@babylonjs/core 7.42.0 → 7.44.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/Actions/actionEvent.d.ts +4 -4
  2. package/Animations/animation.js +1 -1
  3. package/Animations/animation.js.map +1 -1
  4. package/Buffers/bufferUtils.d.ts +8 -1
  5. package/Buffers/bufferUtils.js +15 -0
  6. package/Buffers/bufferUtils.js.map +1 -1
  7. package/Culling/Helper/boundingInfoHelper.d.ts +2 -9
  8. package/Culling/Helper/boundingInfoHelper.js +2 -9
  9. package/Culling/Helper/boundingInfoHelper.js.map +1 -1
  10. package/Culling/Helper/computeShaderBoundingHelper.js +3 -4
  11. package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
  12. package/Culling/Helper/transformFeedbackBoundingHelper.js +27 -64
  13. package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
  14. package/Engines/Extensions/engine.multiRender.js +3 -2
  15. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  16. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -0
  17. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -0
  18. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  19. package/Engines/WebGPU/webgpuTextureManager.js +6 -1
  20. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  21. package/Engines/abstractEngine.js +2 -2
  22. package/Engines/abstractEngine.js.map +1 -1
  23. package/Engines/engine.d.ts +5 -2
  24. package/FlowGraph/flowGraphConnection.d.ts +1 -1
  25. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.d.ts +64 -0
  26. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +147 -0
  27. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -0
  28. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +42 -0
  29. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +78 -0
  30. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -0
  31. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +3 -19
  32. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +3 -49
  33. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
  34. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +3 -19
  35. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +3 -49
  36. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
  37. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +3 -19
  38. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +3 -49
  39. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
  40. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +2 -17
  41. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +3 -45
  42. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
  43. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +2 -17
  44. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +3 -44
  45. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
  46. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +3 -19
  47. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +3 -49
  48. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
  49. package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.d.ts +47 -0
  50. package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js +65 -0
  51. package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -0
  52. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +0 -15
  53. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  54. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +4 -0
  55. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +9 -0
  56. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  57. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +1 -6
  58. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +0 -13
  59. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  60. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +0 -1
  61. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  62. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  63. package/FrameGraph/Node/Blocks/index.js +2 -0
  64. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  65. package/FrameGraph/Node/nodeRenderGraphBlock.js +17 -0
  66. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  67. package/FrameGraph/Passes/renderPass.d.ts +0 -8
  68. package/FrameGraph/Passes/renderPass.js +0 -10
  69. package/FrameGraph/Passes/renderPass.js.map +1 -1
  70. package/FrameGraph/Tasks/Layers/glowLayerTask.d.ts +57 -0
  71. package/FrameGraph/Tasks/Layers/glowLayerTask.js +173 -0
  72. package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -0
  73. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +1 -1
  74. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  75. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +7 -0
  76. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  77. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +1 -1
  78. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  79. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  80. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  81. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +5 -5
  82. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  83. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +12 -4
  84. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  85. package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +29 -0
  86. package/FrameGraph/Tasks/PostProcesses/passTask.js +31 -0
  87. package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -0
  88. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +1 -1
  89. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  90. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +0 -8
  91. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +1 -17
  92. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  93. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +3 -0
  94. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  95. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -6
  96. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +20 -22
  97. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  98. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +7 -1
  99. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +21 -5
  100. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  101. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +4 -6
  102. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  103. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +1 -1
  104. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  105. package/FrameGraph/frameGraph.js +22 -11
  106. package/FrameGraph/frameGraph.js.map +1 -1
  107. package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
  108. package/FrameGraph/frameGraphRenderContext.js +2 -1
  109. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  110. package/FrameGraph/frameGraphTask.d.ts +11 -1
  111. package/FrameGraph/frameGraphTask.js +8 -0
  112. package/FrameGraph/frameGraphTask.js.map +1 -1
  113. package/FrameGraph/frameGraphTextureManager.d.ts +9 -3
  114. package/FrameGraph/frameGraphTextureManager.js +10 -4
  115. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  116. package/FrameGraph/index.d.ts +2 -0
  117. package/FrameGraph/index.js +2 -0
  118. package/FrameGraph/index.js.map +1 -1
  119. package/Gizmos/planeRotationGizmo.js +10 -0
  120. package/Gizmos/planeRotationGizmo.js.map +1 -1
  121. package/Inputs/scene.inputManager.js +2 -2
  122. package/Inputs/scene.inputManager.js.map +1 -1
  123. package/Layers/effectLayer.d.ts +32 -33
