@babylonjs/core 7.21.0 → 7.21.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (200) hide show
  1. package/Animations/easing.d.ts +20 -20
  2. package/Animations/easing.js +10 -10
  3. package/Animations/easing.js.map +1 -1
  4. package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
  5. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
  6. package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
  7. package/Cameras/VR/vrExperienceHelper.js +1 -1
  8. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  9. package/Collisions/gpuPicker.d.ts +9 -4
  10. package/Collisions/gpuPicker.js +64 -44
  11. package/Collisions/gpuPicker.js.map +1 -1
  12. package/Collisions/index.d.ts +4 -0
  13. package/Collisions/index.js +4 -0
  14. package/Collisions/index.js.map +1 -1
  15. package/Culling/Helper/computeShaderBoundingHelper.js +0 -3
  16. package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +0 -1
  18. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +0 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  20. package/Engines/abstractEngine.d.ts +2 -1
  21. package/Engines/abstractEngine.js +2 -2
  22. package/Engines/abstractEngine.js.map +1 -1
  23. package/Engines/nativeEngine.js +0 -3
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -1
  26. package/Engines/thinEngine.js +3 -2
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.d.ts +3 -1
  29. package/Engines/webgpuEngine.js +6 -3
  30. package/Engines/webgpuEngine.js.map +1 -1
  31. package/Gizmos/gizmo.d.ts +2 -2
  32. package/Gizmos/gizmo.js +1 -1
  33. package/Gizmos/gizmo.js.map +1 -1
  34. package/Layers/effectLayer.d.ts +1 -1
  35. package/Layers/effectLayer.js +18 -16
  36. package/Layers/effectLayer.js.map +1 -1
  37. package/Layers/glowLayer.d.ts +1 -1
  38. package/Layers/glowLayer.js +3 -5
  39. package/Layers/glowLayer.js.map +1 -1
  40. package/Layers/highlightLayer.d.ts +1 -1
  41. package/Layers/highlightLayer.js +7 -9
  42. package/Layers/highlightLayer.js.map +1 -1
  43. package/Layers/layer.d.ts +0 -1
  44. package/Layers/layer.js +15 -17
  45. package/Layers/layer.js.map +1 -1
  46. package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -3
  47. package/Lights/Shadows/cascadedShadowGenerator.js +0 -3
  48. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  49. package/Materials/Background/backgroundMaterial.d.ts +0 -1
  50. package/Materials/Background/backgroundMaterial.js +20 -20
  51. package/Materials/Background/backgroundMaterial.js.map +1 -1
  52. package/Materials/PBR/pbrBaseMaterial.d.ts +0 -1
  53. package/Materials/PBR/pbrBaseMaterial.js +34 -39
  54. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  55. package/Materials/effect.d.ts +7 -2
  56. package/Materials/effect.js +7 -3
  57. package/Materials/effect.js.map +1 -1
  58. package/Materials/shaderMaterial.d.ts +4 -0
  59. package/Materials/shaderMaterial.js +1 -0
  60. package/Materials/shaderMaterial.js.map +1 -1
  61. package/Materials/standardMaterial.d.ts +0 -1
  62. package/Materials/standardMaterial.js +20 -20
  63. package/Materials/standardMaterial.js.map +1 -1
  64. package/Maths/math.isovector.js +6 -6
  65. package/Maths/math.isovector.js.map +1 -1
  66. package/Meshes/Builders/geodesicBuilder.js +2 -2
  67. package/Meshes/Builders/geodesicBuilder.js.map +1 -1
  68. package/Meshes/Builders/goldbergBuilder.js +2 -2
  69. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  70. package/Meshes/linesMesh.d.ts +0 -2
  71. package/Meshes/linesMesh.js +16 -20
  72. package/Meshes/linesMesh.js.map +1 -1
  73. package/Misc/assetsManager.d.ts +16 -16
  74. package/Misc/assetsManager.js +8 -8
  75. package/Misc/assetsManager.js.map +1 -1
  76. package/Misc/copyTextureToTexture.d.ts +9 -1
  77. package/Misc/copyTextureToTexture.js +23 -2
  78. package/Misc/copyTextureToTexture.js.map +1 -1
  79. package/Misc/environmentTextureTools.d.ts +0 -2
  80. package/Misc/environmentTextureTools.js +0 -2
  81. package/Misc/environmentTextureTools.js.map +1 -1
  82. package/Misc/index.d.ts +2 -0
  83. package/Misc/index.js +3 -0
  84. package/Misc/index.js.map +1 -1
  85. package/Misc/sceneOptimizer.d.ts +16 -16
  86. package/Misc/sceneOptimizer.js +8 -8
  87. package/Misc/sceneOptimizer.js.map +1 -1
  88. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +4 -4
  89. package/Particles/EmitterTypes/coneParticleEmitter.js +2 -2
  90. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  91. package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +4 -4
  92. package/Particles/EmitterTypes/cylinderParticleEmitter.js +2 -2
  93. package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
  94. package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +4 -4
  95. package/Particles/EmitterTypes/sphereParticleEmitter.js +2 -2
  96. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  97. package/Particles/particleSystemComponent.d.ts +0 -1
  98. package/Particles/particleSystemComponent.js +8 -2
  99. package/Particles/particleSystemComponent.js.map +1 -1
  100. package/Particles/thinParticleSystem.d.ts +0 -2
  101. package/Particles/thinParticleSystem.js +0 -2
  102. package/Particles/thinParticleSystem.js.map +1 -1
  103. package/Physics/v1/physicsJoint.js +0 -3
  104. package/Physics/v1/physicsJoint.js.map +1 -1
  105. package/Physics/v2/physicsConstraint.d.ts +14 -20
