@babylonjs/core 7.44.1 → 7.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Buffers/bufferUtils.d.ts +28 -1
- package/Buffers/bufferUtils.js +104 -1
- package/Buffers/bufferUtils.js.map +1 -1
- package/Decorators/nodeDecorator.js +1 -1
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +2 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +1 -1
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +2 -1
- package/Engines/thinEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +5 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +7 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +13 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -3
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +0 -13
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +3 -0
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +9 -5
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +11 -0
- package/FrameGraph/Passes/renderPass.js +40 -0
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +3 -2
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +2 -2
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +2 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +1 -0
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +5 -5
- package/FrameGraph/frameGraph.js +31 -21
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +8 -2
- package/FrameGraph/frameGraphTask.js +12 -12
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +33 -2
- package/FrameGraph/frameGraphTextureManager.js +368 -27
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Lights/LTC/ltcTextureTool.d.ts +20 -0
- package/Lights/LTC/ltcTextureTool.js +24 -0
- package/Lights/LTC/ltcTextureTool.js.map +1 -0
- package/Lights/Shadows/shadowGenerator.d.ts +10 -0
- package/Lights/Shadows/shadowGenerator.js +5 -0
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGeneratorSceneComponent.js +6 -0
- package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
- package/Lights/areaLight.d.ts +39 -0
- package/Lights/areaLight.js +81 -0
- package/Lights/areaLight.js.map +1 -0
- package/Lights/index.d.ts +2 -0
- package/Lights/index.js +2 -0
- package/Lights/index.js.map +1 -1
- package/Lights/light.d.ts +8 -0
- package/Lights/light.js +10 -0
- package/Lights/light.js.map +1 -1
- package/Lights/lightConstants.d.ts +4 -0
- package/Lights/lightConstants.js +4 -0
- package/Lights/lightConstants.js.map +1 -1
- package/Lights/rectAreaLight.d.ts +61 -0
- package/Lights/rectAreaLight.js +127 -0
- package/Lights/rectAreaLight.js.map +1 -0
- package/Loading/loadingScreen.d.ts +21 -1
- package/Loading/loadingScreen.js +125 -52
- package/Loading/loadingScreen.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.d.ts +38 -0
- package/Materials/Node/Blocks/debugBlock.js +92 -0
- package/Materials/Node/Blocks/debugBlock.js.map +1 -0
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -0
- package/Materials/Node/nodeMaterial.js +20 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -1
- package/Materials/Node/nodeMaterialBlock.js +13 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/PBR/index.d.ts +1 -0
- package/Materials/PBR/index.js +1 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +14 -0
- package/Materials/PBR/pbrBRDFConfiguration.js +19 -0
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +13 -0
- package/Materials/PBR/pbrBaseMaterial.js +60 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +8 -0
- package/Materials/PBR/pbrMaterial.js +12 -0
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +0 -18
- package/Materials/Textures/internalTexture.js +0 -46
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +6 -2
- package/Materials/Textures/rawTexture.js +10 -3
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/textureHelper.functions.d.ts +18 -0
- package/Materials/Textures/textureHelper.functions.js +47 -0
- package/Materials/Textures/textureHelper.functions.js.map +1 -0
- package/Materials/materialFlags.d.ts +6 -0
- package/Materials/materialFlags.js +14 -0
- package/Materials/materialFlags.js.map +1 -1
- package/Materials/materialHelper.functions.js +3 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -0
- package/Materials/standardMaterial.js +14 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.js +0 -1
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Misc/error.d.ts +6 -0
- package/Misc/error.js +10 -0
- package/Misc/error.js.map +1 -1
- package/Misc/timingTools.d.ts +2 -2
- package/Misc/timingTools.js +15 -10
- package/Misc/timingTools.js.map +1 -1
- package/Particles/gpuParticleSystem.js +8 -2
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +4 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +66 -16
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +8 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +16 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +9 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +28 -11
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +19 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -0
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -0
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +14 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/ltcHelperFunctions.js +31 -0
