@babylonjs/core 7.48.3 → 7.50.0

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Files changed (159) hide show
  1. package/Animations/animatable.core.d.ts +1 -0
  2. package/Animations/animatable.core.js +3 -1
  3. package/Animations/animatable.core.js.map +1 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -0
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Behaviors/Meshes/baseSixDofDragBehavior.js +10 -9
  7. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  8. package/Buffers/bufferUtils.d.ts +9 -10
  9. package/Buffers/bufferUtils.js +16 -0
  10. package/Buffers/bufferUtils.js.map +1 -1
  11. package/Culling/Helper/transformFeedbackBoundingHelper.js +2 -1
  12. package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
  13. package/Engines/WebGPU/webgpuBufferManager.js +23 -22
  14. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  15. package/Engines/WebGPU/webgpuCacheSampler.js +12 -3
  16. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  17. package/Engines/abstractEngine.js +2 -2
  18. package/Engines/abstractEngine.js.map +1 -1
  19. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.d.ts +43 -0
  20. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +83 -0
  21. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -0
  22. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  23. package/FrameGraph/Node/Blocks/index.js +1 -0
  24. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  25. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +35 -0
  26. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +40 -0
  27. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -0
  28. package/FrameGraph/frameGraph.d.ts +4 -0
  29. package/FrameGraph/frameGraph.js +6 -0
  30. package/FrameGraph/frameGraph.js.map +1 -1
  31. package/FrameGraph/frameGraphRenderContext.d.ts +2 -2
  32. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  33. package/FrameGraph/index.d.ts +1 -0
  34. package/FrameGraph/index.js +1 -0
  35. package/FrameGraph/index.js.map +1 -1
  36. package/Inputs/scene.inputManager.js +4 -4
  37. package/Inputs/scene.inputManager.js.map +1 -1
  38. package/Layers/thinEffectLayer.js +3 -1
  39. package/Layers/thinEffectLayer.js.map +1 -1
  40. package/Lights/Shadows/shadowGenerator.js +3 -1
  41. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  42. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +9 -20
  43. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  44. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +8 -19
  45. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  46. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +8 -0
  47. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +36 -0
  48. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  49. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +6 -3
  50. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  51. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +8 -0
  52. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +48 -0
  53. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  54. package/Materials/Node/nodeMaterial.d.ts +2 -0
  55. package/Materials/Node/nodeMaterial.js +14 -0
  56. package/Materials/Node/nodeMaterial.js.map +1 -1
  57. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
  58. package/Materials/PBR/pbrBaseMaterial.js +2 -0
  59. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  60. package/Materials/materialHelper.functions.d.ts +2 -1
  61. package/Materials/materialHelper.functions.js +17 -1
  62. package/Materials/materialHelper.functions.js.map +1 -1
  63. package/Materials/shaderMaterial.js +3 -1
  64. package/Materials/shaderMaterial.js.map +1 -1
  65. package/Materials/standardMaterial.d.ts +2 -0
  66. package/Materials/standardMaterial.js +2 -0
  67. package/Materials/standardMaterial.js.map +1 -1
  68. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  69. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +4 -0
  70. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +11 -2
  71. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  72. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +4 -0
  73. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +11 -2
  74. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  75. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +4 -0
  76. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +11 -2
  77. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  78. package/Meshes/Node/Blocks/Sources/pointListBlock.d.ts +35 -0
  79. package/Meshes/Node/Blocks/Sources/pointListBlock.js +76 -0
  80. package/Meshes/Node/Blocks/Sources/pointListBlock.js.map +1 -0
  81. package/Meshes/Node/Blocks/computeNormalsBlock.js +3 -0
  82. package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -1
  83. package/Meshes/Node/index.d.ts +1 -0
  84. package/Meshes/Node/index.js +1 -0
  85. package/Meshes/Node/index.js.map +1 -1
  86. package/Meshes/abstractMesh.hotSpot.d.ts +4 -4
  87. package/Meshes/abstractMesh.hotSpot.js +7 -10
  88. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  89. package/Meshes/abstractMesh.js +6 -0
  90. package/Meshes/abstractMesh.js.map +1 -1
  91. package/Meshes/csg2.js +15 -2
  92. package/Meshes/csg2.js.map +1 -1
  93. package/Meshes/mesh.d.ts +52 -1
  94. package/Meshes/mesh.js +60 -21
  95. package/Meshes/mesh.js.map +1 -1
  96. package/Misc/screenshotTools.js +3 -0
  97. package/Misc/screenshotTools.js.map +1 -1
  98. package/Misc/snapshotRenderingHelper.d.ts +3 -1
  99. package/Misc/snapshotRenderingHelper.js +27 -5
  100. package/Misc/snapshotRenderingHelper.js.map +1 -1
  101. package/Morph/morphTarget.d.ts +12 -0
  102. package/Morph/morphTarget.js +35 -1
  103. package/Morph/morphTarget.js.map +1 -1
  104. package/Morph/morphTargetManager.d.ts +13 -0
  105. package/Morph/morphTargetManager.js +30 -1
  106. package/Morph/morphTargetManager.js.map +1 -1
  107. package/PostProcesses/volumetricLightScatteringPostProcess.js +3 -1
