@babylonjs/core 7.11.4 → 7.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +1 -1
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Animations/animation.js +1 -2
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroupMask.d.ts +1 -1
- package/Animations/animationGroupMask.js +2 -2
- package/Animations/animationGroupMask.js.map +1 -1
- package/Animations/animationKey.d.ts +1 -1
- package/Animations/animationKey.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.d.ts +3 -3
- package/Behaviors/Meshes/handConstraintBehavior.js +16 -17
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +2 -3
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Bones/bone.js +31 -32
- package/Bones/bone.js.map +1 -1
- package/Bones/boneIKController.js +5 -6
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.js +13 -13
- package/Bones/boneLookController.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +5 -6
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +5 -5
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +8 -10
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Compute/computeEffect.js +2 -3
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +19 -20
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Helper/IBoundingInfoHelperPlatform.d.ts +4 -0
- package/Culling/Helper/IBoundingInfoHelperPlatform.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.d.ts +26 -4
- package/Culling/Helper/boundingInfoHelper.js +41 -10
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Culling/Helper/computeShaderBoundingHelper.d.ts +12 -3
- package/Culling/Helper/computeShaderBoundingHelper.js +164 -76
- package/Culling/Helper/computeShaderBoundingHelper.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.d.ts +11 -0
- package/Culling/Helper/transformFeedbackBoundingHelper.js +46 -14
- package/Culling/Helper/transformFeedbackBoundingHelper.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +1 -1
- package/Decorators/nodeDecorator.js +1 -1
- package/Decorators/nodeDecorator.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +5 -5
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/eventFactory.js +3 -3
- package/DeviceInput/eventFactory.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +2 -2
- package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +2 -2
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.js +2 -2
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +3 -3
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js +2 -2
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.js +3 -3
- package/Engines/Extensions/engine.prefilteredCubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +4 -4
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +3 -3
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js +2 -2
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Native/nativeShaderProcessors.js +1 -2
- package/Engines/Native/nativeShaderProcessors.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +2 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -2
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -2
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -2
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -2
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +5 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -3
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -2
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +81 -82
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +60 -64
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -2
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +13 -15
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +39 -39
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +6 -8
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -2
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +3 -3
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +15 -19
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +8 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +26 -28
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +413 -416
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +50 -51
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.js +1 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/abstractEngine.js +4 -4
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.js +2 -2
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +9 -9
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +5 -5
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +1 -2
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/shaderStore.js +6 -7
- package/Engines/shaderStore.js.map +1 -1
- package/Engines/thinEngine.js +4 -5
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +11 -0
- package/Engines/webgpuEngine.js +91 -72
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/deviceInputEvents.d.ts +1 -1
- package/Events/deviceInputEvents.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +1 -1
- package/FlowGraph/flowGraph.js +5 -5
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphBlock.js +2 -3
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +1 -1
- package/FlowGraph/flowGraphConnection.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.js +3 -3
- package/FlowGraph/flowGraphDataConnection.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js +2 -3
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphSignalConnection.js +3 -3
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
- package/Gamepads/dualShockGamepad.d.ts +2 -2
- package/Gamepads/dualShockGamepad.js +14 -14
- package/Gamepads/dualShockGamepad.js.map +1 -1
- package/Gamepads/xboxGamepad.d.ts +2 -2
- package/Gamepads/xboxGamepad.js +14 -14
- package/Gamepads/xboxGamepad.js.map +1 -1
- package/Gizmos/gizmo.d.ts +2 -2
- package/Gizmos/gizmo.js +4 -4
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +2 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/scaleGizmo.js +3 -3
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Loading/sceneLoader.js +6 -6
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -3
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +10 -11
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +8 -9
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +3 -4
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +2 -3
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +5 -6
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -5
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +7 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +4 -6
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -4
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +5 -6
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +5 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +3 -4
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +7 -9
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +19 -21
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js +3 -4
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -3