  124. package/Layers/effectLayer.js +144 -530
  125. package/Layers/effectLayer.js.map +1 -1
  126. package/Layers/glowLayer.d.ts +14 -41
  127. package/Layers/glowLayer.js +92 -178
  128. package/Layers/glowLayer.js.map +1 -1
  129. package/Layers/highlightLayer.d.ts +0 -1
  130. package/Layers/highlightLayer.js +0 -1
  131. package/Layers/highlightLayer.js.map +1 -1
  132. package/Layers/index.d.ts +2 -0
  133. package/Layers/index.js +2 -0
  134. package/Layers/index.js.map +1 -1
  135. package/Layers/thinEffectLayer.d.ts +230 -0
  136. package/Layers/thinEffectLayer.js +734 -0
  137. package/Layers/thinEffectLayer.js.map +1 -0
  138. package/Layers/thinGlowLayer.d.ts +141 -0
  139. package/Layers/thinGlowLayer.js +292 -0
  140. package/Layers/thinGlowLayer.js.map +1 -0
  141. package/Lights/Shadows/shadowGenerator.js +40 -19
  142. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  143. package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +6 -2
  144. package/Materials/GreasedLine/greasedLinePluginMaterial.js +8 -2
  145. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  146. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +17 -11
  147. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  148. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +29 -15
  149. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  150. package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +1 -0
  151. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +1 -0
  152. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  153. package/Materials/Node/Blocks/Input/inputBlock.js +34 -2
  154. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -3
  156. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +3 -3
  158. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +34 -24
  160. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  161. package/Materials/Node/nodeMaterial.d.ts +14 -2
  162. package/Materials/Node/nodeMaterial.js +19 -5
  163. package/Materials/Node/nodeMaterial.js.map +1 -1
  164. package/Materials/PBR/pbrBaseMaterial.d.ts +5 -0
  165. package/Materials/PBR/pbrBaseMaterial.js +6 -0
  166. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  167. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  168. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  169. package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +69 -0
  170. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +187 -0
  171. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -0
  172. package/Materials/Textures/hdrCubeTexture.d.ts +5 -1
  173. package/Materials/Textures/hdrCubeTexture.js +29 -3
  174. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  175. package/Materials/Textures/index.d.ts +4 -0
  176. package/Materials/Textures/index.js +4 -0
  177. package/Materials/Textures/index.js.map +1 -1
  178. package/Materials/Textures/renderTargetTexture.d.ts +12 -0
  179. package/Materials/Textures/renderTargetTexture.js +29 -8
  180. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  181. package/Materials/materialHelper.functions.d.ts +17 -1
  182. package/Materials/materialHelper.functions.js +76 -4
  183. package/Materials/materialHelper.functions.js.map +1 -1
  184. package/Materials/shaderMaterial.d.ts +5 -4
  185. package/Materials/shaderMaterial.js +28 -51
  186. package/Materials/shaderMaterial.js.map +1 -1
  187. package/Materials/standardMaterial.d.ts +6 -2
  188. package/Materials/standardMaterial.js +5 -2
  189. package/Materials/standardMaterial.js.map +1 -1
  190. package/Meshes/Builders/greasedLineBuilder.d.ts +1 -1
  191. package/Meshes/Builders/planeBuilder.js +2 -2
  192. package/Meshes/Builders/planeBuilder.js.map +1 -1
  193. package/Meshes/Compression/dracoCodec.d.ts +4 -4
  194. package/Meshes/Compression/dracoCodec.js.map +1 -1
  195. package/Meshes/Compression/dracoCompression.d.ts +1 -1
  196. package/Meshes/Compression/dracoCompression.js.map +1 -1
  197. package/Meshes/Compression/dracoCompressionWorker.d.ts +16 -30
  198. package/Meshes/Compression/dracoCompressionWorker.js +128 -22
  199. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  200. package/Meshes/Compression/dracoDecoder.d.ts +4 -9
  201. package/Meshes/Compression/dracoDecoder.js +5 -5
  202. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  203. package/Meshes/Compression/dracoDecoder.types.d.ts +52 -0
  204. package/Meshes/Compression/dracoDecoder.types.js +2 -0
  205. package/Meshes/Compression/dracoDecoder.types.js.map +1 -0
  206. package/Meshes/Compression/dracoEncoder.d.ts +91 -0
  207. package/Meshes/Compression/dracoEncoder.js +239 -0
  208. package/Meshes/Compression/dracoEncoder.js.map +1 -0
  209. package/Meshes/Compression/dracoEncoder.types.d.ts +82 -0
  210. package/Meshes/Compression/dracoEncoder.types.js +2 -0
  211. package/Meshes/Compression/dracoEncoder.types.js.map +1 -0
  212. package/Meshes/Compression/index.d.ts +1 -0
  213. package/Meshes/Compression/index.js +1 -0
  214. package/Meshes/Compression/index.js.map +1 -1
  215. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +92 -2
  216. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +308 -32
  217. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  218. package/Meshes/GreasedLine/greasedLineBaseMesh.js +4 -1
  219. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  220. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
  221. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  222. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
  223. package/Meshes/abstractMesh.d.ts +1 -2
  224. package/Meshes/abstractMesh.js +1 -2
  225. package/Meshes/abstractMesh.js.map +1 -1
  226. package/Meshes/linesMesh.js +2 -2
  227. package/Meshes/linesMesh.js.map +1 -1
  228. package/Meshes/mesh.d.ts +32 -5
  229. package/Meshes/mesh.js +56 -29
  230. package/Meshes/mesh.js.map +1 -1
  231. package/Meshes/subMesh.js +16 -3
  232. package/Meshes/subMesh.js.map +1 -1
  233. package/Meshes/transformNode.js +2 -0
  234. package/Meshes/transformNode.js.map +1 -1
  235. package/Misc/decorators.serialization.js +2 -0
  236. package/Misc/decorators.serialization.js.map +1 -1
  237. package/Misc/fileTools.js +14 -7
  238. package/Misc/fileTools.js.map +1 -1
  239. package/Misc/greasedLineTools.d.ts +1 -1
  240. package/Misc/logger.d.ts +2 -1
  241. package/Misc/logger.js +2 -1
  242. package/Misc/logger.js.map +1 -1
  243. package/Morph/morphTargetManager.d.ts +21 -0
  244. package/Morph/morphTargetManager.js +37 -2
  245. package/Morph/morphTargetManager.js.map +1 -1
  246. package/Particles/pointsCloudSystem.d.ts +3 -3
  247. package/Physics/v2/Plugins/havokPlugin.d.ts +2 -2
  248. package/PostProcesses/index.d.ts +1 -0
  249. package/PostProcesses/index.js +1 -0
  250. package/PostProcesses/index.js.map +1 -1
  251. package/PostProcesses/passPostProcess.d.ts +2 -3
  252. package/PostProcesses/passPostProcess.js +36 -48
  253. package/PostProcesses/passPostProcess.js.map +1 -1
  254. package/PostProcesses/thinPassPostProcess.d.ts +48 -0
  255. package/PostProcesses/thinPassPostProcess.js +113 -0
  256. package/PostProcesses/thinPassPostProcess.js.map +1 -0
  257. package/PostProcesses/volumetricLightScatteringPostProcess.js +15 -16
  258. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  259. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +1 -1
  260. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  261. package/Rendering/depthRenderer.js +13 -15
