@babylonjs/core 7.3.0 → 7.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/easing.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Bones/bone.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +10 -10
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +2 -0
- package/Engines/WebGPU/webgpuHardwareTexture.js +2 -0
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/abstractEngine.js +14 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +0 -8
- package/Engines/engine.js +0 -28
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +4 -0
- package/Engines/webgpuEngine.js +4 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/keyboardEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
- package/Gamepads/dualShockGamepad.js.map +1 -1
- package/Gamepads/gamepad.js.map +1 -1
- package/Gamepads/xboxGamepad.js.map +1 -1
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Helpers/photoDome.js.map +1 -1
- package/Helpers/textureDome.js.map +1 -1
- package/Helpers/videoDome.js.map +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialConnectionPointCustomObject.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/colorGradingTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/material.decalMapConfiguration.js.map +1 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/materialHelper.d.ts +2 -2
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateLinearBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateRadialBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/nullBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/boundingBlock.js.map +1 -1
- package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/debugBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryArcTan2Block.js.map +1 -1
- package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCrossBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCurveBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryDesaturateBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryDistanceBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryDotBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryElbowBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInfoBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryLengthBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryLerpBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryModBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryNLerpBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOutputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryPosterizeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryPowBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryReplaceColorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryRotate2dBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometrySmoothStepBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryStepBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/intFloatConverterBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/Blocks/matrixComposeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
- package/Meshes/Node/Blocks/noiseBlock.js.map +1 -1
- package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -1
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
- package/Meshes/Node/Blocks/vectorConverterBlock.js.map +1 -1
- package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/goldbergMesh.js.map +1 -1
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/trailMesh.js.map +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/smartArray.js.map +1 -1
- package/Misc/workerPool.js.map +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/proximityCastResult.js.map +1 -1
- package/Physics/v1/physicsJoint.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
- package/PostProcesses/anaglyphPostProcess.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/displayPassPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/stereoscopicInterlacePostProcess.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Sprites/sprite.js.map +1 -1
- package/Sprites/spritePackedManager.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/Layers/WebXRProjectionLayer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRBackgroundRemover.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDOMOverlay.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXREyeTracking.js.map +1 -1
- package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/features/WebXRRawCameraAccess.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.js.map +1 -1
- package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/assets/Draco/draco_wasm_wrapper.js +115 -115
- package/package.json +1 -1
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"particleTextureBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Particle/particleTextureBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAIhF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAKpD;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IAqBvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAzB3C,iBAAY,GAAG,gBAAgB,CAAC;QAUxC;;WAEG;QACI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;WAEG;QACI,yBAAoB,GAAG,KAAK,CAAC;QAShC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAE9H,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC3G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAExG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAChJ,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;IACjD,CAAC;IAEM,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEhI,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;aACzC;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;IAC7E,CAAC;IAEM,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE;YACtD,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,YAAY,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;QACpG,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,KAAK,CAAC;QAEtG,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;QAChE,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,mBAAmB,MAAM,CAAC,sBAAsB,MAAM,CAAC;QAClH,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB,IAAI,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,oBAAoB,MAAM,CAAC,sBAAsB,MAAM,CAAC;QACnH,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;IAC1C,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEtE,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAExC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;QAC9D,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAE5D,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,IAAI,CAAC,YAAY,KAAK,IAAI,CAAC,EAAE,CAAC,sBAAsB,MAAM,CAAC;QAEnI,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,EAAE;gBACrB,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;aACjD;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE;YAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1D;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QAEvE,IAAI,mBAAmB,CAAC,OAAO,EAAE;YAC7B,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;SACxF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\n\r\n/**\r\n * Base block used for the particle texture\r\n */\r\nexport class ParticleTextureBlock extends NodeMaterialBlock {\r\n private _samplerName = \"diffuseSampler\";\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public convertToGammaSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Create a new ParticleTextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = false;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ParticleTextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"diffuseSampler\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"particle_uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"particle_uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle};\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this._samplerName}, ${this.uv.associatedVariableName});\\n`;\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n\r\n if (serializationObject.texture) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureBlock\", ParticleTextureBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"particleTextureBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Particle/particleTextureBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAIhF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAKpD;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IAqBvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAzB3C,iBAAY,GAAG,gBAAgB,CAAC;QAUxC;;WAEG;QACI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;WAEG;QACI,yBAAoB,GAAG,KAAK,CAAC;QAShC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAE9H,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC3G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAExG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAChJ,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;IACjD,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEhI,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;aACzC;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;IACL,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;IAC7E,CAAC;IAEe,OAAO;QACnB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE;YACtD,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,YAAY,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;QACpG,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,KAAK,CAAC;QAEtG,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;QAChE,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,mBAAmB,MAAM,CAAC,sBAAsB,MAAM,CAAC;QAClH,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB,IAAI,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,oBAAoB,MAAM,CAAC,sBAAsB,MAAM,CAAC;QACnH,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;IAC1C,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEtE,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAExC,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;QAC9D,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAE5D,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,IAAI,CAAC,YAAY,KAAK,IAAI,CAAC,EAAE,CAAC,sBAAsB,MAAM,CAAC;QAEnI,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,EAAE;gBACrB,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;aACjD;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE;YAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1D;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QAEvE,IAAI,mBAAmB,CAAC,OAAO,EAAE;YAC7B,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;SACxF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\n\r\n/**\r\n * Base block used for the particle texture\r\n */\r\nexport class ParticleTextureBlock extends NodeMaterialBlock {\r\n private _samplerName = \"diffuseSampler\";\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public convertToGammaSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Create a new ParticleTextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = false;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"diffuseSampler\");\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"particle_uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"particle_uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);\r\n }\r\n\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle};\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this._samplerName}, ${this.uv.associatedVariableName});\\n`;\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n\r\n if (serializationObject.texture) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureBlock\", ParticleTextureBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"teleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportInBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,iBAAiB;IAG9D,0CAA0C;IAC1C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,
