@babylonjs/core 7.2.2 → 7.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/runtimeAnimation.d.ts +1 -0
- package/Animations/runtimeAnimation.js +12 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +2 -2
- package/Audio/audioEngine.js.map +1 -1
- package/Bones/boneLookController.js +3 -0
- package/Bones/boneLookController.js.map +1 -1
- package/Buffers/buffer.d.ts +5 -5
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +2 -2
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Compute/computeEffect.d.ts +3 -3
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.d.ts +10 -2
- package/Compute/computeShader.js +53 -35
- package/Compute/computeShader.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +2 -2
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +4 -4
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +2 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +10 -0
- package/Engines/AbstractEngine/abstractEngine.alpha.js +29 -0
- package/Engines/AbstractEngine/abstractEngine.alpha.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +17 -0
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +138 -0
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.dom.d.ts +61 -0
- package/Engines/AbstractEngine/abstractEngine.dom.js +27 -0
- package/Engines/AbstractEngine/abstractEngine.dom.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.loadingScreen.d.ts +30 -0
- package/Engines/AbstractEngine/abstractEngine.loadingScreen.js +48 -0
- package/Engines/AbstractEngine/abstractEngine.loadingScreen.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.query.d.ts +122 -0
- package/Engines/AbstractEngine/abstractEngine.query.js +175 -0
- package/Engines/AbstractEngine/abstractEngine.query.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.d.ts +26 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.js +29 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.states.d.ts +162 -0
- package/Engines/AbstractEngine/abstractEngine.states.js +105 -0
- package/Engines/AbstractEngine/abstractEngine.states.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.texture.d.ts +16 -0
- package/Engines/AbstractEngine/abstractEngine.texture.js +11 -0
- package/Engines/AbstractEngine/abstractEngine.texture.js.map +1 -0
- package/Engines/AbstractEngine/index.d.ts +8 -0
- package/Engines/AbstractEngine/index.js +10 -0
- package/Engines/AbstractEngine/index.js.map +1 -0
- package/Engines/Extensions/engine.alpha.d.ts +0 -24
- package/Engines/Extensions/engine.alpha.js +0 -35
- package/Engines/Extensions/engine.alpha.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +15 -2
- package/Engines/Extensions/engine.computeShader.js +5 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +0 -8
- package/Engines/Extensions/engine.cubeTexture.js +2 -135
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +2 -2
- package/Engines/Extensions/engine.debugging.js +5 -5
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.js +3 -2
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +5 -120
- package/Engines/Extensions/engine.query.js +14 -150
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +0 -9
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +3 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +2 -2
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +3 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +12 -9
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +2 -2
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.alpha.d.ts +35 -0
- package/Engines/WebGPU/Extensions/engine.alpha.js +4 -4
- package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +9 -0
- package/Engines/WebGPU/Extensions/engine.computeShader.js +13 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +78 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +27 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +3 -3
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.externalTexture.d.ts +16 -0
- package/Engines/WebGPU/Extensions/engine.externalTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +55 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +1 -0
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +185 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +10 -1
- package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +38 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +13 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +38 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +10 -0
- package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +14 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +2 -2
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/abstractEngine.d.ts +1688 -0
- package/Engines/abstractEngine.js +1354 -0
- package/Engines/abstractEngine.js.map +1 -0
- package/Engines/engine.common.d.ts +39 -0
- package/Engines/engine.common.js +226 -0
- package/Engines/engine.common.js.map +1 -0
- package/Engines/engine.d.ts +40 -447
- package/Engines/engine.js +64 -810
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/engineStore.d.ts +4 -4
- package/Engines/engineStore.js.map +1 -1
- package/Engines/index.d.ts +3 -0
- package/Engines/index.js +3 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -1
- package/Engines/nativeEngine.js +2 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +2 -2
- package/Engines/nullEngine.js +2 -3
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +3 -3
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +35 -591
- package/Engines/thinEngine.js +84 -1134
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +149 -109
- package/Engines/webgpuEngine.js +249 -161
- package/Engines/webgpuEngine.js.map +1 -1
- package/Instrumentation/engineInstrumentation.d.ts +5 -4
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Layers/effectLayer.d.ts +2 -2
- package/Layers/effectLayer.js +3 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/effectLayerSceneComponent.js.map +1 -1
- package/Layers/glowLayer.js +3 -3
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +3 -3
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layerSceneComponent.js.map +1 -1
- package/Loading/loadingScreen.js +2 -2
- package/Loading/loadingScreen.js.map +1 -1
- package/Loading/sceneLoader.d.ts +3 -3
- package/Loading/sceneLoader.js +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.d.ts +2 -2
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -0
- package/Materials/Textures/MultiviewRenderTarget.js +1 -0
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +3 -3
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/colorGradingTexture.d.ts +2 -2
- package/Materials/Textures/colorGradingTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +3 -2
- package/Materials/Textures/cubeTexture.js +1 -0
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.d.ts +2 -2
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.d.ts +2 -2
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +3 -3
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +10 -10
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +4 -4
- package/Materials/Textures/renderTargetTexture.js +4 -4
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +2 -2
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +3 -3
- package/Materials/Textures/thinTexture.js +1 -1
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/drawWrapper.d.ts +2 -3
- package/Materials/drawWrapper.functions.d.ts +8 -0
- package/Materials/drawWrapper.functions.js +9 -0
- package/Materials/drawWrapper.functions.js.map +1 -0
- package/Materials/drawWrapper.js +0 -3
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.d.ts +4 -5
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -4
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +2 -2
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +4 -4
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +2 -2
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.js +1 -1
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +2 -2
- package/Materials/uniformBuffer.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +6 -0
- package/Meshes/Builders/greasedLineBuilder.js +15 -8
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +2 -2
- package/Meshes/geometry.js +3 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +3 -3
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/subMesh.d.ts +2 -2
- package/Meshes/subMesh.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +2 -2
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/dds.d.ts +3 -2
- package/Misc/dds.js +2 -1
- package/Misc/dds.js.map +1 -1
- package/Misc/dumpTools.d.ts +2 -2
- package/Misc/dumpTools.js.map +1 -1
- package/Misc/fileTools.js +3 -3
- package/Misc/fileTools.js.map +1 -1
- package/Misc/khronosTextureContainer2.d.ts +8 -2
- package/Misc/khronosTextureContainer2.js +3 -2
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +2 -2
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.d.ts +7 -7
- package/Misc/tools.functions.d.ts +26 -0
- package/Misc/tools.functions.js +62 -0
- package/Misc/tools.functions.js.map +1 -1
- package/Misc/tools.js.map +1 -1
- package/Misc/videoRecorder.d.ts +3 -3
- package/Misc/videoRecorder.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +2 -2
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +2 -2
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +3 -3
- package/Particles/gpuParticleSystem.js +2 -2
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particle.js +1 -1
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.d.ts +3 -3
- package/Particles/particleSystem.js +3 -3
