@babylonjs/core 7.45.0 → 7.47.0

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Files changed (257) hide show
  1. package/Buffers/bufferUtils.d.ts +28 -1
  2. package/Buffers/bufferUtils.js +104 -1
  3. package/Buffers/bufferUtils.js.map +1 -1
  4. package/Cameras/arcRotateCamera.d.ts +13 -0
  5. package/Cameras/arcRotateCamera.js +28 -12
  6. package/Cameras/arcRotateCamera.js.map +1 -1
  7. package/Decorators/nodeDecorator.js +1 -1
  8. package/Decorators/nodeDecorator.js.map +1 -1
  9. package/Engines/Extensions/engine.renderTarget.js +2 -1
  10. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  11. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  12. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  13. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
  14. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  15. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +2 -0
  16. package/Engines/WebGPU/webgpuSnapshotRendering.js +22 -6
  17. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  18. package/Engines/abstractEngine.js +2 -2
  19. package/Engines/abstractEngine.js.map +1 -1
  20. package/Engines/renderTargetWrapper.js +1 -1
  21. package/Engines/renderTargetWrapper.js.map +1 -1
  22. package/Engines/thinEngine.functions.d.ts +1 -0
  23. package/Engines/thinEngine.functions.js +1 -1
  24. package/Engines/thinEngine.functions.js.map +1 -1
  25. package/Engines/thinEngine.js +4 -2
  26. package/Engines/thinEngine.js.map +1 -1
  27. package/Engines/webgpuEngine.js +2 -1
  28. package/Engines/webgpuEngine.js.map +1 -1
  29. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +5 -0
  30. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +7 -0
  31. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  32. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +3 -0
  33. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +13 -0
  34. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  35. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -3
  36. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +0 -13
  37. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  38. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +3 -0
  39. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  40. package/FrameGraph/Node/nodeRenderGraph.js +9 -5
  41. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  42. package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
  43. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  44. package/FrameGraph/Passes/renderPass.d.ts +11 -0
  45. package/FrameGraph/Passes/renderPass.js +40 -0
  46. package/FrameGraph/Passes/renderPass.js.map +1 -1
  47. package/FrameGraph/Tasks/Layers/baseLayerTask.js +3 -2
  48. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  49. package/FrameGraph/Tasks/Layers/highlightLayerTask.js +1 -1
  50. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
  51. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
  52. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  53. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +1 -1
  54. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  55. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +1 -1
  56. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  57. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  58. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  59. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +2 -2
  60. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  61. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +1 -0
  62. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  63. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +2 -1
  64. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  65. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +1 -0
  66. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
  67. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
  68. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  69. package/FrameGraph/frameGraph.d.ts +5 -5
  70. package/FrameGraph/frameGraph.js +31 -21
  71. package/FrameGraph/frameGraph.js.map +1 -1
  72. package/FrameGraph/frameGraphTask.d.ts +8 -2
  73. package/FrameGraph/frameGraphTask.js +12 -12
  74. package/FrameGraph/frameGraphTask.js.map +1 -1
  75. package/FrameGraph/frameGraphTextureManager.d.ts +33 -2
  76. package/FrameGraph/frameGraphTextureManager.js +368 -27
  77. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  78. package/Lights/LTC/ltcTextureTool.d.ts +20 -0
  79. package/Lights/LTC/ltcTextureTool.js +24 -0
  80. package/Lights/LTC/ltcTextureTool.js.map +1 -0
  81. package/Lights/Shadows/shadowGenerator.d.ts +10 -0
  82. package/Lights/Shadows/shadowGenerator.js +5 -0
  83. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  84. package/Lights/Shadows/shadowGeneratorSceneComponent.js +6 -0
  85. package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
  86. package/Lights/areaLight.d.ts +39 -0
  87. package/Lights/areaLight.js +81 -0
  88. package/Lights/areaLight.js.map +1 -0
  89. package/Lights/index.d.ts +2 -0
  90. package/Lights/index.js +2 -0
  91. package/Lights/index.js.map +1 -1
  92. package/Lights/light.d.ts +8 -0
  93. package/Lights/light.js +10 -0
  94. package/Lights/light.js.map +1 -1
  95. package/Lights/lightConstants.d.ts +4 -0
  96. package/Lights/lightConstants.js +4 -0
  97. package/Lights/lightConstants.js.map +1 -1
  98. package/Lights/rectAreaLight.d.ts +61 -0
  99. package/Lights/rectAreaLight.js +127 -0
  100. package/Lights/rectAreaLight.js.map +1 -0
  101. package/Loading/loadingScreen.d.ts +21 -1
  102. package/Loading/loadingScreen.js +125 -52
  103. package/Loading/loadingScreen.js.map +1 -1
  104. package/Materials/Node/Blocks/Dual/lightBlock.js +2 -0
  105. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  106. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  107. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  108. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -1
  109. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  110. package/Materials/Node/Blocks/debugBlock.d.ts +38 -0
  111. package/Materials/Node/Blocks/debugBlock.js +92 -0
  112. package/Materials/Node/Blocks/debugBlock.js.map +1 -0
  113. package/Materials/Node/Blocks/index.d.ts +1 -0
  114. package/Materials/Node/Blocks/index.js +1 -0
  115. package/Materials/Node/Blocks/index.js.map +1 -1
  116. package/Materials/Node/nodeMaterial.d.ts +2 -0
  117. package/Materials/Node/nodeMaterial.js +20 -2
  118. package/Materials/Node/nodeMaterial.js.map +1 -1
  119. package/Materials/Node/nodeMaterialBlock.d.ts +8 -1
  120. package/Materials/Node/nodeMaterialBlock.js +13 -1
  121. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  122. package/Materials/PBR/index.d.ts +1 -0
  123. package/Materials/PBR/index.js +1 -0
  124. package/Materials/PBR/index.js.map +1 -1
  125. package/Materials/PBR/pbrBaseMaterial.d.ts +13 -0
  126. package/Materials/PBR/pbrBaseMaterial.js +60 -0
  127. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  128. package/Materials/PBR/pbrMaterial.d.ts +8 -0
  129. package/Materials/PBR/pbrMaterial.js +12 -0
  130. package/Materials/PBR/pbrMaterial.js.map +1 -1
  131. package/Materials/Textures/internalTexture.d.ts +0 -18
  132. package/Materials/Textures/internalTexture.js +0 -46
  133. package/Materials/Textures/internalTexture.js.map +1 -1
  134. package/Materials/Textures/rawTexture.d.ts +6 -2
  135. package/Materials/Textures/rawTexture.js +10 -3
  136. package/Materials/Textures/rawTexture.js.map +1 -1
