@babylonjs/core 7.12.0 → 7.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (510) hide show
  1. package/Animations/animation.js +1 -2
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/animationGroupMask.d.ts +1 -1
  4. package/Animations/animationGroupMask.js +2 -2
  5. package/Animations/animationGroupMask.js.map +1 -1
  6. package/Animations/animationKey.d.ts +1 -1
  7. package/Animations/animationKey.js.map +1 -1
  8. package/Behaviors/Meshes/handConstraintBehavior.d.ts +3 -3
  9. package/Behaviors/Meshes/handConstraintBehavior.js +16 -17
  10. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  11. package/Behaviors/Meshes/sixDofDragBehavior.js +2 -3
  12. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  13. package/Bones/bone.js +31 -32
  14. package/Bones/bone.js.map +1 -1
  15. package/Bones/boneIKController.js +5 -6
  16. package/Bones/boneIKController.js.map +1 -1
  17. package/Bones/boneLookController.js +13 -13
  18. package/Bones/boneLookController.js.map +1 -1
  19. package/Cameras/Inputs/freeCameraMouseWheelInput.js +5 -6
  20. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  21. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +5 -5
  22. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
  23. package/Cameras/VR/vrExperienceHelper.js +8 -10
  24. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  25. package/Compute/computeEffect.js +2 -3
  26. package/Compute/computeEffect.js.map +1 -1
  27. package/Compute/computeShader.js +19 -20
  28. package/Compute/computeShader.js.map +1 -1
  29. package/Culling/Helper/IBoundingInfoHelperPlatform.d.ts +4 -0
  30. package/Culling/Helper/IBoundingInfoHelperPlatform.js.map +1 -1
  31. package/Culling/Helper/boundingInfoHelper.d.ts +26 -4
  32. package/Culling/Helper/boundingInfoHelper.js +41 -10
  33. package/Culling/Helper/boundingInfoHelper.js.map +1 -1
  34. package/Culling/Helper/computeShaderBoundingHelper.d.ts +12 -3
  35. package/Culling/Helper/computeShaderBoundingHelper.js +164 -76
  36. package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
  37. package/Culling/Helper/transformFeedbackBoundingHelper.d.ts +11 -0
  38. package/Culling/Helper/transformFeedbackBoundingHelper.js +46 -14
  39. package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
  40. package/Debug/debugLayer.d.ts +1 -1
  41. package/Debug/debugLayer.js.map +1 -1
  42. package/Decorators/nodeDecorator.d.ts +1 -1
  43. package/Decorators/nodeDecorator.js +1 -1
  44. package/Decorators/nodeDecorator.js.map +1 -1
  45. package/DeviceInput/InputDevices/deviceEnums.d.ts +5 -5
  46. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  47. package/DeviceInput/eventFactory.js +3 -3
  48. package/DeviceInput/eventFactory.js.map +1 -1
  49. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +2 -2
  50. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
  51. package/Engines/Extensions/engine.computeShader.d.ts +1 -1
  52. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  53. package/Engines/Extensions/engine.cubeTexture.js +2 -2
  54. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  55. package/Engines/Extensions/engine.dynamicTexture.js +2 -2
  56. package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
  57. package/Engines/Extensions/engine.multiRender.js +3 -3
  58. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  59. package/Engines/Extensions/engine.multiview.js +2 -2
  60. package/Engines/Extensions/engine.multiview.js.map +1 -1
  61. package/Engines/Extensions/engine.prefilteredCubeTexture.js +3 -3
  62. package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
  63. package/Engines/Extensions/engine.rawTexture.js +4 -4
  64. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  65. package/Engines/Extensions/engine.renderTarget.js +3 -3
  66. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  67. package/Engines/Extensions/engine.renderTargetCube.js +2 -2
  68. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  69. package/Engines/Native/nativeShaderProcessors.js +1 -2
  70. package/Engines/Native/nativeShaderProcessors.js.map +1 -1
  71. package/Engines/Processors/shaderProcessor.js +2 -3
  72. package/Engines/Processors/shaderProcessor.js.map +1 -1
  73. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -2
  74. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  75. package/Engines/WebGL/webGLShaderProcessors.js +1 -2
  76. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  77. package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -2
  78. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  79. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
  80. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  81. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -2
  82. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  83. package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -2
  84. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  85. package/Engines/WebGPU/Extensions/engine.rawTexture.js +5 -5
  86. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  87. package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -3
  88. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  89. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
  90. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  91. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  92. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  93. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +81 -82
  94. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  95. package/Engines/WebGPU/webgpuCacheSampler.js +60 -64
  96. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  97. package/Engines/WebGPU/webgpuClearQuad.js +1 -2
  98. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  99. package/Engines/WebGPU/webgpuComputeContext.js +13 -15
  100. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  101. package/Engines/WebGPU/webgpuConstants.d.ts +39 -39
  102. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  103. package/Engines/WebGPU/webgpuHardwareTexture.js +6 -8
  104. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  105. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -2
  106. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  107. package/Engines/WebGPU/webgpuQuerySet.js +3 -3
  108. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  109. package/Engines/WebGPU/webgpuShaderProcessor.js +15 -19
  110. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  111. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +8 -10
  112. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  113. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +26 -28
  114. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  115. package/Engines/WebGPU/webgpuTextureHelper.js +413 -416
  116. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  117. package/Engines/WebGPU/webgpuTextureManager.js +50 -51
  118. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  119. package/Engines/WebGPU/webgpuTimestampQuery.js +1 -2
  120. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  121. package/Engines/abstractEngine.js +4 -4
  122. package/Engines/abstractEngine.js.map +1 -1
  123. package/Engines/engine.js +2 -2
  124. package/Engines/engine.js.map +1 -1
  125. package/Engines/nativeEngine.js +9 -9
  126. package/Engines/nativeEngine.js.map +1 -1
  127. package/Engines/nullEngine.js +5 -5
  128. package/Engines/nullEngine.js.map +1 -1
  129. package/Engines/renderTargetWrapper.js +1 -2
  130. package/Engines/renderTargetWrapper.js.map +1 -1
  131. package/Engines/shaderStore.js +6 -7
  132. package/Engines/shaderStore.js.map +1 -1
  133. package/Engines/thinEngine.js +4 -5
  134. package/Engines/thinEngine.js.map +1 -1
  135. package/Engines/webgpuEngine.d.ts +11 -0
  136. package/Engines/webgpuEngine.js +91 -72
  137. package/Engines/webgpuEngine.js.map +1 -1
  138. package/Events/deviceInputEvents.d.ts +1 -1
  139. package/Events/deviceInputEvents.js.map +1 -1
  140. package/FlowGraph/flowGraph.d.ts +1 -1
  141. package/FlowGraph/flowGraph.js +5 -5
  142. package/FlowGraph/flowGraph.js.map +1 -1
  143. package/FlowGraph/flowGraphBlock.js +2 -3
  144. package/FlowGraph/flowGraphBlock.js.map +1 -1
  145. package/FlowGraph/flowGraphConnection.d.ts +1 -1
  146. package/FlowGraph/flowGraphConnection.js.map +1 -1
  147. package/FlowGraph/flowGraphDataConnection.js +3 -3
  148. package/FlowGraph/flowGraphDataConnection.js.map +1 -1
  149. package/FlowGraph/flowGraphExecutionBlock.js +2 -3
  150. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  151. package/FlowGraph/flowGraphSignalConnection.js +3 -3
  152. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  153. package/Gamepads/dualShockGamepad.d.ts +2 -2
  154. package/Gamepads/dualShockGamepad.js +14 -14
  155. package/Gamepads/dualShockGamepad.js.map +1 -1
  156. package/Gamepads/xboxGamepad.d.ts +2 -2
  157. package/Gamepads/xboxGamepad.js +14 -14
  158. package/Gamepads/xboxGamepad.js.map +1 -1
  159. package/Gizmos/gizmo.d.ts +2 -2
  160. package/Gizmos/gizmo.js +4 -4
  161. package/Gizmos/gizmo.js.map +1 -1
  162. package/Gizmos/gizmoManager.js +2 -2
  163. package/Gizmos/gizmoManager.js.map +1 -1
  164. package/Gizmos/scaleGizmo.js +3 -3
  165. package/Gizmos/scaleGizmo.js.map +1 -1
  166. package/Loading/sceneLoader.d.ts +1 -1
  167. package/Loading/sceneLoader.js +6 -6
  168. package/Loading/sceneLoader.js.map +1 -1
  169. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -3
  170. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
  171. package/Materials/GreasedLine/greasedLinePluginMaterial.js +10 -11
  172. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  173. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +8 -9
  174. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  175. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +3 -4
  176. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Dual/fogBlock.js +2 -3
  178. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
  180. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  181. package/Materials/Node/Blocks/Dual/lightBlock.js +5 -6
  182. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -5
  184. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  185. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +7 -8
  186. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  187. package/Materials/Node/Blocks/Dual/textureBlock.js +4 -6
  188. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -4
  190. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  191. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +1 -2
  192. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  193. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -2
  194. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -2
  196. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +5 -6
  198. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  199. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -2
  200. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +5 -6
  202. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  203. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +3 -4
  204. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  205. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +7 -9
  206. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  207. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -2
  208. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  209. package/Materials/Node/Blocks/Input/inputBlock.js +19 -21
  210. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  211. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +3 -4
  212. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  213. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -3
  214. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  215. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +4 -5
  216. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  217. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
  218. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -29
  220. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  221. package/Materials/Node/Blocks/PBR/reflectionBlock.js +4 -5
  222. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  223. package/Materials/Node/Blocks/PBR/refractionBlock.js +5 -6
  224. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -5
  226. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  227. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +2 -3
  228. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  229. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -2
  230. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -2
  232. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  233. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +1 -2
  234. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +1 -2
  236. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/arcTan2Block.js +1 -2
  238. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  239. package/Materials/Node/Blocks/biPlanarBlock.js +3 -4
  240. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/clampBlock.js +4 -5
  242. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/cloudBlock.js +3 -4
  244. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/curveBlock.js +1 -2
  246. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/customBlock.js +1 -2
  248. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -2
  250. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +1 -1
  252. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +35 -35
  253. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  254. package/Materials/Node/Blocks/modBlock.js +1 -2
  255. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  256. package/Materials/Node/Blocks/remapBlock.js +3 -3
  257. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  258. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -2
  259. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  260. package/Materials/Node/Blocks/transformBlock.js +1 -2
  261. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  262. package/Materials/Node/Blocks/triPlanarBlock.js +10 -12
  263. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  264. package/Materials/Node/Blocks/voronoiNoiseBlock.js +3 -4
  265. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  266. package/Materials/Node/Blocks/waveBlock.d.ts +1 -1
  267. package/Materials/Node/Blocks/waveBlock.js +4 -4
  268. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/worleyNoise3DBlock.js +3 -4
  270. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  271. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.d.ts +1 -1
