@babylonjs/core 7.45.0 → 7.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/Buffers/bufferUtils.d.ts +28 -1
  2. package/Buffers/bufferUtils.js +104 -1
  3. package/Buffers/bufferUtils.js.map +1 -1
  4. package/Decorators/nodeDecorator.js +1 -1
  5. package/Decorators/nodeDecorator.js.map +1 -1
  6. package/Engines/Extensions/engine.renderTarget.js +2 -1
  7. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  8. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  9. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  10. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
  11. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  12. package/Engines/abstractEngine.js +2 -2
  13. package/Engines/abstractEngine.js.map +1 -1
  14. package/Engines/renderTargetWrapper.js +1 -1
  15. package/Engines/renderTargetWrapper.js.map +1 -1
  16. package/Engines/thinEngine.js +2 -1
  17. package/Engines/thinEngine.js.map +1 -1
  18. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +5 -0
  19. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +7 -0
  20. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  21. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +3 -0
  22. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +13 -0
  23. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -3
  25. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +0 -13
  26. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  27. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +3 -0
  28. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  29. package/FrameGraph/Node/nodeRenderGraph.js +9 -5
  30. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  31. package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
  32. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  33. package/FrameGraph/Passes/renderPass.d.ts +11 -0
  34. package/FrameGraph/Passes/renderPass.js +40 -0
  35. package/FrameGraph/Passes/renderPass.js.map +1 -1
  36. package/FrameGraph/Tasks/Layers/baseLayerTask.js +3 -2
  37. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  38. package/FrameGraph/Tasks/Layers/highlightLayerTask.js +1 -1
  39. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
  40. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
  41. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  42. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +1 -1
  43. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  44. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +1 -1
  45. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  46. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  47. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  48. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +2 -2
  49. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  50. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +1 -0
  51. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  52. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +2 -1
  53. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  54. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +1 -0
  55. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
  56. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
  57. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  58. package/FrameGraph/frameGraph.d.ts +5 -5
  59. package/FrameGraph/frameGraph.js +31 -21
  60. package/FrameGraph/frameGraph.js.map +1 -1
  61. package/FrameGraph/frameGraphTask.d.ts +8 -2
  62. package/FrameGraph/frameGraphTask.js +12 -12
  63. package/FrameGraph/frameGraphTask.js.map +1 -1
  64. package/FrameGraph/frameGraphTextureManager.d.ts +33 -2
  65. package/FrameGraph/frameGraphTextureManager.js +368 -27
  66. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  67. package/Lights/LTC/ltcTextureTool.d.ts +20 -0
  68. package/Lights/LTC/ltcTextureTool.js +24 -0
  69. package/Lights/LTC/ltcTextureTool.js.map +1 -0
  70. package/Lights/Shadows/shadowGenerator.d.ts +10 -0
  71. package/Lights/Shadows/shadowGenerator.js +5 -0
  72. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  73. package/Lights/Shadows/shadowGeneratorSceneComponent.js +6 -0
  74. package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
  75. package/Lights/areaLight.d.ts +39 -0
  76. package/Lights/areaLight.js +81 -0
  77. package/Lights/areaLight.js.map +1 -0
  78. package/Lights/index.d.ts +2 -0
  79. package/Lights/index.js +2 -0
  80. package/Lights/index.js.map +1 -1
  81. package/Lights/light.d.ts +8 -0
  82. package/Lights/light.js +10 -0
  83. package/Lights/light.js.map +1 -1
  84. package/Lights/lightConstants.d.ts +4 -0
  85. package/Lights/lightConstants.js +4 -0
  86. package/Lights/lightConstants.js.map +1 -1
  87. package/Lights/rectAreaLight.d.ts +61 -0
  88. package/Lights/rectAreaLight.js +127 -0
  89. package/Lights/rectAreaLight.js.map +1 -0
  90. package/Loading/loadingScreen.d.ts +21 -1
  91. package/Loading/loadingScreen.js +125 -52
  92. package/Loading/loadingScreen.js.map +1 -1
  93. package/Materials/Node/Blocks/Dual/lightBlock.js +2 -0
  94. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  95. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  96. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  97. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -1
  98. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  99. package/Materials/Node/Blocks/debugBlock.d.ts +38 -0
  100. package/Materials/Node/Blocks/debugBlock.js +92 -0
  101. package/Materials/Node/Blocks/debugBlock.js.map +1 -0
  102. package/Materials/Node/Blocks/index.d.ts +1 -0
  103. package/Materials/Node/Blocks/index.js +1 -0
  104. package/Materials/Node/Blocks/index.js.map +1 -1
  105. package/Materials/Node/nodeMaterial.d.ts +2 -0
  106. package/Materials/Node/nodeMaterial.js +20 -2
  107. package/Materials/Node/nodeMaterial.js.map +1 -1
  108. package/Materials/Node/nodeMaterialBlock.d.ts +8 -1
  109. package/Materials/Node/nodeMaterialBlock.js +13 -1
  110. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  111. package/Materials/PBR/index.d.ts +1 -0
  112. package/Materials/PBR/index.js +1 -0
  113. package/Materials/PBR/index.js.map +1 -1
  114. package/Materials/PBR/pbrBaseMaterial.d.ts +13 -0
  115. package/Materials/PBR/pbrBaseMaterial.js +60 -0
  116. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  117. package/Materials/PBR/pbrMaterial.d.ts +8 -0
  118. package/Materials/PBR/pbrMaterial.js +12 -0
  119. package/Materials/PBR/pbrMaterial.js.map +1 -1
  120. package/Materials/Textures/internalTexture.d.ts +0 -18
  121. package/Materials/Textures/internalTexture.js +0 -46
  122. package/Materials/Textures/internalTexture.js.map +1 -1
  123. package/Materials/Textures/rawTexture.d.ts +6 -2
  124. package/Materials/Textures/rawTexture.js +10 -3
  125. package/Materials/Textures/rawTexture.js.map +1 -1
  126. package/Materials/Textures/textureHelper.functions.d.ts +18 -0