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +4 -5
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -29
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +4 -5
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +5 -6
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -5
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +2 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -2
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -2
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +1 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +1 -2
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -2
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.js +3 -4
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -5
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +3 -4
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +1 -2
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +1 -2
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -2
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +35 -35
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -2
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +3 -3
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -2
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +1 -2
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +10 -12
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +3 -4
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.d.ts +1 -1
- package/Materials/Node/Blocks/waveBlock.js +4 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +3 -4
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.d.ts +1 -1
- package/Materials/Node/Enums/nodeMaterialBlockConnectionPointMode.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +3 -4
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +5 -6
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +2 -2
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +10 -10
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +18 -19
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialConnectionPointCustomObject.js +3 -3
- package/Materials/Node/nodeMaterialConnectionPointCustomObject.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +3 -4
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +1 -1
- package/Materials/Textures/internalTexture.js +13 -13
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/ktx2decoderTypes.d.ts +1 -1
- package/Materials/Textures/ktx2decoderTypes.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.js +1 -2
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/effect.functions.js +2 -3
- package/Materials/effect.functions.js.map +1 -1
- package/Materials/effect.js +3 -4
- package/Materials/effect.js.map +1 -1
- package/Materials/effect.webgl.functions.js +1 -2
- package/Materials/effect.webgl.functions.js.map +1 -1
- package/Materials/material.js +7 -9
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +1 -1
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.js +9 -11
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +1 -1
- package/Materials/meshDebugPluginMaterial.js +2 -2
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shaderLanguage.d.ts +1 -1
- package/Materials/shaderLanguage.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +1 -2
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.js +2 -3
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.axis.d.ts +2 -2
- package/Maths/math.axis.js.map +1 -1
- package/Maths/math.path.d.ts +1 -1
- package/Maths/math.path.js +3 -3
- package/Maths/math.path.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +2 -2
- package/Meshes/Builders/greasedLineBuilder.js +21 -23
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +3 -3
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +14 -14
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +2 -2
- package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +2 -2
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +3 -3
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +3 -3
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setColorsBlock.js +2 -2
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +2 -2
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js +2 -2
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js +2 -2
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js +2 -2
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +3 -3
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/boxBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/discBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/gridBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/meshBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/planeBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/sphereBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/torusBlock.js +2 -2
- package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +2 -2
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
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eslint-disable babylonjs/available */\r\nimport type { DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport { WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { FromHalfFloat } from \"../../Misc/textureTools\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { allocateAndCopyTypedBuffer } from \"../Extensions/engine.readTexture\";\r\nimport type { WebGPUEngine } from \"../webgpuEngine\";\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\n\r\n/** @internal */\r\nexport class WebGPUBufferManager {\r\n private _engine: WebGPUEngine;\r\n private _device: GPUDevice;\r\n private _deferredReleaseBuffers: Array<GPUBuffer> = [];\r\n\r\n private static _IsGPUBuffer(buffer: DataBuffer | GPUBuffer): buffer is GPUBuffer {\r\n return (buffer as DataBuffer).underlyingResource === undefined;\r\n }\r\n\r\n private static _FlagsToString(flags: GPUBufferUsageFlags, suffix = \"\") {\r\n let result = suffix;\r\n\r\n for (let i = 0; i <= 9; ++i) {\r\n if (flags & (1 << i)) {\r\n if (result) {\r\n result += \"_\";\r\n }\r\n result += WebGPUConstants.BufferUsage[1 << i];\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n constructor(engine: WebGPUEngine, device: GPUDevice) {\r\n this._engine = engine;\r\n this._device = device;\r\n }\r\n\r\n public createRawBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, mappedAtCreation = false, label?: string): GPUBuffer {\r\n const alignedLength = (viewOrSize as ArrayBufferView).byteLength !== undefined ? ((viewOrSize as ArrayBufferView).byteLength + 3) & ~3 : ((viewOrSize as number) + 3) & ~3; // 4 bytes alignments (because of the upload which requires this)\r\n const verticesBufferDescriptor = {\r\n label: \"BabylonWebGPUDevice\" + this._engine.uniqueId + \"_\" + WebGPUBufferManager._FlagsToString(flags, label ?? \"Buffer\") + \"_size\" + alignedLength,\r\n mappedAtCreation,\r\n size: alignedLength,\r\n usage: flags,\r\n };\r\n\r\n return this._device.createBuffer(verticesBufferDescriptor);\r\n }\r\n\r\n public createBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, label?: string): WebGPUDataBuffer {\r\n const isView = (viewOrSize as ArrayBufferView).byteLength !