  272. package/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.js.map +1 -1
  273. package/Materials/Node/nodeMaterial.js +3 -4
  274. package/Materials/Node/nodeMaterial.js.map +1 -1
  275. package/Materials/Node/nodeMaterialBlock.js +5 -6
  276. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  277. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -2
  278. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +10 -10
  279. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  280. package/Materials/Node/nodeMaterialBuildState.js +18 -19
  281. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  282. package/Materials/Node/nodeMaterialConnectionPointCustomObject.js +3 -3
  283. package/Materials/Node/nodeMaterialConnectionPointCustomObject.js.map +1 -1
  284. package/Materials/PBR/pbrBaseMaterial.js +3 -4
  285. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  286. package/Materials/Textures/internalTexture.d.ts +1 -1
  287. package/Materials/Textures/internalTexture.js +13 -13
  288. package/Materials/Textures/internalTexture.js.map +1 -1
  289. package/Materials/Textures/ktx2decoderTypes.d.ts +1 -1
  290. package/Materials/Textures/ktx2decoderTypes.js.map +1 -1
  291. package/Materials/Textures/rawCubeTexture.js +1 -2
  292. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  293. package/Materials/effect.functions.js +2 -3
  294. package/Materials/effect.functions.js.map +1 -1
  295. package/Materials/effect.js +3 -4
  296. package/Materials/effect.js.map +1 -1
  297. package/Materials/effect.webgl.functions.js +1 -2
  298. package/Materials/effect.webgl.functions.js.map +1 -1
  299. package/Materials/material.js +7 -9
  300. package/Materials/material.js.map +1 -1
  301. package/Materials/materialPluginEvent.d.ts +1 -1
  302. package/Materials/materialPluginEvent.js.map +1 -1
  303. package/Materials/materialPluginManager.js +9 -11
  304. package/Materials/materialPluginManager.js.map +1 -1
  305. package/Materials/meshDebugPluginMaterial.d.ts +1 -1
  306. package/Materials/meshDebugPluginMaterial.js +2 -2
  307. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  308. package/Materials/shaderLanguage.d.ts +1 -1
  309. package/Materials/shaderLanguage.js.map +1 -1
  310. package/Materials/shadowDepthWrapper.js +1 -2
  311. package/Materials/shadowDepthWrapper.js.map +1 -1
  312. package/Materials/standardMaterial.js +2 -3
  313. package/Materials/standardMaterial.js.map +1 -1
  314. package/Maths/math.axis.d.ts +2 -2
  315. package/Maths/math.axis.js.map +1 -1
  316. package/Maths/math.path.d.ts +1 -1
  317. package/Maths/math.path.js +3 -3
  318. package/Maths/math.path.js.map +1 -1
  319. package/Meshes/Builders/greasedLineBuilder.d.ts +2 -2
  320. package/Meshes/Builders/greasedLineBuilder.js +21 -23
  321. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  322. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +3 -3
  323. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  324. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +14 -14
  325. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  326. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +2 -2
  327. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
  328. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +2 -2
  329. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  330. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +3 -3
  331. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  332. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +3 -3
  333. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  334. package/Meshes/Node/Blocks/Set/setColorsBlock.js +2 -2
  335. package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
  336. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +2 -2
  337. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
  338. package/Meshes/Node/Blocks/Set/setNormalsBlock.js +2 -2
  339. package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
  340. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +2 -2
  341. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
  342. package/Meshes/Node/Blocks/Set/setTangentsBlock.js +2 -2
  343. package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
  344. package/Meshes/Node/Blocks/Set/setUVsBlock.js +3 -3
  345. package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
  346. package/Meshes/Node/Blocks/Sources/boxBlock.js +2 -2
  347. package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
  348. package/Meshes/Node/Blocks/Sources/capsuleBlock.js +2 -2
  349. package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
  350. package/Meshes/Node/Blocks/Sources/cylinderBlock.js +2 -2
  351. package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
  352. package/Meshes/Node/Blocks/Sources/discBlock.js +2 -2
  353. package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
  354. package/Meshes/Node/Blocks/Sources/gridBlock.js +2 -2
  355. package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
  356. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +2 -2
  357. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
  358. package/Meshes/Node/Blocks/Sources/meshBlock.js +2 -2
  359. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  360. package/Meshes/Node/Blocks/Sources/planeBlock.js +2 -2
  361. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
  362. package/Meshes/Node/Blocks/Sources/sphereBlock.js +2 -2
  363. package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
  364. package/Meshes/Node/Blocks/Sources/torusBlock.js +2 -2
  365. package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
  366. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +2 -2
  367. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  368. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +2 -2
  369. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
  370. package/Meshes/Node/Blocks/booleanGeometryBlock.js +3 -3
  371. package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
  372. package/Meshes/Node/Blocks/conditionBlock.js +2 -2
  373. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  374. package/Meshes/Node/Blocks/geometryClampBlock.js +3 -3
  375. package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
  376. package/Meshes/Node/Blocks/geometryCollectionBlock.js +2 -2
  377. package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -1
  378. package/Meshes/Node/Blocks/geometryCurveBlock.js +2 -2
  379. package/Meshes/Node/Blocks/geometryCurveBlock.js.map +1 -1
  380. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +3 -3
  381. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  382. package/Meshes/Node/Blocks/geometryTransformBlock.js +2 -2
  383. package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
  384. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +2 -2
  385. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
  386. package/Meshes/Node/Blocks/mappingBlock.js +2 -2
  387. package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
  388. package/Meshes/Node/Blocks/mathBlock.js +2 -2
  389. package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
  390. package/Meshes/Node/Blocks/mergeGeometryBlock.js +2 -2
  391. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
  392. package/Meshes/Node/Blocks/randomBlock.js +2 -2
  393. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  394. package/Meshes/Node/nodeGeometryBlock.js +3 -3
  395. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  396. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +2 -2
  397. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +7 -7
  398. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  399. package/Meshes/abstractMesh.js +2 -3
  400. package/Meshes/abstractMesh.js.map +1 -1
  401. package/Meshes/mesh.js +1 -2
  402. package/Meshes/mesh.js.map +1 -1
  403. package/Meshes/meshSimplification.d.ts +1 -1
  404. package/Meshes/meshSimplification.js +1 -1
  405. package/Meshes/meshSimplification.js.map +1 -1
  406. package/Meshes/meshSimplificationSceneComponent.js +2 -2
  407. package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
  408. package/Meshes/transformNode.js +7 -8
  409. package/Meshes/transformNode.js.map +1 -1
  410. package/Misc/assetsManager.d.ts +1 -1
  411. package/Misc/assetsManager.js +9 -9
  412. package/Misc/assetsManager.js.map +1 -1
  413. package/Misc/basis.js +2 -2
  414. package/Misc/basis.js.map +1 -1
  415. package/Misc/copyTextureToTexture.d.ts +1 -1
  416. package/Misc/copyTextureToTexture.js +1 -1
  417. package/Misc/copyTextureToTexture.js.map +1 -1
  418. package/Misc/environmentTextureTools.js +3 -3
  419. package/Misc/environmentTextureTools.js.map +1 -1
  420. package/Misc/iInspectable.d.ts +1 -1
  421. package/Misc/iInspectable.js.map +1 -1
  422. package/Misc/khronosTextureContainer2.js +2 -2
  423. package/Misc/khronosTextureContainer2.js.map +1 -1
  424. package/Misc/timer.d.ts +1 -1
  425. package/Misc/timer.js +5 -5
  426. package/Misc/timer.js.map +1 -1
  427. package/Misc/virtualJoystick.d.ts +1 -1
  428. package/Misc/virtualJoystick.js +16 -16
  429. package/Misc/virtualJoystick.js.map +1 -1
  430. package/Particles/particleSystem.js +3 -3
  431. package/Particles/particleSystem.js.map +1 -1
  432. package/Particles/particleSystemComponent.js +1 -2
  433. package/Particles/particleSystemComponent.js.map +1 -1
  434. package/Particles/pointsCloudSystem.d.ts +1 -1
  435. package/Particles/pointsCloudSystem.js +14 -14
  436. package/Particles/pointsCloudSystem.js.map +1 -1
  437. package/Particles/subEmitter.d.ts +1 -1
  438. package/Particles/subEmitter.js +1 -1
  439. package/Particles/subEmitter.js.map +1 -1
  440. package/Physics/physicsHelper.d.ts +2 -2
  441. package/Physics/physicsHelper.js +6 -7
  442. package/Physics/physicsHelper.js.map +1 -1
  443. package/Physics/v1/physicsImpostor.js +4 -5
  444. package/Physics/v1/physicsImpostor.js.map +1 -1
  445. package/Physics/v2/IPhysicsEnginePlugin.d.ts +16 -8
  446. package/Physics/v2/IPhysicsEnginePlugin.js +9 -0
  447. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  448. package/Physics/v2/Plugins/havokPlugin.js +96 -79
  449. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  450. package/Physics/v2/physicsAggregate.js +8 -9
  451. package/Physics/v2/physicsAggregate.js.map +1 -1
  452. package/Physics/v2/physicsBody.d.ts +14 -2
  453. package/Physics/v2/physicsBody.js +30 -11
  454. package/Physics/v2/physicsBody.js.map +1 -1
  455. package/Physics/v2/physicsConstraint.js +8 -9
  456. package/Physics/v2/physicsConstraint.js.map +1 -1
  457. package/Physics/v2/physicsMaterial.d.ts +1 -1
  458. package/Physics/v2/physicsMaterial.js.map +1 -1
  459. package/Physics/v2/physicsShape.js +9 -10
  460. package/Physics/v2/physicsShape.js.map +1 -1
  461. package/Physics/v2/ragdoll.js +11 -12
  462. package/Physics/v2/ragdoll.js.map +1 -1
  463. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +2 -2
  464. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  465. package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
  466. package/PostProcesses/depthOfFieldEffect.js +3 -3
  467. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  468. package/PostProcesses/postProcess.js +2 -3
  469. package/PostProcesses/postProcess.js.map +1 -1
  470. package/PostProcesses/tonemapPostProcess.d.ts +1 -1
  471. package/PostProcesses/tonemapPostProcess.js +4 -4
  472. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  473. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +1 -1
  474. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +10 -10
  475. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  476. package/Shaders/spriteMap.fragment.js +3 -2
  477. package/Shaders/spriteMap.fragment.js.map +1 -1
  478. package/ShadersWGSL/boundingInfo.compute.js +8 -8
  479. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  480. package/XR/features/WebXRDepthSensing.js +2 -2
  481. package/XR/features/WebXRDepthSensing.js.map +1 -1
  482. package/XR/features/WebXRHandTracking.d.ts +2 -2
  483. package/XR/features/WebXRHandTracking.js +76 -76
  484. package/XR/features/WebXRHandTracking.js.map +1 -1
  485. package/XR/features/WebXRLightEstimation.js +2 -2
  486. package/XR/features/WebXRLightEstimation.js.map +1 -1
  487. package/XR/features/WebXRNearInteraction.d.ts +1 -1
  488. package/XR/features/WebXRNearInteraction.js +5 -5
  489. package/XR/features/WebXRNearInteraction.js.map +1 -1
  490. package/XR/features/WebXRRawCameraAccess.js +2 -2
  491. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  492. package/XR/motionController/webXRProfiledMotionController.js +2 -2
  493. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  494. package/XR/webXRCamera.js +3 -4
  495. package/XR/webXRCamera.js.map +1 -1
  496. package/XR/webXREnterExitUI.js +3 -4
  497. package/XR/webXREnterExitUI.js.map +1 -1
  498. package/XR/webXRExperienceHelper.js +12 -13
  499. package/XR/webXRExperienceHelper.js.map +1 -1
  500. package/XR/webXRManagedOutputCanvas.d.ts +1 -1
  501. package/XR/webXRManagedOutputCanvas.js +15 -6
  502. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  503. package/XR/webXRRenderTargetTextureProvider.js +2 -2
  504. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  505. package/XR/webXRTypes.d.ts +2 -2
  506. package/XR/webXRTypes.js.map +1 -1
  507. package/package.json +1 -1
  508. package/scene.d.ts +1 -1
  509. package/scene.js +4 -4
  510. package/scene.js.map +1 -1
@@ -1,6 +1,3 @@
1
- /* eslint-disable babylonjs/available */
2
- // eslint-disable-next-line @typescript-eslint/naming-convention
3
- import * as WebGPUConstants from "./webgpuConstants.js";
4
1
  import { Scalar } from "../../Maths/math.scalar.js";
5
2
 
6
3
  /** @internal */
@@ -11,107 +8,107 @@ export class WebGPUTextureHelper {
11
8
  static GetTextureTypeFromFormat(format) {
12
9
  switch (format) {
13
10
  // One Component = 8 bits
14
- case WebGPUConstants.TextureFormat.R8Unorm:
15
- case WebGPUConstants.TextureFormat.R8Snorm:
16
- case WebGPUConstants.TextureFormat.R8Uint:
17
- case WebGPUConstants.TextureFormat.R8Sint:
18
- case WebGPUConstants.TextureFormat.RG8Unorm:
19
- case WebGPUConstants.TextureFormat.RG8Snorm:
20
- case WebGPUConstants.TextureFormat.RG8Uint:
21
- case WebGPUConstants.TextureFormat.RG8Sint:
22
- case WebGPUConstants.TextureFormat.RGBA8Unorm:
23
- case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:
24
- case WebGPUConstants.TextureFormat.RGBA8Snorm:
25
- case WebGPUConstants.TextureFormat.RGBA8Uint:
26
- case WebGPUConstants.TextureFormat.RGBA8Sint:
27
- case WebGPUConstants.TextureFormat.BGRA8Unorm:
28
- case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:
29
- case WebGPUConstants.TextureFormat.RGB10A2UINT: // composite format - let's say it's byte...