  137. package/Materials/Textures/textureHelper.functions.d.ts +18 -0
  138. package/Materials/Textures/textureHelper.functions.js +47 -0
  139. package/Materials/Textures/textureHelper.functions.js.map +1 -0
  140. package/Materials/effect.d.ts +6 -1
  141. package/Materials/effect.functions.d.ts +5 -0
  142. package/Materials/effect.functions.js +6 -2
  143. package/Materials/effect.functions.js.map +1 -1
  144. package/Materials/effect.js +3 -1
  145. package/Materials/effect.js.map +1 -1
  146. package/Materials/effect.webgl.functions.js +1 -0
  147. package/Materials/effect.webgl.functions.js.map +1 -1
  148. package/Materials/materialFlags.d.ts +6 -0
  149. package/Materials/materialFlags.js +14 -0
  150. package/Materials/materialFlags.js.map +1 -1
  151. package/Materials/materialHelper.functions.js +4 -2
  152. package/Materials/materialHelper.functions.js.map +1 -1
  153. package/Materials/standardMaterial.d.ts +1 -0
  154. package/Materials/standardMaterial.js +14 -0
  155. package/Materials/standardMaterial.js.map +1 -1
  156. package/Meshes/Compression/dracoCompressionWorker.js +0 -1
  157. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  158. package/Misc/snapshotRenderingHelper.d.ts +12 -0
  159. package/Misc/snapshotRenderingHelper.js +74 -20
  160. package/Misc/snapshotRenderingHelper.js.map +1 -1
  161. package/Misc/timingTools.d.ts +2 -2
  162. package/Misc/timingTools.js +15 -10
  163. package/Misc/timingTools.js.map +1 -1
  164. package/Particles/gpuParticleSystem.js +8 -2
  165. package/Particles/gpuParticleSystem.js.map +1 -1
  166. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +4 -0
  167. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +66 -16
  168. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  169. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +8 -0
  170. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +16 -0
  171. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  172. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +9 -0
  173. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +28 -11
  174. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  175. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  176. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  177. package/Shaders/ShadersInclude/gaussianSplatting.js +1 -1
  178. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  179. package/Shaders/ShadersInclude/lightFragment.js +19 -1
  180. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  181. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -0
  182. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  183. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -0
  184. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  185. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
  186. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  187. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -0
  188. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  189. package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  190. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +14 -1
  191. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  192. package/Shaders/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
  193. package/Shaders/ShadersInclude/ltcHelperFunctions.js +31 -0
  194. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -0
  195. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +11 -2
  196. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  197. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +6 -0
  198. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  199. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
  200. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
  201. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  202. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +6 -3
  203. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  204. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
  205. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  206. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  207. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  208. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +5 -2
  209. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  210. package/Shaders/iblShadowAccumulation.fragment.js +6 -5
  211. package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
  212. package/Shaders/iblShadowSpatialBlur.fragment.js +3 -3
  213. package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
  214. package/Shaders/iblShadowVoxelTracing.fragment.js +26 -8
  215. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  216. package/Shaders/pbr.fragment.js +11 -3
  217. package/Shaders/pbr.fragment.js.map +1 -1
  218. package/Shaders/pbr.vertex.js +2 -0
  219. package/Shaders/pbr.vertex.js.map +1 -1
  220. package/ShadersWGSL/ShadersInclude/lightFragment.js +19 -1
  221. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  222. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +4 -0
  223. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  224. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
  225. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  226. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +4 -0
  227. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  228. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  229. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +12 -1
  230. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  231. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
  232. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +35 -0
  233. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -0
  234. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +10 -1
  235. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  236. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +4 -0
  237. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  238. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
  239. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
  240. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  241. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
  242. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  243. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
  244. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  245. package/ShadersWGSL/iblShadowAccumulation.fragment.js +4 -3
  246. package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
  247. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -3
  248. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
  249. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +26 -8
  250. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  251. package/ShadersWGSL/pbr.fragment.js +10 -2
  252. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  253. package/ShadersWGSL/pbr.vertex.js +2 -0
  254. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  255. package/Sprites/spriteRenderer.js +1 -0
  256. package/Sprites/spriteRenderer.js.map +1 -1
  257. package/package.json +1 -1