|
|
1
|
+
{"version":3,"file":"teleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportInBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,iBAAiB;IAG9D,0CAA0C;IAC1C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAoB,MAAM;QACtB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,KAAK,CAAC,WAAW,EAAE;YACnB,MAAM,KAAK,GAAG,KAAK,CAAC,cAAe,CAAC,UAAU,CAAC;YAC/C,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE;gBAC7D,OAAO,KAAK,CAAC,MAAM,CAAC;aACvB;YAED,IAAI,KAAK,CAAC,cAAe,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE;gBAC7E,OAAO,KAAK,CAAC,cAAe,CAAC,MAAM,CAAC;aACvC;SACJ;QAED,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAoB,MAAM,CAAC,KAA+B;QACtD,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAtC1C,eAAU,GAAmC,EAAE,CAAC;QAwCpD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,2BAA2B;QACvC,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC;IAC5E,CAAC;IAEe,SAAS,CAAC,WAAqB,EAAE,aAAkC;QAC/E,IAAI,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAE7D,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,aAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxC,UAAU,IAAI,QAAQ,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aAChE;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACa,cAAc,CAAC,KAAwB;QACnD,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,QAAQ,KAAK,KAAK,EAAE;gBACpB,OAAO,IAAI,CAAC;aACf;YAED,IAAI,QAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE;gBAChC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,QAAsC;QAC1D,QAAQ,CAAC,MAAM,EAAE,CAAC;QAElB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC7D,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACxC,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,QAAsC;QAC5D,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAC/B;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;SACrC;QAED,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;IACzB,CAAC;CACJ;AAED,aAAa,CAAC,qCAAqC,EAAE,2BAA2B,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialTeleportOutBlock } from \"./teleportOutBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class NodeMaterialTeleportInBlock extends NodeMaterialBlock {\r\n private _endpoints: NodeMaterialTeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public override get target() {\r\n const input = this._inputs[0];\r\n if (input.isConnected) {\r\n const block = input.connectedPoint!.ownerBlock;\r\n if (block.target !== NodeMaterialBlockTargets.VertexAndFragment) {\r\n return block.target;\r\n }\r\n\r\n if (input.connectedPoint!.target !== NodeMaterialBlockTargets.VertexAndFragment) {\r\n return input.connectedPoint!.target;\r\n }\r\n }\r\n\r\n return this._target;\r\n }\r\n\r\n public override set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Create a new NodeMaterialTeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeMaterialTeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * @returns a boolean indicating that this connection will be used in the fragment shader\r\n */\r\n public override isConnectedInFragmentShader() {\r\n return this.endpoints.some((e) => e.output.isConnectedInFragmentShader);\r\n }\r\n\r\n public override _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public override isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint === block) {\r\n return true;\r\n }\r\n\r\n if (endpoint.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public override dispose() {\r\n super.dispose();\r\n\r\n for (const endpoint of this._endpoints) {\r\n this.detachFromEndpoint(endpoint);\r\n }\r\n\r\n this._endpoints = [];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportInBlock\", NodeMaterialTeleportInBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"teleportOutBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportOutBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAM/D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD,gBAAgB;QACT,gBAAW,GAA0C,IAAI,CAAC;QACjE,gBAAgB;QACT,4BAAuB,GAAqB,IAAI,CAAC;QASpD,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;
|
|
1
|
+
{"version":3,"file":"teleportOutBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportOutBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAM/D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD,gBAAgB;QACT,gBAAW,GAA0C,IAAI,CAAC;QACjE,gBAAgB;QACT,4BAAuB,GAAqB,IAAI,CAAC;QASpD,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAoB,MAAM;QACtB,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACrE,CAAC;IAED,IAAoB,MAAM,CAAC,KAA+B;QACtD,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,8BAA8B;IACvB,MAAM;QACT,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QAED,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;SAC1H;IACL,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QACpD,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAE1C,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC,KAAqC,CAAC,CAAC;SAC3E;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEkB,gBAAgB,CAAC,KAA6B,EAAE,YAAiC;QAChG,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;SAC9C;IACL,CAAC;IAEe,SAAS,CAAC,WAAqB,EAAE,aAAkC;QAC/E,IAAI,UAAU,GAAW,EAAE,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC/C,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aACvE;SACJ;QAED,OAAO,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;IACpE,CAAC;IAEe,6BAA6B,CAAC,aAAkC;QAC5E,IAAI,UAAU,GAAG,KAAK,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;SAC9E;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,UAAU,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,iBAAiB,MAAM,CAAC;SACvG;QACD,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,QAAQ,IAAI,EAAE,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,uBAAuB,GAAG,mBAAmB,CAAC,UAAU,CAAC;IAClE,CAAC;CACJ;AAED,aAAa,CAAC,sCAAsC,EAAE,4BAA4B,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterialTeleportInBlock } from \"./teleportInBlock\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\n\r\n/**\r\n * Defines a block used to receive a value from a teleport entry point\r\n */\r\nexport class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _entryPoint: Nullable<NodeMaterialTeleportInBlock> = null;\r\n /** @internal */\r\n public _tempEntryPointUniqueId: Nullable<number> = null;\r\n\r\n /**\r\n * Create a new TeleportOutBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n }\r\n\r\n /**\r\n * Gets the entry point\r\n */\r\n public get entryPoint() {\r\n return this._entryPoint;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeMaterialTeleportOutBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public override get target() {\r\n return this._entryPoint ? this._entryPoint.target : this._target;\r\n }\r\n\r\n public override set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /** Detach from entry point */\r\n public detach() {\r\n if (!this._entryPoint) {\r\n return;\r\n }\r\n\r\n this._entryPoint.detachFromEndpoint(this);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.entryPoint) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${this.entryPoint.input.associatedVariableName};\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public override clone(scene: Scene, rootUrl: string = \"\") {\r\n const clone = super.clone(scene, rootUrl);\r\n\r\n if (this.entryPoint) {\r\n this.entryPoint.attachToEndpoint(clone as NodeMaterialTeleportOutBlock);\r\n }\r\n\r\n return clone;\r\n }\r\n\r\n protected override _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n if (this.entryPoint) {\r\n this.entryPoint.build(state, activeBlocks);\r\n }\r\n }\r\n\r\n public override _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString: string = \"\";\r\n if (this.entryPoint) {\r\n if (alreadyDumped.indexOf(this.entryPoint) === -1) {\r\n codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString + super._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n\r\n public override _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n if (this.entryPoint) {\r\n codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.entryPoint) {\r\n codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\\n`;\r\n }\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.entryPoint = this.entryPoint?.uniqueId ?? \"\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._tempEntryPointUniqueId = serializationObject.entryPoint;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportOutBlock\", NodeMaterialTeleportOutBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bonesBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/bonesBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAMhF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gDAAgD,CAAC;AAExD,OAAO,EAAE,mBAAmB,EAAE,sBAAsB,EAAE,MAAM,mCAAmC,CAAC;AAEhG;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,sBAAsB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChG,IAAI,CAAC,aAAa,CAAC,sBAAsB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChG,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAE1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAC/C,KAAK,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;QACrC,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE;YACnC,IAAI,oBAAoB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEjJ,IAAI,CAAC,oBAAoB,EAAE;gBACvB,oBAAoB,GAAG,IAAI,UAAU,CAAC,iBAAiB,CAAC,CAAC;gBACzD,oBAAoB,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAC;aAC1D;YACD,oBAAoB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE;YACnC,IAAI,oBAAoB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEjJ,IAAI,CAAC,oBAAoB,EAAE;gBACvB,oBAAoB,GAAG,IAAI,UAAU,CAAC,iBAAiB,CAAC,CAAC;gBACzD,oBAAoB,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAC;aAC1D;YACD,oBAAoB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE1I,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;IACL,CAAC;IAEM,gBAAgB,CAAC,IAAkB,EAAE,SAA0B;QAClE,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACzE,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,mBAAmB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACtC,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC9B,OAAO;SACV;QACD,sBAAsB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC1C,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,qCAAqC;QACrC,KAAK,CAAC,UAAU,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhD,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEjD,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,0CAA0C;QAC1C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACxC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE9B,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnC,YAAY;QACZ,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,EAAE;YACzD,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,KAAK;YACrB,cAAc,EAAE,IAAI;YACpB,WAAW,EAAE,KAAK;SACrB,CAAC,CAAC;QAEH,MAAM,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QAEtE,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,aAAa,EAAE,QAAQ,EAAE;YAC3E,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,mCAAmC;oBAC3C,OAAO,EAAE,EAAE;iBACd;gBACD;oBACI,MAAM,EAAE,aAAa;oBACrB,OAAO,EAAE,qBAAqB;iBACjC;aACJ;SACJ,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;QAE9B,KAAK,CAAC,iBAAiB,IAAI,8BAA8B,CAAC;QAC1D,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,UAAU,CAAC,sBAAsB,MAAM,qBAAqB,KAAK,CAAC;QAClI,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,UAAU,CAAC,sBAAsB,KAAK,CAAC;QACvG,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bonesDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/bonesVertex\";\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\nimport { BindBonesParameters, PrepareDefinesForBones } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"bonesBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/bonesBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAMhF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gDAAgD,CAAC;AAExD,OAAO,EAAE,mBAAmB,EAAE,sBAAsB,EAAE,MAAM,mCAAmC,CAAC;AAEhG;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,sBAAsB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChG,IAAI,CAAC,aAAa,CAAC,sBAAsB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChG,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAE1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAC/C,KAAK,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;QACrC,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE;YACnC,IAAI,oBAAoB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEjJ,IAAI,CAAC,oBAAoB,EAAE;gBACvB,oBAAoB,GAAG,IAAI,UAAU,CAAC,iBAAiB,CAAC,CAAC;gBACzD,oBAAoB,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAC;aAC1D;YACD,oBAAoB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE;YACnC,IAAI,oBAAoB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEjJ,IAAI,CAAC,oBAAoB,EAAE;gBACvB,oBAAoB,GAAG,IAAI,UAAU,CAAC,iBAAiB,CAAC,CAAC;gBACzD,oBAAoB,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAC;aAC1D;YACD,oBAAoB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE1I,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;IACL,CAAC;IAEe,gBAAgB,CAAC,IAAkB,EAAE,SAA0B;QAC3E,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACzE,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,mBAAmB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACtC,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC9B,OAAO;SACV;QACD,sBAAsB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC1C,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,qCAAqC;QACrC,KAAK,CAAC,UAAU,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhD,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEjD,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,0CAA0C;QAC1C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACxC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE9B,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnC,YAAY;QACZ,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,EAAE;YACzD,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,KAAK;YACrB,cAAc,EAAE,IAAI;YACpB,WAAW,EAAE,KAAK;SACrB,CAAC,CAAC;QAEH,MAAM,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QAEtE,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,aAAa,EAAE,QAAQ,EAAE;YAC3E,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,mCAAmC;oBAC3C,OAAO,EAAE,EAAE;iBACd;gBACD;oBACI,MAAM,EAAE,aAAa;oBACrB,OAAO,EAAE,qBAAqB;iBACjC;aACJ;SACJ,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;QAE9B,KAAK,CAAC,iBAAiB,IAAI,8BAA8B,CAAC;QAC1D,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,UAAU,CAAC,sBAAsB,MAAM,qBAAqB,KAAK,CAAC;QAClI,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,UAAU,CAAC,sBAAsB,KAAK,CAAC;QACvG,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bonesDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/bonesVertex\";\r\nimport type { EffectFallbacks } from \"../../../effectFallbacks\";\r\nimport { BindBonesParameters, PrepareDefinesForBones } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add support for vertex skinning (bones)\r\n */\r\nexport class BonesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new BonesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"matricesIndices\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesWeights\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"matricesIndicesExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"matricesWeightsExtra\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"boneSampler\");\r\n state._excludeVariableName(\"boneTextureWidth\");\r\n state._excludeVariableName(\"mBones\");\r\n state._excludeVariableName(\"BonesPerMesh\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"BonesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the matrix indices input component\r\n */\r\n public get matricesIndices(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the matrix weights input component\r\n */\r\n public get matricesWeights(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix indices input component\r\n */\r\n public get matricesIndicesExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the extra matrix weights input component\r\n */\r\n public get matricesWeightsExtra(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.matricesIndices.isConnected) {\r\n let matricesIndicesInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesIndices\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesIndicesInput) {\r\n matricesIndicesInput = new InputBlock(\"matricesIndices\");\r\n matricesIndicesInput.setAsAttribute(\"matricesIndices\");\r\n }\r\n matricesIndicesInput.output.connectTo(this.matricesIndices);\r\n }\r\n if (!this.matricesWeights.isConnected) {\r\n let matricesWeightsInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"matricesWeights\" && additionalFilteringInfo(b));\r\n\r\n if (!matricesWeightsInput) {\r\n matricesWeightsInput = new InputBlock(\"matricesWeights\");\r\n matricesWeightsInput.setAsAttribute(\"matricesWeights\");\r\n }\r\n matricesWeightsInput.output.connectTo(this.matricesWeights);\r\n }\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n }\r\n\r\n public override provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n BindBonesParameters(mesh, effect);\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n PrepareDefinesForBones(mesh, defines);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for compilation fallbacks\r\n state.sharedData.blocksWithFallbacks.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.forcedBindableBlocks.push(this);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register internal uniforms and samplers\r\n state.uniforms.push(\"boneTextureWidth\");\r\n state.uniforms.push(\"mBones\");\r\n\r\n state.samplers.push(\"boneSampler\");\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"bonesDeclaration\", comments, {\r\n removeAttributes: true,\r\n removeUniforms: false,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n });\r\n\r\n const influenceVariablename = state._getFreeVariableName(\"influence\");\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bonesVertex\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /finalWorld=finalWorld\\*influence;/,\r\n replace: \"\",\r\n },\r\n {\r\n search: /influence/gm,\r\n replace: influenceVariablename,\r\n },\r\n ],\r\n });\r\n\r\n const output = this._outputs[0];\r\n const worldInput = this.world;\r\n\r\n state.compilationString += `#if NUM_BONE_INFLUENCERS>0\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName} * ${influenceVariablename};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${worldInput.