@babylonjs/core 7.53.1 → 7.53.3

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Files changed (107) hide show
  1. package/AudioV2/abstractAudio/abstractSound.d.ts +1 -1
  2. package/AudioV2/abstractAudio/abstractSound.js +12 -12
  3. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  4. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +15 -8
  5. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +23 -11
  6. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  7. package/AudioV2/abstractAudio/staticSound.js +8 -0
  8. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  9. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +2 -0
  10. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  11. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +4 -4
  12. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +3 -3
  13. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
  14. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +23 -16
  15. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +3 -3
  16. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  17. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +13 -6
  18. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  19. package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +13 -8
  20. package/AudioV2/abstractAudio/subProperties/spatialAudio.js +18 -14
  21. package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
  22. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +10 -6
  23. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js +7 -3
  24. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js.map +1 -1
  25. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +5 -5
  26. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +9 -9
  27. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  28. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +4 -4
  29. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  30. package/AudioV2/webAudio/webAudioStaticSound.d.ts +4 -0
  31. package/AudioV2/webAudio/webAudioStaticSound.js +14 -0
  32. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  33. package/Culling/Helper/boundingInfoHelper.d.ts +2 -2
  34. package/Culling/Helper/boundingInfoHelper.js +2 -2
  35. package/Culling/Helper/boundingInfoHelper.js.map +1 -1
  36. package/Engines/abstractEngine.js +2 -3
  37. package/Engines/abstractEngine.js.map +1 -1
  38. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +1 -1
  39. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  40. package/Lights/IES/iesLoader.d.ts +1 -1
  41. package/Lights/IES/iesLoader.js +1 -1
  42. package/Lights/IES/iesLoader.js.map +1 -1
  43. package/Lights/Shadows/shadowGenerator.d.ts +2 -2
  44. package/Lights/Shadows/shadowGenerator.js +2 -2
  45. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  46. package/Lights/spotLight.d.ts +1 -1
  47. package/Lights/spotLight.js +1 -1
  48. package/Lights/spotLight.js.map +1 -1
  49. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +1 -1
  50. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +1 -1
  51. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  52. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  53. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -1
  54. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  55. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
  56. package/Materials/PBR/pbrBaseMaterial.js +2 -2
  57. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  58. package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -0
  59. package/Materials/Textures/Loaders/basisTextureLoader.js +1 -0
  60. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  61. package/Materials/Textures/Loaders/exrTextureLoader.d.ts +5 -4
  62. package/Materials/Textures/Loaders/exrTextureLoader.js +5 -4
  63. package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
  64. package/Materials/Textures/internalTexture.js +2 -2
  65. package/Materials/Textures/internalTexture.js.map +1 -1
  66. package/Materials/material.js +1 -1
  67. package/Materials/material.js.map +1 -1
  68. package/Maths/math.scalar.d.ts +1 -0
  69. package/Maths/math.scalar.functions.d.ts +9 -0
  70. package/Maths/math.scalar.functions.js +11 -0
  71. package/Maths/math.scalar.functions.js.map +1 -1
  72. package/Meshes/Node/Blocks/geometryEaseBlock.d.ts +96 -0
  73. package/Meshes/Node/Blocks/geometryEaseBlock.js +318 -0
  74. package/Meshes/Node/Blocks/geometryEaseBlock.js.map +1 -0
  75. package/Meshes/Node/index.d.ts +1 -0
  76. package/Meshes/Node/index.js +1 -0
  77. package/Meshes/Node/index.js.map +1 -1
  78. package/Meshes/csg2.d.ts +3 -3
  79. package/Meshes/csg2.js +3 -3
  80. package/Meshes/csg2.js.map +1 -1
  81. package/Meshes/lattice.d.ts +2 -2
  82. package/Meshes/lattice.js +5 -4
  83. package/Meshes/lattice.js.map +1 -1
  84. package/Meshes/lattice.material.d.ts +2 -2
  85. package/Meshes/lattice.material.js +2 -2
  86. package/Meshes/lattice.material.js.map +1 -1
  87. package/Meshes/mesh.d.ts +2 -2
  88. package/Meshes/mesh.js +2 -2
  89. package/Meshes/mesh.js.map +1 -1
  90. package/Meshes/subMesh.js +1 -1
  91. package/Meshes/subMesh.js.map +1 -1
  92. package/Misc/fileTools.d.ts +1 -1
  93. package/Misc/fileTools.js +1 -1
  94. package/Misc/fileTools.js.map +1 -1