== undefined;\r\n const buffer = this.createRawBuffer(viewOrSize, flags, undefined, label);\r\n const dataBuffer = new WebGPUDataBuffer(buffer);\r\n dataBuffer.references = 1;\r\n dataBuffer.capacity = isView ? (viewOrSize as ArrayBufferView).byteLength : (viewOrSize as number);\r\n dataBuffer.engineId = this._engine.uniqueId;\r\n\r\n if (isView) {\r\n this.setSubData(dataBuffer, 0, viewOrSize as ArrayBufferView);\r\n }\r\n\r\n return dataBuffer;\r\n }\r\n\r\n public setRawData(buffer: GPUBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset: number, byteLength: number): void {\r\n this._device.queue.writeBuffer(buffer, dstByteOffset, src.buffer, srcByteOffset, byteLength);\r\n }\r\n\r\n public setSubData(dataBuffer: WebGPUDataBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset = 0, byteLength = 0): void {\r\n const buffer = dataBuffer.underlyingResource as GPUBuffer;\r\n\r\n byteLength = byteLength || src.byteLength;\r\n byteLength = Math.min(byteLength, dataBuffer.capacity - dstByteOffset);\r\n\r\n // After Migration to Canary\r\n let chunkStart = src.byteOffset + srcByteOffset;\r\n let chunkEnd = chunkStart + byteLength;\r\n\r\n // 4 bytes alignments for upload\r\n const alignedLength = (byteLength + 3) & ~3;\r\n if (alignedLength !== byteLength) {\r\n const tempView = new Uint8Array(src.buffer.slice(chunkStart, chunkEnd));\r\n src = new Uint8Array(alignedLength);\r\n (src as Uint8Array).set(tempView);\r\n srcByteOffset = 0;\r\n chunkStart = 0;\r\n chunkEnd = alignedLength;\r\n byteLength = alignedLength;\r\n }\r\n\r\n // Chunk\r\n const maxChunk = 1024 * 1024 * 15;\r\n let offset = 0;\r\n while (chunkEnd - (chunkStart + offset) > maxChunk) {\r\n this._device.queue.writeBuffer(buffer, dstByteOffset + offset, src.buffer, chunkStart + offset, maxChunk);\r\n offset += maxChunk;\r\n }\r\n\r\n this._device.queue.writeBuffer(buffer, dstByteOffset + offset, src.buffer, chunkStart + offset, byteLength - offset);\r\n }\r\n\r\n private _getHalfFloatAsFloatRGBAArrayBuffer(dataLength: number, arrayBuffer: ArrayBuffer, destArray?: Float32Array): Float32Array {\r\n if (!destArray) {\r\n destArray = new Float32Array(dataLength);\r\n }\r\n const srcData = new Uint16Array(arrayBuffer);\r\n while (dataLength--) {\r\n destArray[dataLength] = FromHalfFloat(srcData[dataLength]);\r\n }\r\n\r\n return destArray;\r\n }\r\n\r\n public readDataFromBuffer(\r\n gpuBuffer: GPUBuffer,\r\n size: number,\r\n width: number,\r\n height: number,\r\n bytesPerRow: number,\r\n bytesPerRowAligned: number,\r\n type = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n offset = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n destroyBuffer = true,\r\n noDataConversion = false\r\n ): Promise<ArrayBufferView> {\r\n const floatFormat = type === Constants.TEXTURETYPE_FLOAT ? 2 : type === Constants.TEXTURETYPE_HALF_FLOAT ? 1 : 0;\r\n const engineId = this._engine.uniqueId;\r\n return new Promise((resolve, reject) => {\r\n gpuBuffer.mapAsync(WebGPUConstants.MapMode.Read, offset, size).then(\r\n () => {\r\n const copyArrayBuffer = gpuBuffer.getMappedRange(offset, size);\r\n let data: Nullable<ArrayBufferView> | Uint8Array | Float32Array = buffer;\r\n if (noDataConversion) {\r\n if (data === null) {\r\n data = allocateAndCopyTypedBuffer(type, size, true, copyArrayBuffer);\r\n } else {\r\n data = allocateAndCopyTypedBuffer(type, data.buffer, undefined, copyArrayBuffer);\r\n }\r\n } else {\r\n if (data === null) {\r\n switch (floatFormat) {\r\n case 0: // byte format\r\n data = new Uint8Array(size);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n break;\r\n case 1: // half float\r\n // TODO WEBGPU use computer shaders (or render pass) to make the conversion?\r\n data = this._getHalfFloatAsFloatRGBAArrayBuffer(size / 2, copyArrayBuffer);\r\n break;\r\n case 2: // float\r\n data = new Float32Array(size / 4);\r\n (data as Float32Array).set(new Float32Array(copyArrayBuffer));\r\n break;\r\n }\r\n } else {\r\n switch (floatFormat) {\r\n case 0: // byte format\r\n data = new Uint8Array(data.buffer);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n break;\r\n case 1: // half float\r\n // TODO WEBGPU use computer shaders (or render pass) to make the conversion?\r\n data = this._getHalfFloatAsFloatRGBAArrayBuffer(size / 2, copyArrayBuffer, buffer as Float32Array);\r\n break;\r\n case 2: // float\r\n data = new Float32Array(data.buffer);\r\n (data as Float32Array).set(new Float32Array(copyArrayBuffer));\r\n break;\r\n }\r\n }\r\n }\r\n if (bytesPerRow !== bytesPerRowAligned) {\r\n // TODO WEBGPU use computer shaders (or render pass) to build the final buffer data?\r\n if (floatFormat === 1 && !noDataConversion) {\r\n // half float have been converted to float above\r\n bytesPerRow *= 2;\r\n bytesPerRowAligned *= 2;\r\n }\r\n const data2 = new Uint8Array(data!.buffer);\r\n let offset = bytesPerRow,\r\n offset2 = 0;\r\n for (let y = 1; y < height; ++y) {\r\n offset2 = y * bytesPerRowAligned;\r\n for (let x = 0; x < bytesPerRow; ++x) {\r\n data2[offset++] = data2[offset2++];\r\n }\r\n }\r\n if (floatFormat !== 0 && !noDataConversion) {\r\n data = new Float32Array(data2.buffer, 0, offset / 4);\r\n } else {\r\n data = new Uint8Array(data2.buffer, 0, offset);\r\n }\r\n }\r\n gpuBuffer.unmap();\r\n if (destroyBuffer) {\r\n this.releaseBuffer(gpuBuffer);\r\n }\r\n resolve(data!);\r\n },\r\n (reason) => {\r\n if (this._engine.isDisposed || this._engine.uniqueId !== engineId) {\r\n // The engine was disposed while waiting for the promise, or a context loss/restoration has occurred: don't reject\r\n resolve(new Uint8Array());\r\n } else {\r\n reject(reason);\r\n }\r\n }\r\n );\r\n });\r\n }\r\n\r\n public releaseBuffer(buffer: DataBuffer | GPUBuffer): boolean {\r\n if (WebGPUBufferManager._IsGPUBuffer(buffer)) {\r\n this._deferredReleaseBuffers.push(buffer);\r\n return true;\r\n }\r\n\r\n buffer.references--;\r\n\r\n if (buffer.references === 0) {\r\n this._deferredReleaseBuffers.push(buffer.underlyingResource as GPUBuffer);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public destroyDeferredBuffers(): void {\r\n for (let i = 0; i < this._deferredReleaseBuffers.length; ++i) {\r\n this._deferredReleaseBuffers[i].destroy();\r\n }\r\n\r\n this._deferredReleaseBuffers.length = 0;\r\n }\r\n}\r\n"]}
|
|
1
|
+
