@babylonjs/core 7.48.3 → 7.50.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/Animations/animatable.core.d.ts +1 -0
  2. package/Animations/animatable.core.js +3 -1
  3. package/Animations/animatable.core.js.map +1 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -0
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Behaviors/Meshes/baseSixDofDragBehavior.js +10 -9
  7. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  8. package/Buffers/bufferUtils.d.ts +9 -10
  9. package/Buffers/bufferUtils.js +16 -0
  10. package/Buffers/bufferUtils.js.map +1 -1
  11. package/Culling/Helper/transformFeedbackBoundingHelper.js +2 -1
  12. package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
  13. package/Engines/WebGPU/webgpuBufferManager.js +23 -22
  14. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  15. package/Engines/WebGPU/webgpuCacheSampler.js +12 -3
  16. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  17. package/Engines/abstractEngine.js +2 -2
  18. package/Engines/abstractEngine.js.map +1 -1
  19. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.d.ts +43 -0
  20. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +83 -0
  21. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -0
  22. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  23. package/FrameGraph/Node/Blocks/index.js +1 -0
  24. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  25. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +35 -0
  26. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +40 -0
  27. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -0
  28. package/FrameGraph/frameGraph.d.ts +4 -0
  29. package/FrameGraph/frameGraph.js +6 -0
  30. package/FrameGraph/frameGraph.js.map +1 -1
  31. package/FrameGraph/frameGraphRenderContext.d.ts +2 -2
  32. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  33. package/FrameGraph/index.d.ts +1 -0
  34. package/FrameGraph/index.js +1 -0
  35. package/FrameGraph/index.js.map +1 -1
  36. package/Inputs/scene.inputManager.js +4 -4
  37. package/Inputs/scene.inputManager.js.map +1 -1
  38. package/Layers/thinEffectLayer.js +3 -1
  39. package/Layers/thinEffectLayer.js.map +1 -1
  40. package/Lights/Shadows/shadowGenerator.js +3 -1
  41. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  42. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +9 -20
  43. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  44. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +8 -19
  45. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  46. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +8 -0
  47. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +36 -0
  48. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  49. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +6 -3
  50. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  51. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +8 -0
  52. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +48 -0
  53. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  54. package/Materials/Node/nodeMaterial.d.ts +2 -0
  55. package/Materials/Node/nodeMaterial.js +14 -0
  56. package/Materials/Node/nodeMaterial.js.map +1 -1
  57. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
  58. package/Materials/PBR/pbrBaseMaterial.js +2 -0
  59. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  60. package/Materials/materialHelper.functions.d.ts +2 -1
  61. package/Materials/materialHelper.functions.js +17 -1
  62. package/Materials/materialHelper.functions.js.map +1 -1
  63. package/Materials/shaderMaterial.js +3 -1
  64. package/Materials/shaderMaterial.js.map +1 -1
  65. package/Materials/standardMaterial.d.ts +2 -0
  66. package/Materials/standardMaterial.js +2 -0
  67. package/Materials/standardMaterial.js.map +1 -1
  68. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  69. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +4 -0
  70. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +11 -2
  71. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  72. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +4 -0
  73. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +11 -2
  74. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  75. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +4 -0
  76. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +11 -2
  77. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  78. package/Meshes/Node/Blocks/Sources/pointListBlock.d.ts +35 -0
  79. package/Meshes/Node/Blocks/Sources/pointListBlock.js +76 -0
  80. package/Meshes/Node/Blocks/Sources/pointListBlock.js.map +1 -0
  81. package/Meshes/Node/Blocks/computeNormalsBlock.js +3 -0
  82. package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -1
  83. package/Meshes/Node/index.d.ts +1 -0
  84. package/Meshes/Node/index.js +1 -0
  85. package/Meshes/Node/index.js.map +1 -1
  86. package/Meshes/abstractMesh.hotSpot.d.ts +4 -4
  87. package/Meshes/abstractMesh.hotSpot.js +7 -10
  88. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  89. package/Meshes/abstractMesh.js +6 -0
  90. package/Meshes/abstractMesh.js.map +1 -1
  91. package/Meshes/csg2.js +15 -2
  92. package/Meshes/csg2.js.map +1 -1
  93. package/Meshes/mesh.d.ts +52 -1
  94. package/Meshes/mesh.js +60 -21
  95. package/Meshes/mesh.js.map +1 -1
  96. package/Misc/screenshotTools.js +3 -0
  97. package/Misc/screenshotTools.js.map +1 -1
  98. package/Misc/snapshotRenderingHelper.d.ts +3 -1
  99. package/Misc/snapshotRenderingHelper.js +27 -5
  100. package/Misc/snapshotRenderingHelper.js.map +1 -1
  101. package/Morph/morphTarget.d.ts +12 -0
  102. package/Morph/morphTarget.js +35 -1
  103. package/Morph/morphTarget.js.map +1 -1
  104. package/Morph/morphTargetManager.d.ts +13 -0
  105. package/Morph/morphTargetManager.js +30 -1
  106. package/Morph/morphTargetManager.js.map +1 -1
  107. package/PostProcesses/volumetricLightScatteringPostProcess.js +3 -1
  108. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  109. package/Rendering/GlobalIllumination/giRSMManager.js +2 -2
  110. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  111. package/Rendering/depthRenderer.js +3 -1
  112. package/Rendering/depthRenderer.js.map +1 -1
  113. package/Rendering/geometryBufferRenderer.js +3 -1
  114. package/Rendering/geometryBufferRenderer.js.map +1 -1
  115. package/Rendering/outlineRenderer.js +3 -1
  116. package/Rendering/outlineRenderer.js.map +1 -1
  117. package/Rendering/utilityLayerRenderer.d.ts +3 -1
  118. package/Rendering/utilityLayerRenderer.js +16 -7
  119. package/Rendering/utilityLayerRenderer.js.map +1 -1
  120. package/Shaders/ShadersInclude/morphTargetsVertex.js +9 -0
  121. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  122. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -0
  123. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  124. package/Shaders/ShadersInclude/vertexColorMixing.js +2 -2
  125. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  126. package/Shaders/background.vertex.js +1 -1
  127. package/Shaders/background.vertex.js.map +1 -1
  128. package/Shaders/color.vertex.js +3 -0
  129. package/Shaders/color.vertex.js.map +1 -1
  130. package/Shaders/default.vertex.js +3 -0
  131. package/Shaders/default.vertex.js.map +1 -1
  132. package/Shaders/greasedLine.vertex.js +1 -2
  133. package/Shaders/greasedLine.vertex.js.map +1 -1
  134. package/Shaders/pbr.vertex.js +3 -0
  135. package/Shaders/pbr.vertex.js.map +1 -1
  136. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +6 -0
  137. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  138. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -0
  139. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  140. package/ShadersWGSL/boundingInfo.compute.js +3 -0
  141. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  142. package/ShadersWGSL/color.vertex.js +3 -0
  143. package/ShadersWGSL/color.vertex.js.map +1 -1
  144. package/ShadersWGSL/default.vertex.js +3 -0
  145. package/ShadersWGSL/default.vertex.js.map +1 -1
  146. package/ShadersWGSL/greasedLine.vertex.js +2 -3
  147. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  148. package/ShadersWGSL/pbr.vertex.js +3 -0
  149. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  150. package/ShadersWGSL/screenSpaceReflection2.fragment.js +1 -0
  151. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  152. package/XR/features/WebXRControllerPointerSelection.js +1 -0
  153. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  154. package/package.json +1 -1
  155. package/scene.d.ts +2 -0
  156. package/scene.js +13 -9
  157. package/scene.js.map +1 -1
  158. package/types.d.ts +22 -0
  159. package/types.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"morphTarget.js","sourceRoot":"","sources":["../../../../dev/core/src/Morph/morphTarget.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAI7C;;;GAGG;AACH,MAAM,OAAO,WAAW;IAuBpB;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,SAAiB;QAClC,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QACjC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAE5B,IAAI,IAAI,CAAC,kBAAkB,CAAC,YAAY,EAAE,EAAE,CAAC;YACzC,IAAI,CAAC,kBAAkB,CAAC,eAAe,CAAC,QAAQ,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC,CAAC,CAAC;QAC/E,CAAC;IACL,CAAC;IAUD;;OAEG;IACH,IAAW,2BAA2B;QAClC,IAAI,CAAC,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACpD,OAAO,IAAI,CAAC,MAAM,CAAC,2BAA2B,CAAC;QACnD,CAAC;QACD,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAED,IAAW,2BAA2B,CAAC,KAA4C;QAC/E,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;IAC9C,CAAC;IAED;;;;;OAKG;IACH;IACI,qCAAqC;IAC9B,IAAY,EACnB,SAAS,GAAG,CAAC,EACb,QAAyB,IAAI;QAFtB,SAAI,GAAJ,IAAI,CAAQ;QAxEvB;;WAEG;QACI,eAAU,GAAgB,EAAE,CAAC;QAG5B,eAAU,GAAyB,IAAI,CAAC;QACxC,aAAQ,GAAyB,IAAI,CAAC;QACtC,cAAS,GAAyB,IAAI,CAAC;QACvC,SAAI,GAAyB,IAAI,CAAC;QAClC,UAAK,GAAyB,IAAI,CAAC;QAEnC,cAAS,GAAG,CAAC,CAAC;QAEtB;;WAEG;QACI,uBAAkB,GAAG,IAAI,UAAU,EAAW,CAAC;QAEtD,gBAAgB;QACT,yBAAoB,GAAG,IAAI,UAAU,EAAQ,CAAC;QA4B7C,iCAA4B,GAA0C,IAAI,CAAC;QA4B/E,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QACpD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAE3B,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,UAAU;YAClB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC;YAC5B,CAAC,CAAC,IAAI,CAAC,QAAQ;gBACb,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC;gBAC1B,CAAC,CAAC,IAAI,CAAC,SAAS;oBACd,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC;oBAC3B,CAAC,CAAC,IAAI,CAAC,IAAI;wBACT,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC;wBACtB,CAAC,CAAC,IAAI,CAAC,KAAK;4BACV,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC;4BACvB,CAAC,CAAC,CAAC,CAAC;IACpB,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,IAA0B;QAC1C,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,IAAI,YAAY,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;YACrC,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,IAA0B;QACxC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAEnC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,IAAI,UAAU,KAAK,IAAI,CAAC,UAAU,EAAE,CAAC;YACjC,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,IAA0B;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAErC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,WAAW,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;YACnC,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,IAA0B;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,IAAI,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YACzB,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,MAAM;QACT,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAA0B;QACrC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE7B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,OAAO,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC3B,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,MAAM,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,WAAW,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC;QAE9G,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACpC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAChC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACxB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE1B,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAE/C,mBAAmB,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;QAChF,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,EAAE,CAAC;YAClB,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACrC,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC;QAChF,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;QAClF,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,mBAAmB,CAAC,GAAG,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QACxE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,mBAAmB,CAAC,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;QAC1E,CAAC;QAED,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAE1E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,mBAAwB,EAAE,KAAa;QACvD,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,mBAAmB,CAAC,IAAI,EAAE,mBAAmB,CAAC,SAAS,CAAC,CAAC;QAExF,MAAM,CAAC,YAAY,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;QAEnD,IAAI,mBAAmB,CAAC,EAAE,IAAI,IAAI,EAAE,CAAC;YACjC,MAAM,CAAC,EAAE,GAAG,mBAAmB,CAAC,EAAE,CAAC;QACvC,CAAC;QACD,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,UAAU,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QACnD,CAAC;QACD,IAAI,mBAAmB,CAAC,QAAQ,EAAE,CAAC;YAC/B,MAAM,CAAC,WAAW,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC;QACrD,CAAC;QACD,IAAI,mBAAmB,CAAC,GAAG,EAAE,CAAC;YAC1B,MAAM,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,mBAAmB,CAAC,IAAI,EAAE,CAAC;YAC3B,MAAM,CAAC,OAAO,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAC7C,CAAC;QAED,aAAa;QACb,IAAI,mBAAmB,CAAC,UAAU,EAAE,CAAC;YACjC,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,mBAAmB,CAAC,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE,CAAC;gBACpG,MAAM,eAAe,GAAG,mBAAmB,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;gBACvE,MAAM,aAAa,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC;gBACpD,IAAI,aAAa,EAAE,CAAC;oBAChB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;gBACjE,CAAC;YACL,CAAC;YAED,IAAI,mBAAmB,CAAC,WAAW,IAAI,KAAK,EAAE,CAAC;gBAC3C,KAAK,CAAC,cAAc,CAChB,MAAM,EACN,mBAAmB,CAAC,eAAe,EACnC,mBAAmB,CAAC,aAAa,EACjC,mBAAmB,CAAC,eAAe,EACnC,mBAAmB,CAAC,gBAAgB,IAAI,GAAG,CAC9C,CAAC;YACN,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,QAAQ,CAAC,IAAkB,EAAE,IAAa,EAAE,SAAkB;QACxE,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAEjE,MAAM,CAAC,YAAY,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC;QAEjF,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,UAAU,CAAC,EAAE,CAAC;YACtD,MAAM,CAAC,UAAU,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;QACjF,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE,CAAC;YACvD,MAAM,CAAC,WAAW,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC;QACnF,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;YAClD,MAAM,CAAC,MAAM,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;QACzE,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;YACnD,MAAM,CAAC,OAAO,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC;QAC3E,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ;AA7VU;IADN,SAAS,EAAE;uCACM","sourcesContent":["import