@babylonjs/core 7.11.1 → 7.11.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/Actions/abstractActionManager.d.ts +4 -0
  2. package/Actions/abstractActionManager.js +4 -0
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Animations/animatable.d.ts +10 -10
  5. package/Animations/animatable.js +5 -5
  6. package/Animations/animatable.js.map +1 -1
  7. package/Animations/animationGroupMask.d.ts +2 -2
  8. package/Animations/animationGroupMask.js +1 -1
  9. package/Animations/animationGroupMask.js.map +1 -1
  10. package/Animations/easing.d.ts +2 -2
  11. package/Animations/easing.js +1 -1
  12. package/Animations/easing.js.map +1 -1
  13. package/Behaviors/Meshes/attachToBoxBehavior.d.ts +3 -3
  14. package/Behaviors/Meshes/attachToBoxBehavior.js +3 -3
  15. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  16. package/Cameras/Inputs/freeCameraMouseInput.d.ts +2 -2
  17. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  18. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  19. package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
  20. package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
  21. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  22. package/Culling/Helper/boundingInfoHelper.d.ts +28 -0
  23. package/Culling/Helper/boundingInfoHelper.js +178 -0
  24. package/Culling/Helper/boundingInfoHelper.js.map +1 -0
  25. package/Culling/Helper/webgl2BoundingHelper.d.ts +22 -0
  26. package/Culling/Helper/webgl2BoundingHelper.js +61 -0
  27. package/Culling/Helper/webgl2BoundingHelper.js.map +1 -0
  28. package/Culling/Octrees/octree.d.ts +2 -2
  29. package/Culling/Octrees/octree.js +1 -1
  30. package/Culling/Octrees/octree.js.map +1 -1
  31. package/Culling/index.d.ts +1 -0
  32. package/Culling/index.js +1 -0
  33. package/Culling/index.js.map +1 -1
  34. package/Culling/ray.d.ts +4 -4
  35. package/Culling/ray.js +2 -2
  36. package/Culling/ray.js.map +1 -1
  37. package/Debug/skeletonViewer.d.ts +6 -6
  38. package/Debug/skeletonViewer.js +3 -3
  39. package/Debug/skeletonViewer.js.map +1 -1
  40. package/DeviceInput/InputDevices/deviceSource.d.ts +2 -2
  41. package/DeviceInput/InputDevices/deviceSource.js +1 -1
  42. package/DeviceInput/InputDevices/deviceSource.js.map +1 -1
  43. package/Engines/Extensions/engine.transformFeedback.d.ts +5 -0
  44. package/Engines/Extensions/engine.transformFeedback.js +3 -0
  45. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  46. package/Engines/abstractEngine.js +2 -3
  47. package/Engines/abstractEngine.js.map +1 -1
  48. package/Engines/engine.js +1 -0
  49. package/Engines/engine.js.map +1 -1
  50. package/Engines/nativeEngine.d.ts +7 -0
  51. package/Engines/nativeEngine.js +4 -1
  52. package/Engines/nativeEngine.js.map +1 -1
  53. package/Engines/webgpuEngine.js +1 -0
  54. package/Engines/webgpuEngine.js.map +1 -1
  55. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  56. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  57. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +1 -1
  58. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  59. package/Materials/Node/nodeMaterial.js +2 -0
  60. package/Materials/Node/nodeMaterial.js.map +1 -1
  61. package/Materials/effectRenderer.d.ts +2 -1
  62. package/Materials/effectRenderer.js +5 -2
  63. package/Materials/effectRenderer.js.map +1 -1
  64. package/Maths/math.color.d.ts +14 -14
  65. package/Maths/math.color.js +7 -7
  66. package/Maths/math.color.js.map +1 -1
  67. package/Maths/math.isovector.d.ts +4 -4
  68. package/Maths/math.isovector.js +2 -2
  69. package/Maths/math.isovector.js.map +1 -1
  70. package/Maths/math.vector.d.ts +12 -12
  71. package/Maths/math.vector.js +6 -6
  72. package/Maths/math.vector.js.map +1 -1
  73. package/Maths/math.vertexFormat.d.ts +10 -10
  74. package/Maths/math.vertexFormat.js +5 -5
  75. package/Maths/math.vertexFormat.js.map +1 -1
  76. package/Meshes/abstractMesh.d.ts +1 -1
  77. package/Meshes/abstractMesh.js +2 -2
  78. package/Meshes/abstractMesh.js.map +1 -1
  79. package/Meshes/mesh.d.ts +4 -0
  80. package/Meshes/mesh.js +17 -4
  81. package/Meshes/mesh.js.map +1 -1
  82. package/Misc/observable.d.ts +4 -4
  83. package/Misc/observable.js +2 -2
  84. package/Misc/observable.js.map +1 -1
  85. package/Misc/sceneOptimizer.d.ts +3 -3
  86. package/Misc/sceneOptimizer.js +2 -2
  87. package/Misc/sceneOptimizer.js.map +1 -1
  88. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +2 -2
  89. package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
  90. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  91. package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +8 -8
  92. package/Particles/EmitterTypes/cylinderParticleEmitter.js +4 -4
  93. package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
  94. package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +6 -6
  95. package/Particles/EmitterTypes/hemisphericParticleEmitter.js +3 -3
  96. package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
  97. package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +6 -6
  98. package/Particles/EmitterTypes/sphereParticleEmitter.js +3 -3
  99. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  100. package/Particles/pointsCloudSystem.d.ts +0 -1
