, IVolumeAudioOptions {}\n\n/**\n * Abstract class representing an audio bus with volume control.\n *\n * An audio bus is a node in the audio graph that can have multiple inputs and outputs. It is typically used to group\n * sounds together and apply effects to them.\n */\nexport abstract class AbstractAudioBus extends AbstractNamedAudioNode {\n private _analyzer: Nullable<AbstractAudioAnalyzer> = null;\n\n protected abstract _subGraph: _AbstractAudioSubGraph;\n\n protected constructor(name: string, engine: AudioEngineV2) {\n super(name, engine, AudioNodeType.HAS_INPUTS_AND_OUTPUTS);\n }\n\n /**\n * The analyzer features of the bus.\n */\n public get analyzer(): AbstractAudioAnalyzer {\n return this._analyzer ?? (this._analyzer = new _AudioAnalyzer(this._subGraph));\n }\n\n /**\n * The output volume of the bus.\n */\n public get volume(): number {\n return _GetVolumeAudioProperty(this._subGraph, \"volume\");\n }\n\n public set volume(value: number) {\n // The volume subnode is created on initialization and should always exist.\n const node = _GetVolumeAudioSubNode(this._subGraph);\n if (!node) {\n throw new Error(\"No volume subnode\");\n }\n\n node.volume = value;\n }\n\n /**\n * Releases associated resources.\n */\n public override dispose(): void {\n super.dispose();\n\n this._analyzer?.dispose();\n this._analyzer = null;\n\n this._subGraph.dispose();\n }\n}\n"]}
@@ -7,10 +7,9 @@ import type { PrimaryAudioBus } from "./audioBus";
7
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  import type { AudioEngineV2 } from "./audioEngineV2";
8
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  import type { _AbstractAudioSubGraph } from "./subNodes/abstractAudioSubGraph";
9
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  import type { IVolumeAudioOptions } from "./subNodes/volumeAudioSubNode";
10
- import type { IAudioAnalyzerOptions } from "./subProperties/abstractAudioAnalyzer";
10
+ import type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from "./subProperties/abstractAudioAnalyzer";
11
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  import type { AbstractSpatialAudio, ISpatialAudioOptions } from "./subProperties/abstractSpatialAudio";
12
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  import type { AbstractStereoAudio, IStereoAudioOptions } from "./subProperties/abstractStereoAudio";
13
- import { _AudioAnalyzer } from "./subProperties/audioAnalyzer";
14
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  /** @internal */
15
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  export interface IAbstractSoundOptionsBase {
16
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  /**
@@ -75,7 +74,7 @@ export declare abstract class AbstractSound extends AbstractNamedAudioNode {
75
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  /**
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  * The analyzer features of the sound.
77
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  */
78
- get analyzer(): _AudioAnalyzer;
77
+ get analyzer(): AbstractAudioAnalyzer;
79
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  /**
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  * Whether the sound should start playing automatically. Defaults to `false`.
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  */
@@ -1 +1 @@
1
- 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{ Observable } from \"../../Misc/observable\";\nimport type { Nullable } from \"../../types\";\nimport { SoundState } from \"../soundState\";\nimport { AbstractNamedAudioNode, AudioNodeType } from \"./abstractAudioNode\";\nimport type { _AbstractSoundInstance } from \"./abstractSoundInstance\";\nimport type { PrimaryAudioBus } from \"./audioBus\";\nimport type { AudioEngineV2 } from \"./audioEngineV2\";\nimport type { _AbstractAudioSubGraph } from \"./subNodes/abstractAudioSubGraph\";\nimport type { IVolumeAudioOptions } from \"./subNodes/volumeAudioSubNode\";\nimport { _GetVolumeAudioProperty, _GetVolumeAudioSubNode } from \"./subNodes/volumeAudioSubNode\";\nimport type { IAudioAnalyzerOptions } from \"./subProperties/abstractAudioAnalyzer\";\nimport type { AbstractSpatialAudio, ISpatialAudioOptions } from \"./subProperties/abstractSpatialAudio\";\nimport type { AbstractStereoAudio, IStereoAudioOptions } from \"./subProperties/abstractStereoAudio\";\nimport { _AudioAnalyzer } from \"./subProperties/audioAnalyzer\";\n\n/** @internal */\nexport interface IAbstractSoundOptionsBase {\n /**\n * Whether the sound should start playing automatically. Defaults to `false`.\n */\n autoplay: boolean;\n /**\n * The maximum number of instances that can play at the same time. Defaults to `Infinity`.\n */\n maxInstances: number;\n}\n\n/** @internal */\nexport interface IAbstractSoundPlayOptionsBase {\n /**\n * Whether the sound should loop. Defaults to `false`.\n */\n loop: boolean;\n /**\n * The time within the sound buffer to start playing at, in seconds. Defaults to `0`.\n */\n startOffset: number;\n}\n\n/**\n * Options for creating a sound.\n */\nexport interface IAbstractSoundOptions extends IAbstractSoundOptionsBase, IAbstractSoundPlayOptions, IAudioAnalyzerOptions, ISpatialAudioOptions, IStereoAudioOptions {\n /**\n * The output bus for the sound. Defaults to `null`.\n * - If not set or `null`, the sound is automatically connected to the audio engine's default main bus.\n * @see {@link AudioEngineV2.defaultMainBus}\n */\n outBus: Nullable<PrimaryAudioBus>;\n}\n\n/**\n * Options for playing a sound.\n */\nexport interface IAbstractSoundPlayOptions extends IAbstractSoundPlayOptionsBase, IVolumeAudioOptions {}\n\n/**\n * Options stored in a sound.\n * @internal\n */\nexport interface IAbstractSoundStoredOptions extends IAbstractSoundOptionsBase, IAbstractSoundPlayOptionsBase {}\n\n/**\n * Abstract class representing a sound in the audio engine.\n */\nexport abstract class AbstractSound extends AbstractNamedAudioNode {\n private _analyzer: Nullable<_AudioAnalyzer> = null;\n private _newestInstance: Nullable<_AbstractSoundInstance> = null;\n private _outBus: Nullable<PrimaryAudioBus> = null;\n private _privateInstances = new Set<_AbstractSoundInstance>();\n private _state: SoundState = SoundState.Stopped;\n\n protected _instances: ReadonlySet<_AbstractSoundInstance> = this._privateInstances;\n protected abstract readonly _options: IAbstractSoundStoredOptions;\n protected abstract _subGraph: _AbstractAudioSubGraph;\n\n /**\n * Observable for when the sound stops playing.\n */\n public readonly onEndedObservable = new Observable<AbstractSound>();\n\n protected constructor(name: string, engine: AudioEngineV2) {\n super(name, engine, AudioNodeType.HAS_INPUTS_AND_OUTPUTS); // Inputs are for instances.\n }\n\n /**\n * The analyzer features of the sound.\n */\n public get analyzer(): _AudioAnalyzer {\n return this._analyzer ?? (this._analyzer = new _AudioAnalyzer(this._subGraph));\n }\n\n /**\n * Whether the sound should start playing automatically. Defaults to `false`.\n */\n public get autoplay(): boolean {\n return this._options.autoplay;\n }\n\n /**\n * The current playback time of the sound, in seconds.\n */\n public get currentTime(): number {\n const instance = this._getNewestInstance();\n return instance ? instance.currentTime : 0;\n }\n\n public set currentTime(value: number) {\n this.startOffset = value;\n\n const instance = this._getNewestInstance();\n if (instance) {\n instance.currentTime = value;\n }\n }\n\n /**\n * Whether the sound should loop. Defaults to `false`.\n */\n public get loop(): boolean {\n return this._options.loop;\n }\n\n public set loop(value: boolean) {\n this._options.loop = value;\n }\n\n /**\n * The maximum number of instances that can play at the same time. Defaults to `Infinity`.\n */\n public get maxInstances(): number {\n return this._options.maxInstances;\n }\n\n public set maxInstances(value: number) {\n this._options.maxInstances = value;\n }\n\n /**\n * The output bus for the sound. Defaults to `null`.\n * - If not set or `null`, the sound is automatically connected to the audio engine's default main bus.\n * @see {@link AudioEngineV2.defaultMainBus}\n */\n public get outBus(): Nullable<PrimaryAudioBus> {\n return this._outBus;\n }\n\n public set outBus(outBus: Nullable<PrimaryAudioBus>) {\n if (this._outBus === outBus) {\n return;\n }\n\n if (this._outBus) {\n this._outBus.onDisposeObservable.removeCallback(this._onOutBusDisposed);\n if (!this._disconnect(this._outBus)) {\n throw new Error(\"Disconnect failed\");\n }\n }\n\n this._outBus = outBus;\n\n if (this._outBus) {\n this._outBus.onDisposeObservable.add(this._onOutBusDisposed);\n if (!this._connect(this._outBus)) {\n throw new Error(\"Connect failed\");\n }\n }\n }\n\n /**\n * The spatial features of the sound.\n */\n public abstract spatial: AbstractSpatialAudio;\n\n /**\n * The time within the sound buffer to start playing at, in seconds. Defaults to `0`.\n */\n public get startOffset(): number {\n return this._options.startOffset;\n }\n\n public set startOffset(value: number) {\n this._options.startOffset = value;\n }\n\n /**\n * The state of the sound.\n */\n public get state(): SoundState {\n return this._state;\n }\n\n /**\n * The stereo features of the sound.\n */\n public abstract stereo: AbstractStereoAudio;\n\n /**\n * The output volume of the sound.\n */\n public get volume(): number {\n return _GetVolumeAudioProperty(this._subGraph, \"volume\");\n }\n\n public set volume(value: number) {\n // The volume subnode is created on initialization and should always exist.\n const node = _GetVolumeAudioSubNode(this._subGraph);\n if (!node) {\n throw new Error(\"No volume subnode\");\n }\n\n node.volume = value;\n }\n\n /**\n * Releases associated resources.\n */\n public override dispose(): void {\n super.dispose();\n\n this.stop();\n\n this._analyzer?.dispose();\n this._analyzer = null;\n\n this._newestInstance = null;\n this._outBus = null;\n\n this._privateInstances.clear();\n this.onEndedObservable.clear();\n }\n\n /**\n * Plays the sound.\n * - Triggers `onEndedObservable` if played for the full duration and the `loop` option is not set.\n * @param options The options to use when playing the sound. Options set here override the sound's options.\n */\n public abstract play(options?: Partial<IAbstractSoundPlayOptions>): void;\n\n /**\n * Pauses the sound.\n */\n public pause(): void {\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n next.value.pause();\n }\n\n this._state = SoundState.Paused;\n }\n\n /**\n * Resumes the sound.\n */\n public resume(): void {\n if (this._state !== SoundState.Paused) {\n return;\n }\n\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n next.value.resume();\n }\n\n this._state = SoundState.Started;\n }\n\n /**\n * Stops the sound.\n * - Triggers `onEndedObservable` if the sound is playing.\n */\n public abstract stop(): void;\n\n protected _beforePlay(instance: _AbstractSoundInstance): void {\n if (this.state === SoundState.Paused && this._instances.size > 0) {\n this.resume();\n return;\n }\n\n instance.onEndedObservable.addOnce(this._onInstanceEnded);\n this._privateInstances.add(instance);\n this._newestInstance = instance;\n }\n\n protected _afterPlay(instance: _AbstractSoundInstance): void {\n this._state = instance.state;\n }\n\n protected _getNewestInstance(): Nullable<_AbstractSoundInstance> {\n if (this._instances.size === 0) {\n return null;\n }\n\n if (!this._newestInstance) {\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n this._newestInstance = next.value;\n }\n }\n\n return this._newestInstance;\n }\n\n protected _setState(state: SoundState): void {\n this._state = state;\n }\n\n protected abstract _createInstance(): _AbstractSoundInstance;\n\n protected _stopExcessInstances(): void {\n if (this.maxInstances < Infinity) {\n const numberOfInstancesToStop = Array.from(this._instances).filter((instance) => instance.state === SoundState.Started).length - this.maxInstances;\n const it = this._instances.values();\n\n for (let i = 0; i < numberOfInstancesToStop; i++) {\n const instance = it.next().value;\n instance.stop();\n }\n }\n }\n\n private _onInstanceEnded: (instance: _AbstractSoundInstance) => void = (instance) => {\n if (this._newestInstance === instance) {\n this._newestInstance = null;\n }\n\n this._privateInstances.delete(instance);\n\n if (this._instances.size === 0) {\n this._state = SoundState.Stopped;\n this.onEndedObservable.notifyObservers(this);\n }\n };\n\n private _onOutBusDisposed = () => {\n this.outBus = null;\n };\n}\n"]}