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemComponent.d.ts +2 -2
- package/Particles/particleSystemComponent.js +2 -2
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Particles/subEmitter.d.ts +3 -3
- package/Particles/subEmitter.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +2 -2
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/v2/physicsBody.js +3 -3
- package/Physics/v2/physicsBody.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +2 -2
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +2 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.d.ts +2 -2
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.d.ts +2 -2
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.d.ts +2 -2
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.d.ts +2 -2
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.d.ts +2 -2
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.d.ts +2 -2
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.d.ts +2 -2
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +2 -2
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.js +1 -1
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.d.ts +2 -2
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/displayPassPostProcess.d.ts +2 -2
- package/PostProcesses/displayPassPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.d.ts +2 -2
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.d.ts +2 -2
- package/PostProcesses/fxaaPostProcess.js +2 -2
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.d.ts +2 -2
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +2 -2
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.d.ts +2 -2
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +3 -3
- package/PostProcesses/passPostProcess.js +2 -2
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +4 -4
- package/PostProcesses/postProcess.js +3 -3
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/refractionPostProcess.d.ts +2 -2
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +2 -2
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +2 -2
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.d.ts +2 -2
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +2 -2
- package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +2 -2
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.d.ts +2 -2
- package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +2 -2
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +2 -2
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +24 -18
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Sprites/spriteRenderer.d.ts +2 -2
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +2 -2
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRRawCameraAccess.d.ts +1 -1
- package/XR/features/WebXRRawCameraAccess.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.js +1 -3
- package/XR/features/WebXRSpaceWarp.js.map +1 -1
- package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.d.ts +2 -2
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.js.map +1 -1
- package/assetContainer.js.map +1 -1
- package/node.d.ts +2 -2
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +3 -3
- package/scene.js.map +1 -1
package/Engines/thinEngine.d.ts
CHANGED
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import type { IInternalTextureLoader } from "../Materials/Textures/internalTextureLoader";
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import type { IShaderProcessor } from "./Processors/iShaderProcessor";
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import type { UniformBuffer } from "../Materials/uniformBuffer";
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import type { Nullable, DataArray, IndicesArray, FloatArray, DeepImmutable } from "../types";
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import type {
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import { Observable } from "../Misc/observable";
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get _shouldUseHighPrecisionShader(): boolean;
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* Please note that you can still use non power of 2 textures but in this case the engine will forcefully convert them
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get needPOTTextures(): boolean;
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_badOS: boolean;
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_badDesktopOS: boolean;
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_hardwareScalingLevel: number;
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_caps: EngineCapabilities;
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/** @internal */
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_features: EngineFeatures;
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protected _isStencilEnable: boolean;
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private _glVersion;
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private _glRenderer;
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private _glVendor;
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_videoTextureSupported: boolean;
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|
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protected _activeRenderLoops: (() => void)[];
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/**
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|
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* @returns a read only array with the current render loop functions
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*/
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|
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get activeRenderLoops(): ReadonlyArray<() => void>;
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|
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/**
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|
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* Observable signaled when a context lost event is raised
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*/
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onContextLostObservable: Observable<ThinEngine>;
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/**
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* Observable signaled when a context restored event is raised
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*/
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|
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onContextRestoredObservable: Observable<ThinEngine>;
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|
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private _onContextLost;
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|
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private _onContextRestored;
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|
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protected _contextWasLost: boolean;
|
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|
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/** @internal */
|
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|
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_doNotHandleContextLost: boolean;
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|
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/**
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|
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* Gets or sets a boolean indicating if resources should be retained to be able to handle context lost events
|
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|
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* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#handling-webgl-context-lost
|
|
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|
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*/
|
|
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|
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get doNotHandleContextLost(): boolean;
|
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|
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set doNotHandleContextLost(value: boolean);
|
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|
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/**
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|
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* Gets or sets a boolean indicating that vertex array object must be disabled even if they are supported
|
|
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|
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*/
|
|
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|
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disableVertexArrayObjects: boolean;
|
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|
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/** @internal */
|
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|
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protected _colorWrite: boolean;
|
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|
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/** @internal */
|
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|
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protected _colorWriteChanged: boolean;
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|
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/** @internal */
|
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|
-
protected _depthCullingState: DepthCullingState;