  108. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  109. package/Rendering/GlobalIllumination/giRSMManager.js +2 -2
  110. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  111. package/Rendering/depthRenderer.js +3 -1
  112. package/Rendering/depthRenderer.js.map +1 -1
  113. package/Rendering/geometryBufferRenderer.js +3 -1
  114. package/Rendering/geometryBufferRenderer.js.map +1 -1
  115. package/Rendering/outlineRenderer.js +3 -1
  116. package/Rendering/outlineRenderer.js.map +1 -1
  117. package/Rendering/utilityLayerRenderer.d.ts +3 -1
  118. package/Rendering/utilityLayerRenderer.js +16 -7
  119. package/Rendering/utilityLayerRenderer.js.map +1 -1
  120. package/Shaders/ShadersInclude/morphTargetsVertex.js +9 -0
  121. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  122. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -0
  123. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  124. package/Shaders/ShadersInclude/vertexColorMixing.js +2 -2
  125. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  126. package/Shaders/background.vertex.js +1 -1
  127. package/Shaders/background.vertex.js.map +1 -1
  128. package/Shaders/color.vertex.js +3 -0
  129. package/Shaders/color.vertex.js.map +1 -1
  130. package/Shaders/default.vertex.js +3 -0
  131. package/Shaders/default.vertex.js.map +1 -1
  132. package/Shaders/greasedLine.vertex.js +1 -2
  133. package/Shaders/greasedLine.vertex.js.map +1 -1
  134. package/Shaders/pbr.vertex.js +3 -0
  135. package/Shaders/pbr.vertex.js.map +1 -1
  136. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +6 -0
  137. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  138. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -0
  139. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  140. package/ShadersWGSL/boundingInfo.compute.js +3 -0
  141. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  142. package/ShadersWGSL/color.vertex.js +3 -0
  143. package/ShadersWGSL/color.vertex.js.map +1 -1
  144. package/ShadersWGSL/default.vertex.js +3 -0
  145. package/ShadersWGSL/default.vertex.js.map +1 -1
  146. package/ShadersWGSL/greasedLine.vertex.js +2 -3
  147. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  148. package/ShadersWGSL/pbr.vertex.js +3 -0
  149. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  150. package/ShadersWGSL/screenSpaceReflection2.fragment.js +1 -0
  151. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  152. package/XR/features/WebXRControllerPointerSelection.js +1 -0
  153. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  154. package/package.json +1 -1
  155. package/scene.d.ts +2 -0
  156. package/scene.js +13 -9
  157. package/scene.js.map +1 -1
  158. package/types.d.ts +22 -0
  159. package/types.js.map +1 -1
@@ -40,6 +40,10 @@ export declare class MorphTargetsBlock extends NodeMaterialBlock {
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  * Gets the uv2 input component
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  */
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  get uv2(): NodeMaterialConnectionPoint;
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+ /**
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+ * Gets the color input component
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+ */
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+ get color(): NodeMaterialConnectionPoint;
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  /**
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  * Gets the position output component
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  */
@@ -60,6 +64,10 @@ export declare class MorphTargetsBlock extends NodeMaterialBlock {
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  * Gets the uv2 output component
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  */
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  get uv2Output(): NodeMaterialConnectionPoint;
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+ /**
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+ * Gets the color output component
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+ */
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+ get colorOutput(): NodeMaterialConnectionPoint;
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  initialize(state: NodeMaterialBuildState): void;
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  private _initShaderSourceAsync;
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  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
@@ -21,11 +21,13 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  this.tangent.addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3);
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  this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.Vector2);
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  this.registerInput("uv2", NodeMaterialBlockConnectionPointTypes.Vector2);
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+ this.registerInput("color", NodeMaterialBlockConnectionPointTypes.Color4);
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  this.registerOutput("positionOutput", NodeMaterialBlockConnectionPointTypes.Vector3);
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  this.registerOutput("normalOutput", NodeMaterialBlockConnectionPointTypes.Vector3);
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  this.registerOutput("tangentOutput", NodeMaterialBlockConnectionPointTypes.Vector4);
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  this.registerOutput("uvOutput", NodeMaterialBlockConnectionPointTypes.Vector2);
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  this.registerOutput("uv2Output", NodeMaterialBlockConnectionPointTypes.Vector2);
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+ this.registerOutput("colorOutput", NodeMaterialBlockConnectionPointTypes.Color4);
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  }
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  /**