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param engine The engine to use for the bloom effect.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._downscale.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n this._addInternalDependencies(this.sourceTexture);\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.destinationTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.destinationTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.destinationTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param engine The engine to use for the bloom effect.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._downscale.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.destinationTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.destinationTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.destinationTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -29,7 +29,7 @@ export class FrameGraphCircleOfConfusionTask extends FrameGraphPostProcessTask {
29
29
  this.postProcess.camera = this.camera;
30
30
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "depthSampler", this.depthTexture);
31
31
  });
32
- this._addInternalDependencies(this.depthTexture);
32
+ pass.addDependencies(this.depthTexture);
33
33
  return pass;
34
34
  }
35
35
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"circleOfConfusionTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,gCAAgC,EAAE,mEAA4D;AAEvG;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,yBAAyB;IAmB1E;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAkD;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,gCAAgC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAnB9G;;WAEG;QACI,sBAAiB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAkB/D,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9E,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,oCAAoC,IAAI,CAAC,IAAI,wDAAwD,CAAC,CAAC;QAC3H,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YACtC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACvG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAExC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass, Camera } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { ThinCircleOfConfusionPostProcess } from \"core/PostProcesses/thinCircleOfConfusionPostProcess\";\r\n\r\n/**\r\n * Task which applies a circle of confusion post process.\r\n */\r\nexport class FrameGraphCircleOfConfusionTask extends FrameGraphPostProcessTask {\r\n /**\r\n * The depth texture to use for the circle of confusion effect.\r\n * It must store camera space depth (Z coordinate)\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera to use for the circle of confusion effect.\r\n */\r\n public camera: Camera;\r\n\r\n public override readonly postProcess: ThinCircleOfConfusionPostProcess;\r\n\r\n /**\r\n * Constructs a new circle of confusion task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinCircleOfConfusionPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinCircleOfConfusionPostProcess(name, frameGraph.engine));\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.depthTexture, this.depthSamplingMode);\r\n });\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphCircleOfConfusionTask \"${this.name}\": sourceTexture, depthTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n this.postProcess.camera = this.camera;\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n });\r\n\r\n pass.addDependencies(this.depthTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -20,7 +20,7 @@ export class FrameGraphDepthOfFieldBlurTask extends FrameGraphBlurTask {
20
20
  const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {
21
21
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "circleOfConfusionSampler", this.circleOfConfusionTexture);
22
22
  });
23
- this._addInternalDependencies(this.circleOfConfusionTexture);
23
+ pass.addDependencies(this.circleOfConfusionTexture);
24
24
  return pass;
25
25
  }
26
26
  }
@@ -1 +1 @@
1
- {"version":3,"file":"depthOfFieldBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAChD,OAAO,EAAE,+BAA+B,EAAE,kEAA2D;AACrG,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,8BAA+B,SAAQ,kBAAkB;IAKlE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAiD;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,+BAA+B,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAH7H,kCAA6B,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAK3E,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;QACtG,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,EAAE,CAAC;YAClF,MAAM,IAAI,KAAK,CAAC,mCAAmC,IAAI,CAAC,IAAI,4DAA4D,CAAC,CAAC;QAC9H,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/H,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\nimport { ThinDepthOfFieldBlurPostProcess } from \"core/PostProcesses/thinDepthOfFieldBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldBlurTask extends FrameGraphBlurTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public circleOfConfusionSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 10));\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.circleOfConfusionTexture, this.circleOfConfusionSamplingMode);\r\n });\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined) {\r\n throw new Error(`FrameGraphDepthOfFieldBlurTask \"${this.name}\": sourceTexture and circleOfConfusionTexture are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n });\r\n\r\n this._addInternalDependencies(this.circleOfConfusionTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"depthOfFieldBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAChD,OAAO,EAAE,+BAA+B,EAAE,kEAA2D;AACrG,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,8BAA+B,SAAQ,kBAAkB;IAKlE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAiD;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,+BAA+B,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAH7H,kCAA6B,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAK3E,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;QACtG,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,EAAE,CAAC;YAClF,MAAM,IAAI,KAAK,CAAC,mCAAmC,IAAI,CAAC,IAAI,4DAA4D,CAAC,CAAC;QAC9H,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/H,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\nimport { ThinDepthOfFieldBlurPostProcess } from \"core/PostProcesses/thinDepthOfFieldBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldBlurTask extends FrameGraphBlurTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public circleOfConfusionSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 10));\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.circleOfConfusionTexture, this.circleOfConfusionSamplingMode);\r\n });\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined) {\r\n throw new Error(`FrameGraphDepthOfFieldBlurTask \"${this.name}\": sourceTexture and circleOfConfusionTexture are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n });\r\n\r\n pass.addDependencies(this.circleOfConfusionTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -23,8 +23,8 @@ export class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {
23
23
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "blurStep" + (this.blurSteps.length - index - 1), handle);
24
24
  });
25
25
  });
26
- this._addInternalDependencies(this.circleOfConfusionTexture);
27
- this._addInternalDependencies(this.blurSteps);
26
+ pass.addDependencies(this.circleOfConfusionTexture);
27
+ pass.addDependencies(this.blurSteps);
28
28
  return pass;
29
29
  }
30
30
  }
@@ -1 +1 @@
1