|
|
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|
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/** @internal */
|
|
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|
-
protected _stencilStateComposer: StencilStateComposer;
|
|
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|
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/** @internal */
|
|
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|
-
protected _stencilState: StencilState;
|
|
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|
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/** @internal */
|
|
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|
-
_alphaState: AlphaState;
|
|
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|
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/** @internal */
|
|
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|
-
_alphaMode: number;
|
|
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|
-
/** @internal */
|
|
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|
-
_alphaEquation: number;
|
|
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private _currentTextureChannel;
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[key: string]: Nullable<InternalTexture>;
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};
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[key: string]: Effect;
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};
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private _vertexAttribArraysEnabled;
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/** @internal */
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protected _cachedViewport: Nullable<IViewportLike>;
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private _cachedVertexArrayObject;
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protected _cachedIndexBuffer: Nullable<DataBuffer>;
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protected _cachedEffectForVertexBuffers: Nullable<Effect>;
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/** @internal */
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private _uintIndicesCurrentlySet;
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/** @internal */
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/** @internal */
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/** @internal */
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private _vaoRecordInProgress;
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private _mustWipeVertexAttributes;
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private _emptyTexture;
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private _emptyCubeTexture;
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private _emptyTexture3D;
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private _emptyTexture2DArray;
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/** @internal */
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private _nextFreeTextureSlots;
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private _maxMSAASamplesOverride;
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private _activeRequests;
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/**
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* If set to true zooming in and out in the browser will rescale the hardware-scaling correctly.
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*/
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adaptToDeviceRatio: boolean;
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/** @internal */
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protected _lastDevicePixelRatio: number;
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/** @internal */
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|
-
_transformTextureUrl: Nullable<(url: string) => string>;
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|
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/**
|
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|
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* Gets information about the current host
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*/
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|
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hostInformation: HostInformation;
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protected get _supportsHardwareTextureRescaling(): boolean;
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framebufferWidth: number;
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@@ -447,80 +173,10 @@ export declare class ThinEngine {
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framebufferWidth: number;
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framebufferHeight: number;
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}>);
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|
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/**
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|
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* Gets the current viewport
|
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|
-
*/
|
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|
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get currentViewport(): Nullable<IViewportLike>;
|
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|
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/**
|
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|
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* Gets the default empty texture
|
|
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|
-
*/
|
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|
-
get emptyTexture(): InternalTexture;
|
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|
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/**
|
|
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|
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* Gets the default empty 3D texture
|
|
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|
-
*/
|
|
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|
-
get emptyTexture3D(): InternalTexture;
|
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|
-
/**
|
|
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|
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* Gets the default empty 2D array texture
|
|
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|
-
*/
|
|
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|
-
get emptyTexture2DArray(): InternalTexture;
|
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|
-
/**
|
|
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|
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* Gets the default empty cube texture
|
|
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|
-
*/
|
|
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|
-
get emptyCubeTexture(): InternalTexture;
|
|
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|
-
/**
|
|
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|
-
* Defines whether the engine has been created with the premultipliedAlpha option on or not.
|
|
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|
-
*/
|
|
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|
-
premultipliedAlpha: boolean;
|
|
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|
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/**
|
|
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|
-
* Observable event triggered before each texture is initialized
|
|
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|
-
*/
|
|
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|
-
onBeforeTextureInitObservable: Observable<Texture>;
|
|
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|
-
/** @internal */
|
|
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|
-
protected _isWebGPU: boolean;
|
|
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|
-
/**
|
|
481
|
-
* Gets a boolean indicating if the engine runs in WebGPU or not.
|
|
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|
-
*/
|
|
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|
-
get isWebGPU(): boolean;
|
|
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|
-
/** @internal */
|
|
485
|
-
protected _shaderPlatformName: string;
|
|
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|
-
/**
|
|
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|
-
* Gets the shader platform name used by the effects.
|
|
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|
-
*/
|
|
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|
-
get shaderPlatformName(): string;
|
|
490
|
-
/**
|
|
491
|
-
* Enables or disables the snapshot rendering mode
|
|
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|
-
* Note that the WebGL engine does not support snapshot rendering so setting the value won't have any effect for this engine
|
|
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|
-
*/
|
|
494
|
-
get snapshotRendering(): boolean;
|
|
495
|
-
set snapshotRendering(activate: boolean);
|
|
496
|
-
protected _snapshotRenderingMode: number;
|
|
497
|
-
/**
|
|
498
|
-
* Gets or sets the snapshot rendering mode
|
|
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|
-
*/
|
|
500
|
-
get snapshotRenderingMode(): number;
|
|
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|
-
set snapshotRenderingMode(mode: number);
|
|
502
|
-
/**
|
|
503
|
-
* Gets a boolean indicating if the exact sRGB conversions or faster approximations are used for converting to and from linear space.
