@babylonjs/core 7.5.0 → 7.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/sound.js +3 -0
- package/Audio/sound.js.map +1 -1
- package/Bones/bone.js +1 -1
- package/Bones/bone.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +2 -2
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/arcRotateCamera.js +3 -0
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +1 -1
- package/Cameras/camera.js.map +1 -1
- package/Cameras/flyCamera.js +3 -0
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.js +4 -0
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.js +3 -0
- package/Cameras/freeCamera.js.map +1 -1
- package/Engines/Extensions/index.d.ts +0 -3
- package/Engines/Extensions/index.js +0 -3
- package/Engines/Extensions/index.js.map +1 -1
- package/Engines/WebGPU/Extensions/index.d.ts +0 -3
- package/Engines/WebGPU/Extensions/index.js +0 -3
- package/Engines/WebGPU/Extensions/index.js.map +1 -1
- package/Engines/abstractEngine.d.ts +0 -51
- package/Engines/abstractEngine.js +7 -3
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.js +5 -2
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +2 -2
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.functions.d.ts +0 -10
- package/Engines/thinEngine.functions.js +0 -19
- package/Engines/thinEngine.functions.js.map +1 -1
- package/Engines/thinEngine.js +18 -1
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +54 -2
- package/Engines/webgpuEngine.js +147 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +1 -0
- package/Inputs/scene.inputManager.js +1 -0
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/directionalLight.js +3 -0
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.js +3 -0
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.js +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js +3 -0
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.js +3 -0
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +9 -3
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js +13 -3
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/animatedInputBlockTypes.d.ts +2 -1
- package/Materials/Node/Blocks/Input/animatedInputBlockTypes.js +1 -0
- package/Materials/Node/Blocks/Input/animatedInputBlockTypes.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +16 -0
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/baseMathBlock.js +2 -4
- package/Materials/Node/Blocks/baseMathBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.d.ts +3 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +6 -0
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +6 -3
- package/Materials/Node/nodeMaterial.js +9 -6
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +1 -1
- package/Materials/Node/nodeMaterialBlock.js +1 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +34 -14
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +87 -9
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.d.ts +0 -1
- package/Materials/Textures/htmlElementTexture.js +7 -2
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +4 -2
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.functions.d.ts +1 -1
- package/Materials/effect.functions.js +4 -4
- package/Materials/effect.functions.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effect.webgl.functions.js +2 -2
- package/Materials/effect.webgl.functions.js.map +1 -1
- package/Materials/imageProcessingConfiguration.js +3 -0
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/materialPluginBase.js +3 -0
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/shaderMaterial.js +18 -8
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.color.d.ts +85 -82
- package/Maths/math.color.js +34 -27
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.vector.d.ts +202 -202
- package/Maths/math.vector.js +133 -130
- package/Maths/math.vector.js.map +1 -1
- package/Maths/tensor.d.ts +44 -42
- package/Maths/tensor.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +7 -0
- package/Meshes/Compression/dracoCompression.js +14 -0
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/instancedMesh.js +3 -0
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/transformNode.js +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/dumpTools.js +11 -0
- package/Misc/dumpTools.js.map +1 -1
- package/Misc/fileTools.d.ts +9 -9
- package/Misc/fileTools.js +17 -15
- package/Misc/fileTools.js.map +1 -1
- package/Misc/tools.d.ts +5 -0
- package/Misc/tools.js +9 -0
- package/Misc/tools.js.map +1 -1
- package/Misc/typeStore.d.ts +4 -0
- package/Misc/typeStore.js +11 -0
- package/Misc/typeStore.js.map +1 -1
- package/NOTICE.md +8 -0
- package/Particles/baseParticleSystem.js +3 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +2 -2
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.js +39 -10
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +3 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +4 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +7 -0
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +40 -20
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +3 -0
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js +8 -0
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +11 -2
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +7 -1
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/Shaders/sprites.fragment.d.ts +2 -0
- package/Shaders/sprites.fragment.js +8 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.d.ts +2 -0
- package/Shaders/sprites.vertex.js +4 -0
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao2.fragment.js +1 -1
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Sprites/spriteManager.d.ts +3 -0
- package/Sprites/spriteManager.js +11 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.d.ts +11 -3
- package/Sprites/spriteRenderer.js +49 -32
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRNearInteraction.d.ts +6 -0
- package/XR/features/WebXRNearInteraction.js +14 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.d.ts +2 -0
- package/XR/webXRManagedOutputCanvas.js +14 -6