- package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +11 -2
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +7 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +6 -0
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +6 -3
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +5 -2
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.d.ts +1 -0
- package/Shaders/gaussianSplatting.vertex.js +3 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/iblShadowAccumulation.fragment.js +6 -5
- package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
- package/Shaders/iblShadowSpatialBlur.fragment.js +3 -3
- package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
- package/Shaders/iblShadowVoxelTracing.fragment.js +26 -8
- package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +11 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +2 -0
- package/Shaders/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +19 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +4 -0
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +4 -0
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +12 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +35 -0
- package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +10 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +7 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +4 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/glowMapGeneration.fragment.js +1 -2
- package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowAccumulation.fragment.js +4 -3
- package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -3
- package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +26 -8
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/ShadersWGSL/layer.fragment.js +1 -2
- package/ShadersWGSL/layer.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +10 -2
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +2 -0
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/Sprites/spriteRenderer.js +1 -0
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +2 -2
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/package.json +1 -1
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*/
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declare class MaterialIBLShadowsRenderDefines extends MaterialDefines {
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RENDER_WITH_IBL_SHADOWS: boolean;
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}
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/**
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* Plugin used to render the contribution from IBL shadows.
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*/
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shadowOpacity: number;
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private _isColored;
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get isColored(): boolean;
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set isColored(value: boolean);
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constructor() {
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this.RENDER_WITH_IBL_SHADOWS = false;
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}
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export class IBLShadowsPluginMaterial extends MaterialPluginBase {
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get isColored() {
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return this._isColored;
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}
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set isColored(value) {
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this._markAllSubMeshesAsTexturesDirty();
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}
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this.shadowOpacity = 1.0;
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}
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getClassName() {
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var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;
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var shadowValue: vec3f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rgb;
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}
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#else
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fn computeIndirectShadow() -> vec2f {
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var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;
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var shadowValue: vec2f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rg;
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}
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#endif
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#endif
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frag["CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION"] = `
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#ifdef REFLECTION
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var shadowValue: vec3f = computeIndirectShadow();