type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable, FloatArray } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { AnimationPropertiesOverride } from \"../Animations/animationPropertiesOverride\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { GetClass } from \"../Misc/typeStore\";\r\n\r\nimport type { Animation } from \"../Animations/animation\";\r\n\r\n/**\r\n * Defines a target to use with MorphTargetManager\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets\r\n */\r\nexport class MorphTarget implements IAnimatable {\r\n /**\r\n * Gets or sets the list of animations\r\n */\r\n public animations: Animation[] = [];\r\n\r\n private _scene: Nullable<Scene>;\r\n private _positions: Nullable<FloatArray> = null;\r\n private _normals: Nullable<FloatArray> = null;\r\n private _tangents: Nullable<FloatArray> = null;\r\n private _uvs: Nullable<FloatArray> = null;\r\n private _uv2s: Nullable<FloatArray> = null;\r\n private _influence: number;\r\n private _uniqueId = 0;\r\n\r\n /**\r\n * Observable raised when the influence changes\r\n */\r\n public onInfluenceChanged = new Observable<boolean>();\r\n\r\n /** @internal */\r\n public _onDataLayoutChanged = new Observable<void>();\r\n\r\n /**\r\n * Gets or sets the influence of this target (ie. its weight in the overall morphing)\r\n */\r\n public get influence(): number {\r\n return this._influence;\r\n }\r\n\r\n public set influence(influence: number) {\r\n if (this._influence === influence) {\r\n return;\r\n }\r\n\r\n const previous = this._influence;\r\n this._influence = influence;\r\n\r\n if (this.onInfluenceChanged.hasObservers()) {\r\n this.onInfluenceChanged.notifyObservers(previous === 0 || influence === 0);\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the id of the morph Target\r\n */\r\n @serialize()\r\n public id: string;\r\n\r\n private _animationPropertiesOverride: Nullable<AnimationPropertiesOverride> = null;\r\n\r\n /**\r\n * Gets or sets the animation properties override\r\n */\r\n public get animationPropertiesOverride(): Nullable<AnimationPropertiesOverride> {\r\n if (!this._animationPropertiesOverride && this._scene) {\r\n return this._scene.animationPropertiesOverride;\r\n }\r\n return this._animationPropertiesOverride;\r\n }\r\n\r\n public set animationPropertiesOverride(value: Nullable<AnimationPropertiesOverride>) {\r\n this._animationPropertiesOverride = value;\r\n }\r\n\r\n /**\r\n * Creates a new MorphTarget\r\n * @param name defines the name of the target\r\n * @param influence defines the influence to use\r\n * @param scene defines the scene the morphtarget belongs to\r\n */\r\n public constructor(\r\n /** defines the name of the target */\r\n public name: string,\r\n influence = 0,\r\n scene: Nullable<Scene> = null\r\n ) {\r\n this.id = name;\r\n this._scene = scene || EngineStore.LastCreatedScene;\r\n this.influence = influence;\r\n\r\n if (this._scene) {\r\n this._uniqueId = this._scene.getUniqueId();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the unique ID of this manager\r\n */\r\n public get uniqueId(): number {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains position data\r\n */\r\n public get hasPositions(): boolean {\r\n return !!this._positions;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains normal data\r\n */\r\n public get hasNormals(): boolean {\r\n return !!this._normals;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains tangent data\r\n */\r\n public get hasTangents(): boolean {\r\n return !!this._tangents;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains texture coordinates data\r\n */\r\n public get hasUVs(): boolean {\r\n return !!this._uvs;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains texture coordinates 2 data\r\n */\r\n public get hasUV2s(): boolean {\r\n return !!this._uv2s;\r\n }\r\n\r\n /**\r\n * Gets the number of vertices stored in this target\r\n */\r\n public get vertexCount(): number {\r\n return this._positions\r\n ? this._positions.length / 3\r\n : this._normals\r\n ? this._normals.length / 3\r\n : this._tangents\r\n ? this._tangents.length / 3\r\n : this._uvs\r\n ? this._uvs.length / 2\r\n : this._uv2s\r\n ? this._uv2s.length / 2\r\n : 0;\r\n }\r\n\r\n /**\r\n * Affects position data to this target\r\n * @param data defines the position data to use\r\n */\r\n public setPositions(data: Nullable<FloatArray>) {\r\n const hadPositions = this.hasPositions;\r\n\r\n this._positions = data;\r\n\r\n if (hadPositions !== this.hasPositions) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the position data stored in this target\r\n * @returns a FloatArray containing the position data (or null if not present)\r\n */\r\n public getPositions(): Nullable<FloatArray> {\r\n return this._positions;\r\n }\r\n\r\n /**\r\n * Affects normal data to this target\r\n * @param data defines the normal data to use\r\n */\r\n public setNormals(data: Nullable<FloatArray>) {\r\n const hadNormals = this.hasNormals;\r\n\r\n this._normals = data;\r\n\r\n if (hadNormals !== this.hasNormals) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the normal data stored in this target\r\n * @returns a FloatArray containing the normal data (or null if not present)\r\n */\r\n public getNormals(): Nullable<FloatArray> {\r\n return this._normals;\r\n }\r\n\r\n /**\r\n * Affects tangent data to this target\r\n * @param data defines the tangent data to use\r\n */\r\n public setTangents(data: Nullable<FloatArray>) {\r\n const hadTangents = this.hasTangents;\r\n\r\n this._tangents = data;\r\n\r\n if (hadTangents !== this.hasTangents) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the tangent data stored in this target\r\n * @returns a FloatArray containing the tangent data (or null if not present)\r\n */\r\n public getTangents(): Nullable<FloatArray> {\r\n return this._tangents;\r\n }\r\n\r\n /**\r\n * Affects texture coordinates data to this target\r\n * @param data defines the texture coordinates data to use\r\n */\r\n public setUVs(data: Nullable<FloatArray>) {\r\n const hadUVs = this.hasUVs;\r\n\r\n this._uvs = data;\r\n\r\n if (hadUVs !== this.hasUVs) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the texture coordinates data stored in this target\r\n * @returns a FloatArray containing the texture coordinates data (or null if not present)\r\n */\r\n public getUVs(): Nullable<FloatArray> {\r\n return this._uvs;\r\n }\r\n\r\n /**\r\n * Affects texture coordinates 2 data to this target\r\n * @param data defines the texture coordinates 2 data to use\r\n */\r\n public setUV2s(data: Nullable<FloatArray>) {\r\n const hadUV2s = this.hasUV2s;\r\n\r\n this._uv2s = data;\r\n\r\n if (hadUV2s !== this.hasUV2s) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the texture coordinates 2 data stored in this target\r\n * @returns a FloatArray containing the texture coordinates 2 data (or null if not present)\r\n */\r\n public getUV2s(): Nullable<FloatArray> {\r\n return this._uv2s;\r\n }\r\n\r\n /**\r\n * Clone the current target\r\n * @returns a new MorphTarget\r\n */\r\n public clone(): MorphTarget {\r\n const newOne = SerializationHelper.Clone(() => new MorphTarget(this.name, this.influence, this._scene), this);\r\n\r\n newOne._positions = this._positions;\r\n newOne._normals = this._normals;\r\n newOne._tangents = this._tangents;\r\n newOne._uvs = this._uvs;\r\n newOne._uv2s = this._uv2s;\r\n\r\n return newOne;\r\n }\r\n\r\n /**\r\n * Serializes the current target into a Serialization object\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.influence = this.influence;\r\n\r\n serializationObject.positions = Array.prototype.slice.call(this.getPositions());\r\n if (this.id != null) {\r\n serializationObject.id = this.id;\r\n }\r\n if (this.hasNormals) {\r\n serializationObject.normals = Array.prototype.slice.call(this.getNormals());\r\n }\r\n if (this.hasTangents) {\r\n serializationObject.tangents = Array.prototype.slice.call(this.getTangents());\r\n }\r\n if (this.hasUVs) {\r\n serializationObject.uvs = Array.prototype.slice.call(this.getUVs());\r\n }\r\n if (this.hasUV2s) {\r\n serializationObject.uv2s = Array.prototype.slice.call(this.getUV2s());\r\n }\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(this, serializationObject);\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Returns the string \"MorphTarget\"\r\n * @returns \"MorphTarget\"\r\n */\r\n public getClassName(): string {\r\n return \"MorphTarget\";\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new target from serialized data\r\n * @param serializationObject defines the serialized data to use\r\n * @param scene defines the hosting scene\r\n * @returns a new MorphTarget\r\n */\r\n public static Parse(serializationObject: any, scene?: Scene): MorphTarget {\r\n const result = new MorphTarget(serializationObject.name, serializationObject.influence);\r\n\r\n result.setPositions(serializationObject.positions);\r\n\r\n if (serializationObject.id != null) {\r\n result.id = serializationObject.id;\r\n }\r\n if (serializationObject.normals) {\r\n result.setNormals(serializationObject.normals);\r\n }\r\n if (serializationObject.tangents) {\r\n result.setTangents(serializationObject.tangents);\r\n }\r\n if (serializationObject.uvs) {\r\n result.setUVs(serializationObject.uvs);\r\n }\r\n if (serializationObject.uv2s) {\r\n result.setUV2s(serializationObject.uv2s);\r\n }\r\n\r\n // Animations\r\n if (serializationObject.animations) {\r\n for (let animationIndex = 0; animationIndex < serializationObject.animations.length; animationIndex++) {\r\n const parsedAnimation = serializationObject.animations[animationIndex];\r\n const internalClass = GetClass(\"BABYLON.Animation\");\r\n if (internalClass) {\r\n result.animations.push(internalClass.Parse(parsedAnimation));\r\n }\r\n }\r\n\r\n if (serializationObject.autoAnimate && scene) {\r\n scene.beginAnimation(\r\n result,\r\n serializationObject.autoAnimateFrom,\r\n serializationObject.autoAnimateTo,\r\n serializationObject.autoAnimateLoop,\r\n serializationObject.autoAnimateSpeed || 1.0\r\n );\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a MorphTarget from mesh data\r\n * @param mesh defines the source mesh\r\n * @param name defines the name to use for the new target\r\n * @param influence defines the influence to attach to the target\r\n * @returns a new MorphTarget\r\n */\r\n public static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget {\r\n if (!name) {\r\n name = mesh.name;\r\n }\r\n\r\n const result = new MorphTarget(name, influence, mesh.getScene());\r\n\r\n result.setPositions(<FloatArray>mesh.getVerticesData(VertexBuffer.PositionKind));\r\n\r\n if (mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {\r\n result.setNormals(<FloatArray>mesh.getVerticesData(VertexBuffer.NormalKind));\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n result.setTangents(<FloatArray>mesh.getVerticesData(VertexBuffer.TangentKind));\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n result.setUVs(<FloatArray>mesh.getVerticesData(VertexBuffer.UVKind));\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\r\n result.setUV2s(<FloatArray>mesh.getVerticesData(VertexBuffer.UV2Kind));\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"morphTarget.js","sourceRoot":"","sources":["../../../../dev/core/src/Morph/morphTarget.