  262. package/Rendering/depthRenderer.js.map +1 -1
  263. package/Rendering/geometryBufferRenderer.js +13 -15
  264. package/Rendering/geometryBufferRenderer.js.map +1 -1
  265. package/Rendering/iblCdfGenerator.d.ts +13 -5
  266. package/Rendering/iblCdfGenerator.js +67 -10
  267. package/Rendering/iblCdfGenerator.js.map +1 -1
  268. package/Rendering/objectRenderer.d.ts +9 -2
  269. package/Rendering/objectRenderer.js +44 -7
  270. package/Rendering/objectRenderer.js.map +1 -1
  271. package/Rendering/outlineRenderer.js +13 -15
  272. package/Rendering/outlineRenderer.js.map +1 -1
  273. package/Shaders/ShadersInclude/gaussianSplatting.js +6 -6
  274. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  275. package/Shaders/ShadersInclude/morphTargetsVertex.js +16 -4
  276. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  277. package/Shaders/ShadersInclude/pbrBlockReflection.js +13 -8
  278. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  279. package/Shaders/gaussianSplatting.vertex.js +2 -1
  280. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  281. package/Shaders/hdrIrradianceFiltering.fragment.d.ts +9 -0
  282. package/Shaders/hdrIrradianceFiltering.fragment.js +25 -0
  283. package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -0
  284. package/Shaders/hdrIrradianceFiltering.vertex.d.ts +5 -0
  285. package/Shaders/hdrIrradianceFiltering.vertex.js +15 -0
  286. package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -0
  287. package/Shaders/pbr.fragment.js +1 -3
  288. package/Shaders/pbr.fragment.js.map +1 -1
  289. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +17 -5
  290. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  291. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +13 -8
  292. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  293. package/ShadersWGSL/greasedLine.fragment.js +9 -3
  294. package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
  295. package/ShadersWGSL/greasedLine.vertex.js +12 -2
  296. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  297. package/ShadersWGSL/hdrIrradianceFiltering.fragment.d.ts +9 -0
  298. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +26 -0
  299. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -0
  300. package/ShadersWGSL/hdrIrradianceFiltering.vertex.d.ts +5 -0
  301. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +16 -0
  302. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -0
  303. package/ShadersWGSL/outline.fragment.js +1 -1
  304. package/ShadersWGSL/outline.fragment.js.map +1 -1
  305. package/ShadersWGSL/passCube.fragment.js +1 -1
  306. package/ShadersWGSL/passCube.fragment.js.map +1 -1
  307. package/ShadersWGSL/pbr.fragment.js +1 -3
  308. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  309. package/XR/features/WebXRDepthSensing.d.ts +24 -2
  310. package/XR/features/WebXRDepthSensing.js +320 -26
  311. package/XR/features/WebXRDepthSensing.js.map +1 -1
  312. package/assetContainer.d.ts +43 -0
  313. package/assetContainer.js +67 -0
  314. package/assetContainer.js.map +1 -1
  315. package/package.json +1 -1
  316. package/scene.js +19 -8
  317. package/scene.js.map +1 -1
@@ -0,0 +1,57 @@
1
+ import type { FrameGraph, FrameGraphTextureHandle, Scene, IThinGlowLayerOptions, Camera, FrameGraphObjectList } from "../../../index.js";
2
+ import { FrameGraphTask } from "../../frameGraphTask";
3
+ import { ThinGlowLayer } from "../../../Layers/thinGlowLayer.js";
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+ /**
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+ * Task which applies a glowing effect to a texture.
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+ */
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+ export declare class FrameGraphGlowLayerTask extends FrameGraphTask {
8
+ /**
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+ * The destination texture to apply the glow layer to.
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+ * The glow effect will be blended with the contents of this texture.
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+ */
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+ destinationTexture: FrameGraphTextureHandle;
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+ /**
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+ * The layer texture to render the glow layer to.
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+ * If not provided, a default texture will be created.
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+ */
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+ layerTexture?: FrameGraphTextureHandle;
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+ private _camera;
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+ /**
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+ * Gets or sets the camera used to render the objects to the glow layer.
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+ */
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+ get camera(): Camera;
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+ set camera(camera: Camera);
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+ /**
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+ * The list of objects to render to the glow layer.
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+ */
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+ objectList: FrameGraphObjectList;
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+ /**
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+ * The output texture of the task (same as destinationTexture, but the handle will be different).
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+ */
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+ readonly outputTexture: FrameGraphTextureHandle;
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+ /**
33
+ * The glow layer object. Use this object to update the glow layer properties (e.g. intensity, blur kernel size).
34
+ */
35
+ readonly layer: ThinGlowLayer;
36
+ /**
37
+ * The name of the task.
38
+ */
39
+ get name(): string;
40
+ set name(name: string);
41
+ private readonly _engine;
42
+ private readonly _clearTask;
43
+ private readonly _objectRendererTask;
44
+ private readonly _blurX;
45
+ private readonly _blurY;
46
+ /**
47
+ * Constructs a new glow layer task.
48
+ * @param name Name of the task.
49
+ * @param frameGraph The frame graph this task is associated with.
50
+ * @param scene The scene to render the glow layer in.
51
+ * @param options Options for the glow layer.
52
+ */
53
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: IThinGlowLayerOptions);
54
+ isReady(): boolean;
55
+ record(): void;
56
+ dispose(): void;
57
+ }
@@ -0,0 +1,173 @@
1
+ import { FrameGraphTask } from "../../frameGraphTask.js";
2
+ import { ThinGlowLayer } from "../../../Layers/thinGlowLayer.js";
3
+ import { FrameGraphObjectRendererTask } from "../Rendering/objectRendererTask.js";
4
+ import { FrameGraphClearTextureTask } from "../Texture/clearTextureTask.js";
5
+ import { FrameGraphBlurTask } from "../PostProcesses/blurTask.js";
6
+
7
+ import { FrameGraphTextureManager } from "../../frameGraphTextureManager.js";
8
+ import { getDimensionsFromTextureSize } from "../../../Materials/Textures/textureCreationOptions.js";
9
+ /**
10
+ * Task which applies a glowing effect to a texture.
