@babylonjs/core 7.1.0 → 7.2.0

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Files changed (100) hide show
  1. package/Animations/animationGroup.d.ts +1 -1
  2. package/Animations/animationGroup.js +1 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Compute/computeEffect.d.ts +0 -1
  5. package/Compute/computeEffect.js +40 -33
  6. package/Compute/computeEffect.js.map +1 -1
  7. package/Engines/Extensions/engine.computeShader.d.ts +25 -1
  8. package/Engines/Extensions/engine.computeShader.js +1 -1
  9. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  10. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +1 -2
  11. package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -3
  12. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  13. package/Engines/WebGPU/Extensions/engine.computeShader.js +22 -0
  14. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -3
  16. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  17. package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -2
  18. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -0
  20. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +6 -1
  21. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  22. package/Engines/WebGPU/webgpuTextureManager.js +2 -2
  23. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  24. package/Engines/renderTargetWrapper.d.ts +6 -2
  25. package/Engines/renderTargetWrapper.js +9 -2
  26. package/Engines/renderTargetWrapper.js.map +1 -1
  27. package/Engines/thinEngine.js +2 -2
  28. package/Engines/thinEngine.js.map +1 -1
  29. package/Engines/webgpuEngine.js +4 -5
  30. package/Engines/webgpuEngine.js.map +1 -1
  31. package/Gizmos/axisScaleGizmo.js +6 -1
  32. package/Gizmos/axisScaleGizmo.js.map +1 -1
  33. package/Gizmos/boundingBoxGizmo.d.ts +2 -2
  34. package/Gizmos/boundingBoxGizmo.js +27 -17
  35. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  36. package/Gizmos/scaleGizmo.d.ts +6 -0
  37. package/Gizmos/scaleGizmo.js +10 -2
  38. package/Gizmos/scaleGizmo.js.map +1 -1
  39. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  40. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  41. package/Lights/Shadows/shadowGenerator.js +17 -2
  42. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  43. package/Materials/PBR/pbrBaseMaterial.js +1 -5
  44. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  45. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +0 -1
  46. package/Materials/PBR/pbrClearCoatConfiguration.js +3 -12
  47. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  48. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +1 -4
  49. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -15
  50. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  51. package/Materials/PBR/pbrSheenConfiguration.d.ts +0 -1
  52. package/Materials/PBR/pbrSheenConfiguration.js +3 -12
  53. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  54. package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -17
  55. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  56. package/Materials/Textures/baseTexture.d.ts +0 -6
  57. package/Materials/Textures/baseTexture.js +0 -8
  58. package/Materials/Textures/baseTexture.js.map +1 -1
  59. package/Materials/Textures/renderTargetTexture.d.ts +2 -1
  60. package/Materials/Textures/renderTargetTexture.js +3 -2
  61. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  62. package/Materials/Textures/texture.d.ts +0 -6
  63. package/Materials/Textures/texture.js +0 -15
  64. package/Materials/Textures/texture.js.map +1 -1
  65. package/Materials/Textures/thinTexture.js +1 -1
  66. package/Materials/Textures/thinTexture.js.map +1 -1
  67. package/Maths/math.vector.d.ts +12 -0
  68. package/Maths/math.vector.js +17 -2
  69. package/Maths/math.vector.js.map +1 -1
  70. package/Maths/tensor.d.ts +13 -11
  71. package/Maths/tensor.js.map +1 -1
  72. package/Meshes/Builders/greasedLineBuilder.js +14 -0
  73. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  74. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +14 -3
  75. package/Meshes/GreasedLine/greasedLineBaseMesh.js +18 -2
  76. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  77. package/Meshes/GreasedLine/greasedLineMesh.js +3 -4
  78. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  79. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +10 -1