|
|
504
|
-
*/
|
|
505
|
-
readonly useExactSrgbConversions: boolean;
|
|
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176
|
/**
|
|
507
177
|
* Creates a new snapshot at the next frame using the current snapshotRenderingMode
|
|
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178
|
*/
|
|
509
179
|
snapshotRenderingReset(): void;
|
|
510
|
-
private _checkForMobile;
|
|
511
|
-
private static _CreateCanvas;
|
|
512
|
-
/**
|
|
513
|
-
* Create a canvas. This method is overridden by other engines
|
|
514
|
-
* @param width width
|
|
515
|
-
* @param height height
|
|
516
|
-
* @returns ICanvas interface
|
|
517
|
-
*/
|
|
518
|
-
createCanvas(width: number, height: number): ICanvas;
|
|
519
|
-
/**
|
|
520
|
-
* Create an image to use with canvas
|
|
521
|
-
* @returns IImage interface
|
|
522
|
-
*/
|
|
523
|
-
createCanvasImage(): IImage;
|
|
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180
|
/**
|
|
525
181
|
* Creates a new engine
|
|
526
182
|
* @param canvasOrContext defines the canvas or WebGL context to use for rendering. If you provide a WebGL context, Babylon.js will not hook events on the canvas (like pointers, keyboards, etc...) so no event observables will be available. This is mostly used when Babylon.js is used as a plugin on a system which already used the WebGL context
|
|
@@ -529,30 +185,16 @@ export declare class ThinEngine {
|
|
|
529
185
|
* @param adaptToDeviceRatio defines whether to adapt to the device's viewport characteristics (default: false)
|
|
530
186
|
*/
|
|
531
187
|
constructor(canvasOrContext: Nullable<HTMLCanvasElement | OffscreenCanvas | WebGLRenderingContext | WebGL2RenderingContext>, antialias?: boolean, options?: EngineOptions, adaptToDeviceRatio?: boolean);
|
|
532
|
-
protected _setupMobileChecks(): void;
|
|
533
188
|
protected _clearEmptyResources(): void;
|
|
534
|
-
protected _rebuildGraphicsResources(): void;
|
|
535
|
-
protected _flagContextRestored(): void;
|
|
536
|
-
protected _restoreEngineAfterContextLost(initEngine: () => void): void;
|
|
537
|
-
/**
|
|
538
|
-
* Shared initialization across engines types.
|
|
539
|
-
* @param canvas The canvas associated with this instance of the engine.
|
|
540
|
-
*/
|
|
541
|
-
protected _sharedInit(canvas: HTMLCanvasElement): void;
|
|
542
189
|
/**
|
|
543
190
|
* @internal
|
|
544
191
|
*/
|
|
545
192
|
_getShaderProcessingContext(shaderLanguage: ShaderLanguage): Nullable<ShaderProcessingContext>;
|
|
546
|
-
private _rebuildInternalTextures;
|
|
547
|
-
private _rebuildRenderTargetWrappers;
|
|
548
|
-
private _rebuildEffects;
|
|
549
193
|
/**
|
|
550
194
|
* Gets a boolean indicating if all created effects are ready
|
|
551
195
|
* @returns true if all effects are ready
|
|
552
196
|
*/
|
|
553
197
|
areAllEffectsReady(): boolean;
|
|
554
|
-
protected _rebuildBuffers(): void;
|
|
555
|
-
protected _rebuildTextures(): void;
|
|
556
198
|
protected _initGLContext(): void;
|
|
557
199
|
protected _initFeatures(): void;
|
|
558
200
|
/**
|
|
@@ -565,16 +207,8 @@ export declare class ThinEngine {
|
|
|
565
207
|
* @returns "Engine" string
|
|
566
208
|
*/
|
|
567
209
|
getClassName(): string;
|
|
568
|
-
/**
|
|
569
|
-
* Returns true if the stencil buffer has been enabled through the creation option of the context.
|
|
570
|
-
*/
|
|
571
|
-
get isStencilEnable(): boolean;
|
|
572
210
|
/** @internal */
|
|
573
211
|
_prepareWorkingCanvas(): void;
|
|
574
|
-
/**
|
|
575
|
-
* Reset the texture cache to empty state
|
|
576
|
-
*/
|
|
577
|
-
resetTextureCache(): void;
|
|
578
212
|
/**
|
|
579
213
|
* Gets an object containing information about the current engine context
|
|
580
214
|
* @returns an object containing the vendor, the renderer and the version of the current engine context
|
|
@@ -593,58 +227,8 @@ export declare class ThinEngine {
|
|
|
593
227
|
renderer: string;
|
|
594
228
|
version: string;
|
|
595
229
|
};
|
|
596
|
-
/**
|
|
597
|
-
|
|
598
|
-
* By default the hardware scaling level is computed from the window device ratio.
|
|
599
|
-
* if level = 1 then the engine will render at the exact resolution of the canvas. If level = 0.5 then the engine will render at twice the size of the canvas.
|
|
600
|
-
* @param level defines the level to use
|
|
601
|
-
*/
|
|
602
|
-
setHardwareScalingLevel(level: number): void;
|
|
603
|
-
/**
|
|
604
|
-
* Gets the current hardware scaling level.
|
|
605
|
-
* By default the hardware scaling level is computed from the window device ratio.
|
|
606
|
-
* if level = 1 then the engine will render at the exact resolution of the canvas. If level = 0.5 then the engine will render at twice the size of the canvas.
