@babylonjs/core 7.22.3 → 7.22.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +21 -1
- package/Engines/constants.js +21 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/engineFeatures.d.ts +2 -0
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/nativeEngine.js +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -0
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +12 -0
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +51 -0
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +27 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js +69 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +12 -0
- package/Materials/Node/nodeMaterial.js +24 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +8 -0
- package/Materials/PBR/pbrBaseMaterial.js +8 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +4 -0
- package/Materials/Textures/Procedurals/proceduralTexture.js +19 -5
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +10 -10
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/materialHelper.functions.js +20 -0
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/prePassConfiguration.js +2 -1
- package/Materials/prePassConfiguration.js.map +1 -1
- package/Materials/standardMaterial.d.ts +8 -0
- package/Materials/standardMaterial.js +8 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Misc/fileTools.js +1 -1
- package/Misc/fileTools.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +2 -0
- package/PostProcesses/postProcessManager.js +3 -0
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +79 -8
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +88 -0
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +240 -0
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.d.ts +88 -0
- package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js +231 -0
- package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +340 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +884 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +67 -0
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +139 -0
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +168 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +597 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +151 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +291 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -0
- package/Rendering/depthRenderer.js +44 -23
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/index.d.ts +1 -0
- package/Rendering/index.js +1 -0
- package/Rendering/index.js.map +1 -1
- package/Rendering/outlineRenderer.js +3 -3
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +25 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +4 -2
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +8 -4
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +4 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +5 -1
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +4 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/combineVoxelGrids.fragment.d.ts +5 -0
- package/Shaders/combineVoxelGrids.fragment.js +9 -0
- package/Shaders/combineVoxelGrids.fragment.js.map +1 -0
- package/Shaders/copyTexture3DLayerToTexture.fragment.d.ts +5 -0
- package/Shaders/copyTexture3DLayerToTexture.fragment.js +10 -0
- package/Shaders/copyTexture3DLayerToTexture.fragment.js.map +1 -0
- package/Shaders/default.fragment.js +31 -6
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.js +6 -2
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/generateVoxelMip.fragment.d.ts +5 -0
- package/Shaders/generateVoxelMip.fragment.js +25 -0
- package/Shaders/generateVoxelMip.fragment.js.map +1 -0
- package/Shaders/geometry.fragment.js +1 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/iblShadowAccumulation.fragment.d.ts +5 -0
- package/Shaders/iblShadowAccumulation.fragment.js +27 -0
- package/Shaders/iblShadowAccumulation.fragment.js.map +1 -0
- package/Shaders/iblShadowDebug.fragment.d.ts +5 -0
- package/Shaders/iblShadowDebug.fragment.js +18 -0
- package/Shaders/iblShadowDebug.fragment.js.map +1 -0
- package/Shaders/iblShadowGBufferDebug.fragment.d.ts +5 -0
- package/Shaders/iblShadowGBufferDebug.fragment.js +19 -0
- package/Shaders/iblShadowGBufferDebug.fragment.js.map +1 -0
- package/Shaders/iblShadowSpatialBlur.fragment.d.ts +5 -0
- package/Shaders/iblShadowSpatialBlur.fragment.js +21 -0
- package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -0
- package/Shaders/iblShadowVoxelTracing.fragment.d.ts +5 -0
- package/Shaders/iblShadowVoxelTracing.fragment.js +152 -0
- package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -0
- package/Shaders/iblShadowsCdfx.fragment.d.ts +5 -0
- package/Shaders/iblShadowsCdfx.fragment.js +12 -0
- package/Shaders/iblShadowsCdfx.fragment.js.map +1 -0
- package/Shaders/iblShadowsCdfy.fragment.d.ts +5 -0
- package/Shaders/iblShadowsCdfy.fragment.js +33 -0
- package/Shaders/iblShadowsCdfy.fragment.js.map +1 -0
- package/Shaders/iblShadowsCombine.fragment.d.ts +5 -0
- package/Shaders/iblShadowsCombine.fragment.js +10 -0
- package/Shaders/iblShadowsCombine.fragment.js.map +1 -0
- package/Shaders/iblShadowsIcdfx.fragment.d.ts +5 -0
- package/Shaders/iblShadowsIcdfx.fragment.js +19 -0
- package/Shaders/iblShadowsIcdfx.fragment.js.map +1 -0
- package/Shaders/iblShadowsIcdfy.fragment.d.ts +5 -0
- package/Shaders/iblShadowsIcdfy.fragment.js +19 -0
- package/Shaders/iblShadowsIcdfy.fragment.js.map +1 -0
- package/Shaders/iblShadowsImportanceSamplingDebug.fragment.d.ts +5 -0
- package/Shaders/iblShadowsImportanceSamplingDebug.fragment.js +48 -0
- package/Shaders/iblShadowsImportanceSamplingDebug.fragment.js.map +1 -0
- package/Shaders/pbr.fragment.js +32 -7
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +3 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/voxelGrid.fragment.d.ts +5 -0
- package/Shaders/voxelGrid.fragment.js +14 -0
- package/Shaders/voxelGrid.fragment.js.map +1 -0
- package/Shaders/voxelGrid.vertex.d.ts +5 -0
- package/Shaders/voxelGrid.vertex.js +9 -0
- package/Shaders/voxelGrid.vertex.js.map +1 -0
- package/Shaders/voxelGrid2dArrayDebug.fragment.d.ts +5 -0
- package/Shaders/voxelGrid2dArrayDebug.fragment.js +9 -0
- package/Shaders/voxelGrid2dArrayDebug.fragment.js.map +1 -0
- package/Shaders/voxelGrid3dDebug.fragment.d.ts +5 -0
- package/Shaders/voxelGrid3dDebug.fragment.js +22 -0
- package/Shaders/voxelGrid3dDebug.fragment.js.map +1 -0
- package/Shaders/voxelSlabDebug.fragment.d.ts +5 -0
- package/Shaders/voxelSlabDebug.fragment.js +11 -0
- package/Shaders/voxelSlabDebug.fragment.js.map +1 -0
- package/Shaders/voxelSlabDebug.vertex.d.ts +5 -0
- package/Shaders/voxelSlabDebug.vertex.js +9 -0
- package/Shaders/voxelSlabDebug.vertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +4 -2
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +9 -4
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +4 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertex.js +5 -1
- package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +4 -1
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +42 -16
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/default.vertex.js +5 -2
- package/ShadersWGSL/default.vertex.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.js +1 -1
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +37 -20
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +1 -1