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  * Gets the current class name
@@ -64,6 +66,12 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  get uv2() {
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  return this._inputs[4];
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  }
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+ /**
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+ * Gets the color input component
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+ */
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+ get color() {
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+ return this._inputs[5];
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+ }
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  /**
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  * Gets the position output component
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  */
@@ -94,6 +102,12 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  get uv2Output() {
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  return this._outputs[4];
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  }
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+ /**
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+ * Gets the color output component
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+ */
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+ get colorOutput() {
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+ return this._outputs[5];
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+ }
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  initialize(state) {
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  state._excludeVariableName("morphTargetInfluences");
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  this._initShaderSourceAsync(state.shaderLanguage);
@@ -160,6 +174,14 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  }
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  uv2Input.output.connectTo(this.uv2);
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  }
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+ if (!this.color.isConnected) {
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+ let colorInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === "color" && additionalFilteringInfo(b));
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+ if (!colorInput) {
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+ colorInput = new InputBlock("color");
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+ colorInput.setAsAttribute("color");
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+ }
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+ colorInput.output.connectTo(this.color);
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+ }
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  }
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  prepareDefines(mesh, nodeMaterial, defines) {
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  if (mesh.morphTargetManager) {
@@ -187,11 +209,13 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  const tangent = this.tangent;
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  const uv = this.uv;
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  const uv2 = this.uv2;
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+ const color = this.color;
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  const positionOutput = this.positionOutput;
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  const normalOutput = this.normalOutput;
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  const tangentOutput = this.tangentOutput;
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  const uvOutput = this.uvOutput;
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  const uv2Output = this.uv2Output;
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+ const colorOutput = this.colorOutput;
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  const state = vertexShaderState;
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  const repeatCount = defines.NUM_MORPH_INFLUENCERS;
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  const manager = mesh.morphTargetManager;
@@ -200,6 +224,7 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  const supportTangents = manager && manager.supportsTangents;
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  const supportUVs = manager && manager.supportsUVs;
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  const supportUV2s = manager && manager.supportsUV2s;
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+ const supportColors = manager && manager.supportsColors;
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  let injectionCode = "";
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  if (manager?.isUsingTextureForTargets && repeatCount > 0) {
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  injectionCode += `${state._declareLocalVar("vertexID", NodeMaterialBlockConnectionPointTypes.Float)};\n`;
@@ -254,6 +279,14 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\n`;
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  injectionCode += `#endif\n`;
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  }
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+ injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUV2S\n`;
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+ injectionCode += `vertexID += 1.0;\n`;
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+ injectionCode += `#endif\n`;
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+ if (supportColors) {
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+ injectionCode += `#ifdef MORPHTARGETS_COLOR\n`;
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+ injectionCode += `${colorOutput.associatedVariableName} += (readVector4FromRawSampler(i, vertexID) - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\n`;