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAI7C;;;GAGG;AACH,MAAM,OAAO,WAAW;IAwBpB;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,SAAiB;QAClC,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;QACjC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAE5B,IAAI,IAAI,CAAC,kBAAkB,CAAC,YAAY,EAAE,EAAE,CAAC;YACzC,IAAI,CAAC,kBAAkB,CAAC,eAAe,CAAC,QAAQ,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC,CAAC,CAAC;QAC/E,CAAC;IACL,CAAC;IAUD;;OAEG;IACH,IAAW,2BAA2B;QAClC,IAAI,CAAC,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACpD,OAAO,IAAI,CAAC,MAAM,CAAC,2BAA2B,CAAC;QACnD,CAAC;QACD,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAED,IAAW,2BAA2B,CAAC,KAA4C;QAC/E,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;IAC9C,CAAC;IAED;;;;;OAKG;IACH;IACI,qCAAqC;IAC9B,IAAY,EACnB,SAAS,GAAG,CAAC,EACb,QAAyB,IAAI;QAFtB,SAAI,GAAJ,IAAI,CAAQ;QAzEvB;;WAEG;QACI,eAAU,GAAgB,EAAE,CAAC;QAG5B,eAAU,GAAyB,IAAI,CAAC;QACxC,aAAQ,GAAyB,IAAI,CAAC;QACtC,cAAS,GAAyB,IAAI,CAAC;QACvC,SAAI,GAAyB,IAAI,CAAC;QAClC,UAAK,GAAyB,IAAI,CAAC;QACnC,YAAO,GAAyB,IAAI,CAAC;QAErC,cAAS,GAAG,CAAC,CAAC;QAEtB;;WAEG;QACI,uBAAkB,GAAG,IAAI,UAAU,EAAW,CAAC;QAEtD,gBAAgB;QACT,yBAAoB,GAAG,IAAI,UAAU,EAAQ,CAAC;QA4B7C,iCAA4B,GAA0C,IAAI,CAAC;QA4B/E,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QACpD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAE3B,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;IACxB,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,UAAU;YAClB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC;YAC5B,CAAC,CAAC,IAAI,CAAC,QAAQ;gBACb,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC;gBAC1B,CAAC,CAAC,IAAI,CAAC,SAAS;oBACd,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC;oBAC3B,CAAC,CAAC,IAAI,CAAC,IAAI;wBACT,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC;wBACtB,CAAC,CAAC,IAAI,CAAC,KAAK;4BACV,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC;4BACvB,CAAC,CAAC,IAAI,CAAC,OAAO;gCACZ,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC;gCACzB,CAAC,CAAC,CAAC,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,IAA0B;QAC1C,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,IAAI,YAAY,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;YACrC,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,IAA0B;QACxC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAEnC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,IAAI,UAAU,KAAK,IAAI,CAAC,UAAU,EAAE,CAAC;YACjC,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,IAA0B;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAErC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,WAAW,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;YACnC,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,IAA0B;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,IAAI,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YACzB,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,MAAM;QACT,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAA0B;QACrC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE7B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,OAAO,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC3B,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,IAA0B;QACvC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAEjC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,SAAS,KAAK,IAAI,CAAC,SAAS,EAAE,CAAC;YAC/B,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,MAAM,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,WAAW,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC;QAE9G,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACpC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAChC,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACxB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE9B,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAE/C,mBAAmB,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;QAChF,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,EAAE,CAAC;YAClB,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACrC,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC;QAChF,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;QAClF,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,mBAAmB,CAAC,GAAG,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QACxE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,mBAAmB,CAAC,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,mBAAmB,CAAC,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC;QAC9E,CAAC;QAED,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAE1E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,mBAAwB,EAAE,KAAa;QACvD,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,mBAAmB,CAAC,IAAI,EAAE,mBAAmB,CAAC,SAAS,CAAC,CAAC;QAExF,MAAM,CAAC,YAAY,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;QAEnD,IAAI,mBAAmB,CAAC,EAAE,IAAI,IAAI,EAAE,CAAC;YACjC,MAAM,CAAC,EAAE,GAAG,mBAAmB,CAAC,EAAE,CAAC;QACvC,CAAC;QACD,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;YAC9B,MAAM,CAAC,UAAU,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QACnD,CAAC;QACD,IAAI,mBAAmB,CAAC,QAAQ,EAAE,CAAC;YAC/B,MAAM,CAAC,WAAW,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC;QACrD,CAAC;QACD,IAAI,mBAAmB,CAAC,GAAG,EAAE,CAAC;YAC1B,MAAM,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,mBAAmB,CAAC,IAAI,EAAE,CAAC;YAC3B,MAAM,CAAC,OAAO,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAC7C,CAAC;QACD,IAAI,mBAAmB,CAAC,MAAM,EAAE,CAAC;YAC7B,MAAM,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;QACjD,CAAC;QAED,aAAa;QACb,IAAI,mBAAmB,CAAC,UAAU,EAAE,CAAC;YACjC,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,mBAAmB,CAAC,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE,CAAC;gBACpG,MAAM,eAAe,GAAG,mBAAmB,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;gBACvE,MAAM,aAAa,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC;gBACpD,IAAI,aAAa,EAAE,CAAC;oBAChB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;gBACjE,CAAC;YACL,CAAC;YAED,IAAI,mBAAmB,CAAC,WAAW,IAAI,KAAK,EAAE,CAAC;gBAC3C,KAAK,CAAC,cAAc,CAChB,MAAM,EACN,mBAAmB,CAAC,eAAe,EACnC,mBAAmB,CAAC,aAAa,EACjC,mBAAmB,CAAC,eAAe,EACnC,mBAAmB,CAAC,gBAAgB,IAAI,GAAG,CAC9C,CAAC;YACN,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,QAAQ,CAAC,IAAkB,EAAE,IAAa,EAAE,SAAkB;QACxE,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAEjE,MAAM,CAAC,YAAY,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC;QAEjF,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,UAAU,CAAC,EAAE,CAAC;YACtD,MAAM,CAAC,UAAU,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;QACjF,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE,CAAC;YACvD,MAAM,CAAC,WAAW,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC;QACnF,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;YAClD,MAAM,CAAC,MAAM,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;QACzE,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;YACnD,MAAM,CAAC,OAAO,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC;QAC3E,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE,CAAC;YACrD,MAAM,CAAC,SAAS,CAAa,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC;QAC/E,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ;AAnYU;IADN,SAAS,EAAE;uCACM","sourcesContent":["import type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable, FloatArray } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { AnimationPropertiesOverride } from \"../Animations/animationPropertiesOverride\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { GetClass } from \"../Misc/typeStore\";\r\n\r\nimport type { Animation } from \"../Animations/animation\";\r\n\r\n/**\r\n * Defines a target to use with MorphTargetManager\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets\r\n */\r\nexport class MorphTarget implements IAnimatable {\r\n /**\r\n * Gets or sets the list of animations\r\n */\r\n public animations: Animation[] = [];\r\n\r\n private _scene: Nullable<Scene>;\r\n private _positions: Nullable<FloatArray> = null;\r\n private _normals: Nullable<FloatArray> = null;\r\n private _tangents: Nullable<FloatArray> = null;\r\n private _uvs: Nullable<FloatArray> = null;\r\n private _uv2s: Nullable<FloatArray> = null;\r\n private _colors: Nullable<FloatArray> = null;\r\n private _influence: number;\r\n private _uniqueId = 0;\r\n\r\n /**\r\n * Observable raised when the influence changes\r\n */\r\n public onInfluenceChanged = new Observable<boolean>();\r\n\r\n /** @internal */\r\n public _onDataLayoutChanged = new Observable<void>();\r\n\r\n /**\r\n * Gets or sets the influence of this target (ie. its weight in the overall morphing)\r\n */\r\n public get influence(): number {\r\n return this._influence;\r\n }\r\n\r\n public set influence(influence: number) {\r\n if (this._influence === influence) {\r\n return;\r\n }\r\n\r\n const previous = this._influence;\r\n this._influence = influence;\r\n\r\n if (this.onInfluenceChanged.hasObservers()) {\r\n this.onInfluenceChanged.notifyObservers(previous === 0 || influence === 0);\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the id of the morph Target\r\n */\r\n @serialize()\r\n public id: string;\r\n\r\n private _animationPropertiesOverride: Nullable<AnimationPropertiesOverride> = null;\r\n\r\n /**\r\n * Gets or sets the animation properties override\r\n */\r\n public get animationPropertiesOverride(): Nullable<AnimationPropertiesOverride> {\r\n if (!this._animationPropertiesOverride && this._scene) {\r\n return this._scene.animationPropertiesOverride;\r\n }\r\n return this._animationPropertiesOverride;\r\n }\r\n\r\n public set animationPropertiesOverride(value: Nullable<AnimationPropertiesOverride>) {\r\n this._animationPropertiesOverride = value;\r\n }\r\n\r\n /**\r\n * Creates a new MorphTarget\r\n * @param name defines the name of the target\r\n * @param influence defines the influence to use\r\n * @param scene defines the scene the morphtarget belongs to\r\n */\r\n public constructor(\r\n /** defines the name of the target */\r\n public name: string,\r\n influence = 0,\r\n scene: Nullable<Scene> = null\r\n ) {\r\n this.id = name;\r\n this._scene = scene || EngineStore.LastCreatedScene;\r\n this.influence = influence;\r\n\r\n if (this._scene) {\r\n this._uniqueId = this._scene.getUniqueId();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the unique ID of this manager\r\n */\r\n public get uniqueId(): number {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains position data\r\n */\r\n public get hasPositions(): boolean {\r\n return !!this._positions;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains normal data\r\n */\r\n public get hasNormals(): boolean {\r\n return !!this._normals;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains tangent data\r\n */\r\n public get hasTangents(): boolean {\r\n return !!this._tangents;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains texture coordinates data\r\n */\r\n public get hasUVs(): boolean {\r\n return !!this._uvs;\r\n }\r\n\r\n /**\r\n * Gets a boolean defining if the target contains texture coordinates 2 data\r\n */\r\n public get hasUV2s(): boolean {\r\n return !!this._uv2s;\r\n }\r\n\r\n public get hasColors(): boolean {\r\n return !!this._colors;\r\n }\r\n\r\n /**\r\n * Gets the number of vertices stored in this target\r\n */\r\n public get vertexCount(): number {\r\n return this._positions\r\n ? this._positions.length / 3\r\n : this._normals\r\n ? this._normals.length / 3\r\n : this._tangents\r\n ? this._tangents.length / 3\r\n : this._uvs\r\n ? this._uvs.length / 2\r\n : this._uv2s\r\n ? this._uv2s.length / 2\r\n : this._colors\r\n ? this._colors.length / 4\r\n : 0;\r\n }\r\n\r\n /**\r\n * Affects position data to this target\r\n * @param data defines the position data to use\r\n */\r\n public setPositions(data: Nullable<FloatArray>) {\r\n const hadPositions = this.hasPositions;\r\n\r\n this._positions = data;\r\n\r\n if (hadPositions !== this.hasPositions) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the position data stored in this target\r\n * @returns a FloatArray containing the position data (or null if not present)\r\n */\r\n public getPositions(): Nullable<FloatArray> {\r\n return this._positions;\r\n }\r\n\r\n /**\r\n * Affects normal data to this target\r\n * @param data defines the normal data to use\r\n */\r\n public setNormals(data: Nullable<FloatArray>) {\r\n const hadNormals = this.hasNormals;\r\n\r\n this._normals = data;\r\n\r\n if (hadNormals !== this.hasNormals) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the normal data stored in this target\r\n * @returns a FloatArray containing the normal data (or null if not present)\r\n */\r\n public getNormals(): Nullable<FloatArray> {\r\n return this._normals;\r\n }\r\n\r\n /**\r\n * Affects tangent data to this target\r\n * @param data defines the tangent data to use\r\n */\r\n public setTangents(data: Nullable<FloatArray>) {\r\n const hadTangents = this.hasTangents;\r\n\r\n this._tangents = data;\r\n\r\n if (hadTangents !== this.hasTangents) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the tangent data stored in this target\r\n * @returns a FloatArray containing the tangent data (or null if not present)\r\n */\r\n public getTangents(): Nullable<FloatArray> {\r\n return this._tangents;\r\n }\r\n\r\n /**\r\n * Affects texture coordinates data to this target\r\n * @param data defines the texture coordinates data to use\r\n */\r\n public setUVs(data: Nullable<FloatArray>) {\r\n const hadUVs = this.hasUVs;\r\n\r\n this._uvs = data;\r\n\r\n if (hadUVs !== this.hasUVs) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the texture coordinates data stored in this target\r\n * @returns a FloatArray containing the texture coordinates data (or null if not present)\r\n */\r\n public getUVs(): Nullable<FloatArray> {\r\n return this._uvs;\r\n }\r\n\r\n /**\r\n * Affects texture coordinates 2 data to this target\r\n * @param data defines the texture coordinates 2 data to use\r\n */\r\n public setUV2s(data: Nullable<FloatArray>) {\r\n const hadUV2s = this.hasUV2s;\r\n\r\n this._uv2s = data;\r\n\r\n if (hadUV2s !== this.hasUV2s) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the texture coordinates 2 data stored in this target\r\n * @returns a FloatArray containing the texture coordinates 2 data (or null if not present)\r\n */\r\n public getUV2s(): Nullable<FloatArray> {\r\n return this._uv2s;\r\n }\r\n\r\n /**\r\n * Affects color data to this target\r\n * @param data defines the color data to use\r\n */\r\n public setColors(data: Nullable<FloatArray>) {\r\n const hadColors = this.hasColors;\r\n\r\n this._colors = data;\r\n\r\n if (hadColors !