  95. package/Physics/v2/characterController.d.ts +3 -2
  96. package/Physics/v2/characterController.js +12 -0
  97. package/Physics/v2/characterController.js.map +1 -1
  98. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +4 -0
  99. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +11 -16
  100. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  101. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +6 -1
  102. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +7 -1
  103. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  104. package/package.json +1 -1
  105. package/scene.d.ts +3 -0
  106. package/scene.js +5 -0
  107. package/scene.js.map +1 -1
@@ -250,6 +250,20 @@ class _WebAudioStaticSoundInstance extends _StaticSoundInstance {
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  return this._volumeNode;
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  }
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  /** @internal */
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+ set pitch(value) {
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+ this._options.pitch = value;
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+ if (this._sourceNode) {
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+ this._sourceNode.detune.value = value;
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+ }
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+ }
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+ /** @internal */
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+ set playbackRate(value) {
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+ this._options.playbackRate = value;
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+ if (this._sourceNode) {
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+ this._sourceNode.playbackRate.value = value;
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+ }
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+ }
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+ /** @internal */
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  get startTime() {
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  if (this._state === 1 /* SoundState.Stopped */) {
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  return 0;
@@ -1 +1 @@
1
- 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type { Nullable } from \"../../types\";\nimport type { AbstractAudioNode } from \"../abstractAudio/abstractAudioNode\";\nimport type { IStaticSoundOptions, IStaticSoundPlayOptions, IStaticSoundStopOptions, IStaticSoundStoredOptions } from \"../abstractAudio/staticSound\";\nimport { StaticSound } from \"../abstractAudio/staticSound\";\nimport type { IStaticSoundBufferOptions } from \"../abstractAudio/staticSoundBuffer\";\nimport { StaticSoundBuffer } from \"../abstractAudio/staticSoundBuffer\";\nimport type { IStaticSoundInstanceOptions } from \"../abstractAudio/staticSoundInstance\";\nimport { _StaticSoundInstance } from \"../abstractAudio/staticSoundInstance\";\nimport { _HasSpatialAudioOptions } from \"../abstractAudio/subProperties/abstractSpatialAudio\";\nimport type { _SpatialAudio } from \"../abstractAudio/subProperties/spatialAudio\";\nimport { _StereoAudio } from \"../abstractAudio/subProperties/stereoAudio\";\nimport { _CleanUrl, _FileExtensionRegex } from \"../audioUtils\";\nimport { SoundState } from \"../soundState\";\nimport { _WebAudioBusAndSoundSubGraph } from \"./subNodes/webAudioBusAndSoundSubGraph\";\nimport { _SpatialWebAudio } from \"./subProperties/spatialWebAudio\";\nimport type { _WebAudioEngine } from \"./webAudioEngine\";\nimport type { IWebAudioInNode, IWebAudioOutNode, IWebAudioSuperNode } from \"./webAudioNode\";\n\ntype StaticSoundSourceType = ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[];\n\n/** @internal */\nexport class _WebAudioStaticSound extends StaticSound implements IWebAudioSuperNode {\n private _buffer: _WebAudioStaticSoundBuffer;\n private _spatial: Nullable<_SpatialWebAudio> = null;\n private readonly _spatialAutoUpdate: boolean = true;\n private readonly _spatialMinUpdateTime: number = 0;\n private _stereo: Nullable<_StereoAudio> = null;\n\n protected override readonly _options: IStaticSoundStoredOptions;\n protected _subGraph: _WebAudioBusAndSoundSubGraph;\n\n /** @internal */\n public audioContext: AudioContext | OfflineAudioContext;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public constructor(name: string, engine: _WebAudioEngine, options: Partial<IStaticSoundOptions>) {\n super(name, engine);\n\n if (typeof options.spatialAutoUpdate === \"boolean\") {\n this._spatialAutoUpdate = options.spatialAutoUpdate;\n }\n\n if (typeof options.spatialMinUpdateTime === \"number\") {\n this._spatialMinUpdateTime = options.spatialMinUpdateTime;\n }\n\n this._options = {\n autoplay: options.autoplay ?? false,\n duration: options.duration ?? 0,\n loop: options.loop ?? false,\n loopEnd: options.loopEnd ?? 0,\n loopStart: options.loopStart ?? 0,\n maxInstances: options.maxInstances ?? Infinity,\n pitch: options.pitch ?? 0,\n playbackRate: options.playbackRate ?? 1,\n startOffset: options.startOffset ?? 