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eslint-disable babylonjs/available */\r\nimport type { DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport { WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { FromHalfFloat } from \"../../Misc/textureTools\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { allocateAndCopyTypedBuffer } from \"../Extensions/engine.readTexture\";\r\nimport type { WebGPUEngine } from \"../webgpuEngine\";\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\n\r\n/** @internal */\r\nexport class WebGPUBufferManager {\r\n private _engine: WebGPUEngine;\r\n private _device: GPUDevice;\r\n private _deferredReleaseBuffers: Array<GPUBuffer> = [];\r\n\r\n private static _IsGPUBuffer(buffer: DataBuffer | GPUBuffer): buffer is GPUBuffer {\r\n return (buffer as DataBuffer).underlyingResource === undefined;\r\n }\r\n\r\n private static _FlagsToString(flags: GPUBufferUsageFlags, suffix = \"\") {\r\n let result = suffix;\r\n\r\n for (let i = 0; i <= 9; ++i) {\r\n if (flags & (1 << i)) {\r\n if (result) {\r\n result += \"_\";\r\n }\r\n result += WebGPUConstants.BufferUsage[1 << i];\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n constructor(engine: WebGPUEngine, device: GPUDevice) {\r\n this._engine = engine;\r\n this._device = device;\r\n }\r\n\r\n public createRawBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, mappedAtCreation = false, label?: string): GPUBuffer {\r\n const alignedLength = (viewOrSize as ArrayBufferView).byteLength !== undefined ? ((viewOrSize as ArrayBufferView).byteLength + 3) & ~3 : ((viewOrSize as number) + 3) & ~3; // 4 bytes alignments (because of the upload which requires this)\r\n const verticesBufferDescriptor = {\r\n label: \"BabylonWebGPUDevice\" + this._engine.uniqueId + \"_\" + WebGPUBufferManager._FlagsToString(flags, label ?? \"Buffer\") + \"_size\" + alignedLength,\r\n mappedAtCreation,\r\n size: alignedLength,\r\n usage: flags,\r\n };\r\n\r\n return this._device.createBuffer(verticesBufferDescriptor);\r\n }\r\n\r\n public createBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, label?: string): WebGPUDataBuffer {\r\n const isView = (viewOrSize as ArrayBufferView).byteLength !== undefined;\r\n const buffer = this.createRawBuffer(viewOrSize, flags, undefined, label);\r\n const dataBuffer = new WebGPUDataBuffer(buffer);\r\n dataBuffer.references = 1;\r\n dataBuffer.capacity = isView ? (viewOrSize as ArrayBufferView).byteLength : (viewOrSize as number);\r\n dataBuffer.engineId = this._engine.uniqueId;\r\n\r\n if (isView) {\r\n this.setSubData(dataBuffer, 0, viewOrSize as ArrayBufferView);\r\n }\r\n\r\n return dataBuffer;\r\n }\r\n\r\n public setRawData(buffer: GPUBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset: number, byteLength: number): void {\r\n this._device.queue.writeBuffer(buffer, dstByteOffset, src.buffer, srcByteOffset, byteLength);\r\n }\r\n\r\n public setSubData(dataBuffer: WebGPUDataBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset = 0, byteLength = 0): void {\r\n const buffer = dataBuffer.underlyingResource as GPUBuffer;\r\n\r\n byteLength = byteLength || src.byteLength;\r\n byteLength = Math.min(byteLength, dataBuffer.capacity - dstByteOffset);\r\n\r\n // After Migration to Canary\r\n let chunkStart = src.byteOffset + srcByteOffset;\r\n let chunkEnd = chunkStart + byteLength;\r\n\r\n // 4 bytes alignments for upload\r\n const alignedLength = (byteLength + 3) & ~3;\r\n if (alignedLength !== byteLength) {\r\n const tempView = new Uint8Array(src.buffer.slice(chunkStart, chunkEnd));\r\n src = new Uint8Array(alignedLength);\r\n (src as Uint8Array).set(tempView);\r\n srcByteOffset = 0;\r\n chunkStart = 0;\r\n chunkEnd = alignedLength;\r\n byteLength = alignedLength;\r\n }\r\n\r\n // Chunk\r\n const maxChunk = 1024 * 1024 * 15;\r\n let offset = 0;\r\n while (chunkEnd - (chunkStart + offset) > maxChunk) {\r\n this._device.queue.writeBuffer(buffer, dstByteOffset + offset, src.buffer, chunkStart + offset, maxChunk);\r\n offset += maxChunk;\r\n }\r\n\r\n this._device.queue.writeBuffer(buffer, dstByteOffset + offset, src.buffer, chunkStart + offset, byteLength - offset);\r\n }\r\n\r\n private _getHalfFloatAsFloatRGBAArrayBuffer(dataLength: number, arrayBuffer: ArrayBuffer, destArray?: Float32Array): Float32Array {\r\n if (!destArray) {\r\n destArray = new Float32Array(dataLength);\r\n }\r\n const srcData = new Uint16Array(arrayBuffer);\r\n while (dataLength--) {\r\n destArray[dataLength] = FromHalfFloat(srcData[dataLength]);\r\n }\r\n\r\n return destArray;\r\n }\r\n\r\n public readDataFromBuffer(\r\n gpuBuffer: GPUBuffer,\r\n size: number,\r\n width: number,\r\n height: number,\r\n bytesPerRow: number,\r\n bytesPerRowAligned: number,\r\n type = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n offset = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n destroyBuffer = true,\r\n noDataConversion = false\r\n ): Promise<ArrayBufferView> {\r\n const floatFormat = type === Constants.TEXTURETYPE_FLOAT ? 2 : type === Constants.TEXTURETYPE_HALF_FLOAT ? 1 : 0;\r\n const engineId = this._engine.uniqueId;\r\n return new Promise((resolve, reject) => {\r\n gpuBuffer.mapAsync(WebGPUConstants.MapMode.Read, offset, size).then(\r\n () => {\r\n const copyArrayBuffer = gpuBuffer.getMappedRange(offset, size);\r\n let data: Nullable<ArrayBufferView> | Uint8Array | Float32Array = buffer;\r\n if (noDataConversion) {\r\n if (data === null) {\r\n data = allocateAndCopyTypedBuffer(type, size, true, copyArrayBuffer);\r\n } else {\r\n data = allocateAndCopyTypedBuffer(type, data.buffer, undefined, copyArrayBuffer);\r\n }\r\n } else {\r\n if (data === null) {\r\n switch (floatFormat) {\r\n case 0: // byte format\r\n data = new Uint8Array(size);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n break;\r\n case 1: // half float\r\n // TODO WEBGPU use computer shaders (or render pass) to make the conversion?\r\n data = this._getHalfFloatAsFloatRGBAArrayBuffer(size / 2, copyArrayBuffer);\r\n break;\r\n case 2: // float\r\n data = new Float32Array(size / 4);\r\n (data as Float32Array).set(new Float32Array(copyArrayBuffer));\r\n break;\r\n }\r\n } else {\r\n switch (floatFormat) {\r\n case 0: // byte format\r\n data = new Uint8Array(data.buffer);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n break;\r\n case 1: // half float\r\n // TODO WEBGPU use computer shaders (or render pass) to make the conversion?\r\n data = this._getHalfFloatAsFloatRGBAArrayBuffer(size / 2, copyArrayBuffer, buffer as Float32Array);\r\n break;\r\n case 2: // float\r\n data = new Float32Array(data.buffer);\r\n (data as Float32Array).set(new Float32Array(copyArrayBuffer));\r\n break;\r\n }\r\n }\r\n }\r\n if (bytesPerRow !== bytesPerRowAligned) {\r\n // TODO WEBGPU use computer shaders (or render pass) to build the final buffer data?\r\n if (floatFormat === 1 && !noDataConversion) {\r\n // half float have been converted to float above\r\n bytesPerRow *= 2;\r\n bytesPerRowAligned *= 2;\r\n }\r\n const data2 = new Uint8Array(data!.buffer);\r\n let offset = bytesPerRow,\r\n offset2 = 0;\r\n for (let y = 1; y < height; ++y) {\r\n offset2 = y * bytesPerRowAligned;\r\n for (let x = 0; x < bytesPerRow; ++x) {\r\n data2[offset++] = data2[offset2++];\r\n }\r\n }\r\n if (floatFormat !== 0 && !noDataConversion) {\r\n data = new Float32Array(data2.buffer, 0, offset / 4);\r\n } else {\r\n data = new Uint8Array(data2.buffer, 0, offset);\r\n }\r\n }\r\n gpuBuffer.unmap();\r\n if (destroyBuffer) {\r\n this.releaseBuffer(gpuBuffer);\r\n }\r\n resolve(data!);\r\n },\r\n (reason) => {\r\n if (this._engine.isDisposed || this._engine.uniqueId !== engineId) {\r\n // The engine was disposed while waiting for the promise, or a context loss/restoration has occurred: don't reject\r\n resolve(new Uint8Array());\r\n } else {\r\n reject(reason);\r\n }\r\n }\r\n );\r\n });\r\n }\r\n\r\n public releaseBuffer(buffer: DataBuffer | GPUBuffer): boolean {\r\n if (WebGPUBufferManager._IsGPUBuffer(buffer)) {\r\n this._deferredReleaseBuffers.push(buffer);\r\n return true;\r\n }\r\n\r\n buffer.references--;\r\n\r\n if (buffer.references === 0) {\r\n this._deferredReleaseBuffers.push(buffer.underlyingResource as GPUBuffer);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public destroyDeferredBuffers(): void {\r\n for (let i = 0; i < this._deferredReleaseBuffers.length; ++i) {\r\n this._deferredReleaseBuffers[i].destroy();\r\n }\r\n\r\n this._deferredReleaseBuffers.length = 0;\r\n }\r\n}\r\n"]}