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{ Observable } from \"../../Misc/observable\";\nimport type { Nullable } from \"../../types\";\nimport { SoundState } from \"../soundState\";\nimport { AbstractNamedAudioNode, AudioNodeType } from \"./abstractAudioNode\";\nimport type { _AbstractSoundInstance } from \"./abstractSoundInstance\";\nimport type { PrimaryAudioBus } from \"./audioBus\";\nimport type { AudioEngineV2 } from \"./audioEngineV2\";\nimport type { _AbstractAudioSubGraph } from \"./subNodes/abstractAudioSubGraph\";\nimport type { IVolumeAudioOptions } from \"./subNodes/volumeAudioSubNode\";\nimport { _GetVolumeAudioProperty, _GetVolumeAudioSubNode } from \"./subNodes/volumeAudioSubNode\";\nimport type { AbstractAudioAnalyzer, IAudioAnalyzerOptions } from \"./subProperties/abstractAudioAnalyzer\";\nimport type { AbstractSpatialAudio, ISpatialAudioOptions } from \"./subProperties/abstractSpatialAudio\";\nimport type { AbstractStereoAudio, IStereoAudioOptions } from \"./subProperties/abstractStereoAudio\";\nimport { _AudioAnalyzer } from \"./subProperties/audioAnalyzer\";\n\n/** @internal */\nexport interface IAbstractSoundOptionsBase {\n /**\n * Whether the sound should start playing automatically. Defaults to `false`.\n */\n autoplay: boolean;\n /**\n * The maximum number of instances that can play at the same time. Defaults to `Infinity`.\n */\n maxInstances: number;\n}\n\n/** @internal */\nexport interface IAbstractSoundPlayOptionsBase {\n /**\n * Whether the sound should loop. Defaults to `false`.\n */\n loop: boolean;\n /**\n * The time within the sound buffer to start playing at, in seconds. Defaults to `0`.\n */\n startOffset: number;\n}\n\n/**\n * Options for creating a sound.\n */\nexport interface IAbstractSoundOptions extends IAbstractSoundOptionsBase, IAbstractSoundPlayOptions, IAudioAnalyzerOptions, ISpatialAudioOptions, IStereoAudioOptions {\n /**\n * The output bus for the sound. Defaults to `null`.\n * - If not set or `null`, the sound is automatically connected to the audio engine's default main bus.\n * @see {@link AudioEngineV2.defaultMainBus}\n */\n outBus: Nullable<PrimaryAudioBus>;\n}\n\n/**\n * Options for playing a sound.\n */\nexport interface IAbstractSoundPlayOptions extends IAbstractSoundPlayOptionsBase, IVolumeAudioOptions {}\n\n/**\n * Options stored in a sound.\n * @internal\n */\nexport interface IAbstractSoundStoredOptions extends IAbstractSoundOptionsBase, IAbstractSoundPlayOptionsBase {}\n\n/**\n * Abstract class representing a sound in the audio engine.\n */\nexport abstract class AbstractSound extends AbstractNamedAudioNode {\n private _analyzer: Nullable<AbstractAudioAnalyzer> = null;\n private _newestInstance: Nullable<_AbstractSoundInstance> = null;\n private _outBus: Nullable<PrimaryAudioBus> = null;\n private _privateInstances = new Set<_AbstractSoundInstance>();\n private _state: SoundState = SoundState.Stopped;\n\n protected _instances: ReadonlySet<_AbstractSoundInstance> = this._privateInstances;\n protected abstract readonly _options: IAbstractSoundStoredOptions;\n protected abstract _subGraph: _AbstractAudioSubGraph;\n\n /**\n * Observable for when the sound stops playing.\n */\n public readonly onEndedObservable = new Observable<AbstractSound>();\n\n protected constructor(name: string, engine: AudioEngineV2) {\n super(name, engine, AudioNodeType.HAS_INPUTS_AND_OUTPUTS); // Inputs are for instances.\n }\n\n /**\n * The analyzer features of the sound.\n */\n public get analyzer(): AbstractAudioAnalyzer {\n return this._analyzer ?? (this._analyzer = new _AudioAnalyzer(this._subGraph));\n }\n\n /**\n * Whether the sound should start playing automatically. Defaults to `false`.\n */\n public get autoplay(): boolean {\n return this._options.autoplay;\n }\n\n /**\n * The current playback time of the sound, in seconds.\n */\n public get currentTime(): number {\n const instance = this._getNewestInstance();\n return instance ? instance.currentTime : 0;\n }\n\n public set currentTime(value: number) {\n this.startOffset = value;\n\n const instance = this._getNewestInstance();\n if (instance) {\n instance.currentTime = value;\n }\n }\n\n /**\n * Whether the sound should loop. Defaults to `false`.\n */\n public get loop(): boolean {\n return this._options.loop;\n }\n\n public set loop(value: boolean) {\n this._options.loop = value;\n }\n\n /**\n * The maximum number of instances that can play at the same time. Defaults to `Infinity`.\n */\n public get maxInstances(): number {\n return this._options.maxInstances;\n }\n\n public set maxInstances(value: number) {\n this._options.maxInstances = value;\n }\n\n /**\n * The output bus for the sound. Defaults to `null`.\n * - If not set or `null`, the sound is automatically connected to the audio engine's default main bus.\n * @see {@link AudioEngineV2.defaultMainBus}\n */\n public get outBus(): Nullable<PrimaryAudioBus> {\n return this._outBus;\n }\n\n public set outBus(outBus: Nullable<PrimaryAudioBus>) {\n if (this._outBus === outBus) {\n return;\n }\n\n if (this._outBus) {\n this._outBus.onDisposeObservable.removeCallback(this._onOutBusDisposed);\n if (!this._disconnect(this._outBus)) {\n throw new Error(\"Disconnect failed\");\n }\n }\n\n this._outBus = outBus;\n\n if (this._outBus) {\n this._outBus.onDisposeObservable.add(this._onOutBusDisposed);\n if (!this._connect(this._outBus)) {\n throw new Error(\"Connect failed\");\n }\n }\n }\n\n /**\n * The spatial features of the sound.\n */\n public abstract spatial: AbstractSpatialAudio;\n\n /**\n * The time within the sound buffer to start playing at, in seconds. Defaults to `0`.\n */\n public get startOffset(): number {\n return this._options.startOffset;\n }\n\n public set startOffset(value: number) {\n this._options.startOffset = value;\n }\n\n /**\n * The state of the sound.\n */\n public get state(): SoundState {\n return this._state;\n }\n\n /**\n * The stereo features of the sound.\n */\n public abstract stereo: AbstractStereoAudio;\n\n /**\n * The output volume of the sound.\n */\n public get volume(): number {\n return _GetVolumeAudioProperty(this._subGraph, \"volume\");\n }\n\n public set volume(value: number) {\n // The volume subnode is created on initialization and should always exist.\n const node = _GetVolumeAudioSubNode(this._subGraph);\n if (!node) {\n throw new Error(\"No volume subnode\");\n }\n\n node.volume = value;\n }\n\n /**\n * Releases associated resources.\n */\n public override dispose(): void {\n super.dispose();\n\n this.stop();\n\n this._analyzer?.dispose();\n this._analyzer = null;\n\n this._newestInstance = null;\n this._outBus = null;\n\n this._privateInstances.clear();\n this.onEndedObservable.clear();\n }\n\n /**\n * Plays the sound.\n * - Triggers `onEndedObservable` if played for the full duration and the `loop` option is not set.\n * @param options The options to use when playing the sound. Options set here override the sound's options.\n */\n public abstract play(options?: Partial<IAbstractSoundPlayOptions>): void;\n\n /**\n * Pauses the sound.\n */\n public pause(): void {\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n next.value.pause();\n }\n\n this._state = SoundState.Paused;\n }\n\n /**\n * Resumes the sound.\n */\n public resume(): void {\n if (this._state !== SoundState.Paused) {\n return;\n }\n\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n next.value.resume();\n }\n\n this._state = SoundState.Started;\n }\n\n /**\n * Stops the sound.\n * - Triggers `onEndedObservable` if the sound is playing.\n */\n public abstract stop(): void;\n\n protected _beforePlay(instance: _AbstractSoundInstance): void {\n if (this.state === SoundState.Paused && this._instances.size > 0) {\n this.resume();\n return;\n }\n\n instance.onEndedObservable.addOnce(this._onInstanceEnded);\n this._privateInstances.add(instance);\n this._newestInstance = instance;\n }\n\n protected _afterPlay(instance: _AbstractSoundInstance): void {\n this._state = instance.state;\n }\n\n protected _getNewestInstance(): Nullable<_AbstractSoundInstance> {\n if (this._instances.size === 0) {\n return null;\n }\n\n if (!this._newestInstance) {\n const it = this._instances.values();\n for (let next = it.next(); !next.done; next = it.next()) {\n this._newestInstance = next.value;\n }\n }\n\n return this._newestInstance;\n }\n\n protected _setState(state: SoundState): void {\n this._state = state;\n }\n\n protected abstract _createInstance(): _AbstractSoundInstance;\n\n protected _stopExcessInstances(): void {\n if (this.maxInstances < Infinity) {\n const numberOfInstancesToStop = Array.from(this._instances).filter((instance) => instance.state === SoundState.Started).length - this.maxInstances;\n const it = this._instances.values();\n\n for (let i = 0; i < numberOfInstancesToStop; i++) {\n const instance = it.next().value;\n instance.stop();\n }\n }\n }\n\n private _onInstanceEnded: (instance: _AbstractSoundInstance) => void = (instance) => {\n if (this._newestInstance === instance) {\n this._newestInstance = null;\n }\n\n this._privateInstances.delete(instance);\n\n if (this._instances.size === 0) {\n this._state = SoundState.Stopped;\n this.onEndedObservable.notifyObservers(this);\n }\n };\n\n private _onOutBusDisposed = () => {\n this.outBus = null;\n };\n}\n"]}
@@ -23,6 +23,12 @@ export interface IStaticSoundOptionsBase {
23
23
  *
24
24
  */
25
25
  loopStart: number;
26
+ }
27
+ /**
28
+ * Options stored in a static sound.
