@babylonjs/core 7.44.1 → 7.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/Buffers/bufferUtils.d.ts +28 -1
  2. package/Buffers/bufferUtils.js +104 -1
  3. package/Buffers/bufferUtils.js.map +1 -1
  4. package/Decorators/nodeDecorator.js +1 -1
  5. package/Decorators/nodeDecorator.js.map +1 -1
  6. package/Engines/Extensions/engine.renderTarget.js +2 -1
  7. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  8. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  9. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  10. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
  11. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  12. package/Engines/abstractEngine.js +2 -2
  13. package/Engines/abstractEngine.js.map +1 -1
  14. package/Engines/renderTargetWrapper.js +1 -1
  15. package/Engines/renderTargetWrapper.js.map +1 -1
  16. package/Engines/thinEngine.js +2 -1
  17. package/Engines/thinEngine.js.map +1 -1
  18. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +5 -0
  19. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +7 -0
  20. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  21. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +3 -0
  22. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +13 -0
  23. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -3
  25. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +0 -13
  26. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  27. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +3 -0
  28. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  29. package/FrameGraph/Node/nodeRenderGraph.js +9 -5
  30. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  31. package/FrameGraph/Node/nodeRenderGraphBlock.js +1 -0
  32. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  33. package/FrameGraph/Passes/renderPass.d.ts +11 -0
  34. package/FrameGraph/Passes/renderPass.js +40 -0
  35. package/FrameGraph/Passes/renderPass.js.map +1 -1
  36. package/FrameGraph/Tasks/Layers/baseLayerTask.js +3 -2
  37. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  38. package/FrameGraph/Tasks/Layers/highlightLayerTask.js +1 -1
  39. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
  40. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
  41. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  42. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +1 -1
  43. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  44. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +1 -1
  45. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  46. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  47. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  48. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +2 -2
  49. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  50. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +1 -0
  51. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  52. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +2 -1
  53. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  54. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +1 -0
  55. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
  56. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
  57. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  58. package/FrameGraph/frameGraph.d.ts +5 -5
  59. package/FrameGraph/frameGraph.js +31 -21
  60. package/FrameGraph/frameGraph.js.map +1 -1
  61. package/FrameGraph/frameGraphTask.d.ts +8 -2
  62. package/FrameGraph/frameGraphTask.js +12 -12
  63. package/FrameGraph/frameGraphTask.js.map +1 -1
  64. package/FrameGraph/frameGraphTextureManager.d.ts +33 -2
  65. package/FrameGraph/frameGraphTextureManager.js +368 -27
  66. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  67. package/Lights/LTC/ltcTextureTool.d.ts +20 -0
  68. package/Lights/LTC/ltcTextureTool.js +24 -0
  69. package/Lights/LTC/ltcTextureTool.js.map +1 -0
  70. package/Lights/Shadows/shadowGenerator.d.ts +10 -0
  71. package/Lights/Shadows/shadowGenerator.js +5 -0
  72. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  73. package/Lights/Shadows/shadowGeneratorSceneComponent.js +6 -0
  74. package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
  75. package/Lights/areaLight.d.ts +39 -0
  76. package/Lights/areaLight.js +81 -0
  77. package/Lights/areaLight.js.map +1 -0
  78. package/Lights/index.d.ts +2 -0
  79. package/Lights/index.js +2 -0
  80. package/Lights/index.js.map +1 -1
  81. package/Lights/light.d.ts +8 -0
  82. package/Lights/light.js +10 -0
  83. package/Lights/light.js.map +1 -1
  84. package/Lights/lightConstants.d.ts +4 -0
  85. package/Lights/lightConstants.js +4 -0
  86. package/Lights/lightConstants.js.map +1 -1
  87. package/Lights/rectAreaLight.d.ts +61 -0
  88. package/Lights/rectAreaLight.js +127 -0
  89. package/Lights/rectAreaLight.js.map +1 -0
  90. package/Loading/loadingScreen.d.ts +21 -1
  91. package/Loading/loadingScreen.js +125 -52
  92. package/Loading/loadingScreen.js.map +1 -1
  93. package/Materials/Node/Blocks/Dual/lightBlock.js +2 -0
  94. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  95. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  96. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  97. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -1
  98. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  99. package/Materials/Node/Blocks/debugBlock.d.ts +38 -0
  100. package/Materials/Node/Blocks/debugBlock.js +92 -0
  101. package/Materials/Node/Blocks/debugBlock.js.map +1 -0
  102. package/Materials/Node/Blocks/index.d.ts +1 -0
  103. package/Materials/Node/Blocks/index.js +1 -0
  104. package/Materials/Node/Blocks/index.js.map +1 -1
  105. package/Materials/Node/nodeMaterial.d.ts +2 -0
  106. package/Materials/Node/nodeMaterial.js +20 -2
  107. package/Materials/Node/nodeMaterial.js.map +1 -1
  108. package/Materials/Node/nodeMaterialBlock.d.ts +8 -1
  109. package/Materials/Node/nodeMaterialBlock.js +13 -1
  110. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  111. package/Materials/PBR/index.d.ts +1 -0
  112. package/Materials/PBR/index.js +1 -0
  113. package/Materials/PBR/index.js.map +1 -1
  114. package/Materials/PBR/pbrBRDFConfiguration.d.ts +14 -0
  115. package/Materials/PBR/pbrBRDFConfiguration.js +19 -0
  116. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  117. package/Materials/PBR/pbrBaseMaterial.d.ts +13 -0
  118. package/Materials/PBR/pbrBaseMaterial.js +60 -0
  119. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  120. package/Materials/PBR/pbrMaterial.d.ts +8 -0
  121. package/Materials/PBR/pbrMaterial.js +12 -0
  122. package/Materials/PBR/pbrMaterial.js.map +1 -1
  123. package/Materials/Textures/internalTexture.d.ts +0 -18
  124. package/Materials/Textures/internalTexture.js +0 -46
  125. package/Materials/Textures/internalTexture.js.map +1 -1
  126. package/Materials/Textures/rawTexture.d.ts +6 -2
  127. package/Materials/Textures/rawTexture.js +10 -3
  128. package/Materials/Textures/rawTexture.js.map +1 -1
  129. package/Materials/Textures/textureHelper.functions.d.ts +18 -0
  130. package/Materials/Textures/textureHelper.functions.js +47 -0
  131. package/Materials/Textures/textureHelper.functions.js.map +1 -0
  132. package/Materials/materialFlags.d.ts +6 -0
  133. package/Materials/materialFlags.js +14 -0
  134. package/Materials/materialFlags.js.map +1 -1
  135. package/Materials/materialHelper.functions.js +3 -1
  136. package/Materials/materialHelper.functions.js.map +1 -1
  137. package/Materials/standardMaterial.d.ts +1 -0
