@babylonjs/core 7.45.0 → 7.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Buffers/bufferUtils.d.ts +28 -1
- package/Buffers/bufferUtils.js +104 -1
- package/Buffers/bufferUtils.js.map +1 -1
- package/Decorators/nodeDecorator.js +1 -1
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +2 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +1 -1
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +2 -1
- package/Engines/thinEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +5 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +7 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +13 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -3
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +0 -13
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +3 -0
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +9 -5
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +11 -0
- package/FrameGraph/Passes/renderPass.js +40 -0
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +3 -2
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +2 -2
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +2 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +1 -0
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +5 -5
- package/FrameGraph/frameGraph.js +31 -21
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +8 -2
- package/FrameGraph/frameGraphTask.js +12 -12
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +33 -2
- package/FrameGraph/frameGraphTextureManager.js +368 -27
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Lights/LTC/ltcTextureTool.d.ts +20 -0
- package/Lights/LTC/ltcTextureTool.js +24 -0
- package/Lights/LTC/ltcTextureTool.js.map +1 -0
- package/Lights/Shadows/shadowGenerator.d.ts +10 -0
- package/Lights/Shadows/shadowGenerator.js +5 -0
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGeneratorSceneComponent.js +6 -0
- package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
- package/Lights/areaLight.d.ts +39 -0
- package/Lights/areaLight.js +81 -0
- package/Lights/areaLight.js.map +1 -0
- package/Lights/index.d.ts +2 -0
- package/Lights/index.js +2 -0
- package/Lights/index.js.map +1 -1
- package/Lights/light.d.ts +8 -0
- package/Lights/light.js +10 -0
- package/Lights/light.js.map +1 -1
- package/Lights/lightConstants.d.ts +4 -0
- package/Lights/lightConstants.js +4 -0
- package/Lights/lightConstants.js.map +1 -1
- package/Lights/rectAreaLight.d.ts +61 -0
- package/Lights/rectAreaLight.js +127 -0
- package/Lights/rectAreaLight.js.map +1 -0
- package/Loading/loadingScreen.d.ts +21 -1
- package/Loading/loadingScreen.js +125 -52
- package/Loading/loadingScreen.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.d.ts +38 -0
- package/Materials/Node/Blocks/debugBlock.js +92 -0
- package/Materials/Node/Blocks/debugBlock.js.map +1 -0
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -0
- package/Materials/Node/nodeMaterial.js +20 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -1
- package/Materials/Node/nodeMaterialBlock.js +13 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/PBR/index.d.ts +1 -0
- package/Materials/PBR/index.js +1 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +13 -0
- package/Materials/PBR/pbrBaseMaterial.js +60 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +8 -0
- package/Materials/PBR/pbrMaterial.js +12 -0
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +0 -18
- package/Materials/Textures/internalTexture.js +0 -46
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +6 -2
- package/Materials/Textures/rawTexture.js +10 -3
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/textureHelper.functions.d.ts +18 -0
- package/Materials/Textures/textureHelper.functions.js +47 -0
- package/Materials/Textures/textureHelper.functions.js.map +1 -0
- package/Materials/materialFlags.d.ts +6 -0
- package/Materials/materialFlags.js +14 -0
- package/Materials/materialFlags.js.map +1 -1
- package/Materials/materialHelper.functions.js +3 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -0
- package/Materials/standardMaterial.js +14 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.js +0 -1
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Misc/timingTools.d.ts +2 -2
- package/Misc/timingTools.js +15 -10
- package/Misc/timingTools.js.map +1 -1
- package/Particles/gpuParticleSystem.js +8 -2
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +4 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +66 -16
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +8 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +16 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +9 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +28 -11
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +19 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -0
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -0
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +14 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/ltcHelperFunctions.js +31 -0
- package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +11 -2
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +6 -0
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +6 -3
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +5 -2
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/iblShadowAccumulation.fragment.js +6 -5
- package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
- package/Shaders/iblShadowSpatialBlur.fragment.js +3 -3
- package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
- package/Shaders/iblShadowVoxelTracing.fragment.js +26 -8
- package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +11 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +2 -0
- package/Shaders/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +19 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +4 -0
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +4 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +12 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +35 -0
- package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +10 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +4 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/iblShadowAccumulation.fragment.js +4 -3
- package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -3
- package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +26 -8
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +10 -2
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +2 -0
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/Sprites/spriteRenderer.js +1 -0
- package/Sprites/spriteRenderer.js.map +1 -1
- package/package.json +1 -1
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@@ -179,7 +179,6 @@ export function DecodeMesh(module /** DecoderModule */, data, attributeIDs, onIn
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const ptr = decoderModule._malloc(byteLength);
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try {
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decoder.GetAttributeDataArrayForAllPoints(geometry, attribute, dataType, byteLength, ptr);
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-
// this cast seems to be needed because of an issue with typescript, as all constructors do have the ptr and numValues arguments.