== this.hasColors) {\r\n this._onDataLayoutChanged.notifyObservers(undefined);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the color data stored in this target\r\n * @returns a FloatArray containing the color data (or null if not present)\r\n */\r\n public getColors(): Nullable<FloatArray> {\r\n return this._colors;\r\n }\r\n\r\n /**\r\n * Clone the current target\r\n * @returns a new MorphTarget\r\n */\r\n public clone(): MorphTarget {\r\n const newOne = SerializationHelper.Clone(() => new MorphTarget(this.name, this.influence, this._scene), this);\r\n\r\n newOne._positions = this._positions;\r\n newOne._normals = this._normals;\r\n newOne._tangents = this._tangents;\r\n newOne._uvs = this._uvs;\r\n newOne._uv2s = this._uv2s;\r\n newOne._colors = this._colors;\r\n\r\n return newOne;\r\n }\r\n\r\n /**\r\n * Serializes the current target into a Serialization object\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.influence = this.influence;\r\n\r\n serializationObject.positions = Array.prototype.slice.call(this.getPositions());\r\n if (this.id != null) {\r\n serializationObject.id = this.id;\r\n }\r\n if (this.hasNormals) {\r\n serializationObject.normals = Array.prototype.slice.call(this.getNormals());\r\n }\r\n if (this.hasTangents) {\r\n serializationObject.tangents = Array.prototype.slice.call(this.getTangents());\r\n }\r\n if (this.hasUVs) {\r\n serializationObject.uvs = Array.prototype.slice.call(this.getUVs());\r\n }\r\n if (this.hasUV2s) {\r\n serializationObject.uv2s = Array.prototype.slice.call(this.getUV2s());\r\n }\r\n if (this.hasColors) {\r\n serializationObject.colors = Array.prototype.slice.call(this.getColors());\r\n }\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(this, serializationObject);\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Returns the string \"MorphTarget\"\r\n * @returns \"MorphTarget\"\r\n */\r\n public getClassName(): string {\r\n return \"MorphTarget\";\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new target from serialized data\r\n * @param serializationObject defines the serialized data to use\r\n * @param scene defines the hosting scene\r\n * @returns a new MorphTarget\r\n */\r\n public static Parse(serializationObject: any, scene?: Scene): MorphTarget {\r\n const result = new MorphTarget(serializationObject.name, serializationObject.influence);\r\n\r\n result.setPositions(serializationObject.positions);\r\n\r\n if (serializationObject.id != null) {\r\n result.id = serializationObject.id;\r\n }\r\n if (serializationObject.normals) {\r\n result.setNormals(serializationObject.normals);\r\n }\r\n if (serializationObject.tangents) {\r\n result.setTangents(serializationObject.tangents);\r\n }\r\n if (serializationObject.uvs) {\r\n result.setUVs(serializationObject.uvs);\r\n }\r\n if (serializationObject.uv2s) {\r\n result.setUV2s(serializationObject.uv2s);\r\n }\r\n if (serializationObject.colors) {\r\n result.setColors(serializationObject.colors);\r\n }\r\n\r\n // Animations\r\n if (serializationObject.animations) {\r\n for (let animationIndex = 0; animationIndex < serializationObject.animations.length; animationIndex++) {\r\n const parsedAnimation = serializationObject.animations[animationIndex];\r\n const internalClass = GetClass(\"BABYLON.Animation\");\r\n if (internalClass) {\r\n result.animations.push(internalClass.Parse(parsedAnimation));\r\n }\r\n }\r\n\r\n if (serializationObject.autoAnimate && scene) {\r\n scene.beginAnimation(\r\n result,\r\n serializationObject.autoAnimateFrom,\r\n serializationObject.autoAnimateTo,\r\n serializationObject.autoAnimateLoop,\r\n serializationObject.autoAnimateSpeed || 1.0\r\n );\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a MorphTarget from mesh data\r\n * @param mesh defines the source mesh\r\n * @param name defines the name to use for the new target\r\n * @param influence defines the influence to attach to the target\r\n * @returns a new MorphTarget\r\n */\r\n public static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget {\r\n if (!name) {\r\n name = mesh.name;\r\n }\r\n\r\n const result = new MorphTarget(name, influence, mesh.getScene());\r\n\r\n result.setPositions(<FloatArray>mesh.getVerticesData(VertexBuffer.PositionKind));\r\n\r\n if (mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {\r\n result.setNormals(<FloatArray>mesh.getVerticesData(VertexBuffer.NormalKind));\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n result.setTangents(<FloatArray>mesh.getVerticesData(VertexBuffer.TangentKind));\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\r\n result.setUVs(<FloatArray>mesh.getVerticesData(VertexBuffer.UVKind));\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\r\n result.setUV2s(<FloatArray>mesh.getVerticesData(VertexBuffer.UV2Kind));\r\n }\r\n if (mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {\r\n result.setColors(<FloatArray>mesh.getVerticesData(VertexBuffer.ColorKind));\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n"]}
@@ -24,6 +24,7 @@ export declare class MorphTargetManager implements IDisposable {
24
24
  private _supportsTangents;
25
25
  private _supportsUVs;
26
26
  private _supportsUV2s;
27
+ private _supportsColors;
27
28
  private _vertexCount;
28
29
  private _uniqueId;
29
30
  private _tempInfluences;
@@ -67,6 +68,10 @@ export declare class MorphTargetManager implements IDisposable {
67
68
  * Gets or sets a boolean indicating if UV2 must be morphed
68
69
  */
69
70
  enableUV2Morphing: boolean;
71
+ /**
72
+ * Gets or sets a boolean indicating if colors must be morphed
73
+ */
74
+ enableColorMorphing: boolean;
70
75
  /**
71
76
  * Sets a boolean indicating that adding new target or updating an existing target will not update the underlying data buffers
72
77
  */
@@ -116,6 +121,10 @@ export declare class MorphTargetManager implements IDisposable {
116
121
  * Gets a boolean indicating if this manager supports morphing of texture coordinates 2
117
122
  */
118
123
  get supportsUV2s(): boolean;
124
+ /**
125
+ * Gets a boolean indicating if this manager supports morphing of colors
126
+ */
127
+ get supportsColors(): boolean;
119
128
  /**
120
129
  * Gets a boolean indicating if this manager has data for morphing positions
121
130
  */
@@ -136,6 +145,10 @@ export declare class MorphTargetManager implements IDisposable {
136
145
  * Gets a boolean indicating if this manager has data for morphing texture coordinates 2
137
146
  */
138
147
  get hasUV2s(): boolean;
148
+ /**
149
+ * Gets a boolean indicating if this manager has data for morphing colors
150
+ */
151
+ get hasColors(): boolean;
139
152
  /**
140
153
  * Gets the number of targets stored in this manager
141
154
  */
@@ -42,6 +42,7 @@ export class MorphTargetManager {
42
42
  this._supportsTangents = false;
43
43
  this._supportsUVs = false;
44
44
  this._supportsUV2s = false;
45
+ this._supportsColors = false;
45
46
  this._vertexCount = 0;
46
47
  this._uniqueId = 0;
47
48
  this._tempInfluences = new Array();
@@ -81,6 +82,10 @@ export class MorphTargetManager {
81
82
  * Gets or sets a boolean indicating if UV2 must be morphed
82
83
  */
83
84
  this.enableUV2Morphing = true;
85
+ /**
86
+ * Gets or sets a boolean indicating if colors must be morphed
87
+ */
88
+ this.enableColorMorphing = true;
84
89
  this._numMaxInfluencers = 0;
85
90
  this._useTextureToStoreTargets = true;
86
91
  if (!scene) {
@@ -156,6 +161,12 @@ export class MorphTargetManager {
156
161
  get supportsUV2s() {
157
162
  return this._supportsUV2s && this.enableUV2Morphing;
158
163
  }
164
+ /**
165
+ * Gets a boolean indicating if this manager supports morphing of colors
166
+ */
167
+ get supportsColors() {
168
+ return this._supportsColors && this.enableColorMorphing;
169
+ }
159
170
  /**
160
171
  * Gets a boolean indicating if this manager has data for morphing positions
161
172
  */
@@ -186,6 +197,12 @@ export class MorphTargetManager {
186
197
  get hasUV2s() {
187
198
  return this._supportsUV2s;
188
199
  }
200
+ /**
201
+ * Gets a boolean indicating if this manager has data for morphing colors
202
+ */
203
+ get hasColors() {
204
+ return this._supportsColors;
205
+ }
189
206
  /**
190
207
  * Gets the number of targets stored in this manager
191
208
  */
@@ -316,6 +333,7 @@ export class MorphTargetManager {
316
333
  copy.enableTangentMorphing = this.enableTangentMorphing;
317
334
  copy.enableUVMorphing = this.enableUVMorphing;
318
335
  copy.enableUV2Morphing = this.enableUV2Morphing;
336
+ copy.enableColorMorphing = this.enableColorMorphing;
319
337
  return copy;
320
338
  }
321
339
  /**
@@ -394,6 +412,7 @@ export class MorphTargetManager {
394
412
  this._supportsTangents = true;
395
413
  this._supportsUVs = true;
396
414
  this._supportsUV2s = true;
415
+ this._supportsColors = true;
397
416
  this._vertexCount = 0;
398
417
  this._targetStoreTexture?.dispose();
399
418
  this._targetStoreTexture = null;
@@ -406,6 +425,7 @@ export class MorphTargetManager {
406
425
  this._supportsTangents = this._supportsTangents && target.hasTangents;
407
426
  this._supportsUVs = this._supportsUVs && target.hasUVs;
408
427
  this._supportsUV2s = this._supportsUV2s && target.hasUV2s;
428
+ this._supportsColors = this._supportsColors && target.hasColors;
409
429
  const vertexCount = target.vertexCount;
410
430
  if (this._vertexCount === 0) {
411
431
  this._vertexCount = vertexCount;
@@ -421,7 +441,8 @@ export class MorphTargetManager {
421
441
  this._supportsNormals && this._textureVertexStride++;
422
442
  this._supportsTangents && this._textureVertexStride++;
423
443
  this._supportsUVs && this._textureVertexStride++;
424
- this.supportsUV2s && this._textureVertexStride++;
444
+ this._supportsUV2s && this._textureVertexStride++;
445
+ this._supportsColors && this._textureVertexStride++;
425
446
  this._textureWidth = this._vertexCount * this._textureVertexStride || 1;
426
447
  this._textureHeight = 1;
427
448
  const maxTextureSize = engine.getCaps().maxTextureSize;
@@ -439,6 +460,7 @@ export class MorphTargetManager {
439
460
  const uvs = target.getUVs();
440
461
  const tangents = target.getTangents();
441
462
  const uv2s = target.getUV2s();
463
+ const colors = target.getColors();
442
464
  offset = index * this._textureWidth * this._textureHeight * 4;
443
465
  for (let vertex = 0; vertex < this._vertexCount; vertex++) {
444
466
  if (this._supportsPositions && positions) {
@@ -469,6 +491,13 @@ export class MorphTargetManager {
469
491
  data[offset + 1] = uv2s[vertex * 2 + 1];
470
492
  offset += 4;
471
493
  }
494
+ if (this._supportsColors && colors) {
495
+ data[offset] = colors[vertex * 4];
496
+ data[offset + 1] = colors[vertex * 4 + 1];
497
+ data[offset + 2] = colors[vertex * 4 + 2];
498
+ data[offset + 3] = colors[vertex * 4 + 3];
499
+ offset += 4;
500
+ }
472
501
  }
473
502
  }
474
503
  this._targetStoreTexture = RawTexture2DArray.CreateRGBATexture(data, this._textureWidth, this._textureHeight, targetCount, this._scene, false, false, 1, 1);
@@ -1 +1 @@
1
- {"version":3,"file":"morphTargetManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Morph/morphTargetManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IA0E3B;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gBACvD,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;YAC1C,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;OAGG;IACH,YAAmB,QAAyB,IAAI;QA5FxC,aAAQ,GAAG,IAAI,KAAK,EAAe,CAAC;QACpC,qCAAgC,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC5E,sCAAiC,GAAG,IAAI,KAAK,EAA4B,CAAC;QAC1E,mBAAc,GAAG,IAAI,UAAU,CAAc,EAAE,CAAC,CAAC;QAGjD,uBAAkB,GAAG,KAAK,CAAC;QAC3B,qBAAgB,GAAG,KAAK,CAAC;QACzB,sBAAiB,GAAG,KAAK,CAAC;QAC1B,iBAAY,GAAG,KAAK,CAAC;QACrB,kBAAa,GAAG,KAAK,CAAC;QACtB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,CAAC,CAAC;QACd,oBAAe,GAAG,IAAI,KAAK,EAAU,CAAC;QACtC,6BAAwB,GAAG,KAAK,CAAC;QACjC,kBAAa,GAAG,CAAC,CAAC;QAClB,qBAAgB,GAAG,IAAI,CAAC;QACxB,6BAAwB,GAAG,KAAK,CAAC;QAEzC,gBAAgB;QACT,yBAAoB,GAAG,CAAC,CAAC;QAEhC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAEzB,gBAAgB;QACT,mBAAc,GAAG,CAAC,CAAC;QAK1B,gBAAgB;QACT,qBAAgB,GAA8B,IAAI,CAAC;QAK1D;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QAElC;;WAEG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,0BAAqB,GAAG,IAAI,CAAC;QAEpC;;WAEG;QACI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QACI,sBAAiB,GAAG,IAAI,CAAC;QA6CxB,uBAAkB,GAAG,CAAC,CAAC;QAiIvB,8BAAyB,GAAG,IAAI,CAAC;QAlJrC,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAExC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAE3C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;YACrD,IAAI,CAAC,wBAAwB;gBACzB,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,YAAY,IAAI,UAAU,CAAC,0BAA0B,GAAG,CAAC,IAAI,UAAU,CAAC,2BAA2B,GAAG,CAAC,CAAC;QAC1J,CAAC;IACL,CAAC;IAID;;;;;;;OAOG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,sBAAsB,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,qBAAqB,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,iBAAiB,CAAC;IACxD,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAGD;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,KAAc;QAC9C,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE,CAAC;YAC3C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,wBAAwB;QAC/B,OAAO,CACH,kBAAkB,CAAC,oBAAoB;YACvC,IAAI,CAAC,wBAAwB;YAC7B,IAAI,CAAC,wBAAwB;YAC7B,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,yBAAyB,CAChE,CAAC;IACN,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,KAAa;QAChC,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,KAAa;QAC1B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACvB,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,MAAmB;QAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,gCAAgC,CAAC,IAAI,CACtC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,IAAI,UAAU,EAAE,CAAC;gBACtC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;QACxC,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,iCAAiC,CAAC,IAAI,CACvC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,MAAmB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE/B,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,gCAAgC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,iCAAiC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,MAAc;QACvB,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/G,MAAM,CAAC,aAAa,CAAC,2BAA2B,EAAE,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACnF,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC5D,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC3D,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACtD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACxD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAEhD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEvC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;QACzD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,UAAU,GAAG,KAAK;QACzC