|
|
607
|
-
* @returns a number indicating the current hardware scaling level
|
|
608
|
-
*/
|
|
609
|
-
getHardwareScalingLevel(): number;
|
|
610
|
-
/**
|
|
611
|
-
* Gets the list of loaded textures
|
|
612
|
-
* @returns an array containing all loaded textures
|
|
613
|
-
*/
|
|
614
|
-
getLoadedTexturesCache(): InternalTexture[];
|
|
615
|
-
/**
|
|
616
|
-
* Gets the object containing all engine capabilities
|
|
617
|
-
* @returns the EngineCapabilities object
|
|
618
|
-
*/
|
|
619
|
-
getCaps(): EngineCapabilities;
|
|
620
|
-
/**
|
|
621
|
-
* stop executing a render loop function and remove it from the execution array
|
|
622
|
-
* @param renderFunction defines the function to be removed. If not provided all functions will be removed.
|
|
623
|
-
*/
|
|
624
|
-
stopRenderLoop(renderFunction?: () => void): void;
|
|
625
|
-
protected _cancelFrame(): void;
|
|
626
|
-
/** @internal */
|
|
627
|
-
_renderLoop(): void;
|
|
628
|
-
/**
|
|
629
|
-
* Gets the HTML canvas attached with the current webGL context
|
|
630
|
-
* @returns a HTML canvas
|
|
631
|
-
*/
|
|
632
|
-
getRenderingCanvas(): Nullable<HTMLCanvasElement>;
|
|
633
|
-
/**
|
|
634
|
-
* Gets the audio context specified in engine initialization options
|
|
635
|
-
* @returns an Audio Context
|
|
636
|
-
*/
|
|
637
|
-
getAudioContext(): Nullable<AudioContext>;
|
|
638
|
-
/**
|
|
639
|
-
* Gets the audio destination specified in engine initialization options
|
|
640
|
-
* @returns an audio destination node
|
|
641
|
-
*/
|
|
642
|
-
getAudioDestination(): Nullable<AudioDestinationNode | MediaStreamAudioDestinationNode>;
|
|
643
|
-
/**
|
|
644
|
-
* Gets host window
|
|
645
|
-
* @returns the host window object
|
|
646
|
-
*/
|
|
647
|
-
getHostWindow(): Nullable<Window>;
|
|
230
|
+
/**Gets driver info if available */
|
|
231
|
+
extractDriverInfo(): string;
|
|
648
232
|
/**
|
|
649
233
|
* Gets the current render width
|
|
650
234
|
* @param useScreen defines if screen size must be used (or the current render target if any)
|
|
@@ -657,16 +241,6 @@ export declare class ThinEngine {
|
|
|
657
241
|
* @returns a number defining the current render height
|
|
658
242
|
*/
|
|
659
243
|
getRenderHeight(useScreen?: boolean): number;
|
|
660
|
-
/**
|
|
661
|
-
* Can be used to override the current requestAnimationFrame requester.
|
|
662
|
-
* @internal
|
|
663
|
-
*/
|
|
664
|
-
protected _queueNewFrame(bindedRenderFunction: any, requester?: any): number;
|
|
665
|
-
/**
|
|
666
|
-
* Register and execute a render loop. The engine can have more than one render function
|
|
667
|
-
* @param renderFunction defines the function to continuously execute
|
|
668
|
-
*/
|
|
669
|
-
runRenderLoop(renderFunction: () => void): void;
|
|
670
244
|
/**
|
|
671
245
|
* Clear the current render buffer or the current render target (if any is set up)
|
|
672
246
|
* @param color defines the color to use
|
|
@@ -675,44 +249,19 @@ export declare class ThinEngine {
|
|
|
675
249
|
* @param stencil defines if the stencil buffer must be cleared
|
|
676
250
|
*/
|
|
677
251
|
clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean): void;
|
|
678
|
-
protected _viewportCached: {
|
|
679
|
-
x: number;
|
|
680
|
-
y: number;
|
|
681
|
-
z: number;
|
|
682
|
-
w: number;
|
|
683
|
-
};
|
|
684
252
|
/**
|
|
685
253
|
* @internal
|
|
686
254
|
*/
|
|
687
255
|
_viewport(x: number, y: number, width: number, height: number): void;
|
|
688
256
|
/**
|
|
689
|
-
*
|
|
690
|
-
* @param viewport defines the viewport element to be used
|
|
691
|
-
* @param requiredWidth defines the width required for rendering. If not provided the rendering canvas' width is used
|
|
692
|
-
* @param requiredHeight defines the height required for rendering. If not provided the rendering canvas' height is used
|
|
693
|
-
*/
|
|
694
|
-
setViewport(viewport: IViewportLike, requiredWidth?: number, requiredHeight?: number): void;
|
|
695
|
-
/**
|
|
696
|
-
* Begin a new frame
|
|
697
|
-
*/
|
|
698
|
-
beginFrame(): void;
|
|
699
|
-
/**
|
|
700
|
-
* Enf the current frame
|
|
257
|
+
* End the current frame
|
|
701
258
|
*/
|
|
702
259
|
endFrame(): void;
|
|
703
260
|
/**
|
|
704
|
-
*
|
|
705
|
-
* @
|
|
261
|
+
* Gets the performance monitor attached to this engine
|
|
262
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#engineinstrumentation
|
|
706
263
|
*/
|
|
707
|
-
|
|
708
|
-
/**
|
|
709
|
-
* Force a specific size of the canvas
|
|
710
|
-
* @param width defines the new canvas' width
|
|
711
|
-
* @param height defines the new canvas' height
|
|
712
|
-
* @param forceSetSize true to force setting the sizes of the underlying canvas
|
|
713
|
-
* @returns true if the size was changed
|
|
714
|
-
*/
|
|
715
|
-
setSize(width: number, height: number, forceSetSize?: boolean): boolean;
|
|
264
|
+
get performanceMonitor(): PerformanceMonitor;
|
|
716
265
|
/**
|
|
717
266
|
* Binds the frame buffer to the specified texture.