29
+ * @internal
30
+ */
31
+ export interface IStaticSoundStoredOptions extends IAbstractSoundStoredOptions, IStaticSoundOptionsBase {
26
32
  /**
27
33
  * The pitch of the sound, in cents. Defaults to `0`.
28
34
  * - Can be combined with {@link playbackRate}.
@@ -34,13 +40,6 @@ export interface IStaticSoundOptionsBase {
34
40
  */
35
41
  playbackRate: number;
36
42
  }
37
- /** @internal */
38
- export interface IStaticSoundPlayOptionsBase {
39
- /**
40
- * The time to wait before playing the sound, in seconds. Defaults to `0`.
41
- */
42
- waitTime: number;
43
- }
44
43
  /**
45
44
  * Options for creating a static sound.
46
45
  */
@@ -49,7 +48,11 @@ export interface IStaticSoundOptions extends IAbstractSoundOptions, IStaticSound
49
48
  /**
50
49
  * Options for playing a static sound.
51
50
  */
52
- export interface IStaticSoundPlayOptions extends IAbstractSoundPlayOptions, IStaticSoundOptionsBase, IStaticSoundPlayOptionsBase {
51
+ export interface IStaticSoundPlayOptions extends IAbstractSoundPlayOptions, IStaticSoundOptionsBase {
52
+ /**
53
+ * The time to wait before playing the sound, in seconds. Defaults to `0`.
54
+ */
55
+ waitTime: number;
53
56
  }
54
57
  /**
55
58
  * Options for stopping a static sound.
@@ -60,12 +63,6 @@ export interface IStaticSoundStopOptions {
60
63
  */
61
64
  waitTime: number;
62
65
  }
63
- /**
64
- * Options stored in a static sound.
65
- * @internal
66
- */
67
- export interface IStaticSoundStoredOptions extends IAbstractSoundStoredOptions, IStaticSoundOptionsBase {
68
- }
69
66
  /**
70
67
  * Abstract class representing a static sound.
71
68
  *
@@ -54,9 +54,9 @@ export class StaticSound extends AbstractSound {
54
54
  }
55
55
  set pitch(value) {
56
56
  this._options.pitch = value;
57
- const instance = this._getNewestInstance();
58
- if (instance) {
59
- instance.pitch = value;
57
+ const it = this._instances.values();
58
+ for (let instance = it.next(); !instance.done; instance = it.next()) {
59
+ instance.value.pitch = value;
60
60
  }
61
61
  }
62
62
  /**
@@ -68,9 +68,9 @@ export class StaticSound extends AbstractSound {
68
68
  }
69
69
  set playbackRate(value) {
70
70
  this._options.playbackRate = value;
71
- const instance = this._getNewestInstance();
72
- if (instance) {
73
- instance.playbackRate = value;
71
+ const it = this._instances.values();
72
+ for (let instance = it.next(); !instance.done; instance = it.next()) {
73
+ instance.value.playbackRate = value;
74
74
  }
75
75
  }
76
76
  /**
@@ -87,8 +87,6 @@ export class StaticSound extends AbstractSound {
87
87
  options.loop ?? (options.loop = this.loop);
88
88
  options.loopStart ?? (options.loopStart = this.loopStart);
89
89
  options.loopEnd ?? (options.loopEnd = this.loopEnd);
90
- options.pitch ?? (options.pitch = this.pitch);
91
- options.playbackRate ?? (options.playbackRate = this.playbackRate);
92
90
  options.startOffset ?? (options.startOffset = this.startOffset);
93
91
  options.volume ?? (options.volume = 1);
94
92
  options.waitTime ?? (options.waitTime = 0);
@@ -1 +1 @@
1
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Defaults to `0`.\n * - If less than or equal to `0`, the sound plays for its full duration.\n */\n duration: number;\n /**\n * The end of the loop range in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the loop plays for the sound's full duration.\n * - Has no effect if {@link loop} is `false`.\n */\n loopEnd: number;\n /**\n * The start of the loop range in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the loop starts at the beginning of the sound.\n * - Has no effect if {@link loop} is `false`.\n *\n */\n loopStart: number;\n /**\n * The pitch of the sound, in cents. Defaults to `0`.\n * - Can be combined with {@link playbackRate}.\n */\n pitch: number;\n /**\n * The playback rate of the sound. Defaults to `1`.\n * - Can be combined with {@link pitch}.\n */\n playbackRate: number;\n}\n\n/** @internal */\nexport interface IStaticSoundPlayOptionsBase {\n /**\n * The time to wait before playing the sound, in seconds. Defaults to `0`.\n */\n waitTime: number;\n}\n\n/**\n * Options for creating a static sound.\n */\nexport interface IStaticSoundOptions extends IAbstractSoundOptions, IStaticSoundBufferOptions, IStaticSoundStoredOptions {}\n\n/**\n * Options for playing a static sound.\n */\nexport interface IStaticSoundPlayOptions extends IAbstractSoundPlayOptions, IStaticSoundOptionsBase, IStaticSoundPlayOptionsBase {}\n\n/**\n * Options for stopping a static sound.\n */\nexport interface IStaticSoundStopOptions {\n /**\n * The time to wait before stopping the sound, in seconds. Defaults to `0`.\n */\n waitTime: number;\n}\n\n/**\n * Options stored in a static sound.\n * @internal\n */\nexport interface IStaticSoundStoredOptions extends IAbstractSoundStoredOptions, IStaticSoundOptionsBase {}\n\n/**\n * Abstract class representing a static sound.\n *\n * A static sound has a sound buffer that is loaded into memory all at once. This allows it to have more capabilities\n * than a streaming sound, such as loop points and playback rate changes, but it also means that the sound must be\n * fully downloaded and decoded before it can be played, which may take a long time for sounds with long durations.\n *\n * To prevent downloading and decoding a sound multiple times, a sound's buffer can be shared with other sounds.\n * See {@link CreateSoundBufferAsync}, {@link StaticSoundBuffer} and {@link StaticSound.buffer} for more information.\n *\n * Static sounds are created by the {@link CreateSoundAsync} function.\n */\nexport abstract class StaticSound extends AbstractSound {\n protected override _instances: Set<_StaticSoundInstance>;\n protected abstract override readonly _options: IStaticSoundStoredOptions;\n\n /**\n * The sound buffer that the sound uses.\n *\n * This buffer can be shared with other static sounds.\n */\n public abstract readonly buffer: StaticSoundBuffer;\n\n protected constructor(name: string, engine: AudioEngineV2) {\n super(name, engine);\n }\n\n /**\n * The amount of time to play the sound for, in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the sound plays for its full duration.\n */\n public get duration(): number {\n return this._options.duration;\n }\n\n public set duration(value: number) {\n this._options.duration = value;\n }\n\n /**\n * The start of the loop range, in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the loop starts at the beginning of the sound.\n */\n public get loopStart(): number {\n return this._options.loopStart;\n }\n\n public set loopStart(value: number) {\n this._options.loopStart = value;\n }\n\n /**\n * The end of the loop range, in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the loop plays for the sound's full duration.\n */\n public get loopEnd(): number {\n return this._options.loopEnd;\n }\n\n public set loopEnd(value: number) {\n this._options.loopEnd = value;\n }\n\n /**\n * The pitch of the sound, in cents. Defaults to `0`.\n * - Gets combined with {@link playbackRate} to determine the final pitch.\n */\n public get pitch(): number {\n return this._options.pitch;\n }\n\n public set pitch(value: number) {\n this._options.pitch = value;\n\n const instance = this._getNewestInstance() as _StaticSoundInstance;\n if (instance) {\n instance.pitch = value;\n }\n }\n\n /**\n * The playback rate of the sound. Defaults to `1`.\n * - Gets combined with {@link pitch} to determine the final playback rate.\n */\n public get playbackRate(): number {\n return this._options.playbackRate;\n }\n\n public set playbackRate(value: number) {\n this._options.playbackRate = value;\n\n const instance = this._getNewestInstance() as _StaticSoundInstance;\n if (instance) {\n instance.playbackRate = value;\n }\n }\n\n protected abstract override _createInstance(): _StaticSoundInstance;\n\n /**\n * Plays the sound.\n * - Triggers `onEndedObservable` if played for the full duration and the `loop` option is not set.\n * @param options The options to use when playing the sound. Options set here override the sound's options.\n */\n public play(options: Partial<IStaticSoundPlayOptions> = {}): void {\n if (this.state === SoundState.Paused) {\n this.resume();\n return;\n }\n\n options.duration ??= this.duration;\n options.loop ??= this.loop;\n options.loopStart ??= this.loopStart;\n options.loopEnd ??= this.loopEnd;\n options.pitch ??= this.pitch;\n options.playbackRate ??= this.playbackRate;\n options.startOffset ??= this.startOffset;\n options.volume ??= 1;\n options.waitTime ??= 0;\n\n const instance = this._createInstance();\n this._beforePlay(instance);\n instance.play(options);\n this._afterPlay(instance);\n\n this._stopExcessInstances();\n }\n\n /**\n * Stops the sound.\n * - Triggers `onEndedObservable` if the sound is playing.\n * @param options - The options to use when stopping the sound.\n */\n public stop(options: Partial<IStaticSoundStopOptions> = {}): void {\n if (options.waitTime && 0 < options.waitTime) {\n this._setState(SoundState.Stopping);\n } else {\n this._setState(SoundState.Stopped);\n }\n\n if (!this._instances) {\n return;\n }\n\n for (const instance of Array.from(this._instances)) {\n instance.stop(options);\n }\n }\n}\n"]}
1