11
+ */
12
+ export class FrameGraphGlowLayerTask extends FrameGraphTask {
13
+ /**
14
+ * Gets or sets the camera used to render the objects to the glow layer.
15
+ */
16
+ get camera() {
17
+ return this._camera;
18
+ }
19
+ set camera(camera) {
20
+ this._camera = camera;
21
+ this.layer.camera = this.camera;
22
+ }
23
+ /**
24
+ * The name of the task.
25
+ */
26
+ get name() {
27
+ return this._name;
28
+ }
29
+ set name(name) {
30
+ this._name = name;
31
+ if (this._blurX) {
32
+ for (let i = 0; i < this._blurX.length; i++) {
33
+ this._blurX[i].name = `${name} Blur X${i}`;
34
+ this._blurY[i].name = `${name} Blur Y${i}`;
35
+ }
36
+ }
37
+ if (this._clearTask) {
38
+ this._clearTask.name = name + " Clear Layer";
39
+ }
40
+ if (this._objectRendererTask) {
41
+ this._objectRendererTask.name = name + " Render to Layer";
42
+ }
43
+ }
44
+ /**
45
+ * Constructs a new glow layer task.
46
+ * @param name Name of the task.
47
+ * @param frameGraph The frame graph this task is associated with.
48
+ * @param scene The scene to render the glow layer in.
49
+ * @param options Options for the glow layer.
50
+ */
51
+ constructor(name, frameGraph, scene, options) {
52
+ super(name, frameGraph);
53
+ this._blurX = [];
54
+ this._blurY = [];
55
+ this._engine = scene.getEngine();
56
+ this.layer = new ThinGlowLayer(name, scene, options, true);
57
+ for (let i = 0; i < 2; i++) {
58
+ this._blurX.push(new FrameGraphBlurTask(`${name} Blur X${i}`, this._frameGraph, this.layer._postProcesses[i * 2 + 0]));
59
+ this._blurY.push(new FrameGraphBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.layer._postProcesses[i * 2 + 1]));
60
+ }
61
+ this._clearTask = new FrameGraphClearTextureTask(name + " Clear Layer", frameGraph);
62
+ this._clearTask.clearColor = true;
63
+ this._clearTask.clearDepth = true;
64
+ this._objectRendererTask = new FrameGraphObjectRendererTask(name + " Render to Layer", frameGraph, scene, undefined, this.layer.objectRenderer);
65
+ this.layer._renderPassId = this._objectRendererTask.objectRenderer.renderPassId;
66
+ this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
67
+ }
68
+ isReady() {
69
+ return this._objectRendererTask.isReady() && this.layer.isLayerReady();
70
+ }
71
+ record() {
72
+ if (this.destinationTexture === undefined || this.objectList === undefined || this.camera === undefined) {
73
+ throw new Error(`FrameGrapGlowLayerTask "${this.name}": destinationTexture, objectList and camera are required`);
74
+ }
75
+ this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture);
76
+ // Uses the layerTexture or creates a color texture to render the glow layer to
77
+ let textureSize;
78
+ let textureCreationOptions;
79
+ let colorLayerOutput;
80
+ if (this.layerTexture) {
81
+ colorLayerOutput = this.layerTexture;
82
+ textureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.layerTexture);
83
+ textureSize = getDimensionsFromTextureSize(textureCreationOptions.size);
84
+ textureCreationOptions.size = textureSize;
85
+ }
86
+ else {
87
+ textureSize = { width: 50, height: 50 };
88
+ textureCreationOptions = {
89
+ size: textureSize,
90
+ options: {
91
+ createMipMaps: false,
92
+ types: [0],
93
+ formats: [5],
94
+ samples: 1,
95
+ useSRGBBuffers: [false],
96
+ creationFlags: [0],
97
+ },
98
+ sizeIsPercentage: true,
99
+ };
100
+ colorLayerOutput = this._frameGraph.textureManager.createRenderTargetTexture(`${this.name} Color`, textureCreationOptions);
101
+ }
102
+ // Creates a depth texture, used to render objects to the glow layer
103
+ const textureDepthCreationOptions = {
104
+ size: textureSize,
105
+ options: FrameGraphTextureManager.CloneTextureOptions(textureCreationOptions.options),
106
+ sizeIsPercentage: textureCreationOptions.sizeIsPercentage,
107
+ };
108
+ textureDepthCreationOptions.options.formats[0] = 14;
109
+ const depthLayerOutput = this._frameGraph.textureManager.createRenderTargetTexture(`${this.name} Depth`, textureDepthCreationOptions);
110
+ // Clears the textures
111
+ this._clearTask.destinationTexture = colorLayerOutput;
112
+ this._clearTask.depthTexture = depthLayerOutput;
113
+ this._clearTask.color = this.layer.neutralColor;
114
+ this._clearTask.record();
115
+ // Renders the objects to the layer texture
116
+ this._objectRendererTask.destinationTexture = this._clearTask.outputTexture;
117
+ this._objectRendererTask.depthTexture = this._clearTask.outputDepthTexture;
118
+ this._objectRendererTask.camera = this.camera;
119
+ this._objectRendererTask.objectList = this.objectList;
120
+ this._objectRendererTask.disableShadows = true;
121
+ this._objectRendererTask.record();
122
+ // Blurs the layer color texture
123
+ let blurTextureType = 0;
124
+ if (this._engine.getCaps().textureHalfFloatRender) {
125
+ blurTextureType = 2;
126
+ }
127
+ else {
128
+ blurTextureType = 0;
129
+ }
130
+ textureCreationOptions.options.types[0] = blurTextureType;
131
+ for (let i = 0; i < this._blurX.length; i++) {
132
+ const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);
133
+ this._blurX[i].sourceTexture = i === 0 ? this._objectRendererTask.outputTexture : this._blurY[i - 1].outputTexture;
134
+ this._blurX[i].sourceSamplingMode = 2;
135
+ this._blurX[i].destinationTexture = blurXTextureHandle;
136
+ this._blurX[i].record(true);
137
+ const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);
138
+ this._blurY[i].sourceTexture = this._blurX[i].outputTexture;
139
+ this._blurY[i].sourceSamplingMode = 2;
140
+ this._blurY[i].destinationTexture = blurYTextureHandle;
141
+ this._blurY[i].record(true);
142
+ textureSize.width = textureSize.width >> 1;
143
+ textureSize.height = textureSize.height >> 1;
144
+ }
145
+ this._internalDependencies.push(this._blurY[0].outputTexture, this._blurY[1].outputTexture);
146
+ // Composes the glow layer with the destination texture
147
+ const pass = this._frameGraph.addRenderPass(this.name);
148
+ pass.setRenderTarget(this.outputTexture);
149
+ pass.setExecuteFunc((context) => {
150
+ this.layer.bindTexturesForCompose = (effect) => {
151
+ context.bindTextureHandle(effect, "textureSampler", this._blurY[0].outputTexture);
152
+ context.setTextureSamplingMode(this._blurY[1].destinationTexture, 2);
153
+ context.bindTextureHandle(effect, "textureSampler2", this._blurY[1].outputTexture);
154
+ };
155
+ context._applyRenderTarget();
156
+ this.layer.compose();
157
+ });
158
+ const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
159
+ passDisabled.setRenderTarget(this.outputTexture);
160
+ passDisabled.setExecuteFunc((_context) => { });
161
+ }
162
+ dispose() {
163
+ this._clearTask.dispose();
164
+ this._objectRendererTask.dispose();
165
+ this.layer.dispose();
166
+ for (let i = 0; i < this._blurX.length; i++) {
167
+ this._blurX[i].dispose();
168
+ this._blurY[i].dispose();
169
+ }
170
+ super.dispose();
171
+ }
172
+ }
173
