@babylonjs/core 7.21.0 → 7.21.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/easing.d.ts +20 -20
- package/Animations/easing.js +10 -10
- package/Animations/easing.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
- package/Cameras/VR/vrExperienceHelper.js +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +9 -4
- package/Collisions/gpuPicker.js +64 -44
- package/Collisions/gpuPicker.js.map +1 -1
- package/Collisions/index.d.ts +4 -0
- package/Collisions/index.js +4 -0
- package/Collisions/index.js.map +1 -1
- package/Culling/Helper/computeShaderBoundingHelper.js +0 -3
- package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +0 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +0 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.d.ts +2 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/nativeEngine.js +0 -3
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -1
- package/Engines/thinEngine.js +3 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +3 -1
- package/Engines/webgpuEngine.js +6 -3
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/gizmo.d.ts +2 -2
- package/Gizmos/gizmo.js +1 -1
- package/Gizmos/gizmo.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -1
- package/Layers/effectLayer.js +18 -16
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +1 -1
- package/Layers/glowLayer.js +3 -5
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +1 -1
- package/Layers/highlightLayer.js +7 -9
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.d.ts +0 -1
- package/Layers/layer.js +15 -17
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -3
- package/Lights/Shadows/cascadedShadowGenerator.js +0 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/Background/backgroundMaterial.d.ts +0 -1
- package/Materials/Background/backgroundMaterial.js +20 -20
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +0 -1
- package/Materials/PBR/pbrBaseMaterial.js +34 -39
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/effect.d.ts +7 -2
- package/Materials/effect.js +7 -3
- package/Materials/effect.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +4 -0
- package/Materials/shaderMaterial.js +1 -0
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +0 -1
- package/Materials/standardMaterial.js +20 -20
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.isovector.js +6 -6
- package/Maths/math.isovector.js.map +1 -1
- package/Meshes/Builders/geodesicBuilder.js +2 -2
- package/Meshes/Builders/geodesicBuilder.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.js +2 -2
- package/Meshes/Builders/goldbergBuilder.js.map +1 -1
- package/Meshes/linesMesh.d.ts +0 -2
- package/Meshes/linesMesh.js +16 -20
- package/Meshes/linesMesh.js.map +1 -1
- package/Misc/assetsManager.d.ts +16 -16
- package/Misc/assetsManager.js +8 -8
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +9 -1
- package/Misc/copyTextureToTexture.js +23 -2
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +0 -2
- package/Misc/environmentTextureTools.js +0 -2
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/index.d.ts +2 -0
- package/Misc/index.js +3 -0
- package/Misc/index.js.map +1 -1
- package/Misc/sceneOptimizer.d.ts +16 -16
- package/Misc/sceneOptimizer.js +8 -8
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +4 -4
- package/Particles/EmitterTypes/coneParticleEmitter.js +2 -2
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +4 -4
- package/Particles/EmitterTypes/cylinderParticleEmitter.js +2 -2
- package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +4 -4
- package/Particles/EmitterTypes/sphereParticleEmitter.js +2 -2
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/particleSystemComponent.d.ts +0 -1
- package/Particles/particleSystemComponent.js +8 -2
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +0 -2
- package/Particles/thinParticleSystem.js +0 -2
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/v1/physicsJoint.js +0 -3
- package/Physics/v1/physicsJoint.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +14 -20
- package/Physics/v2/physicsConstraint.js +14 -20
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/PostProcesses/anaglyphPostProcess.d.ts +1 -2
- package/PostProcesses/anaglyphPostProcess.js +4 -5
- package/PostProcesses/anaglyphPostProcess.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js +4 -4
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.d.ts +1 -1
- package/PostProcesses/bloomMergePostProcess.js +4 -4
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.d.ts +1 -3
- package/PostProcesses/blurPostProcess.js +4 -6
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.js +4 -4
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.d.ts +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.js +4 -4
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js +4 -4
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.d.ts +1 -1
- package/PostProcesses/convolutionPostProcess.js +4 -4
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js +4 -4
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/displayPassPostProcess.d.ts +1 -1
- package/PostProcesses/displayPassPostProcess.js +10 -1
- package/PostProcesses/displayPassPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.d.ts +1 -1
- package/PostProcesses/extractHighlightsPostProcess.js +4 -4
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.d.ts +1 -1
- package/PostProcesses/filterPostProcess.js +10 -1
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.d.ts +1 -1
- package/PostProcesses/fxaaPostProcess.js +4 -4
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.d.ts +1 -2