0,\n };\n\n this._subGraph = new _WebAudioStaticSound._SubGraph(this);\n }\n\n /** @internal */\n public async init(source: StaticSoundSourceType, options: Partial<IStaticSoundOptions>): Promise<void> {\n this.audioContext = this.engine.audioContext;\n\n if (source instanceof _WebAudioStaticSoundBuffer) {\n this._buffer = source as _WebAudioStaticSoundBuffer;\n } else if (typeof source === \"string\" || Array.isArray(source) || source instanceof ArrayBuffer || source instanceof AudioBuffer) {\n this._buffer = (await this.engine.createSoundBufferAsync(source, options)) as _WebAudioStaticSoundBuffer;\n }\n\n if (options.outBus) {\n this.outBus = options.outBus;\n } else {\n await this.engine.isReadyPromise;\n this.outBus = this.engine.defaultMainBus;\n }\n\n await this._subGraph.init(options);\n\n if (_HasSpatialAudioOptions(options)) {\n this._initSpatialProperty();\n }\n\n if (options.autoplay) {\n this.play();\n }\n\n this.engine.addNode(this);\n }\n\n /** @internal */\n public get buffer(): _WebAudioStaticSoundBuffer {\n return this._buffer;\n }\n\n /** @internal */\n public get inNode() {\n return this._subGraph.inNode;\n }\n\n /** @internal */\n public get outNode() {\n return this._subGraph.outNode;\n }\n\n /** @internal */\n public override get spatial(): _SpatialAudio {\n if (this._spatial) {\n return this._spatial;\n }\n return this._initSpatialProperty();\n }\n\n /** @internal */\n public override get stereo(): _StereoAudio {\n return this._stereo ?? (this._stereo = new _StereoAudio(this._subGraph));\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._spatial?.dispose();\n this._spatial = null;\n\n this._stereo = null;\n\n this._subGraph.dispose();\n\n this.engine.removeNode(this);\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_WebAudioStaticSound\";\n }\n\n protected _createInstance(): _WebAudioStaticSoundInstance {\n return new _WebAudioStaticSoundInstance(this, this._options);\n }\n\n protected override _connect(node: IWebAudioInNode): boolean {\n const connected = super._connect(node);\n\n if (!connected) {\n return false;\n }\n\n // If the wrapped node is not available now, it will be connected later by the subgraph.\n if (node.inNode) {\n this.outNode?.connect(node.inNode);\n }\n\n return true;\n }\n\n protected override _disconnect(node: IWebAudioInNode): boolean {\n const disconnected = super._disconnect(node);\n\n if (!disconnected) {\n return false;\n }\n\n if (node.inNode) {\n this.outNode?.disconnect(node.inNode);\n }\n\n return true;\n }\n\n private _initSpatialProperty(): _SpatialAudio {\n if (!this._spatial) {\n this._spatial = new _SpatialWebAudio(this._subGraph, this._spatialAutoUpdate, this._spatialMinUpdateTime);\n }\n\n return this._spatial;\n }\n\n private static _SubGraph = class extends _WebAudioBusAndSoundSubGraph {\n protected override _owner: _WebAudioStaticSound;\n\n protected get _downstreamNodes(): Nullable<Set<AbstractAudioNode>> {\n return this._owner._downstreamNodes ?? null;\n }\n\n protected get _upstreamNodes(): Nullable<Set<AbstractAudioNode>> {\n return this._owner._upstreamNodes ?? null;\n }\n };\n}\n\n/** @internal */\nexport class _WebAudioStaticSoundBuffer extends StaticSoundBuffer {\n /** @internal */\n public audioBuffer: AudioBuffer;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public constructor(engine: _WebAudioEngine) {\n super(engine);\n }\n\n public async init(source: StaticSoundSourceType, options: Partial<IStaticSoundBufferOptions>): Promise<void> {\n if (source instanceof AudioBuffer) {\n this.audioBuffer = source;\n } else if (typeof source === \"string\") {\n await this._initFromUrl(source);\n } else if (Array.isArray(source)) {\n await this._initFromUrls(source, options.skipCodecCheck ?? false);\n } else if (source instanceof ArrayBuffer) {\n await this._initFromArrayBuffer(source);\n }\n }\n\n /** @internal */\n public get channelCount(): number {\n return this.audioBuffer.numberOfChannels;\n }\n\n /** @internal */\n public get duration(): number {\n return this.audioBuffer.duration;\n }\n\n /** @internal */\n public get length(): number {\n return this.audioBuffer.length;\n }\n\n /** @internal */\n public get sampleRate(): number {\n return this.audioBuffer.sampleRate;\n }\n\n private async _initFromArrayBuffer(arrayBuffer: ArrayBuffer): Promise<void> {\n this.audioBuffer = await this.engine.audioContext.decodeAudioData(arrayBuffer);\n }\n\n private async _initFromUrl(url: string): Promise<void> {\n url = _CleanUrl(url);\n await this._initFromArrayBuffer(await (await fetch(url)).arrayBuffer());\n }\n\n private async _initFromUrls(urls: string[], skipCodecCheck: boolean): Promise<void> {\n for (const url of urls) {\n if (skipCodecCheck) {\n await this._initFromUrl(url);\n } else {\n const matches = url.match(_FileExtensionRegex);\n const format = matches?.at(1);\n if (format && this.engine.isFormatValid(format)) {\n try {\n await this._initFromUrl(url);\n } catch (e) {\n if (format && 0 < format.length) {\n this.engine.flagInvalidFormat(format);\n }\n }\n }\n }\n\n if (this.audioBuffer) {\n break;\n }\n }\n }\n}\n\n/** @internal */\nclass _WebAudioStaticSoundInstance extends _StaticSoundInstance implements IWebAudioOutNode {\n private _enginePlayTime: number = 0;\n private _enginePauseTime: number = 0;\n private _sourceNode: Nullable<AudioBufferSourceNode> = null;\n private _volumeNode: GainNode;\n\n protected override readonly _options: IStaticSoundInstanceOptions;\n protected override _sound: _WebAudioStaticSound;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n public constructor(sound: _WebAudioStaticSound, options: IStaticSoundInstanceOptions) {\n super(sound);\n\n this._options = options;\n\n this._volumeNode = new GainNode(sound.audioContext);\n this._initSourceNode();\n }\n\n /** @internal */\n public get currentTime(): number {\n if (this._state === SoundState.Stopped) {\n return 0;\n }\n\n const timeSinceLastStart = this._state === SoundState.Paused ? 