+ //# sourceMappingURL=glowLayerTask.js.map
@@ -0,0 +1 @@
1
+ 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type {\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n Scene,\r\n IThinGlowLayerOptions,\r\n Camera,\r\n FrameGraphObjectList,\r\n FrameGraphTextureCreationOptions,\r\n Effect,\r\n ThinBlurPostProcess,\r\n AbstractEngine,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinGlowLayer } from \"core/Layers/thinGlowLayer\";\r\nimport { FrameGraphObjectRendererTask } from \"../Rendering/objectRendererTask\";\r\nimport { FrameGraphClearTextureTask } from \"../Texture/clearTextureTask\";\r\nimport { FrameGraphBlurTask } from \"../PostProcesses/blurTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTextureManager } from \"../../frameGraphTextureManager\";\r\nimport { getDimensionsFromTextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\n\r\n/**\r\n * Task which applies a glowing effect to a texture.\r\n */\r\nexport class FrameGraphGlowLayerTask extends FrameGraphTask {\r\n /**\r\n * The destination texture to apply the glow layer to.\r\n * The glow effect will be blended with the contents of this texture.\r\n */\r\n public destinationTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The layer texture to render the glow layer to.\r\n * If not provided, a default texture will be created.\r\n */\r\n public layerTexture?: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n /**\r\n * Gets or sets the camera used to render the objects to the glow layer.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n this._camera = camera;\r\n this.layer.camera = this.camera;\r\n }\r\n\r\n /**\r\n * The list of objects to render to the glow layer.\r\n */\r\n public objectList: FrameGraphObjectList;\r\n\r\n /**\r\n * The output texture of the task (same as destinationTexture, but the handle will be different).\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The glow layer object. Use this object to update the glow layer properties (e.g. intensity, blur kernel size).\r\n */\r\n public readonly layer: ThinGlowLayer;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._clearTask) {\r\n this._clearTask.name = name + \" Clear Layer\";\r\n }\r\n\r\n if (this._objectRendererTask) {\r\n this._objectRendererTask.name = name + \" Render to Layer\";\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _clearTask: FrameGraphClearTextureTask;\r\n private readonly _objectRendererTask: FrameGraphObjectRendererTask;\r\n private readonly _blurX: FrameGraphBlurTask[] = [];\r\n private readonly _blurY: FrameGraphBlurTask[] = [];\r\n\r\n /**\r\n * Constructs a new glow layer task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param scene The scene to render the glow layer in.\r\n * @param options Options for the glow layer.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: IThinGlowLayerOptions) {\r\n super(name, frameGraph);\r\n\r\n this._engine = scene.getEngine();\r\n\r\n this.layer = new ThinGlowLayer(name, scene, options, true);\r\n\r\n for (let i = 0; i < 2; i++) {\r\n this._blurX.push(new FrameGraphBlurTask(`${name} Blur X${i}`, this._frameGraph, this.layer._postProcesses[i * 2 + 0] as ThinBlurPostProcess));\r\n this._blurY.push(new FrameGraphBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.layer._postProcesses[i * 2 + 1] as ThinBlurPostProcess));\r\n }\r\n\r\n this._clearTask = new FrameGraphClearTextureTask(name + \" Clear Layer\", frameGraph);\r\n this._clearTask.clearColor = true;\r\n this._clearTask.clearDepth = true;\r\n\r\n this._objectRendererTask = new FrameGraphObjectRendererTask(name + \" Render to Layer\", frameGraph, scene, undefined, this.layer.objectRenderer);\r\n this.layer._renderPassId = this._objectRendererTask.objectRenderer.renderPassId;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this._objectRendererTask.isReady() && this.layer.isLayerReady();\r\n }\r\n\r\n public record() {\r\n if (this.destinationTexture === undefined || this.objectList === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGrapGlowLayerTask \"${this.name}\": destinationTexture, objectList and camera are required`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture);\r\n\r\n // Uses the layerTexture or creates a color texture to render the glow layer to\r\n let textureSize: {\r\n width: number;\r\n height: number;\r\n };\r\n let textureCreationOptions: FrameGraphTextureCreationOptions;\r\n\r\n let colorLayerOutput: FrameGraphTextureHandle;\r\n\r\n if (this.layerTexture) {\r\n colorLayerOutput = this.layerTexture;\r\n textureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.layerTexture);\r\n textureSize = getDimensionsFromTextureSize(textureCreationOptions.size);\r\n textureCreationOptions.size = textureSize;\r\n } else {\r\n textureSize = { width: 50, height: 50 };\r\n textureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n },\r\n sizeIsPercentage: true,\r\n };\r\n colorLayerOutput = this._frameGraph.textureManager.createRenderTargetTexture(`${this.name} Color`, textureCreationOptions);\r\n }\r\n\r\n // Creates a depth texture, used to render objects to the glow layer\r\n const textureDepthCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: FrameGraphTextureManager.CloneTextureOptions(textureCreationOptions.options),\r\n sizeIsPercentage: textureCreationOptions.sizeIsPercentage,\r\n };\r\n\r\n textureDepthCreationOptions.options.formats![0] = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n\r\n const depthLayerOutput = this._frameGraph.textureManager.createRenderTargetTexture(`${this.name} Depth`, textureDepthCreationOptions);\r\n\r\n // Clears the textures\r\n this._clearTask.destinationTexture = colorLayerOutput;\r\n this._clearTask.depthTexture = depthLayerOutput;\r\n this._clearTask.color = this.layer.neutralColor;\r\n this._clearTask.record();\r\n\r\n // Renders the objects to the layer texture\r\n this._objectRendererTask.destinationTexture = this._clearTask.outputTexture;\r\n this._objectRendererTask.depthTexture = this._clearTask.outputDepthTexture;\r\n this._objectRendererTask.camera = this.camera;\r\n this._objectRendererTask.objectList = this.objectList;\r\n this._objectRendererTask.disableShadows = true;\r\n\r\n this._objectRendererTask.record();\r\n\r\n // Blurs the layer color texture\r\n let blurTextureType = 0;\r\n if (this._engine.getCaps().textureHalfFloatRender) {\r\n blurTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else {\r\n blurTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n textureCreationOptions.options.types![0] = blurTextureType;\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = i === 0 ? this._objectRendererTask.outputTexture : this._blurY[i - 1].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].destinationTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = this._blurX[i].