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,yBAAyB,GAAG,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC;QAC7D,MAAM,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE/D,IAAI,IAAI,CAAC,gBAAgB,IAAI,yBAAyB,KAAK,wBAAwB,EAAE,CAAC;YAClF,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;QAED,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAE5B,IAAI,CAAC,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACtG,IAAI,CAAC,0BAA0B,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QACrB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,WAAW,EAAE,CAAC;YACd,IAAI,MAAM,CAAC,SAAS,KAAK,CAAC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACrD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,kBAAkB,CAAC,0CAA0C,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChI,MAAM;YACV,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,CAAC,cAAc,CAAC,GAAG,WAAW,CAAC;YAC9D,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAC5D,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAClE,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,cAAc,CAAC,CAAC;QACxD,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,cAAc,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAC1D,CAAC;QAED,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC5B,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;gBACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;oBAC1C,IAAI,wBAAwB,EAAE,CAAC;wBAC3B,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBAC3C,CAAC;yBAAM,CAAC;wBACG,IAAK,CAAC,mCAAmC,EAAE,CAAC;oBACvD,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAEtB,IAAI,CAAC,mBAAmB,EAAE,OAAO,EAAE,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,2BAA2B,EAAE,CAAC;YACvG,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QAC1C,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,IAAI,MAAM,CAAC,YAAY,CAAC;YACzE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,MAAM,CAAC,UAAU,CAAC;YACnE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,MAAM,CAAC,WAAW,CAAC;YACtE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC;YACvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,CAAC;YAE1D,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;YACvC,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;YACpC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,KAAK,WAAW,EAAE,CAAC;gBAC3C,MAAM,CAAC,KAAK,CACR,6FAA6F,IAAI,CAAC,YAAY,8BAA8B,MAAM,CAAC,IAAI,MAAM,WAAW,EAAE,CAC7K,CAAC;gBACF,OAAO;YACX,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;YAE9B,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACvD,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACrD,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACtD,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACjD,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAEjD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,oBAAoB,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;YAExB,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YACvD,IAAI,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,CAAC;gBACrE,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;YACxC,CAAC;YAED,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;YACzC,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAE1F,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAEpC,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;gBACxC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;gBACpC,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;gBACtC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;gBAE9B,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;gBAC9D,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,EAAE,CAAC;oBACxD,IAAI,IAAI,CAAC,kBAAkB,IAAI,SAAS,EAAE,CAAC;wBACvC,IAAI,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACrC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,OAAO,EAAE,CAAC;wBACnC,IAAI,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACnC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,YAAY,IAAI,GAAG,EAAE,CAAC;wBAC3B,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAC/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACvC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,iBAAiB,IAAI,QAAQ,EAAE,CAAC;wBACrC,IAAI,CAAC,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACpC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,EAAE,CAAC;wBAC7B,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAChC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACxC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,iBAAiB,CAC1D,IAAI,EACJ,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,cAAc,EACnB,WAAW,EACX,IAAI,CAAC,MAAM,EACX,KAAK,EACL,KAAK,EACL,SAAS,CAAC,4BAA4B,EACtC,SAAS,CAAC,iBAAiB,CAC9B,CAAC;YACF,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,iBAAiB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACrE,CAAC;QAED,yDAAyD;QACzD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;gBACnC,IAAK,CAAC,mCAAmC,EAAE,CAAC;YACvD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,oBAAoB;QACpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACtE,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;oBACb,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/D,CAAC;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YACjC,CAAC;YAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,mBAAwB,EAAE,KAAY;QACtD,MAAM,MAAM,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAE7C,KAAK,MAAM,UAAU,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,CAAC;QAC3D,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AA5nBD,wFAAwF;AAC1E,uCAAoB,GAAG,IAAI,AAAP,CAAQ;AAE1C,qHAAqH;AACvG,6DAA0C,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { MorphTarget } from \"./morphTarget\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RawTexture2DArray } from \"../Materials/Textures/rawTexture2DArray\";\r\nimport type { IAssetContainer } from \"core/IAssetContainer\";\r\n/**\r\n * This class is used to deform meshes using morphing between different targets\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets\r\n */\r\nexport class MorphTargetManager implements IDisposable {\r\n /** Enable storing morph target data into textures when set to true (true by default) */\r\n public static EnableTextureStorage = true;\r\n\r\n /** Maximum number of active morph targets supported in the \"vertex attribute\" mode (i.e., not the \"texture\" mode) */\r\n public static MaxActiveMorphTargetsInVertexAttributeMode = 8;\r\n\r\n private _targets = new Array<MorphTarget>();\r\n private _targetInfluenceChangedObservers = new Array<Nullable<Observer<boolean>>>();\r\n private _targetDataLayoutChangedObservers = new Array<Nullable<Observer<void>>>();\r\n private _activeTargets = new SmartArray<MorphTarget>(16);\r\n private _scene: Nullable<Scene>;\r\n private _influences: Float32Array;\r\n private _supportsPositions = false;\r\n private _supportsNormals = false;\r\n private _supportsTangents = false;\r\n private _supportsUVs = false;\r\n private _supportsUV2s = false;\r\n private _vertexCount = 0;\r\n private _uniqueId = 0;\r\n private _tempInfluences = new Array<number>();\r\n private _canUseTextureForTargets = false;\r\n private _blockCounter = 0;\r\n private _mustSynchronize = true;\r\n private _forceUpdateWhenUnfrozen = false;\r\n\r\n /** @internal */\r\n public _textureVertexStride = 0;\r\n\r\n /** @internal */\r\n public _textureWidth = 0;\r\n\r\n /** @internal */\r\n public _textureHeight = 1;\r\n\r\n /** @internal */\r\n public _morphTargetTextureIndices: Float32Array;\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<IAssetContainer> = null;\r\n\r\n /** @internal */\r\n public _targetStoreTexture: Nullable<RawTexture2DArray>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if influencers must be optimized (eg. recompiling the shader if less influencers are used)\r\n */\r\n public optimizeInfluencers = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if positions must be morphed\r\n */\r\n public enablePositionMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if normals must be morphed\r\n */\r\n public enableNormalMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if tangents must be morphed\r\n */\r\n public enableTangentMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV must be morphed\r\n */\r\n public enableUVMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV2 must be morphed\r\n */\r\n public enableUV2Morphing = true;\r\n\r\n /**\r\n * Sets a boolean indicating that adding new target or updating an existing target will not update the underlying data buffers\r\n */\r\n public set areUpdatesFrozen(block: boolean) {\r\n if (block) {\r\n this._blockCounter++;\r\n } else {\r\n this._blockCounter--;\r\n if (this._blockCounter <= 0) {\r\n this._blockCounter = 0;\r\n\r\n this._syncActiveTargets(this._forceUpdateWhenUnfrozen);\r\n this._forceUpdateWhenUnfrozen = false;\r\n }\r\n }\r\n }\r\n\r\n public get areUpdatesFrozen() {\r\n return this._blockCounter > 0;\r\n }\r\n\r\n /**\r\n * Creates a new MorphTargetManager\r\n * @param scene defines the current scene\r\n */\r\n public constructor(scene: Nullable<Scene> = null) {\r\n if (!scene) {\r\n scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n this._scene = scene;\r\n\r\n if (this._scene) {\r\n this._scene.addMorphTargetManager(this);\r\n\r\n this._uniqueId = this._scene.getUniqueId();\r\n\r\n const engineCaps = this._scene.getEngine().getCaps();\r\n this._canUseTextureForTargets =\r\n engineCaps.canUseGLVertexID && engineCaps.textureFloat && engineCaps.maxVertexTextureImageUnits > 0 && engineCaps.texture2DArrayMaxLayerCount > 1;\r\n }\r\n }\r\n\r\n private _numMaxInfluencers = 0;\r\n\r\n /**\r\n * Gets or sets the maximum number of influencers (targets) (default value: 0).\r\n * Setting a value for this property can lead to a smoother experience, as only one shader will be compiled, which will use this value as the maximum number of influencers.\r\n * If you leave the value at 0 (default), a new shader will be compiled every time the number of active influencers changes. This can cause problems, as compiling a shader takes time.\r\n * If you assign a non-zero value to this property, you need to ensure that this value is greater than the maximum number of (active) influencers you'll need for this morph manager.\r\n * Otherwise, the number of active influencers will be truncated at the value you set for this property, which can lead to unexpected results.\r\n * Note that this property has no effect if \"useTextureToStoreTargets\" is false.\r\n */\r\n public get numMaxInfluencers(): number {\r\n return this._numMaxInfluencers;\r\n }\r\n\r\n public set numMaxInfluencers(value: number) {\r\n if (this._numMaxInfluencers === value) {\r\n return;\r\n }\r\n\r\n this._numMaxInfluencers = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets the unique ID of this manager\r\n */\r\n public get uniqueId(): number {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the number of vertices handled by this manager\r\n */\r\n public get vertexCount(): number {\r\n return this._vertexCount;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of positions\r\n */\r\n public get supportsPositions(): boolean {\r\n return this._supportsPositions && this.enablePositionMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of normals\r\n */\r\n public get supportsNormals(): boolean {\r\n return this._supportsNormals && this.enableNormalMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of tangents\r\n */\r\n public get supportsTangents(): boolean {\r\n return this._supportsTangents && this.enableTangentMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates\r\n */\r\n public get supportsUVs(): boolean {\r\n return this._supportsUVs && this.enableUVMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates 2\r\n */\r\n public get supportsUV2s(): boolean {\r\n return this._supportsUV2s && this.enableUV2Morphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing positions\r\n */\r\n public get hasPositions(): boolean {\r\n return this._supportsPositions;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing normals\r\n */\r\n public get hasNormals(): boolean {\r\n return this._supportsNormals;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing tangents\r\n */\r\n public get hasTangents(): boolean {\r\n return this._supportsTangents;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates\r\n */\r\n public get hasUVs(): boolean {\r\n return this._supportsUVs;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates 2\r\n */\r\n public get hasUV2s(): boolean {\r\n return this._supportsUV2s;\r\n }\r\n\r\n /**\r\n * Gets the number of targets stored in this manager\r\n */\r\n public get numTargets(): number {\r\n return this._targets.length;\r\n }\r\n\r\n /**\r\n * Gets the number of influencers (ie. the number of targets with influences > 0)\r\n */\r\n public get numInfluencers(): number {\r\n return this._activeTargets.length;\r\n }\r\n\r\n /**\r\n * Gets the list of influences (one per target)\r\n */\r\n public get influences(): Float32Array {\r\n return this._influences;\r\n }\r\n\r\n private _useTextureToStoreTargets = true;\r\n /**\r\n * Gets or sets a boolean indicating that targets should be stored as a texture instead of using vertex attributes (default is true).