@babylonjs/core 7.11.1 → 7.11.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +4 -0
- package/Actions/abstractActionManager.js +4 -0
- package/Actions/abstractActionManager.js.map +1 -1
- package/Animations/animatable.d.ts +10 -10
- package/Animations/animatable.js +5 -5
- package/Animations/animatable.js.map +1 -1
- package/Animations/animationGroupMask.d.ts +2 -2
- package/Animations/animationGroupMask.js +1 -1
- package/Animations/animationGroupMask.js.map +1 -1
- package/Animations/easing.d.ts +2 -2
- package/Animations/easing.js +1 -1
- package/Animations/easing.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.d.ts +3 -3
- package/Behaviors/Meshes/attachToBoxBehavior.js +3 -3
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.d.ts +28 -0
- package/Culling/Helper/boundingInfoHelper.js +178 -0
- package/Culling/Helper/boundingInfoHelper.js.map +1 -0
- package/Culling/Helper/webgl2BoundingHelper.d.ts +22 -0
- package/Culling/Helper/webgl2BoundingHelper.js +61 -0
- package/Culling/Helper/webgl2BoundingHelper.js.map +1 -0
- package/Culling/Octrees/octree.d.ts +2 -2
- package/Culling/Octrees/octree.js +1 -1
- package/Culling/Octrees/octree.js.map +1 -1
- package/Culling/index.d.ts +1 -0
- package/Culling/index.js +1 -0
- package/Culling/index.js.map +1 -1
- package/Culling/ray.d.ts +4 -4
- package/Culling/ray.js +2 -2
- package/Culling/ray.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +6 -6
- package/Debug/skeletonViewer.js +3 -3
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSource.d.ts +2 -2
- package/DeviceInput/InputDevices/deviceSource.js +1 -1
- package/DeviceInput/InputDevices/deviceSource.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +5 -0
- package/Engines/Extensions/engine.transformFeedback.js +3 -0
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/abstractEngine.js +2 -3
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.js +1 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +7 -0
- package/Engines/nativeEngine.js +4 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +2 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/effectRenderer.d.ts +2 -1
- package/Materials/effectRenderer.js +5 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Maths/math.color.d.ts +14 -14
- package/Maths/math.color.js +7 -7
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.isovector.d.ts +4 -4
- package/Maths/math.isovector.js +2 -2
- package/Maths/math.isovector.js.map +1 -1
- package/Maths/math.vector.d.ts +12 -12
- package/Maths/math.vector.js +6 -6
- package/Maths/math.vector.js.map +1 -1
- package/Maths/math.vertexFormat.d.ts +10 -10
- package/Maths/math.vertexFormat.js +5 -5
- package/Maths/math.vertexFormat.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -1
- package/Meshes/abstractMesh.js +2 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +4 -0
- package/Meshes/mesh.js +17 -4
- package/Meshes/mesh.js.map +1 -1
- package/Misc/observable.d.ts +4 -4
- package/Misc/observable.js +2 -2
- package/Misc/observable.js.map +1 -1
- package/Misc/sceneOptimizer.d.ts +3 -3
- package/Misc/sceneOptimizer.js +2 -2
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +2 -2
- package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +8 -8
- package/Particles/EmitterTypes/cylinderParticleEmitter.js +4 -4
- package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +6 -6
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js +3 -3
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +6 -6
- package/Particles/EmitterTypes/sphereParticleEmitter.js +3 -3
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +0 -1
- package/Particles/pointsCloudSystem.js +0 -1
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +2 -2
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Shaders/gpuTransform.fragment.d.ts +5 -0
- package/Shaders/gpuTransform.fragment.js +11 -0
- package/Shaders/gpuTransform.fragment.js.map +1 -0
- package/Shaders/gpuTransform.vertex.d.ts +13 -0
- package/Shaders/gpuTransform.vertex.js +33 -0
- package/Shaders/gpuTransform.vertex.js.map +1 -0
- package/XR/features/WebXRBackgroundRemover.d.ts +2 -2
- package/XR/features/WebXRBackgroundRemover.js +1 -1
- package/XR/features/WebXRBackgroundRemover.js.map +1 -1
- package/XR/features/WebXRHitTest.d.ts +2 -2
- package/XR/features/WebXRHitTest.js +1 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.d.ts +2 -2
- package/XR/features/WebXRHitTestLegacy.js +1 -1
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/features/WebXRRawCameraAccess.js +0 -2
- package/XR/features/WebXRRawCameraAccess.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +2 -0
- package/XR/motionController/webXRAbstractMotionController.js +1 -0
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/package.json +1 -1
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@@ -52,7 +52,7 @@ export class FragDepthBlock extends NodeMaterialBlock {
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else if (this.worldPos.isConnected && this.viewProjection.isConnected) {
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state.compilationString += `
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${state._declareLocalVar("p", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.viewProjection.associatedVariableName} * ${this.worldPos.associatedVariableName};
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-
${state._declareLocalVar("v", NodeMaterialBlockConnectionPointTypes.