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const data = new info.typedArrayConstructor(info.heap.buffer, ptr, numValues);
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onAttributeData(kind, data.slice(), numComponents, byteOffset, byteStride, normalized);
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}
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@@ -1 +1 @@
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1
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-
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[result.data.buffer] : undefined);\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function DecodeMesh(\r\n module: unknown /** DecoderModule */,\r\n data: Int8Array,\r\n attributeIDs: Record<string, number> | undefined,\r\n onIndicesData: (indices: Uint16Array | Uint32Array) => void,\r\n onAttributeData: (kind: string, data: ArrayBufferView, size: number, offset: number, stride: number, normalized: boolean) => void\r\n): number {\r\n const decoderModule = module as DecoderModule;\r\n let decoder: Nullable<Decoder> = null;\r\n let buffer: Nullable<DecoderBuffer> = null;\r\n let geometry: Nullable<Mesh | PointCloud> = null;\r\n\r\n try {\r\n decoder = new decoderModule.Decoder();\r\n\r\n buffer = new decoderModule.DecoderBuffer();\r\n buffer.Init(data, data.byteLength);\r\n\r\n let status: Status;\r\n const type = decoder.GetEncodedGeometryType(buffer);\r\n switch (type) {\r\n case decoderModule.TRIANGULAR_MESH: {\r\n const mesh = new 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throw new Error(`Invalid geometry type ${type}`);\r\n }\r\n }\r\n\r\n const numPoints = geometry.num_points();\r\n\r\n const processAttribute = (decoder: Decoder, geometry: Mesh | PointCloud, kind: string, attribute: any /** Attribute */) => {\r\n const dataType = attribute.data_type();\r\n const numComponents = attribute.num_components();\r\n const normalized = attribute.normalized();\r\n const byteStride = attribute.byte_stride();\r\n const byteOffset = attribute.byte_offset();\r\n\r\n const dataTypeInfo = {\r\n [decoderModule.DT_FLOAT32]: { typedArrayConstructor: Float32Array, heap: decoderModule.HEAPF32 },\r\n [decoderModule.DT_INT8]: { typedArrayConstructor: Int8Array, heap: decoderModule.HEAP8 },\r\n [decoderModule.DT_INT16]: { typedArrayConstructor: Int16Array, heap: decoderModule.HEAP16 },\r\n [decoderModule.DT_INT32]: { typedArrayConstructor: Int32Array, heap: decoderModule.HEAP32 },\r\n [decoderModule.DT_UINT8]: { typedArrayConstructor: Uint8Array, heap: decoderModule.HEAPU8 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decoderModule._free(ptr);\r\n }\r\n };\r\n\r\n if (attributeIDs) {\r\n for (const kind in attributeIDs) {\r\n const id = attributeIDs[kind];\r\n const attribute = decoder.GetAttributeByUniqueId(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n } else {\r\n const dracoAttributeTypes: Record<string, number> = {\r\n position: decoderModule.POSITION,\r\n normal: decoderModule.NORMAL,\r\n color: decoderModule.COLOR,\r\n uv: decoderModule.TEX_COORD,\r\n };\r\n\r\n for (const kind in dracoAttributeTypes) {\r\n const id = decoder.GetAttributeId(geometry, dracoAttributeTypes[kind]);\r\n if (id !== -1) {\r\n const attribute = decoder.GetAttribute(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n }\r\n }\r\n\r\n return numPoints;\r\n } finally {\r\n if (geometry) {\r\n decoderModule.destroy(geometry);\r\n }\r\n\r\n if (buffer) {\r\n decoderModule.destroy(buffer);\r\n }\r\n\r\n if (decoder) {\r\n decoderModule.destroy(decoder);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n * To be used if a developer wants to create their own worker instance and inject it instead of using the default worker.