\r\n * Please note that this option is not available if the hardware does not support it\r\n */\r\n public get useTextureToStoreTargets(): boolean {\r\n return this._useTextureToStoreTargets;\r\n }\r\n\r\n public set useTextureToStoreTargets(value: boolean) {\r\n if (this._useTextureToStoreTargets === value) {\r\n return;\r\n }\r\n this._useTextureToStoreTargets = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the targets are stored into a texture (instead of as attributes)\r\n */\r\n public get isUsingTextureForTargets() {\r\n return (\r\n MorphTargetManager.EnableTextureStorage &&\r\n this.useTextureToStoreTargets &&\r\n this._canUseTextureForTargets &&\r\n !this._scene?.getEngine().getCaps().disableMorphTargetTexture\r\n );\r\n }\r\n\r\n /**\r\n * Gets the active target at specified index. An active target is a target with an influence > 0\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getActiveTarget(index: number): MorphTarget {\r\n return this._activeTargets.data[index];\r\n }\r\n\r\n /**\r\n * Gets the target at specified index\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getTarget(index: number): MorphTarget {\r\n return this._targets[index];\r\n }\r\n\r\n /**\r\n * Gets the first target with the specified name\r\n * @param name defines the name to check\r\n * @returns the requested target\r\n */\r\n public getTargetByName(name: string): Nullable<MorphTarget> {\r\n for (const target of this._targets) {\r\n if (target.name === name) {\r\n return target;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Add a new target to this manager\r\n * @param target defines the target to add\r\n */\r\n public addTarget(target: MorphTarget): void {\r\n this._targets.push(target);\r\n this._targetInfluenceChangedObservers.push(\r\n target.onInfluenceChanged.add((needUpdate) => {\r\n if (this.areUpdatesFrozen && needUpdate) {\r\n this._forceUpdateWhenUnfrozen = true;\r\n }\r\n this._syncActiveTargets(needUpdate);\r\n })\r\n );\r\n this._targetDataLayoutChangedObservers.push(\r\n target._onDataLayoutChanged.add(() => {\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n })\r\n );\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Removes a target from the manager\r\n * @param target defines the target to remove\r\n */\r\n public removeTarget(target: MorphTarget): void {\r\n const index = this._targets.indexOf(target);\r\n if (index >= 0) {\r\n this._targets.splice(index, 1);\r\n\r\n target.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(index, 1)[0]);\r\n target._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(index, 1)[0]);\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n if (this._scene) {\r\n this._scene.stopAnimation(target);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bind(effect: Effect) {\r\n effect.setFloat3(\"morphTargetTextureInfo\", this._textureVertexStride, this._textureWidth, this._textureHeight);\r\n effect.setFloatArray(\"morphTargetTextureIndices\", this._morphTargetTextureIndices);\r\n effect.setTexture(\"morphTargets\", this._targetStoreTexture);\r\n effect.setInt(\"morphTargetCount\", this.numInfluencers);\r\n }\r\n\r\n /**\r\n * Clone the current manager\r\n * @returns a new MorphTargetManager\r\n */\r\n public clone(): MorphTargetManager {\r\n const copy = new MorphTargetManager(this._scene);\r\n\r\n for (const target of this._targets) {\r\n copy.addTarget(target.clone());\r\n }\r\n\r\n copy.enablePositionMorphing = this.enablePositionMorphing;\r\n copy.enableNormalMorphing = this.enableNormalMorphing;\r\n copy.enableTangentMorphing = this.enableTangentMorphing;\r\n copy.enableUVMorphing = this.enableUVMorphing;\r\n copy.enableUV2Morphing = this.enableUV2Morphing;\r\n\r\n return copy;\r\n }\r\n\r\n /**\r\n * Serializes the current manager into a Serialization object\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.id = this.uniqueId;\r\n\r\n serializationObject.targets = [];\r\n for (const target of this._targets) {\r\n serializationObject.targets.push(target.serialize());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n private _syncActiveTargets(needUpdate = false): void {\r\n if (this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const wasUsingTextureForTargets = !!this._targetStoreTexture;\r\n const isUsingTextureForTargets = this.isUsingTextureForTargets;\r\n\r\n if (this._mustSynchronize || wasUsingTextureForTargets !== isUsingTextureForTargets) {\r\n this._mustSynchronize = false;\r\n this.synchronize();\r\n }\r\n\r\n let influenceCount = 0;\r\n this._activeTargets.reset();\r\n\r\n if (!this._morphTargetTextureIndices || this._morphTargetTextureIndices.length !== this._targets.length) {\r\n this._morphTargetTextureIndices = new Float32Array(this._targets.length);\r\n }\r\n\r\n let targetIndex = -1;\r\n for (const target of this._targets) {\r\n targetIndex++;\r\n if (target.influence === 0 && this.optimizeInfluencers) {\r\n continue;\r\n }\r\n\r\n if (this._activeTargets.length >= MorphTargetManager.MaxActiveMorphTargetsInVertexAttributeMode && !this.isUsingTextureForTargets) {\r\n break;\r\n }\r\n\r\n this._activeTargets.push(target);\r\n this._morphTargetTextureIndices[influenceCount] = targetIndex;\r\n this._tempInfluences[influenceCount++] = target.influence;\r\n }\r\n\r\n if (this._morphTargetTextureIndices.length !== influenceCount) {\r\n this._morphTargetTextureIndices = this._morphTargetTextureIndices.slice(0, influenceCount);\r\n }\r\n\r\n if (!this._influences || this._influences.length !== influenceCount) {\r\n this._influences = new Float32Array(influenceCount);\r\n }\r\n\r\n for (let index = 0; index < influenceCount; index++) {\r\n this._influences[index] = this._tempInfluences[index];\r\n }\r\n\r\n if (needUpdate && this._scene) {\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n if (isUsingTextureForTargets) {\r\n mesh._markSubMeshesAsAttributesDirty();\r\n } else {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Synchronize the targets with all the meshes using this morph target manager\r\n */\r\n public synchronize(): void {\r\n if (!this._scene || this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n this._supportsPositions = true;\r\n this._supportsNormals = true;\r\n this._supportsTangents = true;\r\n this._supportsUVs = true;\r\n this._supportsUV2s = true;\r\n this._vertexCount = 0;\r\n\r\n this._targetStoreTexture?.dispose();\r\n this._targetStoreTexture = null;\r\n\r\n if (this.isUsingTextureForTargets && this._targets.length > engine.getCaps().texture2DArrayMaxLayerCount) {\r\n this.useTextureToStoreTargets = false;\r\n }\r\n\r\n for (const target of this._targets) {\r\n this._supportsPositions = this._supportsPositions && target.hasPositions;\r\n this._supportsNormals = this._supportsNormals && target.hasNormals;\r\n this._supportsTangents = this._supportsTangents && target.hasTangents;\r\n this._supportsUVs = this._supportsUVs && target.hasUVs;\r\n this._supportsUV2s = this._supportsUV2s && target.hasUV2s;\r\n\r\n const vertexCount = target.vertexCount;\r\n if (this._vertexCount === 0) {\r\n this._vertexCount = vertexCount;\r\n } else if (this._vertexCount !== vertexCount) {\r\n Logger.Error(\r\n `Incompatible target. Targets must all have the same vertices count. Current vertex count: ${this._vertexCount}, vertex count for target \"${target.name}\": ${vertexCount}`\r\n );\r\n return;\r\n }\r\n }\r\n\r\n if (this.isUsingTextureForTargets) {\r\n this._textureVertexStride = 0;\r\n\r\n this._supportsPositions && this._textureVertexStride++;\r\n this._supportsNormals && this._textureVertexStride++;\r\n this._supportsTangents && this._textureVertexStride++;\r\n this._supportsUVs && this._textureVertexStride++;\r\n this.supportsUV2s && this._textureVertexStride++;\r\n\r\n this._textureWidth = this._vertexCount * this._textureVertexStride || 1;\r\n this._textureHeight = 1;\r\n\r\n const maxTextureSize = engine.getCaps().maxTextureSize;\r\n if (this._textureWidth > maxTextureSize) {\r\n this._textureHeight = Math.ceil(this._textureWidth / maxTextureSize);\r\n this._textureWidth = maxTextureSize;\r\n }\r\n\r\n const targetCount = this._targets.length;\r\n const data = new Float32Array(targetCount * this._textureWidth * this._textureHeight * 4);\r\n\r\n let offset = 0;\r\n for (let index = 0; index < targetCount; index++) {\r\n const target = this._targets[index];\r\n\r\n const positions = target.getPositions();\r\n const normals = target.getNormals();\r\n const uvs = target.getUVs();\r\n const tangents = target.getTangents();\r\n const uv2s = target.getUV2s();\r\n\r\n offset = index * this._textureWidth * this._textureHeight * 4;\r\n for (let vertex = 0; vertex < this._vertexCount; vertex++) {\r\n if (this._supportsPositions && positions) {\r\n data[offset] = positions[vertex * 3];\r\n data[offset + 1] = positions[vertex * 3 + 1];\r\n data[offset + 2] = positions[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsNormals && normals) {\r\n data[offset] = normals[vertex * 3];\r\n data[offset + 1] = normals[vertex * 3 + 1];\r\n data[offset + 2] = normals[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUVs && uvs) {\r\n data[offset] = uvs[vertex * 2];\r\n data[offset + 1] = uvs[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsTangents && tangents) {\r\n data[offset] = tangents[vertex * 3];\r\n data[offset + 1] = tangents[vertex * 3 + 1];\r\n data[offset + 2] = tangents[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUV2s && uv2s) {\r\n data[offset] = uv2s[vertex * 2];\r\n data[offset + 1] = uv2s[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n }\r\n }\r\n\r\n this._targetStoreTexture = RawTexture2DArray.CreateRGBATexture(\r\n data,\r\n this._textureWidth,\r\n this._textureHeight,\r\n targetCount,\r\n this._scene,\r\n false,\r\n false,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n Constants.TEXTURETYPE_FLOAT\r\n );\r\n this._targetStoreTexture.name = `Morph texture_${this.uniqueId}`;\r\n }\r\n\r\n // Flag meshes as dirty to resync with the active targets\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose() {\r\n if (this._targetStoreTexture) {\r\n this._targetStoreTexture.dispose();\r\n }\r\n\r\n this._targetStoreTexture = null;\r\n\r\n // Remove from scene\r\n if (this._scene) {\r\n this._scene.removeMorphTargetManager(this);\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.morphTargetManagers.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.morphTargetManagers.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n for (const morph of this._targets) {\r\n this._scene.stopAnimation(morph);\r\n }\r\n }\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new MorphTargetManager from serialized data\r\n * @param serializationObject defines the serialized data\r\n * @param scene defines the hosting scene\r\n * @returns the new MorphTargetManager\r\n */\r\n public static Parse(serializationObject: any, scene: Scene): MorphTargetManager {\r\n const result = new MorphTargetManager(scene);\r\n\r\n for (const targetData of serializationObject.targets) {\r\n result.addTarget(MorphTarget.Parse(targetData, scene));\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"morphTargetManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Morph/morphTargetManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAE5E;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAgF3B;;OAEG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;gBACvD,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;YAC1C,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;OAGG;IACH,YAAmB,QAAyB,IAAI;QAlGxC,aAAQ,GAAG,IAAI,KAAK,EAAe,CAAC;QACpC,qCAAgC,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC5E,sCAAiC,GAAG,IAAI,KAAK,EAA4B,CAAC;QAC1E,mBAAc,GAAG,IAAI,UAAU,CAAc,EAAE,CAAC,CAAC;QAGjD,uBAAkB,GAAG,KAAK,CAAC;QAC3B,qBAAgB,GAAG,KAAK,CAAC;QACzB,sBAAiB,GAAG,KAAK,CAAC;QAC1B,iBAAY,GAAG,KAAK,CAAC;QACrB,kBAAa,GAAG,KAAK,CAAC;QACtB,oBAAe,GAAG,KAAK,CAAC;QACxB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,CAAC,CAAC;QACd,oBAAe,GAAG,IAAI,KAAK,EAAU,CAAC;QACtC,6BAAwB,GAAG,KAAK,CAAC;QACjC,kBAAa,GAAG,CAAC,CAAC;QAClB,qBAAgB,GAAG,IAAI,CAAC;QACxB,6BAAwB,GAAG,KAAK,CAAC;QAEzC,gBAAgB;QACT,yBAAoB,GAAG,CAAC,CAAC;QAEhC,gBAAgB;QACT,kBAAa,GAAG,CAAC,CAAC;QAEzB,gBAAgB;QACT,mBAAc,GAAG,CAAC,CAAC;QAK1B,gBAAgB;QACT,qBAAgB,GAA8B,IAAI,CAAC;QAK1D;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QAElC;;WAEG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,0BAAqB,GAAG,IAAI,CAAC;QAEpC;;WAEG;QACI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QACI,sBAAiB,GAAG,IAAI,CAAC;QAEhC;;WAEG;QACI,wBAAmB,GAAG,IAAI,CAAC;QA6C1B,uBAAkB,GAAG,CAAC,CAAC;QA+IvB,8BAAyB,GAAG,IAAI,CAAC;QAhKrC,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAExC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAE3C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC;YACrD,IAAI,CAAC,wBAAwB;gBACzB,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,YAAY,IAAI,UAAU,CAAC,0BAA0B,GAAG,CAAC,IAAI,UAAU,CAAC,2BAA2B,GAAG,CAAC,CAAC;QAC1J,CAAC;IACL,CAAC;IAID;;;;;;;OAOG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,sBAAsB,CAAC;IAClE,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,qBAAqB,CAAC;IAChE,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC;IACtD,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,iBAAiB,CAAC;IACxD,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,mBAAmB,CAAC;IAC5D,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAGD;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,KAAc;QAC9C,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,EAAE,CAAC;YAC3C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,wBAAwB;QAC/B,OAAO,CACH,kBAAkB,CAAC,oBAAoB;YACvC,IAAI,CAAC,wBAAwB;YAC7B,IAAI,CAAC,wBAAwB;YAC7B,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,yBAAyB,CAChE,CAAC;IACN,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,KAAa;QAChC,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,KAAa;QAC1B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACvB,OAAO,MAAM,CAAC;YAClB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,MAAmB;QAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,gCAAgC,CAAC,IAAI,CACtC,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,IAAI,UAAU,EAAE,CAAC;gBACtC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;QACxC,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,iCAAiC,CAAC,IAAI,CACvC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC,CAAC,CACL,CAAC;QACF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,MAAmB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE/B,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,gCAAgC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5F,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,iCAAiC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC9B,