@babylonjs/core 7.11.2 → 7.11.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. package/Animations/animatable.d.ts +10 -10
  2. package/Animations/animatable.js +5 -5
  3. package/Animations/animatable.js.map +1 -1
  4. package/Animations/animationGroupMask.d.ts +2 -2
  5. package/Animations/animationGroupMask.js +1 -1
  6. package/Animations/animationGroupMask.js.map +1 -1
  7. package/Animations/easing.d.ts +2 -2
  8. package/Animations/easing.js +1 -1
  9. package/Animations/easing.js.map +1 -1
  10. package/Behaviors/Meshes/attachToBoxBehavior.d.ts +3 -3
  11. package/Behaviors/Meshes/attachToBoxBehavior.js +3 -3
  12. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  13. package/Cameras/Inputs/freeCameraMouseInput.d.ts +2 -2
  14. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  15. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  16. package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
  17. package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
  18. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  19. package/Culling/Helper/boundingInfoHelper.d.ts +28 -0
  20. package/Culling/Helper/boundingInfoHelper.js +178 -0
  21. package/Culling/Helper/boundingInfoHelper.js.map +1 -0
  22. package/Culling/Helper/webgl2BoundingHelper.d.ts +22 -0
  23. package/Culling/Helper/webgl2BoundingHelper.js +61 -0
  24. package/Culling/Helper/webgl2BoundingHelper.js.map +1 -0
  25. package/Culling/Octrees/octree.d.ts +2 -2
  26. package/Culling/Octrees/octree.js +1 -1
  27. package/Culling/Octrees/octree.js.map +1 -1
  28. package/Culling/index.d.ts +1 -0
  29. package/Culling/index.js +1 -0
  30. package/Culling/index.js.map +1 -1
  31. package/Culling/ray.d.ts +4 -4
  32. package/Culling/ray.js +2 -2
  33. package/Culling/ray.js.map +1 -1
  34. package/Debug/skeletonViewer.d.ts +6 -6
  35. package/Debug/skeletonViewer.js +3 -3
  36. package/Debug/skeletonViewer.js.map +1 -1
  37. package/DeviceInput/InputDevices/deviceSource.d.ts +2 -2
  38. package/DeviceInput/InputDevices/deviceSource.js +1 -1
  39. package/DeviceInput/InputDevices/deviceSource.js.map +1 -1
  40. package/Engines/Extensions/engine.transformFeedback.d.ts +5 -0
  41. package/Engines/Extensions/engine.transformFeedback.js +3 -0
  42. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  43. package/Engines/abstractEngine.js +2 -2
  44. package/Engines/abstractEngine.js.map +1 -1
  45. package/Engines/nativeEngine.d.ts +7 -0
  46. package/Engines/nativeEngine.js +4 -1
  47. package/Engines/nativeEngine.js.map +1 -1
  48. package/Maths/math.color.d.ts +14 -14
  49. package/Maths/math.color.js +7 -7
  50. package/Maths/math.color.js.map +1 -1
  51. package/Maths/math.isovector.d.ts +4 -4
  52. package/Maths/math.isovector.js +2 -2
  53. package/Maths/math.isovector.js.map +1 -1
  54. package/Maths/math.vector.d.ts +12 -12
  55. package/Maths/math.vector.js +6 -6
  56. package/Maths/math.vector.js.map +1 -1
  57. package/Maths/math.vertexFormat.d.ts +10 -10
  58. package/Maths/math.vertexFormat.js +5 -5
  59. package/Maths/math.vertexFormat.js.map +1 -1
  60. package/Meshes/mesh.d.ts +4 -0
  61. package/Meshes/mesh.js +13 -4
  62. package/Meshes/mesh.js.map +1 -1
  63. package/Misc/observable.d.ts +6 -6
  64. package/Misc/observable.js +4 -4
  65. package/Misc/observable.js.map +1 -1
  66. package/Misc/sceneOptimizer.d.ts +3 -3
  67. package/Misc/sceneOptimizer.js +2 -2
  68. package/Misc/sceneOptimizer.js.map +1 -1
  69. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +2 -2
  70. package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
  71. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  72. package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +8 -8
  73. package/Particles/EmitterTypes/cylinderParticleEmitter.js +4 -4
  74. package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
  75. package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +6 -6
  76. package/Particles/EmitterTypes/hemisphericParticleEmitter.js +3 -3