\r\n */\r\nexport function DecoderWorkerFunction(): void {\r\n let decoderPromise: PromiseLike<DecoderModule> | undefined;\r\n\r\n onmessage = (event) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"init\": {\r\n // if URL is provided then load the script. Otherwise expect the script to be loaded already\r\n if (message.url) {\r\n importScripts(message.url);\r\n }\r\n const initDecoderObject = message.wasmBinary ? { wasmBinary: message.wasmBinary } : {};\r\n decoderPromise = DracoDecoderModule(initDecoderObject);\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"decodeMesh\": {\r\n if (!decoderPromise) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n decoderPromise.then((decoder) => {\r\n const numPoints = DecodeMesh(\r\n decoder,\r\n message.dataView,\r\n message.attributes,\r\n (indices) => {\r\n postMessage({ id: \"indices\", data: indices }, [indices.buffer]);\r\n },\r\n (kind, data, size, offset, stride, normalized) => {\r\n postMessage({ id: \"attribute\", kind, data, size, byteOffset: offset, byteStride: stride, normalized }, [data.buffer]);\r\n }\r\n );\r\n postMessage({ id: \"decodeMeshDone\", totalVertices: numPoints });\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n// For backwards compatibility\r\nexport { DecoderWorkerFunction as workerFunction };\r\n\r\n/**\r\n * Initializes a worker that was created for the draco agent pool\r\n * @param worker The worker to initialize\r\n * @param wasmBinary The wasm binary to load into the worker\r\n * @param moduleUrl The url to the draco decoder module (optional)\r\n * @returns A promise that resolves when the worker is initialized\r\n */\r\nexport function initializeWebWorker(worker: Worker, wasmBinary?: ArrayBuffer, moduleUrl?: string): Promise<Worker> {\r\n return new Promise<Worker>((resolve, reject) => {\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n };\r\n\r\n const onMessage = (event: MessageEvent<InitDoneMessage>) => {\r\n if (event.data.id === \"initDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(worker);\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n // Load with either JS-only or WASM version\r\n if (!wasmBinary) {\r\n worker.postMessage({\r\n id: \"init\",\r\n url: moduleUrl,\r\n });\r\n } else {\r\n // clone the array buffer to make it transferable\r\n const clone = wasmBinary.slice(0);\r\n worker.postMessage(\r\n {\r\n id: \"init\",\r\n url: moduleUrl,\r\n wasmBinary: clone,\r\n },\r\n [clone]\r\n );\r\n }\r\n // note: no transfer list as the ArrayBuffer is shared across main thread and pool workers\r\n });\r\n}\r\n"]}
|
|
1
|
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Otherwise expect the script to be loaded already\r\n if (message.url) {\r\n importScripts(message.url);\r\n }\r\n const initEncoderObject = message.wasmBinary ? { wasmBinary: message.wasmBinary } : {};\r\n encoderPromise = DracoEncoderModule(initEncoderObject);\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"encodeMesh\": {\r\n if (!encoderPromise) {\r\n throw new Error(\"Draco encoder module is not available\");\r\n }\r\n encoderPromise.then((encoder) => {\r\n const result = EncodeMesh(encoder, message.attributes, message.indices, message.options);\r\n postMessage({ id: \"encodeMeshDone\", encodedMeshData: result }, result ? [result.data.buffer] : undefined);\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function DecodeMesh(\r\n module: unknown /** DecoderModule */,\r\n data: Int8Array,\r\n attributeIDs: Record<string, number> | undefined,\r\n onIndicesData: (indices: Uint16Array | Uint32Array) => void,\r\n onAttributeData: (kind: string, data: ArrayBufferView, size: number, offset: number, stride: number, normalized: boolean) => void\r\n): number {\r\n const decoderModule = module as DecoderModule;\r\n let