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK,CAAC,MAAc;QACvB,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/G,MAAM,CAAC,aAAa,CAAC,2BAA2B,EAAE,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACnF,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC5D,MAAM,CAAC,MAAM,CAAC,kBAAkB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC3D,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACtD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACxD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAChD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEvC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;QACzD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,UAAU,GAAG,KAAK;QACzC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,yBAAyB,GAAG,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC;QAC7D,MAAM,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE/D,IAAI,IAAI,CAAC,gBAAgB,IAAI,yBAAyB,KAAK,wBAAwB,EAAE,CAAC;YAClF,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC;QAED,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAE5B,IAAI,CAAC,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACtG,IAAI,CAAC,0BAA0B,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC;QACrB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,WAAW,EAAE,CAAC;YACd,IAAI,MAAM,CAAC,SAAS,KAAK,CAAC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACrD,SAAS;YACb,CAAC;YAED,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,kBAAkB,CAAC,0CAA0C,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChI,MAAM;YACV,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,CAAC,cAAc,CAAC,GAAG,WAAW,CAAC;YAC9D,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9D,CAAC;QAED,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAC5D,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,cAAc,EAAE,CAAC;YAClE,IAAI,CAAC,WAAW,GAAG,IAAI,YAAY,CAAC,cAAc,CAAC,CAAC;QACxD,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,cAAc,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;QAC1D,CAAC;QAED,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC5B,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;gBACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;oBAC1C,IAAI,wBAAwB,EAAE,CAAC;wBAC3B,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBAC3C,CAAC;yBAAM,CAAC;wBACG,IAAK,CAAC,mCAAmC,EAAE,CAAC;oBACvD,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAEtB,IAAI,CAAC,mBAAmB,EAAE,OAAO,EAAE,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,2BAA2B,EAAE,CAAC;YACvG,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;QAC1C,CAAC;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,IAAI,MAAM,CAAC,YAAY,CAAC;YACzE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,MAAM,CAAC,UAAU,CAAC;YACnE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,MAAM,CAAC,WAAW,CAAC;YACtE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,MAAM,CAAC,MAAM,CAAC;YACvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,IAAI,MAAM,CAAC,OAAO,CAAC;YAC1D,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,IAAI,MAAM,CAAC,SAAS,CAAC;YAEhE,MAAM,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;YACvC,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;YACpC,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,KAAK,WAAW,EAAE,CAAC;gBAC3C,MAAM,CAAC,KAAK,CACR,6FAA6F,IAAI,CAAC,YAAY,8BAA8B,MAAM,CAAC,IAAI,MAAM,WAAW,EAAE,CAC7K,CAAC;gBACF,OAAO;YACX,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;YAE9B,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACvD,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACrD,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACtD,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACjD,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAClD,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAEpD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,oBAAoB,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;YAExB,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YACvD,IAAI,IAAI,CAAC,aAAa,GAAG,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,CAAC;gBACrE,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC;YACxC,CAAC;YAED,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;YACzC,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;YAE1F,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC/C,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAEpC,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;gBACxC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;gBACpC,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;gBACtC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;gBAC9B,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;gBAElC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;gBAC9D,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,EAAE,CAAC;oBACxD,IAAI,IAAI,CAAC,kBAAkB,IAAI,SAAS,EAAE,CAAC;wBACvC,IAAI,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACrC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC7C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,gBAAgB,IAAI,OAAO,EAAE,CAAC;wBACnC,IAAI,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACnC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC3C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,YAAY,IAAI,GAAG,EAAE,CAAC;wBAC3B,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAC/B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACvC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,iBAAiB,IAAI,QAAQ,EAAE,CAAC;wBACrC,IAAI,CAAC,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBACpC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC5C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,EAAE,CAAC;wBAC7B,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAChC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBACxC,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;oBAED,IAAI,IAAI,CAAC,eAAe,IAAI,MAAM,EAAE,CAAC;wBACjC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;wBAClC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,MAAM,IAAI,CAAC,CAAC;oBAChB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,iBAAiB,CAC1D,IAAI,EACJ,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,cAAc,EACnB,WAAW,EACX,IAAI,CAAC,MAAM,EACX,KAAK,EACL,KAAK,EACL,SAAS,CAAC,4BAA4B,EACtC,SAAS,CAAC,iBAAiB,CAC9B,CAAC;YACF,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,iBAAiB,IAAI,CAAC,QAAQ,EAAE,CAAC;QACrE,CAAC;QAED,yDAAyD;QACzD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACpC,IAAU,IAAK,CAAC,kBAAkB,KAAK,IAAI,EAAE,CAAC;gBACnC,IAAK,CAAC,mCAAmC,EAAE,CAAC;YACvD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEhC,oBAAoB;QACpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACtE,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;oBACb,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC/D,CAAC;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YACjC,CAAC;YAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,mBAAwB,EAAE,KAAY;QACtD,MAAM,MAAM,GAAG,IAAI,kBAAkB,CAAC,KAAK,CAAC,CAAC;QAE7C,KAAK,MAAM,UAAU,IAAI,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC,CAAC;QAC3D,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;;AA7pBD,wFAAwF;AAC1E,uCAAoB,GAAG,IAAI,AAAP,CAAQ;AAE1C,qHAAqH;AACvG,6DAA0C,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport { MorphTarget } from \"./morphTarget\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RawTexture2DArray } from \"../Materials/Textures/rawTexture2DArray\";\r\nimport type { IAssetContainer } from \"core/IAssetContainer\";\r\n/**\r\n * This class is used to deform meshes using morphing between different targets\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets\r\n */\r\nexport class MorphTargetManager implements IDisposable {\r\n /** Enable storing morph target data into textures when set to true (true by default) */\r\n public static EnableTextureStorage = true;\r\n\r\n /** Maximum number of active morph targets supported in the \"vertex attribute\" mode (i.e., not the \"texture\" mode) */\r\n public static MaxActiveMorphTargetsInVertexAttributeMode = 8;\r\n\r\n private _targets = new Array<MorphTarget>();\r\n private _targetInfluenceChangedObservers = new Array<Nullable<Observer<boolean>>>();\r\n private _targetDataLayoutChangedObservers = new Array<Nullable<Observer<void>>>();\r\n private _activeTargets = new SmartArray<MorphTarget>(16);\r\n private _scene: Nullable<Scene>;\r\n private _influences: Float32Array;\r\n private _supportsPositions = false;\r\n private _supportsNormals = false;\r\n private _supportsTangents = false;\r\n private _supportsUVs = false;\r\n private _supportsUV2s = false;\r\n private _supportsColors = false;\r\n private _vertexCount = 0;\r\n private _uniqueId = 0;\r\n private _tempInfluences = new Array<number>();\r\n private _canUseTextureForTargets = false;\r\n private _blockCounter = 0;\r\n private _mustSynchronize = true;\r\n private _forceUpdateWhenUnfrozen = false;\r\n\r\n /** @internal */\r\n public _textureVertexStride = 0;\r\n\r\n /** @internal */\r\n public _textureWidth = 0;\r\n\r\n /** @internal */\r\n public _textureHeight = 1;\r\n\r\n /** @internal */\r\n public _morphTargetTextureIndices: Float32Array;\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<IAssetContainer> = null;\r\n\r\n /** @internal */\r\n public _targetStoreTexture: Nullable<RawTexture2DArray>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if influencers must be optimized (eg. recompiling the shader if less influencers are used)\r\n */\r\n public optimizeInfluencers = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if positions must be morphed\r\n */\r\n public enablePositionMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if normals must be morphed\r\n */\r\n public enableNormalMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if tangents must be morphed\r\n */\r\n public enableTangentMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV must be morphed\r\n */\r\n public enableUVMorphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if UV2 must be morphed\r\n */\r\n public enableUV2Morphing = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if colors must be morphed\r\n */\r\n public enableColorMorphing = true;\r\n\r\n /**\r\n * Sets a boolean indicating that adding new target or updating an existing target will not update the underlying data buffers\r\n */\r\n public set areUpdatesFrozen(block: boolean) {\r\n if (block) {\r\n this._blockCounter++;\r\n } else {\r\n this._blockCounter--;\r\n if (this._blockCounter <= 0) {\r\n this._blockCounter = 0;\r\n\r\n this._syncActiveTargets(this._forceUpdateWhenUnfrozen);\r\n this._forceUpdateWhenUnfrozen = false;\r\n }\r\n }\r\n }\r\n\r\n public get areUpdatesFrozen() {\r\n return this._blockCounter > 0;\r\n }\r\n\r\n /**\r\n * Creates a new MorphTargetManager\r\n * @param scene defines the current scene\r\n */\r\n public constructor(scene: Nullable<Scene> = null) {\r\n if (!scene) {\r\n scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n this._scene = scene;\r\n\r\n if (this._scene) {\r\n this._scene.addMorphTargetManager(this);\r\n\r\n this._uniqueId = this._scene.getUniqueId();\r\n\r\n const engineCaps = this._scene.getEngine().getCaps();\r\n this._canUseTextureForTargets =\r\n engineCaps.canUseGLVertexID && engineCaps.textureFloat && engineCaps.maxVertexTextureImageUnits > 0 && engineCaps.texture2DArrayMaxLayerCount > 1;\r\n }\r\n }\r\n\r\n private _numMaxInfluencers = 0;\r\n\r\n /**\r\n * Gets or sets the maximum number of influencers (targets) (default value: 0).\r\n * Setting a value for this property can lead to a smoother experience, as only one shader will be compiled, which will use this value as the maximum number of influencers.\r\n * If you leave the value at 0 (default), a new shader will be compiled every time the number of active influencers changes. This can cause problems, as compiling a shader takes time.\r\n * If you assign a non-zero value to this property, you need to ensure that this value is greater than the maximum number of (active) influencers you'll need for this morph manager.\r\n * Otherwise, the number of active influencers will be truncated at the value you set for this property, which can lead to unexpected results.\r\n * Note that this property has no effect if \"useTextureToStoreTargets\" is false.\r\n */\r\n public get numMaxInfluencers(): number {\r\n return this._numMaxInfluencers;\r\n }\r\n\r\n public set numMaxInfluencers(value: number) {\r\n if (this._numMaxInfluencers === value) {\r\n return;\r\n }\r\n\r\n this._numMaxInfluencers = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets the unique ID of this manager\r\n */\r\n public get uniqueId(): number {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the number of vertices handled by this manager\r\n */\r\n public get vertexCount(): number {\r\n return this._vertexCount;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of positions\r\n */\r\n public get supportsPositions(): boolean {\r\n return this._supportsPositions && this.enablePositionMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of normals\r\n */\r\n public get supportsNormals(): boolean {\r\n return this._supportsNormals && this.enableNormalMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of tangents\r\n */\r\n public get supportsTangents(): boolean {\r\n return this._supportsTangents && this.enableTangentMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates\r\n */\r\n public get supportsUVs(): boolean {\r\n return this._supportsUVs && this.enableUVMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of texture coordinates 2\r\n */\r\n public get supportsUV2s(): boolean {\r\n return this._supportsUV2s && this.enableUV2Morphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager supports morphing of colors\r\n */\r\n public get supportsColors(): boolean {\r\n return this._supportsColors && this.enableColorMorphing;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing positions\r\n */\r\n public get hasPositions(): boolean {\r\n return this._supportsPositions;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing normals\r\n */\r\n public get hasNormals(): boolean {\r\n return this._supportsNormals;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing tangents\r\n */\r\n public get hasTangents(): boolean {\r\n return this._supportsTangents;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates\r\n */\r\n public get hasUVs(): boolean {\r\n return this._supportsUVs;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing texture coordinates 2\r\n */\r\n public get hasUV2s(): boolean {\r\n return this._supportsUV2s;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this manager has data for morphing colors\r\n */\r\n public get hasColors(): boolean {\r\n return this._supportsColors;\r\n }\r\n\r\n /**\r\n * Gets the number of targets stored in this manager\r\n */\r\n public get numTargets(): number {\r\n return this._targets.length;\r\n }\r\n\r\n /**\r\n * Gets the number of influencers (ie. the number of targets with influences > 0)\r\n */\r\n public get numInfluencers(): number {\r\n return this._activeTargets.length;\r\n }\r\n\r\n /**\r\n * Gets the list of influences (one per target)\r\n */\r\n public get influences(): Float32Array {\r\n return this._influences;\r\n }\r\n\r\n private _useTextureToStoreTargets = true;\r\n /**\r\n * Gets or sets a boolean indicating that targets should be stored as a texture instead of using vertex attributes (default is true).