@babylonjs/core 7.42.0 → 7.44.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/Actions/actionEvent.d.ts +4 -4
  2. package/Animations/animation.js +1 -1
  3. package/Animations/animation.js.map +1 -1
  4. package/Buffers/bufferUtils.d.ts +8 -1
  5. package/Buffers/bufferUtils.js +15 -0
  6. package/Buffers/bufferUtils.js.map +1 -1
  7. package/Culling/Helper/boundingInfoHelper.d.ts +2 -9
  8. package/Culling/Helper/boundingInfoHelper.js +2 -9
  9. package/Culling/Helper/boundingInfoHelper.js.map +1 -1
  10. package/Culling/Helper/computeShaderBoundingHelper.js +3 -4
  11. package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
  12. package/Culling/Helper/transformFeedbackBoundingHelper.js +27 -64
  13. package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
  14. package/Engines/Extensions/engine.multiRender.js +3 -2
  15. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  16. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -0
  17. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -0
  18. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  19. package/Engines/WebGPU/webgpuTextureManager.js +6 -1
  20. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  21. package/Engines/abstractEngine.js +2 -2
  22. package/Engines/abstractEngine.js.map +1 -1
  23. package/Engines/engine.d.ts +5 -2
  24. package/FlowGraph/flowGraphConnection.d.ts +1 -1
  25. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.d.ts +64 -0
  26. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +147 -0
  27. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -0
  28. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +42 -0
  29. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +78 -0
  30. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -0
  31. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +3 -19
  32. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +3 -49
  33. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
  34. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +3 -19
  35. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +3 -49
  36. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
  37. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +3 -19
  38. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +3 -49
  39. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
  40. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +2 -17
  41. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +3 -45
  42. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
  43. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +2 -17
  44. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +3 -44
  45. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
  46. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +3 -19
  47. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +3 -49
  48. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
  49. package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.d.ts +47 -0
  50. package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js +65 -0
  51. package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -0
  52. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +0 -15
  53. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  54. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +4 -0
  55. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +9 -0
  56. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  57. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +1 -6
  58. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +0 -13
  59. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  60. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +0 -1
  61. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  62. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  63. package/FrameGraph/Node/Blocks/index.js +2 -0
  64. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  65. package/FrameGraph/Node/nodeRenderGraphBlock.js +17 -0
  66. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  67. package/FrameGraph/Passes/renderPass.d.ts +0 -8
  68. package/FrameGraph/Passes/renderPass.js +0 -10
  69. package/FrameGraph/Passes/renderPass.js.map +1 -1
  70. package/FrameGraph/Tasks/Layers/glowLayerTask.d.ts +57 -0
  71. package/FrameGraph/Tasks/Layers/glowLayerTask.js +173 -0