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BonesBlock\", BonesBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"instancesBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/instancesBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAK1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAG3D;;;GAGG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAC5B,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,OAAO,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE7H,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,8BAA8B,CAAC;IACvD,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QAChJ,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,IAAI,OAAO,CAAC,WAAW,CAAC,KAAK,YAAY,EAAE;YACvC,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;YAC5C,OAAO,GAAG,IAAI,CAAC;SAClB;QAED,IAAI,OAAO,IAAI,OAAO,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;YACzF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,CAAC,OAAO,EAAE,gBAAgB,EAAE,CAAC,gBAAgB,CAAC,CAAC;YACnF,OAAO,GAAG,IAAI,CAAC;SAClB;QAED,IAAI,OAAO,EAAE;YACT,OAAO,CAAC,iBAAiB,EAAE,CAAC;SAC/B;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;QAElD,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,YAAY;QACZ,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,KAAK,CAAC,iBAAiB,IAAI,oBAAoB,CAAC;QAChD,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,WAAW,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,MAAM,CAAC;QACzJ,KAAK,CAAC,iBAAiB,IAAI,yBAAyB,CAAC;QACrD,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,MAAM,CAAC,sBAAsB,KAAK,CAAC;QAC3I,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QACtC,IAAI,MAAM,CAAC,KAAK,CAAC,kBAAkB,EAAE;YACjC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,4BAA4B,CAAC;SAC9F;aAAM;YACH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,WAAW,CAAC;SAC7E;QACD,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;QACvG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,WAAW,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\n\r\n/**\r\n * Block used to add support for instances\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n */\r\nexport class InstancesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new InstancesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"world0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"instanceID\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstancesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first world row input component\r\n */\r\n public get world0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second world row input component\r\n */\r\n public get world1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the third world row input component\r\n */\r\n public get world2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the forth world row input component\r\n */\r\n public get world3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instanceID component\r\n */\r\n public get instanceID(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.world0.connectedPoint) {\r\n let world0Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world0\" && additionalFilteringInfo(b));\r\n\r\n if (!world0Input) {\r\n world0Input = new InputBlock(\"world0\");\r\n world0Input.setAsAttribute(\"world0\");\r\n }\r\n world0Input.output.connectTo(this.world0);\r\n }\r\n if (!this.world1.connectedPoint) {\r\n let world1Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world1\" && additionalFilteringInfo(b));\r\n\r\n if (!world1Input) {\r\n world1Input = new InputBlock(\"world1\");\r\n world1Input.setAsAttribute(\"world1\");\r\n }\r\n world1Input.output.connectTo(this.world1);\r\n }\r\n if (!this.world2.connectedPoint) {\r\n let world2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world2\" && additionalFilteringInfo(b));\r\n\r\n if (!world2Input) {\r\n world2Input = new InputBlock(\"world2\");\r\n world2Input.setAsAttribute(\"world2\");\r\n }\r\n world2Input.output.connectTo(this.world2);\r\n }\r\n if (!this.world3.connectedPoint) {\r\n let world3Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world3\" && additionalFilteringInfo(b));\r\n\r\n if (!world3Input) {\r\n world3Input = new InputBlock(\"world3\");\r\n world3Input.setAsAttribute(\"world3\");\r\n }\r\n world3Input.output.connectTo(this.world3);\r\n }\r\n if (!this.world.connectedPoint) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world\" && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n this.world.define = \"!INSTANCES || THIN_INSTANCES\";\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n let changed = false;\r\n if (defines[\"INSTANCES\"] !== useInstances) {\r\n defines.setValue(\"INSTANCES\", useInstances);\r\n changed = true;\r\n }\r\n\r\n if (subMesh && defines[\"THIN_INSTANCES\"] !== !!subMesh?.getRenderingMesh().hasThinInstances) {\r\n defines.setValue(\"THIN_INSTANCES\", !!subMesh?.getRenderingMesh().hasThinInstances);\r\n changed = true;\r\n }\r\n\r\n if (changed) {\r\n defines.markAsUnprocessed();\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const engine = state.sharedData.scene.getEngine();\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Emit code\r\n const output = this._outputs[0];\r\n const instanceID = this._outputs[1];\r\n const world0 = this.world0;\r\n const world1 = this.world1;\r\n const world2 = this.world2;\r\n const world3 = this.world3;\r\n\r\n state.compilationString += `#ifdef INSTANCES\\n`;\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = mat4(${world0.associatedVariableName}, ${world1.associatedVariableName}, ${world2.associatedVariableName}, ${world3.associatedVariableName});\\n`;\r\n state.compilationString += `#ifdef THIN_INSTANCES\\n`;\r\n state.compilationString += `${output.associatedVariableName} = ${this.world.associatedVariableName} * ${output.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n if (engine._caps.canUseGLInstanceID) {\r\n state.compilationString += state._declareOutput(instanceID) + ` = float(gl_InstanceID);\\n`;\r\n } else {\r\n state.compilationString += state._declareOutput(instanceID) + ` = 0.0;\\n`;\r\n }\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${this.world.associatedVariableName};\\n`;\r\n state.compilationString += state._declareOutput(instanceID) + ` = 0.0;\\n`;\r\n state.compilationString += `#endif\\n`;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstancesBlock\", InstancesBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"instancesBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/instancesBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAK1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAG3D;;;GAGG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;YAC7B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAC5B,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,OAAO,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE7H,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,8BAA8B,CAAC;IACvD,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QACzJ,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,IAAI,OAAO,CAAC,WAAW,CAAC,KAAK,YAAY,EAAE;YACvC,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;YAC5C,OAAO,GAAG,IAAI,CAAC;SAClB;QAED,IAAI,OAAO,IAAI,OAAO,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,gBAAgB,EAAE,CAAC,gBAAgB,EAAE;YACzF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,CAAC,OAAO,EAAE,gBAAgB,EAAE,CAAC,gBAAgB,CAAC,CAAC;YACnF,OAAO,GAAG,IAAI,CAAC;SAClB;QAED,IAAI,OAAO,EAAE;YACT,OAAO,CAAC,iBAAiB,EAAE,CAAC;SAC/B;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;QAElD,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,YAAY;QACZ,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,KAAK,CAAC,iBAAiB,IAAI,oBAAoB,CAAC;QAChD,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;gBAC5B,WAAW,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,KAAK,MAAM,CAAC,sBAAsB,MAAM,CAAC;QACzJ,KAAK,CAAC,iBAAiB,IAAI,yBAAyB,CAAC;QACrD,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,CAAC,sBAAsB,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,MAAM,CAAC,sBAAsB,KAAK,CAAC;QAC3I,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QACtC,IAAI,MAAM,CAAC,KAAK,CAAC,kBAAkB,EAAE;YACjC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,4BAA4B,CAAC;SAC9F;aAAM;YACH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,WAAW,CAAC;SAC7E;QACD,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;QACvG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,WAAW,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\n\r\n/**\r\n * Block used to add support for instances\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n */\r\nexport class InstancesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new InstancesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"world0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"instanceID\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"InstancesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first world row input component\r\n */\r\n public get world0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second world row input component\r\n */\r\n public get world1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the third world row input component\r\n */\r\n public get world2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the forth world row input component\r\n */\r\n public get world3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instanceID component\r\n */\r\n public get instanceID(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.world0.connectedPoint) {\r\n let world0Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world0\" && additionalFilteringInfo(b));\r\n\r\n if (!world0Input) {\r\n world0Input = new InputBlock(\"world0\");\r\n world0Input.setAsAttribute(\"world0\");\r\n }\r\n world0Input.output.connectTo(this.world0);\r\n }\r\n if (!this.world1.connectedPoint) {\r\n let world1Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world1\" && additionalFilteringInfo(b));\r\n\r\n if (!world1Input) {\r\n world1Input = new InputBlock(\"world1\");\r\n world1Input.setAsAttribute(\"world1\");\r\n }\r\n world1Input.output.connectTo(this.world1);\r\n }\r\n if (!this.world2.connectedPoint) {\r\n let world2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world2\" && additionalFilteringInfo(b));\r\n\r\n if (!world2Input) {\r\n world2Input = new InputBlock(\"world2\");\r\n world2Input.setAsAttribute(\"world2\");\r\n }\r\n world2Input.output.connectTo(this.world2);\r\n }\r\n if (!this.world3.connectedPoint) {\r\n let world3Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world3\" && additionalFilteringInfo(b));\r\n\r\n if (!world3Input) {\r\n world3Input = new InputBlock(\"world3\");\r\n world3Input.setAsAttribute(\"world3\");\r\n }\r\n world3Input.output.connectTo(this.world3);\r\n }\r\n if (!this.world.connectedPoint) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world\" && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n this.world.define = \"!INSTANCES || THIN_INSTANCES\";\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n let changed = false;\r\n if (defines[\"INSTANCES\"] !== useInstances) {\r\n defines.setValue(\"INSTANCES\", useInstances);\r\n changed = true;\r\n }\r\n\r\n if (subMesh && defines[\"THIN_INSTANCES\"] !