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].destinationTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n textureSize.width = textureSize.width >> 1;\r\n textureSize.height = textureSize.height >> 1;\r\n }\r\n\r\n this._internalDependencies.push(this._blurY[0].outputTexture, this._blurY[1].outputTexture);\r\n\r\n // Composes the glow layer with the destination texture\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n this.layer.bindTexturesForCompose = (effect: Effect) => {\r\n context.bindTextureHandle(effect, \"textureSampler\", this._blurY[0].outputTexture);\r\n context.setTextureSamplingMode(this._blurY[1].destinationTexture!, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.bindTextureHandle(effect, \"textureSampler2\", this._blurY[1].outputTexture);\r\n };\r\n\r\n context._applyRenderTarget();\r\n\r\n this.layer.compose();\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n\r\n public override dispose(): void {\r\n this._clearTask.dispose();\r\n this._objectRendererTask.dispose();\r\n this.layer.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -14,7 +14,7 @@ export class FrameGraphBloomMergeTask extends FrameGraphPostProcessTask {
14
14
  const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {
15
15
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "bloomBlur", this.blurTexture);
16
16
  });
17
- pass.useTexture(this.blurTexture);
17
+ this._internalDependencies.push(this.blurTexture);
18
18
  return pass;
19
19
  }
20
20
  }
@@ -1 +1 @@
1
- {"version":3,"file":"bloomMergeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/bloomMergeTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,yBAAyB,EAAE,4DAAqD;AACzF,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,yBAAyB;IAKnE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAA2C;QACzF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,yBAAyB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACvG,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,WAAW,KAAK,SAAS,EAAE,CAAC;YACrE,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,+CAA+C,CAAC,CAAC;QAC3G,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACnG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAElC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinBloomMergePostProcess } from \"core/PostProcesses/thinBloomMergePostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphBloomMergeTask extends FrameGraphPostProcessTask {\r\n public blurTexture: FrameGraphTextureHandle;\r\n\r\n public override readonly postProcess: ThinBloomMergePostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinBloomMergePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinBloomMergePostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.blurTexture === undefined) {\r\n throw new Error(`FrameGraphBloomMergeTask \"${this.name}\": sourceTexture and blurTexture are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"bloomBlur\", this.blurTexture);\r\n });\r\n\r\n pass.useTexture(this.blurTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"bloomMergeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/bloomMergeTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,yBAAyB,EAAE,4DAAqD;AACzF,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,yBAAyB;IAKnE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAA2C;QACzF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,yBAAyB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACvG,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,WAAW,KAAK,SAAS,EAAE,CAAC;YACrE,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,+CAA+C,CAAC,CAAC;QAC3G,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACnG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAElD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinBloomMergePostProcess } from \"core/PostProcesses/thinBloomMergePostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphBloomMergeTask extends FrameGraphPostProcessTask {\r\n public blurTexture: FrameGraphTextureHandle;\r\n\r\n public override readonly postProcess: ThinBloomMergePostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinBloomMergePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinBloomMergePostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.blurTexture === undefined) {\r\n throw new Error(`FrameGraphBloomMergeTask \"${this.name}\": sourceTexture and blurTexture are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"bloomBlur\", this.blurTexture);\r\n });\r\n\r\n this._internalDependencies.push(this.blurTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -65,6 +65,12 @@ export class FrameGraphBloomTask extends FrameGraphTask {
65
65
  this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);
66
66
  this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);
67
67
  this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);
68
+ this.onTexturesAllocatedObservable.add((context) => {
69
+ this._downscale.onTexturesAllocatedObservable.notifyObservers(context);
70
+ this._blurX.onTexturesAllocatedObservable.notifyObservers(context);
71
+ this._blurY.onTexturesAllocatedObservable.notifyObservers(context);
72
+ this._merge.onTexturesAllocatedObservable.notifyObservers(context);
73
+ });
68
74
  this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
69
75
  }
70
76
  isReady() {
@@ -74,6 +80,7 @@ export class FrameGraphBloomTask extends FrameGraphTask {
74
80
  if (this.sourceTexture === undefined) {
75
81
  throw new Error("FrameGraphBloomTask: sourceTexture is required");
76
82
  }
83
+ this._internalDependencies.push(this.sourceTexture);
77
84
  const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);
78
85
  const textureCreationOptions = {
79
86
  size: {
@@ -1 +1 @@
1
- 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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param engine The engine to use for the bloom effect.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.destinationTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.destinationTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.destinationTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The destination texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public destinationTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param engine The engine to use for the bloom effect.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, engine: AbstractEngine, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._downscale.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n this._internalDependencies.push(this.sourceTexture);\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.destinationTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.destinationTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.destinationTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.destinationTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.destinationTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -28,7 +28,7 @@ export class FrameGraphCircleOfConfusionTask extends FrameGraphPostProcessTask {