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/abstractScene.js +3 -0
- package/abstractScene.js.map +1 -1
- package/assets/glslang/glslang.js +113 -0
- package/assets/glslang/glslang.wasm +0 -0
- package/assets/twgsl/twgsl.js +53 -0
- package/assets/twgsl/twgsl.wasm +0 -0
- package/node.d.ts +2 -1
- package/node.js +5 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +3 -0
- package/scene.js.map +1 -1
- package/Engines/Extensions/engine.externalTexture.d.ts +0 -18
- package/Engines/Extensions/engine.externalTexture.js +0 -10
- package/Engines/Extensions/engine.externalTexture.js.map +0 -1
- package/Engines/Extensions/engine.storageBuffer.d.ts +0 -39
- package/Engines/Extensions/engine.storageBuffer.js +0 -16
- package/Engines/Extensions/engine.storageBuffer.js.map +0 -1
- package/Engines/Extensions/engine.textureSampler.d.ts +0 -12
- package/Engines/Extensions/engine.textureSampler.js +0 -6
- package/Engines/Extensions/engine.textureSampler.js.map +0 -1
- package/Engines/WebGPU/Extensions/engine.externalTexture.d.ts +0 -28
- package/Engines/WebGPU/Extensions/engine.externalTexture.js +0 -18
- package/Engines/WebGPU/Extensions/engine.externalTexture.js.map +0 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +0 -50
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +0 -88
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +0 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +0 -22
- package/Engines/WebGPU/Extensions/engine.textureSampler.js +0 -9
- package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +0 -1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += state._declareOutput(this.output) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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|
1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += state._declareOutput(this.output) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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@@ -1,5 +1,5 @@
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1
1
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import { NodeMaterialBlock } from "../../nodeMaterialBlock";
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2
|
-
import {
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2
|
+
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
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3
3
|
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
|
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4
4
|
import type { Effect } from "../../../effect";
|
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5
5
|
/**
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"screenSizeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSizeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAIlD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC7G,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,IAAI,CAAC,MAAc;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IACvF,CAAC;IAED,gEAAgE;IACtD,YAAY,CAAC,KAA6B,EAAE,OAAe;QACjE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,EAAE;gBACrB,IAAI,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;aAC5E;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,4CAA4C;YAC5C,MAAM,wDAAwD,CAAC;SAClE;QAED,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzD,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE3F,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEnE,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport {
|
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1
|
+
{"version":3,"file":"screenSizeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSizeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAIlD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC7G,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,IAAI,CAAC,MAAc;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IACvF,CAAC;IAED,gEAAgE;IACtD,YAAY,CAAC,KAA6B,EAAE,OAAe;QACjE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,EAAE;gBACrB,IAAI,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;aAC5E;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,4CAA4C;YAC5C,MAAM,wDAAwD,CAAC;SAClE;QAED,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzD,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE3F,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEnE,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Block used to get the screen sizes\r\n */\r\nexport class ScreenSizeBlock extends NodeMaterialBlock {\r\n private _varName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Creates a new ScreenSizeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ScreenSizeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xy component\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public override bind(effect: Effect) {\r\n const engine = this._scene.getEngine();\r\n\r\n effect.setFloat2(this._varName, engine.getRenderWidth(), engine.getRenderHeight());\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${state._declareOutput(output)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"ScreenSizeBlock must only be used in a fragment shader\";\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._varName = state._getFreeVariableName(\"screenSize\");\r\n state._emitUniformFromString(this._varName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n state.compilationString += this.writeOutputs(state, this._varName);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSizeBlock\", ScreenSizeBlock);\r\n"]}
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@@ -1,5 +1,5 @@
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1
1
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import { NodeMaterialBlock } from "../../nodeMaterialBlock";
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2
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-
import {
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2
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+
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