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/package.json +1 -1
- package/sceneComponent.d.ts +1 -0
- package/sceneComponent.js +1 -0
- package/sceneComponent.js.map +1 -1
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@@ -32,6 +32,18 @@ export declare class PrePassOutputBlock extends NodeMaterialBlock {
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* Gets the reflectivity component
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*/
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get reflectivity(): NodeMaterialConnectionPoint;
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/**
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* Gets the world normal component
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*/
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get worldNormal(): NodeMaterialConnectionPoint;
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/**
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* Gets the position in local space component
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*/
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get localPosition(): NodeMaterialConnectionPoint;
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/**
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* Gets the linear depth component
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*/
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get viewDepthNDC(): NodeMaterialConnectionPoint;
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private _getFragData;
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protected _buildBlock(state: NodeMaterialBuildState): this;
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}
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@@ -14,8 +14,11 @@ export class PrePassOutputBlock extends NodeMaterialBlock {
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constructor(name) {
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super(name, NodeMaterialBlockTargets.Fragment, true);
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this.registerInput("viewDepth", NodeMaterialBlockConnectionPointTypes.Float, true);
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this.registerInput("viewDepthLinear", NodeMaterialBlockConnectionPointTypes.Float, true);
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this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
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this.registerInput("localPosition", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
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this.registerInput("viewNormal", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
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this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
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this.registerInput("reflectivity", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
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this.inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
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this.inputs[2].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
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@@ -55,15 +58,36 @@ export class PrePassOutputBlock extends NodeMaterialBlock {
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get reflectivity() {
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return this._inputs[3];
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}
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/**
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* Gets the world normal component
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*/
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get worldNormal() {
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return this._inputs[4];
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}
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/**
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* Gets the position in local space component
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*/
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get localPosition() {
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return this._inputs[5];
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}
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/**
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* Gets the linear depth component
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*/
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get viewDepthNDC() {
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return this._inputs[6];
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}
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_getFragData(isWebGPU, index) {
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return isWebGPU ? `fragmentOutputs.fragData${index}` : `gl_FragData[${index}]`;
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}
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_buildBlock(state) {
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super._buildBlock(state);
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const worldPosition = this.worldPosition;
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const localPosition = this.localPosition;
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const viewNormal = this.viewNormal;
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const worldNormal = this.worldNormal;
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const viewDepth = this.viewDepth;
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const reflectivity = this.reflectivity;
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const viewDepthNDC = this.viewDepthNDC;
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state.sharedData.blocksWithDefines.push(this);
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const comments = `//${this.name}`;
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const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);
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@@ -80,6 +104,15 @@ export class PrePassOutputBlock extends NodeMaterialBlock {
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state.compilationString += ` fragData[PREPASS_DEPTH_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\r\n`;
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}
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state.compilationString += `#endif\r\n`;
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state.compilationString += `#ifdef PREPASS_NDC_DEPTH\r\n`;
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if (viewDepthNDC.connectedPoint) {
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state.compilationString += ` gl_FragData[PREPASS_NDC_DEPTH_INDEX] = vec4(${viewDepthNDC.associatedVariableName}, 0.0, 0.0, 1.0);\r\n`;
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}
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else {
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// We have to write something on the viewDepth output or it will raise a gl error
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state.compilationString += ` gl_FragData[PREPASS_NDC_DEPTH_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\r\n`;