30
- case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...
31
- case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...
32
- case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...
33
- case WebGPUConstants.TextureFormat.BC7RGBAUnorm:
34
- case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:
35
- case WebGPUConstants.TextureFormat.BC6HRGBUFloat:
36
- case WebGPUConstants.TextureFormat.BC6HRGBFloat:
37
- case WebGPUConstants.TextureFormat.BC5RGUnorm:
38
- case WebGPUConstants.TextureFormat.BC5RGSnorm:
39
- case WebGPUConstants.TextureFormat.BC3RGBAUnorm:
40
- case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:
41
- case WebGPUConstants.TextureFormat.BC2RGBAUnorm:
42
- case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:
43
- case WebGPUConstants.TextureFormat.BC4RUnorm:
44
- case WebGPUConstants.TextureFormat.BC4RSnorm:
45
- case WebGPUConstants.TextureFormat.BC1RGBAUnorm:
46
- case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:
47
- case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:
48
- case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:
49
- case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:
50
- case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:
51
- case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:
52
- case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:
53
- case WebGPUConstants.TextureFormat.EACR11Unorm:
54
- case WebGPUConstants.TextureFormat.EACR11Snorm:
55
- case WebGPUConstants.TextureFormat.EACRG11Unorm:
56
- case WebGPUConstants.TextureFormat.EACRG11Snorm:
57
- case WebGPUConstants.TextureFormat.ASTC4x4Unorm:
58
- case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:
59
- case WebGPUConstants.TextureFormat.ASTC5x4Unorm:
60
- case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:
61
- case WebGPUConstants.TextureFormat.ASTC5x5Unorm:
62
- case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:
63
- case WebGPUConstants.TextureFormat.ASTC6x5Unorm:
64
- case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:
65
- case WebGPUConstants.TextureFormat.ASTC6x6Unorm:
66
- case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:
67
- case WebGPUConstants.TextureFormat.ASTC8x5Unorm:
68
- case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:
69
- case WebGPUConstants.TextureFormat.ASTC8x6Unorm:
70
- case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:
71
- case WebGPUConstants.TextureFormat.ASTC8x8Unorm:
72
- case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:
73
- case WebGPUConstants.TextureFormat.ASTC10x5Unorm:
74
- case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:
75
- case WebGPUConstants.TextureFormat.ASTC10x6Unorm:
76
- case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:
77
- case WebGPUConstants.TextureFormat.ASTC10x8Unorm:
78
- case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:
79
- case WebGPUConstants.TextureFormat.ASTC10x10Unorm:
80
- case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:
81
- case WebGPUConstants.TextureFormat.ASTC12x10Unorm:
82
- case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:
83
- case WebGPUConstants.TextureFormat.ASTC12x12Unorm:
84
- case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:
85
- case WebGPUConstants.TextureFormat.Stencil8:
11
+ case "r8unorm" /* WebGPUConstants.TextureFormat.R8Unorm */:
12
+ case "r8snorm" /* WebGPUConstants.TextureFormat.R8Snorm */:
13
+ case "r8uint" /* WebGPUConstants.TextureFormat.R8Uint */:
14
+ case "r8sint" /* WebGPUConstants.TextureFormat.R8Sint */:
15
+ case "rg8unorm" /* WebGPUConstants.TextureFormat.RG8Unorm */:
16
+ case "rg8snorm" /* WebGPUConstants.TextureFormat.RG8Snorm */:
17
+ case "rg8uint" /* WebGPUConstants.TextureFormat.RG8Uint */:
18
+ case "rg8sint" /* WebGPUConstants.TextureFormat.RG8Sint */:
19
+ case "rgba8unorm" /* WebGPUConstants.TextureFormat.RGBA8Unorm */:
20
+ case "rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.RGBA8UnormSRGB */:
21
+ case "rgba8snorm" /* WebGPUConstants.TextureFormat.RGBA8Snorm */:
22
+ case "rgba8uint" /* WebGPUConstants.TextureFormat.RGBA8Uint */:
23
+ case "rgba8sint" /* WebGPUConstants.TextureFormat.RGBA8Sint */:
24
+ case "bgra8unorm" /* WebGPUConstants.TextureFormat.BGRA8Unorm */:
25
+ case "bgra8unorm-srgb" /* WebGPUConstants.TextureFormat.BGRA8UnormSRGB */:
26
+ case "rgb10a2uint" /* WebGPUConstants.TextureFormat.RGB10A2UINT */: // composite format - let's say it's byte...
27
+ case "rgb10a2unorm" /* WebGPUConstants.TextureFormat.RGB10A2Unorm */: // composite format - let's say it's byte...
28
+ case "rgb9e5ufloat" /* WebGPUConstants.TextureFormat.RGB9E5UFloat */: // composite format - let's say it's byte...
29
+ case "rg11b10ufloat" /* WebGPUConstants.TextureFormat.RG11B10UFloat */: // composite format - let's say it's byte...
30
+ case "bc7-rgba-unorm" /* WebGPUConstants.TextureFormat.BC7RGBAUnorm */:
31
+ case "bc7-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB */:
32
+ case "bc6h-rgb-ufloat" /* WebGPUConstants.TextureFormat.BC6HRGBUFloat */:
33
+ case "bc6h-rgb-float" /* WebGPUConstants.TextureFormat.BC6HRGBFloat */:
34
+ case "bc5-rg-unorm" /* WebGPUConstants.TextureFormat.BC5RGUnorm */:
35
+ case "bc5-rg-snorm" /* WebGPUConstants.TextureFormat.BC5RGSnorm */:
36
+ case "bc3-rgba-unorm" /* WebGPUConstants.TextureFormat.BC3RGBAUnorm */:
37
+ case "bc3-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB */:
38
+ case "bc2-rgba-unorm" /* WebGPUConstants.TextureFormat.BC2RGBAUnorm */:
39
+ case "bc2-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB */:
40
+ case "bc4-r-unorm" /* WebGPUConstants.TextureFormat.BC4RUnorm */:
41
+ case "bc4-r-snorm" /* WebGPUConstants.TextureFormat.BC4RSnorm */:
42
+ case "bc1-rgba-unorm" /* WebGPUConstants.TextureFormat.BC1RGBAUnorm */:
43
+ case "bc1-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB */:
44
+ case "etc2-rgb8unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8Unorm */:
45
+ case "etc2-rgb8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB */:
46
+ case "etc2-rgb8a1unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm */:
47
+ case "etc2-rgb8a1unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB */:
48
+ case "etc2-rgba8unorm" /* WebGPUConstants.TextureFormat.ETC2RGBA8Unorm */:
49
+ case "etc2-rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB */:
50
+ case "eac-r11unorm" /* WebGPUConstants.TextureFormat.EACR11Unorm */:
51
+ case "eac-r11snorm" /* WebGPUConstants.TextureFormat.EACR11Snorm */:
52
+ case "eac-rg11unorm" /* WebGPUConstants.TextureFormat.EACRG11Unorm */:
53
+ case "eac-rg11snorm" /* WebGPUConstants.TextureFormat.EACRG11Snorm */:
54
+ case "astc-4x4-unorm" /* WebGPUConstants.TextureFormat.ASTC4x4Unorm */:
55
+ case "astc-4x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB */:
56
+ case "astc-5x4-unorm" /* WebGPUConstants.TextureFormat.ASTC5x4Unorm */:
57
+ case "astc-5x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB */:
58
+ case "astc-5x5-unorm" /* WebGPUConstants.TextureFormat.ASTC5x5Unorm */:
59
+ case "astc-5x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB */:
60
+ case "astc-6x5-unorm" /* WebGPUConstants.TextureFormat.ASTC6x5Unorm */:
61
+ case "astc-6x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB */:
62
+ case "astc-6x6-unorm" /* WebGPUConstants.TextureFormat.ASTC6x6Unorm */:
63
+ case "astc-6x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB */:
64
+ case "astc-8x5-unorm" /* WebGPUConstants.TextureFormat.ASTC8x5Unorm */:
65
+ case "astc-8x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB */:
66
+ case "astc-8x6-unorm" /* WebGPUConstants.TextureFormat.ASTC8x6Unorm */:
67
+ case "astc-8x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB */:
68
+ case "astc-8x8-unorm" /* WebGPUConstants.TextureFormat.ASTC8x8Unorm */:
69
+ case "astc-8x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB */:
70
+ case "astc-10x5-unorm" /* WebGPUConstants.TextureFormat.ASTC10x5Unorm */:
71
+ case "astc-10x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB */:
72
+ case "astc-10x6-unorm" /* WebGPUConstants.TextureFormat.ASTC10x6Unorm */:
73
+ case "astc-10x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB */:
74
+ case "astc-10x8-unorm" /* WebGPUConstants.TextureFormat.ASTC10x8Unorm */:
75
+ case "astc-10x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB */:
76
+ case "astc-10x10-unorm" /* WebGPUConstants.TextureFormat.ASTC10x10Unorm */:
77
+ case "astc-10x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB */:
78
+ case "astc-12x10-unorm" /* WebGPUConstants.TextureFormat.ASTC12x10Unorm */:
79
+ case "astc-12x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB */:
80
+ case "astc-12x12-unorm" /* WebGPUConstants.TextureFormat.ASTC12x12Unorm */:
81
+ case "astc-12x12-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB */:
82
+ case "stencil8" /* WebGPUConstants.TextureFormat.Stencil8 */:
86
83
  return 0;
87
84
  // One component = 16 bits
88
- case WebGPUConstants.TextureFormat.R16Uint:
89
- case WebGPUConstants.TextureFormat.R16Sint:
90
- case WebGPUConstants.TextureFormat.RG16Uint:
91
- case WebGPUConstants.TextureFormat.RG16Sint:
92
- case WebGPUConstants.TextureFormat.RGBA16Uint:
93