  80. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  81. package/Rendering/depthPeelingRenderer.js +1 -1
  82. package/Rendering/depthPeelingRenderer.js.map +1 -1
  83. package/Rendering/fluidRenderer/fluidRenderer.js +1 -1
  84. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  85. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +0 -4
  86. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  87. package/Shaders/ShadersInclude/pbrBlockIridescence.js +0 -3
  88. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  89. package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -5
  90. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  91. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -2
  92. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  93. package/Shaders/greasedLine.vertex.js +3 -3
  94. package/Shaders/greasedLine.vertex.js.map +1 -1
  95. package/Shaders/pbr.fragment.js +4 -4
  96. package/Shaders/pbr.fragment.js.map +1 -1
  97. package/XR/features/WebXRHandTracking.d.ts +5 -0
  98. package/XR/features/WebXRHandTracking.js +6 -0
  99. package/XR/features/WebXRHandTracking.js.map +1 -1
  100. package/package.json +1 -1
@@ -208,7 +208,12 @@ export class AxisScaleGizmo extends Gizmo {
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  if (this._customMeshSet) {
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  return;
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  }
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- this._isHovered = !!(cache.colliderMeshes.indexOf(pointerInfo?.pickInfo?.pickedMesh) != -1);
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+ // axis mesh cache
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+ let meshCache = this._parent?.getAxisCache(this._gizmoMesh);
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+ this._isHovered = !!meshCache && !!(meshCache.colliderMeshes.indexOf(pointerInfo?.pickInfo?.pickedMesh) != -1);
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+ // uniform mesh cache
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+ meshCache = this._parent?.getAxisCache(this._rootMesh);
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+ this._isHovered || (this._isHovered = !!meshCache && !!(meshCache.colliderMeshes.indexOf(pointerInfo?.pickInfo?.pickedMesh) != -1));
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  if (!this._parent) {
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  const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;
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  this._setGizmoMeshMaterial(cache.gizmoMeshes, material);
@@ -1 +1 @@
1
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Incremental snap scaling. When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,... */\r\n incrementalSnap: boolean;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n /**\r\n * The minimal absolute scale per component. can be positive or negative but never smaller.\r\n */\r\n public static MinimumAbsoluteScale = Epsilon;\r\n\r\n /**\r\n * Incremental snap scaling (default is false). When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,...\r\n */\r\n public incrementalSnap = false;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n private _incrementalStartupValue = Vector3.Zero();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n let currentSnapDragDistanceIncremental = 0;\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n const tmpVector = this._tmpVector;\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n tmpVector.setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n tmpVector.copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n tmpVector.scaleToRef(dragStrength, tmpVector);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n currentSnapDragDistanceIncremental += dragStrength;\r\n const currentSnap = this.incrementalSnap ? currentSnapDragDistanceIncremental : currentSnapDragDistance;\r\n if (Math.abs(currentSnap) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnap) / this.snapDistance);\r\n\r\n if (currentSnap < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);\r\n snapped = true;\r\n } else {\r\n tmpVector.scaleInPlace(0);\r\n }\r\n }\r\n\r\n tmpVector.addInPlaceFromFloats(1, 1, 1);\r\n // can't use Math.sign here because Math.sign(0) is 0 and it needs to be positive\r\n tmpVector.x = Math.abs(tmpVector.x) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.x < 0 ? -1 : 1) : tmpVector.x;\r\n tmpVector.y = Math.abs(tmpVector.y) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.y < 0 ? -1 : 1) : tmpVector.y;\r\n tmpVector.z = Math.abs(tmpVector.z) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.z < 0 ? -1 : 1) : tmpVector.z;\r\n\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n if (Math.abs(this.snapDistance) > 0 && this.incrementalSnap) {\r\n // get current scaling\r\n this.attachedNode.getWorldMatrix().decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[2], Gizmo.PreserveScaling ? transformNode : undefined);\r\n // apply incrementaly, without taking care of current scaling value\r\n tmpVector.addInPlace(this._incrementalStartupValue);\r\n tmpVector.addInPlaceFromFloats(-1, -1, -1);\r\n // keep same sign or stretching close to 0 will change orientation at each drag and scaling will oscilate around 0\r\n tmpVector.x = Math.abs(tmpVector.x) * (this._incrementalStartupValue.x > 0 ? 1 : -1);\r\n tmpVector.y = Math.abs(tmpVector.y) * (this._incrementalStartupValue.y > 0 ? 1 : -1);\r\n tmpVector.z = Math.abs(tmpVector.z) * (this._incrementalStartupValue.z > 0 ? 1 : -1);\r\n Matrix.ComposeToRef(tmpVector, TmpVectors.Quaternion[0], TmpVectors.Vector3[2], TmpVectors.Matrix[1]);\r\n } else {\r\n Matrix.ScalingToRef(tmpVector.x, tmpVector.y, tmpVector.z, TmpVectors.Matrix[2]);\r\n TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);\r\n }\r\n\r\n // check scaling are not out of bounds. If not, copy resulting temp matrix to node world matrix\r\n TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(TmpVectors.Vector3[1].x) < maxScale && Math.abs(TmpVectors.Vector3[1].y) < maxScale && Math.abs(TmpVectors.Vector3[1].z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(TmpVectors.Matrix[1]);\r\n }\r\n\r\n // notify observers\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n this.attachedNode?.getWorldMatrix().decompose(this._incrementalStartupValue, undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n currentSnapDragDistance = 0;\r\n currentSnapDragDistanceIncremental = 0;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n * @returns the gizmo mesh\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Incremental snap scaling. When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,... */\r\n incrementalSnap: boolean;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n /**\r\n * The minimal absolute scale per component. can be positive or negative but never smaller.\r\n */\r\n public static MinimumAbsoluteScale = Epsilon;\r\n\r\n /**\r\n * Incremental snap scaling (default is false). When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,...\r\n */\r\n public incrementalSnap = false;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n private _incrementalStartupValue = Vector3.Zero();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n let currentSnapDragDistanceIncremental = 0;\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n const tmpVector = this._tmpVector;\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n tmpVector.setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n tmpVector.copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n tmpVector.scaleToRef(dragStrength, tmpVector);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n currentSnapDragDistanceIncremental += dragStrength;\r\n const currentSnap = this.incrementalSnap ? currentSnapDragDistanceIncremental : currentSnapDragDistance;\r\n if (Math.abs(currentSnap) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnap) / this.snapDistance);\r\n\r\n if (currentSnap < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);\r\n snapped = true;\r\n } else {\r\n tmpVector.scaleInPlace(0);\r\n }\r\n }\r\n\r\n tmpVector.addInPlaceFromFloats(1, 1, 1);\r\n // can't use Math.sign here because Math.sign(0) is 0 and it needs to be positive\r\n tmpVector.x = Math.abs(tmpVector.x) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.x < 0 ? -1 : 1) : tmpVector.x;\r\n tmpVector.y = Math.abs(tmpVector.y) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.y < 0 ? -1 : 1) : tmpVector.y;\r\n tmpVector.z = Math.abs(tmpVector.z) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.z < 0 ? -1 : 1) : tmpVector.z;\r\n\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n if (Math.abs(this.snapDistance) > 0 && this.incrementalSnap) {\r\n // get current scaling\r\n this.attachedNode.getWorldMatrix().decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[2], Gizmo.PreserveScaling ? transformNode : undefined);\r\n // apply incrementaly, without taking care of current scaling value\r\n tmpVector.addInPlace(this._incrementalStartupValue);\r\n tmpVector.addInPlaceFromFloats(-1, -1, -1);\r\n // keep same sign or stretching close to 0 will change orientation at each drag and scaling will oscilate around 0\r\n tmpVector.x = Math.abs(tmpVector.x) * (this._incrementalStartupValue.x > 0 ? 