@babylonjs/core 7.28.0 → 7.30.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Culling/ray.core.d.ts +13 -0
- package/Culling/ray.core.js +14 -6
- package/Culling/ray.core.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.debugging.js +24 -0
- package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +4 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +2 -1
- package/Engines/index.d.ts +1 -0
- package/Engines/index.js +1 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -0
- package/Engines/nullEngine.js +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +4 -0
- package/Engines/webgpuEngine.js +2 -4
- package/Engines/webgpuEngine.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +1 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +34 -18
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +12 -0
- package/Materials/Textures/rawTexture3D.js +18 -0
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +1 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/effect.d.ts +11 -0
- package/Materials/effect.js +20 -0
- package/Materials/effect.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +46 -46
- package/Materials/materialPluginBase.js +46 -60
- package/Materials/materialPluginBase.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +0 -16
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +17 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +3 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Set/latticeBlock.d.ts +91 -0
- package/Meshes/Node/Blocks/Set/latticeBlock.js +194 -0
- package/Meshes/Node/Blocks/Set/latticeBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js +11 -4
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryClampBlock.d.ts +8 -0
- package/Meshes/Node/Blocks/geometryClampBlock.js +22 -6
- package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.js +2 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInterceptorBlock.d.ts +5 -0
- package/Meshes/Node/Blocks/geometryInterceptorBlock.js +5 -1
- package/Meshes/Node/Blocks/geometryInterceptorBlock.js.map +1 -1
- package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +5 -1
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js +4 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -1
- package/Meshes/Node/index.d.ts +1 -0
- package/Meshes/Node/index.js +1 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +12 -0
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +2 -0
- package/Meshes/abstractMesh.hotSpot.d.ts +30 -0
- package/Meshes/abstractMesh.hotSpot.js +84 -0
- package/Meshes/abstractMesh.hotSpot.js.map +1 -0
- package/Meshes/abstractMesh.js +2 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/index.d.ts +3 -0
- package/Meshes/index.js +3 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/lattice.d.ts +110 -0
- package/Meshes/lattice.js +224 -0
- package/Meshes/lattice.js.map +1 -0
- package/Meshes/lattice.material.d.ts +82 -0
- package/Meshes/lattice.material.js +259 -0
- package/Meshes/lattice.material.js.map +1 -0
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -2
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/screenshotTools.js +0 -3
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/snapshotRenderingHelper.d.ts +63 -0
- package/Misc/snapshotRenderingHelper.js +182 -0
- package/Misc/snapshotRenderingHelper.js.map +1 -0
- package/Morph/morphTargetManager.js +0 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Shaders/spriteMap.fragment.d.ts +4 -0
- package/Shaders/spriteMap.fragment.js +16 -3
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.d.ts +3 -0
- package/Shaders/spriteMap.vertex.js +14 -2
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/ShadersWGSL/bilateralBlurQuality.fragment.js +1 -1
- package/ShadersWGSL/bilateralBlurQuality.fragment.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +1 -1
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.js +2 -2
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/geometry.vertex.js +2 -2
- package/ShadersWGSL/geometry.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +1 -1
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js +1 -1
- package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js.map +1 -1
- package/Sprites/spriteManager.d.ts +10 -1
- package/Sprites/spriteManager.js +3 -2
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteMap.d.ts +7 -0
- package/Sprites/spriteMap.js +29 -1
- package/Sprites/spriteMap.js.map +1 -1
- package/Sprites/spritePackedManager.d.ts +6 -1
- package/Sprites/spritePackedManager.js +6 -2
- package/Sprites/spritePackedManager.js.map +1 -1
- package/Sprites/spriteRenderer.d.ts +16 -3
- package/Sprites/spriteRenderer.js +5 -3
- package/Sprites/spriteRenderer.js.map +1 -1
- package/package.json +1 -1
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@@ -0,0 +1 @@
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component < 3; component++) {\r\n let value = values[component];\r\n for (let targetCount = 0; targetCount < mesh.morphTargetManager.numTargets; targetCount++) {\r\n const target = mesh.morphTargetManager.getTarget(targetCount);\r\n const influence = target.influence;\r\n if (influence !== 0) {\r\n const targetData = target.getPositions();\r\n if (targetData) {\r\n value += (targetData[base + component] - data[base + component]) * influence;\r\n }\r\n }\r\n }\r\n values[component] = value;\r\n }\r\n }\r\n res.fromArray(values);\r\n if (mesh.skeleton) {\r\n const matricesIndicesData = mesh.getVerticesData(VertexBuffer.MatricesIndicesKind);\r\n const matricesWeightsData = mesh.getVerticesData(VertexBuffer.MatricesWeightsKind);\r\n if (matricesWeightsData && matricesIndicesData) {\r\n const needExtras = mesh.numBoneInfluencers > 4;\r\n const matricesIndicesExtraData = needExtras ? mesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n const matricesWeightsExtraData = needExtras ? mesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n const skeletonMatrices = mesh.skeleton.getTransformMatrices(mesh);\r\n\r\n const finalMatrix = TmpVectors.Matrix[0];\r\n const tempMatrix = TmpVectors.Matrix[1];\r\n\r\n finalMatrix.reset();\r\n const matWeightIdx = index * 4;\r\n\r\n let inf: number;\r\n let weight: number;\r\n for (inf = 0; inf < 4; inf++) {\r\n weight = matricesWeightsData[matWeightIdx + inf];\r\n if (weight > 0) {\r\n Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, Math.floor(matricesIndicesData[matWeightIdx + inf] * 16), weight, tempMatrix);\r\n finalMatrix.addToSelf(tempMatrix);\r\n }\r\n }\r\n if (matricesIndicesExtraData && matricesWeightsExtraData) {\r\n for (inf = 0; inf < 4; inf++) {\r\n weight = matricesWeightsExtraData[matWeightIdx + inf];\r\n if (weight > 0) {\r\n Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, Math.floor(matricesIndicesExtraData[matWeightIdx + inf] * 16), weight, tempMatrix);\r\n finalMatrix.addToSelf(tempMatrix);\r\n }\r\n }\r\n }\r\n\r\n Vector3.TransformCoordinatesFromFloatsToRef(values[0], values[1], values[2], finalMatrix, res);\r\n }\r\n }\r\n\r\n return true;\r\n}\r\n\r\n/**\r\n * Compute a world space hotspot position\r\n * @param mesh mesh used to get hotspot from\r\n * @param hotSpotQuery point indices and barycentric\r\n * @param res output world position\r\n */\r\nexport function GetHotSpotToRef(mesh: AbstractMesh, hotSpotQuery: HotSpotQuery, res: Vector3): void {\r\n res.set(0, 0, 0);\r\n for (let i = 0; i < 3; i++) {\r\n const index = hotSpotQuery.pointIndex[i];\r\n GetTransformedPosition(mesh, index, TmpVectors.Vector3[0]);\r\n TmpVectors.Vector3[0].scaleInPlace(hotSpotQuery.barycentric[i]);\r\n res.addInPlace(TmpVectors.Vector3[0]);\r\n }\r\n}\r\n"]}
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package/Meshes/abstractMesh.js
CHANGED
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@@ -614,6 +614,8 @@ export class AbstractMesh extends TransformNode {
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this._internalAbstractMeshDataInfo = new _InternalAbstractMeshDataInfo();
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/** @internal */
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this._waitingMaterialId = null;
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/** @internal */
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this._waitingMorphTargetManagerId = null;
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/**
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* The culling strategy to use to check whether the mesh must be rendered or not.
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* This value can be changed at any time and will be used on the next render mesh selection.
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