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}
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state.compilationString += `#endif\r\n`;
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state.compilationString += `#ifdef PREPASS_POSITION\r\n`;
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if (worldPosition.connectedPoint) {
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state.compilationString += `fragData[PREPASS_POSITION_INDEX] = ${vec4}(${worldPosition.associatedVariableName}.rgb, ${worldPosition.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? worldPosition.associatedVariableName + ".a" : "1.0"});\r\n`;
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state.compilationString += ` fragData[PREPASS_POSITION_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\r\n`;
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}
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state.compilationString += `#endif\r\n`;
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state.compilationString += `#ifdef PREPASS_LOCAL_POSITION\r\n`;
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if (localPosition.connectedPoint) {
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state.compilationString += ` gl_FragData[PREPASS_LOCAL_POSITION_INDEX] = vec4(${localPosition.associatedVariableName}.rgb, ${localPosition.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? localPosition.associatedVariableName + ".a" : "1.0"});\r\n`;
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}
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else {
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// We have to write something on the position output or it will raise a gl error
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state.compilationString += ` gl_FragData[PREPASS_LOCAL_POSITION_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\r\n`;
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}
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state.compilationString += `#endif\r\n`;
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state.compilationString += `#ifdef PREPASS_NORMAL\r\n`;
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if (viewNormal.connectedPoint) {
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state.compilationString += ` fragData[PREPASS_NORMAL_INDEX] = ${vec4}(${viewNormal.associatedVariableName}.rgb, ${viewNormal.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? viewNormal.associatedVariableName + ".a" : "1.0"});\r\n`;
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state.compilationString += ` fragData[PREPASS_NORMAL_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\r\n`;
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}
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state.compilationString += `#endif\r\n`;
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state.compilationString += `#ifdef PREPASS_WORLD_NORMAL\r\n`;
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if (worldNormal.connectedPoint) {
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state.compilationString += ` gl_FragData[PREPASS_WORLD_NORMAL_INDEX] = vec4(${worldNormal.associatedVariableName}.rgb, ${worldNormal.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? worldNormal.associatedVariableName + ".a" : "1.0"});\r\n`;
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}
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else {
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// We have to write something on the normal output or it will raise a gl error
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state.compilationString += ` gl_FragData[PREPASS_WORLD_NORMAL_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\r\n`;
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}
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state.compilationString += `#endif\r\n`;
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state.compilationString += `#ifdef PREPASS_REFLECTIVITY\r\n`;
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if (reflectivity.connectedPoint) {
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state.compilationString += ` fragData[PREPASS_REFLECTIVITY_INDEX] = ${vec4}(${reflectivity.associatedVariableName}.rgb, ${reflectivity.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? reflectivity.associatedVariableName + ".a" : "1.0"});\r\n`;
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@@ -1 +1 @@
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-
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to output values on the prepass textures\r\n * #WW65SN#9\r\n */\r\nexport class PrePassOutputBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new PrePassOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"viewDepth\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"viewNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"reflectivity\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.inputs[2].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.inputs[3].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4 |\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PrePassOutputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the view depth component\r\n */\r\n public get viewDepth(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the view normal component\r\n */\r\n public get viewNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflectivity component\r\n */\r\n public get reflectivity(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n private _getFragData(isWebGPU: boolean, index: number) {\r\n return isWebGPU ? `fragmentOutputs.fragData${index}` : `gl_FragData[${index}]`;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const worldPosition = this.worldPosition;\r\n const viewNormal = this.viewNormal;\r\n const viewDepth = this.viewDepth;\r\n const reflectivity = this.reflectivity;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `#if defined(PREPASS)\\r\\n`;\r\n state.compilationString += isWebGPU ? `var fragData: array<vec4<f32>, SCENE_MRT_COUNT>;\\r\\n` : `vec4 fragData[SCENE_MRT_COUNT];\\r\\n`;\r\n\r\n state.compilationString += `#ifdef PREPASS_DEPTH\\r\\n`;\r\n if (viewDepth.connectedPoint) {\r\n state.compilationString += ` fragData[PREPASS_DEPTH_INDEX] = ${vec4}(${viewDepth.associatedVariableName}, 0.0, 0.0, 1.0);\\r\\n`;\r\n } else {\r\n // We have to write something on the viewDepth output or it will raise a gl error\r\n state.compilationString += ` fragData[PREPASS_DEPTH_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_POSITION\\r\\n`;\r\n if (worldPosition.connectedPoint) {\r\n state.compilationString += `fragData[PREPASS_POSITION_INDEX] = ${vec4}(${worldPosition.associatedVariableName}.rgb, ${\r\n worldPosition.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? worldPosition.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the position output or it will raise a gl error\r\n state.compilationString += ` fragData[PREPASS_POSITION_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_NORMAL\\r\\n`;\r\n if (viewNormal.connectedPoint) {\r\n state.compilationString += ` fragData[PREPASS_NORMAL_INDEX] = ${vec4}(${viewNormal.associatedVariableName}.rgb, ${\r\n viewNormal.