28
28
  this.postProcess.camera = this.camera;
29
29
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "depthSampler", this.depthTexture);
30
30
  });
31
- pass.useTexture(this.depthTexture);
31
+ this._internalDependencies.push(this.depthTexture);
32
32
  return pass;
33
33
  }
34
34
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"circleOfConfusionTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,gCAAgC,EAAE,mEAA4D;AAEvG;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,yBAAyB;IAmB1E;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAkD;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,gCAAgC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAnB9G;;WAEG;QACI,sBAAiB,GAAG,SAAS,CAAC,6BAA6B,CAAC;IAiBnE,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,oCAAoC,IAAI,CAAC,IAAI,wDAAwD,CAAC,CAAC;QAC3H,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9E,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YACtC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACvG,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAEnD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass, Camera } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { ThinCircleOfConfusionPostProcess } from \"core/PostProcesses/thinCircleOfConfusionPostProcess\";\r\n\r\n/**\r\n * Task which applies a circle of confusion post process.\r\n */\r\nexport class FrameGraphCircleOfConfusionTask extends FrameGraphPostProcessTask {\r\n /**\r\n * The depth texture to use for the circle of confusion effect.\r\n * It must store camera space depth (Z coordinate)\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera to use for the circle of confusion effect.\r\n */\r\n public camera: Camera;\r\n\r\n public override readonly postProcess: ThinCircleOfConfusionPostProcess;\r\n\r\n /**\r\n * Constructs a new circle of confusion task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinCircleOfConfusionPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinCircleOfConfusionPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphCircleOfConfusionTask \"${this.name}\": sourceTexture, depthTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n context.setTextureSamplingMode(this.depthTexture, this.depthSamplingMode);\r\n },\r\n (context) => {\r\n this.postProcess.camera = this.camera;\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n );\r\n\r\n this._internalDependencies.push(this.depthTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -19,7 +19,7 @@ export class FrameGraphDepthOfFieldBlurTask extends FrameGraphBlurTask {
19
19
  }, (context) => {
20
20
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "circleOfConfusionSampler", this.circleOfConfusionTexture);
21
21
  });
22
- pass.useTexture(this.circleOfConfusionTexture);
22
+ this._internalDependencies.push(this.circleOfConfusionTexture);
23
23
  return pass;
24
24
  }
25
25
  }
@@ -1 +1 @@
1
- {"version":3,"file":"depthOfFieldBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAChD,OAAO,EAAE,+BAA+B,EAAE,kEAA2D;AACrG,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,8BAA+B,SAAQ,kBAAkB;IAKlE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAiD;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,+BAA+B,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAH7H,kCAA6B,GAAG,SAAS,CAAC,6BAA6B,CAAC;IAI/E,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,EAAE,CAAC;YAClF,MAAM,IAAI,KAAK,CAAC,mCAAmC,IAAI,CAAC,IAAI,4DAA4D,CAAC,CAAC;QAC9H,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;QACtG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/H,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAE/C,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\nimport { ThinDepthOfFieldBlurPostProcess } from \"core/PostProcesses/thinDepthOfFieldBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldBlurTask extends FrameGraphBlurTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public circleOfConfusionSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 10));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined) {\r\n throw new Error(`FrameGraphDepthOfFieldBlurTask \"${this.name}\": sourceTexture and circleOfConfusionTexture are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n context.setTextureSamplingMode(this.circleOfConfusionTexture, this.circleOfConfusionSamplingMode);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n }\r\n );\r\n\r\n pass.useTexture(this.circleOfConfusionTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"depthOfFieldBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAChD,OAAO,EAAE,+BAA+B,EAAE,kEAA2D;AACrG,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,8BAA+B,SAAQ,kBAAkB;IAKlE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAiD;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,+BAA+B,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAH7H,kCAA6B,GAAG,SAAS,CAAC,6BAA6B,CAAC;IAI/E,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,EAAE,CAAC;YAClF,MAAM,IAAI,KAAK,CAAC,mCAAmC,IAAI,CAAC,IAAI,4DAA4D,CAAC,CAAC;QAC9H,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;QACtG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/H,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAE/D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\nimport { ThinDepthOfFieldBlurPostProcess } from \"core/PostProcesses/thinDepthOfFieldBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldBlurTask extends FrameGraphBlurTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public circleOfConfusionSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 10));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined) {\r\n throw new Error(`FrameGraphDepthOfFieldBlurTask \"${this.name}\": sourceTexture and circleOfConfusionTexture are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n context.setTextureSamplingMode(this.circleOfConfusionTexture, this.circleOfConfusionSamplingMode);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n }\r\n );\r\n\r\n this._internalDependencies.push(this.circleOfConfusionTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -8,6 +8,9 @@ export class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {
8
8
  constructor(name, frameGraph, thinPostProcess) {
9
9
  super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldMergePostProcess(name, frameGraph.engine));
10
10
  this.blurSteps = [];
11
+ this.onTexturesAllocatedObservable.add((context) => {
12
+ context.setTextureSamplingMode(this.blurSteps[this.blurSteps.length - 1], 2);
13
+ });
11
14
  }
12
15
  record(skipCreationOfDisabledPasses = false) {
13
16
  if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined || this.blurSteps.length === 0) {
@@ -17,15 +20,12 @@ export class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {
17
20