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@@ -2,7 +2,6 @@
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2
2
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/* eslint-disable babylonjs/available */
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3
3
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/* eslint-disable jsdoc/require-jsdoc */
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4
4
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5
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-
import * as WebGPUConstants from "./webgpuConstants.js";
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6
5
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import { VertexBuffer } from "../../Buffers/buffer.js";
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7
6
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import { WebGPUTextureHelper } from "./webgpuTextureHelper.js";
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8
7
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import { renderableTextureFormatToIndex } from "./webgpuTextureManager.js";
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@@ -76,13 +75,13 @@ export class WebGPUCacheRenderPipeline {
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76
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this.setClampDepth(false);
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77
76
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this.setDepthBias(0);
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78
77
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//this.setDepthBiasClamp(0);
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79
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-
this._webgpuColorFormat = [WebGPUConstants.TextureFormat.BGRA8Unorm];
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-
this.setColorFormat(WebGPUConstants.TextureFormat.BGRA8Unorm);
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78
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this._webgpuColorFormat = ["bgra8unorm" /* WebGPUConstants.TextureFormat.BGRA8Unorm */];
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this.setColorFormat("bgra8unorm" /* WebGPUConstants.TextureFormat.BGRA8Unorm */);
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this.setMRT([]);
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this.setAlphaBlendEnabled(false);
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this.setAlphaBlendFactors([null, null, null, null], [null, null]);
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this.setWriteMask(0xf);
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85
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-
this.setDepthStencilFormat(WebGPUConstants.TextureFormat.Depth24PlusStencil8);
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this.setDepthStencilFormat("depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */);
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this.setStencilEnabled(false);
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this.resetStencilState();
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this.setBuffers(null, null, null);
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@@ -312,127 +311,127 @@ export class WebGPUCacheRenderPipeline {
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switch (fillMode) {
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// Triangle views
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case 0:
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315
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-
return WebGPUConstants.PrimitiveTopology.TriangleList
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+
return "triangle-list" /* WebGPUConstants.PrimitiveTopology.TriangleList */;
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case 2:
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-
return WebGPUConstants.PrimitiveTopology.PointList
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+
return "point-list" /* WebGPUConstants.PrimitiveTopology.PointList */;
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318
317
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case 1:
|
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319
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-
return WebGPUConstants.PrimitiveTopology.LineList
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318
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+
return "line-list" /* WebGPUConstants.PrimitiveTopology.LineList */;
|
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320
319
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// Draw modes
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321
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case 3:
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322
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-
return WebGPUConstants.PrimitiveTopology.PointList
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321
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return "point-list" /* WebGPUConstants.PrimitiveTopology.PointList */;
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322
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case 4:
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324
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return WebGPUConstants.PrimitiveTopology.LineList
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return "line-list" /* WebGPUConstants.PrimitiveTopology.LineList */;
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case 5:
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326
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// return this._gl.LINE_LOOP;
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327
326
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// TODO WEBGPU. Line Loop Mode Fallback at buffer load time.
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// eslint-disable-next-line no-throw-literal