+ {"version":3,"file":"staticSound.js","sourceRoot":"","sources":["../../../../../dev/core/src/AudioV2/abstractAudio/staticSound.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAqEhD;;;;;;;;;;;GAWG;AACH,MAAM,OAAgB,WAAY,SAAQ,aAAa;IAWnD,YAAsB,IAAY,EAAE,MAAqB;QACrD,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACxB,CAAC;IAED;;;OAGG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC;IAClC,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,KAAK,CAAC;IACnC,CAAC;IAED;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAED;;;OAGG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;IACjC,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;IAClC,CAAC;IAED;;;OAGG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;IAC/B,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,KAAK,CAAC;QAE5B,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;QACpC,KAAK,IAAI,QAAQ,GAAG,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,GAAG,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC;YAClE,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;QACjC,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;IACtC,CAAC;IAED,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,KAAK,CAAC;QAEnC,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;QACpC,KAAK,IAAI,QAAQ,GAAG,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,GAAG,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC;YAClE,QAAQ,CAAC,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC;QACxC,CAAC;IACL,CAAC;IAID;;;;OAIG;IACI,IAAI,CAAC,UAA4C,EAAE;QACtD,IAAI,IAAI,CAAC,KAAK,8BAAsB,EAAE,CAAC;YACnC,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QAED,OAAO,CAAC,QAAQ,KAAhB,OAAO,CAAC,QAAQ,GAAK,IAAI,CAAC,QAAQ,EAAC;QACnC,OAAO,CAAC,IAAI,KAAZ,OAAO,CAAC,IAAI,GAAK,IAAI,CAAC,IAAI,EAAC;QAC3B,OAAO,CAAC,SAAS,KAAjB,OAAO,CAAC,SAAS,GAAK,IAAI,CAAC,SAAS,EAAC;QACrC,OAAO,CAAC,OAAO,KAAf,OAAO,CAAC,OAAO,GAAK,IAAI,CAAC,OAAO,EAAC;QACjC,OAAO,CAAC,WAAW,KAAnB,OAAO,CAAC,WAAW,GAAK,IAAI,CAAC,WAAW,EAAC;QACzC,OAAO,CAAC,MAAM,KAAd,OAAO,CAAC,MAAM,GAAK,CAAC,EAAC;QACrB,OAAO,CAAC,QAAQ,KAAhB,OAAO,CAAC,QAAQ,GAAK,CAAC,EAAC;QAEvB,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QACxC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QAC3B,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAE1B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,IAAI,CAAC,UAA4C,EAAE;QACtD,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC3C,IAAI,CAAC,SAAS,6BAAqB,CAAC;QACxC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,SAAS,4BAAoB,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;YACjD,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC3B,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { SoundState } from \"../soundState\";\nimport type { IAbstractSoundOptions, IAbstractSoundPlayOptions, IAbstractSoundStoredOptions } from \"./abstractSound\";\nimport { AbstractSound } from \"./abstractSound\";\nimport type { AudioEngineV2 } from \"./audioEngineV2\";\nimport type { IStaticSoundBufferOptions, StaticSoundBuffer } from \"./staticSoundBuffer\";\nimport type { _StaticSoundInstance } from \"./staticSoundInstance\";\n\n/** @internal */\nexport interface IStaticSoundOptionsBase {\n /**\n * The amount of time to play the sound for, in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the sound plays for its full duration.\n */\n duration: number;\n /**\n * The end of the loop range in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the loop plays for the sound's full duration.\n * - Has no effect if {@link loop} is `false`.\n */\n loopEnd: number;\n /**\n * The start of the loop range in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the loop starts at the beginning of the sound.\n * - Has no effect if {@link loop} is `false`.\n *\n */\n loopStart: number;\n}\n\n/**\n * Options stored in a static sound.\n * @internal\n */\nexport interface IStaticSoundStoredOptions extends IAbstractSoundStoredOptions, IStaticSoundOptionsBase {\n /**\n * The pitch of the sound, in cents. Defaults to `0`.\n * - Can be combined with {@link playbackRate}.\n */\n pitch: number;\n /**\n * The playback rate of the sound. Defaults to `1`.\n * - Can be combined with {@link pitch}.\n */\n playbackRate: number;\n}\n\n/**\n * Options for creating a static sound.\n */\nexport interface IStaticSoundOptions extends IAbstractSoundOptions, IStaticSoundBufferOptions, IStaticSoundStoredOptions {}\n\n/**\n * Options for playing a static sound.\n */\nexport interface IStaticSoundPlayOptions extends IAbstractSoundPlayOptions, IStaticSoundOptionsBase {\n /**\n * The time to wait before playing the sound, in seconds. Defaults to `0`.\n */\n waitTime: number;\n}\n\n/**\n * Options for stopping a static sound.\n */\nexport interface IStaticSoundStopOptions {\n /**\n * The time to wait before stopping the sound, in seconds. Defaults to `0`.\n */\n waitTime: number;\n}\n\n/**\n * Abstract class representing a static sound.\n *\n * A static sound has a sound buffer that is loaded into memory all at once. This allows it to have more capabilities\n * than a streaming sound, such as loop points and playback rate changes, but it also means that the sound must be\n * fully downloaded and decoded before it can be played, which may take a long time for sounds with long durations.\n *\n * To prevent downloading and decoding a sound multiple times, a sound's buffer can be shared with other sounds.\n * See {@link CreateSoundBufferAsync}, {@link StaticSoundBuffer} and {@link StaticSound.buffer} for more information.\n *\n * Static sounds are created by the {@link CreateSoundAsync} function.\n */\nexport abstract class StaticSound extends AbstractSound {\n protected override _instances: Set<_StaticSoundInstance>;\n protected abstract override readonly _options: IStaticSoundStoredOptions;\n\n /**\n * The sound buffer that the sound uses.\n *\n * This buffer can be shared with other static sounds.\n */\n public abstract readonly buffer: StaticSoundBuffer;\n\n protected constructor(name: string, engine: AudioEngineV2) {\n super(name, engine);\n }\n\n /**\n * The amount of time to play the sound for, in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the sound plays for its full duration.\n */\n public get duration(): number {\n return this._options.duration;\n }\n\n public set duration(value: number) {\n this._options.duration = value;\n }\n\n /**\n * The start of the loop range, in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the loop starts at the beginning of the sound.\n */\n public get loopStart(): number {\n return this._options.loopStart;\n }\n\n public set loopStart(value: number) {\n this._options.loopStart = value;\n }\n\n /**\n * The end of the loop range, in seconds. Defaults to `0`.\n * - If less than or equal to `0`, the loop plays for the sound's full duration.\n */\n public get loopEnd(): number {\n return this._options.loopEnd;\n }\n\n public set loopEnd(value: number) {\n this._options.loopEnd = value;\n }\n\n /**\n * The pitch of the sound, in cents. Defaults to `0`.\n * - Gets combined with {@link playbackRate} to determine the final pitch.\n */\n public get pitch(): number {\n return this._options.pitch;\n }\n\n public set pitch(value: number) {\n this._options.pitch = value;\n\n const it = this._instances.values();\n for (let instance = it.next(); !instance.done; instance = it.next()) {\n instance.value.pitch = value;\n }\n }\n\n /**\n * The playback rate of the sound. Defaults to `1`.\n * - Gets combined with {@link pitch} to determine the final playback rate.\n */\n public get playbackRate(): number {\n return this._options.playbackRate;\n }\n\n public set playbackRate(value: number) {\n this._options.playbackRate = value;\n\n const it = this._instances.values();\n for (let instance = it.next(); !instance.done; instance = it.next()) {\n instance.value.playbackRate = value;\n }\n }\n\n protected abstract override _createInstance(): _StaticSoundInstance;\n\n /**\n * Plays the sound.\n * - Triggers `onEndedObservable` if played for the full duration and the `loop` option is not set.\n * @param options The options to use when playing the sound. Options set here override the sound's options.\n */\n public play(options: Partial<IStaticSoundPlayOptions> = {}): void {\n if (this.state === SoundState.Paused) {\n this.resume();\n return;\n }\n\n options.duration ??= this.duration;\n options.loop ??= this.loop;\n options.loopStart ??= this.loopStart;\n options.loopEnd ??= this.loopEnd;\n options.startOffset ??= this.startOffset;\n options.volume ??= 1;\n options.waitTime ??= 0;\n\n const instance = this._createInstance();\n this._beforePlay(instance);\n instance.play(options);\n this._afterPlay(instance);\n\n this._stopExcessInstances();\n }\n\n /**\n * Stops the sound.\n * - Triggers `onEndedObservable` if the sound is playing.\n * @param options - The options to use when stopping the sound.\n */\n public stop(options: Partial<IStaticSoundStopOptions> = {}): void {\n if (options.waitTime && 0 < options.waitTime) {\n this._setState(SoundState.Stopping);\n } else {\n this._setState(SoundState.Stopped);\n }\n\n if (!this._instances) {\n return;\n }\n\n for (const instance of Array.from(this._instances)) {\n instance.stop(options);\n }\n }\n}\n"]}
@@ -22,7 +22,7 @@ export declare abstract class _SpatialAudioSubNode extends _AbstractAudioSubNode
22
22
  abstract rolloffFactor: number;
23
23
  abstract rotation: Vector3;
24
24
  abstract rotationQuaternion: Quaternion;
25
- abstract inNode: AudioNode;
25
+ abstract _inNode: AudioNode;
26
26
  /** @internal */
27
27
  get isAttached(): boolean;
28
28
  /** @internal */
@@ -1 +1 @@
1
- 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type { Quaternion, Vector3 } from \"../../../Maths/math.vector\";\nimport type { Node } from \"../../../node\";\nimport type { Nullable } from \"../../../types\";\nimport type { SpatialAudioAttachmentType } from \"../../spatialAudioAttachmentType\";\nimport type { AudioEngineV2 } from \"../audioEngineV2\";\nimport { _SpatialAudioAttacherComponent } from \"../components/spatialAudioAttacherComponent\";\nimport type { ISpatialAudioOptions } from \"../subProperties/abstractSpatialAudio\";\nimport { _SpatialAudioDefaults } from \"../subProperties/abstractSpatialAudio\";\nimport type { _AbstractAudioSubGraph } from \"./abstractAudioSubGraph\";\nimport { _AbstractAudioSubNode } from \"./abstractAudioSubNode\";\nimport { AudioSubNode } from \"./audioSubNode\";\n\n/** @internal */\nexport abstract class _SpatialAudioSubNode extends _AbstractAudioSubNode {\n private _attacherComponent: Nullable<_SpatialAudioAttacherComponent> = null;\n\n protected constructor(engine: AudioEngineV2) {\n super(AudioSubNode.SPATIAL, engine);\n }\n\n public abstract coneInnerAngle: number;\n public abstract coneOuterAngle: number;\n public abstract coneOuterVolume: number;\n public abstract distanceModel: DistanceModelType;\n public abstract maxDistance: number;\n public abstract minDistance: number;\n public abstract panningModel: PanningModelType;\n public abstract position: Vector3;\n public abstract rolloffFactor: number;\n public abstract rotation: Vector3;\n public abstract rotationQuaternion: Quaternion;\n public abstract inNode: AudioNode;\n\n /** @internal */\n public get isAttached(): boolean {\n return this._attacherComponent !