decoder: Nullable<Decoder> = null;\r\n let buffer: Nullable<DecoderBuffer> = null;\r\n let geometry: Nullable<Mesh | PointCloud> = null;\r\n\r\n try {\r\n decoder = new decoderModule.Decoder();\r\n\r\n buffer = new decoderModule.DecoderBuffer();\r\n buffer.Init(data, data.byteLength);\r\n\r\n let status: Status;\r\n const type = decoder.GetEncodedGeometryType(buffer);\r\n switch (type) {\r\n case decoderModule.TRIANGULAR_MESH: {\r\n const mesh = new decoderModule.Mesh();\r\n status = decoder.DecodeBufferToMesh(buffer, mesh);\r\n if (!status.ok() || mesh.ptr === 0) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n const numFaces = mesh.num_faces();\r\n const numIndices = numFaces * 3;\r\n const byteLength = numIndices * 4;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetTrianglesUInt32Array(mesh, byteLength, ptr);\r\n const indices = new Uint32Array(numIndices);\r\n indices.set(new Uint32Array(decoderModule.HEAPF32.buffer, ptr, numIndices));\r\n onIndicesData(indices);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n\r\n geometry = mesh as Mesh;\r\n break;\r\n }\r\n case decoderModule.POINT_CLOUD: {\r\n const pointCloud = new decoderModule.PointCloud();\r\n status = decoder.DecodeBufferToPointCloud(buffer, pointCloud);\r\n if (!status.ok() || !pointCloud.ptr) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n geometry = pointCloud as PointCloud;\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid geometry type ${type}`);\r\n }\r\n }\r\n\r\n const numPoints = geometry.num_points();\r\n\r\n const processAttribute = (decoder: Decoder, geometry: Mesh | PointCloud, kind: string, attribute: any /** Attribute */) => {\r\n const dataType = attribute.data_type();\r\n const numComponents = attribute.num_components();\r\n const normalized = attribute.normalized();\r\n const byteStride = attribute.byte_stride();\r\n const byteOffset = attribute.byte_offset();\r\n\r\n const dataTypeInfo: Record<number, { typedArrayConstructor: TypedArrayConstructor; heap: TypedArray }> = {\r\n [decoderModule.DT_FLOAT32]: { typedArrayConstructor: Float32Array, heap: decoderModule.HEAPF32 },\r\n [decoderModule.DT_INT8]: { typedArrayConstructor: Int8Array, heap: decoderModule.HEAP8 },\r\n [decoderModule.DT_INT16]: { typedArrayConstructor: Int16Array, heap: decoderModule.HEAP16 },\r\n [decoderModule.DT_INT32]: { typedArrayConstructor: Int32Array, heap: decoderModule.HEAP32 },\r\n [decoderModule.DT_UINT8]: { typedArrayConstructor: Uint8Array, heap: decoderModule.HEAPU8 },\r\n [decoderModule.DT_UINT16]: { typedArrayConstructor: Uint16Array, heap: decoderModule.HEAPU16 },\r\n [decoderModule.DT_UINT32]: { typedArrayConstructor: Uint32Array, heap: decoderModule.HEAPU32 },\r\n };\r\n\r\n const info = dataTypeInfo[dataType];\r\n if (!info) {\r\n throw new Error(`Invalid data type ${dataType}`);\r\n }\r\n\r\n const numValues = numPoints * numComponents;\r\n const byteLength = numValues * info.typedArrayConstructor.BYTES_PER_ELEMENT;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetAttributeDataArrayForAllPoints(geometry, attribute, dataType, byteLength, ptr);\r\n const data = new info.typedArrayConstructor(info.heap.buffer, ptr, numValues);\r\n onAttributeData(kind, data.slice(), numComponents, byteOffset, byteStride, normalized);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n };\r\n\r\n if (attributeIDs) {\r\n for (const kind in attributeIDs) {\r\n const id = attributeIDs[kind];\r\n const attribute = decoder.GetAttributeByUniqueId(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n } else {\r\n const dracoAttributeTypes: Record<string, number> = {\r\n position: decoderModule.POSITION,\r\n normal: decoderModule.NORMAL,\r\n color: decoderModule.COLOR,\r\n uv: decoderModule.TEX_COORD,\r\n };\r\n\r\n for (const kind in dracoAttributeTypes) {\r\n const id = decoder.GetAttributeId(geometry, dracoAttributeTypes[kind]);\r\n if (id !