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+ injectionCode += `#endif\n`;
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+ }
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  injectionCode += "}\n";
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  }
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  else {
@@ -289,6 +322,11 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\n`;
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  injectionCode += `#endif\n`;
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  }
325
+ if (supportColors && defines["VERTEXCOLOR_NME"]) {
326
+ injectionCode += `#ifdef MORPHTARGETS_COLOR\n`;
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+ injectionCode += `${colorOutput.associatedVariableName} += (color${index} - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\n`;
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+ injectionCode += `#endif\n`;
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+ }
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  }
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  }
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  injectionCode += `#endif\n`;
@@ -310,6 +348,9 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  if (supportUV2s && defines["UV2"]) {
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  state.attributes.push(VertexBuffer.UV2Kind + "_" + index);
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  }
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+ if (supportColors && defines["VERTEXCOLOR_NME"]) {
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+ state.attributes.push(VertexBuffer.ColorKind + index);
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+ }
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  }
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  }
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  }
@@ -327,11 +368,13 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  const tangent = this.tangent;
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  const uv = this.uv;
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  const uv2 = this.uv2;
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+ const color = this.color;
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  const positionOutput = this.positionOutput;
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  const normalOutput = this.normalOutput;
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  const tangentOutput = this.tangentOutput;
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  const uvOutput = this.uvOutput;
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  const uv2Output = this.uv2Output;
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+ const colorOutput = this.colorOutput;
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  const comments = `//${this.name}`;
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  state.uniforms.push("morphTargetInfluences");
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  state.uniforms.push("morphTargetCount");
@@ -363,6 +406,11 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
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  state.compilationString += `#else\n`;
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  state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\n`;
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  state.compilationString += `#endif\n`;
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+ state.compilationString += `#ifdef VERTEXCOLOR_NME\n`;
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+ state.compilationString += `${state._declareOutput(colorOutput)} = ${color.associatedVariableName};\n`;
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+ state.compilationString += `#else\n`;
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+ state.compilationString += `${state._declareOutput(colorOutput)} = vec4(0., 0., 0., 0.);\n`;
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+ state.compilationString += `#endif\n`;
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  // Repeatable content
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  this._repeatableContentAnchor = state._repeatableContentAnchor;
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  state.compilationString += this._repeatableContentAnchor;
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"uv2\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"uv2Output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 input component\r\n */\r\n public get uv2(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 output component\r\n */\r\n public get uv2Output(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n if (!this.uv2.isConnected) {\r\n let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv2\" && additionalFilteringInfo(b));\r\n\r\n if (!uv2Input) {\r\n uv2Input = new InputBlock(\"uv2\");\r\n uv2Input.setAsAttribute(\"uv2\");\r\n }\r\n uv2Input.output.connectTo(this.uv2);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(\r\n vertexShaderState: NodeMaterialBuildState,\r\n fragmentShaderState: NodeMaterialBuildState,\r\n mesh: AbstractMesh,\r\n defines: NodeMaterialDefines\r\n ) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const supportPositions = manager && manager.supportsPositions;\r\n const supportNormals = manager && manager.supportsNormals;\r\n const supportTangents = manager && manager.supportsTangents;\r\n const supportUVs = manager && manager.supportsUVs;\r\n const supportUV2s = manager && manager.supportsUV2s;\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `${state._declareLocalVar(\"vertexID\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const uniformsPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `for (${isWebGPU ? \"var\" : \"int\"} i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n`;\r\n injectionCode += `if (i >= ${uniformsPrefix}morphTargetCount) { break; }\\n`;\r\n\r\n injectionCode += `vertexID = ${isWebGPU ? \"f32(vertexInputs.vertexIndex\" : \"float(gl_VertexID\"}) * ${uniformsPrefix}morphTargetTextureInfo.x;\\n`;\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASPOSITIONS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASNORMALS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUVS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASTANGENTS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n state.attributes.push(VertexBuffer.UV2Kind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV2\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"uv2\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"uv2Output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"colorOutput\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 input component\r\n */\r\n public get uv2(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 output component\r\n */\r\n public get uv2Output(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color output component\r\n */\r\n public get colorOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n if (!this.uv2.isConnected) {\r\n let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv2\" && additionalFilteringInfo(b));\r\n\r\n if (!uv2Input) {\r\n uv2Input = new InputBlock(\"uv2\");\r\n uv2Input.setAsAttribute(\"uv2\");\r\n }\r\n uv2Input.output.connectTo(this.uv2);\r\n }\r\n if (!this.color.isConnected) {\r\n let colorInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"color\" && additionalFilteringInfo(b));\r\n\r\n if (!colorInput) {\r\n colorInput = new InputBlock(\"color\");\r\n colorInput.setAsAttribute(\"color\");\r\n }\r\n colorInput.output.connectTo(this.color);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(\r\n vertexShaderState: NodeMaterialBuildState,\r\n fragmentShaderState: NodeMaterialBuildState,\r\n mesh: AbstractMesh,\r\n defines: NodeMaterialDefines\r\n ) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const supportPositions = manager && manager.supportsPositions;\r\n const supportNormals = manager && manager.supportsNormals;\r\n const supportTangents = manager && manager.supportsTangents;\r\n const supportUVs = manager && manager.supportsUVs;\r\n const supportUV2s = manager && manager.supportsUV2s;\r\n const supportColors = manager && manager.supportsColors;\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `${state._declareLocalVar(\"vertexID\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const uniformsPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `for (${isWebGPU ? \"var\" : \"int\"} i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n`;\r\n injectionCode += `if (i >= ${uniformsPrefix}morphTargetCount) { break; }\\n`;\r\n\r\n injectionCode += `vertexID = ${isWebGPU ? \"f32(vertexInputs.vertexIndex\" : \"float(gl_VertexID\"}) * ${uniformsPrefix}morphTargetTextureInfo.x;\\n`;\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASPOSITIONS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASNORMALS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUVS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASTANGENTS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUV2S\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportColors) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (readVector4FromRawSampler(i, vertexID) - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (color${index} - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n state.attributes.push(VertexBuffer.UV2Kind + \"_\" + index);\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n state.attributes.push(VertexBuffer.ColorKind + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV2\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef VERTEXCOLOR_NME\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = ${color.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
@@ -111,6 +111,7 @@ export declare class NodeMaterialDefines extends MaterialDefines implements IIma
111
111
  MORPHTARGETS_UV: boolean;
112
112
  /** Morph target uv2 */
113
113
  MORPHTARGETS_UV2: boolean;
114
+ MORPHTARGETS_COLOR: boolean;
114
115
  /** Morph target support positions */
115
116
  MORPHTARGETTEXTURE_HASPOSITIONS: boolean;
116
117
  /** Morph target support normals */
@@ -121,6 +122,7 @@ export declare class NodeMaterialDefines extends MaterialDefines implements IIma
121
122
  MORPHTARGETTEXTURE_HASUVS: boolean;
122
123
  /** Morph target support uv2s */
123
124
  MORPHTARGETTEXTURE_HASUV2S: boolean;
125
+ MORPHTARGETTEXTURE_HASCOLORS: boolean;
124
126
  /** Number of morph influencers */
125
127
  NUM_MORPH_INFLUENCERS: number;
126
128
  /** Using a texture to store morph target data */
@@ -115,6 +115,7 @@ export class NodeMaterialDefines extends MaterialDefines {
115
115
  this.MORPHTARGETS_UV = false;
116
116
  /** Morph target uv2 */
117
117
  this.MORPHTARGETS_UV2 = false;
118
+ this.MORPHTARGETS_COLOR = false;
118
119
  /** Morph target support positions */
119
120
  this.MORPHTARGETTEXTURE_HASPOSITIONS = false;
120
121
  /** Morph target support normals */
@@ -125,6 +126,7 @@ export class NodeMaterialDefines extends MaterialDefines {
125
126
  this.MORPHTARGETTEXTURE_HASUVS = false;
126
127
  /** Morph target support uv2s */
127
128
  this.MORPHTARGETTEXTURE_HASUV2S = false;
129
+ this.MORPHTARGETTEXTURE_HASCOLORS = false;
128
130
  /** Number of morph influencers */
129
131
  this.NUM_MORPH_INFLUENCERS = 0;
130
132
  /** Using a texture to store morph target data */
@@ -874,6 +876,18 @@ export class NodeMaterial extends PushMaterial {
874
876
  if (prePassOutputBlock.worldPosition.isConnected) {
875
877
  result.push(1);
876
878
  }
879
+ if (prePassOutputBlock.localPosition.isConnected) {
880
+ result.push(9);
881
+ }
882
+ if (prePassOutputBlock.reflectivity.isConnected) {
883
+ result.push(3);
884
+ }
885
+ if (prePassOutputBlock.velocity.isConnected) {
886
+ result.push(2);
887
+ }
888
+ if (prePassOutputBlock.velocityLinear.isConnected) {
889
+ result.push(11);
890
+ }
877
891
  return result;
878
892
  }
879
893
  /**