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|
throw "LineLoop is an unsupported fillmode in WebGPU";
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case 6:
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-
return WebGPUConstants.PrimitiveTopology.LineStrip
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return "line-strip" /* WebGPUConstants.PrimitiveTopology.LineStrip */;
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return WebGPUConstants.PrimitiveTopology.TriangleStrip
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return "triangle-strip" /* WebGPUConstants.PrimitiveTopology.TriangleStrip */;
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case 8:
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// return this._gl.TRIANGLE_FAN;
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// TODO WEBGPU. Triangle Fan Mode Fallback at buffer load time.
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// eslint-disable-next-line no-throw-literal
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throw "TriangleFan is an unsupported fillmode in WebGPU";
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default:
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-
return WebGPUConstants.PrimitiveTopology.TriangleList
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+
return "triangle-list" /* WebGPUConstants.PrimitiveTopology.TriangleList */;
|
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}
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}
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static _GetAphaBlendOperation(operation) {
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switch (operation) {
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case 32774:
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return WebGPUConstants.BlendOperation.Add
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return "add" /* WebGPUConstants.BlendOperation.Add */;
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case 32778:
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return WebGPUConstants.BlendOperation.Subtract
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return "subtract" /* WebGPUConstants.BlendOperation.Subtract */;
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|
case 32779:
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return WebGPUConstants.BlendOperation.ReverseSubtract
|
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return "reverse-subtract" /* WebGPUConstants.BlendOperation.ReverseSubtract */;
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|
case 32775:
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-
return WebGPUConstants.BlendOperation.Min
|
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+
return "min" /* WebGPUConstants.BlendOperation.Min */;
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case 32776:
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return WebGPUConstants.BlendOperation.Max
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return "max" /* WebGPUConstants.BlendOperation.Max */;
|
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|
default:
|
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356
|
-
return WebGPUConstants.BlendOperation.Add
|
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|
+
return "add" /* WebGPUConstants.BlendOperation.Add */;
|
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356
|
}
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|
}
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|
static _GetAphaBlendFactor(factor) {
|
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|
switch (factor) {
|
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|
case 0:
|
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362
|
-
return WebGPUConstants.BlendFactor.Zero
|
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|
+
return "zero" /* WebGPUConstants.BlendFactor.Zero */;
|
|
363
362
|
case 1:
|
|
364
|
-
return WebGPUConstants.BlendFactor.One
|
|
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|
+
return "one" /* WebGPUConstants.BlendFactor.One */;
|
|
365
364
|
case 768:
|
|
366
|
-
return WebGPUConstants.BlendFactor.Src
|
|
365
|
+
return "src" /* WebGPUConstants.BlendFactor.Src */;
|
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367
366
|
case 769:
|
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368
|
-
return WebGPUConstants.BlendFactor.OneMinusSrc
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+
return "one-minus-src" /* WebGPUConstants.BlendFactor.OneMinusSrc */;
|
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368
|
case 770:
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|
-
return WebGPUConstants.BlendFactor.SrcAlpha
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+
return "src-alpha" /* WebGPUConstants.BlendFactor.SrcAlpha */;
|
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370
|
case 771:
|
|
372
|
-
return WebGPUConstants.BlendFactor.OneMinusSrcAlpha
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+
return "one-minus-src-alpha" /* WebGPUConstants.BlendFactor.OneMinusSrcAlpha */;
|
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373
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|
case 772:
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374
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-
return WebGPUConstants.BlendFactor.DstAlpha
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+
return "dst-alpha" /* WebGPUConstants.BlendFactor.DstAlpha */;
|
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375
374
|
case 773:
|
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376
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-
return WebGPUConstants.BlendFactor.OneMinusDstAlpha
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+
return "one-minus-dst-alpha" /* WebGPUConstants.BlendFactor.OneMinusDstAlpha */;
|
|
377
376
|
case 774:
|
|
378
|
-
return WebGPUConstants.BlendFactor.Dst
|
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377
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+
return "dst" /* WebGPUConstants.BlendFactor.Dst */;
|
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379
378
|
case 775:
|
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380
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-
return WebGPUConstants.BlendFactor.OneMinusDst
|
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+
return "one-minus-dst" /* WebGPUConstants.BlendFactor.OneMinusDst */;
|
|
381
380
|
case 776:
|
|
382
|
-
return WebGPUConstants.BlendFactor.SrcAlphaSaturated
|
|
381
|
+
return "src-alpha-saturated" /* WebGPUConstants.BlendFactor.SrcAlphaSaturated */;
|
|
383
382
|
case 32769:
|
|
384
|
-
return WebGPUConstants.BlendFactor.Constant
|
|
383
|
+
return "constant" /* WebGPUConstants.BlendFactor.Constant */;
|
|
385
384
|
case 32770:
|
|
386
|
-
return WebGPUConstants.BlendFactor.OneMinusConstant
|
|
385
|
+