== !!subMesh?.getRenderingMesh().hasThinInstances) {\r\n defines.setValue(\"THIN_INSTANCES\", !!subMesh?.getRenderingMesh().hasThinInstances);\r\n changed = true;\r\n }\r\n\r\n if (changed) {\r\n defines.markAsUnprocessed();\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const engine = state.sharedData.scene.getEngine();\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Emit code\r\n const output = this._outputs[0];\r\n const instanceID = this._outputs[1];\r\n const world0 = this.world0;\r\n const world1 = this.world1;\r\n const world2 = this.world2;\r\n const world3 = this.world3;\r\n\r\n state.compilationString += `#ifdef INSTANCES\\n`;\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = mat4(${world0.associatedVariableName}, ${world1.associatedVariableName}, ${world2.associatedVariableName}, ${world3.associatedVariableName});\\n`;\r\n state.compilationString += `#ifdef THIN_INSTANCES\\n`;\r\n state.compilationString += `${output.associatedVariableName} = ${this.world.associatedVariableName} * ${output.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n if (engine._caps.canUseGLInstanceID) {\r\n state.compilationString += state._declareOutput(instanceID) + ` = float(gl_InstanceID);\\n`;\r\n } else {\r\n state.compilationString += state._declareOutput(instanceID) + ` = 0.0;\\n`;\r\n }\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(output) + ` = ${this.world.associatedVariableName};\\n`;\r\n state.compilationString += state._declareOutput(instanceID) + ` = 0.0;\\n`;\r\n state.compilationString += `#endif\\n`;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstancesBlock\", InstancesBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"lightInformationBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/lightInformationBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAO3D,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAK3D;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAaxD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAC3H,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC3F,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,EAAE;YACvC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,MAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QAEtC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;YAC/B,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACrC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE;YAC5B,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,OAAO;SACV;QAED,KAAK,CAAC,4BAA4B,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEvE,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,sBAAsB,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAE9E,MAAM,SAAS,GAAG,KAAK,CAAC,kBAAkB,EAAqB,CAAC;QAChE,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE;YAC1G,IAAI,SAAS,EAAE;gBACX,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,uBAAuB,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;aAC9G;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC3D;SACJ;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,SAAS,IAAI,KAAK,CAAC,YAAY,EAAE;gBACjC,MAAM,WAAW,GAAG,KAAoB,CAAC;gBACzC,MAAM,CAAC,SAAS,CACZ,IAAI,CAAC,4BAA4B,EACjC,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,EAC5C,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,CAC9F,CAAC;aACL;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7D;SACJ;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YACxD,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAElC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,EAAE,KAAK,IAAI,KAAK,YAAY,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC3G,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE/C,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACrE,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACxE,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAClF,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEvE,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACxG,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEzG,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,oBAAoB,IAAI,CAAC;QACnE,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,gBAAgB,IAAI,CAAC,aAAa,CAAC,sBAAsB,UAAU,IAAI,CAAC,qBAAqB,MAAM,CAAC;QACjK,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,MAAM,IAAI,CAAC,qBAAqB,KAAK,CAAC;QACnG,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,sBAAsB,SAAS,CAAC;QACpG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,MAAM,IAAI,CAAC,sBAAsB,OAAO,CAAC;QAEtG,IAAI,UAAU,CAAC,YAAY,IAAI,gBAAgB,CAAC,YAAY,IAAI,gBAAgB,CAAC,YAAY,EAAE;YAC3F,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;YAC1G,IAAI,UAAU,CAAC,YAAY,EAAE;gBACzB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,MAAM,IAAI,CAAC,uBAAuB,OAAO,CAAC;aAC3G;YACD,IAAI,gBAAgB,CAAC,YAAY,EAAE;gBAC/B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,gBAAgB,CAAC,GAAG,MAAM,IAAI,CAAC,uBAAuB,OAAO,CAAC;aACjH;YACD,IAAI,gBAAgB,CAAC,YAAY,EAAE;gBAC/B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,gBAAgB,CAAC,GAAG,MAAM,IAAI,CAAC,uBAAuB,OAAO,CAAC;aACjH;SACJ;QAED,IAAI,gBAAgB,CAAC,YAAY,EAAE;YAC/B,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;YAC/G,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,gBAAgB,CAAC,GAAG,MAAM,IAAI,CAAC,uBAAuB,KAAK,CAAC;SAC/G;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;SAC/C;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,mBAAmB,CAAC,OAAO,EAAE;YAC7B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;SAChE;IACL,CAAC;CACJ;AAED,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Light } from \"../../../../Lights/light\";\r\nimport { PointLight } from \"../../../../Lights/pointLight\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\nimport type { ShadowLight } from \"../../../../Lights\";\r\n\r\n/**\r\n * Block used to get data information from a light\r\n */\r\nexport class LightInformationBlock extends NodeMaterialBlock {\r\n private _lightDataUniformName: string;\r\n private _lightColorUniformName: string;\r\n private _lightShadowUniformName: string;\r\n private _lightShadowExtraUniformName: string;\r\n private _lightTypeDefineName: string;\r\n private _forcePrepareDefines: boolean;\r\n\r\n /**\r\n * Gets or sets the light associated with this block\r\n */\r\n public light: Nullable<Light>;\r\n\r\n /**\r\n * Creates a new LightInformationBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n this.registerOutput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowNormalBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthScale\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthRange\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"LightInformationBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow bias output component\r\n */\r\n public get shadowBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the shadow normal bias output component\r\n */\r\n public get shadowNormalBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth scale component\r\n */\r\n public get shadowDepthScale(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth range component\r\n */\r\n public get shadowDepthRange(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if (this.light && this.light.isDisposed()) {\r\n this.light = null;\r\n }\r\n\r\n let light = this.light;\r\n const scene = nodeMaterial.getScene();\r\n\r\n if (!light && scene.lights.length) {\r\n light = this.light = scene.lights[0];\r\n this._forcePrepareDefines = true;\r\n }\r\n\r\n if (!light || !light.isEnabled) {\r\n effect.setFloat3(this._lightDataUniformName, 0, 0, 0);\r\n effect.setFloat4(this._lightColorUniformName, 0, 0, 0, 0);\r\n return;\r\n }\r\n\r\n light.transferToNodeMaterialEffect(effect, this._lightDataUniformName);\r\n\r\n effect.setColor4(this._lightColorUniformName, light.diffuse, light.intensity);\r\n\r\n const generator = light.getShadowGenerator() as ShadowGenerator;\r\n if (this.shadowBias.hasEndpoints || this.shadowNormalBias.hasEndpoints || this.shadowDepthScale.hasEndpoints) {\r\n if (generator) {\r\n effect.setFloat3(this._lightShadowUniformName, generator.bias, generator.normalBias, generator.depthScale);\r\n } else {\r\n effect.setFloat3(this._lightShadowUniformName, 0, 0, 0);\r\n }\r\n }\r\n\r\n if (this.shadowDepthRange) {\r\n if (generator && scene.activeCamera) {\r\n const shadowLight = light as ShadowLight;\r\n effect.setFloat2(\r\n this._lightShadowExtraUniformName,\r\n shadowLight.getDepthMinZ(scene.activeCamera),\r\n shadowLight.getDepthMinZ(scene.activeCamera) + shadowLight.getDepthMaxZ(scene.activeCamera)\r\n );\r\n } else {\r\n effect.setFloat2(this._lightShadowExtraUniformName, 0, 0);\r\n }\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areLightsDirty && !this._forcePrepareDefines) {\r\n return;\r\n }\r\n\r\n this._forcePrepareDefines = false;\r\n\r\n const light = this.light;\r\n defines.setValue(this._lightTypeDefineName, light && light instanceof PointLight ? true : false, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const direction = this.direction;\r\n const color = this.color;\r\n const intensity = this.intensity;\r\n const shadowBias = this.shadowBias;\r\n const shadowNormalBias = this.shadowNormalBias;\r\n const shadowDepthScale = this.shadowDepthScale;\r\n const shadowDepthRange = this.shadowDepthRange;\r\n\r\n this._lightDataUniformName = state._getFreeVariableName(\"lightData\");\r\n this._lightColorUniformName = state._getFreeVariableName(\"lightColor\");\r\n this._lightShadowUniformName = state._getFreeVariableName(\"shadowData\");\r\n this._lightShadowExtraUniformName = state._getFreeVariableName(\"shadowExtraData\");\r\n this._lightTypeDefineName = state._getFreeDefineName(\"LIGHTPOINTTYPE\");\r\n\r\n state._emitUniformFromString(this._lightDataUniformName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(this._lightColorUniformName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n state.compilationString += `#ifdef ${this._lightTypeDefineName}\\n`;\r\n state.compilationString += state._declareOutput(direction) + ` = normalize(${this.worldPosition.associatedVariableName}.xyz - ${this._lightDataUniformName});\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(direction) + ` = ${this._lightDataUniformName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += state._declareOutput(color) + ` = ${this._lightColorUniformName}.rgb;\\n`;\r\n state.compilationString += state._declareOutput(intensity) + ` = ${this._lightColorUniformName}.a;\\n`;\r\n\r\n if (shadowBias.hasEndpoints || shadowNormalBias.hasEndpoints || shadowDepthScale.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowUniformName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n if (shadowBias.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowBias) + ` = ${this._lightShadowUniformName}.x;\\n`;\r\n }\r\n if (shadowNormalBias.