0 : this.engine.currentTime - this._enginePlayTime;\n return this._enginePauseTime + timeSinceLastStart + this._options.startOffset;\n }\n\n public set currentTime(value: number) {\n const restart = this._state === SoundState.Starting || this._state === SoundState.Started;\n\n if (restart) {\n this.stop();\n this._deinitSourceNode();\n }\n\n this._options.startOffset = value;\n\n if (restart) {\n this.play();\n }\n }\n\n public get outNode(): Nullable<AudioNode> {\n return this._volumeNode;\n }\n\n /** @internal */\n public get startTime(): number {\n if (this._state === SoundState.Stopped) {\n return 0;\n }\n\n return this._enginePlayTime;\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._sourceNode = null;\n\n this.stop();\n\n this._deinitSourceNode();\n\n this.engine.stateChangedObservable.removeCallback(this._onEngineStateChanged);\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_WebAudioStaticSoundInstance\";\n }\n\n /** @internal */\n public play(options: Partial<IStaticSoundPlayOptions> = {}): void {\n if (this._state === SoundState.Started) {\n return;\n }\n\n if (options.duration !== undefined) {\n this._options.duration = options.duration;\n }\n if (options.loop !== undefined) {\n this._options.loop = options.loop;\n }\n if (options.loopStart !== undefined) {\n this._options.loopStart = options.loopStart;\n }\n if (options.loopEnd !== undefined) {\n this._options.loopEnd = options.loopEnd;\n }\n if (options.pitch !== undefined) {\n this._options.pitch = options.pitch;\n }\n if (options.playbackRate !== undefined) {\n this._options.playbackRate = options.playbackRate;\n }\n if (options.startOffset !== undefined) {\n this._options.startOffset = options.startOffset;\n }\n\n let startOffset = this._options.startOffset;\n\n if (this._state === SoundState.Paused) {\n startOffset += this.currentTime;\n startOffset %= this._sound.buffer.duration;\n }\n\n this._enginePlayTime = this.engine.currentTime + (options.waitTime ?? 0);\n\n this._volumeNode.gain.value = options.volume ?? 1;\n\n this._initSourceNode();\n\n if (this.engine.state === \"running\") {\n this._setState(SoundState.Started);\n this._sourceNode?.start(this._enginePlayTime, startOffset, this._options.duration > 0 ? this._options.duration : undefined);\n } else if (this._options.loop) {\n this._setState(SoundState.Starting);\n this.engine.stateChangedObservable.add(this._onEngineStateChanged);\n }\n }\n\n /** @internal */\n public pause(): void {\n if (this._state === SoundState.Paused) {\n return;\n }\n\n this._setState(SoundState.Paused);\n this._enginePauseTime += this.engine.currentTime - this._enginePlayTime;\n\n this._sourceNode?.stop();\n this._deinitSourceNode();\n }\n\n /** @internal */\n public resume(): void {\n if (this._state === SoundState.Paused) {\n this.play();\n }\n }\n\n /** @internal */\n public stop(options: Partial<IStaticSoundStopOptions> = {}): void {\n if (this._state === SoundState.Stopped) {\n return;\n }\n\n this._setState(SoundState.Stopped);\n\n const engineStopTime = this.engine.currentTime + (options.waitTime ?? 0);\n this._sourceNode?.stop(engineStopTime);\n\n this.engine.stateChangedObservable.removeCallback(this._onEngineStateChanged);\n }\n\n protected override _connect(node: AbstractAudioNode): boolean {\n const connected = super._connect(node);\n\n if (!connected) {\n return false;\n }\n\n // If the wrapped node is not available now, it will be connected later by the sound's subgraph.\n if (node instanceof _WebAudioStaticSound && node.inNode) {\n this.outNode?.connect(node.inNode);\n }\n\n return true;\n }\n\n protected override _disconnect(node: AbstractAudioNode): boolean {\n const disconnected = super._disconnect(node);\n\n if (!disconnected) {\n return false;\n }\n\n if (node instanceof _WebAudioStaticSound && node.inNode) {\n this.outNode?.disconnect(node.inNode);\n }\n\n return true;\n }\n\n protected _onEnded = () => {\n this._enginePlayTime = 0;\n\n this.onEndedObservable.notifyObservers(this);\n this._deinitSourceNode();\n };\n\n private _deinitSourceNode(): void {\n if (!this._sourceNode) {\n return;\n }\n\n if (!this._disconnect(this._sound)) {\n throw new Error(\"Disconnect failed\");\n }\n\n this._sourceNode.disconnect(this._volumeNode);\n this._sourceNode.removeEventListener(\"ended\", this._onEnded);\n\n this._sourceNode = null;\n }\n\n private _initSourceNode(): void {\n if (!this._sourceNode) {\n this._sourceNode = new AudioBufferSourceNode(this._sound.audioContext, { buffer: this._sound.buffer.audioBuffer });\n\n this._sourceNode.addEventListener(\"ended\", this._onEnded, { once: true });\n this._sourceNode.connect(this._volumeNode);\n\n if (!this._connect(this._sound)) {\n throw new Error(\"Connect failed\");\n }\n }\n\n const node = this._sourceNode;\n node.detune.value = this._options.pitch;\n node.loop = this._options.loop;\n node.loopEnd = this._options.loopEnd;\n node.loopStart = this._options.loopStart;\n node.playbackRate.value = this._options.playbackRate;\n }\n\n private _onEngineStateChanged = () => {\n if (this.engine.state !== \"running\") {\n return;\n }\n\n if (this._options.loop && this.state === SoundState.Starting) {\n this.play();\n }\n\n this.engine.stateChangedObservable.removeCallback(this._onEngineStateChanged);\n };\n}\n"]}