- case WebGPUConstants.TextureFormat.RGBA16Sint:
94
- case WebGPUConstants.TextureFormat.Depth16Unorm:
85
+ case "r16uint" /* WebGPUConstants.TextureFormat.R16Uint */:
86
+ case "r16sint" /* WebGPUConstants.TextureFormat.R16Sint */:
87
+ case "rg16uint" /* WebGPUConstants.TextureFormat.RG16Uint */:
88
+ case "rg16sint" /* WebGPUConstants.TextureFormat.RG16Sint */:
89
+ case "rgba16uint" /* WebGPUConstants.TextureFormat.RGBA16Uint */:
90
+ case "rgba16sint" /* WebGPUConstants.TextureFormat.RGBA16Sint */:
91
+ case "depth16unorm" /* WebGPUConstants.TextureFormat.Depth16Unorm */:
95
92
  return 5;
96
- case WebGPUConstants.TextureFormat.R16Float:
97
- case WebGPUConstants.TextureFormat.RG16Float:
98
- case WebGPUConstants.TextureFormat.RGBA16Float:
93
+ case "r16float" /* WebGPUConstants.TextureFormat.R16Float */:
94
+ case "rg16float" /* WebGPUConstants.TextureFormat.RG16Float */:
95
+ case "rgba16float" /* WebGPUConstants.TextureFormat.RGBA16Float */:
99
96
  return 2;
100
97
  // One component = 32 bits
101
- case WebGPUConstants.TextureFormat.R32Uint:
102
- case WebGPUConstants.TextureFormat.R32Sint:
103
- case WebGPUConstants.TextureFormat.RG32Uint:
104
- case WebGPUConstants.TextureFormat.RG32Sint:
105
- case WebGPUConstants.TextureFormat.RGBA32Uint:
106
- case WebGPUConstants.TextureFormat.RGBA32Sint:
98
+ case "r32uint" /* WebGPUConstants.TextureFormat.R32Uint */:
99
+ case "r32sint" /* WebGPUConstants.TextureFormat.R32Sint */:
100
+ case "rg32uint" /* WebGPUConstants.TextureFormat.RG32Uint */:
101
+ case "rg32sint" /* WebGPUConstants.TextureFormat.RG32Sint */:
102
+ case "rgba32uint" /* WebGPUConstants.TextureFormat.RGBA32Uint */:
103
+ case "rgba32sint" /* WebGPUConstants.TextureFormat.RGBA32Sint */:
107
104
  return 7;
108
- case WebGPUConstants.TextureFormat.R32Float:
109
- case WebGPUConstants.TextureFormat.RG32Float:
110
- case WebGPUConstants.TextureFormat.RGBA32Float:
111
- case WebGPUConstants.TextureFormat.Depth32Float:
112
- case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
113
- case WebGPUConstants.TextureFormat.Depth24Plus:
114
- case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
105
+ case "r32float" /* WebGPUConstants.TextureFormat.R32Float */:
106
+ case "rg32float" /* WebGPUConstants.TextureFormat.RG32Float */:
107
+ case "rgba32float" /* WebGPUConstants.TextureFormat.RGBA32Float */:
108
+ case "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */:
109
+ case "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */:
110
+ case "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */:
111
+ case "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */:
115
112
  return 1;
116
113
  }
117
114
  return 0;
@@ -119,143 +116,143 @@ export class WebGPUTextureHelper {
119
116
  static GetBlockInformationFromFormat(format) {
120
117
  switch (format) {
121
118
  // 8 bits formats
122
- case WebGPUConstants.TextureFormat.R8Unorm:
123
- case WebGPUConstants.TextureFormat.R8Snorm:
124
- case WebGPUConstants.TextureFormat.R8Uint:
125
- case WebGPUConstants.TextureFormat.R8Sint:
119
+ case "r8unorm" /* WebGPUConstants.TextureFormat.R8Unorm */:
120
+ case "r8snorm" /* WebGPUConstants.TextureFormat.R8Snorm */:
121
+ case "r8uint" /* WebGPUConstants.TextureFormat.R8Uint */:
122
+ case "r8sint" /* WebGPUConstants.TextureFormat.R8Sint */:
126
123
  return { width: 1, height: 1, length: 1 };
127
124
  // 16 bits formats
128
- case WebGPUConstants.TextureFormat.R16Uint:
129
- case WebGPUConstants.TextureFormat.R16Sint:
130
- case WebGPUConstants.TextureFormat.R16Float:
131
- case WebGPUConstants.TextureFormat.RG8Unorm:
132
- case WebGPUConstants.TextureFormat.RG8Snorm:
133
- case WebGPUConstants.TextureFormat.RG8Uint:
134
- case WebGPUConstants.TextureFormat.RG8Sint:
125
+ case "r16uint" /* WebGPUConstants.TextureFormat.R16Uint */:
126
+ case "r16sint" /* WebGPUConstants.TextureFormat.R16Sint */:
127
+ case "r16float" /* WebGPUConstants.TextureFormat.R16Float */:
128
+ case "rg8unorm" /* WebGPUConstants.TextureFormat.RG8Unorm */:
129
+ case "rg8snorm" /* WebGPUConstants.TextureFormat.RG8Snorm */:
130
+ case "rg8uint" /* WebGPUConstants.TextureFormat.RG8Uint */:
131
+ case "rg8sint" /* WebGPUConstants.TextureFormat.RG8Sint */:
135
132
  return { width: 1, height: 1, length: 2 };
136
133
  // 32 bits formats
137
- case WebGPUConstants.TextureFormat.R32Uint:
138
- case WebGPUConstants.TextureFormat.R32Sint:
139
- case WebGPUConstants.TextureFormat.R32Float:
140
- case WebGPUConstants.TextureFormat.RG16Uint:
141
- case WebGPUConstants.TextureFormat.RG16Sint:
142
- case WebGPUConstants.TextureFormat.RG16Float:
143
- case WebGPUConstants.TextureFormat.RGBA8Unorm:
144
- case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:
145
- case WebGPUConstants.TextureFormat.RGBA8Snorm:
146
- case WebGPUConstants.TextureFormat.RGBA8Uint:
147
- case WebGPUConstants.TextureFormat.RGBA8Sint:
148
- case WebGPUConstants.TextureFormat.BGRA8Unorm:
149
- case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:
150
- case WebGPUConstants.TextureFormat.RGB9E5UFloat:
151
- case WebGPUConstants.TextureFormat.RGB10A2UINT:
152
- case WebGPUConstants.TextureFormat.RGB10A2Unorm:
153
- case WebGPUConstants.TextureFormat.RG11B10UFloat:
134
+ case "r32uint" /* WebGPUConstants.TextureFormat.R32Uint */:
135
+ case "r32sint" /* WebGPUConstants.TextureFormat.R32Sint */:
136
+ case "r32float" /* WebGPUConstants.TextureFormat.R32Float */:
137
+ case "rg16uint" /* WebGPUConstants.TextureFormat.RG16Uint */:
138
+ case "rg16sint" /* WebGPUConstants.TextureFormat.RG16Sint */:
139
+ case "rg16float" /* WebGPUConstants.TextureFormat.RG16Float */:
140
+ case "rgba8unorm" /* WebGPUConstants.TextureFormat.RGBA8Unorm */:
141
+ case "rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.RGBA8UnormSRGB */:
142
+ case "rgba8snorm" /* WebGPUConstants.TextureFormat.RGBA8Snorm */:
143
+ case "rgba8uint" /* WebGPUConstants.TextureFormat.RGBA8Uint */:
144
+ case "rgba8sint" /* WebGPUConstants.TextureFormat.RGBA8Sint */:
145
+ case "bgra8unorm" /* WebGPUConstants.TextureFormat.BGRA8Unorm */:
146
+ case "bgra8unorm-srgb" /* WebGPUConstants.TextureFormat.BGRA8UnormSRGB */:
147
+ case "rgb9e5ufloat" /* WebGPUConstants.TextureFormat.RGB9E5UFloat */:
148
+ case "rgb10a2uint" /* WebGPUConstants.TextureFormat.RGB10A2UINT */:
149
+ case "rgb10a2unorm" /* WebGPUConstants.TextureFormat.RGB10A2Unorm */:
150
+ case "rg11b10ufloat" /* WebGPUConstants.TextureFormat.RG11B10UFloat */:
154
151
  return { width: 1, height: 1, length: 4 };
155
152
  // 64 bits formats
156
- case WebGPUConstants.TextureFormat.RG32Uint:
157
- case WebGPUConstants.TextureFormat.RG32Sint:
158
- case WebGPUConstants.TextureFormat.RG32Float:
159
- case WebGPUConstants.TextureFormat.RGBA16Uint:
160
- case WebGPUConstants.TextureFormat.RGBA16Sint:
161
- case WebGPUConstants.TextureFormat.RGBA16Float:
153
+ case "rg32uint" /* WebGPUConstants.TextureFormat.RG32Uint */:
154
+ case "rg32sint" /* WebGPUConstants.TextureFormat.RG32Sint */:
155
+ case "rg32float" /* WebGPUConstants.TextureFormat.RG32Float */:
156
+ case "rgba16uint" /* WebGPUConstants.TextureFormat.RGBA16Uint */:
157
+ case "rgba16sint" /* WebGPUConstants.TextureFormat.RGBA16Sint */:
158
+ case "rgba16float" /* WebGPUConstants.TextureFormat.RGBA16Float */:
162
159
  return { width: 1, height: 1, length: 8 };
163
160
  // 128 bits formats
164
- case WebGPUConstants.TextureFormat.RGBA32Uint:
165
- case WebGPUConstants.TextureFormat.RGBA32Sint:
166
- case WebGPUConstants.TextureFormat.RGBA32Float:
161
+ case "rgba32uint" /* WebGPUConstants.TextureFormat.RGBA32Uint */:
162
+ case "rgba32sint" /* WebGPUConstants.TextureFormat.RGBA32Sint */:
163
+ case "rgba32float" /* WebGPUConstants.TextureFormat.RGBA32Float */:
167
164
  return { width: 1, height: 1, length: 16 };
168
165
  // Depth and stencil formats
169
- case WebGPUConstants.TextureFormat.Stencil8:
166
+ case "stencil8" /* WebGPUConstants.TextureFormat.Stencil8 */:
170
167
  // eslint-disable-next-line no-throw-literal
171
168
  throw "No fixed size for Stencil8 format!";
172
- case WebGPUConstants.TextureFormat.Depth16Unorm:
169
+ case "depth16unorm" /* WebGPUConstants.TextureFormat.Depth16Unorm */:
173
170
  return { width: 1, height: 1, length: 2 };
174
- case WebGPUConstants.TextureFormat.Depth24Plus:
171
+ case "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */:
175
172
  // eslint-disable-next-line no-throw-literal
176
173
  throw "No fixed size for Depth24Plus format!";
177
- case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
174
+ case "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */:
178
175
  // eslint-disable-next-line no-throw-literal
179
176
  throw "No fixed size for Depth24PlusStencil8 format!";
180
- case WebGPUConstants.TextureFormat.Depth32Float:
177
+ case "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */:
181
178
  return { width: 1, height: 1, length: 4 };
182
- case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
179
+ case "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */:
183
180
  return { width: 1, height: 1, length: 5 };
184
181
  // BC compressed formats usable if "texture-compression-bc" is both
185
182
  // supported by the device/user agent and enabled in requestDevice.