  138. package/Materials/standardMaterial.js +14 -0
  139. package/Materials/standardMaterial.js.map +1 -1
  140. package/Meshes/Compression/dracoCompressionWorker.js +0 -1
  141. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  142. package/Misc/error.d.ts +6 -0
  143. package/Misc/error.js +10 -0
  144. package/Misc/error.js.map +1 -1
  145. package/Misc/timingTools.d.ts +2 -2
  146. package/Misc/timingTools.js +15 -10
  147. package/Misc/timingTools.js.map +1 -1
  148. package/Particles/gpuParticleSystem.js +8 -2
  149. package/Particles/gpuParticleSystem.js.map +1 -1
  150. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +4 -0
  151. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +66 -16
  152. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  153. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +8 -0
  154. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +16 -0
  155. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  156. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +9 -0
  157. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +28 -11
  158. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  159. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  160. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  161. package/Shaders/ShadersInclude/gaussianSplatting.js +1 -1
  162. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  163. package/Shaders/ShadersInclude/lightFragment.js +19 -1
  164. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  165. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -0
  166. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  167. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -0
  168. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  169. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
  170. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  171. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -0
  172. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  173. package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  174. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +14 -1
  175. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  176. package/Shaders/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
  177. package/Shaders/ShadersInclude/ltcHelperFunctions.js +31 -0
  178. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -0
  179. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +11 -2
  180. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  181. package/Shaders/ShadersInclude/pbrBlockReflection.js +7 -1
  182. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  183. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +6 -0
  184. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  185. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
  186. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
  187. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  188. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +6 -3
  189. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  190. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
  191. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  192. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  193. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  194. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +5 -2
  195. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  196. package/Shaders/gaussianSplatting.vertex.d.ts +1 -0
  197. package/Shaders/gaussianSplatting.vertex.js +3 -1
  198. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  199. package/Shaders/iblShadowAccumulation.fragment.js +6 -5
  200. package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
  201. package/Shaders/iblShadowSpatialBlur.fragment.js +3 -3
  202. package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
  203. package/Shaders/iblShadowVoxelTracing.fragment.js +26 -8
  204. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  205. package/Shaders/pbr.fragment.js +11 -3
  206. package/Shaders/pbr.fragment.js.map +1 -1
  207. package/Shaders/pbr.vertex.js +2 -0
  208. package/Shaders/pbr.vertex.js.map +1 -1
  209. package/ShadersWGSL/ShadersInclude/lightFragment.js +19 -1
  210. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  211. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +4 -0
  212. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  213. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -0
  214. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  215. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +4 -0
  216. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  217. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  218. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +12 -1
  219. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  220. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.d.ts +5 -0
  221. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +35 -0
  222. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -0
  223. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +10 -1
  224. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  225. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +7 -1
  226. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  227. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +4 -0
  228. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  229. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -0
  230. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +18 -1
  231. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  232. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +4 -0
  233. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  234. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
  235. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  236. package/ShadersWGSL/glowMapGeneration.fragment.js +1 -2
  237. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  238. package/ShadersWGSL/iblShadowAccumulation.fragment.js +4 -3
  239. package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
  240. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -3
  241. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
  242. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +26 -8
  243. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  244. package/ShadersWGSL/layer.fragment.js +1 -2
  245. package/ShadersWGSL/layer.fragment.js.map +1 -1
  246. package/ShadersWGSL/pbr.fragment.js +10 -2
  247. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  248. package/ShadersWGSL/pbr.vertex.js +2 -0
  249. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  250. package/Sprites/spriteRenderer.js +1 -0
  251. package/Sprites/spriteRenderer.js.map +1 -1
  252. package/XR/features/WebXRHandTracking.js +2 -2
  253. package/XR/features/WebXRHandTracking.js.map +1 -1
  254. package/package.json +1 -1
@@ -179,7 +179,6 @@ export function DecodeMesh(module /** DecoderModule */, data, attributeIDs, onIn
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  const ptr = decoderModule._malloc(byteLength);
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  try {
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  decoder.GetAttributeDataArrayForAllPoints(geometry, attribute, dataType, byteLength, ptr);
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- // this cast seems to be needed because of an issue with typescript, as all constructors do have the ptr and numValues arguments.