1
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type { Nullable } from \"../../types\";\nimport type { AbstractAudioNode } from \"../abstractAudio/abstractAudioNode\";\nimport type { IStaticSoundOptions, IStaticSoundPlayOptions, IStaticSoundStopOptions, IStaticSoundStoredOptions } from \"../abstractAudio/staticSound\";\nimport { StaticSound } from \"../abstractAudio/staticSound\";\nimport type { IStaticSoundBufferOptions } from \"../abstractAudio/staticSoundBuffer\";\nimport { StaticSoundBuffer } from \"../abstractAudio/staticSoundBuffer\";\nimport type { IStaticSoundInstanceOptions } from \"../abstractAudio/staticSoundInstance\";\nimport { _StaticSoundInstance } from \"../abstractAudio/staticSoundInstance\";\nimport { _HasSpatialAudioOptions } from \"../abstractAudio/subProperties/abstractSpatialAudio\";\nimport type { _SpatialAudio } from \"../abstractAudio/subProperties/spatialAudio\";\nimport { _StereoAudio } from \"../abstractAudio/subProperties/stereoAudio\";\nimport { _CleanUrl, _FileExtensionRegex } from \"../audioUtils\";\nimport { SoundState } from \"../soundState\";\nimport { _WebAudioBusAndSoundSubGraph } from \"./subNodes/webAudioBusAndSoundSubGraph\";\nimport { _SpatialWebAudio } from \"./subProperties/spatialWebAudio\";\nimport type { _WebAudioEngine } from \"./webAudioEngine\";\nimport type { IWebAudioInNode, IWebAudioOutNode, IWebAudioSuperNode } from \"./webAudioNode\";\n\ntype StaticSoundSourceType = ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[];\n\n/** @internal */\nexport class _WebAudioStaticSound extends StaticSound implements IWebAudioSuperNode {\n private _buffer: _WebAudioStaticSoundBuffer;\n private _spatial: Nullable<_SpatialWebAudio> = null;\n private readonly _spatialAutoUpdate: boolean = true;\n private readonly _spatialMinUpdateTime: number = 0;\n private _stereo: Nullable<_StereoAudio> = null;\n\n protected override readonly _options: IStaticSoundStoredOptions;\n protected _subGraph: _WebAudioBusAndSoundSubGraph;\n\n /** @internal */\n public audioContext: AudioContext | OfflineAudioContext;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public constructor(name: string, engine: _WebAudioEngine, options: Partial<IStaticSoundOptions>) {\n super(name, engine);\n\n if (typeof options.spatialAutoUpdate === \"boolean\") {\n this._spatialAutoUpdate = options.spatialAutoUpdate;\n }\n\n if (typeof options.spatialMinUpdateTime === \"number\") {\n this._spatialMinUpdateTime = options.spatialMinUpdateTime;\n }\n\n this._options = {\n autoplay: options.autoplay ?? false,\n duration: options.duration ?? 0,\n loop: options.loop ?? false,\n loopEnd: options.loopEnd ?? 0,\n loopStart: options.loopStart ?? 0,\n maxInstances: options.maxInstances ?? Infinity,\n pitch: options.pitch ?? 0,\n playbackRate: options.playbackRate ?? 1,\n startOffset: options.startOffset ?? 0,\n };\n\n this._subGraph = new _WebAudioStaticSound._SubGraph(this);\n }\n\n /** @internal */\n public async init(source: StaticSoundSourceType, options: Partial<IStaticSoundOptions>): Promise<void> {\n this.audioContext = this.engine.audioContext;\n\n if (source instanceof _WebAudioStaticSoundBuffer) {\n this._buffer = source as _WebAudioStaticSoundBuffer;\n } else if (typeof source === \"string\" || Array.isArray(source) || source instanceof ArrayBuffer || source instanceof AudioBuffer) {\n this._buffer = (await this.engine.createSoundBufferAsync(source, options)) as _WebAudioStaticSoundBuffer;\n }\n\n if (options.outBus) {\n this.outBus = options.outBus;\n } else {\n await this.engine.isReadyPromise;\n this.outBus = this.engine.defaultMainBus;\n }\n\n await this._subGraph.init(options);\n\n if (_HasSpatialAudioOptions(options)) {\n this._initSpatialProperty();\n }\n\n if (options.autoplay) {\n this.play();\n }\n\n this.engine.addNode(this);\n }\n\n /** @internal */\n public get buffer(): _WebAudioStaticSoundBuffer {\n return this._buffer;\n }\n\n /** @internal */\n public get inNode() {\n return this._subGraph.inNode;\n }\n\n /** @internal */\n public get outNode() {\n return this._subGraph.outNode;\n }\n\n /** @internal */\n public override get spatial(): _SpatialAudio {\n if (this._spatial) {\n return this._spatial;\n }\n return this._initSpatialProperty();\n }\n\n /** @internal */\n public override get stereo(): _StereoAudio {\n return this._stereo ?? (this._stereo = new _StereoAudio(this._subGraph));\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._spatial?.dispose();\n this._spatial = null;\n\n this._stereo = null;\n\n this._subGraph.dispose();\n\n this.engine.removeNode(this);\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_WebAudioStaticSound\";\n }\n\n protected _createInstance(): _WebAudioStaticSoundInstance {\n return new _WebAudioStaticSoundInstance(this, this._options);\n }\n\n protected override _connect(node: IWebAudioInNode): boolean {\n const connected = super._connect(node);\n\n if (!connected) {\n return false;\n }\n\n // If the wrapped node is not available now, it will be connected later by the subgraph.