  127. package/Materials/Textures/textureHelper.functions.js +47 -0
  128. package/Materials/Textures/textureHelper.functions.js.map +1 -0
  129. package/Materials/materialFlags.d.ts +6 -0
  130. package/Materials/materialFlags.js +14 -0
  131. package/Materials/materialFlags.js.map +1 -1
  132. package/Materials/materialHelper.functions.js +3 -1
  133. package/Materials/materialHelper.functions.js.map +1 -1
  134. package/Materials/standardMaterial.d.ts +1 -0
  135. package/Materials/standardMaterial.js +14 -0
  136. package/Materials/standardMaterial.js.map +1 -1
  137. package/Meshes/Compression/dracoCompressionWorker.js +0 -1
  138. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  139. package/Misc/timingTools.d.ts +2 -2
  140. package/Misc/timingTools.js +15 -10
  141. package/Misc/timingTools.js.map +1 -1
  142. package/Particles/gpuParticleSystem.js +8 -2
  143. package/Particles/gpuParticleSystem.js.map +1 -1
  144. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +4 -0
  145. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +66 -16
  146. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  147. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +8 -0
  148. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +16 -0
  149. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  150. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +9 -0
  151. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +28 -11
  152. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  153. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  154. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  155. package/Shaders/ShadersInclude/gaussianSplatting.js +1 -1
  156. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  157. package/Shaders/ShadersInclude/lightFragment.js +19 -1
  158. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  159. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -0
  160. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  161. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -0
  162. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  163. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
  164. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  165. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -0
  166. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  167. package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  168. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +14 -1
  169. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  170. package/Shaders/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
  171. package/Shaders/ShadersInclude/ltcHelperFunctions.js +31 -0
  172. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -0
  173. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +11 -2
  174. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  175. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +6 -0
  176. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  177. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
  178. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
  179. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  180. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +6 -3
  181. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  182. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
  183. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  184. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  185. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  186. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +5 -2
  187. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  188. package/Shaders/iblShadowAccumulation.fragment.js +6 -5
  189. package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
  190. package/Shaders/iblShadowSpatialBlur.fragment.js +3 -3
  191. package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
  192. package/Shaders/iblShadowVoxelTracing.fragment.js +26 -8
  193. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  194. package/Shaders/pbr.fragment.js +11 -3
  195. package/Shaders/pbr.fragment.js.map +1 -1
  196. package/Shaders/pbr.vertex.js +2 -0
  197. package/Shaders/pbr.vertex.js.map +1 -1
  198. package/ShadersWGSL/ShadersInclude/lightFragment.js +19 -1
  199. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  200. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +4 -0
  201. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  202. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
  203. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  204. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +4 -0
  205. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  206. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  207. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +12 -1
  208. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  209. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
  210. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +35 -0
  211. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -0
  212. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +10 -1
  213. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  214. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +4 -0
  215. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  216. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
  217. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
  218. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  219. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
  220. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  221. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
  222. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  223. package/ShadersWGSL/iblShadowAccumulation.fragment.js +4 -3
  224. package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
  225. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -3
  226. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
  227. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +26 -8
  228. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  229. package/ShadersWGSL/pbr.fragment.js +10 -2
  230. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  231. package/ShadersWGSL/pbr.vertex.js +2 -0
  232. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  233. package/Sprites/spriteRenderer.js +1 -0
  234. package/Sprites/spriteRenderer.js.map +1 -1
  235. package/package.json +1 -1