== null && this._attacherComponent.isAttached;\n }\n\n /** @internal */\n public attach(sceneNode: Nullable<Node>, useBoundingBox: boolean, attachmentType: SpatialAudioAttachmentType): void {\n this.detach();\n\n if (!this._attacherComponent) {\n this._attacherComponent = new _SpatialAudioAttacherComponent(this);\n }\n\n this._attacherComponent.attach(sceneNode, useBoundingBox, attachmentType);\n }\n\n /** @internal */\n public detach(): void {\n this._attacherComponent?.detach();\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._attacherComponent?.dispose();\n this._attacherComponent = null;\n }\n\n /** @internal */\n public setOptions(options: Partial<ISpatialAudioOptions>): void {\n this.coneInnerAngle = options.spatialConeInnerAngle ?? _SpatialAudioDefaults.coneInnerAngle;\n this.coneOuterAngle = options.spatialConeOuterAngle ?? _SpatialAudioDefaults.coneOuterAngle;\n this.coneOuterVolume = options.spatialConeOuterVolume ?? _SpatialAudioDefaults.coneOuterVolume;\n this.distanceModel = options.spatialDistanceModel ?? _SpatialAudioDefaults.distanceModel;\n this.maxDistance = options.spatialMaxDistance ?? _SpatialAudioDefaults.maxDistance;\n this.minDistance = options.spatialMinDistance ?? _SpatialAudioDefaults.minDistance;\n this.panningModel = options.spatialPanningModel ?? _SpatialAudioDefaults.panningModel;\n this.rolloffFactor = options.spatialRolloffFactor ?? _SpatialAudioDefaults.rolloffFactor;\n\n if (options.spatialPosition) {\n this.position = options.spatialPosition.clone();\n }\n\n if (options.spatialRotationQuaternion) {\n this.rotationQuaternion = options.spatialRotationQuaternion.clone();\n } else if (options.spatialRotation) {\n this.rotation = options.spatialRotation.clone();\n } else {\n this.rotationQuaternion = _SpatialAudioDefaults.rotationQuaternion.clone();\n }\n\n this.update();\n }\n\n /** @internal */\n public update(): void {\n if (this.isAttached) {\n this._attacherComponent?.update();\n } else {\n this._updatePosition();\n this._updateRotation();\n }\n }\n\n public abstract _updatePosition(): void;\n public abstract _updateRotation(): void;\n}\n\n/** @internal */\nexport function _GetSpatialAudioSubNode(subGraph: _AbstractAudioSubGraph): Nullable<_SpatialAudioSubNode> {\n return subGraph.getSubNode<_SpatialAudioSubNode>(AudioSubNode.SPATIAL);\n}\n\n/** @internal */\nexport function _GetSpatialAudioProperty<K extends keyof typeof _SpatialAudioDefaults>(subGraph: _AbstractAudioSubGraph, property: K): (typeof _SpatialAudioDefaults)[K] {\n return _GetSpatialAudioSubNode(subGraph)?.[property] ?? _SpatialAudioDefaults[property];\n}\n\n/** @internal */\nexport function _SetSpatialAudioProperty<K extends keyof typeof _SpatialAudioDefaults>(subGraph: _AbstractAudioSubGraph, property: K, value: _SpatialAudioSubNode[K]): void {\n subGraph.callOnSubNode<_SpatialAudioSubNode>(AudioSubNode.SPATIAL, (node) => {\n node[property] = value;\n });\n}\n"]}
1
+ {"version":3,"file":"spatialAudioSubNode.js","sourceRoot":"","sources":["../../../../../../dev/core/src/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,8BAA8B,EAAE,MAAM,6CAA6C,CAAC;AAE7F,OAAO,EAAE,qBAAqB,EAAE,MAAM,uCAAuC,CAAC;AAE9E,OAAO,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AAG/D,gBAAgB;AAChB,MAAM,OAAgB,oBAAqB,SAAQ,qBAAqB;IAGpE,YAAsB,MAAqB;QACvC,KAAK,uCAAuB,MAAM,CAAC,CAAC;QAHhC,uBAAkB,GAA6C,IAAI,CAAC;IAI5E,CAAC;IAeD,gBAAgB;IAChB,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,kBAAkB,KAAK,IAAI,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;IAClF,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,SAAyB,EAAE,cAAuB,EAAE,cAA0C;QACxG,IAAI,CAAC,MAAM,EAAE,CAAC;QAEd,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC3B,IAAI,CAAC,kBAAkB,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,CAAC;QACvE,CAAC;QAED,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;IAC9E,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,CAAC,kBAAkB,EAAE,MAAM,EAAE,CAAC;IACtC,CAAC;IAED,gBAAgB;IACA,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,kBAAkB,EAAE,OAAO,EAAE,CAAC;QACnC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;IACnC,CAAC;IAED,gBAAgB;IACT,UAAU,CAAC,OAAsC;QACpD,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC,qBAAqB,IAAI,qBAAqB,CAAC,cAAc,CAAC;QAC5F,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC,qBAAqB,IAAI,qBAAqB,CAAC,cAAc,CAAC;QAC5F,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC,sBAAsB,IAAI,qBAAqB,CAAC,eAAe,CAAC;QAC/F,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,oBAAoB,IAAI,qBAAqB,CAAC,aAAa,CAAC;QACzF,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,kBAAkB,IAAI,qBAAqB,CAAC,WAAW,CAAC;QACnF,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,kBAAkB,IAAI,qBAAqB,CAAC,WAAW,CAAC;QACnF,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,mBAAmB,IAAI,qBAAqB,CAAC,YAAY,CAAC;QACtF,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,oBAAoB,IAAI,qBAAqB,CAAC,aAAa,CAAC;QAEzF,IAAI,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;QACpD,CAAC;QAED,IAAI,OAAO,CAAC,yBAAyB,EAAE,CAAC;YACpC,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACxE,CAAC;aAAM,IAAI,OAAO,CAAC,eAAe,EAAE,CAAC;YACjC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;QACpD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,kBAAkB,GAAG,qBAAqB,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,kBAAkB,EAAE,MAAM,EAAE,CAAC;QACtC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;IACL,CAAC;CAIJ;AAED,gBAAgB;AAChB,MAAM,UAAU,uBAAuB,CAAC,QAAgC;IACpE,OAAO,QAAQ,CAAC,UAAU,sCAA4C,CAAC;AAC3E,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,wBAAwB,CAA+C,QAAgC,EAAE,QAAW;IAChI,OAAO,uBAAuB,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC;AAC5F,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,wBAAwB,CAA+C,QAAgC,EAAE,QAAW,EAAE,KAA8B;IAChK,QAAQ,CAAC,aAAa,uCAA6C,CAAC,IAAI,EAAE,EAAE;QACxE,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;IAC3B,CAAC,CAAC,CAAC;AACP,CAAC","sourcesContent":["import type { Quaternion, Vector3 } from \"../../../Maths/math.vector\";\nimport type { Node } from \"../../../node\";\nimport type { Nullable } from \"../../../types\";\nimport type { SpatialAudioAttachmentType } from \"../../spatialAudioAttachmentType\";\nimport type { AudioEngineV2 } from \"../audioEngineV2\";\nimport { _SpatialAudioAttacherComponent } from \"../components/spatialAudioAttacherComponent\";\nimport type { ISpatialAudioOptions } from \"../subProperties/abstractSpatialAudio\";\nimport { _SpatialAudioDefaults } from \"../subProperties/abstractSpatialAudio\";\nimport type { _AbstractAudioSubGraph } from \"./abstractAudioSubGraph\";\nimport { _AbstractAudioSubNode } from \"./abstractAudioSubNode\";\nimport { AudioSubNode } from \"./audioSubNode\";\n\n/** @internal */\nexport abstract class _SpatialAudioSubNode extends _AbstractAudioSubNode {\n private _attacherComponent: Nullable<_SpatialAudioAttacherComponent> = null;\n\n protected constructor(engine: AudioEngineV2) {\n super(AudioSubNode.SPATIAL, engine);\n }\n\n public abstract coneInnerAngle: number;\n public abstract coneOuterAngle: number;\n public abstract coneOuterVolume: number;\n public abstract distanceModel: DistanceModelType;\n public abstract maxDistance: number;\n public abstract minDistance: number;\n public abstract panningModel: PanningModelType;\n public abstract position: Vector3;\n public abstract rolloffFactor: number;\n public abstract rotation: Vector3;\n public abstract rotationQuaternion: Quaternion;\n public abstract _inNode: AudioNode;\n\n /** @internal */\n public get isAttached(): boolean {\n return this._attacherComponent !== null && this._attacherComponent.isAttached;\n }\n\n /** @internal */\n public attach(sceneNode: Nullable<Node>, useBoundingBox: boolean, attachmentType: SpatialAudioAttachmentType): void {\n this.detach();\n\n if (!this._attacherComponent) {\n this._attacherComponent = new _SpatialAudioAttacherComponent(this);\n }\n\n this._attacherComponent.attach(sceneNode, useBoundingBox, attachmentType);\n }\n\n /** @internal */\n public detach(): void {\n this._attacherComponent?.detach();\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._attacherComponent?.dispose();\n this._attacherComponent = null;\n }\n\n /** @internal */\n public setOptions(options: Partial<ISpatialAudioOptions>): void {\n this.coneInnerAngle = options.spatialConeInnerAngle ?? _SpatialAudioDefaults.coneInnerAngle;\n this.coneOuterAngle = options.spatialConeOuterAngle ?? _SpatialAudioDefaults.coneOuterAngle;\n this.coneOuterVolume = options.spatialConeOuterVolume ?? _SpatialAudioDefaults.coneOuterVolume;\n this.distanceModel = options.spatialDistanceModel ?? _SpatialAudioDefaults.distanceModel;\n this.maxDistance = options.spatialMaxDistance ?? _SpatialAudioDefaults.maxDistance;\n this.minDistance = options.spatialMinDistance ?? _SpatialAudioDefaults.minDistance;\n this.panningModel = options.spatialPanningModel ?? _SpatialAudioDefaults.panningModel;\n this.rolloffFactor = options.spatialRolloffFactor ?? _SpatialAudioDefaults.rolloffFactor;\n\n if (options.spatialPosition) {\n this.position = options.spatialPosition.clone();\n }\n\n if (options.spatialRotationQuaternion) {\n this.rotationQuaternion = options.spatialRotationQuaternion.clone();\n } else if (options.spatialRotation) {\n this.rotation = options.spatialRotation.clone();\n } else {\n this.rotationQuaternion = _SpatialAudioDefaults.rotationQuaternion.clone();\n }\n\n this.update();\n }\n\n /** @internal */\n public update(): void {\n if (this.isAttached) {\n this._attacherComponent?.update();\n } else {\n this._updatePosition();\n this._updateRotation();\n }\n }\n\n public abstract _updatePosition(): void;\n public abstract _updateRotation(): void;\n}\n\n/** @internal */\nexport function _GetSpatialAudioSubNode(subGraph: _AbstractAudioSubGraph): Nullable<_SpatialAudioSubNode> {\n return subGraph.getSubNode<_SpatialAudioSubNode>(AudioSubNode.SPATIAL);\n}\n\n/** @internal */\nexport function _GetSpatialAudioProperty<K extends keyof typeof _SpatialAudioDefaults>(subGraph: _AbstractAudioSubGraph, property: K): (typeof _SpatialAudioDefaults)[K] {\n return _GetSpatialAudioSubNode(subGraph)?.[property] ?? _SpatialAudioDefaults[property];\n}\n\n/** @internal */\nexport function _SetSpatialAudioProperty<K extends keyof typeof _SpatialAudioDefaults>(subGraph: _AbstractAudioSubGraph, property: K, value: _SpatialAudioSubNode[K]): void {\n subGraph.callOnSubNode<_SpatialAudioSubNode>(AudioSubNode.SPATIAL, (node) => {\n node[property] = value;\n });\n}\n"]}
@@ -46,9 +46,9 @@ export declare class _SpatialWebAudioSubNode extends _SpatialAudioSubNode {
46
46
  get rolloffFactor(): number;
47
47
  set rolloffFactor(value: number);
48
48
  /** @internal */
49
- get inNode(): AudioNode;
49
+ get _inNode(): AudioNode;
50
50
  /** @internal */
51
- get outNode(): AudioNode;
51
+ get _outNode(): AudioNode;
52
52
  /** @internal */
53
53
  _updatePosition(): void;
54
54
  /** @internal */
@@ -28,7 +28,7 @@ export class _SpatialWebAudioSubNode extends _SpatialAudioSubNode {
28
28
  this.rotation = _SpatialAudioDefaults.rotation.clone();
29
29
  /** @internal */
30
30
  this.rotationQuaternion = _SpatialAudioDefaults.rotationQuaternion.clone();
31
- this.node = new PannerNode(engine.audioContext);
31
+ this.node = new PannerNode(engine._audioContext);
32
32
  }
33
33
  /** @internal */
34
34
  get coneInnerAngle() {
@@ -91,11 +91,11 @@ export class _SpatialWebAudioSubNode extends _SpatialAudioSubNode {
91
91
  this.node.rolloffFactor = value;
92
92
  }
93
93
  /** @internal */
94
- get inNode() {
94
+ get _inNode() {
95
95
  return this.node;
96
96
  }
97
97
  /** @internal */
98
- get outNode() {
98
+ get _outNode() {
99
99
  return this.node;
100
100
  }
101
101
  /** @internal */
@@ -133,8 +133,8 @@ export class _SpatialWebAudioSubNode extends _SpatialAudioSubNode {
133
133
  return false;
134
134
  }
135
135
  // If the wrapped node is not available now, it will be connected later by the subgraph.
