@babylonjs/core 7.22.3 → 7.22.5

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Files changed (180) hide show
  1. package/Animations/animationGroup.js +1 -1
  2. package/Animations/animationGroup.js.map +1 -1
  3. package/Engines/abstractEngine.js +2 -2
  4. package/Engines/abstractEngine.js.map +1 -1
  5. package/Engines/constants.d.ts +21 -1
  6. package/Engines/constants.js +21 -1
  7. package/Engines/constants.js.map +1 -1
  8. package/Engines/engineFeatures.d.ts +2 -0
  9. package/Engines/engineFeatures.js.map +1 -1
  10. package/Engines/nativeEngine.js +1 -0
  11. package/Engines/nativeEngine.js.map +1 -1
  12. package/Engines/nullEngine.js +1 -0
  13. package/Engines/nullEngine.js.map +1 -1
  14. package/Engines/thinEngine.js +2 -0
  15. package/Engines/thinEngine.js.map +1 -1
  16. package/Engines/webgpuEngine.js +1 -0
  17. package/Engines/webgpuEngine.js.map +1 -1
  18. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +12 -0
  19. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +51 -0
  20. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  21. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +27 -0
  22. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +69 -0
  23. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  24. package/Materials/Node/nodeMaterial.d.ts +12 -0
  25. package/Materials/Node/nodeMaterial.js +24 -0
  26. package/Materials/Node/nodeMaterial.js.map +1 -1
  27. package/Materials/PBR/pbrBaseMaterial.d.ts +8 -0
  28. package/Materials/PBR/pbrBaseMaterial.js +8 -0
  29. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  30. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +4 -0
  31. package/Materials/Textures/Procedurals/proceduralTexture.js +19 -5
  32. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  33. package/Materials/effectRenderer.d.ts +4 -0
  34. package/Materials/effectRenderer.js +10 -10
  35. package/Materials/effectRenderer.js.map +1 -1
  36. package/Materials/materialHelper.functions.js +20 -0
  37. package/Materials/materialHelper.functions.js.map +1 -1
  38. package/Materials/prePassConfiguration.js +2 -1
  39. package/Materials/prePassConfiguration.js.map +1 -1
  40. package/Materials/standardMaterial.d.ts +8 -0
  41. package/Materials/standardMaterial.js +8 -0
  42. package/Materials/standardMaterial.js.map +1 -1
  43. package/Misc/fileTools.js +1 -1
  44. package/Misc/fileTools.js.map +1 -1
  45. package/PostProcesses/postProcessManager.d.ts +2 -0
  46. package/PostProcesses/postProcessManager.js +3 -0
  47. package/PostProcesses/postProcessManager.js.map +1 -1
  48. package/PostProcesses/volumetricLightScatteringPostProcess.js +79 -8
  49. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  50. package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +88 -0
  51. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +240 -0
  52. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -0
  53. package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.d.ts +88 -0
  54. package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js +231 -0
  55. package/Rendering/IBLShadows/iblShadowsImportanceSamplingRenderer.js.map +1 -0
  56. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +340 -0
  57. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +884 -0
  58. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -0
  59. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +67 -0
  60. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +139 -0
  61. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -0
  62. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +168 -0
  63. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +597 -0
  64. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -0
  65. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +151 -0
  66. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +291 -0
  67. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -0
  68. package/Rendering/depthRenderer.js +44 -23
  69. package/Rendering/depthRenderer.js.map +1 -1
  70. package/Rendering/index.d.ts +1 -0
  71. package/Rendering/index.js +1 -0
  72. package/Rendering/index.js.map +1 -1
  73. package/Rendering/outlineRenderer.js +3 -3
  74. package/Rendering/outlineRenderer.js.map +1 -1
  75. package/Rendering/prePassRenderer.js +25 -1
  76. package/Rendering/prePassRenderer.js.map +1 -1
  77. package/Shaders/ShadersInclude/instancesDeclaration.js +4 -2
  78. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  79. package/Shaders/ShadersInclude/instancesVertex.js +8 -4
  80. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  81. package/Shaders/ShadersInclude/prePassDeclaration.js +4 -1
  82. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  83. package/Shaders/ShadersInclude/prePassVertex.js +5 -1