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{ GetTypeForDepthTexture, HasStencilAspect, InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nimport \"../../AbstractEngine/abstractEngine.texture\";\r\nimport { ThinWebGPUEngine } from \"core/Engines/thinWebGPUEngine\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n\r\n /** @internal */\r\n _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;\r\n }\r\n}\r\n\r\nThinWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n fullOptions.noColorAttachment = !!options.noColorAttachment;\r\n fullOptions.colorAttachment = options.colorAttachment;\r\n fullOptions.samples = options.samples;\r\n fullOptions.label = options.label;\r\n fullOptions.format = options.format;\r\n fullOptions.type = options.type;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n fullOptions.noColorAttachment = false;\r\n }\r\n\r\n const texture =\r\n fullOptions.colorAttachment || (fullOptions.noColorAttachment ? null : this._createInternalTexture(size, fullOptions, true, InternalTextureSource.RenderTarget));\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._samples = fullOptions.colorAttachment?.samples ?? fullOptions.samples ?? 1;\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n false, // force false as filtering is not supported for depth textures\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples,\r\n fullOptions.generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n fullOptions.label ? fullOptions.label + \"-DepthStencil\" : undefined\r\n );\r\n }\r\n\r\n if (texture && !fullOptions.colorAttachment) {\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, wrapper: WebGPURenderTargetWrapper): InternalTexture {\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n const hasStencil = HasStencilAspect(internalOptions.depthTextureFormat);\r\n\r\n wrapper._depthStencilTextureWithStencil = hasStencil;\r\n\r\n const internalTexture = new InternalTexture(this, hasStencil ? InternalTextureSource.DepthStencil : InternalTextureSource.Depth);\r\n\r\n internalTexture.label = options.label;\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n internalTexture.type = GetTypeForDepthTexture(internalTexture.format);\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width ?? <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height ?? <number>size;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.is3D = depth > 0;\r\n internalTexture.depth = layers || depth;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT; // the right type will be set later\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nThinWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
1
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{ InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport { GetTypeForDepthTexture, HasStencilAspect } from \"core/Materials/Textures/textureHelper.functions\";\r\n\r\nimport \"../../AbstractEngine/abstractEngine.texture\";\r\nimport { ThinWebGPUEngine } from \"core/Engines/thinWebGPUEngine\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Creates a new render target texture\r\n * @param size defines the size of the texture\r\n * @param options defines the options used to create the texture\r\n * @returns a new render target wrapper ready to render texture\r\n */\r\n createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;\r\n\r\n /**\r\n * Updates the sample count of a render target texture\r\n * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets\r\n * @param rtWrapper defines the render target wrapper to update\r\n * @param samples defines the sample count to set\r\n * @returns the effective sample count (could be 0 if multisample render targets are not supported)\r\n */\r\n updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;\r\n\r\n /** @internal */\r\n _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;\r\n\r\n /** @internal */\r\n _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;\r\n\r\n /** @internal */\r\n _setupDepthStencilTexture(internalTexture: InternalTexture, size: TextureSize, bilinearFiltering: boolean, comparisonFunction: number, samples?: number): void;\r\n }\r\n}\r\n\r\nThinWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n fullOptions.noColorAttachment = !!options.noColorAttachment;\r\n fullOptions.colorAttachment = options.colorAttachment;\r\n fullOptions.samples = options.samples;\r\n fullOptions.label = options.label;\r\n fullOptions.format = options.format;\r\n fullOptions.type = options.type;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n fullOptions.noColorAttachment = false;\r\n }\r\n\r\n const texture =\r\n fullOptions.colorAttachment || (fullOptions.noColorAttachment ? null : this._createInternalTexture(size, fullOptions, true, InternalTextureSource.RenderTarget));\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._samples = fullOptions.colorAttachment?.samples ?? fullOptions.samples ?? 1;\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n false, // force false as filtering is not supported for depth textures\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples,\r\n fullOptions.generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n fullOptions.label ? fullOptions.label + \"-DepthStencil\" : undefined\r\n );\r\n }\r\n\r\n if (texture && !fullOptions.colorAttachment) {\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nThinWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, wrapper: WebGPURenderTargetWrapper): InternalTexture {\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n const hasStencil = HasStencilAspect(internalOptions.depthTextureFormat);\r\n\r\n wrapper._depthStencilTextureWithStencil = hasStencil;\r\n\r\n const internalTexture = new InternalTexture(this, hasStencil ? InternalTextureSource.DepthStencil : InternalTextureSource.Depth);\r\n\r\n internalTexture.label = options.label;\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n internalTexture.type = GetTypeForDepthTexture(internalTexture.format);\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width ?? <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height ?? <number>size;\r\n const layers = (<{ width: number; height: number; depth?: number; layers?: number }>size).layers || 0;\r\n const depth = (<{ width: number; height: number; depth?: number; layers?: number }>size).depth || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.is3D = depth > 0;\r\n internalTexture.depth = layers || depth;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT; // the right type will be set later\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nThinWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
@@ -769,13 +769,13 @@ export class AbstractEngine {
769
769
  */
770
770
  // Not mixed with Version for tooling purpose.
771
771
  static get NpmPackage() {
772
- return "babylonjs@7.45.0";
772
+ return "babylonjs@7.46.0";
773
773
  }
774
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  /**
775
775
  * Returns the current version of the framework
776
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  */
777
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  static get Version() {
778
- return "7.45.0";
778
+ return "7.46.0";
779
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  }
780
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  /**
781
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  * Gets the HTML canvas attached with the current webGL context