  77. package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
  78. package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +6 -6
  79. package/Particles/EmitterTypes/sphereParticleEmitter.js +3 -3
  80. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  81. package/Particles/pointsCloudSystem.d.ts +0 -1
  82. package/Particles/pointsCloudSystem.js +0 -1
  83. package/Particles/pointsCloudSystem.js.map +1 -1
  84. package/Shaders/gpuTransform.fragment.d.ts +5 -0
  85. package/Shaders/gpuTransform.fragment.js +11 -0
  86. package/Shaders/gpuTransform.fragment.js.map +1 -0
  87. package/Shaders/gpuTransform.vertex.d.ts +13 -0
  88. package/Shaders/gpuTransform.vertex.js +33 -0
  89. package/Shaders/gpuTransform.vertex.js.map +1 -0
  90. package/XR/features/WebXRBackgroundRemover.d.ts +2 -2
  91. package/XR/features/WebXRBackgroundRemover.js +1 -1
  92. package/XR/features/WebXRBackgroundRemover.js.map +1 -1
  93. package/XR/features/WebXRHitTest.d.ts +2 -2
  94. package/XR/features/WebXRHitTest.js +1 -1
  95. package/XR/features/WebXRHitTest.js.map +1 -1
  96. package/XR/features/WebXRHitTestLegacy.d.ts +2 -2
  97. package/XR/features/WebXRHitTestLegacy.js +1 -1
  98. package/XR/features/WebXRHitTestLegacy.js.map +1 -1
  99. package/XR/features/WebXRRawCameraAccess.js +0 -2
  100. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  101. package/XR/motionController/webXRAbstractMotionController.d.ts +2 -0
  102. package/XR/motionController/webXRAbstractMotionController.js +1 -0
  103. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  104. package/package.json +1 -1
@@ -3,9 +3,9 @@ import { Vector3, Vector2 } from "./math.vector";
3
3
  * Contains position and normal vectors for a vertex
4
4
  */
5
5
  export declare class PositionNormalVertex {
6
- /** the position of the vertex (defaut: 0,0,0) */
6
+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
7
7
  position: Vector3;
8
- /** the normal of the vertex (defaut: 0,1,0) */
8
+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
9
9
  normal: Vector3;
10
10
  /**
11
11
  * Creates a PositionNormalVertex
@@ -13,9 +13,9 @@ export declare class PositionNormalVertex {
13
13
  * @param normal the normal of the vertex (defaut: 0,1,0)
14
14
  */
15
15
  constructor(
16
- /** the position of the vertex (defaut: 0,0,0) */
16
+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
17
17
  position?: Vector3,
18
- /** the normal of the vertex (defaut: 0,1,0) */
18
+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
19
19
  normal?: Vector3);
20
20
  /**
21
21
  * Clones the PositionNormalVertex
@@ -27,11 +27,11 @@ export declare class PositionNormalVertex {
27
27
  * Contains position, normal and uv vectors for a vertex
28
28
  */
29
29
  export declare class PositionNormalTextureVertex {
30
- /** the position of the vertex (defaut: 0,0,0) */
30
+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
31
31
  position: Vector3;
32
- /** the normal of the vertex (defaut: 0,1,0) */
32
+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
33
33
  normal: Vector3;
34
- /** the uv of the vertex (default: 0,0) */
34
+ /** [Vector3.Zero()] the uv of the vertex (default: 0,0) */
35
35
  uv: Vector2;
36
36
  /**
37
37
  * Creates a PositionNormalTextureVertex
@@ -40,11 +40,11 @@ export declare class PositionNormalTextureVertex {
40
40
  * @param uv the uv of the vertex (default: 0,0)
41
41
  */
42
42
  constructor(
43
- /** the position of the vertex (defaut: 0,0,0) */
43
+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
44
44
  position?: Vector3,
45
- /** the normal of the vertex (defaut: 0,1,0) */
45
+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
46
46
  normal?: Vector3,
47
- /** the uv of the vertex (default: 0,0) */
47
+ /** [Vector3.Zero()] the uv of the vertex (default: 0,0) */
48
48
  uv?: Vector2);
49
49
  /**
50
50
  * Clones the PositionNormalTextureVertex
@@ -9,9 +9,9 @@ export class PositionNormalVertex {