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  const data = new info.typedArrayConstructor(info.heap.buffer, ptr, numValues);
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  onAttributeData(kind, data.slice(), numComponents, byteOffset, byteStride, normalized);
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  }
@@ -1 +1 @@
1
- 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[result.data.buffer] : undefined);\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function DecodeMesh(\r\n module: unknown /** DecoderModule */,\r\n data: Int8Array,\r\n attributeIDs: Record<string, number> | undefined,\r\n onIndicesData: (indices: Uint16Array | Uint32Array) => void,\r\n onAttributeData: (kind: string, data: ArrayBufferView, size: number, offset: number, stride: number, normalized: boolean) => void\r\n): number {\r\n const decoderModule = module as DecoderModule;\r\n let decoder: Nullable<Decoder> = null;\r\n let buffer: Nullable<DecoderBuffer> = null;\r\n let geometry: Nullable<Mesh | PointCloud> = null;\r\n\r\n try {\r\n decoder = new decoderModule.Decoder();\r\n\r\n buffer = new decoderModule.DecoderBuffer();\r\n buffer.Init(data, data.byteLength);\r\n\r\n let status: Status;\r\n const type = decoder.GetEncodedGeometryType(buffer);\r\n switch (type) {\r\n case decoderModule.TRIANGULAR_MESH: {\r\n const mesh = new 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throw new Error(`Invalid geometry type ${type}`);\r\n }\r\n }\r\n\r\n const numPoints = geometry.num_points();\r\n\r\n const processAttribute = (decoder: Decoder, geometry: Mesh | PointCloud, kind: string, attribute: any /** Attribute */) => {\r\n const dataType = attribute.data_type();\r\n const numComponents = attribute.num_components();\r\n const normalized = attribute.normalized();\r\n const byteStride = attribute.byte_stride();\r\n const byteOffset = attribute.byte_offset();\r\n\r\n const dataTypeInfo = {\r\n [decoderModule.DT_FLOAT32]: { typedArrayConstructor: Float32Array, heap: decoderModule.HEAPF32 },\r\n [decoderModule.DT_INT8]: { typedArrayConstructor: Int8Array, heap: decoderModule.HEAP8 },\r\n [decoderModule.DT_INT16]: { typedArrayConstructor: Int16Array, heap: decoderModule.HEAP16 },\r\n [decoderModule.DT_INT32]: { typedArrayConstructor: Int32Array, heap: decoderModule.HEAP32 },\r\n [decoderModule.DT_UINT8]: { typedArrayConstructor: Uint8Array, heap: decoderModule.HEAPU8 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decoderModule._free(ptr);\r\n }\r\n };\r\n\r\n if (attributeIDs) {\r\n for (const kind in attributeIDs) {\r\n const id = attributeIDs[kind];\r\n const attribute = decoder.GetAttributeByUniqueId(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n } else {\r\n const dracoAttributeTypes: Record<string, number> = {\r\n position: decoderModule.POSITION,\r\n normal: decoderModule.NORMAL,\r\n color: decoderModule.COLOR,\r\n uv: decoderModule.TEX_COORD,\r\n };\r\n\r\n for (const kind in dracoAttributeTypes) {\r\n const id = decoder.GetAttributeId(geometry, dracoAttributeTypes[kind]);\r\n if (id !== -1) {\r\n const attribute = decoder.GetAttribute(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n }\r\n }\r\n\r\n return numPoints;\r\n } finally {\r\n if (geometry) {\r\n decoderModule.destroy(geometry);\r\n }\r\n\r\n if (buffer) {\r\n decoderModule.destroy(buffer);\r\n }\r\n\r\n if (decoder) {\r\n decoderModule.destroy(decoder);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n * To be used if a developer wants to create their own worker instance and inject it instead of using the default worker.\r\n */\r\nexport function DecoderWorkerFunction(): void {\r\n let decoderPromise: PromiseLike<DecoderModule> | undefined;\r\n\r\n onmessage = (event) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"init\": {\r\n // if URL is provided then load the script. Otherwise expect the script to be loaded already\r\n if (message.url) {\r\n importScripts(message.url);\r\n }\r\n const initDecoderObject = message.wasmBinary ? { wasmBinary: message.wasmBinary } : {};\r\n decoderPromise = DracoDecoderModule(initDecoderObject);\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"decodeMesh\": {\r\n if (!decoderPromise) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n decoderPromise.then((decoder) => {\r\n const numPoints = DecodeMesh(\r\n decoder,\r\n message.dataView,\r\n message.attributes,\r\n (indices) => {\r\n postMessage({ id: \"indices\", data: indices }, [indices.buffer]);\r\n },\r\n (kind, data, size, offset, stride, normalized) => {\r\n postMessage({ id: \"attribute\", kind, data, size, byteOffset: offset, byteStride: stride, normalized }, [data.buffer]);\r\n }\r\n );\r\n postMessage({ id: \"decodeMeshDone\", totalVertices: numPoints });\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n// For backwards compatibility\r\nexport { DecoderWorkerFunction as workerFunction };\r\n\r\n/**\r\n * Initializes a worker that was created for the draco agent pool\r\n * @param worker The worker to initialize\r\n * @param wasmBinary The wasm binary to load into the worker\r\n * @param moduleUrl The url to the draco