  106. package/Physics/v2/physicsConstraint.js +14 -20
  107. package/Physics/v2/physicsConstraint.js.map +1 -1
  108. package/PostProcesses/anaglyphPostProcess.d.ts +1 -2
  109. package/PostProcesses/anaglyphPostProcess.js +4 -5
  110. package/PostProcesses/anaglyphPostProcess.js.map +1 -1
  111. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -1
  112. package/PostProcesses/blackAndWhitePostProcess.js +4 -4
  113. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  114. package/PostProcesses/bloomMergePostProcess.d.ts +1 -1
  115. package/PostProcesses/bloomMergePostProcess.js +4 -4
  116. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  117. package/PostProcesses/blurPostProcess.d.ts +1 -3
  118. package/PostProcesses/blurPostProcess.js +4 -6
  119. package/PostProcesses/blurPostProcess.js.map +1 -1
  120. package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -1
  121. package/PostProcesses/chromaticAberrationPostProcess.js +4 -4
  122. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  123. package/PostProcesses/circleOfConfusionPostProcess.d.ts +1 -1
  124. package/PostProcesses/circleOfConfusionPostProcess.js +4 -4
  125. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  126. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -1
  127. package/PostProcesses/colorCorrectionPostProcess.js +4 -4
  128. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  129. package/PostProcesses/convolutionPostProcess.d.ts +1 -1
  130. package/PostProcesses/convolutionPostProcess.js +4 -4
  131. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  132. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
  133. package/PostProcesses/depthOfFieldMergePostProcess.js +4 -4
  134. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  135. package/PostProcesses/displayPassPostProcess.d.ts +1 -1
  136. package/PostProcesses/displayPassPostProcess.js +10 -1
  137. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  138. package/PostProcesses/extractHighlightsPostProcess.d.ts +1 -1
  139. package/PostProcesses/extractHighlightsPostProcess.js +4 -4
  140. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  141. package/PostProcesses/filterPostProcess.d.ts +1 -1
  142. package/PostProcesses/filterPostProcess.js +10 -1
  143. package/PostProcesses/filterPostProcess.js.map +1 -1
  144. package/PostProcesses/fxaaPostProcess.d.ts +1 -1
  145. package/PostProcesses/fxaaPostProcess.js +4 -4
  146. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  147. package/PostProcesses/grainPostProcess.d.ts +1 -2
  148. package/PostProcesses/grainPostProcess.js +4 -5
  149. package/PostProcesses/grainPostProcess.js.map +1 -1
  150. package/PostProcesses/highlightsPostProcess.d.ts +1 -1
  151. package/PostProcesses/highlightsPostProcess.js +10 -1
  152. package/PostProcesses/highlightsPostProcess.js.map +1 -1
  153. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  154. package/PostProcesses/imageProcessingPostProcess.js +4 -4
  155. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  156. package/PostProcesses/index.d.ts +8 -0
  157. package/PostProcesses/index.js +12 -0
  158. package/PostProcesses/index.js.map +1 -1
  159. package/PostProcesses/motionBlurPostProcess.d.ts +1 -1
  160. package/PostProcesses/motionBlurPostProcess.js +4 -4
  161. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  162. package/PostProcesses/passPostProcess.d.ts +2 -2
  163. package/PostProcesses/passPostProcess.js +8 -8
  164. package/PostProcesses/passPostProcess.js.map +1 -1
  165. package/PostProcesses/postProcess.d.ts +5 -4
  166. package/PostProcesses/postProcess.js +14 -27
  167. package/PostProcesses/postProcess.js.map +1 -1
  168. package/PostProcesses/sharpenPostProcess.d.ts +1 -1
  169. package/PostProcesses/sharpenPostProcess.js +4 -4
  170. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  171. package/PostProcesses/tonemapPostProcess.d.ts +1 -1
  172. package/PostProcesses/tonemapPostProcess.js +10 -1
  173. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  174. package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
  175. package/PostProcesses/vrDistortionCorrectionPostProcess.js +4 -4
  176. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  177. package/ShadersWGSL/copyTextureToTexture.fragment.d.ts +6 -0
  178. package/ShadersWGSL/copyTextureToTexture.fragment.js +21 -0
  179. package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -0
  180. package/ShadersWGSL/displayPass.fragment.d.ts +5 -0
  181. package/ShadersWGSL/displayPass.fragment.js +12 -0
  182. package/ShadersWGSL/displayPass.fragment.js.map +1 -0
  183. package/ShadersWGSL/filter.fragment.d.ts +5 -0
  184. package/ShadersWGSL/filter.fragment.js +12 -0
  185. package/ShadersWGSL/filter.fragment.js.map +1 -0
  186. package/ShadersWGSL/highlights.fragment.d.ts +5 -0
  187. package/ShadersWGSL/highlights.fragment.js +12 -0
  188. package/ShadersWGSL/highlights.fragment.js.map +1 -0
  189. package/ShadersWGSL/picking.fragment.d.ts +5 -0
  190. package/ShadersWGSL/picking.fragment.js +21 -0
  191. package/ShadersWGSL/picking.fragment.js.map +1 -0
  192. package/ShadersWGSL/picking.vertex.d.ts +15 -0
  193. package/ShadersWGSL/picking.vertex.js +43 -0
  194. package/ShadersWGSL/picking.vertex.js.map +1 -0
  195. package/ShadersWGSL/tonemap.fragment.d.ts +5 -0
  196. package/ShadersWGSL/tonemap.fragment.js +29 -0