9
9
  * @param normal the normal of the vertex (defaut: 0,1,0)
10
10
  */
11
11
  constructor(
12
- /** the position of the vertex (defaut: 0,0,0) */
12
+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
13
13
  position = Vector3.Zero(),
14
- /** the normal of the vertex (defaut: 0,1,0) */
14
+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
15
15
  normal = Vector3.Up()) {
16
16
  this.position = position;
17
17
  this.normal = normal;
@@ -35,11 +35,11 @@ export class PositionNormalTextureVertex {
35
35
  * @param uv the uv of the vertex (default: 0,0)
36
36
  */
37
37
  constructor(
38
- /** the position of the vertex (defaut: 0,0,0) */
38
+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
39
39
  position = Vector3.Zero(),
40
- /** the normal of the vertex (defaut: 0,1,0) */
40
+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
41
41
  normal = Vector3.Up(),
42
- /** the uv of the vertex (default: 0,0) */
42
+ /** [Vector3.Zero()] the uv of the vertex (default: 0,0) */
43
43
  uv = Vector2.Zero()) {
44
44
  this.position = position;
45
45
  this.normal = normal;
@@ -1 +1 @@
1
- {"version":3,"file":"math.vertexFormat.js","sourceRoot":"","sources":["../../../../dev/core/src/Maths/math.vertexFormat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,oBAAoB;IAC7B;;;;OAIG;IACH;IACI,iDAAiD;IAC1C,WAAoB,OAAO,CAAC,IAAI,EAAE;IACzC,+CAA+C;IACxC,SAAkB,OAAO,CAAC,EAAE,EAAE;QAF9B,aAAQ,GAAR,QAAQ,CAA0B;QAElC,WAAM,GAAN,MAAM,CAAwB;IACtC,CAAC;IAEJ;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IAChF,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,2BAA2B;IACpC;;;;;OAKG;IACH;IACI,iDAAiD;IAC1C,WAAoB,OAAO,CAAC,IAAI,EAAE;IACzC,+CAA+C;IACxC,SAAkB,OAAO,CAAC,EAAE,EAAE;IACrC,0CAA0C;IACnC,KAAc,OAAO,CAAC,IAAI,EAAE;QAJ5B,aAAQ,GAAR,QAAQ,CAA0B;QAElC,WAAM,GAAN,MAAM,CAAwB;QAE9B,OAAE,GAAF,EAAE,CAA0B;IACpC,CAAC;IACJ;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC;IACxG,CAAC;CACJ","sourcesContent":["import { Vector3, Vector2 } from \"./math.vector\";\r\n\r\n/**\r\n * Contains position and normal vectors for a vertex\r\n */\r\nexport class PositionNormalVertex {\r\n /**\r\n * Creates a PositionNormalVertex\r\n * @param position the position of the vertex (defaut: 0,0,0)\r\n * @param normal the normal of the vertex (defaut: 0,1,0)\r\n */\r\n constructor(\r\n /** the position of the vertex (defaut: 0,0,0) */\r\n public position: Vector3 = Vector3.Zero(),\r\n /** the normal of the vertex (defaut: 0,1,0) */\r\n public normal: Vector3 = Vector3.Up()\r\n ) {}\r\n\r\n /**\r\n * Clones the PositionNormalVertex\r\n * @returns the cloned PositionNormalVertex\r\n */\r\n public clone(): PositionNormalVertex {\r\n return new PositionNormalVertex(this.position.clone(), this.normal.clone());\r\n }\r\n}\r\n\r\n/**\r\n * Contains position, normal and uv vectors for a vertex\r\n */\r\nexport class PositionNormalTextureVertex {\r\n /**\r\n * Creates a PositionNormalTextureVertex\r\n * @param position the position of the vertex (defaut: 0,0,0)\r\n * @param normal the normal of the vertex (defaut: 0,1,0)\r\n * @param uv the uv of the vertex (default: 0,0)\r\n */\r\n constructor(\r\n /** the position of the vertex (defaut: 0,0,0) */\r\n public position: Vector3 = Vector3.Zero(),\r\n /** the normal of the vertex (defaut: 0,1,0) */\r\n public normal: Vector3 = Vector3.Up(),\r\n /** the uv of the vertex (default: 0,0) */\r\n public uv: Vector2 = Vector2.Zero()\r\n ) {}\r\n /**\r\n * Clones the PositionNormalTextureVertex\r\n * @returns the cloned PositionNormalTextureVertex\r\n */\r\n public clone(): PositionNormalTextureVertex {\r\n return new