return "one-minus-constant" /* WebGPUConstants.BlendFactor.OneMinusConstant */;
|
|
387
386
|
case 32771:
|
|
388
|
-
return WebGPUConstants.BlendFactor.Constant
|
|
387
|
+
return "constant" /* WebGPUConstants.BlendFactor.Constant */;
|
|
389
388
|
case 32772:
|
|
390
|
-
return WebGPUConstants.BlendFactor.OneMinusConstant
|
|
389
|
+
return "one-minus-constant" /* WebGPUConstants.BlendFactor.OneMinusConstant */;
|
|
391
390
|
default:
|
|
392
|
-
return WebGPUConstants.BlendFactor.One
|
|
391
|
+
return "one" /* WebGPUConstants.BlendFactor.One */;
|
|
393
392
|
}
|
|
394
393
|
}
|
|
395
394
|
static _GetCompareFunction(compareFunction) {
|
|
396
395
|
switch (compareFunction) {
|
|
397
396
|
case 0: // NEVER
|
|
398
|
-
return WebGPUConstants.CompareFunction.Never
|
|
397
|
+
return "never" /* WebGPUConstants.CompareFunction.Never */;
|
|
399
398
|
case 1: // LESS
|
|
400
|
-
return WebGPUConstants.CompareFunction.Less
|
|
399
|
+
return "less" /* WebGPUConstants.CompareFunction.Less */;
|
|
401
400
|
case 2: // EQUAL
|
|
402
|
-
return WebGPUConstants.CompareFunction.Equal
|
|
401
|
+
return "equal" /* WebGPUConstants.CompareFunction.Equal */;
|
|
403
402
|
case 3: // LEQUAL
|
|
404
|
-
return WebGPUConstants.CompareFunction.LessEqual
|
|
403
|
+
return "less-equal" /* WebGPUConstants.CompareFunction.LessEqual */;
|
|
405
404
|
case 4: // GREATER
|
|
406
|
-
return WebGPUConstants.CompareFunction.Greater
|
|
405
|
+
return "greater" /* WebGPUConstants.CompareFunction.Greater */;
|
|
407
406
|
case 5: // NOTEQUAL
|
|
408
|
-
return WebGPUConstants.CompareFunction.NotEqual
|
|
407
|
+
return "not-equal" /* WebGPUConstants.CompareFunction.NotEqual */;
|
|
409
408
|
case 6: // GEQUAL
|
|
410
|
-
return WebGPUConstants.CompareFunction.GreaterEqual
|
|
409
|
+
return "greater-equal" /* WebGPUConstants.CompareFunction.GreaterEqual */;
|
|
411
410
|
case 7: // ALWAYS
|
|
412
|
-
return WebGPUConstants.CompareFunction.Always
|
|
411
|
+
return "always" /* WebGPUConstants.CompareFunction.Always */;
|
|
413
412
|
}
|
|
414
|
-
return WebGPUConstants.CompareFunction.Never
|
|
413
|
+
return "never" /* WebGPUConstants.CompareFunction.Never */;
|
|
415
414
|
}
|
|
416
415
|
static _GetStencilOpFunction(operation) {
|
|
417
416
|
switch (operation) {
|
|
418
417
|
case 0:
|
|
419
|
-
return WebGPUConstants.StencilOperation.Zero
|
|
418
|
+
return "zero" /* WebGPUConstants.StencilOperation.Zero */;
|
|
420
419
|
case 1:
|
|
421
|
-
return WebGPUConstants.StencilOperation.Keep
|
|
420
|
+
return "keep" /* WebGPUConstants.StencilOperation.Keep */;
|
|
422
421
|
case 2:
|
|
423
|
-
return WebGPUConstants.StencilOperation.Replace
|
|
422
|
+
return "replace" /* WebGPUConstants.StencilOperation.Replace */;
|
|
424
423
|
case 3:
|
|
425
|
-
return WebGPUConstants.StencilOperation.IncrementClamp
|
|
424
|
+
return "increment-clamp" /* WebGPUConstants.StencilOperation.IncrementClamp */;
|
|
426
425
|
case 4:
|
|
427
|
-
return WebGPUConstants.StencilOperation.DecrementClamp
|
|
426
|
+
return "decrement-clamp" /* WebGPUConstants.StencilOperation.DecrementClamp */;
|
|
428
427
|
case 5:
|
|
429
|
-
return WebGPUConstants.StencilOperation.Invert
|
|
428
|
+
return "invert" /* WebGPUConstants.StencilOperation.Invert */;
|
|
430
429
|
case 6:
|
|
431
|
-
return WebGPUConstants.StencilOperation.IncrementWrap
|
|
430
|
+
return "increment-wrap" /* WebGPUConstants.StencilOperation.IncrementWrap */;
|
|
432
431
|
case 7:
|
|
433
|
-
return WebGPUConstants.StencilOperation.DecrementWrap
|
|
432
|
+
return "decrement-wrap" /* WebGPUConstants.StencilOperation.DecrementWrap */;
|
|
434
433
|
}
|
|
435
|
-
return WebGPUConstants.StencilOperation.Keep
|
|
434
|
+
return "keep" /* WebGPUConstants.StencilOperation.Keep */;
|
|
436
435
|
}
|
|
437
436
|
static _GetVertexInputDescriptorFormat(vertexBuffer) {
|
|
438
437
|
const type = vertexBuffer.type;
|
|
@@ -443,76 +442,76 @@ export class WebGPUCacheRenderPipeline {
|
|
|
443
442
|
switch (size) {
|
|
444
443
|
case 1:
|
|
445
444
|
case 2:
|
|
446
|
-
return normalized ? WebGPUConstants.VertexFormat.Snorm8x2 : WebGPUConstants.VertexFormat.Sint8x2
|
|
445
|
+
return normalized ? "snorm8x2" /* WebGPUConstants.VertexFormat.Snorm8x2 */ : "sint8x2" /* WebGPUConstants.VertexFormat.Sint8x2 */;
|
|
447
446
|
case 3:
|
|
448
447
|
case 4:
|
|
449
|
-
return normalized ? WebGPUConstants.VertexFormat.Snorm8x4 : WebGPUConstants.VertexFormat.Sint8x4
|
|
448
|
+
return normalized ? "snorm8x4" /* WebGPUConstants.VertexFormat.Snorm8x4 */ : "sint8x4" /* WebGPUConstants.VertexFormat.Sint8x4 */;
|
|
450
449
|
}
|
|
451
450
|
break;
|
|
452
451
|
case VertexBuffer.UNSIGNED_BYTE:
|
|
453
452
|
switch (size) {
|
|
454
453
|
case 1:
|
|
455
454
|
case 2:
|
|
456
|
-
return normalized ? WebGPUConstants.VertexFormat.Unorm8x2 : WebGPUConstants.VertexFormat.Uint8x2
|
|
455
|
+
return normalized ? "unorm8x2" /* WebGPUConstants.VertexFormat.Unorm8x2 */ : "uint8x2" /* WebGPUConstants.VertexFormat.Uint8x2 */;
|
|
457
456
|
case 3:
|
|
458
457
|
case 4:
|
|
459
|
-
return normalized ? WebGPUConstants.VertexFormat.Unorm8x4 : WebGPUConstants.VertexFormat.Uint8x4
|
|
458
|
+
return normalized ? "unorm8x4" /* WebGPUConstants.VertexFormat.Unorm8x4 */ : "uint8x4" /* WebGPUConstants.VertexFormat.Uint8x4 */;
|
|
460
459
|
}
|
|
461
460
|
break;
|
|
462
461
|
case VertexBuffer.SHORT:
|
|
463
462
|
switch (size) {
|
|
464
463
|
case 1:
|
|
465
464
|
case 2:
|
|
466
|
-
return normalized ? WebGPUConstants.VertexFormat.Snorm16x2 : WebGPUConstants.VertexFormat.Sint16x2
|
|
465
|
+
return normalized ? "snorm16x2" /* WebGPUConstants.VertexFormat.Snorm16x2 */ : "sint16x2" /* WebGPUConstants.VertexFormat.Sint16x2 */;
|
|
467
466
|
case 3:
|
|
468
467
|
case 4:
|
|
469
|
-
return normalized ? WebGPUConstants.VertexFormat.Snorm16x4 : WebGPUConstants.VertexFormat.Sint16x4
|
|
468
|
+
return normalized ? "snorm16x4" /* WebGPUConstants.VertexFormat.Snorm16x4 */ : "sint16x4" /* WebGPUConstants.VertexFormat.Sint16x4 */;
|
|
470
469
|
}
|
|
471
470
|
break;
|
|
472
471
|
case VertexBuffer.UNSIGNED_SHORT:
|
|
473
472
|
switch (size) {
|
|
474
473
|
case 1:
|
|
475
474
|
case 2:
|
|
476
|
-
return normalized ? WebGPUConstants.VertexFormat.Unorm16x2 : WebGPUConstants.VertexFormat.Uint16x2
|
|
475
|
+
return normalized ? "unorm16x2" /* WebGPUConstants.VertexFormat.Unorm16x2 */ : "uint16x2" /* WebGPUConstants.VertexFormat.Uint16x2 */;
|
|
477
476
|
case 3:
|
|
478
477
|
case 4:
|
|
479
|
-
return normalized ? WebGPUConstants.VertexFormat.Unorm16x4 : WebGPUConstants.VertexFormat.Uint16x4
|
|
478
|
+
return normalized ? "unorm16x4" /* WebGPUConstants.VertexFormat.Unorm16x4 */ : "uint16x4" /* WebGPUConstants.VertexFormat.Uint16x4 */;
|
|
480
479
|
}
|
|
481
480
|
break;
|
|
482
481
|
case VertexBuffer.INT:
|
|
483
482
|
switch (size) {
|
|
484
483
|
case 1:
|
|
485
|
-
return WebGPUConstants.VertexFormat.Sint32
|
|
484
|
+
return "sint32" /* WebGPUConstants.VertexFormat.Sint32 */;
|
|
486
485
|
case 2:
|
|
487
|
-