  197. package/ShadersWGSL/tonemap.fragment.js.map +1 -0
  198. package/XR/features/WebXRControllerPointerSelection.js +1 -1
  199. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  200. package/package.json +1 -1
@@ -501,12 +501,13 @@ export declare class ThinEngine extends AbstractEngine {
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  * @param onError defines a function to call when the effect creation has failed
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  * @param indexParameters defines an object containing the index values to use to compile shaders (like the maximum number of simultaneous lights)
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  * @param shaderLanguage the language the shader is written in (default: GLSL)
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+ * @param extraInitializationsAsync additional async code to run before preparing the effect
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  * @returns the new Effect
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  */
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  createEffect(baseName: string | (IShaderPath & {
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  vertexToken?: string;
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  fragmentToken?: string;
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- }), attributesNamesOrOptions: string[] | IEffectCreationOptions, uniformsNamesOrEngine: string[] | ThinEngine, samplers?: string[], defines?: string, fallbacks?: IEffectFallbacks, onCompiled?: Nullable<(effect: Effect) => void>, onError?: Nullable<(effect: Effect, errors: string) => void>, indexParameters?: any, shaderLanguage?: ShaderLanguage): Effect;
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+ }), attributesNamesOrOptions: string[] | IEffectCreationOptions, uniformsNamesOrEngine: string[] | ThinEngine, samplers?: string[], defines?: string, fallbacks?: IEffectFallbacks, onCompiled?: Nullable<(effect: Effect) => void>, onError?: Nullable<(effect: Effect, errors: string) => void>, indexParameters?: any, shaderLanguage?: ShaderLanguage, extraInitializationsAsync?: () => Promise<void>): Effect;
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  protected static _ConcatenateShader: typeof _ConcatenateShader;
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  /**
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  * @internal
@@ -1528,9 +1528,10 @@ export class ThinEngine extends AbstractEngine {
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  * @param onError defines a function to call when the effect creation has failed
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  * @param indexParameters defines an object containing the index values to use to compile shaders (like the maximum number of simultaneous lights)
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  * @param shaderLanguage the language the shader is written in (default: GLSL)
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+ * @param extraInitializationsAsync additional async code to run before preparing the effect
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  * @returns the new Effect
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  */
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- createEffect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, defines, fallbacks, onCompiled, onError, indexParameters, shaderLanguage = 0 /* ShaderLanguage.GLSL */) {
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+ createEffect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, defines, fallbacks, onCompiled, onError, indexParameters, shaderLanguage = 0 /* ShaderLanguage.GLSL */, extraInitializationsAsync) {
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  const vertex = typeof baseName === "string" ? baseName : baseName.vertexToken || baseName.vertexSource || baseName.vertexElement || baseName.vertex;
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  const fragment = typeof baseName === "string" ? baseName : baseName.fragmentToken || baseName.fragmentSource || baseName.fragmentElement || baseName.fragment;
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  const globalDefines = this._getGlobalDefines();
@@ -1550,7 +1551,7 @@ export class ThinEngine extends AbstractEngine {
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  if (this._gl) {
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  getStateObject(this._gl);
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  }
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- const effect = new Effect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, this, defines, fallbacks, onCompiled, onError, indexParameters, name, attributesNamesOrOptions.shaderLanguage ?? shaderLanguage);
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+ const effect = new Effect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, this, defines, fallbacks, onCompiled, onError, indexParameters, name, attributesNamesOrOptions.shaderLanguage ?? shaderLanguage, attributesNamesOrOptions.extraInitializationsAsync ?? extraInitializationsAsync);
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  this._compiledEffects[name] = effect;
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  return effect;
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  }