186
- case WebGPUConstants.TextureFormat.BC7RGBAUnorm:
187
- case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:
188
- case WebGPUConstants.TextureFormat.BC6HRGBUFloat:
189
- case WebGPUConstants.TextureFormat.BC6HRGBFloat:
190
- case WebGPUConstants.TextureFormat.BC5RGUnorm:
191
- case WebGPUConstants.TextureFormat.BC5RGSnorm:
192
- case WebGPUConstants.TextureFormat.BC3RGBAUnorm:
193
- case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:
194
- case WebGPUConstants.TextureFormat.BC2RGBAUnorm:
195
- case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:
183
+ case "bc7-rgba-unorm" /* WebGPUConstants.TextureFormat.BC7RGBAUnorm */:
184
+ case "bc7-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB */:
185
+ case "bc6h-rgb-ufloat" /* WebGPUConstants.TextureFormat.BC6HRGBUFloat */:
186
+ case "bc6h-rgb-float" /* WebGPUConstants.TextureFormat.BC6HRGBFloat */:
187
+ case "bc5-rg-unorm" /* WebGPUConstants.TextureFormat.BC5RGUnorm */:
188
+ case "bc5-rg-snorm" /* WebGPUConstants.TextureFormat.BC5RGSnorm */:
189
+ case "bc3-rgba-unorm" /* WebGPUConstants.TextureFormat.BC3RGBAUnorm */:
190
+ case "bc3-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB */:
191
+ case "bc2-rgba-unorm" /* WebGPUConstants.TextureFormat.BC2RGBAUnorm */:
192
+ case "bc2-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB */:
196
193
  return { width: 4, height: 4, length: 16 };
197
- case WebGPUConstants.TextureFormat.BC4RUnorm:
198
- case WebGPUConstants.TextureFormat.BC4RSnorm:
199
- case WebGPUConstants.TextureFormat.BC1RGBAUnorm:
200
- case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:
194
+ case "bc4-r-unorm" /* WebGPUConstants.TextureFormat.BC4RUnorm */:
195
+ case "bc4-r-snorm" /* WebGPUConstants.TextureFormat.BC4RSnorm */:
196
+ case "bc1-rgba-unorm" /* WebGPUConstants.TextureFormat.BC1RGBAUnorm */:
197
+ case "bc1-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB */:
201
198
  return { width: 4, height: 4, length: 8 };
202
199
  // ETC2 compressed formats usable if "texture-compression-etc2" is both
203
200
  // supported by the device/user agent and enabled in requestDevice.
204
- case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:
205
- case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:
206
- case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:
207
- case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:
208
- case WebGPUConstants.TextureFormat.EACR11Unorm:
209
- case WebGPUConstants.TextureFormat.EACR11Snorm:
201
+ case "etc2-rgb8unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8Unorm */:
202
+ case "etc2-rgb8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB */:
203
+ case "etc2-rgb8a1unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm */:
204
+ case "etc2-rgb8a1unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB */:
205
+ case "eac-r11unorm" /* WebGPUConstants.TextureFormat.EACR11Unorm */:
206
+ case "eac-r11snorm" /* WebGPUConstants.TextureFormat.EACR11Snorm */:
210
207
  return { width: 4, height: 4, length: 8 };
211
- case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:
212
- case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:
213
- case WebGPUConstants.TextureFormat.EACRG11Unorm:
214
- case WebGPUConstants.TextureFormat.EACRG11Snorm:
208
+ case "etc2-rgba8unorm" /* WebGPUConstants.TextureFormat.ETC2RGBA8Unorm */:
209
+ case "etc2-rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB */:
210
+ case "eac-rg11unorm" /* WebGPUConstants.TextureFormat.EACRG11Unorm */:
211
+ case "eac-rg11snorm" /* WebGPUConstants.TextureFormat.EACRG11Snorm */:
215
212
  return { width: 4, height: 4, length: 16 };
216
213
  // ASTC compressed formats usable if "texture-compression-astc" is both
217
214
  // supported by the device/user agent and enabled in requestDevice.
218
- case WebGPUConstants.TextureFormat.ASTC4x4Unorm:
219
- case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:
215
+ case "astc-4x4-unorm" /* WebGPUConstants.TextureFormat.ASTC4x4Unorm */:
216
+ case "astc-4x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB */:
220
217
  return { width: 4, height: 4, length: 16 };
221
- case WebGPUConstants.TextureFormat.ASTC5x4Unorm:
222
- case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:
218
+ case "astc-5x4-unorm" /* WebGPUConstants.TextureFormat.ASTC5x4Unorm */:
219
+ case "astc-5x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB */:
223
220
  return { width: 5, height: 4, length: 16 };
224
- case WebGPUConstants.TextureFormat.ASTC5x5Unorm:
225
- case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:
221
+ case "astc-5x5-unorm" /* WebGPUConstants.TextureFormat.ASTC5x5Unorm */:
222
+ case "astc-5x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB */:
226
223
  return { width: 5, height: 5, length: 16 };
227
- case WebGPUConstants.TextureFormat.ASTC6x5Unorm:
228
- case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:
224
+ case "astc-6x5-unorm" /* WebGPUConstants.TextureFormat.ASTC6x5Unorm */:
225
+ case "astc-6x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB */:
229
226
  return { width: 6, height: 5, length: 16 };
230
- case WebGPUConstants.TextureFormat.ASTC6x6Unorm:
231
- case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:
227
+ case "astc-6x6-unorm" /* WebGPUConstants.TextureFormat.ASTC6x6Unorm */:
228
+ case "astc-6x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB */:
232
229
  return { width: 6, height: 6, length: 16 };
233
- case WebGPUConstants.TextureFormat.ASTC8x5Unorm:
234
- case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:
230
+ case "astc-8x5-unorm" /* WebGPUConstants.TextureFormat.ASTC8x5Unorm */:
231
+ case "astc-8x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB */:
235
232
  return { width: 8, height: 5, length: 16 };
236
- case WebGPUConstants.TextureFormat.ASTC8x6Unorm:
237
- case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:
233
+ case "astc-8x6-unorm" /* WebGPUConstants.TextureFormat.ASTC8x6Unorm */:
234
+ case "astc-8x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB */:
238
235
  return { width: 8, height: 6, length: 16 };
239
- case WebGPUConstants.TextureFormat.ASTC8x8Unorm:
240
- case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:
236
+ case "astc-8x8-unorm" /* WebGPUConstants.TextureFormat.ASTC8x8Unorm */:
237
+ case "astc-8x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB */:
241
238
  return { width: 8, height: 8, length: 16 };
242
- case WebGPUConstants.TextureFormat.ASTC10x5Unorm:
243
- case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:
239
+ case "astc-10x5-unorm" /* WebGPUConstants.TextureFormat.ASTC10x5Unorm */:
240
+ case "astc-10x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB */:
244
241
  return { width: 10, height: 5, length: 16 };
245
- case WebGPUConstants.TextureFormat.ASTC10x6Unorm:
246
- case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:
242
+ case "astc-10x6-unorm" /* WebGPUConstants.TextureFormat.ASTC10x6Unorm */:
243
+ case "astc-10x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB */:
247
244
  return { width: 10, height: 6, length: 16 };
248
- case WebGPUConstants.TextureFormat.ASTC10x8Unorm:
249
- case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:
245
+ case "astc-10x8-unorm" /* WebGPUConstants.TextureFormat.ASTC10x8Unorm */:
246
+ case "astc-10x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB */:
250
247
  return { width: 10, height: 8, length: 16 };
251
- case WebGPUConstants.TextureFormat.ASTC10x10Unorm:
252
- case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:
248
+ case "astc-10x10-unorm" /* WebGPUConstants.TextureFormat.ASTC10x10Unorm */:
249
+ case "astc-10x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB */:
253
250
  return { width: 10, height: 10, length: 16 };
254
- case WebGPUConstants.TextureFormat.ASTC12x10Unorm:
255
- case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:
251
+ case "astc-12x10-unorm" /* WebGPUConstants.TextureFormat.ASTC12x10Unorm */:
252
+ case "astc-12x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB */:
256
253
  return { width: 12, height: 10, length: 16 };
257
- case WebGPUConstants.TextureFormat.ASTC12x12Unorm:
258
- case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:
254
+ case "astc-12x12-unorm" /* WebGPUConstants.TextureFormat.ASTC12x12Unorm */:
255
+ case "astc-12x12-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB */:
259
256
  return { width: 12, height: 12, length: 16 };
260
257
  }
261
258
  return { width: 1, height: 1, length: 4 };
@@ -274,58 +271,58 @@ export class WebGPUTextureHelper {
274
271
  }
275
272
  static IsCompressedFormat(format) {
276
273
  switch (format) {
277
- case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:
278
- case WebGPUConstants.TextureFormat.BC7RGBAUnorm:
279
- case WebGPUConstants.TextureFormat.BC6HRGBFloat:
280
- case WebGPUConstants.TextureFormat.BC6HRGBUFloat:
281
- case WebGPUConstants.TextureFormat.BC5RGSnorm:
282
- case WebGPUConstants.TextureFormat.BC5RGUnorm:
283
- case WebGPUConstants.TextureFormat.BC4RSnorm:
284
- case WebGPUConstants.TextureFormat.BC4RUnorm:
285
- case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:
286
- case WebGPUConstants.TextureFormat.BC3RGBAUnorm:
287
- case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:
288
- case WebGPUConstants.TextureFormat.BC2RGBAUnorm:
289
- case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:
290
- case WebGPUConstants.TextureFormat.BC1RGBAUnorm:
291
- case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:
292
- case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:
293
- case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:
294
- case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:
295
- case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:
296
- case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:
297
- case WebGPUConstants.TextureFormat.EACR11Unorm:
298
- case WebGPUConstants.TextureFormat.EACR11Snorm:
299
- case WebGPUConstants.TextureFormat.EACRG11Unorm:
300
- case WebGPUConstants.TextureFormat.EACRG11Snorm:
301
- case WebGPUConstants.TextureFormat.ASTC4x4Unorm:
302
- case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:
303
- case WebGPUConstants.TextureFormat.ASTC5x4Unorm:
304
- case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:
305
- case WebGPUConstants.TextureFormat.ASTC5x5Unorm:
306
- case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:
307
- case WebGPUConstants.TextureFormat.ASTC6x5Unorm:
308
- case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:
309
- case WebGPUConstants.TextureFormat.ASTC6x6Unorm:
310
- case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:
311
- case WebGPUConstants.TextureFormat.ASTC8x5Unorm:
312
- case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:
313
- case WebGPUConstants.TextureFormat.ASTC8x6Unorm:
314
- case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:
315
- case WebGPUConstants.TextureFormat.ASTC8x8Unorm:
316
- case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:
317
- case WebGPUConstants.TextureFormat.ASTC10x5Unorm:
318
- case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:
319
- case WebGPUConstants.TextureFormat.ASTC10x6Unorm:
320
- case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:
321
- case WebGPUConstants.TextureFormat.ASTC10x8Unorm:
322
- case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:
323
- case WebGPUConstants.TextureFormat.ASTC10x10Unorm:
324
- case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:
325
- case WebGPUConstants.TextureFormat.ASTC12x10Unorm:
326
- case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:
327
- case WebGPUConstants.TextureFormat.ASTC12x12Unorm:
328
- case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:
274
+ case "bc7-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB */:
275
+ case "bc7-rgba-unorm" /* WebGPUConstants.TextureFormat.BC7RGBAUnorm */:
276
+ case "bc6h-rgb-float" /* WebGPUConstants.TextureFormat.BC6HRGBFloat */:
277
+ case "bc6h-rgb-ufloat" /* WebGPUConstants.TextureFormat.BC6HRGBUFloat */:
278
+ case "bc5-rg-snorm" /* WebGPUConstants.TextureFormat.BC5RGSnorm */:
279
+ case "bc5-rg-unorm" /* WebGPUConstants.TextureFormat.BC5RGUnorm */:
280
+ case "bc4-r-snorm" /* WebGPUConstants.TextureFormat.BC4RSnorm */:
281
+ case "bc4-r-unorm" /* WebGPUConstants.TextureFormat.BC4RUnorm */:
282
+ case "bc3-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB */:
283
+ case "bc3-rgba-unorm" /* WebGPUConstants.TextureFormat.BC3RGBAUnorm */:
284
+ case "bc2-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB */:
285
+ case "bc2-rgba-unorm" /* WebGPUConstants.TextureFormat.BC2RGBAUnorm */:
286
+ case "bc1-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB */:
287
+ case "bc1-rgba-unorm" /* WebGPUConstants.TextureFormat.BC1RGBAUnorm */:
288