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? viewNormal.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the normal output or it will raise a gl error\r\n state.compilationString += ` fragData[PREPASS_NORMAL_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_REFLECTIVITY\\r\\n`;\r\n if (reflectivity.connectedPoint) {\r\n state.compilationString += ` fragData[PREPASS_REFLECTIVITY_INDEX] = ${vec4}(${reflectivity.associatedVariableName}.rgb, ${\r\n reflectivity.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? reflectivity.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the reflectivity output or it will raise a gl error\r\n state.compilationString += ` fragData[PREPASS_REFLECTIVITY_INDEX] = ${vec4}(0.0, 0.0, 0.0, 1.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#if SCENE_MRT_COUNT > 1\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 1)} = fragData[1];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 2\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 2)} = fragData[2];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 3\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 3)} = fragData[3];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 4\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 4)} = fragData[4];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 5\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 5)} = fragData[5];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 6\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 6)} = fragData[6];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 7\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 7)} = fragData[7];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PrePassOutputBlock\", PrePassOutputBlock);\r\n"]}
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|
+
{"version":3,"file":"prePassOutputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/prePassOutputBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAG3D;;;GAGG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAE3F,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CAAC,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACzJ,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CAAC,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACzJ,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACrD,qCAAqC,CAAC,OAAO;YACzC,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,MAAM;YAC5C,qCAAqC,CAAC,MAAM,CACnD,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEO,YAAY,CAAC,QAAiB,EAAE,KAAa;QACjD,OAAO,QAAQ,CAAC,CAAC,CAAC,2BAA2B,KAAK,EAAE,CAAC,CAAC,CAAC,eAAe,KAAK,GAAG,CAAC;IACnF,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,KAAK,CAAC,iBAAiB,IAAI,0BAA0B,CAAC;QACtD,KAAK,CAAC,iBAAiB,IAAI,QAAQ,CAAC,CAAC,CAAC,sDAAsD,CAAC,CAAC,CAAC,qCAAqC,CAAC;QAErI,KAAK,CAAC,iBAAiB,IAAI,0BAA0B,CAAC;QACtD,IAAI,SAAS,CAAC,cAAc,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,oCAAoC,IAAI,IAAI,SAAS,CAAC,sBAAsB,uBAAuB,CAAC;SAClI;aAAM;YACH,iFAAiF;YACjF,KAAK,CAAC,iBAAiB,IAAI,oCAAoC,IAAI,2BAA2B,CAAC;SAClG;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,8BAA8B,CAAC;QAC1D,IAAI,YAAY,CAAC,cAAc,EAAE;YAC7B,KAAK,CAAC,iBAAiB,IAAI,gDAAgD,YAAY,CAAC,sBAAsB,uBAAuB,CAAC;SACzI;aAAM;YACH,iFAAiF;YACjF,KAAK,CAAC,iBAAiB,IAAI,uEAAuE,CAAC;SACtG;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,6BAA6B,CAAC;QACzD,IAAI,aAAa,CAAC,cAAc,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,sCAAsC,IAAI,IAAI,aAAa,CAAC,sBAAsB,SACzG,aAAa,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC,CAAC,KACxI,QAAQ,CAAC;SACZ;aAAM;YACH,gFAAgF;YAChF,KAAK,CAAC,iBAAiB,IAAI,uCAAuC,IAAI,2BAA2B,CAAC;SACrG;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,mCAAmC,CAAC;QAC/D,IAAI,aAAa,CAAC,cAAc,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,qDAAqD,aAAa,CAAC,sBAAsB,SAChH,aAAa,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC,CAAC,KACxI,QAAQ,CAAC;SACZ;aAAM;YACH,gFAAgF;YAChF,KAAK,CAAC,iBAAiB,IAAI,4EAA4E,CAAC;SAC3G;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,2BAA2B,CAAC;QACvD,IAAI,UAAU,CAAC,cAAc,EAAE;YAC3B,KAAK,CAAC,iBAAiB,IAAI,qCAAqC,IAAI,IAAI,UAAU,CAAC,sBAAsB,SACrG,UAAU,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC,UAAU,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC,CAAC,KAClI,QAAQ,CAAC;SACZ;aAAM;YACH,8EAA8E;YAC9E,KAAK,CAAC,iBAAiB,IAAI,qCAAqC,IAAI,2BAA2B,CAAC;SACnG;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,iCAAiC,CAAC;QAC7D,IAAI,WAAW,CAAC,cAAc,EAAE;YAC5B,KAAK,CAAC,iBAAiB,IAAI,mDAAmD,WAAW,CAAC,sBAAsB,SAC5G,WAAW,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC,WAAW,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC,CAAC,KACpI,QAAQ,CAAC;SACZ;aAAM;YACH,8EAA8E;YAC9E,KAAK,CAAC,iBAAiB,IAAI,0EAA0E,CAAC;SACzG;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,iCAAiC,CAAC;QAC7D,IAAI,YAAY,CAAC,cAAc,EAAE;YAC7B,KAAK,CAAC,iBAAiB,IAAI,2CAA2C,IAAI,IAAI,YAAY,CAAC,sBAAsB,SAC7G,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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to output values on the prepass textures\r\n * #WW65SN#9\r\n */\r\nexport class PrePassOutputBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new PrePassOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"viewDepth\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"viewDepthLinear\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"localPosition\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"viewNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"reflectivity\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.inputs[2].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.inputs[3].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector3 |\r\n NodeMaterialBlockConnectionPointTypes.Vector4 |\r\n NodeMaterialBlockConnectionPointTypes.Color3 |\r\n NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PrePassOutputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the view depth component\r\n */\r\n public get viewDepth(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the view normal component\r\n */\r\n public get viewNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflectivity component\r\n */\r\n public get reflectivity(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world normal component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the position in local space component\r\n */\r\n public get localPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the linear depth component\r\n */\r\n public get viewDepthNDC(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n private _getFragData(isWebGPU: boolean, index: number) {\r\n return isWebGPU ? `fragmentOutputs.fragData${index}` : `gl_FragData[${index}]`;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const worldPosition = this.worldPosition;\r\n const localPosition = this.localPosition;\r\n const viewNormal = this.viewNormal;\r\n const worldNormal = this.worldNormal;\r\n const viewDepth = this.viewDepth;\r\n const reflectivity = this.reflectivity;\r\n const viewDepthNDC = this.viewDepthNDC;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `#if defined(PREPASS)\\r\\n`;\r\n state.compilationString += isWebGPU ? `var fragData: array<vec4<f32>, SCENE_MRT_COUNT>;\\r\\n` : `vec4 fragData[SCENE_MRT_COUNT];\\r\\n`;\r\n\r\n state.compilationString += `#ifdef PREPASS_DEPTH\\r\\n`;\r\n if (viewDepth.connectedPoint) {\r\n state.compilationString += ` fragData[PREPASS_DEPTH_INDEX] = ${vec4}(${viewDepth.associatedVariableName}, 0.0, 0.0, 1.0);\\r\\n`;\r\n } else {\r\n // We have to write something on the viewDepth output or it will raise a gl error\r\n state.compilationString += ` fragData[PREPASS_DEPTH_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_NDC_DEPTH\\r\\n`;\r\n if (viewDepthNDC.connectedPoint) {\r\n state.compilationString += ` gl_FragData[PREPASS_NDC_DEPTH_INDEX] = vec4(${viewDepthNDC.associatedVariableName}, 0.0, 0.0, 1.0);\\r\\n`;\r\n } else {\r\n // We have to write something on the viewDepth output or it will raise a gl error\r\n state.compilationString += ` gl_FragData[PREPASS_NDC_DEPTH_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_POSITION\\r\\n`;\r\n if (worldPosition.connectedPoint) {\r\n state.compilationString += `fragData[PREPASS_POSITION_INDEX] = ${vec4}(${worldPosition.associatedVariableName}.rgb, ${\r\n worldPosition.