- {"version":3,"file":"depthOfFieldMergeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gCAAgC,EAAE,mEAA4D;AACvG,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,yBAAyB;IAK1E,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAkD;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,gCAAgC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAHvG,cAAS,GAA8B,EAAE,CAAC;QAK7C,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QACvH,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACjH,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QACnI,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,qBAAqB,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;QAE1F,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3H,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,UAAU,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YAC9H,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC7D,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAE9C,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinDepthOfFieldMergePostProcess } from \"core/PostProcesses/thinDepthOfFieldMergePostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldMergePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldMergePostProcess(name, frameGraph.engine));\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.blurSteps[this.blurSteps.length - 1], Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n });\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined || this.blurSteps.length === 0) {\r\n throw new Error(`FrameGraphBloomMergeTask \"${this.name}\": sourceTexture, circleOfConfusionTexture and blurSteps are required`);\r\n }\r\n\r\n this.postProcess.updateEffect(\"#define BLUR_LEVEL \" + (this.blurSteps.length - 1) + \"\\n\");\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n this.blurSteps.forEach((handle, index) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"blurStep\" + (this.blurSteps.length - index - 1), handle);\r\n });\r\n });\r\n\r\n this._addInternalDependencies(this.circleOfConfusionTexture);\r\n this._addInternalDependencies(this.blurSteps);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"depthOfFieldMergeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gCAAgC,EAAE,mEAA4D;AACvG,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,yBAAyB;IAK1E,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAkD;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,gCAAgC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAHvG,cAAS,GAA8B,EAAE,CAAC;QAK7C,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QACvH,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACjH,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QACnI,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,qBAAqB,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;QAE1F,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3H,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,UAAU,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YAC9H,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QACpD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAErC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinDepthOfFieldMergePostProcess } from \"core/PostProcesses/thinDepthOfFieldMergePostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldMergePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldMergePostProcess(name, frameGraph.engine));\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.blurSteps[this.blurSteps.length - 1], Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n });\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined || this.blurSteps.length === 0) {\r\n throw new Error(`FrameGraphBloomMergeTask \"${this.name}\": sourceTexture, circleOfConfusionTexture and blurSteps are required`);\r\n }\r\n\r\n this.postProcess.updateEffect(\"#define BLUR_LEVEL \" + (this.blurSteps.length - 1) + \"\\n\");\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n this.blurSteps.forEach((handle, index) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"blurStep\" + (this.blurSteps.length - index - 1), handle);\r\n });\r\n });\r\n\r\n pass.addDependencies(this.circleOfConfusionTexture);\r\n pass.addDependencies(this.blurSteps);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -141,6 +141,7 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
141
141
  this._merge.destinationTexture = this.outputTexture;
142
142
  this._merge.record(true);
143
143
  const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
144
+ passDisabled.addDependencies(this.sourceTexture);
144
145
  passDisabled.setRenderTarget(this.outputTexture);
145
146
  passDisabled.setExecuteFunc((context) => {
146
147
  context.copyTexture(this.sourceTexture);
@@ -1 +1 @@
1
- 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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The destination texture to render the depth of field effect to.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param engine The engine to use for the depth of field effect.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._circleOfConfusion.onTexturesAllocatedObservable.notifyObservers(context);\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.destinationTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].destinationTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].destinationTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ 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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The destination texture to render the depth of field effect to.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param engine The engine to use for the depth of field effect.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._circleOfConfusion.onTexturesAllocatedObservable.notifyObservers(context);\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.destinationTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].destinationTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].destinationTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -36,8 +36,8 @@ export class FrameGraphPostProcessTask extends FrameGraphTask {
36
36
  const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);
37
37
  this._outputWidth = outputTextureDescription.size.width;
38
38
  this._outputHeight = outputTextureDescription.size.height;
39
- this._addInternalDependencies(this.sourceTexture);
40
39
  const pass = this._frameGraph.addRenderPass(this.name);
40
+ pass.addDependencies(this.sourceTexture);
41
41
  pass.setRenderTarget(this.outputTexture);
42
42
  pass.setExecuteFunc((context) => {
43
43
  additionalExecute?.(context);
@@ -49,6 +49,7 @@ export class FrameGraphPostProcessTask extends FrameGraphTask {
49
49
  });
50
50
  if (!skipCreationOfDisabledPasses) {
51
51
  const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
52
+ passDisabled.addDependencies(this.sourceTexture);
52
53
  passDisabled.setRenderTarget(this.outputTexture);
53
54
  passDisabled.setExecuteFunc((context) => {
54
55
  context.copyTexture(this.sourceTexture);
@@ -1 +1 @@
1
