@babylonjs/core 6.7.0 → 6.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/Culling/ray.d.ts +7 -2
  2. package/Culling/ray.js +8 -3
  3. package/Culling/ray.js.map +1 -1
  4. package/Engines/Extensions/engine.multiview.d.ts +6 -1
  5. package/Engines/Extensions/engine.multiview.js +27 -7
  6. package/Engines/Extensions/engine.multiview.js.map +1 -1
  7. package/Engines/Native/nativeInterfaces.d.ts +1 -0
  8. package/Engines/Native/nativeInterfaces.js.map +1 -1
  9. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +37 -0
  10. package/Engines/Processors/Expressions/shaderDefineExpression.js +57 -0
  11. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  12. package/Engines/Processors/shaderProcessor.js +26 -13
  13. package/Engines/Processors/shaderProcessor.js.map +1 -1
  14. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +19 -0
  15. package/Engines/WebGL/webGLRenderTargetWrapper.js +20 -1
  16. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  17. package/Engines/engine.d.ts +8 -1
  18. package/Engines/engineCapabilities.d.ts +2 -0
  19. package/Engines/engineCapabilities.js.map +1 -1
  20. package/Engines/nativeEngine.d.ts +2 -0
  21. package/Engines/nativeEngine.js +16 -0
  22. package/Engines/nativeEngine.js.map +1 -1
  23. package/Engines/thinEngine.js +6 -9
  24. package/Engines/thinEngine.js.map +1 -1
  25. package/Loading/sceneLoader.d.ts +8 -8
  26. package/Loading/sceneLoader.js +35 -19
  27. package/Loading/sceneLoader.js.map +1 -1
  28. package/Materials/Node/nodeMaterial.d.ts +6 -1
  29. package/Materials/Node/nodeMaterial.js +7 -5
  30. package/Materials/Node/nodeMaterial.js.map +1 -1
  31. package/Materials/multiMaterial.js +1 -1
  32. package/Materials/multiMaterial.js.map +1 -1
  33. package/Materials/shaderMaterial.d.ts +23 -4
  34. package/Materials/shaderMaterial.js +38 -5
  35. package/Materials/shaderMaterial.js.map +1 -1
  36. package/Meshes/abstractMesh.d.ts +2 -1
  37. package/Meshes/abstractMesh.js +2 -1
  38. package/Meshes/abstractMesh.js.map +1 -1
  39. package/Misc/deepCopier.js +1 -1
  40. package/Misc/deepCopier.js.map +1 -1
  41. package/Misc/observable.d.ts +11 -0
  42. package/Misc/observable.js +26 -1
  43. package/Misc/observable.js.map +1 -1
  44. package/Particles/gpuParticleSystem.d.ts +1 -0
  45. package/Particles/gpuParticleSystem.js +3 -2
  46. package/Particles/gpuParticleSystem.js.map +1 -1
  47. package/Rendering/boundingBoxRenderer.js +2 -4
  48. package/Rendering/boundingBoxRenderer.js.map +1 -1
  49. package/Shaders/ShadersInclude/pbrDebug.js +8 -1
  50. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  51. package/Shaders/velocity.fragment.d.ts +5 -0
  52. package/Shaders/velocity.fragment.js +13 -0
  53. package/Shaders/velocity.fragment.js.map +1 -0
  54. package/Shaders/velocity.vertex.d.ts +7 -0
  55. package/Shaders/velocity.vertex.js +23 -0
  56. package/Shaders/velocity.vertex.js.map +1 -0
  57. package/XR/features/WebXRLayers.js +16 -6
  58. package/XR/features/WebXRLayers.js.map +1 -1
  59. package/XR/features/WebXRSpaceWarp.d.ts +138 -0
  60. package/XR/features/WebXRSpaceWarp.js +290 -0
  61. package/XR/features/WebXRSpaceWarp.js.map +1 -0
  62. package/XR/features/index.d.ts +1 -0
  63. package/XR/features/index.js +1 -0
  64. package/XR/features/index.js.map +1 -1
  65. package/XR/webXRFeaturesManager.d.ts +4 -0
  66. package/XR/webXRFeaturesManager.js +4 -0
  67. package/XR/webXRFeaturesManager.js.map +1 -1
  68. package/XR/webXRSessionManager.d.ts +4 -0
  69. package/XR/webXRSessionManager.js +6 -0
  70. package/XR/webXRSessionManager.js.map +1 -1
  71. package/package.json +1 -1
  72. package/scene.d.ts +5 -2
  73. package/scene.js +5 -2
  74. package/scene.js.map +1 -1
@@ -34,13 +34,13 @@ export class ThinEngine {
34
34
  */
35
35
  // Not mixed with Version for tooling purpose.
36
36
  static get NpmPackage() {
37
- return "babylonjs@6.7.0";
37
+ return "babylonjs@6.8.0";
38
38
  }
39
39
  /**
40
40
  * Returns the current version of the framework
41
41
  */
42
42
  static get Version() {
43
- return "6.7.0";
43
+ return "6.8.0";
44
44
  }
45
45
  /**
46
46
  * Returns a string describing the current engine
@@ -758,6 +758,7 @@ export class ThinEngine {
758
758
  drawBuffersExtension: false,
759
759
  maxMSAASamples: 1,
760
760
  colorBufferFloat: !!(this._webGLVersion > 1 && this._gl.getExtension("EXT_color_buffer_float")),
761
+ colorBufferHalfFloat: !!(this._webGLVersion > 1 && this._gl.getExtension("EXT_color_buffer_half_float")),
761
762
  textureFloat: this._webGLVersion > 1 || this._gl.getExtension("OES_texture_float") ? true : false,
762
763
  textureHalfFloat: this._webGLVersion > 1 || this._gl.getExtension("OES_texture_half_float") ? true : false,
763
764
  textureHalfFloatRender: false,
@@ -1289,7 +1290,7 @@ export class ThinEngine {
1289
1290
  }
1290
1291
  if (IsWindowObjectExist() && IsDocumentAvailable()) {
1291
1292
  // make sure it is a Node object, and is a part of the document.
1292
- if (this._renderingCanvas && this._renderingCanvas.nodeType && document.body.contains(this._renderingCanvas)) {
1293
+ if (this._renderingCanvas) {
1293
1294
  const boundingRect = this._renderingCanvas.getBoundingClientRect
1294
1295
  ? this._renderingCanvas.getBoundingClientRect()
1295
1296
  : {
@@ -1297,12 +1298,8 @@ export class ThinEngine {
1297
1298
  width: this._renderingCanvas.width * this._hardwareScalingLevel,
1298
1299
  height: this._renderingCanvas.height * this._hardwareScalingLevel,
1299
1300
  };
1300
- width = this._renderingCanvas.clientWidth || boundingRect.width;
1301
- height = this._renderingCanvas.clientHeight || boundingRect.height;
1302
- }
1303
- else if (this._renderingCanvas) {
1304
- width = this._renderingCanvas.width;
1305
- height = this._renderingCanvas.height;
1301
+ width = this._renderingCanvas.clientWidth || boundingRect.width || this._renderingCanvas.width || 100;
1302
+ height = this._renderingCanvas.clientHeight || boundingRect.height || this._renderingCanvas.height || 100;
1306
1303
  }
1307
1304
  else {
1308
1305
  width = window.innerWidth;