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? worldPosition.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the position output or it will raise a gl error\r\n state.compilationString += ` fragData[PREPASS_POSITION_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_LOCAL_POSITION\\r\\n`;\r\n if (localPosition.connectedPoint) {\r\n state.compilationString += ` gl_FragData[PREPASS_LOCAL_POSITION_INDEX] = vec4(${localPosition.associatedVariableName}.rgb, ${\r\n localPosition.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? localPosition.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the position output or it will raise a gl error\r\n state.compilationString += ` gl_FragData[PREPASS_LOCAL_POSITION_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_NORMAL\\r\\n`;\r\n if (viewNormal.connectedPoint) {\r\n state.compilationString += ` fragData[PREPASS_NORMAL_INDEX] = ${vec4}(${viewNormal.associatedVariableName}.rgb, ${\r\n viewNormal.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? viewNormal.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the normal output or it will raise a gl error\r\n state.compilationString += ` fragData[PREPASS_NORMAL_INDEX] = ${vec4}(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_WORLD_NORMAL\\r\\n`;\r\n if (worldNormal.connectedPoint) {\r\n state.compilationString += ` gl_FragData[PREPASS_WORLD_NORMAL_INDEX] = vec4(${worldNormal.associatedVariableName}.rgb, ${\r\n worldNormal.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? worldNormal.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the normal output or it will raise a gl error\r\n state.compilationString += ` gl_FragData[PREPASS_WORLD_NORMAL_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_REFLECTIVITY\\r\\n`;\r\n if (reflectivity.connectedPoint) {\r\n state.compilationString += ` fragData[PREPASS_REFLECTIVITY_INDEX] = ${vec4}(${reflectivity.associatedVariableName}.rgb, ${\r\n reflectivity.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? reflectivity.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the reflectivity output or it will raise a gl error\r\n state.compilationString += ` fragData[PREPASS_REFLECTIVITY_INDEX] = ${vec4}(0.0, 0.0, 0.0, 1.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#if SCENE_MRT_COUNT > 1\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 1)} = fragData[1];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 2\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 2)} = fragData[2];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 3\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 3)} = fragData[3];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 4\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 4)} = fragData[4];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 5\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 5)} = fragData[5];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 6\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 6)} = fragData[6];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#if SCENE_MRT_COUNT > 7\\r\\n`;\r\n state.compilationString += `${this._getFragData(isWebGPU, 7)} = fragData[7];\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PrePassOutputBlock\", PrePassOutputBlock);\r\n"]}
|
|
@@ -9,8 +9,11 @@ import type { NodeMaterial } from "../../nodeMaterial";
|
|
|
9
9
|
*/
|
|
10
10
|
export declare class PrePassTextureBlock extends NodeMaterialBlock {
|
|
11
11
|
private _positionSamplerName;
|
|
12
|
+
private _localPositionSamplerName;
|
|
12
13
|
private _depthSamplerName;
|
|
14
|
+
private _clipSpaceDepthSamplerName;
|
|
13
15
|
private _normalSamplerName;
|
|
16
|
+
private _worldNormalSamplerName;
|
|
14
17
|
/**
|
|
15
18
|
* The texture associated with the node is the prepass texture
|
|
16
19
|
*/
|
|
@@ -40,18 +43,42 @@ export declare class PrePassTextureBlock extends NodeMaterialBlock {
|
|
|
40
43
|
* Gets the normal texture
|
|
41
44
|
*/
|
|
42
45
|
get normal(): NodeMaterialConnectionPoint;
|
|
46
|
+
/**
|
|
47
|
+
* Gets the world normal texture
|
|
48
|
+
*/
|
|
49
|
+
get worldNormal(): NodeMaterialConnectionPoint;
|
|
50
|
+
/**
|
|
51
|
+
* Gets the local position texture
|
|
52
|
+
*/
|
|
53
|
+
get localPosition(): NodeMaterialConnectionPoint;
|
|
54
|
+
/**
|
|
55
|
+
* Gets the depth texture
|
|
56
|
+
*/
|
|
57
|
+
get clipSpaceDepth(): NodeMaterialConnectionPoint;
|
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43
58
|
/**
|
|
44
59
|
* Gets the sampler name associated with this image source
|
|
45
60
|
*/
|
|
46
61
|
get positionSamplerName(): string;
|
|
62
|
+
/**
|
|
63
|
+
* Gets the sampler name associated with this image source
|
|
64
|
+
*/
|
|
65
|
+
get localPositionSamplerName(): string;
|
|
47
66
|
/**
|
|
48
67
|
* Gets the sampler name associated with this image source
|
|
49
68
|
*/
|
|
50
69
|
get normalSamplerName(): string;
|
|
70
|
+
/**
|
|
71
|
+
* Gets the sampler name associated with this image source
|
|
72
|
+
*/
|
|
73
|
+
get worldNormalSamplerName(): string;
|
|
51
74
|
/**
|
|
52
75
|
* Gets the sampler name associated with this image source
|
|
53
76
|
*/
|
|
54
77
|
get depthSamplerName(): string;
|
|
78
|
+
/**
|
|
79
|
+
* Gets the sampler name associated with this image source
|
|
80
|
+
*/
|
|
81
|
+
get linearDepthSamplerName(): string;
|
|
55
82
|
/**
|
|
56
83
|
* Gets the current class name
|
|
57
84
|
* @returns the class name
|
|
@@ -44,6 +44,15 @@ export class PrePassTextureBlock extends NodeMaterialBlock {
|
|
|
44
44
|
if (output === this._outputs[2]) {
|
|
45
45
|
return this._normalSamplerName;
|
|
46
46
|
}
|
|
47
|
+
if (output === this._outputs[3]) {
|
|
48
|
+
return this._worldNormalSamplerName;
|
|
49
|
+
}
|
|
50
|
+
if (output === this._outputs[4]) {
|
|
51
|
+
return this._localPositionSamplerName;
|
|
52
|
+
}
|
|
53
|
+
if (output === this._outputs[5]) {
|
|
54
|
+
return this._clipSpaceDepthSamplerName;
|
|
55
|
+
}
|
|
47
56
|
return "";
|
|
48
57
|
}
|
|
49
58
|
/**
|
|
@@ -64,24 +73,60 @@ export class PrePassTextureBlock extends NodeMaterialBlock {
|
|
|
64
73
|
get normal() {
|
|
65
74
|
return this._outputs[2];
|
|
66
75
|
}
|
|
76
|
+
/**
|
|
77
|
+
* Gets the world normal texture
|
|
78
|
+
*/
|
|
79
|
+
get worldNormal() {
|
|
80
|
+
return this._outputs[3];
|
|
81
|
+
}
|
|
82
|
+
/**
|
|
83
|
+
* Gets the local position texture
|
|
84
|
+
*/
|
|
85
|
+
get localPosition() {
|
|
86
|
+
return this._outputs[4];