136
- if (node.inNode) {
137
- this.node.connect(node.inNode);
136
+ if (node._inNode) {
137
+ this.node.connect(node._inNode);
138
138
  }
139
139
  return true;
140
140
  }
@@ -143,8 +143,8 @@ export class _SpatialWebAudioSubNode extends _SpatialAudioSubNode {
143
143
  if (!disconnected) {
144
144
  return false;
145
145
  }
146
- if (node.inNode) {
147
- this.node.disconnect(node.inNode);
146
+ if (node._inNode) {
147
+ this.node.disconnect(node._inNode);
148
148
  }
149
149
  return true;
150
150
  }
@@ -1 +1 @@
1
- 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{ Matrix, Quaternion, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { _SpatialAudioSubNode } from \"../../abstractAudio/subNodes/spatialAudioSubNode\";\r\nimport { _SpatialAudioDefaults } from \"../../abstractAudio/subProperties/abstractSpatialAudio\";\r\nimport type { _WebAudioEngine } from \"../webAudioEngine\";\r\nimport type { IWebAudioInNode } from \"../webAudioNode\";\r\n\r\nconst TmpMatrix = Matrix.Zero();\r\nconst TmpQuaternion = new Quaternion();\r\nconst TmpVector = Vector3.Zero();\r\n\r\nfunction d2r(degrees: number): number {\r\n return (degrees * Math.PI) / 180;\r\n}\r\n\r\nfunction r2d(radians: number): number {\r\n return (radians * 180) / Math.PI;\r\n}\r\n\r\n/** @internal */\r\nexport async function _CreateSpatialAudioSubNodeAsync(engine: _WebAudioEngine): Promise<_SpatialAudioSubNode> {\r\n return new _SpatialWebAudioSubNode(engine);\r\n}\r\n\r\n/** @internal */\r\nexport class _SpatialWebAudioSubNode extends _SpatialAudioSubNode {\r\n private _lastPosition: Vector3 = Vector3.Zero();\r\n private _lastRotation: Vector3 = Vector3.Zero();\r\n private _lastRotationQuaternion: Quaternion = new Quaternion();\r\n\r\n /** @internal */\r\n public override readonly engine: _WebAudioEngine;\r\n\r\n /** @internal */\r\n public readonly position = _SpatialAudioDefaults.position.clone();\r\n /** @internal */\r\n public readonly rotation: Vector3 = _SpatialAudioDefaults.rotation.clone();\r\n /** @internal */\r\n public readonly rotationQuaternion: Quaternion = _SpatialAudioDefaults.rotationQuaternion.clone();\r\n\r\n /** @internal */\r\n public readonly node: PannerNode;\r\n\r\n /** @internal */\r\n public constructor(engine: _WebAudioEngine) {\r\n super(engine);\r\n\r\n this.node = new PannerNode(engine.audioContext);\r\n }\r\n\r\n /** @internal */\r\n public get coneInnerAngle(): number {\r\n return d2r(this.node.coneInnerAngle);\r\n }\r\n\r\n public set coneInnerAngle(value: number) {\r\n this.node.coneInnerAngle = r2d(value);\r\n }\r\n\r\n /** @internal */\r\n public get coneOuterAngle(): number {\r\n return d2r(this.node.coneOuterAngle);\r\n }\r\n\r\n public set coneOuterAngle(value: number) {\r\n this.node.coneOuterAngle = r2d(value);\r\n }\r\n\r\n /** @internal */\r\n public get coneOuterVolume(): number {\r\n return this.node.coneOuterGain;\r\n }\r\n\r\n public set coneOuterVolume(value: number) {\r\n this.node.coneOuterGain = value;\r\n }\r\n\r\n /** @internal */\r\n public get distanceModel(): \"linear\" | \"inverse\" | \"exponential\" {\r\n return this.node.distanceModel;\r\n }\r\n\r\n public set distanceModel(value: \"linear\" | \"inverse\" | \"exponential\") {\r\n this.node.distanceModel = value;\r\n\r\n // Wiggle the max distance to make the change take effect.\r\n const maxDistance = this.node.maxDistance;\r\n this.node.maxDistance = maxDistance + 0.001;\r\n this.node.maxDistance = maxDistance;\r\n }\r\n\r\n /** @internal */\r\n public get minDistance(): number {\r\n return this.node.refDistance;\r\n }\r\n\r\n public set minDistance(value: number) {\r\n this.node.refDistance = value;\r\n }\r\n\r\n /** @internal */\r\n public get maxDistance(): number {\r\n return this.node.maxDistance;\r\n }\r\n\r\n public set maxDistance(value: number) {\r\n this.node.maxDistance = value;\r\n }\r\n\r\n /** @internal */\r\n public get panningModel(): \"equalpower\" | \"HRTF\" {\r\n return this.node.panningModel;\r\n }\r\n\r\n public set panningModel(value: \"equalpower\" | \"HRTF\") {\r\n this.node.panningModel = value;\r\n }\r\n\r\n /** @internal */\r\n public get rolloffFactor(): number {\r\n return this.node.rolloffFactor;\r\n }\r\n\r\n public set rolloffFactor(value: number) {\r\n this.node.rolloffFactor = value;\r\n }\r\n\r\n /** @internal */\r\n public get inNode(): AudioNode {\r\n return this.node;\r\n }\r\n\r\n /** @internal */\r\n public get outNode(): AudioNode {\r\n return this.node;\r\n }\r\n\r\n /** @internal */\r\n public _updatePosition(): void {\r\n if (this._lastPosition.equalsWithEpsilon(this.position)) {\r\n return;\r\n }\r\n\r\n this.engine._setAudioParam(this.node.positionX, this.position.x);\r\n this.engine._setAudioParam(this.node.positionY, this.position.y);\r\n this.engine._setAudioParam(this.node.positionZ, this.position.z);\r\n\r\n this._lastPosition.copyFrom(this.position);\r\n }\r\n\r\n /** @internal */\r\n public _updateRotation(): void {\r\n if (!this._lastRotationQuaternion.equalsWithEpsilon(this.rotationQuaternion)) {\r\n TmpQuaternion.copyFrom(this.rotationQuaternion);\r\n this._lastRotationQuaternion.copyFrom(this.rotationQuaternion);\r\n } else if (!this._lastRotation.equalsWithEpsilon(this.rotation)) {\r\n Quaternion.FromEulerAnglesToRef(this.rotation.x, this.rotation.y, this.rotation.z, TmpQuaternion);\r\n this._lastRotation.copyFrom(this.rotation);\r\n } else {\r\n return;\r\n }\r\n\r\n Matrix.FromQuaternionToRef(TmpQuaternion, TmpMatrix);\r\n Vector3.TransformNormalToRef(Vector3.RightReadOnly, TmpMatrix, TmpVector);\r\n\r\n this.engine._setAudioParam(this.node.orientationX, TmpVector.x);\r\n this.engine._setAudioParam(this.node.orientationY, TmpVector.y);\r\n this.engine._setAudioParam(this.node.orientationZ, TmpVector.z);\r\n }\r\n\r\n protected override _connect(node: IWebAudioInNode): boolean {\r\n const connected = super._connect(node);\r\n\r\n if (!connected) {\r\n return false;\r\n }\r\n\r\n // If the wrapped node is not available now, it will be connected later by the subgraph.\r\n if (node.inNode) {\r\n this.node.connect(node.inNode);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected override _disconnect(node: IWebAudioInNode): boolean {\r\n const disconnected = super._disconnect(node);\r\n\r\n if (!disconnected) {\r\n return false;\r\n }\r\n\r\n if (node.inNode) {\r\n this.node.disconnect(node.inNode);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public getClassName(): string {\r\n return \"_SpatialWebAudioSubNode\";\r\n }\r\n}\r\n"]}
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IACrC,CAAC;CACJ","sourcesContent":["import { Matrix, Quaternion, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { _SpatialAudioSubNode } from \"../../abstractAudio/subNodes/spatialAudioSubNode\";\r\nimport { _SpatialAudioDefaults } from \"../../abstractAudio/subProperties/abstractSpatialAudio\";\r\nimport type { _WebAudioEngine } from \"../webAudioEngine\";\r\nimport type { IWebAudioInNode } from \"../webAudioNode\";\r\n\r\nconst TmpMatrix = Matrix.Zero();\r\nconst TmpQuaternion = new Quaternion();\r\nconst TmpVector = Vector3.Zero();\r\n\r\nfunction d2r(degrees: number): number {\r\n return (degrees * Math.PI) / 180;\r\n}\r\n\r\nfunction r2d(radians: number): number {\r\n return (radians * 180) / Math.PI;\r\n}\r\n\r\n/** @internal */\r\nexport async function _CreateSpatialAudioSubNodeAsync(engine: _WebAudioEngine): Promise<_SpatialAudioSubNode> {\r\n return new _SpatialWebAudioSubNode(engine);\r\n}\r\n\r\n/** @internal */\r\nexport class _SpatialWebAudioSubNode extends _SpatialAudioSubNode {\r\n private _lastPosition: Vector3 = Vector3.Zero();\r\n private _lastRotation: Vector3 = Vector3.Zero();\r\n private _lastRotationQuaternion: Quaternion = new Quaternion();\r\n\r\n /** @internal */\r\n public override readonly engine: _WebAudioEngine;\r\n\r\n /** @internal */\r\n public readonly position = _SpatialAudioDefaults.position.clone();\r\n /** @internal */\r\n public readonly rotation: Vector3 = _SpatialAudioDefaults.rotation.clone();\r\n /** @internal */\r\n public readonly rotationQuaternion: Quaternion = _SpatialAudioDefaults.rotationQuaternion.clone();\r\n\r\n /** @internal */\r\n public readonly node: PannerNode;\r\n\r\n /** @internal */\r\n public constructor(engine: _WebAudioEngine) {\r\n super(engine);\r\n\r\n this.node = new PannerNode(engine._audioContext);\r\n }\r\n\r\n /** @internal */\r\n public get coneInnerAngle(): number {\r\n return d2r(this.node.coneInnerAngle);\r\n }\r\n\r\n public set coneInnerAngle(value: number) {\r\n this.node.coneInnerAngle = r2d(value);\r\n }\r\n\r\n /** @internal */\r\n public get coneOuterAngle(): number {\r\n return d2r(this.node.coneOuterAngle);\r\n }\r\n\r\n public set coneOuterAngle(value: number) {\r\n this.node.coneOuterAngle = r2d(value);\r\n }\r\n\r\n /** @internal */\r\n public get coneOuterVolume(): number {\r\n return this.node.coneOuterGain;\r\n }\r\n\r\n public set coneOuterVolume(value: number) {\r\n this.node.coneOuterGain = value;\r\n }\r\n\r\n /** @internal */\r\n public get distanceModel(): \"linear\" | \"inverse\" | \"exponential\" {\r\n return this.node.distanceModel;\r\n }\r\n\r\n public set distanceModel(value: \"linear\" | \"inverse\" | \"exponential\") {\r\n this.node.distanceModel = value;\r\n\r\n // Wiggle the max distance to make the change take effect.