\n if (node.inNode) {\n this.outNode?.connect(node.inNode);\n }\n\n return true;\n }\n\n protected override _disconnect(node: IWebAudioInNode): boolean {\n const disconnected = super._disconnect(node);\n\n if (!disconnected) {\n return false;\n }\n\n if (node.inNode) {\n this.outNode?.disconnect(node.inNode);\n }\n\n return true;\n }\n\n private _initSpatialProperty(): _SpatialAudio {\n if (!this._spatial) {\n this._spatial = new _SpatialWebAudio(this._subGraph, this._spatialAutoUpdate, this._spatialMinUpdateTime);\n }\n\n return this._spatial;\n }\n\n private static _SubGraph = class extends _WebAudioBusAndSoundSubGraph {\n protected override _owner: _WebAudioStaticSound;\n\n protected get _downstreamNodes(): Nullable<Set<AbstractAudioNode>> {\n return this._owner._downstreamNodes ?? null;\n }\n\n protected get _upstreamNodes(): Nullable<Set<AbstractAudioNode>> {\n return this._owner._upstreamNodes ?? null;\n }\n };\n}\n\n/** @internal */\nexport class _WebAudioStaticSoundBuffer extends StaticSoundBuffer {\n /** @internal */\n public audioBuffer: AudioBuffer;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n /** @internal */\n public constructor(engine: _WebAudioEngine) {\n super(engine);\n }\n\n public async init(source: StaticSoundSourceType, options: Partial<IStaticSoundBufferOptions>): Promise<void> {\n if (source instanceof AudioBuffer) {\n this.audioBuffer = source;\n } else if (typeof source === \"string\") {\n await this._initFromUrl(source);\n } else if (Array.isArray(source)) {\n await this._initFromUrls(source, options.skipCodecCheck ?? false);\n } else if (source instanceof ArrayBuffer) {\n await this._initFromArrayBuffer(source);\n }\n }\n\n /** @internal */\n public get channelCount(): number {\n return this.audioBuffer.numberOfChannels;\n }\n\n /** @internal */\n public get duration(): number {\n return this.audioBuffer.duration;\n }\n\n /** @internal */\n public get length(): number {\n return this.audioBuffer.length;\n }\n\n /** @internal */\n public get sampleRate(): number {\n return this.audioBuffer.sampleRate;\n }\n\n private async _initFromArrayBuffer(arrayBuffer: ArrayBuffer): Promise<void> {\n this.audioBuffer = await this.engine.audioContext.decodeAudioData(arrayBuffer);\n }\n\n private async _initFromUrl(url: string): Promise<void> {\n url = _CleanUrl(url);\n await this._initFromArrayBuffer(await (await fetch(url)).arrayBuffer());\n }\n\n private async _initFromUrls(urls: string[], skipCodecCheck: boolean): Promise<void> {\n for (const url of urls) {\n if (skipCodecCheck) {\n await this._initFromUrl(url);\n } else {\n const matches = url.match(_FileExtensionRegex);\n const format = matches?.at(1);\n if (format && this.engine.isFormatValid(format)) {\n try {\n await this._initFromUrl(url);\n } catch (e) {\n if (format && 0 < format.length) {\n this.engine.flagInvalidFormat(format);\n }\n }\n }\n }\n\n if (this.audioBuffer) {\n break;\n }\n }\n }\n}\n\n/** @internal */\nclass _WebAudioStaticSoundInstance extends _StaticSoundInstance implements IWebAudioOutNode {\n private _enginePlayTime: number = 0;\n private _enginePauseTime: number = 0;\n private _sourceNode: Nullable<AudioBufferSourceNode> = null;\n private _volumeNode: GainNode;\n\n protected override readonly _options: IStaticSoundInstanceOptions;\n protected override _sound: _WebAudioStaticSound;\n\n /** @internal */\n public override readonly engine: _WebAudioEngine;\n\n public constructor(sound: _WebAudioStaticSound, options: IStaticSoundInstanceOptions) {\n super(sound);\n\n this._options = options;\n\n this._volumeNode = new GainNode(sound.audioContext);\n this._initSourceNode();\n }\n\n /** @internal */\n public get currentTime(): number {\n if (this._state === SoundState.Stopped) {\n return 0;\n }\n\n const timeSinceLastStart = this._state === SoundState.Paused ? 0 : this.engine.currentTime - this._enginePlayTime;\n return this._enginePauseTime + timeSinceLastStart + this._options.startOffset;\n }\n\n public set currentTime(value: number) {\n const restart = this._state === SoundState.Starting || this._state === SoundState.Started;\n\n if (restart) {\n this.stop();\n this._deinitSourceNode();\n }\n\n this._options.startOffset = value;\n\n if (restart) {\n this.play();\n }\n }\n\n public get outNode(): Nullable<AudioNode> {\n return this._volumeNode;\n }\n\n /** @internal */\n public set pitch(value: number) {\n this._options.pitch = value;\n if (this._sourceNode) {\n this._sourceNode.detune.value = value;\n }\n }\n\n /** @internal */\n public set playbackRate(value: number) {\n this._options.playbackRate = value;\n if (this._sourceNode) {\n this._sourceNode.playbackRate.value = value;\n }\n }\n\n /** @internal */\n public get startTime(): number {\n if (this._state === SoundState.Stopped) {\n return 0;\n }\n\n return this._enginePlayTime;\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._sourceNode = null;\n\n this.stop();\n\n this._deinitSourceNode();\n\n this.engine.stateChangedObservable.removeCallback(this._onEngineStateChanged);\n }\n\n /** @internal */\n public getClassName(): string {\n return \"_WebAudioStaticSoundInstance\";\n }\n\n /** @internal */\n public play(options: Partial<IStaticSoundPlayOptions> = {}): void {\n if (this._state === SoundState.Started) {\n return;\n }\n\n if (options.duration !