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finalIrradiance *= shadowValue;
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finalRadianceScaled *= mix(vec3f(1.0), shadowValue, roughness);
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#else
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var shadowValue: vec2f = computeIndirectShadow();
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finalIrradiance *= vec3f(shadowValue.x);
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finalRadianceScaled *= vec3f(mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness));
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#endif
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`;
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@@ -103,8 +130,13 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
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else {
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frag["CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR"] = `
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|
#ifdef RENDER_WITH_IBL_SHADOWS
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-
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-
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#ifdef COLORED_IBL_SHADOWS
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+
var shadowValue: vec3f = computeIndirectShadow();
|
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color *= toGammaSpace(vec4f(shadowValue, 1.0f));
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#else
|
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var shadowValue: vec2f = computeIndirectShadow();
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color *= toGammaSpace(vec4f(shadowValue.x, shadowValue.x, shadowValue.x, 1.0f));
|
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+
#endif
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#endif
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`;
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}
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@@ -115,13 +147,20 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
|
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|
CUSTOM_FRAGMENT_DEFINITIONS: `
|
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|
#ifdef RENDER_WITH_IBL_SHADOWS
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|
uniform sampler2D iblShadowsTexture;
|
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-
|
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+
#ifdef COLORED_IBL_SHADOWS
|
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+
vec3 computeIndirectShadow() {
|
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152
|
+
vec2 uv = gl_FragCoord.xy / renderTargetSize;
|
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|
+
vec3 shadowValue = texture2D(iblShadowsTexture, uv).rgb;
|
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154
|
+
return mix(shadowValue.rgb, vec3(1.0), 1.0 - shadowOpacity);
|
|
155
|
+
}
|
|
156
|
+
#else
|
|
119
157
|
vec2 computeIndirectShadow() {
|
|
120
158
|
vec2 uv = gl_FragCoord.xy / renderTargetSize;
|
|
121
159
|
vec2 shadowValue = texture2D(iblShadowsTexture, uv).rg;
|
|
122
160
|
return mix(shadowValue.rg, vec2(1.0), 1.0 - shadowOpacity);
|
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161
|
}
|
|
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|
#endif
|
|
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|
+
#endif
|
|
125
164
|
`,
|
|
126
165
|
};
|
|
127
166
|
if (this._material instanceof PBRBaseMaterial) {
|
|
@@ -129,9 +168,15 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
|
|
|
129
168
|
frag["CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION"] = `
|
|
130
169
|
#ifdef RENDER_WITH_IBL_SHADOWS
|
|
131
170
|
#ifdef REFLECTION
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
171
|
+
#ifdef COLORED_IBL_SHADOWS
|
|
172
|
+
vec3 shadowValue = computeIndirectShadow();
|
|
173
|
+
finalIrradiance.rgb *= shadowValue.rgb;
|
|
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|
+
finalRadianceScaled *= mix(vec3(1.0), shadowValue.rgb, roughness);
|
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#else
|
|
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|
+
vec2 shadowValue = computeIndirectShadow();
|
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|
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finalIrradiance *= shadowValue.x;
|
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|
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finalRadianceScaled *= mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness);
|
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|
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#endif
|
|
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180
|
#endif
|
|
136
181
|
#endif
|
|
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|
`;
|
|
@@ -139,8 +184,13 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
|
|
|
139
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|
else {
|
|
140
185
|
frag["CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR"] = `