|
|
87
|
+
}
|
|
88
|
+
/**
|
|
89
|
+
* Gets the depth texture
|
|
90
|
+
*/
|
|
91
|
+
get clipSpaceDepth() {
|
|
92
|
+
return this._outputs[5];
|
|
93
|
+
}
|
|
67
94
|
/**
|
|
68
95
|
* Gets the sampler name associated with this image source
|
|
69
96
|
*/
|
|
70
97
|
get positionSamplerName() {
|
|
71
98
|
return this._positionSamplerName;
|
|
72
99
|
}
|
|
100
|
+
/**
|
|
101
|
+
* Gets the sampler name associated with this image source
|
|
102
|
+
*/
|
|
103
|
+
get localPositionSamplerName() {
|
|
104
|
+
return this._localPositionSamplerName;
|
|
105
|
+
}
|
|
73
106
|
/**
|
|
74
107
|
* Gets the sampler name associated with this image source
|
|
75
108
|
*/
|
|
76
109
|
get normalSamplerName() {
|
|
77
110
|
return this._normalSamplerName;
|
|
78
111
|
}
|
|
112
|
+
/**
|
|
113
|
+
* Gets the sampler name associated with this image source
|
|
114
|
+
*/
|
|
115
|
+
get worldNormalSamplerName() {
|
|
116
|
+
return this._worldNormalSamplerName;
|
|
117
|
+
}
|
|
79
118
|
/**
|
|
80
119
|
* Gets the sampler name associated with this image source
|
|
81
120
|
*/
|
|
82
121
|
get depthSamplerName() {
|
|
83
122
|
return this._depthSamplerName;
|
|
84
123
|
}
|
|
124
|
+
/**
|
|
125
|
+
* Gets the sampler name associated with this image source
|
|
126
|
+
*/
|
|
127
|
+
get linearDepthSamplerName() {
|
|
128
|
+
return this._clipSpaceDepthSamplerName;
|
|
129
|
+
}
|
|
85
130
|
/**
|
|
86
131
|
* Gets the current class name
|
|
87
132
|
* @returns the class name
|
|
@@ -97,16 +142,25 @@ export class PrePassTextureBlock extends NodeMaterialBlock {
|
|
|
97
142
|
this._positionSamplerName = "prepassPositionSampler";
|
|
98
143
|
this._depthSamplerName = "prepassDepthSampler";
|
|
99
144
|
this._normalSamplerName = "prepassNormalSampler";
|
|
145
|
+
this._worldNormalSamplerName = "prepassWorldNormalSampler";
|
|
146
|
+
this._localPositionSamplerName = "prepassLocalPositionSampler";
|
|
147
|
+
this._clipSpaceDepthSamplerName = "prepassClipSpaceDepthSampler";
|
|
100
148
|
// Unique sampler names for every prepasstexture block
|
|
101
149
|
state.sharedData.variableNames.prepassPositionSampler = 0;
|
|
102
150
|
state.sharedData.variableNames.prepassDepthSampler = 0;
|
|
103
151
|
state.sharedData.variableNames.prepassNormalSampler = 0;
|
|
152
|
+
state.sharedData.variableNames.prepassWorldNormalSampler = 0;
|
|
153
|
+
state.sharedData.variableNames.prepassLocalPositionSampler = 0;
|
|
154
|
+
state.sharedData.variableNames.prepassClipSpaceDepthSampler = 0;
|
|
104
155
|
// Declarations
|
|
105
156
|
state.sharedData.textureBlocks.push(this);
|
|
106
157
|
state.sharedData.bindableBlocks.push(this);
|
|
107
158
|
state._emit2DSampler(this._positionSamplerName);
|
|
108
159
|
state._emit2DSampler(this._depthSamplerName);
|
|
109
160
|
state._emit2DSampler(this._normalSamplerName);
|
|
161
|
+
state._emit2DSampler(this._worldNormalSamplerName);
|
|
162
|
+
state._emit2DSampler(this._localPositionSamplerName);
|
|
163
|
+
state._emit2DSampler(this._clipSpaceDepthSamplerName);
|
|
110
164
|
return this;
|
|
111
165
|
}
|
|
112
166
|
bind(effect, nodeMaterial) {
|
|
@@ -122,12 +176,27 @@ export class PrePassTextureBlock extends NodeMaterialBlock {
|
|
|
122
176
|
if (this.position.isConnected) {
|
|
123
177
|
effect.setTexture(this._positionSamplerName, sceneRT.textures[prePassRenderer.getIndex(1)]);
|
|
124
178
|
}
|
|
179
|
+
if (this.localPosition.isConnected) {
|
|
180
|
+
effect.setTexture(this._localPositionSamplerName, sceneRT.textures[prePassRenderer.getIndex(9)]);
|
|
181
|
+
}
|
|
125
182
|
if (this.depth.isConnected) {
|
|
126
183
|
effect.setTexture(this._depthSamplerName, sceneRT.textures[prePassRenderer.getIndex(5)]);
|
|
127
184
|
}
|
|
185
|
+
if (this.clipSpaceDepth.isConnected) {
|
|
186
|
+
effect.setTexture(this._clipSpaceDepthSamplerName, sceneRT.textures[prePassRenderer.getIndex(10)]);
|
|
187
|
+
}
|
|
128
188
|
if (this.normal.isConnected) {
|
|
129
189
|
effect.setTexture(this._normalSamplerName, sceneRT.textures[prePassRenderer.getIndex(6)]);
|
|
130
190
|
}
|
|
191
|
+
if (this.worldNormal.isConnected) {
|
|
192
|
+
effect.setTexture(this._worldNormalSamplerName, sceneRT.textures[prePassRenderer.getIndex(8)]);
|
|
193
|
+
}
|
|
194
|
+
if (this.localPosition.isConnected) {
|
|
195
|
+
effect.setTexture(this._localPositionSamplerName, sceneRT.textures[prePassRenderer.getIndex(9)]);
|
|
196
|
+
}
|
|
197
|
+
if (this.clipSpaceDepth.isConnected) {
|
|
198
|
+
effect.setTexture(this._clipSpaceDepthSamplerName, sceneRT.textures[prePassRenderer.getIndex(10)]);
|
|
199
|
+
}
|
|
131
200
|
}
|
|
132
201
|
}
|
|
133
202
|
RegisterClass("BABYLON.PrePassTextureBlock", PrePassTextureBlock);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { Effect } from \"../../../../Materials/effect\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"../Dual/imageSourceBlock\";\r\n\r\n/**\r\n * Block used to read from prepass textures\r\n */\r\nexport class PrePassTextureBlock extends NodeMaterialBlock {\r\n private _positionSamplerName: string;\r\n private _depthSamplerName: string;\r\n private _normalSamplerName: string;\r\n\r\n /**\r\n * The texture associated with the node is the prepass texture\r\n */\r\n public get texture() {\r\n return null;\r\n }\r\n\r\n public set texture(value: any) {\r\n return;\r\n }\r\n\r\n /**\r\n * Creates a new PrePassTextureBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (VertexAndFragment by default)\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.VertexAndFragment) {\r\n super(name, target, false);\r\n\r\n this.registerOutput(\r\n \"position\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"position\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"depth\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"depth\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"normal\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"normal\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Returns the sampler name associated with the node connection point\r\n * @param output defines the connection point to get the associated sampler name\r\n * @returns\r\n */\r\n public getSamplerName(output: NodeMaterialConnectionPoint): string {\r\n if (output === this._outputs[0]) {\r\n return this._positionSamplerName;\r\n }\r\n\r\n if (output === this._outputs[1]) {\r\n return this._depthSamplerName;\r\n }\r\n\r\n if (output === this._outputs[2]) {\r\n return this._normalSamplerName;\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * Gets the position texture\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal texture\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get positionSamplerName(): string {\r\n return this._positionSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get normalSamplerName(): string {\r\n return this._normalSamplerName;\r\n }\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get depthSamplerName(): string {\r\n return this._depthSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PrePassTextureBlock\";\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._positionSamplerName = \"prepassPositionSampler\";\r\n this._depthSamplerName = \"prepassDepthSampler\";\r\n this._normalSamplerName = \"prepassNormalSampler\";\r\n\r\n // Unique sampler names for every prepasstexture block\r\n state.sharedData.variableNames.prepassPositionSampler = 0;\r\n state.sharedData.variableNames.prepassDepthSampler = 0;\r\n state.sharedData.variableNames.prepassNormalSampler = 0;\r\n\r\n // Declarations\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n state._emit2DSampler(this._positionSamplerName);\r\n state._emit2DSampler(this._depthSamplerName);\r\n state._emit2DSampler(this._normalSamplerName);\r\n\r\n return this;\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n const scene = nodeMaterial.getScene();\r\n const prePassRenderer = scene.enablePrePassRenderer();\r\n if (!prePassRenderer) {\r\n return;\r\n }\r\n\r\n const sceneRT = prePassRenderer.defaultRT;\r\n if (!sceneRT.textures) {\r\n return;\r\n }\r\n\r\n if (this.position.isConnected) {\r\n effect.setTexture(this._positionSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_POSITION_TEXTURE_TYPE)]);\r\n }\r\n if (this.depth.isConnected) {\r\n effect.setTexture(this._depthSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n if (this.normal.isConnected) {\r\n effect.setTexture(this._normalSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PrePassTextureBlock\", PrePassTextureBlock);\r\n"]}
|
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1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { Effect } from \"../../../../Materials/effect\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"../Dual/imageSourceBlock\";\r\n\r\n/**\r\n * Block used to read from prepass textures\r\n */\r\nexport class PrePassTextureBlock extends NodeMaterialBlock {\r\n private _positionSamplerName: string;\r\n private _localPositionSamplerName: string;\r\n private _depthSamplerName: string;\r\n private _clipSpaceDepthSamplerName: string;\r\n private _normalSamplerName: string;\r\n private _worldNormalSamplerName: string;\r\n\r\n /**\r\n * The texture associated with the node is the prepass texture\r\n */\r\n public get texture() {\r\n return null;\r\n }\r\n\r\n public set texture(value: any) {\r\n return;\r\n }\r\n\r\n /**\r\n * Creates a new PrePassTextureBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (VertexAndFragment by default)\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.VertexAndFragment) {\r\n super(name, target, false);\r\n\r\n this.registerOutput(\r\n \"position\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"position\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"depth\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"depth\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"normal\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"normal\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Returns the sampler name associated with the node connection point\r\n * @param output defines the connection point to get the associated sampler name\r\n * @returns\r\n */\r\n public getSamplerName(output: NodeMaterialConnectionPoint): string {\r\n if (output === this._outputs[0]) {\r\n return this._positionSamplerName;\r\n }\r\n\r\n if (output === this._outputs[1]) {\r\n return this._depthSamplerName;\r\n }\r\n\r\n if (output === this._outputs[2]) {\r\n return this._normalSamplerName;\r\n }\r\n\r\n if (output === this._outputs[3]) {\r\n return this._worldNormalSamplerName;\r\n }\r\n\r\n if (output === this._outputs[4]) {\r\n return this._localPositionSamplerName;\r\n }\r\n\r\n if (output === this._outputs[5]) {\r\n return this._clipSpaceDepthSamplerName;\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * Gets the position texture\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal texture\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the world normal texture\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the local position texture\r\n */\r\n public get localPosition(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the depth texture\r\n */\r\n public get clipSpaceDepth(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get positionSamplerName(): string {\r\n return this._positionSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get localPositionSamplerName(): string {\r\n return this._localPositionSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get normalSamplerName(): string {\r\n return this._normalSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get worldNormalSamplerName(): string {\r\n return this._worldNormalSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get depthSamplerName(): string {\r\n return this._depthSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get linearDepthSamplerName(): string {\r\n return this._clipSpaceDepthSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PrePassTextureBlock\";\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._positionSamplerName = \"prepassPositionSampler\";\r\n this._depthSamplerName = \"prepassDepthSampler\";\r\n this._normalSamplerName = \"prepassNormalSampler\";\r\n this._worldNormalSamplerName = \"prepassWorldNormalSampler\";\r\n this._localPositionSamplerName = \"prepassLocalPositionSampler\";\r\n this._clipSpaceDepthSamplerName = \"prepassClipSpaceDepthSampler\";\r\n\r\n // Unique sampler names for every prepasstexture block\r\n state.sharedData.variableNames.prepassPositionSampler = 0;\r\n state.sharedData.variableNames.prepassDepthSampler = 0;\r\n state.sharedData.variableNames.prepassNormalSampler = 0;\r\n state.sharedData.variableNames.prepassWorldNormalSampler = 0;\r\n state.sharedData.variableNames.prepassLocalPositionSampler = 0;\r\n state.sharedData.variableNames.prepassClipSpaceDepthSampler = 0;\r\n\r\n // Declarations\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n state._emit2DSampler(this._positionSamplerName);\r\n state._emit2DSampler(this._depthSamplerName);\r\n state._emit2DSampler(this._normalSamplerName);\r\n state._emit2DSampler(this._worldNormalSamplerName);\r\n state._emit2DSampler(this._localPositionSamplerName);\r\n state._emit2DSampler(this._clipSpaceDepthSamplerName);\r\n\r\n return this;\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n const scene = nodeMaterial.getScene();\r\n const prePassRenderer = scene.enablePrePassRenderer();\r\n if (!prePassRenderer) {\r\n return;\r\n }\r\n\r\n const sceneRT = prePassRenderer.defaultRT;\r\n if (!sceneRT.textures) {\r\n return;\r\n }\r\n\r\n if (this.position.isConnected) {\r\n effect.setTexture(this._positionSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_POSITION_TEXTURE_TYPE)]);\r\n }\r\n if (this.localPosition.isConnected) {\r\n effect.setTexture(this._localPositionSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE)]);\r\n }\r\n if (this.depth.isConnected) {\r\n effect.setTexture(this._depthSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n if (this.clipSpaceDepth.isConnected) {\r\n effect.setTexture(this._clipSpaceDepthSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_NDC_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n if (this.normal.isConnected) {\r\n effect.setTexture(this._normalSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n if (this.worldNormal.isConnected) {\r\n effect.setTexture(this._worldNormalSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n if (this.localPosition.isConnected) {\r\n effect.setTexture(this._localPositionSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE)]);\r\n }\r\n if (this.clipSpaceDepth.isConnected) {\r\n effect.setTexture(this._clipSpaceDepthSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_NDC_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PrePassTextureBlock\", PrePassTextureBlock);\r\n"]}