|
|
718
267
|
* @param rtWrapper The render target wrapper to render to
|
|
@@ -735,36 +284,6 @@ export declare class ThinEngine {
|
|
|
735
284
|
* @param zOffsetUnits defines the value to apply to zOffsetUnits (0 by default)
|
|
736
285
|
*/
|
|
737
286
|
setState(culling: boolean, zOffset?: number, force?: boolean, reverseSide?: boolean, cullBackFaces?: boolean, stencil?: IStencilState, zOffsetUnits?: number): void;
|
|
738
|
-
/**
|
|
739
|
-
* Gets a boolean indicating if depth testing is enabled
|
|
740
|
-
* @returns the current state
|
|
741
|
-
*/
|
|
742
|
-
getDepthBuffer(): boolean;
|
|
743
|
-
/**
|
|
744
|
-
* Enable or disable depth buffering
|
|
745
|
-
* @param enable defines the state to set
|
|
746
|
-
*/
|
|
747
|
-
setDepthBuffer(enable: boolean): void;
|
|
748
|
-
/**
|
|
749
|
-
* Set the z offset Factor to apply to current rendering
|
|
750
|
-
* @param value defines the offset to apply
|
|
751
|
-
*/
|
|
752
|
-
setZOffset(value: number): void;
|
|
753
|
-
/**
|
|
754
|
-
* Gets the current value of the zOffset Factor
|
|
755
|
-
* @returns the current zOffset Factor state
|
|
756
|
-
*/
|
|
757
|
-
getZOffset(): number;
|
|
758
|
-
/**
|
|
759
|
-
* Set the z offset Units to apply to current rendering
|
|
760
|
-
* @param value defines the offset to apply
|
|
761
|
-
*/
|
|
762
|
-
setZOffsetUnits(value: number): void;
|
|
763
|
-
/**
|
|
764
|
-
* Gets the current value of the zOffset Units
|
|
765
|
-
* @returns the current zOffset Units state
|
|
766
|
-
*/
|
|
767
|
-
getZOffsetUnits(): number;
|
|
768
287
|
/**
|
|
769
288
|
* @internal
|
|
770
289
|
*/
|
|
@@ -963,8 +482,6 @@ export declare class ThinEngine {
|
|
|
963
482
|
*/
|
|
964
483
|
drawArraysType(fillMode: number, verticesStart: number, verticesCount: number, instancesCount?: number): void;
|
|
965
484
|
private _drawMode;
|
|
966
|
-
/** @internal */
|
|
967
|
-
protected _reportDrawCall(): void;
|
|
968
485
|
/**
|
|
969
486
|
* @internal
|
|
970
487
|
*/
|
|
@@ -973,10 +490,6 @@ export declare class ThinEngine {
|
|
|
973
490
|
* @internal
|
|
974
491
|
*/
|
|
975
492
|
_deletePipelineContext(pipelineContext: IPipelineContext): void;
|
|
976
|
-
/** @internal */
|
|
977
|
-
_getGlobalDefines(defines?: {
|
|
978
|
-
[key: string]: string;
|
|
979
|
-
}): string | undefined;
|
|
980
493
|
/**
|
|
981
494
|
* Create a new effect (used to store vertex/fragment shaders)
|
|
982
495
|
* @param baseName defines the base name of the effect (The name of file without .fragment.fx or .vertex.fx)
|
|
@@ -1289,43 +802,15 @@ export declare class ThinEngine {
|
|
|
1289
802
|
* Apply all cached states (depth, culling, stencil and alpha)
|
|
1290
803
|
*/
|
|
1291
804
|
applyStates(): void;
|
|
1292
|
-
/**
|
|
1293
|
-
* Enable or disable color writing
|
|
1294
|
-
* @param enable defines the state to set
|
|
1295
|
-
*/
|
|
1296
|
-
setColorWrite(enable: boolean): void;
|
|
1297
|
-
/**
|
|
1298
|
-
* Gets a boolean indicating if color writing is enabled
|
|
1299
|
-
* @returns the current color writing state
|
|
1300
|
-
*/
|
|
1301
|
-
getColorWrite(): boolean;
|
|
1302
|
-
/**
|
|
1303
|
-
* Gets the depth culling state manager
|
|
1304
|
-
*/
|
|
1305
|
-
get depthCullingState(): DepthCullingState;
|
|
1306
|
-
/**
|
|
1307
|
-
* Gets the alpha state manager
|
|
1308
|
-
*/
|
|
1309
|
-
get alphaState(): AlphaState;
|
|
1310
|
-
/**
|
|
1311
|
-
* Gets the stencil state manager
|
|
1312
|
-
*/
|
|
1313
|
-
get stencilState(): StencilState;
|
|
1314
|
-
/**
|
|
1315
|
-
* Gets the stencil state composer
|
|
1316
|
-
*/
|
|
1317
|
-
get stencilStateComposer(): StencilStateComposer;
|
|
1318
|
-
/**
|
|
1319
|
-
* Clears the list of texture accessible through engine.
|
|
1320
|
-
* This can help preventing texture load conflict due to name collision.