|
|
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186
|
#ifdef RENDER_WITH_IBL_SHADOWS
|
|
142
|
-
|
|
143
|
-
|
|
187
|
+
#ifdef COLORED_IBL_SHADOWS
|
|
188
|
+
vec3 shadowValue = computeIndirectShadow();
|
|
189
|
+
color.rgb *= toGammaSpace(shadowValue.rgb);
|
|
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|
+
#else
|
|
191
|
+
vec2 shadowValue = computeIndirectShadow();
|
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|
+
color.rgb *= toGammaSpace(shadowValue.x);
|
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|
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#endif
|
|
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194
|
#endif
|
|
145
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|
`;
|
|
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|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"iblShadowsPluginMaterial.js","sourceRoot":"","sources":["../../../../../dev/core/src/Rendering/IBLShadows/iblShadowsPluginMaterial.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,eAAe,EAAE,2CAAuC;AACjE,OAAO,EAAE,kBAAkB,EAAE,8CAA0C;AAGvE,OAAO,EAAE,SAAS,EAAE,mCAA+B;AAEnD,OAAO,EAAE,eAAe,EAAE,+CAA2C;AAErE,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,iCAA6B;AACnE,OAAO,EAAE,aAAa,EAAE,gCAA4B;AAGpD;;GAEG;AACH,MAAM,+BAAgC,SAAQ,eAAe;IAA7D;;QACW,4BAAuB,GAAG,KAAK,CAAC;IAC3C,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,kBAAkB;IA0BlD,gCAAgC;QACtC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAID;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,QAAuD;QAC/D,KAAK,CAAC,QAAQ,EAAE,wBAAwB,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,+BAA+B,EAAE,CAAC,CAAC;QA9B/F;;WAEG;QAEI,kBAAa,GAAW,GAAG,CAAC;QAE3B,eAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,cAAS,GAAG,KAAK,CAAC;QAmBrB,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IAClH,CAAC;IAEe,cAAc,CAAC,OAAwC;QACnE,OAAO,CAAC,uBAAuB,GAAG,IAAI,CAAC,UAAU,CAAC;IACtD,CAAC;IAEe,YAAY;QACxB,OAAO,0BAA0B,CAAC;IACtC,CAAC;IAEe,WAAW;QACvB,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;aACpD;YACD,QAAQ,EAAE;;;uBAGC;SACd,CAAC;IACN,CAAC;IAEe,WAAW,CAAC,QAAkB;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACvC,CAAC;IAEe,cAAc,CAAC,aAA4B;QACvD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,aAAa,CAAC,WAAW,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACvE,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC,CAAC;YAChK,aAAa,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACnE,CAAC;IACL,CAAC;IAEe,aAAa,CAAC,UAAkB,EAAE,cAA8B;QAC5E,IAAI,IAAgC,CAAC;QAErC,IAAI,cAAc,gCAAwB,EAAE,CAAC;YACzC,IAAI,GAAG;gBACH,gEAAgE;gBAChE,2BAA2B,EAAE;;;;;;;;;;;aAWhC;aACA,CAAC;YAEF,IAAI,IAAI,CAAC,SAAS,YAAY,eAAe,EAAE,CAAC;gBAC5C,gEAAgE;gBAChE,IAAI,CAAC,8CAA8C,CAAC,GAAG;;;;;;;;aAQ1D,CAAC;YACF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,kCAAkC,CAAC,GAAG;;;;;aAK9C,CAAC;YACF,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,GAAG;gBACH,gEAAgE;gBAChE,2BAA2B,EAAE;;;;;;;;;;aAUhC;aACA,CAAC;YAEF,IAAI,IAAI,CAAC,SAAS,YAAY,eAAe,EAAE,CAAC;gBAC5C,gEAAgE;gBAChE,IAAI,CAAC,8CAA8C,CAAC,GAAG;;;;;;;;aAQ1D,CAAC;YACF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,kCAAkC,CAAC,GAAG;;;;;aAK9C,CAAC;YACF,CAAC;QACL,CAAC;QAED,OAAO,UAAU,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;IACjD,CAAC;;AA3JD;;GAEG;AACoB,6BAAI,GAAG,0BAA0B,AAA7B,CAA8B;AAMlD;IADN,SAAS,EAAE;mEAC8B;AAMnC;IADN,SAAS,EAAE;+DACuB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;2DAC5B;AAuI7B,aAAa,CAAC,kCAAkC,EAAE,wBAAwB,CAAC,CAAC","sourcesContent":["import { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialPluginBase } from \"core/Materials/materialPluginBase\";\r\nimport type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport type { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { expandToProperty, serialize } from \"core/Misc/decorators\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * @internal\r\n */\r\nclass MaterialIBLShadowsRenderDefines extends MaterialDefines {\r\n public RENDER_WITH_IBL_SHADOWS = false;\r\n}\r\n\r\n/**\r\n * Plugin used to render the contribution from IBL shadows.\r\n */\r\nexport class IBLShadowsPluginMaterial extends MaterialPluginBase {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public static readonly Name = \"IBLShadowsPluginMaterial\";\r\n\r\n /**\r\n * The texture containing the contribution from IBL shadows.\r\n */\r\n @serialize()\r\n public iblShadowsTexture: InternalTexture;\r\n\r\n /**\r\n * The opacity of the shadows.