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3
3
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import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
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4
4
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/**
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5
5
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* Block used to output the depth to a shadow map
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9F,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3F,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7F,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,sBAAsB,CAAC;QAClD,KAAK,CAAC,iBAAiB,IAAI,+BAA+B,CAAC;QAC3D,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;QAE1C,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,WAAW,CAAC,sBAAsB,SAAS,CAAC;YAC/F,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,cAAc,CAAC,sBAAsB,gBAAgB,CAAC;QAExG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI;;;;;;;;SAQ1B,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,6BAA6B,CAAC;QAE5F,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport {
|
|
1
|
+
{"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9F,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3F,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7F,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,sBAAsB,CAAC;QAClD,KAAK,CAAC,iBAAiB,IAAI,+BAA+B,CAAC;QAC3D,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;QAE1C,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,WAAW,CAAC,sBAAsB,SAAS,CAAC;YAC/F,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,cAAc,CAAC,sBAAsB,gBAAgB,CAAC;QAExG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI;;;;;;;;SAQ1B,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,6BAA6B,CAAC;QAE5F,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"lightDataSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"depthValuesSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\\n`;\r\n state.compilationString += `vec3 vPositionWSM;\\n`;\r\n state.compilationString += `float vDepthMetricSM = 0.0;\\n`;\r\n state.compilationString += `float zSM;\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `vec3 vNormalW = ${this.worldNormal.associatedVariableName}.xyz;\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `vec4 clipPos = ${this.viewProjection.associatedVariableName} * worldPos;\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n gl_FragDepth = (clipPos.z / clipPos.w);\r\n #else\r\n gl_FragDepth = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${state._declareOutput(this.depth)} = vec3(depthSM, 1., 1.);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
|
|
@@ -7,5 +7,6 @@ export declare enum AnimatedInputBlockTypes {
|
|
|
7
7
|
/** Time based animation (is incremented by 0.6 each second). Will only work for floats */
|
|
8
8
|
Time = 1,
|
|
9
9
|
/** Time elapsed (in seconds) since the engine was initialized. Will only work for floats */
|
|
10
|
-
RealTime = 2
|
|
10
|
+
RealTime = 2,
|
|
11
|
+
MouseInfo = 3
|
|
11
12
|
}
|
|
@@ -9,5 +9,6 @@ export var AnimatedInputBlockTypes;
|
|
|
9
9
|
AnimatedInputBlockTypes[AnimatedInputBlockTypes["Time"] = 1] = "Time";
|
|
10
10
|
/** Time elapsed (in seconds) since the engine was initialized. Will only work for floats */
|
|
11
11
|
AnimatedInputBlockTypes[AnimatedInputBlockTypes["RealTime"] = 2] = "RealTime";
|
|
12
|
+
AnimatedInputBlockTypes[AnimatedInputBlockTypes["MouseInfo"] = 3] = "MouseInfo";
|
|
12
13
|
})(AnimatedInputBlockTypes || (AnimatedInputBlockTypes = {}));
|
|
13
14
|
//# sourceMappingURL=animatedInputBlockTypes.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"animatedInputBlockTypes.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Input/animatedInputBlockTypes.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,
|
|
1
|
+
{"version":3,"file":"animatedInputBlockTypes.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Input/animatedInputBlockTypes.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,uBAQX;AARD,WAAY,uBAAuB;IAC/B,mBAAmB;IACnB,qEAAI,CAAA;IACJ,0FAA0F;IAC1F,qEAAI,CAAA;IACJ,4FAA4F;IAC5F,6EAAQ,CAAA;IACR,+EAAS,CAAA;AACb,CAAC,EARW,uBAAuB,KAAvB,uBAAuB,QAQlC","sourcesContent":["/**\r\n * Enum defining the type of animations supported by InputBlock\r\n */\r\nexport enum AnimatedInputBlockTypes {\r\n /** No animation */\r\n None,\r\n /** Time based animation (is incremented by 0.6 each second). Will only work for floats */\r\n Time,\r\n /** Time elapsed (in seconds) since the engine was initialized. Will only work for floats */\r\n RealTime,\r\n MouseInfo,\r\n}\r\n"]}
|
|
@@ -6,7 +6,7 @@ import type { Effect } from "../../../../Materials/effect";
|
|
|
6
6
|
import { Matrix } from "../../../../Maths/math.vector";
|
|
7
7
|
import type { Scene } from "../../../../scene";
|
|
8
8
|
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
|
|
9
|
-
import {
|
|
9
|
+
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
|
|
10
10
|
import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets";
|
|
11
11
|
import { AnimatedInputBlockTypes } from "./animatedInputBlockTypes";
|
|
12
12
|
import { Observable } from "../../../../Misc/observable";
|
|
@@ -336,6 +336,22 @@ export class InputBlock extends NodeMaterialBlock {
|
|
|
336
336
|
}
|
|
337
337
|
break;
|
|
338
338
|
}
|
|
339
|
+
case AnimatedInputBlockTypes.MouseInfo: {
|
|
340
|
+
if (this.type === NodeMaterialBlockConnectionPointTypes.Vector4) {
|
|
341
|
+
const event = scene._inputManager._originMouseEvent;
|
|
342
|
+
if (event) {
|
|
343
|
+
const x = event.offsetX;
|
|
344
|
+
const y = event.offsetY;
|
|
345
|
+
const z = (event.buttons & 1) != 0 ? 1 : 0;
|
|
346
|
+
const w = (event.buttons & 2) != 0 ? 1 : 0;
|
|
347
|
+
this.value = new Vector4(x, y, z, w);
|
|
348
|
+
}
|
|
349
|
+
else {
|
|
350
|
+
this.value = new Vector4(0, 0, 0, 0);
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
break;
|
|
354
|
+
}
|
|
339
355
|
}
|
|
340
356
|
}
|
|
341
357
|
_emitDefine(define) {
|