- package/PostProcesses/grainPostProcess.js +4 -5
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +1 -1
- package/PostProcesses/highlightsPostProcess.js +10 -1
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +4 -4
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/index.d.ts +8 -0
- package/PostProcesses/index.js +12 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.d.ts +1 -1
- package/PostProcesses/motionBlurPostProcess.js +4 -4
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +2 -2
- package/PostProcesses/passPostProcess.js +8 -8
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +5 -4
- package/PostProcesses/postProcess.js +14 -27
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.d.ts +1 -1
- package/PostProcesses/sharpenPostProcess.js +4 -4
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.d.ts +1 -1
- package/PostProcesses/tonemapPostProcess.js +10 -1
- package/PostProcesses/tonemapPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js +4 -4
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/ShadersWGSL/copyTextureToTexture.fragment.d.ts +6 -0
- package/ShadersWGSL/copyTextureToTexture.fragment.js +21 -0
- package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -0
- package/ShadersWGSL/displayPass.fragment.d.ts +5 -0
- package/ShadersWGSL/displayPass.fragment.js +12 -0
- package/ShadersWGSL/displayPass.fragment.js.map +1 -0
- package/ShadersWGSL/filter.fragment.d.ts +5 -0
- package/ShadersWGSL/filter.fragment.js +12 -0
- package/ShadersWGSL/filter.fragment.js.map +1 -0
- package/ShadersWGSL/highlights.fragment.d.ts +5 -0
- package/ShadersWGSL/highlights.fragment.js +12 -0
- package/ShadersWGSL/highlights.fragment.js.map +1 -0
- package/ShadersWGSL/picking.fragment.d.ts +5 -0
- package/ShadersWGSL/picking.fragment.js +21 -0
- package/ShadersWGSL/picking.fragment.js.map +1 -0
- package/ShadersWGSL/picking.vertex.d.ts +15 -0
- package/ShadersWGSL/picking.vertex.js +43 -0
- package/ShadersWGSL/picking.vertex.js.map +1 -0
- package/ShadersWGSL/tonemap.fragment.d.ts +5 -0
- package/ShadersWGSL/tonemap.fragment.js +29 -0
- package/ShadersWGSL/tonemap.fragment.js.map +1 -0
- package/XR/features/WebXRControllerPointerSelection.js +1 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/package.json +1 -1
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@@ -136,6 +136,7 @@ export declare class WebGPUEngine extends AbstractEngine {
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_options: WebGPUEngineOptions;
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private _glslang;
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private _tintWASM;
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private _glslangAndTintAreFullyLoaded;
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private _adapter;
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private _adapterSupportedExtensions;
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private _adapterInfo;
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@@ -624,12 +625,13 @@ export declare class WebGPUEngine extends AbstractEngine {
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* @param onError defines a function to call when the effect creation has failed
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* @param indexParameters defines an object containing the index values to use to compile shaders (like the maximum number of simultaneous lights)
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* @param shaderLanguage the language the shader is written in (default: GLSL)
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* @param extraInitializationsAsync additional async code to run before preparing the effect
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* @returns the new Effect
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*/
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createEffect(baseName: string | (IShaderPath & {
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vertexToken?: string;
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fragmentToken?: string;
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}), attributesNamesOrOptions: string[] | IEffectCreationOptions, uniformsNamesOrEngine: string[] | AbstractEngine, samplers?: string[], defines?: string, fallbacks?: EffectFallbacks, onCompiled?: Nullable<(effect: Effect) => void>, onError?: Nullable<(effect: Effect, errors: string) => void>, indexParameters?: any, shaderLanguage?: ShaderLanguage): Effect;
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}), attributesNamesOrOptions: string[] | IEffectCreationOptions, uniformsNamesOrEngine: string[] | AbstractEngine, samplers?: string[], defines?: string, fallbacks?: EffectFallbacks, onCompiled?: Nullable<(effect: Effect) => void>, onError?: Nullable<(effect: Effect, errors: string) => void>, indexParameters?: any, shaderLanguage?: ShaderLanguage, extraInitializationsAsync?: () => Promise<void>): Effect;
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private _compileRawShaderToSpirV;
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private _compileShaderToSpirV;
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private _getWGSLShader;
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package/Engines/webgpuEngine.js
CHANGED
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@@ -267,6 +267,7 @@ export class WebGPUEngine extends AbstractEngine {
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this._defaultSampleCount = 4; // Only supported value for now.