decoder module (optional)\r\n * @returns A promise that resolves when the worker is initialized\r\n */\r\nexport function initializeWebWorker(worker: Worker, wasmBinary?: ArrayBuffer, moduleUrl?: string): Promise<Worker> {\r\n return new Promise<Worker>((resolve, reject) => {\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n };\r\n\r\n const onMessage = (event: MessageEvent<InitDoneMessage>) => {\r\n if (event.data.id === \"initDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(worker);\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n // Load with either JS-only or WASM version\r\n if (!wasmBinary) {\r\n worker.postMessage({\r\n id: \"init\",\r\n url: moduleUrl,\r\n });\r\n } else {\r\n // clone the array buffer to make it transferable\r\n const clone = wasmBinary.slice(0);\r\n worker.postMessage(\r\n {\r\n id: \"init\",\r\n url: moduleUrl,\r\n wasmBinary: clone,\r\n },\r\n [clone]\r\n );\r\n }\r\n // note: no transfer list as the ArrayBuffer is shared across main thread and pool workers\r\n });\r\n}\r\n"]}
1
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Otherwise expect the script to be loaded already\r\n if (message.url) {\r\n importScripts(message.url);\r\n }\r\n const initEncoderObject = message.wasmBinary ? { wasmBinary: message.wasmBinary } : {};\r\n encoderPromise = DracoEncoderModule(initEncoderObject);\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"encodeMesh\": {\r\n if (!encoderPromise) {\r\n throw new Error(\"Draco encoder module is not available\");\r\n }\r\n encoderPromise.then((encoder) => {\r\n const result = EncodeMesh(encoder, message.attributes, message.indices, message.options);\r\n postMessage({ id: \"encodeMeshDone\", encodedMeshData: result }, result ? [result.data.buffer] : undefined);\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function DecodeMesh(\r\n module: unknown /** DecoderModule */,\r\n data: Int8Array,\r\n attributeIDs: Record<string, number> | undefined,\r\n onIndicesData: (indices: Uint16Array | Uint32Array) => void,\r\n onAttributeData: (kind: string, data: ArrayBufferView, size: number, offset: number, stride: number, normalized: boolean) => void\r\n): number {\r\n const decoderModule = module as DecoderModule;\r\n let decoder: Nullable<Decoder> = null;\r\n let buffer: Nullable<DecoderBuffer> = null;\r\n let geometry: Nullable<Mesh | PointCloud> = null;\r\n\r\n try {\r\n decoder = new decoderModule.Decoder();\r\n\r\n buffer = new decoderModule.DecoderBuffer();\r\n buffer.Init(data, data.byteLength);\r\n\r\n let status: Status;\r\n const type = decoder.GetEncodedGeometryType(buffer);\r\n switch (type) {\r\n case decoderModule.TRIANGULAR_MESH: {\r\n const mesh = new decoderModule.Mesh();\r\n status = decoder.DecodeBufferToMesh(buffer, mesh);\r\n if (!status.ok() || mesh.ptr === 0) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n const numFaces = mesh.num_faces();\r\n const numIndices = numFaces * 3;\r\n const byteLength = numIndices * 4;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetTrianglesUInt32Array(mesh, byteLength, ptr);\r\n const indices = new Uint32Array(numIndices);\r\n indices.set(new Uint32Array(decoderModule.HEAPF32.buffer, ptr, numIndices));\r\n onIndicesData(indices);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n\r\n geometry = mesh as Mesh;\r\n break;\r\n }\r\n case decoderModule.POINT_CLOUD: {\r\n const pointCloud = new decoderModule.PointCloud();\r\n status = decoder.DecodeBufferToPointCloud(buffer, pointCloud);\r\n if (!status.ok() || !pointCloud.ptr) {\r\n throw new Error(status.error_msg());\r\n }\r\n\r\n geometry = pointCloud as PointCloud;\r\n break;\r\n }\r\n default: {\r\n throw new Error(`Invalid geometry type ${type}`);\r\n }\r\n }\r\n\r\n const numPoints = geometry.num_points();\r\n\r\n const processAttribute = (decoder: Decoder, geometry: Mesh | PointCloud, kind: string, attribute: any /** Attribute */) => {\r\n const dataType = attribute.data_type();\r\n const numComponents = attribute.num_components();\r\n const normalized = attribute.normalized();\r\n const byteStride = attribute.byte_stride();\r\n const byteOffset = attribute.byte_offset();\r\n\r\n const dataTypeInfo: Record<number, { typedArrayConstructor: TypedArrayConstructor; heap: TypedArray }> = {\r\n [decoderModule.DT_FLOAT32]: { typedArrayConstructor: Float32Array, heap: decoderModule.HEAPF32 },\r\n [decoderModule.DT_INT8]: { typedArrayConstructor: Int8Array, heap: decoderModule.HEAP8 },\r\n [decoderModule.DT_INT16]: { typedArrayConstructor: Int16Array, heap: decoderModule.HEAP16 },\r\n [decoderModule.DT_INT32]: { typedArrayConstructor: Int32Array, heap: decoderModule.HEAP32 },\r\n [decoderModule.DT_UINT8]: { typedArrayConstructor: Uint8Array, heap: decoderModule.HEAPU8 },\r\n [decoderModule.DT_UINT16]: { typedArrayConstructor: Uint16Array, heap: decoderModule.HEAPU16 },\r\n [decoderModule.DT_UINT32]: { typedArrayConstructor: Uint32Array, heap: decoderModule.HEAPU32 },\r\n };\r\n\r\n const info = dataTypeInfo[dataType];\r\n if (!info) {\r\n throw new Error(`Invalid data type ${dataType}`);\r\n }\r\n\r\n const numValues = numPoints * numComponents;\r\n const byteLength = numValues * info.typedArrayConstructor.BYTES_PER_ELEMENT;\r\n\r\n const ptr = decoderModule._malloc(byteLength);\r\n try {\r\n decoder.GetAttributeDataArrayForAllPoints(geometry, attribute, dataType, byteLength, ptr);\r\n const data = new info.typedArrayConstructor(info.heap.buffer, ptr, numValues);\r\n onAttributeData(kind, data.slice(), numComponents, byteOffset, byteStride, normalized);\r\n } finally {\r\n decoderModule._free(ptr);\r\n }\r\n };\r\n\r\n if (attributeIDs) {\r\n for (const kind in attributeIDs) {\r\n const id = attributeIDs[kind];\r\n const attribute = decoder.GetAttributeByUniqueId(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n } else {\r\n const dracoAttributeTypes: Record<string, number> = {\r\n position: decoderModule.POSITION,\r\n normal: decoderModule.NORMAL,\r\n color: decoderModule.COLOR,\r\n uv: decoderModule.TEX_COORD,\r\n };\r\n\r\n for (const kind in dracoAttributeTypes) {\r\n const id = decoder.GetAttributeId(geometry, dracoAttributeTypes[kind]);\r\n if (id !== -1) {\r\n const attribute = decoder.GetAttribute(geometry, id);\r\n processAttribute(decoder, geometry, kind, attribute);\r\n }\r\n }\r\n }\r\n\r\n return numPoints;\r\n } finally {\r\n if (geometry) {\r\n decoderModule.destroy(geometry);\r\n }\r\n\r\n if (buffer) {\r\n decoderModule.destroy(buffer);\r\n }\r\n\r\n if (decoder) {\r\n decoderModule.destroy(decoder);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n * To be used if a developer wants to create their own worker instance and inject it instead of using the default worker.\r\n */\r\nexport function DecoderWorkerFunction(): void {\r\n let decoderPromise: PromiseLike<DecoderModule> | undefined;\r\n\r\n onmessage = (event) => {\r\n const message = event.data;\r\n switch (message.id) {\r\n case \"init\": {\r\n // if URL is provided then load the script. Otherwise expect the script to be loaded already\r\n if (message.url) {\r\n importScripts(message.url);\r\n }\r\n const initDecoderObject = message.wasmBinary ? { wasmBinary: message.wasmBinary } : {};\r\n decoderPromise = DracoDecoderModule(initDecoderObject);\r\n postMessage({ id: \"initDone\" });\r\n break;\r\n }\r\n case \"decodeMesh\": {\r\n if (!decoderPromise) {\r\n throw new Error(\"Draco decoder module is not available\");\r\n }\r\n decoderPromise.then((decoder) => {\r\n const numPoints = DecodeMesh(\r\n decoder,\r\n message.dataView,\r\n message.attributes,\r\n (indices) => {\r\n postMessage({ id: \"indices\", data: indices }, [indices.buffer]);\r\n },\r\n (kind, data, size, offset, stride, normalized) => {\r\n postMessage({ id: \"attribute\", kind, data, size, byteOffset: offset, byteStride: stride, normalized }, [data.buffer]);\r\n }\r\n );\r\n postMessage({ id: \"decodeMeshDone\", totalVertices: numPoints });\r\n });\r\n break;\r\n }\r\n }\r\n };\r\n}\r\n\r\n// For backwards compatibility\r\nexport { DecoderWorkerFunction as workerFunction };\r\n\r\n/**\r\n * Initializes a worker that was created for the draco agent pool\r\n * @param worker The worker to initialize\r\n * @param wasmBinary The wasm binary to load into the worker\r\n * @param moduleUrl The url to the draco decoder module (optional)\r\n * @returns A promise that resolves when the worker is initialized\r\n */\r\nexport function initializeWebWorker(worker: Worker, wasmBinary?: ArrayBuffer, moduleUrl?: string): Promise<Worker> {\r\n return new Promise<Worker>((resolve, reject) => {\r\n const onError = (error: ErrorEvent) => {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n reject(error);\r\n };\r\n\r\n const onMessage = (event: MessageEvent<InitDoneMessage>) => {\r\n if (event.data.id === \"initDone\") {\r\n worker.removeEventListener(\"error\", onError);\r\n worker.removeEventListener(\"message\", onMessage);\r\n resolve(worker);\r\n }\r\n };\r\n\r\n worker.addEventListener(\"error\", onError);\r\n worker.addEventListener(\"message\", onMessage);\r\n\r\n // Load with either JS-only or WASM version\r\n if (!wasmBinary) {\r\n worker.postMessage({\r\n id: \"init\",\r\n url: moduleUrl,\r\n });\r\n } else {\r\n // clone the array buffer to make it transferable\r\n const clone = wasmBinary.slice(0);\r\n worker.postMessage(\r\n {\r\n id: \"init\",\r\n url: moduleUrl,\r\n wasmBinary: clone,\r\n },\r\n [clone]\r\n );\r\n }\r\n // note: no transfer list as the ArrayBuffer is shared across main thread and pool workers\r\n });\r\n}\r\n"]}
package/Misc/error.d.ts CHANGED
@@ -49,3 +49,9 @@ export declare class RuntimeError extends BaseError {
49
49
  */
50
50
  constructor(message: string, errorCode: ErrorCodesType, innerError?: Error);
51
51
  }
52
+ /**
53
+ * Used for flow control when an operation is aborted, such as with AbortController.
54
+ */
55
+ export declare class AbortError extends BaseError {
56
+ constructor(message?: string);
57
+ }
package/Misc/error.js CHANGED
@@ -57,4 +57,14 @@ export class RuntimeError extends BaseError {
57
57
  BaseError._setPrototypeOf(this, RuntimeError.prototype);
58
58
  }
59
59
  }
60
+ /**
61
+ * Used for flow control when an operation is aborted, such as with AbortController.