PositionNormalTextureVertex(this.position.clone(), this.normal.clone(), this.uv.clone());\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"math.vertexFormat.js","sourceRoot":"","sources":["../../../../dev/core/src/Maths/math.vertexFormat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,oBAAoB;IAC7B;;;;OAIG;IACH;IACI,kEAAkE;IAC3D,WAAoB,OAAO,CAAC,IAAI,EAAE;IACzC,8DAA8D;IACvD,SAAkB,OAAO,CAAC,EAAE,EAAE;QAF9B,aAAQ,GAAR,QAAQ,CAA0B;QAElC,WAAM,GAAN,MAAM,CAAwB;IACtC,CAAC;IAEJ;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IAChF,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,2BAA2B;IACpC;;;;;OAKG;IACH;IACI,kEAAkE;IAC3D,WAAoB,OAAO,CAAC,IAAI,EAAE;IACzC,8DAA8D;IACvD,SAAkB,OAAO,CAAC,EAAE,EAAE;IACrC,2DAA2D;IACpD,KAAc,OAAO,CAAC,IAAI,EAAE;QAJ5B,aAAQ,GAAR,QAAQ,CAA0B;QAElC,WAAM,GAAN,MAAM,CAAwB;QAE9B,OAAE,GAAF,EAAE,CAA0B;IACpC,CAAC;IACJ;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC;IACxG,CAAC;CACJ","sourcesContent":["import { Vector3, Vector2 } from \"./math.vector\";\r\n\r\n/**\r\n * Contains position and normal vectors for a vertex\r\n */\r\nexport class PositionNormalVertex {\r\n /**\r\n * Creates a PositionNormalVertex\r\n * @param position the position of the vertex (defaut: 0,0,0)\r\n * @param normal the normal of the vertex (defaut: 0,1,0)\r\n */\r\n constructor(\r\n /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */\r\n public position: Vector3 = Vector3.Zero(),\r\n /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */\r\n public normal: Vector3 = Vector3.Up()\r\n ) {}\r\n\r\n /**\r\n * Clones the PositionNormalVertex\r\n * @returns the cloned PositionNormalVertex\r\n */\r\n public clone(): PositionNormalVertex {\r\n return new PositionNormalVertex(this.position.clone(), this.normal.clone());\r\n }\r\n}\r\n\r\n/**\r\n * Contains position, normal and uv vectors for a vertex\r\n */\r\nexport class PositionNormalTextureVertex {\r\n /**\r\n * Creates a PositionNormalTextureVertex\r\n * @param position the position of the vertex (defaut: 0,0,0)\r\n * @param normal the normal of the vertex (defaut: 0,1,0)\r\n * @param uv the uv of the vertex (default: 0,0)\r\n */\r\n constructor(\r\n /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */\r\n public position: Vector3 = Vector3.Zero(),\r\n /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */\r\n public normal: Vector3 = Vector3.Up(),\r\n /** [Vector3.Zero()] the uv of the vertex (default: 0,0) */\r\n public uv: Vector2 = Vector2.Zero()\r\n ) {}\r\n /**\r\n * Clones the PositionNormalTextureVertex\r\n * @returns the cloned PositionNormalTextureVertex\r\n */\r\n public clone(): PositionNormalTextureVertex {\r\n return new PositionNormalTextureVertex(this.position.clone(), this.normal.clone(), this.uv.clone());\r\n }\r\n}\r\n"]}
package/Meshes/mesh.d.ts CHANGED
@@ -694,6 +694,10 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
694
694
  * @internal
695
695
  */
696
696
  _bind(subMesh: SubMesh, effect: Effect, fillMode: number, allowInstancedRendering?: boolean): Mesh;
697
+ /**
698
+ * @internal
699
+ */
700
+ _bindDirect(effect: Effect, indexToBind: Nullable<DataBuffer>, allowInstancedRendering?: boolean): Mesh;
697
701
  /**
698
702
  * @internal
699
703
  */
package/Meshes/mesh.js CHANGED
@@ -1404,10 +1404,6 @@ export class Mesh extends AbstractMesh {
1404
1404
  return this;
1405
1405
  }
1406
1406
  const engine = this.getScene().getEngine();
1407
- // Morph targets
1408
- if (this.morphTargetManager && this.morphTargetManager.isUsingTextureForTargets) {
1409
- this.morphTargetManager._bind(effect);
1410
- }
1411
1407
  // Wireframe
1412
1408
  let indexToBind;
1413
1409
  if (this._unIndexed) {
@@ -1427,6 +1423,19 @@ export class Mesh extends AbstractMesh {
1427
1423
  break;
1428
1424
  }
1429
1425
  }
1426
+ return this._bindDirect(effect, indexToBind, allowInstancedRendering);
1427
+ }
1428
+ /**
1429
+ * @internal
1430
+ */
1431
+ _bindDirect(effect, indexToBind, allowInstancedRendering = true) {
1432
+ if (!this._geometry) {
1433
+ return this;
1434
+ }
1435
+ // Morph targets
1436
+ if (this.morphTargetManager && this.morphTargetManager.isUsingTextureForTargets) {
1437
+ this.morphTargetManager._bind(effect);
1438
+ }
1430
1439
  // VBOs
1431
1440
  if (!allowInstancedRendering || !this._userInstancedBuffersStorage || this.hasThinInstances) {
1432
1441
  this._geometry._bind(effect, indexToBind);