\r\n */\r\n @serialize()\r\n public shadowOpacity: number = 1.0;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the plugin is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n protected _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a give shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: Material | StandardMaterial | PBRBaseMaterial) {\r\n super(material, IBLShadowsPluginMaterial.Name, 310, new MaterialIBLShadowsRenderDefines());\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public override prepareDefines(defines: MaterialIBLShadowsRenderDefines) {\r\n defines.RENDER_WITH_IBL_SHADOWS = this._isEnabled;\r\n }\r\n\r\n public override getClassName() {\r\n return \"IBLShadowsPluginMaterial\";\r\n }\r\n\r\n public override getUniforms() {\r\n return {\r\n ubo: [\r\n { name: \"renderTargetSize\", size: 2, type: \"vec2\" },\r\n { name: \"shadowOpacity\", size: 1, type: \"float\" },\r\n ],\r\n fragment: `#ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform vec2 renderTargetSize;\r\n uniform float shadowOpacity;\r\n #endif`,\r\n };\r\n }\r\n\r\n public override getSamplers(samplers: string[]) {\r\n samplers.push(\"iblShadowsTexture\");\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer) {\r\n if (this._isEnabled) {\r\n uniformBuffer.bindTexture(\"iblShadowsTexture\", this.iblShadowsTexture);\r\n uniformBuffer.updateFloat2(\"renderTargetSize\", this._material.getScene().getEngine().getRenderWidth(), this._material.getScene().getEngine().getRenderHeight());\r\n uniformBuffer.updateFloat(\"shadowOpacity\", this.shadowOpacity);\r\n }\r\n }\r\n\r\n public override getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage) {\r\n let frag: { [name: string]: string };\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n frag = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n var iblShadowsTextureSampler: sampler;\r\n var iblShadowsTexture: texture_2d<f32>;\r\n\r\n fn computeIndirectShadow() -> vec2f {\r\n var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;\r\n var shadowValue: vec2f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rg;\r\n return mix(shadowValue, vec2f(1.0), 1.0 - uniforms.shadowOpacity);\r\n }\r\n #endif\r\n `,\r\n };\r\n\r\n if (this._material instanceof PBRBaseMaterial) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef REFLECTION\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n finalIrradiance *= vec3f(shadowValue.x);\r\n finalRadianceScaled *= vec3f(mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness));\r\n #endif\r\n #endif\r\n `;\r\n } else {\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n color *= toGammaSpace(vec4f(shadowValue.x, shadowValue.x, shadowValue.x, 1.0f));\r\n #endif\r\n `;\r\n }\r\n } else {\r\n frag = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform sampler2D iblShadowsTexture;\r\n\r\n vec2 computeIndirectShadow() {\r\n vec2 uv = gl_FragCoord.xy / renderTargetSize;\r\n vec2 shadowValue = texture2D(iblShadowsTexture, uv).rg;\r\n return mix(shadowValue.rg, vec2(1.0), 1.0 - shadowOpacity);\r\n }\r\n #endif\r\n `,\r\n };\r\n\r\n if (this._material instanceof PBRBaseMaterial) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef REFLECTION\r\n vec2 shadowValue = computeIndirectShadow();\r\n finalIrradiance *= shadowValue.x;\r\n finalRadianceScaled *= mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness);\r\n #endif\r\n #endif\r\n `;\r\n } else {\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n vec2 shadowValue = computeIndirectShadow();\r\n color.rgb *= toGammaSpace(shadowValue.x);\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n return shaderType === \"vertex\" ? null : frag;\r\n }\r\n}\r\n\r\nRegisterClass(`BABYLON.IBLShadowsPluginMaterial`, IBLShadowsPluginMaterial);\r\n"]}
|
|
1
|
+
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{ MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialPluginBase } from \"core/Materials/materialPluginBase\";\r\nimport type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial\";\r\nimport type { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { expandToProperty, serialize } from \"core/Misc/decorators\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * @internal\r\n */\r\nclass MaterialIBLShadowsRenderDefines extends MaterialDefines {\r\n public RENDER_WITH_IBL_SHADOWS = false;\r\n public COLORED_IBL_SHADOWS = false;\r\n}\r\n\r\n/**\r\n * Plugin used to render the contribution from IBL shadows.\r\n */\r\nexport class IBLShadowsPluginMaterial extends MaterialPluginBase {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public static readonly Name = \"IBLShadowsPluginMaterial\";\r\n\r\n /**\r\n * The texture containing the contribution from IBL shadows.\r\n */\r\n @serialize()\r\n public iblShadowsTexture: InternalTexture;\r\n\r\n /**\r\n * The opacity of the shadows.\r\n */\r\n @serialize()\r\n public shadowOpacity: number = 1.0;\r\n\r\n private _isEnabled = false;\r\n private _isColored = false;\r\n public get isColored(): boolean {\r\n return this._isColored;\r\n }\r\n public set isColored(value: boolean) {\r\n if (this._isColored === value) {\r\n return;\r\n }\r\n this._isColored = value;\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n /**\r\n * Defines if the plugin is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n protected _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a give shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: Material | StandardMaterial | PBRBaseMaterial) {\r\n super(material, IBLShadowsPluginMaterial.Name, 310, new MaterialIBLShadowsRenderDefines());\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public override prepareDefines(defines: MaterialIBLShadowsRenderDefines) {\r\n defines.RENDER_WITH_IBL_SHADOWS = this._isEnabled;\r\n defines.COLORED_IBL_SHADOWS = this.isColored;\r\n }\r\n\r\n public override getClassName() {\r\n return \"IBLShadowsPluginMaterial\";\r\n }\r\n\r\n public override getUniforms() {\r\n return {\r\n ubo: [\r\n { name: \"renderTargetSize\", size: 2, type: \"vec2\" },\r\n { name: \"shadowOpacity\", size: 1, type: \"float\" },\r\n ],\r\n fragment: `#ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform vec2 renderTargetSize;\r\n uniform float shadowOpacity;\r\n #endif`,\r\n };\r\n }\r\n\r\n public override getSamplers(samplers: string[]) {\r\n samplers.push(\"iblShadowsTexture\");\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer) {\r\n if (this._isEnabled) {\r\n uniformBuffer.bindTexture(\"iblShadowsTexture\", this.iblShadowsTexture);\r\n uniformBuffer.updateFloat2(\"renderTargetSize\", this._material.getScene().getEngine().getRenderWidth(), this._material.getScene().getEngine().getRenderHeight());\r\n uniformBuffer.updateFloat(\"shadowOpacity\", this.shadowOpacity);\r\n }\r\n }\r\n\r\n public override getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage) {\r\n let frag: { [name: string]: string };\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n frag = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n var iblShadowsTextureSampler: sampler;\r\n var iblShadowsTexture: texture_2d<f32>;\r\n\r\n #ifdef COLORED_IBL_SHADOWS\r\n fn computeIndirectShadow() -> vec3f {\r\n var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;\r\n var shadowValue: vec3f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rgb;\r\n return mix(shadowValue, vec3f(1.0), 1.0 - uniforms.shadowOpacity);\r\n }\r\n #else\r\n fn computeIndirectShadow() -> vec2f {\r\n var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;\r\n var shadowValue: vec2f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rg;\r\n return mix(shadowValue, vec2f(1.0), 1.0 - uniforms.shadowOpacity);\r\n }\r\n #endif\r\n #endif\r\n `,\r\n };\r\n\r\n if (this._material instanceof PBRBaseMaterial) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n var shadowValue: vec3f = computeIndirectShadow();\r\n finalIrradiance *= shadowValue;\r\n finalRadianceScaled *= mix(vec3f(1.0), shadowValue, roughness);\r\n #else\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n finalIrradiance *= vec3f(shadowValue.x);\r\n finalRadianceScaled *= vec3f(mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness));\r\n #endif\r\n #endif\r\n #endif\r\n `;\r\n } else {\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef COLORED_IBL_SHADOWS\r\n var shadowValue: vec3f = computeIndirectShadow();\r\n color *= toGammaSpace(vec4f(shadowValue, 1.0f));\r\n #else\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n color *= toGammaSpace(vec4f(shadowValue.x, shadowValue.x, shadowValue.x, 1.0f));\r\n #endif\r\n #endif\r\n `;\r\n }\r\n } else {\r\n frag = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform sampler2D iblShadowsTexture;\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 computeIndirectShadow() {\r\n vec2 uv = gl_FragCoord.xy / renderTargetSize;\r\n vec3 shadowValue = texture2D(iblShadowsTexture, uv).rgb;\r\n return mix(shadowValue.rgb, vec3(1.0), 1.0 - shadowOpacity);\r\n }\r\n #else\r\n vec2 computeIndirectShadow() {\r\n vec2 uv = gl_FragCoord.xy / renderTargetSize;\r\n vec2 shadowValue = texture2D(iblShadowsTexture, uv).rg;\r\n return mix(shadowValue.rg, vec2(1.0), 1.0 - shadowOpacity);\r\n }\r\n #endif\r\n #endif\r\n `,\r\n };\r\n\r\n if (this._material instanceof PBRBaseMaterial) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 shadowValue = computeIndirectShadow();\r\n finalIrradiance.rgb *= shadowValue.rgb;\r\n finalRadianceScaled *= mix(vec3(1.0), shadowValue.rgb, roughness);\r\n #else\r\n vec2 shadowValue = computeIndirectShadow();\r\n finalIrradiance *= shadowValue.x;\r\n finalRadianceScaled *= mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness);\r\n #endif\r\n #endif\r\n #endif\r\n `;\r\n } else {\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 shadowValue = computeIndirectShadow();\r\n color.rgb *= toGammaSpace(shadowValue.rgb);\r\n #else\r\n vec2 shadowValue = computeIndirectShadow();\r\n color.rgb *= toGammaSpace(shadowValue.x);\r\n #endif\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n return shaderType === \"vertex\" ? null : frag;\r\n }\r\n}\r\n\r\nRegisterClass(`BABYLON.IBLShadowsPluginMaterial`, IBLShadowsPluginMaterial);\r\n"]}
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@@ -101,6 +101,7 @@ export declare class IblShadowsRenderPipeline extends PostProcessRenderPipeline
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private _dummyTexture3d;
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private _shadowOpacity;
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private _enabled;
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private _coloredShadows;
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private _materialsWithRenderPlugin;
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/**
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* Observable that triggers when the shadow renderer is ready
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@@ -124,6 +125,13 @@ export declare class IblShadowsRenderPipeline extends PostProcessRenderPipeline