+ case "etc2-rgb8unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8Unorm */:
289
+ case "etc2-rgb8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB */:
290
+ case "etc2-rgb8a1unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm */:
291
+ case "etc2-rgb8a1unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB */:
292
+ case "etc2-rgba8unorm" /* WebGPUConstants.TextureFormat.ETC2RGBA8Unorm */:
293
+ case "etc2-rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB */:
294
+ case "eac-r11unorm" /* WebGPUConstants.TextureFormat.EACR11Unorm */:
295
+ case "eac-r11snorm" /* WebGPUConstants.TextureFormat.EACR11Snorm */:
296
+ case "eac-rg11unorm" /* WebGPUConstants.TextureFormat.EACRG11Unorm */:
297
+ case "eac-rg11snorm" /* WebGPUConstants.TextureFormat.EACRG11Snorm */:
298
+ case "astc-4x4-unorm" /* WebGPUConstants.TextureFormat.ASTC4x4Unorm */:
299
+ case "astc-4x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB */:
300
+ case "astc-5x4-unorm" /* WebGPUConstants.TextureFormat.ASTC5x4Unorm */:
301
+ case "astc-5x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB */:
302
+ case "astc-5x5-unorm" /* WebGPUConstants.TextureFormat.ASTC5x5Unorm */:
303
+ case "astc-5x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB */:
304
+ case "astc-6x5-unorm" /* WebGPUConstants.TextureFormat.ASTC6x5Unorm */:
305
+ case "astc-6x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB */:
306
+ case "astc-6x6-unorm" /* WebGPUConstants.TextureFormat.ASTC6x6Unorm */:
307
+ case "astc-6x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB */:
308
+ case "astc-8x5-unorm" /* WebGPUConstants.TextureFormat.ASTC8x5Unorm */:
309
+ case "astc-8x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB */:
310
+ case "astc-8x6-unorm" /* WebGPUConstants.TextureFormat.ASTC8x6Unorm */:
311
+ case "astc-8x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB */:
312
+ case "astc-8x8-unorm" /* WebGPUConstants.TextureFormat.ASTC8x8Unorm */:
313
+ case "astc-8x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB */:
314
+ case "astc-10x5-unorm" /* WebGPUConstants.TextureFormat.ASTC10x5Unorm */:
315
+ case "astc-10x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB */:
316
+ case "astc-10x6-unorm" /* WebGPUConstants.TextureFormat.ASTC10x6Unorm */:
317
+ case "astc-10x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB */:
318
+ case "astc-10x8-unorm" /* WebGPUConstants.TextureFormat.ASTC10x8Unorm */:
319
+ case "astc-10x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB */:
320
+ case "astc-10x10-unorm" /* WebGPUConstants.TextureFormat.ASTC10x10Unorm */:
321
+ case "astc-10x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB */:
322
+ case "astc-12x10-unorm" /* WebGPUConstants.TextureFormat.ASTC12x10Unorm */:
323
+ case "astc-12x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB */:
324
+ case "astc-12x12-unorm" /* WebGPUConstants.TextureFormat.ASTC12x12Unorm */:
325
+ case "astc-12x12-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB */:
329
326
  return true;
330
327
  }
331
328
  return false;
@@ -333,82 +330,82 @@ export class WebGPUTextureHelper {
333
330
  static GetWebGPUTextureFormat(type, format, useSRGBBuffer = false) {
334
331
  switch (format) {
335
332
  case 15:
336
- return WebGPUConstants.TextureFormat.Depth16Unorm;
333
+ return "depth16unorm" /* WebGPUConstants.TextureFormat.Depth16Unorm */;
337
334
  case 16:
338
- return WebGPUConstants.TextureFormat.Depth24Plus;
335
+ return "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */;
339
336
  case 13:
340
- return WebGPUConstants.TextureFormat.Depth24PlusStencil8;
337
+ return "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */;
341
338
  case 14:
342
- return WebGPUConstants.TextureFormat.Depth32Float;
339
+ return "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */;
343
340
  case 18:
344
- return WebGPUConstants.TextureFormat.Depth32FloatStencil8;
341
+ return "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */;
345
342
  case 19:
346
- return WebGPUConstants.TextureFormat.Stencil8;
343
+ return "stencil8" /* WebGPUConstants.TextureFormat.Stencil8 */;
347
344
  case 36492:
348
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;
345
+ return useSRGBBuffer ? "bc7-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB */ : "bc7-rgba-unorm" /* WebGPUConstants.TextureFormat.BC7RGBAUnorm */;
349
346
  case 36495:
350
- return WebGPUConstants.TextureFormat.BC6HRGBUFloat;
347
+ return "bc6h-rgb-ufloat" /* WebGPUConstants.TextureFormat.BC6HRGBUFloat */;
351
348
  case 36494:
352
- return WebGPUConstants.TextureFormat.BC6HRGBFloat;
349
+ return "bc6h-rgb-float" /* WebGPUConstants.TextureFormat.BC6HRGBFloat */;
353
350
  case 33779:
354
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC3RGBAUnorm;
351
+ return useSRGBBuffer ? "bc3-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB */ : "bc3-rgba-unorm" /* WebGPUConstants.TextureFormat.BC3RGBAUnorm */;
355
352
  case 33778:
356
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC2RGBAUnorm;
353
+ return useSRGBBuffer ? "bc2-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB */ : "bc2-rgba-unorm" /* WebGPUConstants.TextureFormat.BC2RGBAUnorm */;
357
354
  case 33777:
358
355
  case 33776:
359
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC1RGBAUnorm;
356
+ return useSRGBBuffer ? "bc1-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB */ : "bc1-rgba-unorm" /* WebGPUConstants.TextureFormat.BC1RGBAUnorm */;
360
357
  case 37808:
361
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC4x4Unorm;
358
+ return useSRGBBuffer ? "astc-4x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB */ : "astc-4x4-unorm" /* WebGPUConstants.TextureFormat.ASTC4x4Unorm */;
362
359
  case 36196:
363
360
  case 37492:
364
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGB8Unorm;
361
+ return useSRGBBuffer ? "etc2-rgb8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB */ : "etc2-rgb8unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8Unorm */;
365
362
  case 37496:
366
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGBA8Unorm;
363
+ return useSRGBBuffer ? "etc2-rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB */ : "etc2-rgba8unorm" /* WebGPUConstants.TextureFormat.ETC2RGBA8Unorm */;
367
364
  }
368
365
  switch (type) {
369
366
  case 3:
370
367
  switch (format) {
371
368
  case 6:
372
- return WebGPUConstants.TextureFormat.R8Snorm;
369
+ return "r8snorm" /* WebGPUConstants.TextureFormat.R8Snorm */;
373
370
  case 7:
374
- return WebGPUConstants.TextureFormat.RG8Snorm;
371
+ return "rg8snorm" /* WebGPUConstants.TextureFormat.RG8Snorm */;
375
372
  case 4:
376
373
  // eslint-disable-next-line no-throw-literal
377
374
  throw "RGB format not supported in WebGPU";
378
375
  case 8:
379
- return WebGPUConstants.TextureFormat.R8Sint;
376
+ return "r8sint" /* WebGPUConstants.TextureFormat.R8Sint */;
380
377
  case 9:
381
- return WebGPUConstants.TextureFormat.RG8Sint;
378
+ return "rg8sint" /* WebGPUConstants.TextureFormat.RG8Sint */;
382
379
  case 10:
383
380
  // eslint-disable-next-line no-throw-literal
384
381
  throw "RGB_INTEGER format not supported in WebGPU";
385
382
  case 11:
386
- return WebGPUConstants.TextureFormat.RGBA8Sint;
383
+ return "rgba8sint" /* WebGPUConstants.TextureFormat.RGBA8Sint */;
387
384
  default:
388
- return WebGPUConstants.TextureFormat.RGBA8Snorm;
385
+ return "rgba8snorm" /* WebGPUConstants.TextureFormat.RGBA8Snorm */;
389
386
  }
390
387
  case 0:
391
388
  switch (format) {
392
389
  case 6:
393
- return WebGPUConstants.TextureFormat.R8Unorm;
390
+ return "r8unorm" /* WebGPUConstants.TextureFormat.R8Unorm */;
394
391
  case 7:
395
- return WebGPUConstants.TextureFormat.RG8Unorm;
392
+ return "rg8unorm" /* WebGPUConstants.TextureFormat.RG8Unorm */;
396
393
  case 4:
397
394
  // eslint-disable-next-line no-throw-literal
398
395
  throw "TEXTUREFORMAT_RGB format not supported in WebGPU";
399
396
  case 5:
400
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;
397
+ return useSRGBBuffer ? "rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.RGBA8UnormSRGB */ : "rgba8unorm" /* WebGPUConstants.TextureFormat.RGBA8Unorm */;
401
398
  case 12:
402
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.BGRA8UnormSRGB : WebGPUConstants.TextureFormat.BGRA8Unorm;
399
+ return useSRGBBuffer ? "bgra8unorm-srgb" /* WebGPUConstants.TextureFormat.BGRA8UnormSRGB */ : "bgra8unorm" /* WebGPUConstants.TextureFormat.BGRA8Unorm */;
403
400
  case 8:
404
- return WebGPUConstants.TextureFormat.R8Uint;
401
+ return "r8uint" /* WebGPUConstants.TextureFormat.R8Uint */;
405
402
  case 9:
406
- return WebGPUConstants.TextureFormat.RG8Uint;
403
+ return "rg8uint" /* WebGPUConstants.TextureFormat.RG8Uint */;
407
404
  case 10:
408
405
  // eslint-disable-next-line no-throw-literal
409
406
  throw "RGB_INTEGER format not supported in WebGPU";
410
407
  case 11:
411
- return WebGPUConstants.TextureFormat.RGBA8Uint;
408
+ return "rgba8uint" /* WebGPUConstants.TextureFormat.RGBA8Uint */;
412
409
  case 0:
413
410
  // eslint-disable-next-line no-throw-literal
414
411
  throw "TEXTUREFORMAT_ALPHA format not supported in WebGPU";
@@ -419,91 +416,91 @@ export class WebGPUTextureHelper {
419
416
  // eslint-disable-next-line no-throw-literal
420
417
  throw "TEXTUREFORMAT_LUMINANCE_ALPHA format not supported in WebGPU";
421
418
  default:
422
- return WebGPUConstants.TextureFormat.RGBA8Unorm;
419
+ return "rgba8unorm" /* WebGPUConstants.TextureFormat.RGBA8Unorm */;
423
420
  }
424
421
  case 4:
425
422
  switch (format) {
426
423
  case 8:
427
- return WebGPUConstants.TextureFormat.R16Sint;
424
+ return "r16sint" /* WebGPUConstants.TextureFormat.R16Sint */;
428
425
  case 9:
429
- return WebGPUConstants.TextureFormat.RG16Sint;
426
+ return "rg16sint" /* WebGPUConstants.TextureFormat.RG16Sint */;
430
427
  case 10:
431
428
  // eslint-disable-next-line no-throw-literal
432
429
  throw "TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU";
433
430
  case 11:
434
- return WebGPUConstants.TextureFormat.RGBA16Sint;
431
+ return "rgba16sint" /* WebGPUConstants.TextureFormat.RGBA16Sint */;
435
432
  default:
436
- return WebGPUConstants.TextureFormat.RGBA16Sint;
433
+ return "rgba16sint" /* WebGPUConstants.TextureFormat.RGBA16Sint */;
437
434
  }
438
435
  case 5:
439
436
  switch (format) {
440
437
  case 8:
441
- return WebGPUConstants.TextureFormat.R16Uint;
438
+ return "r16uint" /* WebGPUConstants.TextureFormat.R16Uint */;
442
439
  case 9:
443
- return WebGPUConstants.TextureFormat.RG16Uint;
440
+ return "rg16uint" /* WebGPUConstants.TextureFormat.RG16Uint */;
444
441
  case 10:
445
442
  // eslint-disable-next-line no-throw-literal
446
443
  throw "TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU";
447
444
  case 11:
448
- return WebGPUConstants.TextureFormat.RGBA16Uint;
445
+ return "rgba16uint" /* WebGPUConstants.TextureFormat.RGBA16Uint */;
449
446
  default:
450
- return WebGPUConstants.TextureFormat.RGBA16Uint;
447
+ return "rgba16uint" /* WebGPUConstants.TextureFormat.RGBA16Uint */;
451
448
  }
452
449
  case 6:
453
450
  switch (format) {
454
451
  case 8:
455
- return WebGPUConstants.TextureFormat.R32Sint;
452
+ return "r32sint" /* WebGPUConstants.TextureFormat.R32Sint */;
456
453
  case 9:
457
- return WebGPUConstants.TextureFormat.RG32Sint;
454
+ return "rg32sint" /* WebGPUConstants.TextureFormat.RG32Sint */;
458
455
  case 10:
459
456
  // eslint-disable-next-line no-throw-literal
460
457
  throw "TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU";
461
458
  case 11:
462
- return WebGPUConstants.TextureFormat.RGBA32Sint;
459
+ return "rgba32sint" /* WebGPUConstants.TextureFormat.RGBA32Sint */;
463
460
  default:
464
- return WebGPUConstants.TextureFormat.RGBA32Sint;
461
+ return "rgba32sint" /* WebGPUConstants.TextureFormat.RGBA32Sint */;
465
462
  }
466
463
  case 7: // Refers to UNSIGNED_INT
467
464
  switch (format) {
468
465
  case 8:
469
- return WebGPUConstants.TextureFormat.R32Uint;
466
+ return "r32uint" /* WebGPUConstants.TextureFormat.R32Uint */;
470
467
  case 9:
471
- return WebGPUConstants.TextureFormat.RG32Uint;
468
+ return "rg32uint" /* WebGPUConstants.TextureFormat.RG32Uint */;
472
469
  case 10:
473
470
  // eslint-disable-next-line no-throw-literal
474
471
  throw "TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU";
475
472
  case 11:
476
- return WebGPUConstants.TextureFormat.RGBA32Uint;
473
+ return "rgba32uint" /* WebGPUConstants.TextureFormat.RGBA32Uint */;
477
474
  default:
478
- return WebGPUConstants.TextureFormat.RGBA32Uint;
475
+ return "rgba32uint" /* WebGPUConstants.TextureFormat.RGBA32Uint */;
479
476
  }
480
477
  case 1:
481
478
  switch (format) {
482
479
  case 6:
483
- return WebGPUConstants.TextureFormat.R32Float; // By default. Other possibility is R16Float.