\r\n * Please note that this option is not available if the hardware does not support it\r\n */\r\n public get useTextureToStoreTargets(): boolean {\r\n return this._useTextureToStoreTargets;\r\n }\r\n\r\n public set useTextureToStoreTargets(value: boolean) {\r\n if (this._useTextureToStoreTargets === value) {\r\n return;\r\n }\r\n this._useTextureToStoreTargets = value;\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the targets are stored into a texture (instead of as attributes)\r\n */\r\n public get isUsingTextureForTargets() {\r\n return (\r\n MorphTargetManager.EnableTextureStorage &&\r\n this.useTextureToStoreTargets &&\r\n this._canUseTextureForTargets &&\r\n !this._scene?.getEngine().getCaps().disableMorphTargetTexture\r\n );\r\n }\r\n\r\n /**\r\n * Gets the active target at specified index. An active target is a target with an influence > 0\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getActiveTarget(index: number): MorphTarget {\r\n return this._activeTargets.data[index];\r\n }\r\n\r\n /**\r\n * Gets the target at specified index\r\n * @param index defines the index to check\r\n * @returns the requested target\r\n */\r\n public getTarget(index: number): MorphTarget {\r\n return this._targets[index];\r\n }\r\n\r\n /**\r\n * Gets the first target with the specified name\r\n * @param name defines the name to check\r\n * @returns the requested target\r\n */\r\n public getTargetByName(name: string): Nullable<MorphTarget> {\r\n for (const target of this._targets) {\r\n if (target.name === name) {\r\n return target;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Add a new target to this manager\r\n * @param target defines the target to add\r\n */\r\n public addTarget(target: MorphTarget): void {\r\n this._targets.push(target);\r\n this._targetInfluenceChangedObservers.push(\r\n target.onInfluenceChanged.add((needUpdate) => {\r\n if (this.areUpdatesFrozen && needUpdate) {\r\n this._forceUpdateWhenUnfrozen = true;\r\n }\r\n this._syncActiveTargets(needUpdate);\r\n })\r\n );\r\n this._targetDataLayoutChangedObservers.push(\r\n target._onDataLayoutChanged.add(() => {\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n })\r\n );\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n /**\r\n * Removes a target from the manager\r\n * @param target defines the target to remove\r\n */\r\n public removeTarget(target: MorphTarget): void {\r\n const index = this._targets.indexOf(target);\r\n if (index >= 0) {\r\n this._targets.splice(index, 1);\r\n\r\n target.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(index, 1)[0]);\r\n target._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(index, 1)[0]);\r\n this._mustSynchronize = true;\r\n this._syncActiveTargets();\r\n }\r\n\r\n if (this._scene) {\r\n this._scene.stopAnimation(target);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bind(effect: Effect) {\r\n effect.setFloat3(\"morphTargetTextureInfo\", this._textureVertexStride, this._textureWidth, this._textureHeight);\r\n effect.setFloatArray(\"morphTargetTextureIndices\", this._morphTargetTextureIndices);\r\n effect.setTexture(\"morphTargets\", this._targetStoreTexture);\r\n effect.setInt(\"morphTargetCount\", this.numInfluencers);\r\n }\r\n\r\n /**\r\n * Clone the current manager\r\n * @returns a new MorphTargetManager\r\n */\r\n public clone(): MorphTargetManager {\r\n const copy = new MorphTargetManager(this._scene);\r\n\r\n for (const target of this._targets) {\r\n copy.addTarget(target.clone());\r\n }\r\n\r\n copy.enablePositionMorphing = this.enablePositionMorphing;\r\n copy.enableNormalMorphing = this.enableNormalMorphing;\r\n copy.enableTangentMorphing = this.enableTangentMorphing;\r\n copy.enableUVMorphing = this.enableUVMorphing;\r\n copy.enableUV2Morphing = this.enableUV2Morphing;\r\n copy.enableColorMorphing = this.enableColorMorphing;\r\n\r\n return copy;\r\n }\r\n\r\n /**\r\n * Serializes the current manager into a Serialization object\r\n * @returns the serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.id = this.uniqueId;\r\n\r\n serializationObject.targets = [];\r\n for (const target of this._targets) {\r\n serializationObject.targets.push(target.serialize());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n private _syncActiveTargets(needUpdate = false): void {\r\n if (this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const wasUsingTextureForTargets = !!this._targetStoreTexture;\r\n const isUsingTextureForTargets = this.isUsingTextureForTargets;\r\n\r\n if (this._mustSynchronize || wasUsingTextureForTargets !== isUsingTextureForTargets) {\r\n this._mustSynchronize = false;\r\n this.synchronize();\r\n }\r\n\r\n let influenceCount = 0;\r\n this._activeTargets.reset();\r\n\r\n if (!this._morphTargetTextureIndices || this._morphTargetTextureIndices.length !== this._targets.length) {\r\n this._morphTargetTextureIndices = new Float32Array(this._targets.length);\r\n }\r\n\r\n let targetIndex = -1;\r\n for (const target of this._targets) {\r\n targetIndex++;\r\n if (target.influence === 0 && this.optimizeInfluencers) {\r\n continue;\r\n }\r\n\r\n if (this._activeTargets.length >= MorphTargetManager.MaxActiveMorphTargetsInVertexAttributeMode && !this.isUsingTextureForTargets) {\r\n break;\r\n }\r\n\r\n this._activeTargets.push(target);\r\n this._morphTargetTextureIndices[influenceCount] = targetIndex;\r\n this._tempInfluences[influenceCount++] = target.influence;\r\n }\r\n\r\n if (this._morphTargetTextureIndices.length !== influenceCount) {\r\n this._morphTargetTextureIndices = this._morphTargetTextureIndices.slice(0, influenceCount);\r\n }\r\n\r\n if (!this._influences || this._influences.length !== influenceCount) {\r\n this._influences = new Float32Array(influenceCount);\r\n }\r\n\r\n for (let index = 0; index < influenceCount; index++) {\r\n this._influences[index] = this._tempInfluences[index];\r\n }\r\n\r\n if (needUpdate && this._scene) {\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n if (isUsingTextureForTargets) {\r\n mesh._markSubMeshesAsAttributesDirty();\r\n } else {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Synchronize the targets with all the meshes using this morph target manager\r\n */\r\n public synchronize(): void {\r\n if (!this._scene || this.areUpdatesFrozen) {\r\n return;\r\n }\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n this._supportsPositions = true;\r\n this._supportsNormals = true;\r\n this._supportsTangents = true;\r\n this._supportsUVs = true;\r\n this._supportsUV2s = true;\r\n this._supportsColors = true;\r\n this._vertexCount = 0;\r\n\r\n this._targetStoreTexture?.dispose();\r\n this._targetStoreTexture = null;\r\n\r\n if (this.isUsingTextureForTargets && this._targets.length > engine.getCaps().texture2DArrayMaxLayerCount) {\r\n this.useTextureToStoreTargets = false;\r\n }\r\n\r\n for (const target of this._targets) {\r\n this._supportsPositions = this._supportsPositions && target.hasPositions;\r\n this._supportsNormals = this._supportsNormals && target.hasNormals;\r\n this._supportsTangents = this._supportsTangents && target.hasTangents;\r\n this._supportsUVs = this._supportsUVs && target.hasUVs;\r\n this._supportsUV2s = this._supportsUV2s && target.hasUV2s;\r\n this._supportsColors = this._supportsColors && target.hasColors;\r\n\r\n const vertexCount = target.vertexCount;\r\n if (this._vertexCount === 0) {\r\n this._vertexCount = vertexCount;\r\n } else if (this._vertexCount !== vertexCount) {\r\n Logger.Error(\r\n `Incompatible target. Targets must all have the same vertices count. Current vertex count: ${this._vertexCount}, vertex count for target \"${target.name}\": ${vertexCount}`\r\n );\r\n return;\r\n }\r\n }\r\n\r\n if (this.isUsingTextureForTargets) {\r\n this._textureVertexStride = 0;\r\n\r\n this._supportsPositions && this._textureVertexStride++;\r\n this._supportsNormals && this._textureVertexStride++;\r\n this._supportsTangents && this._textureVertexStride++;\r\n this._supportsUVs && this._textureVertexStride++;\r\n this._supportsUV2s && this._textureVertexStride++;\r\n this._supportsColors && this._textureVertexStride++;\r\n\r\n this._textureWidth = this._vertexCount * this._textureVertexStride || 1;\r\n this._textureHeight = 1;\r\n\r\n const maxTextureSize = engine.getCaps().maxTextureSize;\r\n if (this._textureWidth > maxTextureSize) {\r\n this._textureHeight = Math.ceil(this._textureWidth / maxTextureSize);\r\n this._textureWidth = maxTextureSize;\r\n }\r\n\r\n const targetCount = this._targets.length;\r\n const data = new Float32Array(targetCount * this._textureWidth * this._textureHeight * 4);\r\n\r\n let offset = 0;\r\n for (let index = 0; index < targetCount; index++) {\r\n const target = this._targets[index];\r\n\r\n const positions = target.getPositions();\r\n const normals = target.getNormals();\r\n const uvs = target.getUVs();\r\n const tangents = target.getTangents();\r\n const uv2s = target.getUV2s();\r\n const colors = target.getColors();\r\n\r\n offset = index * this._textureWidth * this._textureHeight * 4;\r\n for (let vertex = 0; vertex < this._vertexCount; vertex++) {\r\n if (this._supportsPositions && positions) {\r\n data[offset] = positions[vertex * 3];\r\n data[offset + 1] = positions[vertex * 3 + 1];\r\n data[offset + 2] = positions[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsNormals && normals) {\r\n data[offset] = normals[vertex * 3];\r\n data[offset + 1] = normals[vertex * 3 + 1];\r\n data[offset + 2] = normals[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUVs && uvs) {\r\n data[offset] = uvs[vertex * 2];\r\n data[offset + 1] = uvs[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsTangents && tangents) {\r\n data[offset] = tangents[vertex * 3];\r\n data[offset + 1] = tangents[vertex * 3 + 1];\r\n data[offset + 2] = tangents[vertex * 3 + 2];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsUV2s && uv2s) {\r\n data[offset] = uv2s[vertex * 2];\r\n data[offset + 1] = uv2s[vertex * 2 + 1];\r\n offset += 4;\r\n }\r\n\r\n if (this._supportsColors && colors) {\r\n data[offset] = colors[vertex * 4];\r\n data[offset + 1] = colors[vertex * 4 + 1];\r\n data[offset + 2] = colors[vertex * 4 + 2];\r\n data[offset + 3] = colors[vertex * 4 + 3];\r\n offset += 4;\r\n }\r\n }\r\n }\r\n\r\n this._targetStoreTexture = RawTexture2DArray.CreateRGBATexture(\r\n data,\r\n this._textureWidth,\r\n this._textureHeight,\r\n targetCount,\r\n this._scene,\r\n false,\r\n false,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n Constants.TEXTURETYPE_FLOAT\r\n );\r\n this._targetStoreTexture.name = `Morph texture_${this.uniqueId}`;\r\n }\r\n\r\n // Flag meshes as dirty to resync with the active targets\r\n for (const mesh of this._scene.meshes) {\r\n if ((<any>mesh).morphTargetManager === this) {\r\n (<Mesh>mesh)._syncGeometryWithMorphTargetManager();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose() {\r\n if (this._targetStoreTexture) {\r\n this._targetStoreTexture.dispose();\r\n }\r\n\r\n this._targetStoreTexture = null;\r\n\r\n // Remove from scene\r\n if (this._scene) {\r\n this._scene.removeMorphTargetManager(this);\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.morphTargetManagers.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.morphTargetManagers.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n for (const morph of this._targets) {\r\n this._scene.stopAnimation(morph);\r\n }\r\n }\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new MorphTargetManager from serialized data\r\n * @param serializationObject defines the serialized data\r\n * @param scene defines the hosting scene\r\n * @returns the new MorphTargetManager\r\n */\r\n public static Parse(serializationObject: any, scene: Scene): MorphTargetManager {\r\n const result = new MorphTargetManager(scene);\r\n\r\n for (const targetData of serializationObject.targets) {\r\n result.addTarget(MorphTarget.Parse(targetData, scene));\r\n }\r\n\r\n return result;\r\n }\r\n}\r\n"]}
@@ -132,6 +132,7 @@ export class VolumetricLightScatteringPostProcess extends PostProcess {
132
132
  const material = subMesh.getMaterial();
133
133
  let uv1 = false;
134
134
  let uv2 = false;
135
+ const color = false;
135
136
  // Alpha test
136
137
  if (material) {
137
138
  const needAlphaTesting = material.needAlphaTestingForMesh(mesh);
@@ -179,7 +180,8 @@ export class VolumetricLightScatteringPostProcess extends PostProcess {
179
180
  false, // useNormalMorph
180
181
  false, // useTangentMorph
181
182
  uv1, // useUVMorph
182
- uv2 // useUV2Morph
183
+ uv2, // useUV2Morph
184
+ color // useColorMorph
183
185
  )
184
186
  : 0;
185
187
  // Instances