|
|
1321
|
-
*/
|
|
1322
|
-
clearInternalTexturesCache(): void;
|
|
1323
805
|
/**
|
|
1324
806
|
* Force the entire cache to be cleared
|
|
1325
807
|
* You should not have to use this function unless your engine needs to share the webGL context with another engine
|
|
1326
808
|
* @param bruteForce defines a boolean to force clearing ALL caches (including stencil, detoh and alpha states)
|
|
1327
809
|
*/
|
|
1328
810
|
wipeCaches(bruteForce?: boolean): void;
|
|
811
|
+
setTextureFromPostProcess(channel: number, postProcess: Nullable<PostProcess>, name: string): void;
|
|
812
|
+
setTextureFromPostProcessOutput(channel: number, postProcess: Nullable<PostProcess>, name: string): void;
|
|
813
|
+
setDepthStencilTexture(channel: number, uniform: Nullable<WebGLUniformLocation>, texture: Nullable<RenderTargetTexture>, name?: string): void;
|
|
1329
814
|
/**
|
|
1330
815
|
* @internal
|
|
1331
816
|
*/
|
|
@@ -1351,16 +836,6 @@ export declare class ThinEngine {
|
|
|
1351
836
|
* @internal
|
|
1352
837
|
*/
|
|
1353
838
|
_getUseSRGBBuffer(useSRGBBuffer: boolean, noMipmap: boolean): boolean;
|
|
1354
|
-
protected _createTextureBase(url: Nullable<string>, noMipmap: boolean, invertY: boolean, scene: Nullable<ISceneLike>, samplingMode: number | undefined, onLoad: Nullable<(texture: InternalTexture) => void> | undefined, onError: Nullable<(message: string, exception: any) => void> | undefined, prepareTexture: (texture: InternalTexture, extension: string, scene: Nullable<ISceneLike>, img: HTMLImageElement | ImageBitmap | {
|
|
1355
|
-
width: number;
|
|
1356
|
-
height: number;
|
|
1357
|
-
}, invertY: boolean, noMipmap: boolean, isCompressed: boolean, processFunction: (width: number, height: number, img: HTMLImageElement | ImageBitmap | {
|
|
1358
|
-
width: number;
|
|
1359
|
-
height: number;
|
|
1360
|
-
}, extension: string, texture: InternalTexture, continuationCallback: () => void) => boolean, samplingMode: number) => void, prepareTextureProcessFunction: (width: number, height: number, img: HTMLImageElement | ImageBitmap | {
|
|
1361
|
-
width: number;
|
|
1362
|
-
height: number;
|
|
1363
|
-
}, extension: string, texture: InternalTexture, continuationCallback: () => void) => boolean, buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>, fallback?: Nullable<InternalTexture>, format?: Nullable<number>, forcedExtension?: Nullable<string>, mimeType?: string, loaderOptions?: any, useSRGBBuffer?: boolean): InternalTexture;
|
|
1364
839
|
/**
|
|
1365
840
|
* Usually called from Texture.ts.
|
|
1366
841
|
* Passed information to create a WebGLTexture
|
|
@@ -1396,18 +871,6 @@ export declare class ThinEngine {
|
|
|
1396
871
|
* @internal
|
|
1397
872
|
*/
|
|
1398
873
|
_getTexImageParametersForCreateTexture(babylonFormat: Nullable<number>, fileExtension: string, useSRGBBuffer: boolean): TexImageParameters;
|
|
1399
|
-
/**
|
|
1400
|
-
* Loads an image as an HTMLImageElement.
|
|
1401
|
-
* @param input url string, ArrayBuffer, or Blob to load
|
|
1402
|
-
* @param onLoad callback called when the image successfully loads
|
|
1403
|
-
* @param onError callback called when the image fails to load
|
|
1404
|
-
* @param offlineProvider offline provider for caching
|
|
1405
|
-
* @param mimeType optional mime type
|
|
1406
|
-
* @param imageBitmapOptions optional the options to use when creating an ImageBitmap
|
|
1407
|
-
* @returns the HTMLImageElement of the loaded image
|
|
1408
|
-
* @internal
|
|
1409
|
-
*/
|
|
1410
|
-
static _FileToolsLoadImage(input: string | ArrayBuffer | ArrayBufferView | Blob, onLoad: (img: HTMLImageElement | ImageBitmap) => void, onError: (message?: string, exception?: any) => void, offlineProvider: Nullable<IOfflineProvider>, mimeType?: string, imageBitmapOptions?: ImageBitmapOptions): Nullable<HTMLImageElement>;
|
|
1411
874
|
/**
|
|
1412
875
|
* @internal
|
|
1413
876
|
*/
|
|
@@ -1493,10 +956,6 @@ export declare class ThinEngine {
|
|
|
1493
956
|
* @internal
|
|
1494
957
|
*/
|
|
1495
958
|
_releaseTexture(texture: InternalTexture): void;
|
|
1496
|
-
/**
|
|
1497
|
-
* @internal
|
|
1498
|
-
*/
|
|
1499
|
-
_releaseRenderTargetWrapper(rtWrapper: RenderTargetWrapper): void;
|
|
1500
959
|
protected _deleteTexture(texture: Nullable<WebGLTexture>): void;
|
|
1501
960
|
protected _setProgram(program: WebGLProgram): void;
|
|
1502
961
|
protected _boundUniforms: {
|
|
@@ -1588,22 +1047,6 @@ export declare class ThinEngine {
|
|
|
1588
1047
|
* @internal
|
|
1589
1048
|
*/
|
|
1590
1049
|
_getRGBABufferInternalSizedFormat(type: number, format?: number, useSRGBBuffer?: boolean): number;