62
+ */
63
+ export class AbortError extends BaseError {
64
+ constructor(message = "Operation aborted") {
65
+ super(message);
66
+ this.name = "AbortError";
67
+ BaseError._setPrototypeOf(this, AbortError.prototype);
68
+ }
69
+ }
60
70
  //# sourceMappingURL=error.js.map
package/Misc/error.js.map CHANGED
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"error.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/error.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;;;GAIG;AACH,MAAM,OAAgB,SAAU,SAAQ,KAAK;;AACzC,yGAAyG;AACzG,oIAAoI;AAEpI,mDAAmD;AAClC,yBAAe,GAC3B,MAAc,CAAC,cAAc;IAC9B,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE;QACV,CAAC,CAAC,SAAS,GAAG,KAAK,CAAC;QACpB,OAAO,CAAC,CAAC;IACb,CAAC,CAAC,CAAC;AAGX,8DAA8D;AAC9D;;GAEG;AACH,MAAM,CAAC,MAAM,UAAU,GAAG;IACtB,oBAAoB;IACpB,8CAA8C;IAC9C,yBAAyB,EAAE,CAAC;IAE5B,2BAA2B;IAC3B,iCAAiC;IACjC,uBAAuB,EAAE,IAAI;IAE7B,8BAA8B;IAC9B,yDAAyD;IACzD,8BAA8B,EAAE,IAAI;IAEpC,+BAA+B;IAC/B,yEAAyE;IACzE,gBAAgB,EAAE,IAAI;IAEtB,gCAAgC;IAChC,sBAAsB;IACtB,aAAa,EAAE,IAAI;IACnB,yBAAyB;IACzB,gBAAgB,EAAE,IAAI;IACtB,sBAAsB;IACtB,aAAa,EAAE,IAAI;CACb,CAAC;AAOX;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,SAAS;IAWvC;;;;;OAKG;IACH,YAAmB,OAAe,EAAE,SAAyB,EAAE,UAAkB;QAC7E,KAAK,CAAC,OAAO,CAAC,CAAC;QAEf,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAE7B,IAAI,CAAC,IAAI,GAAG,cAAc,CAAC;QAC3B,SAAS,CAAC,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;IAC5D,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,SAAS;IACrC,YAAmB,OAAO,GAAG,mBAAmB;QAC5C,KAAK,CAAC,OAAO,CAAC,CAAC;QACf,IAAI,CAAC,IAAI,GAAG,YAAY,CAAC;QACzB,SAAS,CAAC,eAAe,CAAC,IAAI,EAAE,UAAU,CAAC,SAAS,CAAC,CAAC;IAC1D,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Base error. Due to limitations of typedoc-check and missing documentation\r\n * in lib.es5.d.ts, cannot extend Error directly for RuntimeError.\r\n * @ignore\r\n */\r\nexport abstract class BaseError extends Error {\r\n // See https://stackoverflow.com/questions/12915412/how-do-i-extend-a-host-object-e-g-error-in-typescript\r\n // and https://github.com/Microsoft/TypeScript/wiki/Breaking-Changes#extending-built-ins-like-error-array-and-map-may-no-longer-work\r\n\r\n // Polyfill for Object.setPrototypeOf if necessary.\r\n protected static _setPrototypeOf: (o: any, proto: object | null) => any =\r\n (Object as any).setPrototypeOf ||\r\n ((o, proto) => {\r\n o.__proto__ = proto;\r\n return o;\r\n });\r\n}\r\n\r\n/* IMP! DO NOT CHANGE THE NUMBERING OF EXISTING ERROR CODES */\r\n/**\r\n * Error codes for BaseError\r\n */\r\nexport const ErrorCodes = {\r\n // Mesh errors 0-999\r\n /** Invalid or empty mesh vertex positions. */\r\n MeshInvalidPositionsError: 0,\r\n\r\n // Texture errors 1000-1999\r\n /** Unsupported texture found. */\r\n UnsupportedTextureError: 1000,\r\n\r\n // GLTFLoader errors 2000-2999\r\n /** Unexpected magic number found in GLTF file header. */\r\n GLTFLoaderUnexpectedMagicError: 2000,\r\n\r\n // SceneLoader errors 3000-3999\r\n /** SceneLoader generic error code. Ideally wraps the inner exception. */\r\n SceneLoaderError: 3000,\r\n\r\n // File related errors 4000-4999\r\n /** Load file error */\r\n LoadFileError: 4000,\r\n /** Request file error */\r\n RequestFileError: 4001,\r\n /** Read file error */\r\n ReadFileError: 4002,\r\n} as const;\r\n\r\n/**\r\n * Error code type\r\n */\r\nexport type ErrorCodesType = (typeof ErrorCodes)[keyof typeof ErrorCodes];\r\n\r\n/**\r\n * Application runtime error\r\n */\r\nexport class RuntimeError extends BaseError {\r\n /**\r\n * The error code\r\n */\r\n public errorCode: ErrorCodesType;\r\n\r\n /**\r\n * The error that caused this outer error\r\n */\r\n public innerError?: Error;\r\n\r\n /**\r\n * Creates a new RuntimeError\r\n * @param message defines the message of the error\r\n * @param errorCode the error code\r\n * @param innerError the error that caused the outer error\r\n */\r\n public constructor(message: string, errorCode: ErrorCodesType, innerError?: Error) {\r\n super(message);\r\n\r\n this.errorCode = errorCode;\r\n this.innerError = innerError;\r\n\r\n this.name = \"RuntimeError\";\r\n BaseError._setPrototypeOf(this, RuntimeError.prototype);\r\n }\r\n}\r\n\r\n/**\r\n * Used for flow control when an operation is aborted, such as with AbortController.\r\n */\r\nexport class AbortError extends BaseError {\r\n public constructor(message = \"Operation aborted\") {\r\n super(message);\r\n this.name = \"AbortError\";\r\n BaseError._setPrototypeOf(this, AbortError.prototype);\r\n }\r\n}\r\n"]}
@@ -3,7 +3,7 @@
3
3
  */
4
4
  export declare class TimingTools {
5
5
  /**
6
- * Polyfill for setImmediate
6
+ * Execute a function after the current execution block
7
7
  * @param action defines the action to execute after the current execution block
8
8
  */
9
9
  static SetImmediate(action: () => void): void;
@@ -11,4 +11,4 @@ export declare class TimingTools {
11
11
  /**
12
12
  * @internal
13
13
  */
14
- export declare const _retryWithInterval: (condition: () => boolean, onSuccess: () => void, onError?: (e?: any) => void, step?: number, maxTimeout?: number, checkConditionOnCall?: boolean, additionalStringOnTimeout?: string) => void;
14
+ export declare const _retryWithInterval: (condition: () => boolean, onSuccess: () => void, onError?: (e?: any, isTimeout?: boolean) => void, step?: number, maxTimeout?: number, checkConditionOnCall?: boolean, additionalStringOnTimeout?: string) => (() => void) | null;
@@ -1,20 +1,24 @@
1
- import { IsWindowObjectExist } from "./domManagement.js";
1
+ let _immediateQueue = [];
2
2
  /**
3
3
  * Class used to provide helper for timing
4
4
  */
5
5
  export class TimingTools {
6
6
  /**
7
- * Polyfill for setImmediate
7
+ * Execute a function after the current execution block
8
8
  * @param action defines the action to execute after the current execution block
9
9
  */
10
10
  static SetImmediate(action) {
11
- if (IsWindowObjectExist() && window.setImmediate) {
12
- // Note - deprecated and should not be used directly. Not supported in any browser.