  72. package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -0
  73. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
  74. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  75. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +7 -0
  76. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  77. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +1 -1
  78. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  79. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  80. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  81. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +5 -5
  82. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  83. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +12 -4
  84. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  85. package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +29 -0
  86. package/FrameGraph/Tasks/PostProcesses/passTask.js +31 -0
  87. package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -0
  88. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +1 -1
  89. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  90. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +0 -8
  91. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +1 -17
  92. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  93. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +3 -0
  94. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  95. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -6
  96. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +20 -22
  97. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  98. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +7 -1
  99. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +21 -5
  100. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  101. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +4 -6
  102. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  103. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
  104. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  105. package/FrameGraph/frameGraph.js +22 -11
  106. package/FrameGraph/frameGraph.js.map +1 -1
  107. package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
  108. package/FrameGraph/frameGraphRenderContext.js +2 -1
  109. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  110. package/FrameGraph/frameGraphTask.d.ts +11 -1
  111. package/FrameGraph/frameGraphTask.js +8 -0
  112. package/FrameGraph/frameGraphTask.js.map +1 -1
  113. package/FrameGraph/frameGraphTextureManager.d.ts +9 -3
  114. package/FrameGraph/frameGraphTextureManager.js +10 -4
  115. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  116. package/FrameGraph/index.d.ts +2 -0
  117. package/FrameGraph/index.js +2 -0
  118. package/FrameGraph/index.js.map +1 -1
  119. package/Gizmos/planeRotationGizmo.js +10 -0
  120. package/Gizmos/planeRotationGizmo.js.map +1 -1
  121. package/Inputs/scene.inputManager.js +2 -2
  122. package/Inputs/scene.inputManager.js.map +1 -1
  123. package/Layers/effectLayer.d.ts +32 -33
  124. package/Layers/effectLayer.js +144 -530
  125. package/Layers/effectLayer.js.map +1 -1
  126. package/Layers/glowLayer.d.ts +14 -41
  127. package/Layers/glowLayer.js +92 -178
  128. package/Layers/glowLayer.js.map +1 -1
  129. package/Layers/highlightLayer.d.ts +0 -1
  130. package/Layers/highlightLayer.js +0 -1
  131. package/Layers/highlightLayer.js.map +1 -1
  132. package/Layers/index.d.ts +2 -0
  133. package/Layers/index.js +2 -0
  134. package/Layers/index.js.map +1 -1
  135. package/Layers/thinEffectLayer.d.ts +230 -0
  136. package/Layers/thinEffectLayer.js +734 -0
  137. package/Layers/thinEffectLayer.js.map +1 -0
  138. package/Layers/thinGlowLayer.d.ts +141 -0
  139. package/Layers/thinGlowLayer.js +292 -0
  140. package/Layers/thinGlowLayer.js.map +1 -0
  141. package/Lights/Shadows/shadowGenerator.js +40 -19
  142. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  143. package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +6 -2
  144. package/Materials/GreasedLine/greasedLinePluginMaterial.js +8 -2
  145. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  146. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +17 -11
  147. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  148. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +29 -15