1 : -1);\r\n tmpVector.y = Math.abs(tmpVector.y) * (this._incrementalStartupValue.y > 0 ? 1 : -1);\r\n tmpVector.z = Math.abs(tmpVector.z) * (this._incrementalStartupValue.z > 0 ? 1 : -1);\r\n Matrix.ComposeToRef(tmpVector, TmpVectors.Quaternion[0], TmpVectors.Vector3[2], TmpVectors.Matrix[1]);\r\n } else {\r\n Matrix.ScalingToRef(tmpVector.x, tmpVector.y, tmpVector.z, TmpVectors.Matrix[2]);\r\n TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);\r\n }\r\n\r\n // check scaling are not out of bounds. If not, copy resulting temp matrix to node world matrix\r\n TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(TmpVectors.Vector3[1].x) < maxScale && Math.abs(TmpVectors.Vector3[1].y) < maxScale && Math.abs(TmpVectors.Vector3[1].z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(TmpVectors.Matrix[1]);\r\n }\r\n\r\n // notify observers\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n this.attachedNode?.getWorldMatrix().decompose(this._incrementalStartupValue, undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n currentSnapDragDistance = 0;\r\n currentSnapDragDistanceIncremental = 0;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n // axis mesh cache\r\n let meshCache = this._parent?.getAxisCache(this._gizmoMesh);\r\n this._isHovered = !!meshCache && !!(meshCache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n // uniform mesh cache\r\n meshCache = this._parent?.getAxisCache(this._rootMesh);\r\n this._isHovered ||= !!meshCache && !!(meshCache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n * @returns the gizmo mesh\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
@@ -106,8 +106,8 @@ export declare class BoundingBoxGizmo extends Gizmo implements IBoundingBoxGizmo
106
106
  protected _renderObserver: Nullable<Observer<Scene>>;
107
107
  protected _pointerObserver: Nullable<Observer<PointerInfo>>;
108
108
  protected _scaleDragSpeed: number;
109
- protected _rotateSpheresDragBehavior: PointerDragBehavior;
110
- protected _scaleBoxesDragBehavior: PointerDragBehavior;
109
+ protected _rotateSpheresDragBehaviors: Array<PointerDragBehavior>;
110
+ protected _scaleBoxesDragBehaviors: Array<PointerDragBehavior>;
111
111
  /**
112
112
  * boolean updated when a rotation sphere or scale box is dragged
113
113
  */
@@ -105,6 +105,8 @@ export class BoundingBoxGizmo extends Gizmo {
105
105
  this._renderObserver = null;
106
106
  this._pointerObserver = null;
107
107
  this._scaleDragSpeed = 0.2;
108
+ this._rotateSpheresDragBehaviors = [];
109
+ this._scaleBoxesDragBehaviors = [];
108
110
  /**
109
111
  * boolean updated when a rotation sphere or scale box is dragged
110
112
  */
@@ -244,19 +246,19 @@ export class BoundingBoxGizmo extends Gizmo {
244
246
  sphere.material = this._coloredMaterial;
245
247
  sphere.isNearGrabbable = true;
246
248
  // Drag behavior
247
- this._rotateSpheresDragBehavior = new PointerDragBehavior({});
248
- this._rotateSpheresDragBehavior.moveAttached = false;
249
- this._rotateSpheresDragBehavior.updateDragPlane = false;
250
- sphere.addBehavior(this._rotateSpheresDragBehavior);
249
+ const rotateSpheresDragBehavior = new PointerDragBehavior({});
250
+ rotateSpheresDragBehavior.moveAttached = false;
251
+ rotateSpheresDragBehavior.updateDragPlane = false;
252
+ sphere.addBehavior(rotateSpheresDragBehavior);
251
253
  const startingTurnDirection = new Vector3(1, 0, 0);
252
254
  let totalTurnAmountOfDrag = 0;
253
255
  let previousProjectDist = 0;
254
- this._rotateSpheresDragBehavior.onDragStartObservable.add(() => {
256
+ rotateSpheresDragBehavior.onDragStartObservable.add(() => {
255
257
  startingTurnDirection.copyFrom(sphere.forward);
256
258
  totalTurnAmountOfDrag = 0;
257
259
  previousProjectDist = 0;
258
260
  });
259
- this._rotateSpheresDragBehavior.onDragObservable.add((event) => {