|
|
1591
|
-
/**
|
|
1592
|
-
* @internal
|
|
1593
|
-
*/
|
|
1594
|
-
_loadFile(url: string, onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void, onProgress?: (data: any) => void, offlineProvider?: IOfflineProvider, useArrayBuffer?: boolean, onError?: (request?: IWebRequest, exception?: any) => void): IFileRequest;
|
|
1595
|
-
/**
|
|
1596
|
-
* Loads a file from a url
|
|
1597
|
-
* @param url url to load
|
|
1598
|
-
* @param onSuccess callback called when the file successfully loads
|
|
1599
|
-
* @param onProgress callback called while file is loading (if the server supports this mode)
|
|
1600
|
-
* @param offlineProvider defines the offline provider for caching
|
|
1601
|
-
* @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer
|
|
1602
|
-
* @param onError callback called when the file fails to load
|
|
1603
|
-
* @returns a file request object
|
|
1604
|
-
* @internal
|
|
1605
|
-
*/
|
|
1606
|
-
static _FileToolsLoadFile(url: string, onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void, onProgress?: (ev: ProgressEvent) => void, offlineProvider?: IOfflineProvider, useArrayBuffer?: boolean, onError?: (request?: WebRequest, exception?: LoadFileError) => void): IFileRequest;
|
|
1607
1050
|
/**
|
|
1608
1051
|
* Reads pixels from the current frame buffer. Please note that this function can be slow
|
|
1609
1052
|
* @param x defines the x coordinate of the rectangle where pixels must be read
|
|
@@ -1615,6 +1058,12 @@ export declare class ThinEngine {
|
|
|
1615
1058
|
* @returns a ArrayBufferView promise (Uint8Array) containing RGBA colors
|
|
1616
1059
|
*/
|
|
1617
1060
|
readPixels(x: number, y: number, width: number, height: number, hasAlpha?: boolean, flushRenderer?: boolean): Promise<ArrayBufferView>;
|
|
1061
|
+
/**
|
|
1062
|
+
* Force the mipmap generation for the given render target texture
|
|
1063
|
+
* @param texture defines the render target texture to use
|
|
1064
|
+
* @param unbind defines whether or not to unbind the texture after generation. Defaults to true.
|
|
1065
|
+
*/
|
|
1066
|
+
generateMipMapsForCubemap(texture: InternalTexture, unbind: boolean): void;
|
|
1618
1067
|
private static _IsSupported;
|
|
1619
1068
|
private static _HasMajorPerformanceCaveat;
|
|
1620
1069
|
/**
|
|
@@ -1640,19 +1089,19 @@ export declare class ThinEngine {
|
|
|
1640
1089
|
* @param x Number to start search from.
|
|
1641
1090
|
* @returns Next highest power of two.
|
|
1642
1091
|
*/
|
|
1643
|
-
static CeilingPOT(x: number)
|
|
1092
|
+
static CeilingPOT: (x: number) => number;
|
|
1644
1093
|
/**
|
|
1645
1094
|
* Find the next lowest power of two.
|
|
1646
1095
|
* @param x Number to start search from.
|
|
1647
1096
|
* @returns Next lowest power of two.
|
|
1648
1097
|
*/
|
|
1649
|
-
static FloorPOT(x: number)
|
|
1098
|
+
static FloorPOT: (x: number) => number;
|
|
1650
1099
|
/**
|
|
1651
1100
|
* Find the nearest power of two.
|
|
1652
1101
|
* @param x Number to start search from.
|
|
1653
1102
|
* @returns Next nearest power of two.
|
|
1654
1103
|
*/
|
|
1655
|
-
static NearestPOT(x: number)
|
|
1104
|
+
static NearestPOT: (x: number) => number;
|
|
1656
1105
|
/**
|
|
1657
1106
|
* Get the closest exponent of two
|
|
1658
1107
|
* @param value defines the value to approximate
|
|
@@ -1660,19 +1109,14 @@ export declare class ThinEngine {
|
|
|
1660
1109
|
* @param mode defines how to define the closest value
|
|
1661
1110
|
* @returns closest exponent of two of the given value
|
|
1662
1111
|
*/
|
|
1663
|
-
static GetExponentOfTwo(value: number, max: number, mode
|
|
1112
|
+
static GetExponentOfTwo: (value: number, max: number, mode: number) => number;
|
|
1664
1113
|
/**
|
|
1665
1114
|
* Queue a new function into the requested animation frame pool (ie. this function will be executed by the browser (or the javascript engine) for the next frame)
|
|
1666
1115
|
* @param func - the function to be called
|
|
1667
1116
|
* @param requester - the object that will request the next frame. Falls back to window.
|
|
1668
1117
|
* @returns frame number
|
|
1669
1118
|
*/
|
|
1670
|
-
static QueueNewFrame(func: () => void, requester?: any)
|
|
1671
|
-
/**
|
|
1672
|
-
* Gets host document
|
|
1673
|
-
* @returns the host document object
|
|
1674
|
-
*/
|
|
1675
|
-
getHostDocument(): Nullable<Document>;
|
|
1119
|
+
static QueueNewFrame: (func: () => void, requester?: any) => number;
|
|
1676
1120
|
}
|
|
1677
1121
|
interface TexImageParameters {
|
|
1678
1122
|
internalFormat: number;
|