  149. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  150. package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +1 -0
  151. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +1 -0
  152. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  153. package/Materials/Node/Blocks/Input/inputBlock.js +34 -2
  154. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -3
  156. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +3 -3
  158. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +34 -24
  160. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  161. package/Materials/Node/nodeMaterial.d.ts +14 -2
  162. package/Materials/Node/nodeMaterial.js +19 -5
  163. package/Materials/Node/nodeMaterial.js.map +1 -1
  164. package/Materials/PBR/pbrBaseMaterial.d.ts +5 -0
  165. package/Materials/PBR/pbrBaseMaterial.js +6 -0
  166. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  167. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  168. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  169. package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +69 -0
  170. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +187 -0
  171. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -0
  172. package/Materials/Textures/hdrCubeTexture.d.ts +5 -1
  173. package/Materials/Textures/hdrCubeTexture.js +29 -3
  174. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  175. package/Materials/Textures/index.d.ts +4 -0
  176. package/Materials/Textures/index.js +4 -0
  177. package/Materials/Textures/index.js.map +1 -1
  178. package/Materials/Textures/renderTargetTexture.d.ts +12 -0
  179. package/Materials/Textures/renderTargetTexture.js +29 -8
  180. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  181. package/Materials/materialHelper.functions.d.ts +17 -1
  182. package/Materials/materialHelper.functions.js +76 -4
  183. package/Materials/materialHelper.functions.js.map +1 -1
  184. package/Materials/shaderMaterial.d.ts +5 -4
  185. package/Materials/shaderMaterial.js +28 -51
  186. package/Materials/shaderMaterial.js.map +1 -1
  187. package/Materials/standardMaterial.d.ts +6 -2
  188. package/Materials/standardMaterial.js +5 -2
  189. package/Materials/standardMaterial.js.map +1 -1
  190. package/Meshes/Builders/greasedLineBuilder.d.ts +1 -1
  191. package/Meshes/Builders/planeBuilder.js +2 -2
  192. package/Meshes/Builders/planeBuilder.js.map +1 -1
  193. package/Meshes/Compression/dracoCodec.d.ts +4 -4
  194. package/Meshes/Compression/dracoCodec.js.map +1 -1
  195. package/Meshes/Compression/dracoCompression.d.ts +1 -1
  196. package/Meshes/Compression/dracoCompression.js.map +1 -1
  197. package/Meshes/Compression/dracoCompressionWorker.d.ts +16 -30
  198. package/Meshes/Compression/dracoCompressionWorker.js +128 -22
  199. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  200. package/Meshes/Compression/dracoDecoder.d.ts +4 -9
  201. package/Meshes/Compression/dracoDecoder.js +5 -5
  202. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  203. package/Meshes/Compression/dracoDecoder.types.d.ts +52 -0
  204. package/Meshes/Compression/dracoDecoder.types.js +2 -0
  205. package/Meshes/Compression/dracoDecoder.types.js.map +1 -0
  206. package/Meshes/Compression/dracoEncoder.d.ts +91 -0
  207. package/Meshes/Compression/dracoEncoder.js +239 -0
  208. package/Meshes/Compression/dracoEncoder.js.map +1 -0
  209. package/Meshes/Compression/dracoEncoder.types.d.ts +82 -0
  210. package/Meshes/Compression/dracoEncoder.types.js +2 -0
  211. package/Meshes/Compression/dracoEncoder.types.js.map +1 -0
  212. package/Meshes/Compression/index.d.ts +1 -0
  213. package/Meshes/Compression/index.js +1 -0
  214. package/Meshes/Compression/index.js.map +1 -1
  215. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +92 -2
  216. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +308 -32
  217. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  218. package/Meshes/GreasedLine/greasedLineBaseMesh.js +4 -1
  219. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  220. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
  221. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  222. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
  223. package/Meshes/abstractMesh.d.ts +1 -2
  224. package/Meshes/abstractMesh.js +1 -2