== undefined) {\n this._options.duration = options.duration;\n }\n if (options.loop !== undefined) {\n this._options.loop = options.loop;\n }\n if (options.loopStart !== undefined) {\n this._options.loopStart = options.loopStart;\n }\n if (options.loopEnd !== undefined) {\n this._options.loopEnd = options.loopEnd;\n }\n if (options.pitch !== undefined) {\n this._options.pitch = options.pitch;\n }\n if (options.playbackRate !== undefined) {\n this._options.playbackRate = options.playbackRate;\n }\n if (options.startOffset !== undefined) {\n this._options.startOffset = options.startOffset;\n }\n\n let startOffset = this._options.startOffset;\n\n if (this._state === SoundState.Paused) {\n startOffset += this.currentTime;\n startOffset %= this._sound.buffer.duration;\n }\n\n this._enginePlayTime = this.engine.currentTime + (options.waitTime ?? 0);\n\n this._volumeNode.gain.value = options.volume ?? 1;\n\n this._initSourceNode();\n\n if (this.engine.state === \"running\") {\n this._setState(SoundState.Started);\n this._sourceNode?.start(this._enginePlayTime, startOffset, this._options.duration > 0 ? this._options.duration : undefined);\n } else if (this._options.loop) {\n this._setState(SoundState.Starting);\n this.engine.stateChangedObservable.add(this._onEngineStateChanged);\n }\n }\n\n /** @internal */\n public pause(): void {\n if (this._state === SoundState.Paused) {\n return;\n }\n\n this._setState(SoundState.Paused);\n this._enginePauseTime += this.engine.currentTime - this._enginePlayTime;\n\n this._sourceNode?.stop();\n this._deinitSourceNode();\n }\n\n /** @internal */\n public resume(): void {\n if (this._state === SoundState.Paused) {\n this.play();\n }\n }\n\n /** @internal */\n public stop(options: Partial<IStaticSoundStopOptions> = {}): void {\n if (this._state === SoundState.Stopped) {\n return;\n }\n\n this._setState(SoundState.Stopped);\n\n const engineStopTime = this.engine.currentTime + (options.waitTime ?? 0);\n this._sourceNode?.stop(engineStopTime);\n\n this.engine.stateChangedObservable.removeCallback(this._onEngineStateChanged);\n }\n\n protected override _connect(node: AbstractAudioNode): boolean {\n const connected = super._connect(node);\n\n if (!connected) {\n return false;\n }\n\n // If the wrapped node is not available now, it will be connected later by the sound's subgraph.\n if (node instanceof _WebAudioStaticSound && node.inNode) {\n this.outNode?.connect(node.inNode);\n }\n\n return true;\n }\n\n protected override _disconnect(node: AbstractAudioNode): boolean {\n const disconnected = super._disconnect(node);\n\n if (!disconnected) {\n return false;\n }\n\n if (node instanceof _WebAudioStaticSound && node.inNode) {\n this.outNode?.disconnect(node.inNode);\n }\n\n return true;\n }\n\n protected _onEnded = () => {\n this._enginePlayTime = 0;\n\n this.onEndedObservable.notifyObservers(this);\n this._deinitSourceNode();\n };\n\n private _deinitSourceNode(): void {\n if (!this._sourceNode) {\n return;\n }\n\n if (!this._disconnect(this._sound)) {\n throw new Error(\"Disconnect failed\");\n }\n\n this._sourceNode.disconnect(this._volumeNode);\n this._sourceNode.removeEventListener(\"ended\", this._onEnded);\n\n this._sourceNode = null;\n }\n\n private _initSourceNode(): void {\n if (!this._sourceNode) {\n this._sourceNode = new AudioBufferSourceNode(this._sound.audioContext, { buffer: this._sound.buffer.audioBuffer });\n\n this._sourceNode.addEventListener(\"ended\", this._onEnded, { once: true });\n this._sourceNode.connect(this._volumeNode);\n\n if (!this._connect(this._sound)) {\n throw new Error(\"Connect failed\");\n }\n }\n\n const node = this._sourceNode;\n node.detune.value = this._options.pitch;\n node.loop = this._options.loop;\n node.loopEnd = this._options.loopEnd;\n node.loopStart = this._options.loopStart;\n node.playbackRate.value = this._options.playbackRate;\n }\n\n private _onEngineStateChanged = () => {\n if (this.engine.state !== \"running\") {\n return;\n }\n\n if (this._options.loop && this.state === SoundState.Starting) {\n this.play();\n }\n\n this.engine.stateChangedObservable.removeCallback(this._onEngineStateChanged);\n };\n}\n"]}
@@ -5,8 +5,8 @@ import type { AbstractEngine } from "../../Engines/abstractEngine.js";
5
5
  * Warning: using the BoundingInfoHelper class may be slower than executing calculations on the CPU!
6
6
  * This will happen if there are a lot of meshes / few vertices (like with the BrainStem model)
7
7
  * The BoundingInfoHelper will perform better if there are few meshes / a lot of vertices
8
- * https://playground.babylonjs.com/#QPOERJ#9: WebGL
9
- * https://playground.babylonjs.com/#QPOERJ#10: WebGPU
8
+ * https://playground.babylonjs.com/#QPOERJ#9 : WebGL
9
+ * https://playground.babylonjs.com/#QPOERJ#10 : WebGPU
10
10
  */
11
11
  export declare class BoundingInfoHelper {
12
12
  private _platform;
@@ -3,8 +3,8 @@
3
3
  * Warning: using the BoundingInfoHelper class may be slower than executing calculations on the CPU!