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this._glslang = null;
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this._tintWASM = null;
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this._glslangAndTintAreFullyLoaded = false;
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this._adapterInfo = {
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vendor: "",
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architecture: "",
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this._glslang = glslang;
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this._tintWASM = new WebGPUTintWASM();
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this._tintWASM.initTwgsl(this._twgslOptions ?? this._options?.twgslOptions).then(() => {
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this._glslangAndTintAreFullyLoaded = true;
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resolve();
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});
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});
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* @param onError defines a function to call when the effect creation has failed
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* @param indexParameters defines an object containing the index values to use to compile shaders (like the maximum number of simultaneous lights)
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* @param shaderLanguage the language the shader is written in (default: GLSL)
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* @param extraInitializationsAsync additional async code to run before preparing the effect
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* @returns the new Effect
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*/
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createEffect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, defines, fallbacks, onCompiled, onError, indexParameters, shaderLanguage = 0 /* ShaderLanguage.GLSL
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createEffect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, defines, fallbacks, onCompiled, onError, indexParameters, shaderLanguage = 0 /* ShaderLanguage.GLSL */, extraInitializationsAsync) {
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const vertex = typeof baseName === "string" ? baseName : baseName.vertexToken || baseName.vertexSource || baseName.vertexElement || baseName.vertex;
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const fragment = typeof baseName === "string" ? baseName : baseName.fragmentToken || baseName.fragmentSource || baseName.fragmentElement || baseName.fragment;
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const globalDefines = this._getGlobalDefines();
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compiledEffect._refCount++;
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return compiledEffect;
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}
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const effect = new Effect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, this, defines, fallbacks, onCompiled, onError, indexParameters, name, attributesNamesOrOptions.shaderLanguage ?? shaderLanguage);
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const effect = new Effect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, this, defines, fallbacks, onCompiled, onError, indexParameters, name, attributesNamesOrOptions.shaderLanguage ?? shaderLanguage, attributesNamesOrOptions.extraInitializationsAsync ?? extraInitializationsAsync);
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this._compiledEffects[name] = effect;
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return effect;
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}
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async _preparePipelineContext(pipelineContext, vertexSourceCode, fragmentSourceCode, createAsRaw, rawVertexSourceCode, rawFragmentSourceCode, _rebuildRebind, defines, _transformFeedbackVaryings, _key, onReady) {
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const webGpuContext = pipelineContext;
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const shaderLanguage = webGpuContext.shaderProcessingContext.shaderLanguage;
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if (shaderLanguage === 0 /* ShaderLanguage.GLSL */ &&
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if (shaderLanguage === 0 /* ShaderLanguage.GLSL */ && !this._glslangAndTintAreFullyLoaded) {
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await this.prepareGlslangAndTintAsync();
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}
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if (this.dbgShowShaderCode) {
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