@babylonjs/core 6.6.0 → 6.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
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{"version":3,"file":"scaleGizmo.js","sourceRoot":"","sources":["../../../../lts/core/generated/Gizmos/scaleGizmo.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AAExE,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAIzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAsCjE;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,KAAK;IAiCjC,4EAA4E;IAC5E,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,8DAA8D;IAC9D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,qEAAqE;IACrE,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAMD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAW,YAAY,CAAC,IAA4B;QAChD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC9E,IAAI,KAAK,CAAC,SAAS,EAAE;gBACjB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;iBAAM;gBACH,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAW,YAAY,CAAC,IAAoB;QACxC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC9E,IAAI,KAAK,CAAC,SAAS,EAAE;gBACjB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;iBAAM;gBACH,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;SACnC;IACL,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IACnC,CAAC;IACD;;OAEG;IACH,IAAW,SAAS;QAChB,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,OAAO,GAAG,OAAO,IAAI,KAAK,CAAC,SAAS,CAAC;QACzC,CAAC,CAAC,CAAC;QACH,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;;OAKG;IACH,YAAY,aAAmC,oBAAoB,CAAC,mBAAmB,EAAE,YAAoB,CAAC,EAAE,YAA2B;QACvI,KAAK,CAAC,UAAU,CAAC,CAAC;QA3FZ,kBAAa,GAA2B,IAAI,CAAC;QAC7C,kBAAa,GAAmB,IAAI,CAAC;QAIrC,iBAAY,GAAW,CAAC,CAAC;QAIzB,iBAAY,GAA4B,EAAE,CAAC;QAErD,oCAAoC;QAC1B,oBAAe,GAA8B,IAAI,GAAG,EAAE,CAAC;QAgBjE,6DAA6D;QACtD,0BAAqB,GAAG,IAAI,UAAU,EAAE,CAAC;QAChD,4EAA4E;QACrE,wBAAmB,GAAG,IAAI,UAAU,EAAE,CAAC;QA6D1C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACxD,IAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC7G,IAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC/G,IAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAE9G,oBAAoB;QACpB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC9E,KAAK,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC9C,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YACnD,CAAC,CAAC,CAAC;YACH,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5C,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YACjD,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SACrD;aAAM;YACH,uDAAuD;YACvD,KAAK,CAAC,wBAAwB,CAAC,UAAU,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;SACpE;IACL,CAAC;IAED,gCAAgC;IACtB,uBAAuB;QAC7B,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACpF,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;QAEnD,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAClF,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;QAEnD,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACpF,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;QACnD,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,GAAG,CAAC;QAElC,MAAM,iBAAiB,GAAG,IAAI,cAAc,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACpH,iBAAiB,CAAC,sCAAsC,GAAG,KAAK,CAAC;QACjE,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC;QACxC,IAAI,CAAC,mBAAmB,GAAG,gBAAgB,CAAC,SAAS,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,iBAAiB,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACpH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,iBAAiB,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACrG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,YAAY,CAAC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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { CreatePolyhedron } from \"../Meshes/Builders/polyhedronBuilder\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { AxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for scale gizmo\r\n */\r\nexport interface IScaleGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used to scale all axis equally*/\r\n uniformScaleGizmo: IAxisScaleGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Gizmo that enables scaling a mesh along 3 axis\r\n */\r\nexport class ScaleGizmo extends Gizmo implements IScaleGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisScaleGizmo;\r\n\r\n /**\r\n * Internal gizmo used to scale all axis equally\r\n */\r\n public uniformScaleGizmo: IAxisScaleGizmo;\r\n\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _uniformScalingMesh: Mesh;\r\n protected _octahedron: Mesh;\r\n protected _sensitivity: number = 1;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a ScaleGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager) {\r\n super(gizmoLayer);\r\n this.uniformScaleGizmo = this._createUniformScaleMesh();\r\n this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /** Create Geometry for Gizmo */\r\n protected _createUniformScaleMesh(): AxisScaleGizmo {\r\n this._coloredMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = Color3.Gray();\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n const uniformScaleGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Gray().scale(0.5), this.gizmoLayer, this);\r\n uniformScaleGizmo.updateGizmoRotationToMatchAttachedMesh = false;\r\n uniformScaleGizmo.uniformScaling = true;\r\n this._uniformScalingMesh = CreatePolyhedron(\"uniform\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._uniformScalingMesh.scaling.scaleInPlace(0.01);\r\n this._uniformScalingMesh.visibility = 0;\r\n this._octahedron = CreatePolyhedron(\"\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._octahedron.scaling.scaleInPlace(0.007);\r\n this._uniformScalingMesh.addChild(this._octahedron);\r\n uniformScaleGizmo.setCustomMesh(this._uniformScalingMesh, true);\r\n const light = this.gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._octahedron);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [this._octahedron, this._uniformScalingMesh],\r\n colliderMeshes: [this._uniformScalingMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: uniformScaleGizmo.dragBehavior,\r\n };\r\n\r\n this.addToAxisCache(uniformScaleGizmo._rootMesh, cache);\r\n\r\n return uniformScaleGizmo;\r\n }\r\n\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (!value) {\r\n Logger.Warn(\"Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.