13
- window.setImmediate(action);
14
- }
15
- else {
16
- setTimeout(action, 1);
11
+ if (_immediateQueue.length === 0) {
12
+ setTimeout(() => {
13
+ // Execute all immediate functions
14
+ const functionsToCall = _immediateQueue;
15
+ _immediateQueue = [];
16
+ for (const func of functionsToCall) {
17
+ func();
18
+ }
19
+ }, 1);
17
20
  }
21
+ _immediateQueue.push(action);
18
22
  }
19
23
  }
20
24
  function _runWithCondition(condition, onSuccess, onError) {
@@ -39,7 +43,7 @@ export const _retryWithInterval = (condition, onSuccess, onError, step = 16, max
39
43
  // that means that one of the two happened - either the condition is true or an exception was thrown when checking the condition
40
44
  if (_runWithCondition(condition, onSuccess, onError)) {
41
45
  // don't schedule the interval, no reason to check it again.
42
- return;
46
+ return null;
43
47
  }
44
48
  }
45
49
  const int = setInterval(() => {
@@ -50,9 +54,10 @@ export const _retryWithInterval = (condition, onSuccess, onError, step = 16, max
50
54
  maxTimeout -= step;
51
55
  if (maxTimeout < 0) {
52
56
  clearInterval(int);
53
- onError?.(new Error("Operation timed out after maximum retries. " + (additionalStringOnTimeout || "")));
57
+ onError?.(new Error("Operation timed out after maximum retries. " + (additionalStringOnTimeout || "")), true);
54
58
  }
55
59
  }
56
60
  }, step);
61
+ return () => clearInterval(int);
57
62
  };
58
63
  //# sourceMappingURL=timingTools.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"timingTools.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/timingTools.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iBAAiB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,WAAW;IACpB;;;OAGG;IACI,MAAM,CAAC,YAAY,CAAC,MAAkB;QACzC,IAAI,mBAAmB,EAAE,IAAI,MAAM,CAAC,YAAY,EAAE,CAAC;YAC/C,mFAAmF;YACnF,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAC1B,CAAC;IACL,CAAC;CACJ;AAED,SAAS,iBAAiB,CAAC,SAAwB,EAAE,SAAqB,EAAE,OAA2B;IACnG,IAAI,CAAC;QACD,IAAI,SAAS,EAAE,EAAE,CAAC;YACd,SAAS,EAAE,CAAC;YACZ,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IAAC,OAAO,CAAC,EAAE,CAAC;QACT,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC;QACb,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,MAAM,CAAC,MAAM,kBAAkB,GAAG,CAC9B,SAAwB,EACxB,SAAqB,EACrB,OAA2B,EAC3B,IAAI,GAAG,EAAE,EACT,UAAU,GAAG,KAAK,EAClB,uBAAgC,IAAI,EACpC,yBAAkC,EACpC,EAAE;IACA,mHAAmH;IACnH,IAAI,oBAAoB,EAAE,CAAC;QACvB,gIAAgI;QAChI,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,CAAC;YACnD,4DAA4D;YAC5D,OAAO;QACX,CAAC;IACL,CAAC;IACD,MAAM,GAAG,GAAG,WAAW,CAAC,GAAG,EAAE;QACzB,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,CAAC;YACnD,aAAa,CAAC,GAAG,CAAC,CAAC;QACvB,CAAC;aAAM,CAAC;YACJ,UAAU,IAAI,IAAI,CAAC;YACnB,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;gBACjB,aAAa,CAAC,GAAG,CAAC,CAAC;gBACnB,OAAO,EAAE,CAAC,IAAI,KAAK,CAAC,6CAA6C,GAAG,CAAC,yBAAyB,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;YAC5G,CAAC;QACL,CAAC;IACL,CAAC,EAAE,IAAI,CAAC,CAAC;AACb,CAAC,CAAC","sourcesContent":["import { IsWindowObjectExist } from \"./domManagement\";\r\n\r\n/**\r\n * Class used to provide helper for timing\r\n */\r\nexport class TimingTools {\r\n /**\r\n * Polyfill for setImmediate\r\n * @param action defines the action to execute after the current execution block\r\n */\r\n public static SetImmediate(action: () => void) {\r\n if (IsWindowObjectExist() && window.setImmediate) {\r\n // Note - deprecated and should not be used directly. Not supported in any browser.\r\n window.setImmediate(action);\r\n } else {\r\n setTimeout(action, 1);\r\n }\r\n }\r\n}\r\n\r\nfunction _runWithCondition(condition: () => boolean, onSuccess: () => void, onError?: (e?: any) => void) {\r\n try {\r\n if (condition()) {\r\n onSuccess();\r\n return true;\r\n }\r\n } catch (e) {\r\n onError?.(e);\r\n return true;\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport const _retryWithInterval = (\r\n condition: () => boolean,\r\n onSuccess: () => void,\r\n onError?: (e?: any) => void,\r\n step = 16,\r\n maxTimeout = 30000,\r\n checkConditionOnCall: boolean = true,\r\n additionalStringOnTimeout?: string\r\n) => {\r\n // if checkConditionOnCall is true, we check the condition immediately. If it is true, run everything synchronously\r\n if (checkConditionOnCall) {\r\n // that means that one of the two happened - either the condition is true or an exception was thrown when checking the condition\r\n if (_runWithCondition(condition, onSuccess, onError)) {\r\n // don't schedule the interval, no reason to check it again.\r\n return;\r\n }\r\n }\r\n const int = setInterval(() => {\r\n if (_runWithCondition(condition, onSuccess, onError)) {\r\n clearInterval(int);\r\n } else {\r\n maxTimeout -= step;\r\n if (maxTimeout < 0) {\r\n clearInterval(int);\r\n onError?.(new Error(\"Operation timed out after maximum retries. \" + (additionalStringOnTimeout || \"\")));\r\n }\r\n }\r\n }, step);\r\n};\r\n"]}