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowNormalBias) + ` = ${this._lightShadowUniformName}.y;\\n`;\r\n }\r\n if (shadowDepthScale.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowDepthScale) + ` = ${this._lightShadowUniformName}.z;\\n`;\r\n }\r\n }\r\n\r\n if (shadowDepthRange.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowExtraUniformName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n state.compilationString += state._declareOutput(shadowDepthRange) + ` = ${this._lightShadowUniformName};\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.light) {\r\n serializationObject.lightId = this.light.id;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.lightId) {\r\n this.light = scene.getLightById(serializationObject.lightId);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LightInformationBlock\", LightInformationBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"lightInformationBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/lightInformationBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAO3D,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAK3D;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAaxD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAC3H,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC3F,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,EAAE;YACvC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,MAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QAEtC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;YAC/B,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACrC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE;YAC5B,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,OAAO;SACV;QAED,KAAK,CAAC,4BAA4B,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEvE,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,sBAAsB,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAE9E,MAAM,SAAS,GAAG,KAAK,CAAC,kBAAkB,EAAqB,CAAC;QAChE,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE;YAC1G,IAAI,SAAS,EAAE;gBACX,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,uBAAuB,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;aAC9G;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC3D;SACJ;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,SAAS,IAAI,KAAK,CAAC,YAAY,EAAE;gBACjC,MAAM,WAAW,GAAG,KAAoB,CAAC;gBACzC,MAAM,CAAC,SAAS,CACZ,IAAI,CAAC,4BAA4B,EACjC,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,EAC5C,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,KAAK,CAAC,YAAY,CAAC,CAC9F,CAAC;aACL;iBAAM;gBACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7D;SACJ;IACL,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YACxD,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAElC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,EAAE,KAAK,IAAI,KAAK,YAAY,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC3G,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE/C,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACrE,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACxE,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAClF,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEvE,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACxG,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEzG,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,oBAAoB,IAAI,CAAC;QACnE,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,gBAAgB,IAAI,CAAC,aAAa,CAAC,sBAAsB,UAAU,IAAI,CAAC,qBAAqB,MAAM,CAAC;QACjK,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,MAAM,IAAI,CAAC,qBAAqB,KAAK,CAAC;QACnG,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,sBAAsB,SAAS,CAAC;QACpG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,SAAS,CAAC,GAAG,MAAM,IAAI,CAAC,sBAAsB,OAAO,CAAC;QAEtG,IAAI,UAAU,CAAC,YAAY,IAAI,gBAAgB,CAAC,YAAY,IAAI,gBAAgB,CAAC,YAAY,EAAE;YAC3F,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;YAC1G,IAAI,UAAU,CAAC,YAAY,EAAE;gBACzB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,MAAM,IAAI,CAAC,uBAAuB,OAAO,CAAC;aAC3G;YACD,IAAI,gBAAgB,CAAC,YAAY,EAAE;gBAC/B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,gBAAgB,CAAC,GAAG,MAAM,IAAI,CAAC,uBAAuB,OAAO,CAAC;aACjH;YACD,IAAI,gBAAgB,CAAC,YAAY,EAAE;gBAC/B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,gBAAgB,CAAC,GAAG,MAAM,IAAI,CAAC,uBAAuB,OAAO,CAAC;aACjH;SACJ;QAED,IAAI,gBAAgB,CAAC,YAAY,EAAE;YAC/B,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;YAC/G,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,gBAAgB,CAAC,GAAG,MAAM,IAAI,CAAC,uBAAuB,KAAK,CAAC;SAC/G;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;SAC/C;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,mBAAmB,CAAC,OAAO,EAAE;YAC7B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;SAChE;IACL,CAAC;CACJ;AAED,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Light } from \"../../../../Lights/light\";\r\nimport { PointLight } from \"../../../../Lights/pointLight\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\nimport type { ShadowLight } from \"../../../../Lights\";\r\n\r\n/**\r\n * Block used to get data information from a light\r\n */\r\nexport class LightInformationBlock extends NodeMaterialBlock {\r\n private _lightDataUniformName: string;\r\n private _lightColorUniformName: string;\r\n private _lightShadowUniformName: string;\r\n private _lightShadowExtraUniformName: string;\r\n private _lightTypeDefineName: string;\r\n private _forcePrepareDefines: boolean;\r\n\r\n /**\r\n * Gets or sets the light associated with this block\r\n */\r\n public light: Nullable<Light>;\r\n\r\n /**\r\n * Creates a new LightInformationBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n this.registerOutput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowNormalBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthScale\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthRange\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"LightInformationBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow bias output component\r\n */\r\n public get shadowBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the shadow normal bias output component\r\n */\r\n public get shadowNormalBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth scale component\r\n */\r\n public get shadowDepthScale(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth range component\r\n */\r\n public get shadowDepthRange(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if (this.light && this.light.isDisposed()) {\r\n this.light = null;\r\n }\r\n\r\n let light = this.light;\r\n const scene = nodeMaterial.getScene();\r\n\r\n if (!light && scene.lights.length) {\r\n light = this.light = scene.lights[0];\r\n this._forcePrepareDefines = true;\r\n }\r\n\r\n if (!light || !light.isEnabled) {\r\n effect.setFloat3(this._lightDataUniformName, 0, 0, 0);\r\n effect.setFloat4(this._lightColorUniformName, 0, 0, 0, 0);\r\n return;\r\n }\r\n\r\n light.transferToNodeMaterialEffect(effect, this._lightDataUniformName);\r\n\r\n effect.setColor4(this._lightColorUniformName, light.diffuse, light.intensity);\r\n\r\n const generator = light.getShadowGenerator() as ShadowGenerator;\r\n if (this.shadowBias.hasEndpoints || this.shadowNormalBias.hasEndpoints || this.shadowDepthScale.hasEndpoints) {\r\n if (generator) {\r\n effect.setFloat3(this._lightShadowUniformName, generator.bias, generator.normalBias, generator.depthScale);\r\n } else {\r\n effect.setFloat3(this._lightShadowUniformName, 0, 0, 0);\r\n }\r\n }\r\n\r\n if (this.shadowDepthRange) {\r\n if (generator && scene.activeCamera) {\r\n const shadowLight = light as ShadowLight;\r\n effect.setFloat2(\r\n this._lightShadowExtraUniformName,\r\n shadowLight.getDepthMinZ(scene.activeCamera),\r\n shadowLight.getDepthMinZ(scene.activeCamera) + shadowLight.getDepthMaxZ(scene.activeCamera)\r\n );\r\n } else {\r\n effect.setFloat2(this._lightShadowExtraUniformName, 0, 0);\r\n }\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areLightsDirty && !this._forcePrepareDefines) {\r\n return;\r\n }\r\n\r\n this._forcePrepareDefines = false;\r\n\r\n const light = this.light;\r\n defines.setValue(this._lightTypeDefineName, light && light instanceof PointLight ? true : false, true);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const direction = this.direction;\r\n const color = this.color;\r\n const intensity = this.intensity;\r\n const shadowBias = this.shadowBias;\r\n const shadowNormalBias = this.shadowNormalBias;\r\n const shadowDepthScale = this.shadowDepthScale;\r\n const shadowDepthRange = this.shadowDepthRange;\r\n\r\n this._lightDataUniformName = state._getFreeVariableName(\"lightData\");\r\n this._lightColorUniformName = state._getFreeVariableName(\"lightColor\");\r\n this._lightShadowUniformName = state._getFreeVariableName(\"shadowData\");\r\n this._lightShadowExtraUniformName = state._getFreeVariableName(\"shadowExtraData\");\r\n this._lightTypeDefineName = state._getFreeDefineName(\"LIGHTPOINTTYPE\");\r\n\r\n state._emitUniformFromString(this._lightDataUniformName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(this._lightColorUniformName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n state.compilationString += `#ifdef ${this._lightTypeDefineName}\\n`;\r\n state.compilationString += state._declareOutput(direction) + ` = normalize(${this.worldPosition.associatedVariableName}.xyz - ${this._lightDataUniformName});\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += state._declareOutput(direction) + ` = ${this._lightDataUniformName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += state._declareOutput(color) + ` = ${this._lightColorUniformName}.rgb;\\n`;\r\n state.compilationString += state._declareOutput(intensity) + ` = ${this._lightColorUniformName}.a;\\n`;\r\n\r\n if (shadowBias.hasEndpoints || shadowNormalBias.hasEndpoints || shadowDepthScale.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowUniformName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n if (shadowBias.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowBias) + ` = ${this._lightShadowUniformName}.x;\\n`;\r\n }\r\n if (shadowNormalBias.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowNormalBias) + ` = ${this._lightShadowUniformName}.y;\\n`;\r\n }\r\n if (shadowDepthScale.hasEndpoints) {\r\n state.compilationString += state._declareOutput(shadowDepthScale) + ` = ${this._lightShadowUniformName}.z;\\n`;\r\n }\r\n }\r\n\r\n if (shadowDepthRange.