\r\n const maxDistance = this.node.maxDistance;\r\n this.node.maxDistance = maxDistance + 0.001;\r\n this.node.maxDistance = maxDistance;\r\n }\r\n\r\n /** @internal */\r\n public get minDistance(): number {\r\n return this.node.refDistance;\r\n }\r\n\r\n public set minDistance(value: number) {\r\n this.node.refDistance = value;\r\n }\r\n\r\n /** @internal */\r\n public get maxDistance(): number {\r\n return this.node.maxDistance;\r\n }\r\n\r\n public set maxDistance(value: number) {\r\n this.node.maxDistance = value;\r\n }\r\n\r\n /** @internal */\r\n public get panningModel(): \"equalpower\" | \"HRTF\" {\r\n return this.node.panningModel;\r\n }\r\n\r\n public set panningModel(value: \"equalpower\" | \"HRTF\") {\r\n this.node.panningModel = value;\r\n }\r\n\r\n /** @internal */\r\n public get rolloffFactor(): number {\r\n return this.node.rolloffFactor;\r\n }\r\n\r\n public set rolloffFactor(value: number) {\r\n this.node.rolloffFactor = value;\r\n }\r\n\r\n /** @internal */\r\n public get _inNode(): AudioNode {\r\n return this.node;\r\n }\r\n\r\n /** @internal */\r\n public get _outNode(): AudioNode {\r\n return this.node;\r\n }\r\n\r\n /** @internal */\r\n public _updatePosition(): void {\r\n if (this._lastPosition.equalsWithEpsilon(this.position)) {\r\n return;\r\n }\r\n\r\n this.engine._setAudioParam(this.node.positionX, this.position.x);\r\n this.engine._setAudioParam(this.node.positionY, this.position.y);\r\n this.engine._setAudioParam(this.node.positionZ, this.position.z);\r\n\r\n this._lastPosition.copyFrom(this.position);\r\n }\r\n\r\n /** @internal */\r\n public _updateRotation(): void {\r\n if (!this._lastRotationQuaternion.equalsWithEpsilon(this.rotationQuaternion)) {\r\n TmpQuaternion.copyFrom(this.rotationQuaternion);\r\n this._lastRotationQuaternion.copyFrom(this.rotationQuaternion);\r\n } else if (!this._lastRotation.equalsWithEpsilon(this.rotation)) {\r\n Quaternion.FromEulerAnglesToRef(this.rotation.x, this.rotation.y, this.rotation.z, TmpQuaternion);\r\n this._lastRotation.copyFrom(this.rotation);\r\n } else {\r\n return;\r\n }\r\n\r\n Matrix.FromQuaternionToRef(TmpQuaternion, TmpMatrix);\r\n Vector3.TransformNormalToRef(Vector3.RightReadOnly, TmpMatrix, TmpVector);\r\n\r\n this.engine._setAudioParam(this.node.orientationX, TmpVector.x);\r\n this.engine._setAudioParam(this.node.orientationY, TmpVector.y);\r\n this.engine._setAudioParam(this.node.orientationZ, TmpVector.z);\r\n }\r\n\r\n protected override _connect(node: IWebAudioInNode): boolean {\r\n const connected = super._connect(node);\r\n\r\n if (!connected) {\r\n return false;\r\n }\r\n\r\n // If the wrapped node is not available now, it will be connected later by the subgraph.\r\n if (node._inNode) {\r\n this.node.connect(node._inNode);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected override _disconnect(node: IWebAudioInNode): boolean {\r\n const disconnected = super._disconnect(node);\r\n\r\n if (!disconnected) {\r\n return false;\r\n }\r\n\r\n if (node._inNode) {\r\n this.node.disconnect(node._inNode);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public getClassName(): string {\r\n return \"_SpatialWebAudioSubNode\";\r\n }\r\n}\r\n"]}
@@ -17,9 +17,9 @@ export declare class _StereoWebAudioSubNode extends _StereoAudioSubNode {
17
17
  /** @internal */
18
18
  set pan(value: number);
19
19
  /** @internal */
20
- get inNode(): AudioNode;
20
+ get _inNode(): AudioNode;
21
21
  /** @internal */
22
- get outNode(): AudioNode;
22
+ get _outNode(): AudioNode;
23
23
  /** @internal */
24
24
  getClassName(): string;
25
25
  protected _connect(node: IWebAudioInNode): boolean;
@@ -9,7 +9,7 @@ export class _StereoWebAudioSubNode extends _StereoAudioSubNode {
9
9
  constructor(engine) {
10
10
  super(engine);
11
11
  this._pan = 0;
12
- this.node = new StereoPannerNode(engine.audioContext);
12
+ this.node = new StereoPannerNode(engine._audioContext);
13
13
  }
14
14
  /** @internal */
15
15
  get pan() {
@@ -21,11 +21,11 @@ export class _StereoWebAudioSubNode extends _StereoAudioSubNode {
21
21
  this.engine._setAudioParam(this.node.pan, value);
22
22
  }
23
23
  /** @internal */
24
- get inNode() {
24
+ get _inNode() {
25
25
  return this.node;
26
26
  }
27
27
  /** @internal */
28
- get outNode() {
28
+ get _outNode() {
29
29
  return this.node;
30
30
  }
31
31
  /** @internal */
@@ -38,8 +38,8 @@ export class _StereoWebAudioSubNode extends _StereoAudioSubNode {
38
38
  return false;
39
39
  }
40
40
  // If the wrapped node is not available now, it will be connected later by the subgraph.
41
- if (node.inNode) {
42
- this.node.connect(node.inNode);
41
+ if (node._inNode) {
42
+ this.node.connect(node._inNode);
43
43
  }
44
44
  return true;
45
45
  }
@@ -48,8 +48,8 @@ export class _StereoWebAudioSubNode extends _StereoAudioSubNode {
48
48
  if (!disconnected) {
49
49
  return false;
50
50
  }
51
- if (node.inNode) {
52
- this.node.disconnect(node.inNode);
51
+ if (node._inNode) {
52
+ this.node.disconnect(node._inNode);
53
53
  }
54
54
  return true;
55
55
  }
@@ -1 +1 @@
1
- {"version":3,"file":"stereoWebAudioSubNode.js","sourceRoot":"","sources":["../../../../../../dev/core/src/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iDAAiD,CAAC;AAItF,gBAAgB;AAChB,MAAM,CAAC,KAAK,UAAU,8BAA8B,CAAC,MAAuB;IACxE,OAAO,IAAI,sBAAsB,CAAC,MAAM,CAAC,CAAC;AAC9C,CAAC;AAED,gBAAgB;AAChB,MAAM,OAAO,sBAAuB,SAAQ,mBAAmB;IAS3D,gBAAgB;IAChB,YAAmB,MAAuB;QACtC,KAAK,CAAC,MAAM,CAAC,CAAC;QAVV,SAAI,GAAW,CAAC,CAAC;QAYrB,IAAI,CAAC,IAAI,GAAG,IAAI,gBAAgB,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;IAC1D,CAAC;IAED,gBAAgB;IAChB,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,gBAAgB;IAChB,IAAW,GAAG,CAAC,KAAa;QACxB,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;IAED,gBAAgB;IAChB,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,gBAAgB;IAChB,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEkB,QAAQ,CAAC,IAAqB;QAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEvC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,wFAAwF;QACxF,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,IAAqB;QAChD,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { _StereoAudioSubNode } from \"../../abstractAudio/subNodes/stereoAudioSubNode\";\nimport type { _WebAudioEngine } from \"../webAudioEngine\";\nimport type { IWebAudioInNode } from \"../webAudioNode\";\n\n/** @internal */\nexport async function _CreateStereoAudioSubNodeAsync(engine: _WebAudioEngine): Promise<_StereoAudioSubNode> {\n return new _StereoWebAudioSubNode(engine);\n}\n\n/** @internal */\nexport class _StereoWebAudioSubNode extends _StereoAudioSubNode {\n private _pan: number = 0;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public readonly node: StereoPannerNode;\n\n /** @internal */\n public constructor(engine: _WebAudioEngine) {\n super(engine);\n\n this.node = new StereoPannerNode(engine.audioContext);\n }\n\n /** @internal */\n public get pan(): number {\n return this._pan;\n }\n\n /** @internal */\n public set pan(value: number) {\n this._pan = value;\n this.engine._setAudioParam(this.node.pan, value);\n }\n\n /** @internal */\n public get inNode(): AudioNode {\n return this.node;\n }\n\n /** @internal */\n public get outNode(): AudioNode {\n return this.node;\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_StereoWebAudioSubNode\";\n }\n\n protected override _connect(node: IWebAudioInNode): boolean {\n const connected = super._connect(node);\n\n if (!connected) {\n return false;\n }\n\n // If the wrapped node is not available now, it will be connected later by the subgraph.\n if (node.inNode) {\n this.node.connect(node.inNode);\n }\n\n return true;\n }\n\n protected override _disconnect(node: IWebAudioInNode): boolean {\n const disconnected = super._disconnect(node);\n\n if (!disconnected) {\n return false;\n }\n\n if (node.inNode) {\n this.node.disconnect(node.inNode);\n }\n\n return true;\n }\n}\n"]}
1
+ {"version":3,"file":"stereoWebAudioSubNode.js","sourceRoot":"","sources":["../../../../../../dev/core/src/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iDAAiD,CAAC;AAItF,gBAAgB;AAChB,MAAM,CAAC,KAAK,UAAU,8BAA8B,CAAC,MAAuB;IACxE,OAAO,IAAI,sBAAsB,CAAC,MAAM,CAAC,CAAC;AAC9C,CAAC;AAED,gBAAgB;AAChB,MAAM,OAAO,sBAAuB,SAAQ,mBAAmB;IAS3D,gBAAgB;IAChB,YAAmB,MAAuB;QACtC,KAAK,CAAC,MAAM,CAAC,CAAC;QAVV,SAAI,GAAW,CAAC,CAAC;QAYrB,IAAI,CAAC,IAAI,GAAG,IAAI,gBAAgB,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;IAC3D,CAAC;IAED,gBAAgB;IAChB,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,gBAAgB;IAChB,IAAW,GAAG,CAAC,KAAa;QACxB,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;IAED,gBAAgB;IAChB,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,gBAAgB;IAChB,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEkB,QAAQ,CAAC,IAAqB;QAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEvC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,wFAAwF;QACxF,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACpC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,IAAqB;QAChD,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { _StereoAudioSubNode } from \"../../abstractAudio/subNodes/stereoAudioSubNode\";\nimport type { _WebAudioEngine } from \"../webAudioEngine\";\nimport type { IWebAudioInNode } from \"../webAudioNode\";\n\n/** @internal */\nexport async function _CreateStereoAudioSubNodeAsync(engine: _WebAudioEngine): Promise<_StereoAudioSubNode> {\n return new _StereoWebAudioSubNode(engine);\n}\n\n/** @internal */\nexport class _StereoWebAudioSubNode extends _StereoAudioSubNode {\n private _pan: number = 0;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public readonly node: StereoPannerNode;\n\n /** @internal */\n public constructor(engine: _WebAudioEngine) {\n super(engine);\n\n this.node = new StereoPannerNode(engine._audioContext);\n }\n\n /** @internal */\n public get pan(): number {\n return this._pan;\n }\n\n /** @internal */\n public set pan(value: number) {\n this._pan = value;\n this.engine._setAudioParam(this.node.pan, value);\n }\n\n /** @internal */\n public get _inNode(): AudioNode {\n return this.node;\n }\n\n /** @internal */\n public get _outNode(): AudioNode {\n return this.node;\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_StereoWebAudioSubNode\";\n }\n\n protected override _connect(node: IWebAudioInNode): boolean {\n const connected = super._connect(node);\n\n if (!connected) {\n return false;\n }\n\n // If the wrapped node is not available now, it will be connected later by the subgraph.\n if (node._inNode) {\n this.node.connect(node._inNode);\n }\n\n return true;\n }\n\n protected override _disconnect(node: IWebAudioInNode): boolean {\n const disconnected = super._disconnect(node);\n\n if (!disconnected) {\n return false;\n }\n\n if (node._inNode) {\n this.node.disconnect(node._inNode);\n }\n\n return true;\n }\n}\n"]}