\");\r\n } else {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n [this._uniformScalingMesh, this._octahedron].forEach((msh) => {\r\n if (msh) {\r\n msh.dispose();\r\n }\r\n });\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n }\r\n}\r\n"]}
1
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { CreatePolyhedron } from \"../Meshes/Builders/polyhedronBuilder\";\r\nimport type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { AxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for scale gizmo\r\n */\r\nexport interface IScaleGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used to scale all axis equally*/\r\n uniformScaleGizmo: IAxisScaleGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Gizmo that enables scaling a mesh along 3 axis\r\n */\r\nexport class ScaleGizmo extends Gizmo implements IScaleGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisScaleGizmo;\r\n\r\n /**\r\n * Internal gizmo used to scale all axis equally\r\n */\r\n public uniformScaleGizmo: IAxisScaleGizmo;\r\n\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _uniformScalingMesh: Mesh;\r\n protected _octahedron: Mesh;\r\n protected _sensitivity: number = 1;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a ScaleGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager) {\r\n super(gizmoLayer);\r\n this.uniformScaleGizmo = this._createUniformScaleMesh();\r\n this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /** Create Geometry for Gizmo */\r\n protected _createUniformScaleMesh(): AxisScaleGizmo {\r\n this._coloredMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = Color3.Gray();\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n const uniformScaleGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Gray().scale(0.5), this.gizmoLayer, this);\r\n uniformScaleGizmo.updateGizmoRotationToMatchAttachedMesh = false;\r\n uniformScaleGizmo.uniformScaling = true;\r\n this._uniformScalingMesh = CreatePolyhedron(\"uniform\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._uniformScalingMesh.scaling.scaleInPlace(0.01);\r\n this._uniformScalingMesh.visibility = 0;\r\n this._octahedron = CreatePolyhedron(\"\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._octahedron.scaling.scaleInPlace(0.007);\r\n this._uniformScalingMesh.addChild(this._octahedron);\r\n uniformScaleGizmo.setCustomMesh(this._uniformScalingMesh, true);\r\n const light = this.gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._octahedron);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [this._octahedron, this._uniformScalingMesh],\r\n colliderMeshes: [this._uniformScalingMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: uniformScaleGizmo.dragBehavior,\r\n };\r\n\r\n this.addToAxisCache(uniformScaleGizmo._rootMesh, cache);\r\n\r\n return uniformScaleGizmo;\r\n }\r\n\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (!value) {\r\n Logger.Warn(\"Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.\");\r\n } else {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.anchorPoint = value;\r\n }\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n [this._uniformScalingMesh, this._octahedron].forEach((msh) => {\r\n if (msh) {\r\n msh.dispose();\r\n }\r\n });\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n }\r\n}\r\n"]}
@@ -19,13 +19,6 @@ class MeshAccumulator {
19
19
  constructor(mesh, collectIndices, scene) {
20
20
  this._vertices = []; /// Vertices in body space
21
21
  this._indices = [];
22
- const worldFromRoot = mesh.computeWorldMatrix(true);
23
- const rootScale = new Vector3();
24
- const rootOrientation = new Quaternion();
25
- const rootTranslation = new Vector3();
26
- worldFromRoot.decompose(rootScale, rootOrientation, rootTranslation);
27
- this._bodyFromWorld = Matrix.Compose(Vector3.One(), mesh.rotationQuaternion ? mesh.rotationQuaternion : Quaternion.Identity(), mesh.position);
28
- this._bodyFromWorld = this._bodyFromWorld.invert();
29
22
  this._isRightHanded = scene.useRightHandedSystem;
30
23
  this._collectIndices = collectIndices;
31
24
  }
@@ -44,8 +37,10 @@ class MeshAccumulator {
44
37
  */
45
38
  addMesh(mesh, includeChildren) {
46
39
  const indexOffset = this._vertices.length;
47
- const worldFromShape = mesh.computeWorldMatrix(true);
48
- const shapeFromBody = worldFromShape.multiply(this._bodyFromWorld);
40
+ // Force absoluteScaling to be computed
41
+ mesh.computeWorldMatrix(true);
42
+ const shapeFromBody = TmpVectors.Matrix[0];
43
+ Matrix.ScalingToRef(mesh.absoluteScaling.x, mesh.absoluteScaling.y, mesh.absoluteScaling.z, shapeFromBody);
49
44
  const vertexData = mesh.getVerticesData(VertexBuffer.PositionKind) || [];
50
45
  const numVerts = vertexData.length / 3;
51
46
  for (let v = 0; v < numVerts; v++) {
@@ -422,6 +417,7 @@ export class HavokPlugin {
422
417
  * physical behavior of the body.