480
+ return "r32float" /* WebGPUConstants.TextureFormat.R32Float */; // By default. Other possibility is R16Float.
484
481
  case 7:
485
- return WebGPUConstants.TextureFormat.RG32Float; // By default. Other possibility is RG16Float.
482
+ return "rg32float" /* WebGPUConstants.TextureFormat.RG32Float */; // By default. Other possibility is RG16Float.
486
483
  case 4:
487
484
  // eslint-disable-next-line no-throw-literal
488
485
  throw "TEXTUREFORMAT_RGB format not supported in WebGPU";
489
486
  case 5:
490
- return WebGPUConstants.TextureFormat.RGBA32Float; // By default. Other possibility is RGBA16Float.
487
+ return "rgba32float" /* WebGPUConstants.TextureFormat.RGBA32Float */; // By default. Other possibility is RGBA16Float.
491
488
  default:
492
- return WebGPUConstants.TextureFormat.RGBA32Float;
489
+ return "rgba32float" /* WebGPUConstants.TextureFormat.RGBA32Float */;
493
490
  }
494
491
  case 2:
495
492
  switch (format) {
496
493
  case 6:
497
- return WebGPUConstants.TextureFormat.R16Float;
494
+ return "r16float" /* WebGPUConstants.TextureFormat.R16Float */;
498
495
  case 7:
499
- return WebGPUConstants.TextureFormat.RG16Float;
496
+ return "rg16float" /* WebGPUConstants.TextureFormat.RG16Float */;
500
497
  case 4:
501
498
  // eslint-disable-next-line no-throw-literal
502
499
  throw "TEXTUREFORMAT_RGB format not supported in WebGPU";
503
500
  case 5:
504
- return WebGPUConstants.TextureFormat.RGBA16Float;
501
+ return "rgba16float" /* WebGPUConstants.TextureFormat.RGBA16Float */;
505
502
  default:
506
- return WebGPUConstants.TextureFormat.RGBA16Float;
503
+ return "rgba16float" /* WebGPUConstants.TextureFormat.RGBA16Float */;
507
504
  }
508
505
  case 10:
509
506
  // eslint-disable-next-line no-throw-literal
@@ -511,22 +508,22 @@ export class WebGPUTextureHelper {
511
508
  case 13:
512
509
  switch (format) {
513
510
  case 5:
514
- return WebGPUConstants.TextureFormat.RG11B10UFloat;
511
+ return "rg11b10ufloat" /* WebGPUConstants.TextureFormat.RG11B10UFloat */;
515
512
  case 11:
516
513
  // eslint-disable-next-line no-throw-literal
517
514
  throw "TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV";
518
515
  default:
519
- return WebGPUConstants.TextureFormat.RG11B10UFloat;
516
+ return "rg11b10ufloat" /* WebGPUConstants.TextureFormat.RG11B10UFloat */;
520
517
  }
521
518
  case 14:
522
519
  switch (format) {
523
520
  case 5:
524
- return WebGPUConstants.TextureFormat.RGB9E5UFloat;
521
+ return "rgb9e5ufloat" /* WebGPUConstants.TextureFormat.RGB9E5UFloat */;
525
522
  case 11:
526
523
  // eslint-disable-next-line no-throw-literal
527
524
  throw "TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV";
528
525
  default:
529
- return WebGPUConstants.TextureFormat.RGB9E5UFloat;
526
+ return "rgb9e5ufloat" /* WebGPUConstants.TextureFormat.RGB9E5UFloat */;
530
527
  }
531
528
  case 8:
532
529
  // eslint-disable-next-line no-throw-literal
@@ -537,115 +534,115 @@ export class WebGPUTextureHelper {
537
534
  case 11:
538
535
  switch (format) {
539
536
  case 5:
540
- return WebGPUConstants.TextureFormat.RGB10A2Unorm;
537
+ return "rgb10a2unorm" /* WebGPUConstants.TextureFormat.RGB10A2Unorm */;
541
538
  case 11:
542
- return WebGPUConstants.TextureFormat.RGB10A2UINT;
539
+ return "rgb10a2uint" /* WebGPUConstants.TextureFormat.RGB10A2UINT */;
543
540
  default:
544
- return WebGPUConstants.TextureFormat.RGB10A2Unorm;
541
+ return "rgb10a2unorm" /* WebGPUConstants.TextureFormat.RGB10A2Unorm */;
545
542
  }
546
543
  }
547
- return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;
544
+ return useSRGBBuffer ? "rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.RGBA8UnormSRGB */ : "rgba8unorm" /* WebGPUConstants.TextureFormat.RGBA8Unorm */;
548
545
  }
549
546
  static GetNumChannelsFromWebGPUTextureFormat(format) {
550
547
  switch (format) {
551
- case WebGPUConstants.TextureFormat.R8Unorm:
552
- case WebGPUConstants.TextureFormat.R8Snorm:
553
- case WebGPUConstants.TextureFormat.R8Uint:
554
- case WebGPUConstants.TextureFormat.R8Sint:
555
- case WebGPUConstants.TextureFormat.BC4RUnorm:
556
- case WebGPUConstants.TextureFormat.BC4RSnorm:
557
- case WebGPUConstants.TextureFormat.R16Uint:
558
- case WebGPUConstants.TextureFormat.R16Sint:
559
- case WebGPUConstants.TextureFormat.Depth16Unorm:
560
- case WebGPUConstants.TextureFormat.R16Float:
561
- case WebGPUConstants.TextureFormat.R32Uint:
562
- case WebGPUConstants.TextureFormat.R32Sint:
563
- case WebGPUConstants.TextureFormat.R32Float:
564
- case WebGPUConstants.TextureFormat.Depth32Float:
565
- case WebGPUConstants.TextureFormat.Stencil8:
566
- case WebGPUConstants.TextureFormat.Depth24Plus:
567
- case WebGPUConstants.TextureFormat.EACR11Unorm:
568
- case WebGPUConstants.TextureFormat.EACR11Snorm:
548
+ case "r8unorm" /* WebGPUConstants.TextureFormat.R8Unorm */:
549
+ case "r8snorm" /* WebGPUConstants.TextureFormat.R8Snorm */:
550
+ case "r8uint" /* WebGPUConstants.TextureFormat.R8Uint */:
551
+ case "r8sint" /* WebGPUConstants.TextureFormat.R8Sint */:
552
+ case "bc4-r-unorm" /* WebGPUConstants.TextureFormat.BC4RUnorm */:
553
+ case "bc4-r-snorm" /* WebGPUConstants.TextureFormat.BC4RSnorm */:
554
+ case "r16uint" /* WebGPUConstants.TextureFormat.R16Uint */:
555
+ case "r16sint" /* WebGPUConstants.TextureFormat.R16Sint */:
556
+ case "depth16unorm" /* WebGPUConstants.TextureFormat.Depth16Unorm */:
557
+ case "r16float" /* WebGPUConstants.TextureFormat.R16Float */:
558
+ case "r32uint" /* WebGPUConstants.TextureFormat.R32Uint */:
559
+ case "r32sint" /* WebGPUConstants.TextureFormat.R32Sint */:
560
+ case "r32float" /* WebGPUConstants.TextureFormat.R32Float */:
561
+ case "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */:
562
+ case "stencil8" /* WebGPUConstants.TextureFormat.Stencil8 */:
563
+ case "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */:
564
+ case "eac-r11unorm" /* WebGPUConstants.TextureFormat.EACR11Unorm */:
565
+ case "eac-r11snorm" /* WebGPUConstants.TextureFormat.EACR11Snorm */:
569
566
  return 1;
570
- case WebGPUConstants.TextureFormat.RG8Unorm:
571
- case WebGPUConstants.TextureFormat.RG8Snorm:
572
- case WebGPUConstants.TextureFormat.RG8Uint:
573
- case WebGPUConstants.TextureFormat.RG8Sint:
574
- case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
575
- case WebGPUConstants.TextureFormat.BC5RGUnorm:
576
- case WebGPUConstants.TextureFormat.BC5RGSnorm:
577
- case WebGPUConstants.TextureFormat.RG16Uint:
578
- case WebGPUConstants.TextureFormat.RG16Sint:
579
- case WebGPUConstants.TextureFormat.RG16Float:
580
- case WebGPUConstants.TextureFormat.RG32Uint:
581
- case WebGPUConstants.TextureFormat.RG32Sint:
582
- case WebGPUConstants.TextureFormat.RG32Float:
583
- case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
584
- case WebGPUConstants.TextureFormat.EACRG11Unorm:
585
- case WebGPUConstants.TextureFormat.EACRG11Snorm:
567
+ case "rg8unorm" /* WebGPUConstants.TextureFormat.RG8Unorm */:
568
+ case "rg8snorm" /* WebGPUConstants.TextureFormat.RG8Snorm */:
569
+ case "rg8uint" /* WebGPUConstants.TextureFormat.RG8Uint */:
570
+ case "rg8sint" /* WebGPUConstants.TextureFormat.RG8Sint */:
571
+ case "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */:
572
+ case "bc5-rg-unorm" /* WebGPUConstants.TextureFormat.BC5RGUnorm */:
573
+ case "bc5-rg-snorm" /* WebGPUConstants.TextureFormat.BC5RGSnorm */:
574
+ case "rg16uint" /* WebGPUConstants.TextureFormat.RG16Uint */:
575
+ case "rg16sint" /* WebGPUConstants.TextureFormat.RG16Sint */:
576
+ case "rg16float" /* WebGPUConstants.TextureFormat.RG16Float */:
577
+ case "rg32uint" /* WebGPUConstants.TextureFormat.RG32Uint */:
578
+ case "rg32sint" /* WebGPUConstants.TextureFormat.RG32Sint */:
579
+ case "rg32float" /* WebGPUConstants.TextureFormat.RG32Float */:
580
+ case "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */:
581
+ case "eac-rg11unorm" /* WebGPUConstants.TextureFormat.EACRG11Unorm */:
582
+ case "eac-rg11snorm" /* WebGPUConstants.TextureFormat.EACRG11Snorm */:
586
583
  return 2;
587
- case WebGPUConstants.TextureFormat.RGB9E5UFloat:
588
- case WebGPUConstants.TextureFormat.RG11B10UFloat:
589
- case WebGPUConstants.TextureFormat.BC6HRGBUFloat:
590
- case WebGPUConstants.TextureFormat.BC6HRGBFloat:
591
- case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:
592
- case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:
584
+ case "rgb9e5ufloat" /* WebGPUConstants.TextureFormat.RGB9E5UFloat */:
585
+ case "rg11b10ufloat" /* WebGPUConstants.TextureFormat.RG11B10UFloat */:
586
+ case "bc6h-rgb-ufloat" /* WebGPUConstants.TextureFormat.BC6HRGBUFloat */:
587
+ case "bc6h-rgb-float" /* WebGPUConstants.TextureFormat.BC6HRGBFloat */:
588
+ case "etc2-rgb8unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8Unorm */:
589
+ case "etc2-rgb8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB */:
593
590
  return 3;
594
- case WebGPUConstants.TextureFormat.RGBA8Unorm:
595
- case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:
596
- case WebGPUConstants.TextureFormat.RGBA8Snorm:
597
- case WebGPUConstants.TextureFormat.RGBA8Uint:
598
- case WebGPUConstants.TextureFormat.RGBA8Sint:
599
- case WebGPUConstants.TextureFormat.BGRA8Unorm:
600
- case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:
601
- case WebGPUConstants.TextureFormat.RGB10A2UINT:
602
- case WebGPUConstants.TextureFormat.RGB10A2Unorm:
603
- case WebGPUConstants.TextureFormat.BC7RGBAUnorm:
604