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+
${state._declareLocalVar("v", NodeMaterialBlockConnectionPointTypes.Float)} = p.z / p.w;
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#ifndef IS_NDC_HALF_ZRANGE
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v = v * 0.5 + 0.5;
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#endif
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"fragDepthBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/fragDepthBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,mCAAyB;AAC1C,OAAO,EAAE,cAAc,EAAE,mCAAsC;AAC/D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAC7F,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,2BAA2B,CAAC;QAE9G,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACxB,KAAK,CAAC,iBAAiB,IAAI,GAAG,SAAS,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;SACvF;aAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE;YACrE,KAAK,CAAC,iBAAiB,IAAI;kBACrB,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,cAAc,CAAC,sBAAsB,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB;kBACpK,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,
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+
{"version":3,"file":"fragDepthBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/fragDepthBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,mCAAyB;AAC1C,OAAO,EAAE,cAAc,EAAE,mCAAsC;AAC/D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAC7F,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,2BAA2B,CAAC;QAE9G,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACxB,KAAK,CAAC,iBAAiB,IAAI,GAAG,SAAS,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;SACvF;aAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE;YACrE,KAAK,CAAC,iBAAiB,IAAI;kBACrB,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,cAAc,CAAC,sBAAsB,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB;kBACpK,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC;;;;kBAIxE,SAAS;;aAEd,CAAC;SACL;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,0GAA0G,CAAC,CAAC;SAC3H;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * Block used to write the fragment depth\r\n */\r\nexport class FragDepthBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new FragDepthBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"depth\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"worldPos\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"FragDepthBlock\";\r\n }\r\n\r\n /**\r\n * Gets the depth input component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldPos input component\r\n */\r\n public get worldPos(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the viewProjection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const fragDepth = state.shaderLanguage === ShaderLanguage.GLSL ? \"gl_FragDepth\" : \"fragmentOutputs.fragDepth\";\r\n\r\n if (this.depth.isConnected) {\r\n state.compilationString += `${fragDepth} = ${this.depth.associatedVariableName};\\n`;\r\n } else if (this.worldPos.isConnected && this.viewProjection.isConnected) {\r\n state.compilationString += `\r\n ${state._declareLocalVar(\"p\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.viewProjection.associatedVariableName} * ${this.worldPos.associatedVariableName};\r\n ${state._declareLocalVar(\"v\", NodeMaterialBlockConnectionPointTypes.Float)} = p.z / p.w;\r\n #ifndef IS_NDC_HALF_ZRANGE\r\n v = v * 0.5 + 0.5;\r\n #endif\r\n ${fragDepth} = v;\r\n \r\n `;\r\n } else {\r\n Logger.Warn(\"FragDepthBlock: either the depth input or both the worldPos and viewProjection inputs must be connected!\");\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragDepthBlock\", FragDepthBlock);\r\n"]}
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@@ -67,7 +67,7 @@ export class ShadowMapBlock extends NodeMaterialBlock {
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const comments = `//${this.name}`;
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state._emitUniformFromString("biasAndScaleSM", NodeMaterialBlockConnectionPointTypes.Vector3);
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state._emitUniformFromString("lightDataSM", NodeMaterialBlockConnectionPointTypes.Vector3);
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state._emitUniformFromString("depthValuesSM", NodeMaterialBlockConnectionPointTypes.
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state._emitUniformFromString("depthValuesSM", NodeMaterialBlockConnectionPointTypes.Vector2);
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state._emitFunctionFromInclude("packingFunctions", comments);
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state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\n`;
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state.compilationString += `vec3 vPositionWSM;\n`;
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@@ -1 +1 @@
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-
{"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9F,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3F,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7F,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,sBAAsB,CAAC;QAClD,KAAK,CAAC,iBAAiB,IAAI,+BAA+B,CAAC;QAC3D,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;QAE1C,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,WAAW,CAAC,sBAAsB,SAAS,CAAC;YAC/F,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,cAAc,CAAC,sBAAsB,gBAAgB,CAAC;QAExG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI;;;;;;;;SAQ1B,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,6BAA6B,CAAC;QAE5F,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"lightDataSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"depthValuesSM\", NodeMaterialBlockConnectionPointTypes.
|
|
1
|
+
{"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAElC,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9F,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3F,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7F,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,sBAAsB,CAAC;QAClD,KAAK,CAAC,iBAAiB,IAAI,+BAA+B,CAAC;QAC3D,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;QAE1C,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,IAAI,CAAC,WAAW,CAAC,sBAAsB,SAAS,CAAC;YAC/F,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,kBAAkB,IAAI,CAAC,cAAc,CAAC,sBAAsB,gBAAgB,CAAC;QAExG,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI;;;;;;;;SAQ1B,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,6BAA6B,CAAC;QAE5F,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"lightDataSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"depthValuesSM\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `vec4 worldPos = ${this.worldPosition.associatedVariableName};\\n`;\r\n state.compilationString += `vec3 vPositionWSM;\\n`;\r\n state.compilationString += `float vDepthMetricSM = 0.0;\\n`;\r\n state.compilationString += `float zSM;\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `vec3 vNormalW = ${this.worldNormal.associatedVariableName}.xyz;\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `vec4 clipPos = ${this.viewProjection.associatedVariableName} * worldPos;\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n gl_FragDepth = (clipPos.z / clipPos.w);\r\n #else\r\n gl_FragDepth = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${state._declareOutput(this.depth)} = vec3(depthSM, 1., 1.);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
|
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@@ -1829,6 +1829,8 @@ export class NodeMaterial extends PushMaterial {
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1829
1829
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}
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1830
1830
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nodeMaterial.parseSerializedObject(serializationObject, undefined, undefined, urlRewriter);
|
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1831
1831
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nodeMaterial.snippetId = snippetId;
|
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1832
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+
// We reset sideOrientation to default value
|
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1833
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+
nodeMaterial.sideOrientation = null;
|
|
1832
1834
|
try {
|
|
1833
1835
|
if (!skipBuild) {
|
|
1834
1836
|
nodeMaterial.build();
|