@@ -17,9 +17,9 @@ export declare class _VolumeWebAudioSubNode extends _VolumeAudioSubNode implemen
17
17
  /** @internal */
18
18
  set volume(value: number);
19
19
  /** @internal */
20
- get inNode(): AudioNode;
20
+ get _inNode(): AudioNode;
21
21
  /** @internal */
22
- get outNode(): AudioNode;
22
+ get _outNode(): AudioNode;
23
23
  protected _connect(node: IWebAudioInNode): boolean;
24
24
  protected _disconnect(node: IWebAudioInNode): boolean;
25
25
  /** @internal */
@@ -9,7 +9,7 @@ export class _VolumeWebAudioSubNode extends _VolumeAudioSubNode {
9
9
  constructor(engine) {
10
10
  super(engine);
11
11
  this._volume = 1;
12
- this.node = new GainNode(engine.audioContext);
12
+ this.node = new GainNode(engine._audioContext);
13
13
  }
14
14
  /** @internal */
15
15
  get volume() {
@@ -21,11 +21,11 @@ export class _VolumeWebAudioSubNode extends _VolumeAudioSubNode {
21
21
  this.engine._setAudioParam(this.node.gain, value);
22
22
  }
23
23
  /** @internal */
24
- get inNode() {
24
+ get _inNode() {
25
25
  return this.node;
26
26
  }
27
27
  /** @internal */
28
- get outNode() {
28
+ get _outNode() {
29
29
  return this.node;
30
30
  }
31
31
  _connect(node) {
@@ -34,8 +34,8 @@ export class _VolumeWebAudioSubNode extends _VolumeAudioSubNode {
34
34
  return false;
35
35
  }
36
36
  // If the wrapped node is not available now, it will be connected later by the subgraph.
37
- if (node.inNode) {
38
- this.node.connect(node.inNode);
37
+ if (node._inNode) {
38
+ this.node.connect(node._inNode);
39
39
  }
40
40
  return true;
41
41
  }
@@ -44,8 +44,8 @@ export class _VolumeWebAudioSubNode extends _VolumeAudioSubNode {
44
44
  if (!disconnected) {
45
45
  return false;
46
46
  }
47
- if (node.inNode) {
48
- this.node.disconnect(node.inNode);
47
+ if (node._inNode) {
48
+ this.node.disconnect(node._inNode);
49
49
  }
50
50
  return true;
51
51
  }
@@ -1 +1 @@
1
- {"version":3,"file":"volumeWebAudioSubNode.js","sourceRoot":"","sources":["../../../../../../dev/core/src/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iDAAiD,CAAC;AAItF,gBAAgB;AAChB,MAAM,CAAC,KAAK,UAAU,8BAA8B,CAAC,MAAuB;IACxE,OAAO,IAAI,sBAAsB,CAAC,MAAM,CAAC,CAAC;AAC9C,CAAC;AAED,gBAAgB;AAChB,MAAM,OAAO,sBAAuB,SAAQ,mBAAmB;IAS3D,gBAAgB;IAChB,YAAmB,MAAuB;QACtC,KAAK,CAAC,MAAM,CAAC,CAAC;QAVV,YAAO,GAAW,CAAC,CAAC;QAYxB,IAAI,CAAC,IAAI,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;IAClD,CAAC;IAED,gBAAgB;IAChB,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,gBAAgB;IAChB,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IAChB,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,gBAAgB;IAChB,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAEkB,QAAQ,CAAC,IAAqB;QAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEvC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,wFAAwF;QACxF,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,IAAqB;QAChD,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;CACJ","sourcesContent":["import { _VolumeAudioSubNode } from \"../../abstractAudio/subNodes/volumeAudioSubNode\";\nimport type { _WebAudioEngine } from \"../webAudioEngine\";\nimport type { IWebAudioInNode, IWebAudioSubNode } from \"../webAudioNode\";\n\n/** @internal */\nexport async function _CreateVolumeAudioSubNodeAsync(engine: _WebAudioEngine): Promise<_VolumeAudioSubNode> {\n return new _VolumeWebAudioSubNode(engine);\n}\n\n/** @internal */\nexport class _VolumeWebAudioSubNode extends _VolumeAudioSubNode implements IWebAudioSubNode {\n private _volume: number = 1;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public readonly node: GainNode;\n\n /** @internal */\n public constructor(engine: _WebAudioEngine) {\n super(engine);\n\n this.node = new GainNode(engine.audioContext);\n }\n\n /** @internal */\n public get volume(): number {\n return this._volume;\n }\n\n /** @internal */\n public set volume(value: number) {\n this._volume = value;\n this.engine._setAudioParam(this.node.gain, value);\n }\n\n /** @internal */\n public get inNode(): AudioNode {\n return this.node;\n }\n\n /** @internal */\n public get outNode(): AudioNode {\n return this.node;\n }\n\n protected override _connect(node: IWebAudioInNode): boolean {\n const connected = super._connect(node);\n\n if (!connected) {\n return false;\n }\n\n // If the wrapped node is not available now, it will be connected later by the subgraph.\n if (node.inNode) {\n this.node.connect(node.inNode);\n }\n\n return true;\n }\n\n protected override _disconnect(node: IWebAudioInNode): boolean {\n const disconnected = super._disconnect(node);\n\n if (!disconnected) {\n return false;\n }\n\n if (node.inNode) {\n this.node.disconnect(node.inNode);\n }\n\n return true;\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_VolumeWebAudioSubNode\";\n }\n}\n"]}
1
+ {"version":3,"file":"volumeWebAudioSubNode.js","sourceRoot":"","sources":["../../../../../../dev/core/src/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iDAAiD,CAAC;AAItF,gBAAgB;AAChB,MAAM,CAAC,KAAK,UAAU,8BAA8B,CAAC,MAAuB;IACxE,OAAO,IAAI,sBAAsB,CAAC,MAAM,CAAC,CAAC;AAC9C,CAAC;AAED,gBAAgB;AAChB,MAAM,OAAO,sBAAuB,SAAQ,mBAAmB;IAS3D,gBAAgB;IAChB,YAAmB,MAAuB;QACtC,KAAK,CAAC,MAAM,CAAC,CAAC;QAVV,YAAO,GAAW,CAAC,CAAC;QAYxB,IAAI,CAAC,IAAI,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;IACnD,CAAC;IAED,gBAAgB;IAChB,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,gBAAgB;IAChB,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IAChB,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED,gBAAgB;IAChB,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAEkB,QAAQ,CAAC,IAAqB;QAC7C,MAAM,SAAS,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEvC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,wFAAwF;QACxF,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACpC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,IAAqB;QAChD,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAE7C,IAAI,CAAC,YAAY,EAAE,CAAC;YAChB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;CACJ","sourcesContent":["import { _VolumeAudioSubNode } from \"../../abstractAudio/subNodes/volumeAudioSubNode\";\nimport type { _WebAudioEngine } from \"../webAudioEngine\";\nimport type { IWebAudioInNode, IWebAudioSubNode } from \"../webAudioNode\";\n\n/** @internal */\nexport async function _CreateVolumeAudioSubNodeAsync(engine: _WebAudioEngine): Promise<_VolumeAudioSubNode> {\n return new _VolumeWebAudioSubNode(engine);\n}\n\n/** @internal */\nexport class _VolumeWebAudioSubNode extends _VolumeAudioSubNode implements IWebAudioSubNode {\n private _volume: number = 1;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public readonly node: GainNode;\n\n /** @internal */\n public constructor(engine: _WebAudioEngine) {\n super(engine);\n\n this.node = new GainNode(engine._audioContext);\n }\n\n /** @internal */\n public get volume(): number {\n return this._volume;\n }\n\n /** @internal */\n public set volume(value: number) {\n this._volume = value;\n this.engine._setAudioParam(this.node.gain, value);\n }\n\n /** @internal */\n public get _inNode(): AudioNode {\n return this.node;\n }\n\n /** @internal */\n public get _outNode(): AudioNode {\n return this.node;\n }\n\n protected override _connect(node: IWebAudioInNode): boolean {\n const connected = super._connect(node);\n\n if (!connected) {\n return false;\n }\n\n // If the wrapped node is not available now, it will be connected later by the subgraph.\n if (node._inNode) {\n this.node.connect(node._inNode);\n }\n\n return true;\n }\n\n protected override _disconnect(node: IWebAudioInNode): boolean {\n const disconnected = super._disconnect(node);\n\n if (!disconnected) {\n return false;\n }\n\n if (node._inNode) {\n this.node.disconnect(node._inNode);\n }\n\n return true;\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_VolumeWebAudioSubNode\";\n }\n}\n"]}
@@ -15,7 +15,7 @@ export declare class _WebAudioAnalyzerSubNode extends _AudioAnalyzerSubNode impl
15
15
  get fftSize(): AudioAnalyzerFFTSizeType;
16
16
  set fftSize(value: AudioAnalyzerFFTSizeType);
17
17
  /** @internal */
18
- get inNode(): AudioNode;
18
+ get _inNode(): AudioNode;
19
19
  /** @internal */
20
20
  get minDecibels(): number;
21
21
  set minDecibels(value: number);