return WebGPUConstants.VertexFormat.Sint32x2
|
|
486
|
+
return "sint32x2" /* WebGPUConstants.VertexFormat.Sint32x2 */;
|
|
488
487
|
case 3:
|
|
489
|
-
return WebGPUConstants.VertexFormat.Sint32x3
|
|
488
|
+
return "sint32x3" /* WebGPUConstants.VertexFormat.Sint32x3 */;
|
|
490
489
|
case 4:
|
|
491
|
-
return WebGPUConstants.VertexFormat.Sint32x4
|
|
490
|
+
return "sint32x4" /* WebGPUConstants.VertexFormat.Sint32x4 */;
|
|
492
491
|
}
|
|
493
492
|
break;
|
|
494
493
|
case VertexBuffer.UNSIGNED_INT:
|
|
495
494
|
switch (size) {
|
|
496
495
|
case 1:
|
|
497
|
-
return WebGPUConstants.VertexFormat.Uint32
|
|
496
|
+
return "uint32" /* WebGPUConstants.VertexFormat.Uint32 */;
|
|
498
497
|
case 2:
|
|
499
|
-
return WebGPUConstants.VertexFormat.Uint32x2
|
|
498
|
+
return "uint32x2" /* WebGPUConstants.VertexFormat.Uint32x2 */;
|
|
500
499
|
case 3:
|
|
501
|
-
return WebGPUConstants.VertexFormat.Uint32x3
|
|
500
|
+
return "uint32x3" /* WebGPUConstants.VertexFormat.Uint32x3 */;
|
|
502
501
|
case 4:
|
|
503
|
-
return WebGPUConstants.VertexFormat.Uint32x4
|
|
502
|
+
return "uint32x4" /* WebGPUConstants.VertexFormat.Uint32x4 */;
|
|
504
503
|
}
|
|
505
504
|
break;
|
|
506
505
|
case VertexBuffer.FLOAT:
|
|
507
506
|
switch (size) {
|
|
508
507
|
case 1:
|
|
509
|
-
return WebGPUConstants.VertexFormat.Float32
|
|
508
|
+
return "float32" /* WebGPUConstants.VertexFormat.Float32 */;
|
|
510
509
|
case 2:
|
|
511
|
-
return WebGPUConstants.VertexFormat.Float32x2
|
|
510
|
+
return "float32x2" /* WebGPUConstants.VertexFormat.Float32x2 */;
|
|
512
511
|
case 3:
|
|
513
|
-
return WebGPUConstants.VertexFormat.Float32x3
|
|
512
|
+
return "float32x3" /* WebGPUConstants.VertexFormat.Float32x3 */;
|
|
514
513
|
case 4:
|
|
515
|
-
return WebGPUConstants.VertexFormat.Float32x4
|
|
514
|
+
return "float32x4" /* WebGPUConstants.VertexFormat.Float32x4 */;
|
|
516
515
|
}
|
|
517
516
|
break;
|
|
518
517
|
}
|
|
@@ -668,14 +667,14 @@ export class WebGPUCacheRenderPipeline {
|
|
|
668
667
|
const textureInfo = shaderProcessingContext.availableTextures[name];
|
|
669
668
|
const samplerInfo = textureInfo.autoBindSampler ? shaderProcessingContext.availableSamplers[name + `Sampler`] : null;
|
|
670
669
|
let sampleType = textureInfo.sampleType;
|
|
671
|
-
let samplerType = samplerInfo?.type ?? WebGPUConstants.SamplerBindingType.Filtering
|
|
672
|
-
if (this._textureState & bitVal && sampleType !== WebGPUConstants.TextureSampleType.Depth) {
|
|
670
|
+
let samplerType = samplerInfo?.type ?? "filtering" /* WebGPUConstants.SamplerBindingType.Filtering */;
|
|
671
|
+
if (this._textureState & bitVal && sampleType !== "depth" /* WebGPUConstants.TextureSampleType.Depth */) {
|
|
673
672
|
// The texture is a 32 bits float texture but the system does not support linear filtering for them OR the texture is a depth texture with "float" filtering:
|
|
674
673
|
// we set the sampler to "non-filtering" and the texture sample type to "unfilterable-float"
|
|
675
674
|
if (textureInfo.autoBindSampler) {
|
|
676
|
-
samplerType = WebGPUConstants.SamplerBindingType.NonFiltering
|
|
675
|
+
samplerType = "non-filtering" /* WebGPUConstants.SamplerBindingType.NonFiltering */;
|
|
677
676
|
}
|
|
678
|
-
sampleType = WebGPUConstants.TextureSampleType.UnfilterableFloat
|
|
677
|
+
sampleType = "unfilterable-float" /* WebGPUConstants.TextureSampleType.UnfilterableFloat */;
|
|
679
678
|
}
|
|
680
679
|
entry.texture.sampleType = sampleType;
|
|
681
680
|
if (samplerInfo) {
|
|
@@ -717,7 +716,7 @@ export class WebGPUCacheRenderPipeline {
|
|
|
717
716
|
if (!(currentGPUBuffer && currentGPUAttributes && currentGPUBuffer === buffer) || invalidOffsetRange) {
|
|
718
717
|
const vertexBufferDescriptor = {
|
|
719
718
|
arrayStride: vertexBuffer.effectiveByteStride,
|
|
720
|
-
stepMode: vertexBuffer.getIsInstanced() ? WebGPUConstants.VertexStepMode.Instance : WebGPUConstants.VertexStepMode.Vertex
|
|
719
|
+
stepMode: vertexBuffer.getIsInstanced() ? "instance" /* WebGPUConstants.VertexStepMode.Instance */ : "vertex" /* WebGPUConstants.VertexStepMode.Vertex */,
|
|
721
720
|
attributes: [],
|
|
722
721
|
};
|
|
723
722
|
descriptors.push(vertexBufferDescriptor);
|
|
@@ -792,8 +791,8 @@ export class WebGPUCacheRenderPipeline {
|
|
|
792
791
|
passOp: WebGPUCacheRenderPipeline._GetStencilOpFunction(this._stencilEnabled ? this._stencilFrontPassOp : 1 /* KEEP */),
|
|
793
792
|
};
|
|
794
793
|
let stripIndexFormat = undefined;
|
|
795
|
-
if (topology === WebGPUConstants.PrimitiveTopology.LineStrip || topology === WebGPUConstants.PrimitiveTopology.TriangleStrip) {
|
|
796
|
-
stripIndexFormat = !this._indexBuffer || this._indexBuffer.is32Bits ? WebGPUConstants.IndexFormat.Uint32 : WebGPUConstants.IndexFormat.Uint16
|
|
794
|
+
if (topology === "line-strip" /* WebGPUConstants.PrimitiveTopology.LineStrip */ || topology === "triangle-strip" /* WebGPUConstants.PrimitiveTopology.TriangleStrip */) {
|
|
795
|
+
stripIndexFormat = !this._indexBuffer || this._indexBuffer.is32Bits ? "uint32" /* WebGPUConstants.IndexFormat.Uint32 */ : "uint16" /* WebGPUConstants.IndexFormat.Uint16 */;
|
|
797
796
|
}
|
|
798
797
|
const depthStencilFormatHasStencil = this._webgpuDepthStencilFormat ? WebGPUTextureHelper.HasStencilAspect(this._webgpuDepthStencilFormat) : false;
|
|
799
798
|
return this._device.createRenderPipeline({
|
|
@@ -807,8 +806,8 @@ export class WebGPUCacheRenderPipeline {
|
|
|
807
806
|
primitive: {
|
|
808
807
|
topology,
|
|
809
808
|
stripIndexFormat,
|
|
810
|
-
frontFace: this._frontFace === 1 ? WebGPUConstants.FrontFace.CCW : WebGPUConstants.FrontFace.CW
|
|
811
|
-
cullMode: !this._cullEnabled ? WebGPUConstants.CullMode.None : this._cullFace === 2 ? WebGPUConstants.CullMode.Front : WebGPUConstants.CullMode.Back
|
|
809
|
+
frontFace: this._frontFace === 1 ? "ccw" /* WebGPUConstants.FrontFace.CCW */ : "cw" /* WebGPUConstants.FrontFace.CW */,
|
|
810
|
+
cullMode: !this._cullEnabled ? "none" /* WebGPUConstants.CullMode.None */ : this._cullFace === 2 ? "front" /* WebGPUConstants.CullMode.Front */ : "back" /* WebGPUConstants.CullMode.Back */,
|
|
812
811
|
},
|
|
813
812
|
fragment: !webgpuPipelineContext.stages.fragmentStage
|
|
814
813
|
? undefined
|
|
@@ -826,7 +825,7 @@ export class WebGPUCacheRenderPipeline {
|
|
|
826
825
|
? undefined
|
|
827
826
|
: {
|
|
828
827
|
depthWriteEnabled: this._depthWriteEnabled,
|
|
829
|
-
depthCompare: this._depthTestEnabled ? WebGPUCacheRenderPipeline._GetCompareFunction(this._depthCompare) : WebGPUConstants.CompareFunction.Always
|
|
828
|
+
depthCompare: this._depthTestEnabled ? WebGPUCacheRenderPipeline._GetCompareFunction(this._depthCompare) : "always" /* WebGPUConstants.CompareFunction.Always */,
|
|
830
829
|
format: this._webgpuDepthStencilFormat,
|
|
831
830
|
stencilFront: this._stencilEnabled && depthStencilFormatHasStencil ? stencilFrontBack : undefined,
|
|
832
831
|
stencilBack: this._stencilEnabled && depthStencilFormatHasStencil ? stencilFrontBack : undefined,
|