4
4
  * This will happen if there are a lot of meshes / few vertices (like with the BrainStem model)
5
5
  * The BoundingInfoHelper will perform better if there are few meshes / a lot of vertices
6
- * https://playground.babylonjs.com/#QPOERJ#9: WebGL
7
- * https://playground.babylonjs.com/#QPOERJ#10: WebGPU
6
+ * https://playground.babylonjs.com/#QPOERJ#9 : WebGL
7
+ * https://playground.babylonjs.com/#QPOERJ#10 : WebGPU
8
8
  */
9
9
  export class BoundingInfoHelper {
10
10
  /**
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"boundingInfoHelper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Culling/Helper/boundingInfoHelper.ts"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH,MAAM,OAAO,kBAAkB;IAI3B;;;OAGG;IACH,YAAmB,MAAsB;QACrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEO,KAAK,CAAC,mBAAmB;QAC7B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,qBAAqB,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,MAAM,MAAM,CAAC,+BAA+B,CAAC,CAAC;gBAC7D,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC1E,CAAC;iBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,yBAAyB,EAAE,CAAC;gBAC1D,MAAM,MAAM,GAAG,MAAM,MAAM,CAAC,mCAAmC,CAAC,CAAC;gBACjE,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,+BAA+B,CAAC,IAAI,CAAC,OAAqB,CAAC,CAAC;YAC5F,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;YAC3F,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,YAAY,CAAC,MAAqC;QAC3D,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;QACjC,OAAO,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,oBAAoB,CAAC,MAAqC;QACnE,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;QACjC,OAAO,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,sBAAsB;QAC/B,OAAO,IAAI,CAAC,SAAS,CAAC,4BAA4B,EAAE,CAAC;IACzD,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;CACJ","sourcesContent":["import type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport type { IBoundingInfoHelperPlatform } from \"./IBoundingInfoHelperPlatform\";\r\nimport type { ThinEngine } from \"core/Engines\";\r\n\r\n/**\r\n * Utility class to help with bounding info management\r\n * Warning: using the BoundingInfoHelper class may be slower than executing calculations on the CPU!\r\n * This will happen if there are a lot of meshes / few vertices (like with the BrainStem model)\r\n * The BoundingInfoHelper will perform better if there are few meshes / a lot of vertices\r\n * https://playground.babylonjs.com/#QPOERJ#9 : WebGL\r\n * https://playground.babylonjs.com/#QPOERJ#10 : WebGPU\r\n */\r\nexport class BoundingInfoHelper {\r\n private _platform: IBoundingInfoHelperPlatform;\r\n private _engine: AbstractEngine;\r\n\r\n /**\r\n * Creates a new BoundingInfoHelper\r\n * @param engine defines the engine to use\r\n */\r\n public constructor(engine: AbstractEngine) {\r\n this._engine = engine;\r\n }\r\n\r\n private async _initializePlatform() {\r\n if (!this._platform) {\r\n if (this._engine.getCaps().supportComputeShaders) {\r\n const module = await import(\"./computeShaderBoundingHelper\");\r\n this._platform = new module.ComputeShaderBoundingHelper(this._engine);\r\n } else if (this._engine.getCaps().supportTransformFeedbacks) {\r\n const module = await import(\"./transformFeedbackBoundingHelper\");\r\n this._platform = new module.TransformFeedbackBoundingHelper(this._engine as ThinEngine);\r\n } else {\r\n throw new Error(\"Your engine does not support Compute Shaders or Transform Feedbacks\");\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Compute the bounding info of a mesh / array of meshes using shaders\r\n * @param target defines the mesh(es) to update\r\n * @returns a promise that resolves when the bounding info is/are computed\r\n */\r\n public async computeAsync(target: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this._initializePlatform();\r\n return this._platform.processAsync(target);\r\n }\r\n\r\n /**\r\n * Register a mesh / array of meshes to be processed per batch\r\n * This method must be called before calling batchProcess (which can be called several times) and batchFetchResultsAsync\r\n * @param target defines the mesh(es) to be processed per batch\r\n * @returns a promise that resolves when the initialization is done\r\n */\r\n public async batchInitializeAsync(target: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this._initializePlatform();\r\n return this._platform.registerMeshListAsync(target);\r\n }\r\n\r\n /**\r\n * Processes meshes registered with batchRegisterAsync\r\n * If called multiple times, the second, third, etc calls will perform a union of the bounding boxes calculated in the previous calls\r\n */\r\n public batchProcess(): void {\r\n this._platform.processMeshList();\r\n }\r\n\r\n /**\r\n * Update the bounding info of the meshes registered with batchRegisterAsync, after batchProcess has been called once or several times\r\n * @returns a promise that resolves when the bounding info is/are computed\r\n */\r\n public async batchFetchResultsAsync(): Promise<void> {\r\n return this._platform.fetchResultsForMeshListAsync();\r\n }\r\n\r\n /**\r\n * Dispose and release associated resources\r\n */\r\n public dispose(): void {\r\n this._platform.dispose();\r\n }\r\n}\r\n"]}
@@ -777,13 +777,13 @@ export class AbstractEngine {
777
777
  */
778
778
  // Not mixed with Version for tooling purpose.
779
779
  static get NpmPackage() {
780
- return "babylonjs@7.53.1";
780
+ return "babylonjs@7.53.3";
781
781
  }
782
782
  /**
783
783
  * Returns the current version of the framework
784
784
  */
785
785
  static get Version() {
786
- return "7.53.1";
786
+ return "7.53.3";
787
787
  }
788
788
  /**
789
789
  * Gets the HTML canvas attached with the current webGL context
@@ -1101,7 +1101,6 @@ export class AbstractEngine {
1101
1101
  options.deterministicLockstep = options.deterministicLockstep ?? false;
1102
1102
  options.lockstepMaxSteps = options.lockstepMaxSteps ?? 4;
1103
1103
  options.timeStep = options.timeStep ?? 1 / 60;
1104
- options.audioEngine = options.audioEngine ?? false;
1105
1104
  options.stencil = options.stencil ?? true;
1106
1105
  this._audioContext = options.audioEngineOptions?.audioContext ?? null;
1107
1106
  this._audioDestination = options.audioEngineOptions?.audioDestination ?? null;