- 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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, DrawWrapper, FrameGraphRenderPass, FrameGraphRenderContext, EffectWrapper } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n });\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n sourceTextureCreationOptions.options.samples = 1;\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this.name, sourceTextureCreationOptions);\r\n\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n this._addInternalDependencies(this.sourceTexture);\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n additionalExecute?.(context);\r\n context.applyFullScreenEffect(this._postProcessDrawWrapper, () => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n });\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"postProcessTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/postProcessTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IA+BzD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAA0B;QACxE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAhC5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QA+BhE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC;QAE5D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAE5E,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAChF,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAEM,MAAM,CACT,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,8BAA8B,IAAI,CAAC,IAAI,8BAA8B,CAAC,CAAC;QAC3F,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACnH,4BAA4B,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QAEjD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QAE5I,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,YAAY,GAAG,wBAAwB,CAAC,IAAI,CAAC,KAAK,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC;QAE1D,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,iBAAiB,EAAE,CAAC,OAAO,CAAC,CAAC;YAC7B,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,GAAG,EAAE;gBAC7D,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBACtG,kBAAkB,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC9B,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;YAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;gBACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC3B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, DrawWrapper, FrameGraphRenderPass, FrameGraphRenderContext, EffectWrapper } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n });\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n sourceTextureCreationOptions.options.samples = 1;\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this.name, sourceTextureCreationOptions);\r\n\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n additionalExecute?.(context);\r\n context.applyFullScreenEffect(this._postProcessDrawWrapper, () => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n });\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -9,6 +9,7 @@ export class FrameGraphCopyToBackbufferColorTask extends FrameGraphTask {
9
9
  throw new Error(`FrameGraphCopyToBackbufferColorTask "${this.name}": sourceTexture is required`);
10
10
  }
11
11
  const pass = this._frameGraph.addRenderPass(this.name);
12
+ pass.addDependencies(this.sourceTexture);
12
13
  pass.setRenderTarget(backbufferColorTextureHandle);
13
14
  pass.setExecuteFunc((context) => {
14
15
  if (!context.isBackbuffer(this.sourceTexture)) {
@@ -1 +1 @@
1
- {"version":3,"file":"copyToBackbufferColorTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,4BAA4B,EAAE,MAAM,uBAAuB,CAAC;AACrE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,cAAc;IAM5D,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,wCAAwC,IAAI,CAAC,IAAI,8BAA8B,CAAC,CAAC;QACrG,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,4BAA4B,CAAC,CAAC;QACnD,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC;gBAC5C,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,4BAA4B,CAAC,CAAC;QAC3D,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAE,CAAC,CAAC,CAAC;IAClD,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraphTextureHandle } from \"core/index\";\r\nimport { backbufferColorTextureHandle } from \"../../frameGraphTypes\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which copies a texture to the backbuffer color texture.\r\n */\r\nexport class FrameGraphCopyToBackbufferColorTask extends FrameGraphTask {\r\n /**\r\n * The source texture to copy to the backbuffer color texture.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n public record() {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphCopyToBackbufferColorTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.setRenderTarget(backbufferColorTextureHandle);\r\n pass.setExecuteFunc((context) => {\r\n if (!context.isBackbuffer(this.sourceTexture)) {\r\n context.copyTexture(this.sourceTexture);\r\n }\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(backbufferColorTextureHandle);\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"copyToBackbufferColorTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,4BAA4B,EAAE,MAAM,uBAAuB,CAAC;AACrE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,cAAc;IAM5D,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,wCAAwC,IAAI,CAAC,IAAI,8BAA8B,CAAC,CAAC;QACrG,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,IAAI,CAAC,eAAe,CAAC,4BAA4B,CAAC,CAAC;QACnD,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC;gBAC5C,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5C,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,4BAA4B,CAAC,CAAC;QAC3D,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAE,CAAC,CAAC,CAAC;IAClD,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraphTextureHandle } from \"core/index\";\r\nimport { backbufferColorTextureHandle } from \"../../frameGraphTypes\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which copies a texture to the backbuffer color texture.\r\n */\r\nexport class FrameGraphCopyToBackbufferColorTask extends FrameGraphTask {\r\n /**\r\n * The source texture to copy to the backbuffer color texture.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n public record() {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphCopyToBackbufferColorTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(backbufferColorTextureHandle);\r\n pass.setExecuteFunc((context) => {\r\n if (!context.isBackbuffer(this.sourceTexture)) {\r\n context.copyTexture(this.sourceTexture);\r\n }\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(backbufferColorTextureHandle);\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n}\r\n"]}
@@ -17,8 +17,8 @@ export class FrameGraphCopyToTextureTask extends FrameGraphTask {
17
17
  throw new Error(`FrameGraphCopyToTextureTask "${this.name}": sourceTexture and destinationTexture are required`);
18
18
  }
19
19
  this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture);
20
- this._addInternalDependencies(this.sourceTexture);
21
20
  const pass = this._frameGraph.addRenderPass(this.name);
21
+ pass.addDependencies(this.sourceTexture);
22
22
  pass.setRenderTarget(this.outputTexture);
23
23
  pass.setExecuteFunc((context) => {
24
24
  context.copyTexture(this.sourceTexture);
@@ -1 +1 @@
1
- {"version":3,"file":"copyToTextureTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Texture/copyToTextureTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,cAAc;IAgB3D;;;;OAIG;IACH,YAAY,IAAY,EAAE,UAAsB;QAC5C,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAExB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YAC5E,MAAM,IAAI,KAAK,CAAC,gCAAgC,IAAI,CAAC,IAAI,sDAAsD,CAAC,CAAC;QACrH,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEnG,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAElD,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAE,CAAC,CAAC,CAAC;IAClD,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle } from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task used to copy a texture to another texture.\r\n */\r\nexport class FrameGraphCopyToTextureTask extends FrameGraphTask {\r\n /**\r\n * The source texture to copy from.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The destination texture to copy to.\r\n */\r\n public destinationTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture (same as destinationTexture, but the handle may be different).\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * Constructs a new FrameGraphCopyToTextureTask.