- case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:
605
- case WebGPUConstants.TextureFormat.BC3RGBAUnorm:
606
- case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:
607
- case WebGPUConstants.TextureFormat.BC2RGBAUnorm:
608
- case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:
609
- case WebGPUConstants.TextureFormat.BC1RGBAUnorm:
610
- case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:
611
- case WebGPUConstants.TextureFormat.RGBA16Uint:
612
- case WebGPUConstants.TextureFormat.RGBA16Sint:
613
- case WebGPUConstants.TextureFormat.RGBA16Float:
614
- case WebGPUConstants.TextureFormat.RGBA32Uint:
615
- case WebGPUConstants.TextureFormat.RGBA32Sint:
616
- case WebGPUConstants.TextureFormat.RGBA32Float:
617
- case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:
618
- case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:
619
- case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:
620
- case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:
621
- case WebGPUConstants.TextureFormat.ASTC4x4Unorm:
622
- case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:
623
- case WebGPUConstants.TextureFormat.ASTC5x4Unorm:
624
- case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:
625
- case WebGPUConstants.TextureFormat.ASTC5x5Unorm:
626
- case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:
627
- case WebGPUConstants.TextureFormat.ASTC6x5Unorm:
628
- case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:
629
- case WebGPUConstants.TextureFormat.ASTC6x6Unorm:
630
- case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:
631
- case WebGPUConstants.TextureFormat.ASTC8x5Unorm:
632
- case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:
633
- case WebGPUConstants.TextureFormat.ASTC8x6Unorm:
634
- case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:
635
- case WebGPUConstants.TextureFormat.ASTC8x8Unorm:
636
- case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:
637
- case WebGPUConstants.TextureFormat.ASTC10x5Unorm:
638
- case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:
639
- case WebGPUConstants.TextureFormat.ASTC10x6Unorm:
640
- case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:
641
- case WebGPUConstants.TextureFormat.ASTC10x8Unorm:
642
- case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:
643
- case WebGPUConstants.TextureFormat.ASTC10x10Unorm:
644
- case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:
645
- case WebGPUConstants.TextureFormat.ASTC12x10Unorm:
646
- case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:
647
- case WebGPUConstants.TextureFormat.ASTC12x12Unorm:
648
- case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:
591
+ case "rgba8unorm" /* WebGPUConstants.TextureFormat.RGBA8Unorm */:
592
+ case "rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.RGBA8UnormSRGB */:
593
+ case "rgba8snorm" /* WebGPUConstants.TextureFormat.RGBA8Snorm */:
594
+ case "rgba8uint" /* WebGPUConstants.TextureFormat.RGBA8Uint */:
595
+ case "rgba8sint" /* WebGPUConstants.TextureFormat.RGBA8Sint */:
596
+ case "bgra8unorm" /* WebGPUConstants.TextureFormat.BGRA8Unorm */:
597
+ case "bgra8unorm-srgb" /* WebGPUConstants.TextureFormat.BGRA8UnormSRGB */:
598
+ case "rgb10a2uint" /* WebGPUConstants.TextureFormat.RGB10A2UINT */:
599
+ case "rgb10a2unorm" /* WebGPUConstants.TextureFormat.RGB10A2Unorm */:
600
+ case "bc7-rgba-unorm" /* WebGPUConstants.TextureFormat.BC7RGBAUnorm */:
601
+ case "bc7-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB */:
602
+ case "bc3-rgba-unorm" /* WebGPUConstants.TextureFormat.BC3RGBAUnorm */:
603
+ case "bc3-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB */:
604
+ case "bc2-rgba-unorm" /* WebGPUConstants.TextureFormat.BC2RGBAUnorm */:
605
+ case "bc2-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB */:
606
+ case "bc1-rgba-unorm" /* WebGPUConstants.TextureFormat.BC1RGBAUnorm */:
607
+ case "bc1-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB */:
608
+ case "rgba16uint" /* WebGPUConstants.TextureFormat.RGBA16Uint */:
609
+ case "rgba16sint" /* WebGPUConstants.TextureFormat.RGBA16Sint */:
610
+ case "rgba16float" /* WebGPUConstants.TextureFormat.RGBA16Float */:
611
+ case "rgba32uint" /* WebGPUConstants.TextureFormat.RGBA32Uint */:
612
+ case "rgba32sint" /* WebGPUConstants.TextureFormat.RGBA32Sint */:
613
+ case "rgba32float" /* WebGPUConstants.TextureFormat.RGBA32Float */:
614
+ case "etc2-rgb8a1unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm */:
615
+ case "etc2-rgb8a1unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB */:
616
+ case "etc2-rgba8unorm" /* WebGPUConstants.TextureFormat.ETC2RGBA8Unorm */:
617
+ case "etc2-rgba8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB */:
618
+ case "astc-4x4-unorm" /* WebGPUConstants.TextureFormat.ASTC4x4Unorm */:
619
+ case "astc-4x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB */:
620
+ case "astc-5x4-unorm" /* WebGPUConstants.TextureFormat.ASTC5x4Unorm */:
621
+ case "astc-5x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB */:
622
+ case "astc-5x5-unorm" /* WebGPUConstants.TextureFormat.ASTC5x5Unorm */:
623
+ case "astc-5x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB */:
624
+ case "astc-6x5-unorm" /* WebGPUConstants.TextureFormat.ASTC6x5Unorm */:
625
+ case "astc-6x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB */:
626
+ case "astc-6x6-unorm" /* WebGPUConstants.TextureFormat.ASTC6x6Unorm */:
627
+ case "astc-6x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB */:
628
+ case "astc-8x5-unorm" /* WebGPUConstants.TextureFormat.ASTC8x5Unorm */:
629
+ case "astc-8x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB */:
630
+ case "astc-8x6-unorm" /* WebGPUConstants.TextureFormat.ASTC8x6Unorm */:
631
+ case "astc-8x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB */:
632
+ case "astc-8x8-unorm" /* WebGPUConstants.TextureFormat.ASTC8x8Unorm */:
633
+ case "astc-8x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB */:
634
+ case "astc-10x5-unorm" /* WebGPUConstants.TextureFormat.ASTC10x5Unorm */:
635
+ case "astc-10x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB */:
636
+ case "astc-10x6-unorm" /* WebGPUConstants.TextureFormat.ASTC10x6Unorm */:
637
+ case "astc-10x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB */:
638
+ case "astc-10x8-unorm" /* WebGPUConstants.TextureFormat.ASTC10x8Unorm */:
639
+ case "astc-10x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB */:
640
+ case "astc-10x10-unorm" /* WebGPUConstants.TextureFormat.ASTC10x10Unorm */:
641
+ case "astc-10x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB */:
642
+ case "astc-12x10-unorm" /* WebGPUConstants.TextureFormat.ASTC12x10Unorm */:
643
+ case "astc-12x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB */:
644
+ case "astc-12x12-unorm" /* WebGPUConstants.TextureFormat.ASTC12x12Unorm */:
645
+ case "astc-12x12-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB */:
649
646
  return 4;
650
647
  }
651
648
  // eslint-disable-next-line no-throw-literal
@@ -653,33 +650,33 @@ export class WebGPUTextureHelper {
653
650
  }
654
651
  static HasStencilAspect(format) {
655
652
  switch (format) {
656
- case WebGPUConstants.TextureFormat.Stencil8:
657
- case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
658
- case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
653
+ case "stencil8" /* WebGPUConstants.TextureFormat.Stencil8 */:
654
+ case "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */:
655
+ case "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */:
659
656
  return true;
660
657
  }
661
658
  return false;
662
659
  }
663
660
  static HasDepthAndStencilAspects(format) {
664
661
  switch (format) {
665
- case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
666
- case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
662
+ case "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */:
663
+ case "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */:
667
664
  return true;
668
665
  }
669
666
  return false;
670
667
  }
671
668
  static GetDepthFormatOnly(format) {
672
669
  switch (format) {
673
- case WebGPUConstants.TextureFormat.Depth16Unorm:
674
- return WebGPUConstants.TextureFormat.Depth16Unorm;
675
- case WebGPUConstants.TextureFormat.Depth24Plus:
676
- return WebGPUConstants.TextureFormat.Depth24Plus;
677
- case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
678
- return WebGPUConstants.TextureFormat.Depth24Plus;
679
- case WebGPUConstants.TextureFormat.Depth32Float:
680
- return WebGPUConstants.TextureFormat.Depth32Float;
681
- case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
682
- return WebGPUConstants.TextureFormat.Depth32Float;
670
+ case "depth16unorm" /* WebGPUConstants.TextureFormat.Depth16Unorm */:
671
+ return "depth16unorm" /* WebGPUConstants.TextureFormat.Depth16Unorm */;
672
+ case "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */:
673
+ return "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */;
674
+ case "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */:
675
+ return "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */;
676
+ case "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */:
677
+ return "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */;
678
+ case "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */:
679
+ return "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */;
683
680
  }
684
681
  return format;
685
682
  }