  84. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  85. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +4 -1
  86. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  87. package/Shaders/combineVoxelGrids.fragment.d.ts +5 -0
  88. package/Shaders/combineVoxelGrids.fragment.js +9 -0
  89. package/Shaders/combineVoxelGrids.fragment.js.map +1 -0
  90. package/Shaders/copyTexture3DLayerToTexture.fragment.d.ts +5 -0
  91. package/Shaders/copyTexture3DLayerToTexture.fragment.js +10 -0
  92. package/Shaders/copyTexture3DLayerToTexture.fragment.js.map +1 -0
  93. package/Shaders/default.fragment.js +31 -6
  94. package/Shaders/default.fragment.js.map +1 -1
  95. package/Shaders/default.vertex.js +6 -2
  96. package/Shaders/default.vertex.js.map +1 -1
  97. package/Shaders/generateVoxelMip.fragment.d.ts +5 -0
  98. package/Shaders/generateVoxelMip.fragment.js +25 -0
  99. package/Shaders/generateVoxelMip.fragment.js.map +1 -0
  100. package/Shaders/geometry.fragment.js +1 -1
  101. package/Shaders/geometry.fragment.js.map +1 -1
  102. package/Shaders/iblShadowAccumulation.fragment.d.ts +5 -0
  103. package/Shaders/iblShadowAccumulation.fragment.js +27 -0
  104. package/Shaders/iblShadowAccumulation.fragment.js.map +1 -0
  105. package/Shaders/iblShadowDebug.fragment.d.ts +5 -0
  106. package/Shaders/iblShadowDebug.fragment.js +18 -0
  107. package/Shaders/iblShadowDebug.fragment.js.map +1 -0
  108. package/Shaders/iblShadowGBufferDebug.fragment.d.ts +5 -0
  109. package/Shaders/iblShadowGBufferDebug.fragment.js +19 -0
  110. package/Shaders/iblShadowGBufferDebug.fragment.js.map +1 -0
  111. package/Shaders/iblShadowSpatialBlur.fragment.d.ts +5 -0
  112. package/Shaders/iblShadowSpatialBlur.fragment.js +21 -0
  113. package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -0
  114. package/Shaders/iblShadowVoxelTracing.fragment.d.ts +5 -0
  115. package/Shaders/iblShadowVoxelTracing.fragment.js +152 -0
  116. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -0
  117. package/Shaders/iblShadowsCdfx.fragment.d.ts +5 -0
  118. package/Shaders/iblShadowsCdfx.fragment.js +12 -0
  119. package/Shaders/iblShadowsCdfx.fragment.js.map +1 -0
  120. package/Shaders/iblShadowsCdfy.fragment.d.ts +5 -0
  121. package/Shaders/iblShadowsCdfy.fragment.js +33 -0
  122. package/Shaders/iblShadowsCdfy.fragment.js.map +1 -0
  123. package/Shaders/iblShadowsCombine.fragment.d.ts +5 -0
  124. package/Shaders/iblShadowsCombine.fragment.js +10 -0
  125. package/Shaders/iblShadowsCombine.fragment.js.map +1 -0
  126. package/Shaders/iblShadowsIcdfx.fragment.d.ts +5 -0
  127. package/Shaders/iblShadowsIcdfx.fragment.js +19 -0
  128. package/Shaders/iblShadowsIcdfx.fragment.js.map +1 -0
  129. package/Shaders/iblShadowsIcdfy.fragment.d.ts +5 -0
  130. package/Shaders/iblShadowsIcdfy.fragment.js +19 -0
  131. package/Shaders/iblShadowsIcdfy.fragment.js.map +1 -0
  132. package/Shaders/iblShadowsImportanceSamplingDebug.fragment.d.ts +5 -0
  133. package/Shaders/iblShadowsImportanceSamplingDebug.fragment.js +48 -0
  134. package/Shaders/iblShadowsImportanceSamplingDebug.fragment.js.map +1 -0
  135. package/Shaders/pbr.fragment.js +32 -7
  136. package/Shaders/pbr.fragment.js.map +1 -1
  137. package/Shaders/pbr.vertex.js +3 -1
  138. package/Shaders/pbr.vertex.js.map +1 -1
  139. package/Shaders/voxelGrid.fragment.d.ts +5 -0
  140. package/Shaders/voxelGrid.fragment.js +14 -0
  141. package/Shaders/voxelGrid.fragment.js.map +1 -0
  142. package/Shaders/voxelGrid.vertex.d.ts +5 -0
  143. package/Shaders/voxelGrid.vertex.js +9 -0
  144. package/Shaders/voxelGrid.vertex.js.map +1 -0
  145. package/Shaders/voxelGrid2dArrayDebug.fragment.d.ts +5 -0
  146. package/Shaders/voxelGrid2dArrayDebug.fragment.js +9 -0
  147. package/Shaders/voxelGrid2dArrayDebug.fragment.js.map +1 -0
  148. package/Shaders/voxelGrid3dDebug.fragment.d.ts +5 -0
  149. package/Shaders/voxelGrid3dDebug.fragment.js +22 -0
  150. package/Shaders/voxelGrid3dDebug.fragment.js.map +1 -0
  151. package/Shaders/voxelSlabDebug.fragment.d.ts +5 -0
  152. package/Shaders/voxelSlabDebug.fragment.js +11 -0
  153. package/Shaders/voxelSlabDebug.fragment.js.map +1 -0
  154. package/Shaders/voxelSlabDebug.vertex.d.ts +5 -0
  155. package/Shaders/voxelSlabDebug.vertex.js +9 -0
  156. package/Shaders/voxelSlabDebug.vertex.js.map +1 -0
  157. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +4 -2
  158. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  159. package/ShadersWGSL/ShadersInclude/instancesVertex.js +9 -4
  160. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  161. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +4 -1
  162. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  163. package/ShadersWGSL/ShadersInclude/prePassVertex.js +5 -1