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowExtraUniformName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n state.compilationString += state._declareOutput(shadowDepthRange) + ` = ${this._lightShadowUniformName};\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.light) {\r\n serializationObject.lightId = this.light.id;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.lightId) {\r\n this.light = scene.getLightById(serializationObject.lightId);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LightInformationBlock\", LightInformationBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"morphTargetsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/morphTargetsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAMhF,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,kEAAkE,CAAC;AAC1E,OAAO,wEAAwE,CAAC;AAChF,OAAO,EAAE,yBAAyB,EAAE,6BAA6B,EAAE,MAAM,mCAAmC,CAAC;AAE7G;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IAGpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAChF,IAAI,CAAC,OAAO,CAAC,0CAA0C,CACnD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACxE,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACpF,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,UAAU,CAAC,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,CAAC,CAAC;IACxD,CAAC;IAEM,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEnI,IAAI,CAAC,aAAa,EAAE;gBAChB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAC3C,aAAa,CAAC,cAAc,EAAE,CAAC;aAClC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YAC3B,IAAI,YAAY,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEjI,IAAI,CAAC,YAAY,EAAE;gBACf,YAAY,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;gBACzC,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;aAC1C;YACD,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC/C;QACD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEvH,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;aAChC;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAW,IAAK,CAAC,kBAAkB,EAAE;YACjC,MAAM,kBAAkB,GAAU,IAAK,CAAC,kBAAkB,CAAC;YAE3D,IAAI,kBAAkB,EAAE,wBAAwB,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,IAAI,kBAAkB,CAAC,cAAc,CAAC,KAAK,OAAO,CAAC,uBAAuB,CAAC,EAAE;gBAClK,OAAO,CAAC,qBAAqB,EAAE,CAAC;aACnC;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC9B,OAAO;SACV;QAED,6BAA6B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACjD,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,IAAI,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,GAAG,CAAC,EAAE;YAC/E,yBAAyB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAExC,IAAI,IAAI,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;gBAClD,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aACzC;SACJ;IACL,CAAC;IAEM,wBAAwB,CAAC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,KAAK,GAAG,iBAAiB,CAAC;QAChC,MAAM,WAAW,GAAG,OAAO,CAAC,qBAA+B,CAAC;QAE5D,MAAM,OAAO,GAAU,IAAK,CAAC,kBAAkB,CAAC;QAChD,MAAM,UAAU,GAAG,OAAO,IAAI,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3E,MAAM,WAAW,GAAG,OAAO,IAAI,OAAO,CAAC,gBAAgB,IAAI,OAAO,CAAC,SAAS,CAAC,CAAC;QAC9E,MAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,WAAW,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,aAAa,GAAG,EAAE,CAAC;QAEvB,IAAI,OAAO,EAAE,wBAAwB,IAAI,WAAW,GAAG,CAAC,EAAE;YACtD,aAAa,IAAI,mBAAmB,CAAC;SACxC;QAED,aAAa,IAAI,uBAAuB,CAAC;QACzC,IAAI,OAAO,EAAE,wBAAwB,EAAE;YACnC,aAAa,IAAI,qDAAqD,CAAC;YACvE,aAAa,IAAI,qCAAqC,CAAC;YAEvD,aAAa,IAAI,6DAA6D,CAAC;YAC/E,aAAa,IAAI,GAAG,cAAc,CAAC,sBAAsB,iDAAiD,QAAQ,CAAC,sBAAsB,iCAAiC,CAAC;YAC3K,aAAa,IAAI,oBAAoB,CAAC;YAEtC,IAAI,UAAU,EAAE;gBACZ,aAAa,IAAI,8BAA8B,CAAC;gBAChD,aAAa,IAAI,GAAG,YAAY,CAAC,sBAAsB,iDAAiD,MAAM,CAAC,sBAAsB,iCAAiC,CAAC;gBACvK,aAAa,IAAI,oBAAoB,CAAC;gBACtC,aAAa,IAAI,UAAU,CAAC;aAC/B;YAED,IAAI,MAAM,EAAE;gBACR,aAAa,IAAI,0BAA0B,CAAC;gBAC5C,aAAa,IAAI,GAAG,QAAQ,CAAC,sBAAsB,oDAAoD,EAAE,CAAC,sBAAsB,iCAAiC,CAAC;gBAClK,aAAa,IAAI,oBAAoB,CAAC;gBACtC,aAAa,IAAI,UAAU,CAAC;aAC/B;YAED,IAAI,WAAW,EAAE;gBACb,aAAa,IAAI,+BAA+B,CAAC;gBACjD,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,qDAAqD,OAAO,CAAC,sBAAsB,qCAAqC,CAAC;gBAEjL,IAAI,OAAO,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE;oBAChE,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,QAAQ,OAAO,CAAC,sBAAsB,OAAO,CAAC;iBACzG;qBAAM;oBACH,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,YAAY,CAAC;iBACxE;gBACD,aAAa,IAAI,UAAU,CAAC;aAC/B;YAED,aAAa,IAAI,KAAK,CAAC;SAC1B;aAAM;YACH,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;gBAC9C,aAAa,IAAI,GAAG,cAAc,CAAC,sBAAsB,gBAAgB,KAAK,MAAM,QAAQ,CAAC,sBAAsB,6BAA6B,KAAK,MAAM,CAAC;gBAE5J,IAAI,UAAU,EAAE;oBACZ,aAAa,IAAI,8BAA8B,CAAC;oBAChD,aAAa,IAAI,GAAG,YAAY,CAAC,sBAAsB,cAAc,KAAK,MAAM,MAAM,CAAC,sBAAsB,6BAA6B,KAAK,MAAM,CAAC;oBACtJ,aAAa,IAAI,UAAU,CAAC;iBAC/B;gBAED,IAAI,MAAM,EAAE;oBACR,aAAa,IAAI,0BAA0B,CAAC;oBAC5C,aAAa,IAAI,GAAG,QAAQ,CAAC,sBAAsB,cAAc,KAAK,MAAM,EAAE,CAAC,sBAAsB,gCAAgC,KAAK,MAAM,CAAC;oBACjJ,aAAa,IAAI,UAAU,CAAC;iBAC/B;gBAED,IAAI,WAAW,EAAE;oBACb,aAAa,IAAI,+BAA+B,CAAC;oBACjD,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,mBAAmB,KAAK,MAAM,OAAO,CAAC,sBAAsB,iCAAiC,KAAK,MAAM,CAAC;oBAEjK,IAAI,OAAO,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE;wBAChE,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,QAAQ,OAAO,CAAC,sBAAsB,OAAO,CAAC;qBACzG;yBAAM;wBACH,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,YAAY,CAAC;qBACxE;oBACD,aAAa,IAAI,UAAU,CAAC;iBAC/B;aACJ;SACJ;QACD,aAAa,IAAI,UAAU,CAAC;QAE5B,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,wBAAwB,EAAE,aAAa,CAAC,CAAC;QAExG,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;gBAC9C,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;gBAEzD,IAAI,UAAU,EAAE;oBACZ,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC;iBAC1D;gBAED,IAAI,WAAW,EAAE;oBACb,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,KAAK,CAAC,CAAC;iBAC3D;gBAED,IAAI,MAAM,EAAE;oBACR,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;iBAC5D;aACJ;SACJ;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,6CAA6C;QAC7C,KAAK,CAAC,UAAU,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpD,YAAY;QACZ,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC7C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACxC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC9C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEpC,KAAK,CAAC,wBAAwB,CAAC,qCAAqC,EAAE,QAAQ,CAAC,CAAC;QAChF,KAAK,CAAC,wBAAwB,CAAC,+BAA+B,EAAE,QAAQ,EAAE;YACtE,SAAS,EAAE,6BAA6B;SAC3C,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,cAAc,CAAC,MAAM,QAAQ,CAAC,sBAAsB,KAAK,CAAC;QAC7G,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,CAAC;QAC7C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC,MAAM,MAAM,CAAC,sBAAsB,KAAK,CAAC;QACzG,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC,wBAAwB,CAAC;QACzF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QACtC,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,CAAC;QAC9C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,OAAO,CAAC,sBAAsB,KAAK,CAAC;QAC3G,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,aAAa,CAAC,4BAA4B,CAAC;QAC9F,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QACtC,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;QAC1C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,sBAAsB,KAAK,CAAC;QACjG,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,oBAAoB,CAAC;QACjF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,qBAAqB;QACrB,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC,wBAAwB,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,wBAAwB,CAAC;QAEzD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += \"for (int i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n\";\r\n injectionCode += \"if (i >= morphTargetCount) break;\\n\";\r\n\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"morphTargetsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/morphTargetsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAMhF,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,kEAAkE,CAAC;AAC1E,OAAO,wEAAwE,CAAC;AAChF,OAAO,EAAE,yBAAyB,EAAE,6BAA6B,EAAE,MAAM,mCAAmC,CAAC;AAE7G;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IAGpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAChF,IAAI,CAAC,OAAO,CAAC,0CAA0C,CACnD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACxE,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACpF,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,CAAC,CAAC;IACxD,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEnI,IAAI,CAAC,aAAa,EAAE;gBAChB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAC3C,aAAa,CAAC,cAAc,EAAE,CAAC;aAClC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YAC3B,IAAI,YAAY,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEjI,IAAI,CAAC,YAAY,EAAE;gBACf,YAAY,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;gBACzC,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;aAC1C;YACD,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC/C;QACD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEvH,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;aAChC;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;IACL,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,IAAW,IAAK,CAAC,kBAAkB,EAAE;YACjC,MAAM,kBAAkB,GAAU,IAAK,CAAC,kBAAkB,CAAC;YAE3D,IAAI,kBAAkB,EAAE,wBAAwB,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,IAAI,kBAAkB,CAAC,cAAc,CAAC,KAAK,OAAO,CAAC,uBAAuB,CAAC,EAAE;gBAClK,OAAO,CAAC,qBAAqB,EAAE,CAAC;aACnC;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC9B,OAAO;SACV;QAED,6BAA6B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACjD,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,IAAI,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,GAAG,CAAC,EAAE;YAC/E,yBAAyB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAExC,IAAI,IAAI,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;gBAClD,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aACzC;SACJ;IACL,CAAC;IAEe,wBAAwB,CACpC,iBAAyC,EACzC,mBAA2C,EAC3C,IAAkB,EAClB,OAA4B;QAE5B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,KAAK,GAAG,iBAAiB,CAAC;QAChC,MAAM,WAAW,GAAG,OAAO,CAAC,qBAA+B,CAAC;QAE5D,MAAM,OAAO,GAAU,IAAK,CAAC,kBAAkB,CAAC;QAChD,MAAM,UAAU,GAAG,OAAO,IAAI,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3E,MAAM,WAAW,GAAG,OAAO,IAAI,OAAO,CAAC,gBAAgB,IAAI,OAAO,CAAC,SAAS,CAAC,CAAC;QAC9E,MAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,WAAW,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,aAAa,GAAG,EAAE,CAAC;QAEvB,IAAI,OAAO,EAAE,wBAAwB,IAAI,WAAW,GAAG,CAAC,EAAE;YACtD,aAAa,IAAI,mBAAmB,CAAC;SACxC;QAED,aAAa,IAAI,uBAAuB,CAAC;QACzC,IAAI,OAAO,EAAE,wBAAwB,EAAE;YACnC,aAAa,IAAI,qDAAqD,CAAC;YACvE,aAAa,IAAI,qCAAqC,CAAC;YAEvD,aAAa,IAAI,6DAA6D,CAAC;YAC/E,aAAa,IAAI,GAAG,cAAc,CAAC,sBAAsB,iDAAiD,QAAQ,CAAC,sBAAsB,iCAAiC,CAAC;YAC3K,aAAa,IAAI,oBAAoB,CAAC;YAEtC,IAAI,UAAU,EAAE;gBACZ,aAAa,IAAI,8BAA8B,CAAC;gBAChD,aAAa,IAAI,GAAG,YAAY,CAAC,sBAAsB,iDAAiD,MAAM,CAAC,sBAAsB,iCAAiC,CAAC;gBACvK,aAAa,IAAI,oBAAoB,CAAC;gBACtC,aAAa,IAAI,UAAU,CAAC;aAC/B;YAED,IAAI,MAAM,EAAE;gBACR,aAAa,IAAI,0BAA0B,CAAC;gBAC5C,aAAa,IAAI,GAAG,QAAQ,CAAC,sBAAsB,oDAAoD,EAAE,CAAC,sBAAsB,iCAAiC,CAAC;gBAClK,aAAa,IAAI,oBAAoB,CAAC;gBACtC,aAAa,IAAI,UAAU,CAAC;aAC/B;YAED,IAAI,WAAW,EAAE;gBACb,aAAa,IAAI,+BAA+B,CAAC;gBACjD,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,qDAAqD,OAAO,CAAC,sBAAsB,qCAAqC,CAAC;gBAEjL,IAAI,OAAO,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE;oBAChE,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,QAAQ,OAAO,CAAC,sBAAsB,OAAO,CAAC;iBACzG;qBAAM;oBACH,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,YAAY,CAAC;iBACxE;gBACD,aAAa,IAAI,UAAU,CAAC;aAC/B;YAED,aAAa,IAAI,KAAK,CAAC;SAC1B;aAAM;YACH,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;gBAC9C,aAAa,IAAI,GAAG,cAAc,CAAC,sBAAsB,gBAAgB,KAAK,MAAM,QAAQ,CAAC,sBAAsB,6BAA6B,KAAK,MAAM,CAAC;gBAE5J,IAAI,UAAU,EAAE;oBACZ,aAAa,IAAI,8BAA8B,CAAC;oBAChD,aAAa,IAAI,GAAG,YAAY,CAAC,sBAAsB,cAAc,KAAK,MAAM,MAAM,CAAC,sBAAsB,6BAA6B,KAAK,MAAM,CAAC;oBACtJ,aAAa,IAAI,UAAU,CAAC;iBAC/B;gBAED,IAAI,MAAM,EAAE;oBACR,aAAa,IAAI,0BAA0B,CAAC;oBAC5C,aAAa,IAAI,GAAG,QAAQ,CAAC,sBAAsB,cAAc,KAAK,MAAM,EAAE,CAAC,sBAAsB,gCAAgC,KAAK,MAAM,CAAC;oBACjJ,aAAa,IAAI,UAAU,CAAC;iBAC/B;gBAED,IAAI,WAAW,EAAE;oBACb,aAAa,IAAI,+BAA+B,CAAC;oBACjD,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,mBAAmB,KAAK,MAAM,OAAO,CAAC,sBAAsB,iCAAiC,KAAK,MAAM,CAAC;oBAEjK,IAAI,OAAO,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE;wBAChE,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,QAAQ,OAAO,CAAC,sBAAsB,OAAO,CAAC;qBACzG;yBAAM;wBACH,aAAa,IAAI,GAAG,aAAa,CAAC,sBAAsB,YAAY,CAAC;qBACxE;oBACD,aAAa,IAAI,UAAU,CAAC;iBAC/B;aACJ;SACJ;QACD,aAAa,IAAI,UAAU,CAAC;QAE5B,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,wBAAwB,EAAE,aAAa,CAAC,CAAC;QAExG,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;gBAC9C,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;gBAEzD,IAAI,UAAU,EAAE;oBACZ,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC;iBAC1D;gBAED,IAAI,WAAW,EAAE;oBACb,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,KAAK,CAAC,CAAC;iBAC3D;gBAED,IAAI,MAAM,EAAE;oBACR,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;iBAC5D;aACJ;SACJ;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,6CAA6C;QAC7C,KAAK,CAAC,UAAU,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpD,YAAY;QACZ,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC7C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACxC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC9C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEpC,KAAK,CAAC,wBAAwB,CAAC,qCAAqC,EAAE,QAAQ,CAAC,CAAC;QAChF,KAAK,CAAC,wBAAwB,CAAC,+BAA+B,EAAE,QAAQ,EAAE;YACtE,SAAS,EAAE,6BAA6B;SAC3C,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,cAAc,CAAC,MAAM,QAAQ,CAAC,sBAAsB,KAAK,CAAC;QAC7G,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,CAAC;QAC7C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC,MAAM,MAAM,CAAC,sBAAsB,KAAK,CAAC;QACzG,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC,wBAAwB,CAAC;QACzF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QACtC,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,CAAC;QAC9C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,OAAO,CAAC,sBAAsB,KAAK,CAAC;QAC3G,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,aAAa,CAAC,4BAA4B,CAAC;QAC9F,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QACtC,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;QAC1C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,sBAAsB,KAAK,CAAC;QACjG,KAAK,CAAC,iBAAiB,IAAI,SAAS,CAAC;QACrC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,oBAAoB,CAAC;QACjF,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAEtC,qBAAqB;QACrB,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC,wBAAwB,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,wBAAwB,CAAC;QAEzD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(\r\n vertexShaderState: NodeMaterialBuildState,\r\n fragmentShaderState: NodeMaterialBuildState,\r\n mesh: AbstractMesh,\r\n defines: NodeMaterialDefines\r\n ) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += \"for (int i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n\";\r\n injectionCode += \"if (i >= morphTargetCount) break;\\n\";\r\n\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vertexOutputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/vertexOutputBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,cAAc,EAAE,mCAAsC;AAE/D;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IACpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;
|
|
1
|
+
{"version":3,"file":"vertexOutputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Vertex/vertexOutputBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,cAAc,EAAE,mCAAsC;AAE/D;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IACpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEO,0BAA0B,CAAC,QAAwC,EAAE,mBAA4B;QACrG,IAAI,mBAAmB,EAAE;YACrB,OAAO,IAAI,CAAC;SACf;QAED,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;YACzB,IAAK,IAA4B,CAAC,mBAAmB,EAAE;gBACnD,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,EAAE;YAC9C,KAAK,CAAC,iBAAiB,IAAI,4BAA4B,KAAK,CAAC,sBAAsB,KAAK,CAAC;SAC5F;aAAM;YACH,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,KAAK,CAAC,sBAAsB,KAAK,CAAC;SACjF;QAED,WAAW;QACX,IAAI,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,UAAU,CAAC,mBAAmB,EAAE,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC,mBAAmB,CAAC,EAAE;YAC1H,KAAK,CAAC,sBAAsB,CAAC,0BAA0B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YACtG,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAE5F,KAAK,CAAC,iBAAiB,IAAI,yCAAyC,CAAC;YACrE,KAAK,CAAC,iBAAiB,IAAI,mFAAmF,CAAC;SAClH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Immutable } from \"../../../../types\";\r\n\r\nimport type { FragmentOutputBlock } from \"../Fragment/fragmentOutputBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to output the vertex position\r\n */\r\nexport class VertexOutputBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new VertexOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex, true);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"VertexOutputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input component\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n private _isLogarithmicDepthEnabled(nodeList: Immutable<NodeMaterialBlock[]>, useLogarithmicDepth: boolean): boolean {\r\n if (useLogarithmicDepth) {\r\n return true;\r\n }\r\n\r\n for (const node of nodeList) {\r\n if ((node as FragmentOutputBlock).useLogarithmicDepth) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const input = this.vector;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `vertexOutputs.position = ${input.associatedVariableName};\\n`;\r\n } else {\r\n state.compilationString += `gl_Position = ${input.associatedVariableName};\\n`;\r\n }\r\n\r\n // TODOWGSL\r\n if (this._isLogarithmicDepthEnabled(state.sharedData.fragmentOutputNodes, state.sharedData.nodeMaterial.useLogarithmicDepth)) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", NodeMaterialBlockConnectionPointTypes.Float);\r\n state._emitVaryingFromString(\"vFragmentDepth\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n state.compilationString += `vFragmentDepth = 1.0 + gl_Position.w;\\n`;\r\n state.compilationString += `gl_Position.z = log2(max(0.000001, vFragmentDepth)) * logarithmicDepthConstant;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VertexOutputBlock\", VertexOutputBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"addBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/addBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,aAAa;IACvC;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IAED;;;OAGG;
|
|
1
|
+
{"version":3,"file":"addBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/addBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,aAAa;IACvC;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,sBAAsB,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;QAE7I,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { BaseMathBlock } from \"./baseMathBlock\";\r\n\r\n/**\r\n * Block used to add 2 vectors\r\n */\r\nexport class AddBlock extends BaseMathBlock {\r\n /**\r\n * Creates a new AddBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"AddBlock\";\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n state.compilationString += state._declareOutput(output) + ` = ${this.left.associatedVariableName} + ${this.right.associatedVariableName};\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AddBlock\", AddBlock);\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"arcTan2Block.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/arcTan2Block.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,gCAAsC;AAC/D;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IAC/C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrE,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;
|
|
1
|
+
{"version":3,"file":"arcTan2Block.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/arcTan2Block.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,gCAAsC;AAC/D;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IAC/C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrE,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;QAC7E,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,IAAI,IAAI,CAAC,CAAC,CAAC,sBAAsB,KAAK,IAAI,CAAC,CAAC,CAAC,sBAAsB,MAAM,CAAC;QAE9I,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * Block used to compute arc tangent of 2 values\r\n */\r\nexport class ArcTan2Block extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ArcTan2Block\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ArcTan2Block\";\r\n }\r\n\r\n /**\r\n * Gets the x operand input component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the y operand input component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const func = state.shaderLanguage === ShaderLanguage.WGSL ? \"atan2\" : \"atan\";\r\n state.compilationString += state._declareOutput(output) + ` = ${func}(${this.x.associatedVariableName}, ${this.y.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ArcTan2Block\", ArcTan2Block);\r\n"]}
|