== -1) {\r\n const attribute = decoder.GetAttribute(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n }\r\n }\r\n\r\n return numPoints;\r\n } finally {\r\n if (geometry) {\r\n decoderModule.destroy(geometry);\r\n }\r\n\r\n if (buffer) {\r\n decoderModule.destroy(buffer);\r\n }\r\n\r\n if (decoder) {\r\n decoderModule.destroy(decoder);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n * To be used if a developer wants to create their own worker instance and inject it instead of using the default worker.\r\n */\r\nexport function DecoderWorkerFunction(): void {\r\n let decoderPromise: PromiseLike<DecoderModule> | undefined;\r\n\r\n onmessage = (event) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"init\": {\r\n // if URL is provided then load the script. Otherwise expect the script to be loaded already\r\n if (message.url) {\r\n importScripts(message.url);\r\n }\r\n const initDecoderObject = message.wasmBinary ? { wasmBinary: message.wasmBinary } : {};\r\n decoderPromise = DracoDecoderModule(initDecoderObject);\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"decodeMesh\": {\r\n if (!decoderPromise) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n decoderPromise.then((decoder) => {\r\n const numPoints = DecodeMesh(\r\n decoder,\r\n message.dataView,\r\n message.attributes,\r\n (indices) => {\r\n postMessage({ id: \"indices\", data: indices }, [indices.buffer]);\r\n },\r\n (kind, data, size, offset, stride, normalized) => {\r\n postMessage({ id: \"attribute\", kind, data, size, byteOffset: offset, byteStride: stride, normalized }, [data.buffer]);\r\n }\r\n );\r\n postMessage({ id: \"decodeMeshDone\", totalVertices: numPoints });\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n// For backwards compatibility\r\nexport { DecoderWorkerFunction as workerFunction };\r\n\r\n/**\r\n * Initializes a worker that was created for the draco agent pool\r\n * @param worker The worker to initialize\r\n * @param wasmBinary The wasm binary to load into the worker\r\n * @param moduleUrl The url to the draco decoder module (optional)\r\n * @returns A promise that resolves when the worker is initialized\r\n */\r\nexport function initializeWebWorker(worker: Worker, wasmBinary?: ArrayBuffer, moduleUrl?: string): Promise<Worker> {\r\n return new Promise<Worker>((resolve, reject) => {\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n };\r\n\r\n const onMessage = (event: MessageEvent<InitDoneMessage>) => {\r\n if (event.data.id === \"initDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(worker);\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n // Load with either JS-only or WASM version\r\n if (!wasmBinary) {\r\n worker.postMessage({\r\n id: \"init\",\r\n url: moduleUrl,\r\n });\r\n } else {\r\n // clone the array buffer to make it transferable\r\n const clone = wasmBinary.slice(0);\r\n worker.postMessage(\r\n {\r\n id: \"init\",\r\n url: moduleUrl,\r\n wasmBinary: clone,\r\n },\r\n [clone]\r\n );\r\n }\r\n // note: no transfer list as the ArrayBuffer is shared across main thread and pool workers\r\n });\r\n}\r\n"]}
|
package/Misc/timingTools.d.ts
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
*/
|
|
4
4
|
export declare class TimingTools {
|
|
5
5
|
/**
|
|
6
|
-
*
|
|
6
|
+
* Execute a function after the current execution block
|
|
7
7
|
* @param action defines the action to execute after the current execution block
|
|
8
8
|
*/
|
|
9
9
|
static SetImmediate(action: () => void): void;
|
|
@@ -11,4 +11,4 @@ export declare class TimingTools {
|
|
|
11
11
|
/**
|
|
12
12
|
* @internal
|
|
13
13
|
*/
|
|
14
|
-