  const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {
18
21
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "circleOfConfusionSampler", this.circleOfConfusionTexture);
19
22
  this.blurSteps.forEach((handle, index) => {
20
- if (index === this.blurSteps.length - 1) {
21
- context.setTextureSamplingMode(handle, 2);
22
- }
23
23
  context.bindTextureHandle(this._postProcessDrawWrapper.effect, "blurStep" + (this.blurSteps.length - index - 1), handle);
24
24
  });
25
25
  });
26
- pass.useTexture(this.circleOfConfusionTexture);
26
+ this._internalDependencies.push(this.circleOfConfusionTexture);
27
27
  for (const handle of this.blurSteps) {
28
- pass.useTexture(handle);
28
+ this._internalDependencies.push(handle);
29
29
  }
30
30
  return pass;
31
31
  }
@@ -1 +1 @@
1
- {"version":3,"file":"depthOfFieldMergeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gCAAgC,EAAE,mEAA4D;AACvG,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,yBAAyB;IAK1E,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAkD;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,gCAAgC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAHvG,cAAS,GAA8B,EAAE,CAAC;IAIjD,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACjH,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QACnI,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,qBAAqB,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;QAE1F,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3H,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrC,IAAI,KAAK,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACtC,OAAO,CAAC,sBAAsB,CAAC,MAAM,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;gBACpF,CAAC;gBACD,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,UAAU,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YAC9H,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/C,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinDepthOfFieldMergePostProcess } from \"core/PostProcesses/thinDepthOfFieldMergePostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldMergePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldMergePostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined || this.blurSteps.length === 0) {\r\n throw new Error(`FrameGraphBloomMergeTask \"${this.name}\": sourceTexture, circleOfConfusionTexture and blurSteps are required`);\r\n }\r\n\r\n this.postProcess.updateEffect(\"#define BLUR_LEVEL \" + (this.blurSteps.length - 1) + \"\\n\");\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n this.blurSteps.forEach((handle, index) => {\r\n if (index === this.blurSteps.length - 1) {\r\n context.setTextureSamplingMode(handle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n }\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"blurStep\" + (this.blurSteps.length - index - 1), handle);\r\n });\r\n });\r\n\r\n pass.useTexture(this.circleOfConfusionTexture);\r\n for (const handle of this.blurSteps) {\r\n pass.useTexture(handle);\r\n }\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"depthOfFieldMergeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gCAAgC,EAAE,mEAA4D;AACvG,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD;;GAEG;AACH,MAAM,OAAO,+BAAgC,SAAQ,yBAAyB;IAK1E,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAkD;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,gCAAgC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;QAHvG,cAAS,GAA8B,EAAE,CAAC;QAK7C,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QACvH,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACjH,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QACnI,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,qBAAqB,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;QAE1F,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3H,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,UAAU,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YAC9H,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/D,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5C,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinDepthOfFieldMergePostProcess } from \"core/PostProcesses/thinDepthOfFieldMergePostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldMergeTask extends FrameGraphPostProcessTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldMergePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldMergePostProcess(name, frameGraph.engine));\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n context.setTextureSamplingMode(this.blurSteps[this.blurSteps.length - 1], Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n });\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined || this.blurSteps.length === 0) {\r\n throw new Error(`FrameGraphBloomMergeTask \"${this.name}\": sourceTexture, circleOfConfusionTexture and blurSteps are required`);\r\n }\r\n\r\n this.postProcess.updateEffect(\"#define BLUR_LEVEL \" + (this.blurSteps.length - 1) + \"\\n\");\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n this.blurSteps.forEach((handle, index) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"blurStep\" + (this.blurSteps.length - index - 1), handle);\r\n });\r\n });\r\n\r\n this._internalDependencies.push(this.circleOfConfusionTexture);\r\n for (const handle of this.blurSteps) {\r\n this._internalDependencies.push(handle);\r\n }\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -21,8 +21,8 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
21
21
  }
22
22
  if (this._blurX) {
23
23
  for (let i = 0; i < this._blurX.length; i++) {
24
- this._blurX[i].name = `${name} Blur X`;
25
- this._blurY[i].name = `${name} Blur Y`;
24
+ this._blurX[i].name = `${name} Blur X${i}`;
25
+ this._blurY[i].name = `${name} Blur Y${i}`;
26
26
  }
27
27
  }
28
28
  if (this._merge) {
@@ -65,10 +65,18 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
65
65
  this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);
66
66
  const blurCount = this.depthOfField._depthOfFieldBlurX.length;
67
67
  for (let i = 0; i < blurCount; i++) {
68
- this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));
69
- this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));
68
+ this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));
69
+ this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));
70
70
  }
71
71
  this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);
72
+ this.onTexturesAllocatedObservable.add((context) => {
73
+ this._circleOfConfusion.onTexturesAllocatedObservable.notifyObservers(context);
74
+ for (let i = 0; i < blurCount; i++) {
75
+ this._blurX[i].onTexturesAllocatedObservable.notifyObservers(context);
76
+ this._blurY[i].onTexturesAllocatedObservable.notifyObservers(context);
77
+ }
78
+ this._merge.onTexturesAllocatedObservable.notifyObservers(context);
79
+ });
72
80
  this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
73
81
  }
74
82
  isReady() {