1
+ {"version":3,"file":"timingTools.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/timingTools.ts"],"names":[],"mappings":"AAAA,IAAI,eAAe,GAAsB,EAAE,CAAC;AAE5C;;GAEG;AACH,MAAM,OAAO,WAAW;IACpB;;;OAGG;IACI,MAAM,CAAC,YAAY,CAAC,MAAkB;QACzC,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC/B,UAAU,CAAC,GAAG,EAAE;gBACZ,kCAAkC;gBAClC,MAAM,eAAe,GAAG,eAAe,CAAC;gBACxC,eAAe,GAAG,EAAE,CAAC;gBAErB,KAAK,MAAM,IAAI,IAAI,eAAe,EAAE,CAAC;oBACjC,IAAI,EAAE,CAAC;gBACX,CAAC;YACL,CAAC,EAAE,CAAC,CAAC,CAAC;QACV,CAAC;QACD,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACjC,CAAC;CACJ;AAED,SAAS,iBAAiB,CAAC,SAAwB,EAAE,SAAqB,EAAE,OAAgD;IACxH,IAAI,CAAC;QACD,IAAI,SAAS,EAAE,EAAE,CAAC;YACd,SAAS,EAAE,CAAC;YACZ,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IAAC,OAAO,CAAC,EAAE,CAAC;QACT,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC;QACb,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,MAAM,CAAC,MAAM,kBAAkB,GAAG,CAC9B,SAAwB,EACxB,SAAqB,EACrB,OAAgD,EAChD,IAAI,GAAG,EAAE,EACT,UAAU,GAAG,KAAK,EAClB,uBAAgC,IAAI,EACpC,yBAAkC,EACpC,EAAE;IACA,mHAAmH;IACnH,IAAI,oBAAoB,EAAE,CAAC;QACvB,gIAAgI;QAChI,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,CAAC;YACnD,4DAA4D;YAC5D,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IACD,MAAM,GAAG,GAAG,WAAW,CAAC,GAAG,EAAE;QACzB,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE,CAAC;YACnD,aAAa,CAAC,GAAG,CAAC,CAAC;QACvB,CAAC;aAAM,CAAC;YACJ,UAAU,IAAI,IAAI,CAAC;YACnB,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;gBACjB,aAAa,CAAC,GAAG,CAAC,CAAC;gBACnB,OAAO,EAAE,CAAC,IAAI,KAAK,CAAC,6CAA6C,GAAG,CAAC,yBAAyB,IAAI,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAClH,CAAC;QACL,CAAC;IACL,CAAC,EAAE,IAAI,CAAC,CAAC;IACT,OAAO,GAAG,EAAE,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;AACpC,CAAC,CAAC","sourcesContent":["let _immediateQueue: Array<() => void> = [];\r\n\r\n/**\r\n * Class used to provide helper for timing\r\n */\r\nexport class TimingTools {\r\n /**\r\n * Execute a function after the current execution block\r\n * @param action defines the action to execute after the current execution block\r\n */\r\n public static SetImmediate(action: () => void) {\r\n if (_immediateQueue.length === 0) {\r\n setTimeout(() => {\r\n // Execute all immediate functions\r\n const functionsToCall = _immediateQueue;\r\n _immediateQueue = [];\r\n\r\n for (const func of functionsToCall) {\r\n func();\r\n }\r\n }, 1);\r\n }\r\n _immediateQueue.push(action);\r\n }\r\n}\r\n\r\nfunction _runWithCondition(condition: () => boolean, onSuccess: () => void, onError?: (e?: any, isTimeout?: boolean) => void) {\r\n try {\r\n if (condition()) {\r\n onSuccess();\r\n return true;\r\n }\r\n } catch (e) {\r\n onError?.(e);\r\n return true;\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport const _retryWithInterval = (\r\n condition: () => boolean,\r\n onSuccess: () => void,\r\n onError?: (e?: any, isTimeout?: boolean) => void,\r\n step = 16,\r\n maxTimeout = 30000,\r\n checkConditionOnCall: boolean = true,\r\n additionalStringOnTimeout?: string\r\n) => {\r\n // if checkConditionOnCall is true, we check the condition immediately. If it is true, run everything synchronously\r\n if (checkConditionOnCall) {\r\n // that means that one of the two happened - either the condition is true or an exception was thrown when checking the condition\r\n if (_runWithCondition(condition, onSuccess, onError)) {\r\n // don't schedule the interval, no reason to check it again.\r\n return null;\r\n }\r\n }\r\n const int = setInterval(() => {\r\n if (_runWithCondition(condition, onSuccess, onError)) {\r\n clearInterval(int);\r\n } else {\r\n maxTimeout -= step;\r\n if (maxTimeout < 0) {\r\n clearInterval(int);\r\n onError?.(new Error(\"Operation timed out after maximum retries. \" + (additionalStringOnTimeout || \"\")), true);\r\n }\r\n }\r\n }, step);\r\n return () => clearInterval(int);\r\n};\r\n"]}
@@ -1447,8 +1447,14 @@ export class GPUParticleSystem extends BaseParticleSystem {
1447
1447
  }
1448
1448
  // Get everything ready to render
1449
1449
  this._initialize();
1450
- this._accumulatedCount += this.emitRate * this._timeDelta;
1451
- if (this._accumulatedCount > 1) {
1450
+ if (this.manualEmitCount > -1) {
1451
+ this._accumulatedCount += this.manualEmitCount;
1452
+ this.manualEmitCount = 0;
1453
+ }
1454
+ else {
1455
+ this._accumulatedCount += this.emitRate * this._timeDelta;
1456
+ }
1457
+ if (this._accumulatedCount >= 1) {
1452
1458
  const intPart = this._accumulatedCount | 0;
1453
1459
  this._accumulatedCount -= intPart;
1454
1460
  this._currentActiveCount += intPart;