export declare const _retryWithInterval: (condition: () => boolean, onSuccess: () => void, onError?: (e?: any) => void, step?: number, maxTimeout?: number, checkConditionOnCall?: boolean, additionalStringOnTimeout?: string) => void;
|
|
14
|
+
export declare const _retryWithInterval: (condition: () => boolean, onSuccess: () => void, onError?: (e?: any, isTimeout?: boolean) => void, step?: number, maxTimeout?: number, checkConditionOnCall?: boolean, additionalStringOnTimeout?: string) => (() => void) | null;
|
package/Misc/timingTools.js
CHANGED
|
@@ -1,20 +1,24 @@
|
|
|
1
|
-
|
|
1
|
+
let _immediateQueue = [];
|
|
2
2
|
/**
|
|
3
3
|
* Class used to provide helper for timing
|
|
4
4
|
*/
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5
5
|
export class TimingTools {
|
|
6
6
|
/**
|
|
7
|
-
*
|
|
7
|
+
* Execute a function after the current execution block
|
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8
8
|
* @param action defines the action to execute after the current execution block
|
|
9
9
|
*/
|
|
10
10
|
static SetImmediate(action) {
|
|
11
|
-
if (
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|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
11
|
+
if (_immediateQueue.length === 0) {
|
|
12
|
+
setTimeout(() => {
|
|
13
|
+
// Execute all immediate functions
|
|
14
|
+
const functionsToCall = _immediateQueue;
|
|
15
|
+
_immediateQueue = [];
|
|
16
|
+
for (const func of functionsToCall) {
|
|
17
|
+
func();
|
|
18
|
+
}
|
|
19
|
+
}, 1);
|
|
17
20
|
}
|
|
21
|
+
_immediateQueue.push(action);
|
|
18
22
|
}
|
|
19
23
|
}
|
|
20
24
|
function _runWithCondition(condition, onSuccess, onError) {
|
|
@@ -39,7 +43,7 @@ export const _retryWithInterval = (condition, onSuccess, onError, step = 16, max
|
|
|
39
43
|
// that means that one of the two happened - either the condition is true or an exception was thrown when checking the condition
|
|
40
44
|
if (_runWithCondition(condition, onSuccess, onError)) {
|
|
41
45
|
// don't schedule the interval, no reason to check it again.
|
|
42
|
-
return;
|
|
46
|
+
return null;
|
|
43
47
|
}
|
|
44
48
|
}
|
|
45
49
|
const int = setInterval(() => {
|
|
@@ -50,9 +54,10 @@ export const _retryWithInterval = (condition, onSuccess, onError, step = 16, max
|
|
|
50
54
|
maxTimeout -= step;
|
|
51
55
|
if (maxTimeout < 0) {
|
|
52
56
|
clearInterval(int);
|
|
53
|
-
onError?.(new Error("Operation timed out after maximum retries. " + (additionalStringOnTimeout || "")));
|
|
57
|
+
onError?.(new Error("Operation timed out after maximum retries. " + (additionalStringOnTimeout || "")), true);
|
|
54
58
|
}
|
|
55
59
|
}
|
|
56
60
|
}, step);
|
|
61
|
+
return () => clearInterval(int);
|
|
57
62
|
};
|
|
58
63
|
//# sourceMappingURL=timingTools.js.map
|
package/Misc/timingTools.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"timingTools.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/timingTools.ts"],"names":[],"mappings":"AAAA,
|
|
1
|
+
{"version":3,"file":"timingTools.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/timingTools.ts"],"names":[],"mappings":"AAAA,IAAI,eAAe,GAAsB,EAAE,CAAC;AAE5C;;GAEG;AACH,MAAM,OAAO,WAAW;IACpB;;;OAGG;IACI,MAAM,CAAC,YAAY,CAAC,MAAkB;QACzC,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC/B,UAAU,CAAC,GAAG,EAAE;gBACZ,kCAAkC;gBAClC,MAAM,eAAe,GAAG,eAAe,CAAC;gBACxC,eAAe,GAAG,EAAE,CAAC;gBAErB,KAAK,MAAM,IAAI,IAAI,eAAe,EAAE,CAAC;oBACjC,IAAI,EAAE,CAAC;gBACX,CAAC;YACL,CAAC,EAAE,CAAC,CAAC,CAAC;QACV,CAAC;QACD,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACjC,CAAC;CACJ;AAED,SAAS,iBAAiB,CAAC,SAAwB,EAAE,SAAqB,EAAE,OAAgD;IACxH,IAAI,CAAC;QACD,IAAI,SAAS,EAAE,EAAE,CAAC;YACd,SAAS,EAAE,CAAC;YACZ,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IAAC,OAAO,CAAC,EAAE,CAAC;QACT,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC;QACb,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,MAAM,CAAC,MAAM,kBAAkB,GAAG,CAC9B,SAAwB,EACxB,SAAqB,EACrB,OAAgD,EAChD,IAAI,GAAG,EAAE,EACT,UAAU,GAAG,KAAK,EAClB,uBAAgC,IAAI,EACpC,yBAAkC,EACpC,EAAE;IACA,mHAAmH;IACnH,IAAI,oBAAoB,EAAE,CAAC;QACvB,gIAAgI;QAChI,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,CAAC;YACnD,4DAA4D;YAC5D,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IACD,MAAM,GAAG,GAAG,WAAW,CAAC,GAAG,EAAE;QACzB,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,CAAC;YACnD,aAAa,CAAC,GAAG,CAAC,CAAC;QACvB,CAAC;aAAM,CAAC;YACJ,UAAU,IAAI,IAAI,CAAC;YACnB,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;gBACjB,aAAa,CAAC,GAAG,CAAC,CAAC;gBACnB,OAAO,EAAE,CAAC,IAAI,KAAK,CAAC,6CAA6C,GAAG,CAAC,yBAAyB,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAClH,CAAC;QACL,CAAC;IACL,CAAC,EAAE,IAAI,CAAC,CAAC;IACT,OAAO,GAAG,EAAE,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;AACpC,CAAC,CAAC","sourcesContent":["let _immediateQueue: Array<() => void> = [];\r\n\r\n/**\r\n * Class used to provide helper for timing\r\n */\r\nexport class TimingTools {\r\n /**\r\n * Execute a function after the current execution block\r\n * @param action defines the action to execute after the current execution block\r\n */\r\n public static SetImmediate(action: () => void) {\r\n if (_immediateQueue.length === 0) {\r\n setTimeout(() => {\r\n // Execute all immediate functions\r\n const functionsToCall = _immediateQueue;\r\n _immediateQueue = [];\r\n\r\n for (const func of functionsToCall) {\r\n func();\r\n }\r\n }, 1);\r\n }\r\n _immediateQueue.push(action);\r\n }\r\n}\r\n\r\nfunction _runWithCondition(condition: () => boolean, onSuccess: () => void, onError?: (e?: any, isTimeout?: boolean) => void) {\r\n try {\r\n if (condition()) {\r\n onSuccess();\r\n return true;\r\n }\r\n } catch (e) {\r\n onError?.(e);\r\n return true;\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport const _retryWithInterval = (\r\n condition: () => boolean,\r\n onSuccess: () => void,\r\n onError?: (e?: any, isTimeout?: boolean) => void,\r\n step = 16,\r\n maxTimeout = 30000,\r\n checkConditionOnCall: boolean = true,\r\n additionalStringOnTimeout?: string\r\n) => {\r\n // if checkConditionOnCall is true, we check the condition immediately. If it is true, run everything synchronously\r\n if (checkConditionOnCall) {\r\n // that means that one of the two happened - either the condition is true or an exception was thrown when checking the condition\r\n if (_runWithCondition(condition, onSuccess, onError)) {\r\n // don't schedule the interval, no reason to check it again.\r\n return null;\r\n }\r\n }\r\n const int = setInterval(() => {\r\n if (_runWithCondition(condition, onSuccess, onError)) {\r\n clearInterval(int);\r\n } else {\r\n maxTimeout -= step;\r\n if (maxTimeout < 0) {\r\n clearInterval(int);\r\n onError?.(new Error(\"Operation timed out after maximum retries. \" + (additionalStringOnTimeout || \"\")), true);\r\n }\r\n }\r\n }, step);\r\n return () => clearInterval(int);\r\n};\r\n"]}
|
|
@@ -1447,8 +1447,14 @@ export class GPUParticleSystem extends BaseParticleSystem {
|
|
|
1447
1447
|
}
|
|
1448
1448
|
// Get everything ready to render
|
|
1449
1449
|
this._initialize();
|
|
1450
|
-
this.
|
|
1451
|
-
|
|
1450
|
+
if (this.manualEmitCount > -1) {
|
|
1451
|
+
this._accumulatedCount += this.manualEmitCount;
|
|
1452
|
+
this.manualEmitCount = 0;
|
|
1453
|
+
}
|
|
1454
|
+
else {
|
|
1455
|
+
this._accumulatedCount += this.emitRate * this._timeDelta;
|
|
1456
|
+
}
|
|
1457
|
+
if (this._accumulatedCount >= 1) {
|
|
1452
1458
|
const intPart = this._accumulatedCount | 0;
|
|
1453
1459
|
this._accumulatedCount -= intPart;
|
|
1454
1460
|
this._currentActiveCount += intPart;
|