  225. package/Meshes/abstractMesh.js.map +1 -1
  226. package/Meshes/linesMesh.js +2 -2
  227. package/Meshes/linesMesh.js.map +1 -1
  228. package/Meshes/mesh.d.ts +32 -5
  229. package/Meshes/mesh.js +56 -29
  230. package/Meshes/mesh.js.map +1 -1
  231. package/Meshes/subMesh.js +16 -3
  232. package/Meshes/subMesh.js.map +1 -1
  233. package/Meshes/transformNode.js +2 -0
  234. package/Meshes/transformNode.js.map +1 -1
  235. package/Misc/decorators.serialization.js +2 -0
  236. package/Misc/decorators.serialization.js.map +1 -1
  237. package/Misc/fileTools.js +14 -7
  238. package/Misc/fileTools.js.map +1 -1
  239. package/Misc/greasedLineTools.d.ts +1 -1
  240. package/Misc/logger.d.ts +2 -1
  241. package/Misc/logger.js +2 -1
  242. package/Misc/logger.js.map +1 -1
  243. package/Morph/morphTargetManager.d.ts +21 -0
  244. package/Morph/morphTargetManager.js +37 -2
  245. package/Morph/morphTargetManager.js.map +1 -1
  246. package/Particles/pointsCloudSystem.d.ts +3 -3
  247. package/Physics/v2/Plugins/havokPlugin.d.ts +2 -2
  248. package/PostProcesses/index.d.ts +1 -0
  249. package/PostProcesses/index.js +1 -0
  250. package/PostProcesses/index.js.map +1 -1
  251. package/PostProcesses/passPostProcess.d.ts +2 -3
  252. package/PostProcesses/passPostProcess.js +36 -48
  253. package/PostProcesses/passPostProcess.js.map +1 -1
  254. package/PostProcesses/thinPassPostProcess.d.ts +48 -0
  255. package/PostProcesses/thinPassPostProcess.js +113 -0
  256. package/PostProcesses/thinPassPostProcess.js.map +1 -0
  257. package/PostProcesses/volumetricLightScatteringPostProcess.js +15 -16
  258. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  259. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +1 -1
  260. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  261. package/Rendering/depthRenderer.js +13 -15
  262. package/Rendering/depthRenderer.js.map +1 -1
  263. package/Rendering/geometryBufferRenderer.js +13 -15
  264. package/Rendering/geometryBufferRenderer.js.map +1 -1
  265. package/Rendering/iblCdfGenerator.d.ts +13 -5
  266. package/Rendering/iblCdfGenerator.js +67 -10
  267. package/Rendering/iblCdfGenerator.js.map +1 -1
  268. package/Rendering/objectRenderer.d.ts +9 -2
  269. package/Rendering/objectRenderer.js +44 -7
  270. package/Rendering/objectRenderer.js.map +1 -1
  271. package/Rendering/outlineRenderer.js +13 -15
  272. package/Rendering/outlineRenderer.js.map +1 -1
  273. package/Shaders/ShadersInclude/gaussianSplatting.js +6 -6
  274. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  275. package/Shaders/ShadersInclude/morphTargetsVertex.js +16 -4
  276. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  277. package/Shaders/ShadersInclude/pbrBlockReflection.js +13 -8
  278. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  279. package/Shaders/gaussianSplatting.vertex.js +2 -1
  280. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  281. package/Shaders/hdrIrradianceFiltering.fragment.d.ts +9 -0
  282. package/Shaders/hdrIrradianceFiltering.fragment.js +25 -0
  283. package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -0
  284. package/Shaders/hdrIrradianceFiltering.vertex.d.ts +5 -0
  285. package/Shaders/hdrIrradianceFiltering.vertex.js +15 -0
  286. package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -0
  287. package/Shaders/pbr.fragment.js +1 -3
  288. package/Shaders/pbr.fragment.js.map +1 -1
  289. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +17 -5
  290. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  291. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +13 -8
  292. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  293. package/ShadersWGSL/greasedLine.fragment.js +9 -3
  294. package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
  295. package/ShadersWGSL/greasedLine.vertex.js +12 -2
  296. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  297. package/ShadersWGSL/hdrIrradianceFiltering.fragment.d.ts +9 -0
  298. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +26 -0
  299. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -0
  300. package/ShadersWGSL/hdrIrradianceFiltering.vertex.d.ts +5 -0
  301. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +16 -0
  302. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -0