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*/
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get shadowOpacity(): number;
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set shadowOpacity(value: number);
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/**
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* Render the shadows in color rather than black and white.
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* This is slightly more expensive than black and white shadows but can be much
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* more accurate when the strongest lights in the IBL are non-white.
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*/
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get coloredShadows(): boolean;
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set coloredShadows(value: boolean);
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private _renderSizeFactor;
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/**
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* A multiplier for the render size of the shadows. Used for rendering lower-resolution shadows.
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@@ -40,6 +40,19 @@ export class IblShadowsRenderPipeline extends PostProcessRenderPipeline {
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this._shadowOpacity = value;
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this._setPluginParameters();
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}
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/**
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* Render the shadows in color rather than black and white.
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* This is slightly more expensive than black and white shadows but can be much
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* more accurate when the strongest lights in the IBL are non-white.
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*/
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get coloredShadows() {
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return this._coloredShadows;
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}
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set coloredShadows(value) {
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this._coloredShadows = value;
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this._voxelTracingPass.coloredShadows = value;
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this._setPluginParameters();
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}
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/**
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* A multiplier for the render size of the shadows. Used for rendering lower-resolution shadows.
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*/
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@@ -552,6 +565,7 @@ export class IblShadowsRenderPipeline extends PostProcessRenderPipeline {
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this._shadowCastingMeshes = [];
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this._shadowOpacity = 0.8;
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this._enabled = true;
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this._coloredShadows = false;
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this._materialsWithRenderPlugin = [];
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/**
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* Observable that triggers when the shadow renderer is ready
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@@ -868,6 +882,7 @@ export class IblShadowsRenderPipeline extends PostProcessRenderPipeline {
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plugin.shadowOpacity = this.shadowOpacity;
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}
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plugin.isEnabled = this._enabled;
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plugin.isColored = this._coloredShadows;
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this._materialsWithRenderPlugin.push(material);
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}
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_setPluginParameters() {
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@@ -879,6 +894,7 @@ export class IblShadowsRenderPipeline extends PostProcessRenderPipeline {
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const plugin = mat.pluginManager.getPlugin(IBLShadowsPluginMaterial.Name);
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plugin.iblShadowsTexture = this._getAccumulatedTexture().getInternalTexture();
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plugin.shadowOpacity = this.shadowOpacity;
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plugin.isColored = this._coloredShadows;
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}
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});
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}
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