  164. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  165. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +4 -1
  166. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  167. package/ShadersWGSL/default.fragment.js +42 -16
  168. package/ShadersWGSL/default.fragment.js.map +1 -1
  169. package/ShadersWGSL/default.vertex.js +5 -2
  170. package/ShadersWGSL/default.vertex.js.map +1 -1
  171. package/ShadersWGSL/geometry.fragment.js +1 -1
  172. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  173. package/ShadersWGSL/pbr.fragment.js +37 -20
  174. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  175. package/ShadersWGSL/pbr.vertex.js +1 -1
  176. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  177. package/package.json +1 -1
  178. package/sceneComponent.d.ts +1 -0
  179. package/sceneComponent.js +1 -0
  180. package/sceneComponent.js.map +1 -1
@@ -137,13 +137,21 @@ export declare class PBRMaterialDefines extends MaterialDefines implements IImag
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  PREPASS_ALBEDO_SQRT_INDEX: number;
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  PREPASS_DEPTH: boolean;
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  PREPASS_DEPTH_INDEX: number;
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+ PREPASS_NDC_DEPTH: boolean;
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+ PREPASS_NDC_DEPTH_INDEX: number;
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  PREPASS_NORMAL: boolean;
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  PREPASS_NORMAL_INDEX: number;
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  PREPASS_NORMAL_WORLDSPACE: boolean;
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+ PREPASS_WORLD_NORMAL: boolean;
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+ PREPASS_WORLD_NORMAL_INDEX: number;
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  PREPASS_POSITION: boolean;
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  PREPASS_POSITION_INDEX: number;
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+ PREPASS_LOCAL_POSITION: boolean;
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+ PREPASS_LOCAL_POSITION_INDEX: number;
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  PREPASS_VELOCITY: boolean;
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  PREPASS_VELOCITY_INDEX: number;
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+ PREPASS_VELOCITY_LINEAR: boolean;
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+ PREPASS_VELOCITY_LINEAR_INDEX: number;
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  PREPASS_REFLECTIVITY: boolean;
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  PREPASS_REFLECTIVITY_INDEX: number;
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  SCENE_MRT_COUNT: number;
@@ -151,13 +151,21 @@ export class PBRMaterialDefines extends MaterialDefines {
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  this.PREPASS_ALBEDO_SQRT_INDEX = -1;
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  this.PREPASS_DEPTH = false;
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  this.PREPASS_DEPTH_INDEX = -1;
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+ this.PREPASS_NDC_DEPTH = false;
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+ this.PREPASS_NDC_DEPTH_INDEX = -1;
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  this.PREPASS_NORMAL = false;
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  this.PREPASS_NORMAL_INDEX = -1;
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  this.PREPASS_NORMAL_WORLDSPACE = false;
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+ this.PREPASS_WORLD_NORMAL = false;
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+ this.PREPASS_WORLD_NORMAL_INDEX = -1;
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  this.PREPASS_POSITION = false;
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  this.PREPASS_POSITION_INDEX = -1;
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+ this.PREPASS_LOCAL_POSITION = false;
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+ this.PREPASS_LOCAL_POSITION_INDEX = -1;
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  this.PREPASS_VELOCITY = false;
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  this.PREPASS_VELOCITY_INDEX = -1;
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+ this.PREPASS_VELOCITY_LINEAR = false;
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+ this.PREPASS_VELOCITY_LINEAR_INDEX = -1;
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  this.PREPASS_REFLECTIVITY = false;
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  this.PREPASS_REFLECTIVITY_INDEX = -1;
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  this.SCENE_MRT_COUNT = 0;