  303. package/ShadersWGSL/outline.fragment.js +1 -1
  304. package/ShadersWGSL/outline.fragment.js.map +1 -1
  305. package/ShadersWGSL/passCube.fragment.js +1 -1
  306. package/ShadersWGSL/passCube.fragment.js.map +1 -1
  307. package/ShadersWGSL/pbr.fragment.js +1 -3
  308. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  309. package/XR/features/WebXRDepthSensing.d.ts +24 -2
  310. package/XR/features/WebXRDepthSensing.js +320 -26
  311. package/XR/features/WebXRDepthSensing.js.map +1 -1
  312. package/assetContainer.d.ts +43 -0
  313. package/assetContainer.js +67 -0
  314. package/assetContainer.js.map +1 -1
  315. package/package.json +1 -1
  316. package/scene.js +19 -8
  317. package/scene.js.map +1 -1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"uv2\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"uv2Output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 input component\r\n */\r\n public get uv2(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 output component\r\n */\r\n public get uv2Output(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n if (!this.uv2.isConnected) {\r\n let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv2\" && additionalFilteringInfo(b));\r\n\r\n if (!uv2Input) {\r\n uv2Input = new InputBlock(\"uv2\");\r\n uv2Input.setAsAttribute(\"uv2\");\r\n }\r\n uv2Input.output.connectTo(this.uv2);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(\r\n vertexShaderState: NodeMaterialBuildState,\r\n fragmentShaderState: NodeMaterialBuildState,\r\n mesh: AbstractMesh,\r\n defines: NodeMaterialDefines\r\n ) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasPositions = manager && manager.supportsPositions;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n const hasUV2s = manager && manager.supportsUV2s && defines[\"UV2\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `${state._declareLocalVar(\"vertexID\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const uniformsPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `for (${isWebGPU ? \"var\" : \"int\"} i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n`;\r\n injectionCode += `if (i >= ${uniformsPrefix}morphTargetCount) { break; }\\n`;\r\n\r\n injectionCode += `vertexID = ${isWebGPU ? \"f32(vertexInputs.vertexIndex\" : \"float(gl_VertexID\"}) * ${uniformsPrefix}morphTargetTextureInfo.x;\\n`;\r\n if (hasPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (hasPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n\r\n if (hasUV2s) {\r\n state.attributes.push(VertexBuffer.UV2Kind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV2\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"uv2\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"uv2Output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 input component\r\n */\r\n public get uv2(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 output component\r\n */\r\n public get uv2Output(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n if (!this.uv2.isConnected) {\r\n let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv2\" && additionalFilteringInfo(b));\r\n\r\n if (!uv2Input) {\r\n uv2Input = new InputBlock(\"uv2\");\r\n uv2Input.setAsAttribute(\"uv2\");\r\n }\r\n uv2Input.output.connectTo(this.uv2);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(\r\n vertexShaderState: NodeMaterialBuildState,\r\n fragmentShaderState: NodeMaterialBuildState,\r\n mesh: AbstractMesh,\r\n defines: NodeMaterialDefines\r\n ) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const supportPositions = manager && manager.supportsPositions;\r\n const supportNormals = manager && manager.supportsNormals;\r\n const supportTangents = manager && manager.supportsTangents;\r\n const supportUVs = manager && manager.supportsUVs;\r\n const supportUV2s = manager && manager.supportsUV2s;\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `${state._declareLocalVar(\"vertexID\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const uniformsPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `for (${isWebGPU ? \"var\" : \"int\"} i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n`;\r\n injectionCode += `if (i >= ${uniformsPrefix}morphTargetCount) { break; }\\n`;\r\n\r\n injectionCode += `vertexID = ${isWebGPU ? \"f32(vertexInputs.vertexIndex\" : \"float(gl_VertexID\"}) * ${uniformsPrefix}morphTargetTextureInfo.x;\\n`;\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASPOSITIONS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASNORMALS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUVS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASTANGENTS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n state.attributes.push(VertexBuffer.UV2Kind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV2\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