423
418
  */
424
419
  syncTransform(body, transformNode) {
420
+ var _a;
425
421
  if (body._pluginDataInstances.length) {
426
422
  // instances
427
423
  const m = transformNode;
@@ -453,23 +449,28 @@ export class HavokPlugin {
453
449
  quat.set(bodyOrientation[0], bodyOrientation[1], bodyOrientation[2], bodyOrientation[3]);
454
450
  const parent = transformNode.parent;
455
451
  // transform position/orientation in parent space
456
- if (parent && parent.absoluteRotationQuaternion) {
457
- TmpVectors.Vector3[2].set(bodyTranslation[0], bodyTranslation[1], bodyTranslation[2]);
458
- parent.absoluteRotationQuaternion.conjugateToRef(TmpVectors.Quaternion[1]);
459
- quat.multiplyInPlace(TmpVectors.Quaternion[1]);
460
- TmpVectors.Vector3[2].subtractToRef(parent.absolutePosition, TmpVectors.Vector3[0]);
461
- const localPosition = TmpVectors.Vector3[1];
462
- TmpVectors.Vector3[0].rotateByQuaternionToRef(TmpVectors.Quaternion[1], localPosition);
463
- transformNode.position.set(localPosition.x, localPosition.y, localPosition.z); // use set so position._isDirty is true
452
+ if (parent && !parent.getWorldMatrix().isIdentity()) {
453
+ parent.computeWorldMatrix(true);
454
+ quat.normalize();
455
+ const finalTransform = TmpVectors.Matrix[0];
456
+ const finalTranslation = TmpVectors.Vector3[0];
457
+ finalTranslation.copyFromFloats(bodyTranslation[0], bodyTranslation[1], bodyTranslation[2]);
458
+ Matrix.ComposeToRef(transformNode.absoluteScaling, quat, finalTranslation, finalTransform);
459
+ const parentInverseTransform = TmpVectors.Matrix[1];
460
+ parent.getWorldMatrix().invertToRef(parentInverseTransform);
461
+ const localTransform = TmpVectors.Matrix[2];
462
+ finalTransform.multiplyToRef(parentInverseTransform, localTransform);
463
+ localTransform.decomposeToTransformNode(transformNode);
464
+ (_a = transformNode.rotationQuaternion) === null || _a === void 0 ? void 0 : _a.normalize();
464
465
  }
465
466
  else {
466
467
  transformNode.position.set(bodyTranslation[0], bodyTranslation[1], bodyTranslation[2]);
467
- }
468
- if (transformNode.rotationQuaternion) {
469
- transformNode.rotationQuaternion.copyFrom(quat);
470
- }
471
- else {
472
- quat.toEulerAnglesToRef(transformNode.rotation);
468
+ if (transformNode.rotationQuaternion) {
469
+ transformNode.rotationQuaternion.copyFrom(quat);
470
+ }
471
+ else {
472
+ quat.toEulerAnglesToRef(transformNode.rotation);
473
+ }
473
474
  }
474
475
  }
475
476
  catch (e) {
@@ -1032,7 +1033,7 @@ export class HavokPlugin {
1032
1033
  */
1033
1034
  _getTransformInfos(node) {
1034
1035
  if (node.parent) {
1035
- node.computeWorldMatrix();
1036
+ node.computeWorldMatrix(true);
1036
1037
  return [this._bVecToV3(node.absolutePosition), this._bQuatToV4(node.absoluteRotationQuaternion)];
1037
1038
  }
1038
1039
  let orientation = TmpVectors.Quaternion[0];