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph) {\r\n super(name, frameGraph);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public record() {\r\n if (this.sourceTexture === undefined || this.destinationTexture === undefined) {\r\n throw new Error(`FrameGraphCopyToTextureTask \"${this.name}\": sourceTexture and destinationTexture are required`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture);\r\n\r\n this._addInternalDependencies(this.sourceTexture);\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"copyToTextureTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Texture/copyToTextureTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,cAAc;IAgB3D;;;;OAIG;IACH,YAAY,IAAY,EAAE,UAAsB;QAC5C,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAExB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YAC5E,MAAM,IAAI,KAAK,CAAC,gCAAgC,IAAI,CAAC,IAAI,sDAAsD,CAAC,CAAC;QACrH,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEnG,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAE,CAAC,CAAC,CAAC;IAClD,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle } from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task used to copy a texture to another texture.\r\n */\r\nexport class FrameGraphCopyToTextureTask extends FrameGraphTask {\r\n /**\r\n * The source texture to copy from.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The destination texture to copy to.\r\n */\r\n public destinationTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture (same as destinationTexture, but the handle may be different).\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * Constructs a new FrameGraphCopyToTextureTask.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph) {\r\n super(name, frameGraph);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public record() {\r\n if (this.sourceTexture === undefined || this.destinationTexture === undefined) {\r\n throw new Error(`FrameGraphCopyToTextureTask \"${this.name}\": sourceTexture and destinationTexture are required`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture);\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n}\r\n"]}
@@ -10,10 +10,6 @@ import { Observable } from "../Misc/observable.js";
10
10
  * @experimental
11
11
  */
12
12
  export declare class FrameGraph {
13
- /**
14
- * Rejection message (from WhenReadyAsync) when the frame graph has been disposed
15
- */
16
- static WhenReadyRejectionDisposed: string;
17
13
  /**
18
14
  * Gets the texture manager used by the frame graph
19
15
  */
@@ -23,7 +19,11 @@ export declare class FrameGraph {
23
19
  private readonly _passContext;
24
20
  private readonly _renderContext;
25
21
  private _currentProcessedTask;
26
- private _isDisposed;
22
+ private _whenReadyAsyncCancel;
23
+ /**
24
+ * Gets or sets a boolean indicating that texture allocation should be optimized (that is, reuse existing textures when possible to limit GPU memory usage) (default: true)
25
+ */
26
+ optimizeTextureAllocation: boolean;
27
27
  /**
28
28
  * Observable raised when the node render graph is built
29
29
  */
@@ -33,7 +33,11 @@ export class FrameGraph {
33
33
  constructor(engine, debugTextures = false, scene) {
34
34
  this._tasks = [];
35
35
  this._currentProcessedTask = null;
36
- this._isDisposed = false;
36
+ this._whenReadyAsyncCancel = null;
37
+ /**
38
+ * Gets or sets a boolean indicating that texture allocation should be optimized (that is, reuse existing textures when possible to limit GPU memory usage) (default: true)
39
+ */
40
+ this.optimizeTextureAllocation = true;
37
41
  /**
38
42
  * Observable raised when the node render graph is built
39
43
  */
@@ -122,7 +126,7 @@ export class FrameGraph {
122
126
  this.textureManager._isRecordingTask = false;
123
127
  this._currentProcessedTask = null;
124
128
  }
125
- this.textureManager._allocateTextures();
129
+ this.textureManager._allocateTextures(this.optimizeTextureAllocation ? this._tasks : undefined);
126
130
  for (const task of this._tasks) {
127
131
  task._checkTask();
128
132
  }
@@ -146,27 +150,34 @@ export class FrameGraph {
146
150
  * @returns The promise that resolves when the graph is ready
147
151
  */
148
152
  whenReadyAsync(timeStep = 16, maxTimeout = 30000) {
149
- return new Promise((resolve, reject) => {
150
- _retryWithInterval(() => {
153
+ let firstNotReadyTask = null;
154
+ return new Promise((resolve) => {
155
+ this._whenReadyAsyncCancel = _retryWithInterval(() => {
151
156
  let ready = this._renderContext._isReady();
152
157
  for (const task of this._tasks) {
153
- ready = task.isReady() && ready;
158
+ const taskIsReady = task.isReady();
159
+ if (!taskIsReady && !firstNotReadyTask) {
160
+ firstNotReadyTask = task;
161
+ }
162
+ ready && (ready = taskIsReady);
154
163
  }
155
- return this._isDisposed || ready;
164
+ return ready;
156
165
  }, () => {
157
- if (this._isDisposed) {
158
- reject(FrameGraph.WhenReadyRejectionDisposed);
159
- }
160
- else {
161
- resolve();
162
- }
163
- }, (err) => {
164
- if (err.stack) {
166
+ this._whenReadyAsyncCancel = null;
167
+ resolve();
168
+ }, (err, isTimeout) => {
169
+ this._whenReadyAsyncCancel = null;
170
+ if (!isTimeout) {
165
171
  Logger.Error("FrameGraph: An unexpected error occurred while waiting for the frame graph to be ready.");
166
- Logger.Error(err.stack);
172
+ if (err) {
173
+ Logger.Error(err);
174
+ if (err.stack) {
175
+ Logger.Error(err.stack);
176
+ }
177
+ }
167
178
  }
168
179
  else {
169
- Logger.Error("FrameGraph: Timeout while waiting for the frame graph to be ready.");
180
+ Logger.Error(`FrameGraph: Timeout while waiting for the frame graph to be ready.${firstNotReadyTask ? ` First task not ready: ${firstNotReadyTask.name}` : ""}`);
170
181
  if (err) {
171
182
  Logger.Error(err);
172
183
  }
@@ -192,6 +203,8 @@ export class FrameGraph {
192
203
  * The frame graph can be built again after this method is called.
193
204
  */
194
205
  clear() {
206
+ this._whenReadyAsyncCancel?.();
207
+ this._whenReadyAsyncCancel = null;
195
208
  for (const task of this._tasks) {
196
209
  task._reset();
197
210
  }
@@ -203,14 +216,11 @@ export class FrameGraph {
203
216
  * Disposes the frame graph
204
217
  */
205
218
  dispose() {
206
- this._isDisposed = true;
219
+ this._whenReadyAsyncCancel?.();
220
+ this._whenReadyAsyncCancel = null;
207
221
  this.clear();
208
222
  this.textureManager._dispose();
209
223
  this._renderContext._dispose();
210
224
  }
211
225
  }
212
- /**
213
- * Rejection message (from WhenReadyAsync) when the frame graph has been disposed
214
- */
215
- FrameGraph.WhenReadyRejectionDisposed = "FrameGraph: The frame graph has been disposed.";
216
226
  //# sourceMappingURL=frameGraph.js.map
@@ -1 +1 @@
1