@@ -111,6 +111,16 @@ export declare class NodeMaterialDefines extends MaterialDefines implements IIma
111
111
  MORPHTARGETS_UV: boolean;
112
112
  /** Morph target uv2 */
113
113
  MORPHTARGETS_UV2: boolean;
114
+ /** Morph target support positions */
115
+ MORPHTARGETTEXTURE_HASPOSITIONS: boolean;
116
+ /** Morph target support normals */
117
+ MORPHTARGETTEXTURE_HASNORMALS: boolean;
118
+ /** Morph target support tangents */
119
+ MORPHTARGETTEXTURE_HASTANGENTS: boolean;
120
+ /** Morph target support uvs */
121
+ MORPHTARGETTEXTURE_HASUVS: boolean;
122
+ /** Morph target support uv2s */
123
+ MORPHTARGETTEXTURE_HASUV2S: boolean;
114
124
  /** Number of morph influencers */
115
125
  NUM_MORPH_INFLUENCERS: number;
116
126
  /** Using a texture to store morph target data */
@@ -613,9 +623,10 @@ export declare class NodeMaterial extends PushMaterial {
613
623
  * @param skipBuild defines whether to build the node material
614
624
  * @param targetMaterial defines a material to use instead of creating a new one
615
625
  * @param urlRewriter defines a function used to rewrite urls
626
+ * @param options defines options to be used with the node material
616
627
  * @returns a promise that will resolve to the new node material
617
628
  */
618
- static ParseFromFileAsync(name: string, url: string, scene: Scene, rootUrl?: string, skipBuild?: boolean, targetMaterial?: NodeMaterial, urlRewriter?: (url: string) => string): Promise<NodeMaterial>;
629
+ static ParseFromFileAsync(name: string, url: string, scene: Scene, rootUrl?: string, skipBuild?: boolean, targetMaterial?: NodeMaterial, urlRewriter?: (url: string) => string, options?: Partial<INodeMaterialOptions>): Promise<NodeMaterial>;
619
630
  /**
620
631
  * Creates a node material from a snippet saved by the node material editor
621
632
  * @param snippetId defines the snippet to load
@@ -625,9 +636,10 @@ export declare class NodeMaterial extends PushMaterial {
625
636
  * @param skipBuild defines whether to build the node material
626
637
  * @param waitForTextureReadyness defines whether to wait for texture readiness resolving the promise (default: false)
627
638
  * @param urlRewriter defines a function used to rewrite urls
639
+ * @param options defines options to be used with the node material
628
640
  * @returns a promise that will resolve to the new node material
629
641
  */
630
- static ParseFromSnippetAsync(snippetId: string, scene?: Scene, rootUrl?: string, nodeMaterial?: NodeMaterial, skipBuild?: boolean, waitForTextureReadyness?: boolean, urlRewriter?: (url: string) => string): Promise<NodeMaterial>;
642
+ static ParseFromSnippetAsync(snippetId: string, scene?: Scene, rootUrl?: string, nodeMaterial?: NodeMaterial, skipBuild?: boolean, waitForTextureReadyness?: boolean, urlRewriter?: (url: string) => string, options?: Partial<INodeMaterialOptions>): Promise<NodeMaterial>;
631
643
  /**
632
644
  * Creates a new node material set to default basic configuration
633
645
  * @param name defines the name of the material
@@ -42,6 +42,7 @@ import { EngineStore } from "../../Engines/engineStore.js";
42
42
  import { Logger } from "../../Misc/logger.js";
43
43
  import { PrepareDefinesForCamera, PrepareDefinesForPrePass } from "../materialHelper.functions.js";
44
44
  import { AbstractEngine } from "../../Engines/abstractEngine.js";
45
+ import { MaterialHelperGeometryRendering } from "../materialHelper.geometryrendering.js";
45
46
  const onCreatedEffectParameters = { effect: null, subMesh: null };
46
47
  /** @internal */
47
48
  export class NodeMaterialDefines extends MaterialDefines {
@@ -114,6 +115,16 @@ export class NodeMaterialDefines extends MaterialDefines {
114
115
  this.MORPHTARGETS_UV = false;
115
116
  /** Morph target uv2 */
116
117
  this.MORPHTARGETS_UV2 = false;
118
+ /** Morph target support positions */
119