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@@ -71,14 +71,26 @@ export declare class NodeMaterialDefines extends MaterialDefines implements IIma
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71
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PREPASS_NORMAL: boolean;
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72
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/** Prepass normal index */
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PREPASS_NORMAL_INDEX: number;
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74
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+
/** Prepass world normal */
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75
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+
PREPASS_WORLD_NORMAL: boolean;
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76
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+
/** Prepass world normal index */
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77
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+
PREPASS_WORLD_NORMAL_INDEX: number;
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74
78
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/** Prepass position */
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75
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PREPASS_POSITION: boolean;
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/** Prepass position index */
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77
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PREPASS_POSITION_INDEX: number;
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82
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+
/** Prepass local position */
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+
PREPASS_LOCAL_POSITION: boolean;
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84
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+
/** Prepass local position index */
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85
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+
PREPASS_LOCAL_POSITION_INDEX: number;
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78
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/** Prepass depth */
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PREPASS_DEPTH: boolean;
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/** Prepass depth index */
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81
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PREPASS_DEPTH_INDEX: number;
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90
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+
/** Clip-space depth */
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91
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+
PREPASS_NDC_DEPTH: boolean;
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92
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+
/** Clip-space depth index */
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93
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+
PREPASS_NDC_DEPTH_INDEX: number;
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82
94
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/** Scene MRT count */
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83
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SCENE_MRT_COUNT: number;
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84
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/** BONES */
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@@ -74,14 +74,26 @@ export class NodeMaterialDefines extends MaterialDefines {
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this.PREPASS_NORMAL = false;
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75
75
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/** Prepass normal index */
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76
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this.PREPASS_NORMAL_INDEX = -1;
|
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77
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+
/** Prepass world normal */
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78
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+
this.PREPASS_WORLD_NORMAL = false;
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79
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+
/** Prepass world normal index */
|
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80
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+
this.PREPASS_WORLD_NORMAL_INDEX = -1;
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/** Prepass position */
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this.PREPASS_POSITION = false;
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/** Prepass position index */
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this.PREPASS_POSITION_INDEX = -1;
|
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85
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+
/** Prepass local position */
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86
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+
this.PREPASS_LOCAL_POSITION = false;
|
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87
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+
/** Prepass local position index */
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+
this.PREPASS_LOCAL_POSITION_INDEX = -1;
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81
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/** Prepass depth */
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this.PREPASS_DEPTH = false;
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83
91
|
/** Prepass depth index */
|
|
84
92
|
this.PREPASS_DEPTH_INDEX = -1;
|
|
93
|
+
/** Clip-space depth */
|
|
94
|
+
this.PREPASS_NDC_DEPTH = false;
|
|
95
|
+
/** Clip-space depth index */
|
|
96
|
+
this.PREPASS_NDC_DEPTH_INDEX = -1;
|
|
85
97
|
/** Scene MRT count */
|
|
86
98
|
this.SCENE_MRT_COUNT = 0;
|
|
87
99
|
/** BONES */
|
|
@@ -773,9 +785,15 @@ export class NodeMaterial extends PushMaterial {
|
|
|
773
785
|
if (prePassOutputBlock.viewDepth.isConnected) {
|
|
774
786
|
result.push(5);
|
|
775
787
|
}
|
|
788
|
+
if (prePassOutputBlock.viewDepthNDC.isConnected) {
|
|
789
|
+
result.push(10);
|
|
790
|
+
}
|
|
776
791
|
if (prePassOutputBlock.viewNormal.isConnected) {
|
|
777
792
|
result.push(6);
|
|
778
793
|
}
|
|
794
|
+
if (prePassOutputBlock.worldNormal.isConnected) {
|
|
795
|
+
result.push(8);
|
|
796
|
+
}
|
|
779
797
|
if (prePassOutputBlock.worldPosition.isConnected) {
|
|
780
798
|
result.push(1);
|
|
781
799
|
}
|
|
@@ -794,9 +812,15 @@ export class NodeMaterial extends PushMaterial {
|
|
|
794
812
|
if (block.depth.isConnected && !result.includes(5)) {
|
|
795
813
|
result.push(5);
|
|
796
814
|
}
|
|
815
|
+
if (block.clipSpaceDepth.isConnected && !result.includes(10)) {
|
|
816
|
+
result.push(10);
|
|
817
|
+
}
|
|
797
818
|
if (block.normal.isConnected && !result.includes(6)) {
|
|
798
819
|
result.push(6);
|
|
799
820
|
}
|
|
821
|
+
if (block.worldNormal.isConnected && !result.includes(8)) {
|
|
822
|
+
result.push(8);
|
|
823
|
+
}
|
|
800
824
|
}
|
|
801
825
|
return result;
|
|
802
826
|
}
|