261
+ rotateSpheresDragBehavior.onDragObservable.add((event) => {
260
262
  this.onRotationSphereDragObservable.notifyObservers({});
261
263
  if (this.attachedMesh) {
262
264
  const originalParent = this.attachedMesh.parent;
@@ -319,18 +321,19 @@ export class BoundingBoxGizmo extends Gizmo {
319
321
  this._updateDummy();
320
322
  });
321
323
  // Selection/deselection
322
- this._rotateSpheresDragBehavior.onDragStartObservable.add(() => {
324
+ rotateSpheresDragBehavior.onDragStartObservable.add(() => {
323
325
  this.onDragStartObservable.notifyObservers({});
324
326
  this._dragging = true;
325
327
  this._selectNode(sphere);
326
328
  });
327
- this._rotateSpheresDragBehavior.onDragEndObservable.add((event) => {
329
+ rotateSpheresDragBehavior.onDragEndObservable.add((event) => {
328
330
  this.onRotationSphereDragEndObservable.notifyObservers({});
329
331
  this._dragging = false;
330
332
  this._selectNode(null);
331
333
  this._updateDummy();
332
334
  this._unhoverMeshOnTouchUp(event.pointerInfo, sphere);
333
335
  });
336
+ this._rotateSpheresDragBehaviors.push(rotateSpheresDragBehavior);
334
337
  this._rotateSpheresParent.addChild(sphere);
335
338
  }
336
339
  this._rootMesh.addChild(this._rotateSpheresParent);
@@ -351,13 +354,13 @@ export class BoundingBoxGizmo extends Gizmo {
351
354
  box.isNearGrabbable = true;
352
355
  // Dragging logic
353
356
  const dragAxis = new Vector3(i - 1, j - 1, k - 1).normalize();
354
- this._scaleBoxesDragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });
355
- this._scaleBoxesDragBehavior.updateDragPlane = false;
356
- this._scaleBoxesDragBehavior.moveAttached = false;
357
+ const scaleBoxesDragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });
358
+ scaleBoxesDragBehavior.updateDragPlane = false;
359
+ scaleBoxesDragBehavior.moveAttached = false;
357
360
  let totalRelativeDragDistance = 0;
358
361
  let previousScale = 0;
359
- box.addBehavior(this._scaleBoxesDragBehavior);
360
- this._scaleBoxesDragBehavior.onDragObservable.add((event) => {
362
+ box.addBehavior(scaleBoxesDragBehavior);
363
+ scaleBoxesDragBehavior.onDragObservable.add((event) => {
361
364
  this.onScaleBoxDragObservable.notifyObservers({});
362
365
  if (this.attachedMesh) {
363
366
  const originalParent = this.attachedMesh.parent;
@@ -431,7 +434,7 @@ export class BoundingBoxGizmo extends Gizmo {
431
434
  this._updateDummy();
432
435
  });
433
436
  // Selection/deselection
434
- this._scaleBoxesDragBehavior.onDragStartObservable.add(() => {
437
+ scaleBoxesDragBehavior.onDragStartObservable.add(() => {
435
438
  this.onDragStartObservable.notifyObservers({});
436
439
  this._dragging = true;
437
440
  this._selectNode(box);
@@ -440,7 +443,7 @@ export class BoundingBoxGizmo extends Gizmo {
440
443
  this._incrementalStartupValue.copyFrom(this.attachedMesh.scaling);
441
444
  this._incrementalAnchorStartupValue.copyFrom(this._anchorMesh.scaling);
442
445
  });
443
- this._scaleBoxesDragBehavior.onDragEndObservable.add((event) => {
446
+ scaleBoxesDragBehavior.onDragEndObservable.add((event) => {
444
447
  this.onScaleBoxDragEndObservable.notifyObservers({});
445
448
  this._dragging = false;
446
449
  this._selectNode(null);
@@ -448,6 +451,7 @@ export class BoundingBoxGizmo extends Gizmo {
448
451
  this._unhoverMeshOnTouchUp(event.pointerInfo, box);
449
452
  });
450
453
  this._scaleBoxesParent.addChild(box);
454
+ this._scaleBoxesDragBehaviors.push(scaleBoxesDragBehavior);
451
455
  }
452
456
  }
453
457
  }
@@ -701,8 +705,12 @@ export class BoundingBoxGizmo extends Gizmo {
701
705
  * Force release the drag action by code
702
706
  */
703
707
  releaseDrag() {
704
- this._scaleBoxesDragBehavior.releaseDrag();
705
- this._rotateSpheresDragBehavior.releaseDrag();
708
+ this._scaleBoxesDragBehaviors.forEach((dragBehavior) => {
709
+ dragBehavior.releaseDrag();
710
+ });
711
+ this._rotateSpheresDragBehaviors.forEach((dragBehavior) => {
712
+ dragBehavior.releaseDrag();
713
+ });
706
714
  this._pointerDragBehavior.releaseDrag();
707
715
  }
708
716
  /**
@@ -717,6 +725,8 @@ export class BoundingBoxGizmo extends Gizmo {
717
725
  if (this._dragMesh) {
718
726
  this._dragMesh.dispose();
719
727
  }
728
+ this._scaleBoxesDragBehaviors.length = 0;
729
+ this._rotateSpheresDragBehaviors.length = 0;
720
730
  super.dispose();
721
731
  }
722
732
  /**