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eslint-disable import/no-internal-modules */\r\nimport type { Scene, AbstractEngine, FrameGraphTask } from \"core/index\";\r\nimport { FrameGraphPass } from \"./Passes/pass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\nimport { FrameGraphCullPass } from \"./Passes/cullPass\";\r\nimport { FrameGraphRenderContext } from \"./frameGraphRenderContext\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { FrameGraphTextureManager } from \"./frameGraphTextureManager\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { _retryWithInterval } from \"core/Misc/timingTools\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nenum FrameGraphPassType {\r\n Normal = 0,\r\n Render = 1,\r\n Cull = 2,\r\n}\r\n\r\n/**\r\n * Class used to implement a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraph {\r\n /**\r\n * Rejection message (from WhenReadyAsync) when the frame graph has been disposed\r\n */\r\n public static WhenReadyRejectionDisposed = \"FrameGraph: The frame graph has been disposed.\";\r\n\r\n /**\r\n * Gets the texture manager used by the frame graph\r\n */\r\n public readonly textureManager: FrameGraphTextureManager;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _tasks: FrameGraphTask[] = [];\r\n private readonly _passContext: FrameGraphContext;\r\n private readonly _renderContext: FrameGraphRenderContext;\r\n private _currentProcessedTask: FrameGraphTask | null = null;\r\n private _isDisposed = false;\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Gets the engine used by the frame graph\r\n */\r\n public get engine() {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Constructs the frame graph\r\n * @param engine defines the hosting engine\r\n * @param debugTextures defines a boolean indicating that textures created by the frame graph should be visible in the inspector\r\n * @param scene defines the scene the frame graph is associated with\r\n */\r\n constructor(engine: AbstractEngine, debugTextures = false, scene: Scene) {\r\n this._engine = engine;\r\n this.textureManager = new FrameGraphTextureManager(this._engine, debugTextures, scene);\r\n this._passContext = new FrameGraphContext();\r\n this._renderContext = new FrameGraphRenderContext(this._engine, this.textureManager, scene);\r\n }\r\n\r\n /**\r\n * Gets a task by name\r\n * @param name Name of the task to get\r\n * @returns The task or undefined if not found\r\n */\r\n public getTaskByName<T extends FrameGraphTask>(name: string): T | undefined {\r\n return this._tasks.find((t) => t.name === name) as T;\r\n }\r\n\r\n /**\r\n * Adds a task to the frame graph\r\n * @param task Task to add\r\n */\r\n public addTask(task: FrameGraphTask): void {\r\n if (this._currentProcessedTask !== null) {\r\n throw new Error(`FrameGraph.addTask: Can't add the task \"${task.name}\" while another task is currently building (task: ${this._currentProcessedTask.name}).`);\r\n }\r\n\r\n this._tasks.push(task);\r\n }\r\n\r\n /**\r\n * Adds a pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addPass(name: string, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> {\r\n return this._addPass(name, FrameGraphPassType.Normal, whenTaskDisabled) as FrameGraphPass<FrameGraphContext>;\r\n }\r\n\r\n /**\r\n * Adds a render pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addRenderPass(name: string, whenTaskDisabled = false): FrameGraphRenderPass {\r\n return this._addPass(name, FrameGraphPassType.Render, whenTaskDisabled) as FrameGraphRenderPass;\r\n }\r\n\r\n /**\r\n * Adds a cull pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The cull pass created\r\n */\r\n public addCullPass(name: string, whenTaskDisabled = false): FrameGraphCullPass {\r\n return this._addPass(name, FrameGraphPassType.Cull, whenTaskDisabled) as FrameGraphCullPass;\r\n }\r\n\r\n private _addPass(name: string, passType: FrameGraphPassType, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass {\r\n if (!this._currentProcessedTask) {\r\n throw new Error(\"FrameGraph: A pass must be created during a Task.record execution only.\");\r\n }\r\n\r\n let pass: FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass;\r\n\r\n switch (passType) {\r\n case FrameGraphPassType.Render:\r\n pass = new FrameGraphRenderPass(name, this._currentProcessedTask, this._renderContext, this._engine);\r\n break;\r\n case FrameGraphPassType.Cull:\r\n pass = new FrameGraphCullPass(name, this._currentProcessedTask, this._passContext, this._engine);\r\n break;\r\n default:\r\n pass = new FrameGraphPass(name, this._currentProcessedTask, this._passContext);\r\n break;\r\n }\r\n\r\n this._currentProcessedTask._addPass(pass, whenTaskDisabled);\r\n\r\n return pass;\r\n }\r\n\r\n /**\r\n * Builds the frame graph.\r\n * This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).\r\n */\r\n public build(): void {\r\n this.textureManager._releaseTextures(false);\r\n\r\n try {\r\n for (const task of this._tasks) {\r\n task._reset();\r\n\r\n this._currentProcessedTask = task;\r\n this.textureManager._isRecordingTask = true;\r\n\r\n task.record();\r\n\r\n this.textureManager._isRecordingTask = false;\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n this.textureManager._allocateTextures();\r\n\r\n for (const task of this._tasks) {\r\n task._checkTask();\r\n }\r\n\r\n for (const task of this._tasks) {\r\n task.onTexturesAllocatedObservable.notifyObservers(this._renderContext);\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n } catch (e) {\r\n this._tasks.length = 0;\r\n this._currentProcessedTask = null;\r\n this.textureManager._isRecordingTask = false;\r\n throw e;\r\n }\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the frame graph is ready to be executed\r\n * This method must be called after the graph has been built (FrameGraph.build called)!\r\n * @param timeStep Time step in ms between retries (default is 16)\r\n * @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 30000)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public whenReadyAsync(timeStep = 16, maxTimeout = 30000): Promise<void> {\r\n return new Promise((resolve, reject) => {\r\n _retryWithInterval(\r\n () => {\r\n let ready = this._renderContext._isReady();\r\n for (const task of this._tasks) {\r\n ready = task.isReady() && ready;\r\n }\r\n return this._isDisposed || ready;\r\n },\r\n () => {\r\n if (this._isDisposed) {\r\n reject(FrameGraph.WhenReadyRejectionDisposed);\r\n } else {\r\n resolve();\r\n }\r\n },\r\n (err) => {\r\n if (err.stack) {\r\n Logger.Error(\"FrameGraph: An unexpected error occurred while waiting for the frame graph to be ready.\");\r\n Logger.Error(err.stack);\r\n } else {\r\n Logger.Error(\"FrameGraph: Timeout while waiting for the frame graph to be ready.\");\r\n if (err) {\r\n Logger.Error(err);\r\n }\r\n }\r\n },\r\n timeStep,\r\n maxTimeout\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Executes the frame graph.\r\n */\r\n public execute(): void {\r\n this._renderContext.bindRenderTarget();\r\n\r\n this.textureManager._updateHistoryTextures();\r\n\r\n for (const task of this._tasks) {\r\n const passes = task._getPasses();\r\n\r\n for (const pass of passes) {\r\n pass._execute();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clears the frame graph (remove the tasks and release the textures).\r\n * The frame graph can be built again after this method is called.\r\n */\r\n public clear(): void {\r\n for (const task of this._tasks) {\r\n task._reset();\r\n }\r\n\r\n this._tasks.length = 0;\r\n this.textureManager._releaseTextures();\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n /**\r\n * Disposes the frame graph\r\n */\r\n public dispose(): void {\r\n this._isDisposed = true;\r\n this.clear();\r\n this.textureManager._dispose();\r\n this._renderContext._dispose();\r\n }\r\n}\r\n"]}