  101. package/Particles/pointsCloudSystem.js +0 -1
  102. package/Particles/pointsCloudSystem.js.map +1 -1
  103. package/Rendering/fluidRenderer/fluidRenderingObject.js +2 -2
  104. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  105. package/Shaders/gpuTransform.fragment.d.ts +5 -0
  106. package/Shaders/gpuTransform.fragment.js +11 -0
  107. package/Shaders/gpuTransform.fragment.js.map +1 -0
  108. package/Shaders/gpuTransform.vertex.d.ts +13 -0
  109. package/Shaders/gpuTransform.vertex.js +33 -0
  110. package/Shaders/gpuTransform.vertex.js.map +1 -0
  111. package/XR/features/WebXRBackgroundRemover.d.ts +2 -2
  112. package/XR/features/WebXRBackgroundRemover.js +1 -1
  113. package/XR/features/WebXRBackgroundRemover.js.map +1 -1
  114. package/XR/features/WebXRHitTest.d.ts +2 -2
  115. package/XR/features/WebXRHitTest.js +1 -1
  116. package/XR/features/WebXRHitTest.js.map +1 -1
  117. package/XR/features/WebXRHitTestLegacy.d.ts +2 -2
  118. package/XR/features/WebXRHitTestLegacy.js +1 -1
  119. package/XR/features/WebXRHitTestLegacy.js.map +1 -1
  120. package/XR/features/WebXRRawCameraAccess.js +0 -2
  121. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  122. package/XR/motionController/webXRAbstractMotionController.d.ts +2 -0
  123. package/XR/motionController/webXRAbstractMotionController.js +1 -0
  124. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  125. package/package.json +1 -1
@@ -3,9 +3,9 @@ import { Vector3, Vector2 } from "./math.vector";
3
3
  * Contains position and normal vectors for a vertex
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4
  */
5
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  export declare class PositionNormalVertex {
6
- /** the position of the vertex (defaut: 0,0,0) */
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+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
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  position: Vector3;
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- /** the normal of the vertex (defaut: 0,1,0) */
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+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
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  normal: Vector3;
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  /**
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  * Creates a PositionNormalVertex
@@ -13,9 +13,9 @@ export declare class PositionNormalVertex {
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  * @param normal the normal of the vertex (defaut: 0,1,0)
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  */
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  constructor(
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- /** the position of the vertex (defaut: 0,0,0) */
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+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
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  position?: Vector3,
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- /** the normal of the vertex (defaut: 0,1,0) */
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+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
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  normal?: Vector3);
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  /**
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  * Clones the PositionNormalVertex
@@ -27,11 +27,11 @@ export declare class PositionNormalVertex {
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  * Contains position, normal and uv vectors for a vertex
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  */
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  export declare class PositionNormalTextureVertex {
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- /** the position of the vertex (defaut: 0,0,0) */
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+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
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  position: Vector3;
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- /** the normal of the vertex (defaut: 0,1,0) */
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+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
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  normal: Vector3;
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- /** the uv of the vertex (default: 0,0) */
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+ /** [Vector3.Zero()] the uv of the vertex (default: 0,0) */
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  uv: Vector2;
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  /**
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  * Creates a PositionNormalTextureVertex
@@ -40,11 +40,11 @@ export declare class PositionNormalTextureVertex {
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  * @param uv the uv of the vertex (default: 0,0)
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  */
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  constructor(
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- /** the position of the vertex (defaut: 0,0,0) */
43
+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
44