+ this.MORPHTARGETTEXTURE_HASPOSITIONS = false;
120
+ /** Morph target support normals */
121
+ this.MORPHTARGETTEXTURE_HASNORMALS = false;
122
+ /** Morph target support tangents */
123
+ this.MORPHTARGETTEXTURE_HASTANGENTS = false;
124
+ /** Morph target support uvs */
125
+ this.MORPHTARGETTEXTURE_HASUVS = false;
126
+ /** Morph target support uv2s */
127
+ this.MORPHTARGETTEXTURE_HASUV2S = false;
117
128
  /** Number of morph influencers */
118
129
  this.NUM_MORPH_INFLUENCERS = 0;
119
130
  /** Using a texture to store morph target data */
@@ -213,7 +224,7 @@ export class NodeMaterial extends PushMaterial {
213
224
  }
214
225
  /** Gets or sets the active shader language */
215
226
  get shaderLanguage() {
216
- return this._options.shaderLanguage;
227
+ return this._options?.shaderLanguage || NodeMaterial.DefaultShaderLanguage;
217
228
  }
218
229
  set shaderLanguage(value) {
219
230
  this._options.shaderLanguage = value;
@@ -814,6 +825,7 @@ export class NodeMaterial extends PushMaterial {
814
825
  // PrePass
815
826
  const oit = this.needAlphaBlendingForMesh(mesh) && this.getScene().useOrderIndependentTransparency;
816
827
  PrepareDefinesForPrePass(this.getScene(), defines, !oit);
828
+ MaterialHelperGeometryRendering.PrepareDefines(this.getScene().getEngine().currentRenderPassId, mesh, defines);
817
829
  if (oldNormal !== defines["NORMAL"] || oldTangent !== defines["TANGENT"] || oldColor !== defines["VERTEXCOLOR_NME"] || uvChanged) {
818
830
  defines.markAsAttributesDirty();
819
831
  }
@@ -1912,10 +1924,11 @@ export class NodeMaterial extends PushMaterial {
1912
1924
  * @param skipBuild defines whether to build the node material
1913
1925
  * @param targetMaterial defines a material to use instead of creating a new one
1914
1926
  * @param urlRewriter defines a function used to rewrite urls
1927
+ * @param options defines options to be used with the node material
1915
1928
  * @returns a promise that will resolve to the new node material
1916
1929
  */
1917
- static async ParseFromFileAsync(name, url, scene, rootUrl = "", skipBuild = false, targetMaterial, urlRewriter) {
1918
- const material = targetMaterial ?? new NodeMaterial(name, scene);
1930
+ static async ParseFromFileAsync(name, url, scene, rootUrl = "", skipBuild = false, targetMaterial, urlRewriter, options) {
1931
+ const material = targetMaterial ?? new NodeMaterial(name, scene, options);
1919
1932
  const data = await scene._loadFileAsync(url);
1920
1933
  const serializationObject = JSON.parse(data);
1921
1934
  material.parseSerializedObject(serializationObject, rootUrl, undefined, urlRewriter);
@@ -1933,9 +1946,10 @@ export class NodeMaterial extends PushMaterial {
1933
1946
  * @param skipBuild defines whether to build the node material
1934
1947
  * @param waitForTextureReadyness defines whether to wait for texture readiness resolving the promise (default: false)
1935
1948
  * @param urlRewriter defines a function used to rewrite urls
1949
+ * @param options defines options to be used with the node material
1936
1950
  * @returns a promise that will resolve to the new node material
1937
1951
  */
1938
- static ParseFromSnippetAsync(snippetId, scene = EngineStore.LastCreatedScene, rootUrl = "", nodeMaterial, skipBuild = false, waitForTextureReadyness = false, urlRewriter) {
1952
+ static ParseFromSnippetAsync(snippetId, scene = EngineStore.LastCreatedScene, rootUrl = "", nodeMaterial, skipBuild = false, waitForTextureReadyness = false, urlRewriter, options) {
1939
1953
  if (snippetId === "_BLANK") {
1940
1954
  return Promise.resolve(NodeMaterial.CreateDefault("blank", scene));
1941
1955
  }
@@ -1947,7 +1961,7 @@ export class NodeMaterial extends PushMaterial {
1947
1961
  const snippet = JSON.parse(JSON.parse(request.responseText).jsonPayload);
1948
1962
  const serializationObject = JSON.parse(snippet.nodeMaterial);
1949
1963
  if (!nodeMaterial) {
1950
- nodeMaterial = SerializationHelper.Parse(() => new NodeMaterial(snippetId, scene), serializationObject, scene, rootUrl);
1964
+ nodeMaterial = SerializationHelper.Parse(() => new NodeMaterial(snippetId, scene, options), serializationObject, scene, rootUrl);
1951
1965
  nodeMaterial.uniqueId = scene.getUniqueId();
1952
1966
  }
1953
1967
  nodeMaterial.parseSerializedObject(serializationObject, undefined, undefined, urlRewriter);