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eslint-disable import/no-internal-modules */\r\nimport type { Scene, AbstractEngine, FrameGraphTask, Nullable } from \"core/index\";\r\nimport { FrameGraphPass } from \"./Passes/pass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\nimport { FrameGraphCullPass } from \"./Passes/cullPass\";\r\nimport { FrameGraphRenderContext } from \"./frameGraphRenderContext\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { FrameGraphTextureManager } from \"./frameGraphTextureManager\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { _retryWithInterval } from \"core/Misc/timingTools\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nenum FrameGraphPassType {\r\n Normal = 0,\r\n Render = 1,\r\n Cull = 2,\r\n}\r\n\r\n/**\r\n * Class used to implement a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraph {\r\n /**\r\n * Gets the texture manager used by the frame graph\r\n */\r\n public readonly textureManager: FrameGraphTextureManager;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _tasks: FrameGraphTask[] = [];\r\n private readonly _passContext: FrameGraphContext;\r\n private readonly _renderContext: FrameGraphRenderContext;\r\n private _currentProcessedTask: FrameGraphTask | null = null;\r\n private _whenReadyAsyncCancel: Nullable<() => void> = null;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that texture allocation should be optimized (that is, reuse existing textures when possible to limit GPU memory usage) (default: true)\r\n */\r\n public optimizeTextureAllocation = true;\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Gets the engine used by the frame graph\r\n */\r\n public get engine() {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Constructs the frame graph\r\n * @param engine defines the hosting engine\r\n * @param debugTextures defines a boolean indicating that textures created by the frame graph should be visible in the inspector\r\n * @param scene defines the scene the frame graph is associated with\r\n */\r\n constructor(engine: AbstractEngine, debugTextures = false, scene: Scene) {\r\n this._engine = engine;\r\n this.textureManager = new FrameGraphTextureManager(this._engine, debugTextures, scene);\r\n this._passContext = new FrameGraphContext();\r\n this._renderContext = new FrameGraphRenderContext(this._engine, this.textureManager, scene);\r\n }\r\n\r\n /**\r\n * Gets a task by name\r\n * @param name Name of the task to get\r\n * @returns The task or undefined if not found\r\n */\r\n public getTaskByName<T extends FrameGraphTask>(name: string): T | undefined {\r\n return this._tasks.find((t) => t.name === name) as T;\r\n }\r\n\r\n /**\r\n * Adds a task to the frame graph\r\n * @param task Task to add\r\n */\r\n public addTask(task: FrameGraphTask): void {\r\n if (this._currentProcessedTask !== null) {\r\n throw new Error(`FrameGraph.addTask: Can't add the task \"${task.name}\" while another task is currently building (task: ${this._currentProcessedTask.name}).`);\r\n }\r\n\r\n this._tasks.push(task);\r\n }\r\n\r\n /**\r\n * Adds a pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addPass(name: string, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> {\r\n return this._addPass(name, FrameGraphPassType.Normal, whenTaskDisabled) as FrameGraphPass<FrameGraphContext>;\r\n }\r\n\r\n /**\r\n * Adds a render pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addRenderPass(name: string, whenTaskDisabled = false): FrameGraphRenderPass {\r\n return this._addPass(name, FrameGraphPassType.Render, whenTaskDisabled) as FrameGraphRenderPass;\r\n }\r\n\r\n /**\r\n * Adds a cull pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The cull pass created\r\n */\r\n public addCullPass(name: string, whenTaskDisabled = false): FrameGraphCullPass {\r\n return this._addPass(name, FrameGraphPassType.Cull, whenTaskDisabled) as FrameGraphCullPass;\r\n }\r\n\r\n private _addPass(name: string, passType: FrameGraphPassType, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass {\r\n if (!this._currentProcessedTask) {\r\n throw new Error(\"FrameGraph: A pass must be created during a Task.record execution only.\");\r\n }\r\n\r\n let pass: FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass;\r\n\r\n switch (passType) {\r\n case FrameGraphPassType.Render:\r\n pass = new FrameGraphRenderPass(name, this._currentProcessedTask, this._renderContext, this._engine);\r\n break;\r\n case FrameGraphPassType.Cull:\r\n pass = new FrameGraphCullPass(name, this._currentProcessedTask, this._passContext, this._engine);\r\n break;\r\n default:\r\n pass = new FrameGraphPass(name, this._currentProcessedTask, this._passContext);\r\n break;\r\n }\r\n\r\n this._currentProcessedTask._addPass(pass, whenTaskDisabled);\r\n\r\n return pass;\r\n }\r\n\r\n /**\r\n * Builds the frame graph.\r\n * This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).\r\n */\r\n public build(): void {\r\n this.textureManager._releaseTextures(false);\r\n\r\n try {\r\n for (const task of this._tasks) {\r\n task._reset();\r\n\r\n this._currentProcessedTask = task;\r\n this.textureManager._isRecordingTask = true;\r\n\r\n task.record();\r\n\r\n this.textureManager._isRecordingTask = false;\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n this.textureManager._allocateTextures(this.optimizeTextureAllocation ? this._tasks : undefined);\r\n\r\n for (const task of this._tasks) {\r\n task._checkTask();\r\n }\r\n\r\n for (const task of this._tasks) {\r\n task.onTexturesAllocatedObservable.notifyObservers(this._renderContext);\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n } catch (e) {\r\n this._tasks.length = 0;\r\n this._currentProcessedTask = null;\r\n this.textureManager._isRecordingTask = false;\r\n throw e;\r\n }\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the frame graph is ready to be executed\r\n * This method must be called after the graph has been built (FrameGraph.build called)!\r\n * @param timeStep Time step in ms between retries (default is 16)\r\n * @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 30000)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public whenReadyAsync(timeStep = 16, maxTimeout = 30000): Promise<void> {\r\n let firstNotReadyTask: FrameGraphTask | null = null;\r\n return new Promise((resolve) => {\r\n this._whenReadyAsyncCancel = _retryWithInterval(\r\n () => {\r\n let ready = this._renderContext._isReady();\r\n for (const task of this._tasks) {\r\n const taskIsReady = task.isReady();\r\n if (!taskIsReady && !firstNotReadyTask) {\r\n firstNotReadyTask = task;\r\n }\r\n ready &&= taskIsReady;\r\n }\r\n return ready;\r\n },\r\n () => {\r\n this._whenReadyAsyncCancel = null;\r\n resolve();\r\n },\r\n (err, isTimeout) => {\r\n this._whenReadyAsyncCancel = null;\r\n if (!isTimeout) {\r\n Logger.Error(\"FrameGraph: An unexpected error occurred while waiting for the frame graph to be ready.\");\r\n if (err) {\r\n Logger.Error(err);\r\n if (err.stack) {\r\n Logger.Error(err.stack);\r\n }\r\n }\r\n } else {\r\n Logger.Error(\r\n `FrameGraph: Timeout while waiting for the frame graph to be ready.${firstNotReadyTask ? ` First task not ready: ${firstNotReadyTask.name}` : \"\"}`\r\n );\r\n if (err) {\r\n Logger.Error(err);\r\n }\r\n }\r\n },\r\n timeStep,\r\n maxTimeout\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Executes the frame graph.\r\n */\r\n public execute(): void {\r\n this._renderContext.bindRenderTarget();\r\n\r\n this.textureManager._updateHistoryTextures();\r\n\r\n for (const task of this._tasks) {\r\n const passes = task._getPasses();\r\n\r\n for (const pass of passes) {\r\n pass._execute();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clears the frame graph (remove the tasks and release the textures).\r\n * The frame graph can be built again after this method is called.\r\n */\r\n public clear(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n }\r\n\r\n this._tasks.length = 0;\r\n this.textureManager._releaseTextures();\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n /**\r\n * Disposes the frame graph\r\n */\r\n public dispose(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n this.clear();\r\n this.textureManager._dispose();\r\n this._renderContext._dispose();\r\n }\r\n}\r\n"]}