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  position?: Vector3,
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- /** the normal of the vertex (defaut: 0,1,0) */
45
+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
46
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  normal?: Vector3,
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- /** the uv of the vertex (default: 0,0) */
47
+ /** [Vector3.Zero()] the uv of the vertex (default: 0,0) */
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  uv?: Vector2);
49
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  /**
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  * Clones the PositionNormalTextureVertex
@@ -9,9 +9,9 @@ export class PositionNormalVertex {
9
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  * @param normal the normal of the vertex (defaut: 0,1,0)
10
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  */
11
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  constructor(
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- /** the position of the vertex (defaut: 0,0,0) */
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+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
13
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  position = Vector3.Zero(),
14
- /** the normal of the vertex (defaut: 0,1,0) */
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+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
15
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  normal = Vector3.Up()) {
16
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  this.position = position;
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  this.normal = normal;
@@ -35,11 +35,11 @@ export class PositionNormalTextureVertex {
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  * @param uv the uv of the vertex (default: 0,0)
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  */
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  constructor(
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- /** the position of the vertex (defaut: 0,0,0) */
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+ /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */
39
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  position = Vector3.Zero(),
40
- /** the normal of the vertex (defaut: 0,1,0) */
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+ /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */
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  normal = Vector3.Up(),
42
- /** the uv of the vertex (default: 0,0) */
42
+ /** [Vector3.Zero()] the uv of the vertex (default: 0,0) */
43
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  uv = Vector2.Zero()) {
44
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  this.position = position;
45
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  this.normal = normal;
@@ -1 +1 @@
1
- {"version":3,"file":"math.vertexFormat.js","sourceRoot":"","sources":["../../../../dev/core/src/Maths/math.vertexFormat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,oBAAoB;IAC7B;;;;OAIG;IACH;IACI,iDAAiD;IAC1C,WAAoB,OAAO,CAAC,IAAI,EAAE;IACzC,+CAA+C;IACxC,SAAkB,OAAO,CAAC,EAAE,EAAE;QAF9B,aAAQ,GAAR,QAAQ,CAA0B;QAElC,WAAM,GAAN,MAAM,CAAwB;IACtC,CAAC;IAEJ;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IAChF,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,2BAA2B;IACpC;;;;;OAKG;IACH;IACI,iDAAiD;IAC1C,WAAoB,OAAO,CAAC,IAAI,EAAE;IACzC,+CAA+C;IACxC,SAAkB,OAAO,CAAC,EAAE,EAAE;IACrC,0CAA0C;IACnC,KAAc,OAAO,CAAC,IAAI,EAAE;QAJ5B,aAAQ,GAAR,QAAQ,CAA0B;QAElC,WAAM,GAAN,MAAM,CAAwB;QAE9B,OAAE,GAAF,EAAE,CAA0B;IACpC,CAAC;IACJ;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC;IACxG,CAAC;CACJ","sourcesContent":["import { Vector3, Vector2 } from \"./math.vector\";\r\n\r\n/**\r\n * Contains position and normal vectors for a vertex\r\n */\r\nexport class PositionNormalVertex {\r\n /**\r\n * Creates a PositionNormalVertex\r\n * @param position the position of the vertex (defaut: 0,0,0)\r\n * @param normal the normal of the vertex (defaut: 0,1,0)\r\n */\r\n constructor(\r\n /** the position of the vertex (defaut: 0,0,0) */\r\n public position: Vector3 = Vector3.Zero(),\r\n /** the normal of the vertex (defaut: 0,1,0) */\r\n public normal: Vector3 = Vector3.Up()\r\n ) {}\r\n\r\n /**\r\n * Clones the PositionNormalVertex\r\n * @returns the cloned PositionNormalVertex\r\n */\r\n public clone(): PositionNormalVertex {\r\n return new PositionNormalVertex(this.position.clone(), this.normal.clone());\r\n }\r\n}\r\n\r\n/**\r\n * Contains position, normal and uv vectors for a vertex\r\n */\r\nexport class PositionNormalTextureVertex {\r\n /**\r\n * Creates a PositionNormalTextureVertex\r\n * @param position the position of the vertex (defaut: 0,0,0)\r\n * @param normal the normal of the vertex (defaut: 0,1,0)\r\n * @param uv the uv of the vertex (default: 0,0)\r\n */\r\n constructor(\r\n /** the position of the vertex (defaut: 0,0,0) */\r\n public position: Vector3 = Vector3.Zero(),\r\n /** the normal of the vertex (defaut: 0,1,0) */\r\n public normal: Vector3 = Vector3.Up(),\r\n /** the uv of the vertex (default: 0,0) */\r\n public uv: Vector2 = Vector2.Zero()\r\n ) {}\r\n /**\r\n * Clones the PositionNormalTextureVertex\r\n * @returns the cloned PositionNormalTextureVertex\r\n */\r\n public clone(): PositionNormalTextureVertex {\r\n return new PositionNormalTextureVertex(this.position.clone(), this.normal.clone(), this.uv.clone());\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"math.vertexFormat.js","sourceRoot":"","sources":["../../../../dev/core/src/Maths/math.vertexFormat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAEjD;;GAEG;AACH,MAAM,OAAO,oBAAoB;IAC7B;;;;OAIG;IACH;IACI,kEAAkE;IAC3D,WAAoB,OAAO,CAAC,IAAI,EAAE;IACzC,8DAA8D;IACvD,SAAkB,OAAO,CAAC,EAAE,EAAE;QAF9B,aAAQ,GAAR,QAAQ,CAA0B;QAElC,WAAM,GAAN,MAAM,CAAwB;IACtC,CAAC;IAEJ;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IAChF,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,2BAA2B;IACpC;;;;;OAKG;IACH;IACI,kEAAkE;IAC3D,WAAoB,OAAO,CAAC,IAAI,EAAE;IACzC,8DAA8D;IACvD,SAAkB,OAAO,CAAC,EAAE,EAAE;IACrC,2DAA2D;IACpD,KAAc,OAAO,CAAC,IAAI,EAAE;QAJ5B,aAAQ,GAAR,QAAQ,CAA0B;QAElC,WAAM,GAAN,MAAM,CAAwB;QAE9B,OAAE,GAAF,EAAE,CAA0B;IACpC,CAAC;IACJ;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC;IACxG,CAAC;CACJ","sourcesContent":["import { Vector3, Vector2 } from \"./math.vector\";\r\n\r\n/**\r\n * Contains position and normal vectors for a vertex\r\n */\r\nexport class PositionNormalVertex {\r\n /**\r\n * Creates a PositionNormalVertex\r\n * @param position the position of the vertex (defaut: 0,0,0)\r\n * @param normal the normal of the vertex (defaut: 0,1,0)\r\n */\r\n constructor(\r\n /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */\r\n public position: Vector3 = Vector3.Zero(),\r\n /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */\r\n public normal: Vector3 = Vector3.Up()\r\n ) {}\r\n\r\n /**\r\n * Clones the PositionNormalVertex\r\n * @returns the cloned PositionNormalVertex\r\n */\r\n public clone(): PositionNormalVertex {\r\n return new PositionNormalVertex(this.position.clone(), this.normal.clone());\r\n }\r\n}\r\n\r\n/**\r\n * Contains position, normal and uv vectors for a vertex\r\n */\r\nexport class PositionNormalTextureVertex {\r\n /**\r\n * Creates a PositionNormalTextureVertex\r\n * @param position the position of the vertex (defaut: 0,0,0)\r\n * @param normal the normal of the vertex (defaut: 0,1,0)\r\n * @param uv the uv of the vertex (default: 0,0)\r\n */\r\n constructor(\r\n /** [Vector3.Zero()] the position of the vertex (defaut: 0,0,0) */\r\n public position: Vector3 = Vector3.Zero(),\r\n /** [Vector3.Up()] the normal of the vertex (defaut: 0,1,0) */\r\n public normal: Vector3 = Vector3.Up(),\r\n /** [Vector3.Zero()] the uv of the vertex (default: 0,0) */\r\n public uv: Vector2 = Vector2.Zero()\r\n ) {}\r\n /**\r\n * Clones the PositionNormalTextureVertex\r\n * @returns the cloned PositionNormalTextureVertex\r\n */\r\n public clone(): PositionNormalTextureVertex {\r\n return new PositionNormalTextureVertex(this.position.clone(), this.normal.clone(), this.uv.clone());\r\n }\r\n}\r\n"]}
@@ -100,7 +100,7 @@ declare class _InternalAbstractMeshDataInfo {
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  * Bounding info that is unnafected by the addition of thin instances
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  */
102
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  _rawBoundingInfo: Nullable<BoundingInfo>;
103
- /**
103
+ /** @internal
104
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  * This value will indicate us that at some point, the mesh was specifically used with the opposite winding order
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  * We use that as a clue to force the material to sideOrientation = null
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  */
@@ -77,7 +77,7 @@ class _InternalAbstractMeshDataInfo {
77
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  * Bounding info that is unnafected by the addition of thin instances
78
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  */
79
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  this._rawBoundingInfo = null;
80
- /**
80
+ /** @internal
81
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  * This value will indicate us that at some point, the mesh was specifically used with the opposite winding order
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  * We use that as a clue to force the material to sideOrientation = null
83
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  */
@@ -1699,7 +1699,7 @@ export class AbstractMesh extends TransformNode {
1699
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  // Action manager
1700
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  if (this.actionManager !== undefined && this.actionManager !== null) {
1701
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  // If it's the only mesh using the action manager, dispose of it.
1702
- if (!this._scene.meshes.some((m) => m !== this && m.actionManager === this.actionManager)) {
1702
+ if (!this._scene.meshes.some((m) => m !== this && m.actionManager === this.actionManager) && this.actionManager.disposeWhenUnowned) {
1703
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  this.actionManager.dispose();
1704
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  }
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  this.actionManager = null;