@babylonjs/core 6.6.0 → 6.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/behavior.d.ts +1 -1
- package/Behaviors/behavior.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/gizmo.d.ts +21 -0
- package/Gizmos/gizmo.js +30 -3
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +3 -1
- package/Gizmos/positionGizmo.js +9 -0
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +3 -1
- package/Gizmos/rotationGizmo.js +9 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +3 -1
- package/Gizmos/scaleGizmo.js +11 -0
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +25 -24
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +1 -1
- package/Physics/v2/physicsBody.js +5 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +3 -3
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/ShadersWGSL/postprocess.vertex.d.ts +5 -0
- package/ShadersWGSL/postprocess.vertex.js +12 -0
- package/ShadersWGSL/postprocess.vertex.js.map +1 -0
- package/assetContainer.js +5 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
package/Gizmos/gizmo.d.ts
CHANGED
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@@ -28,6 +28,15 @@ export interface GizmoAxisCache {
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/** DragBehavior */
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dragBehavior: PointerDragBehavior;
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}
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+
/**
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* Anchor options where the Gizmo can be positioned in relation to its anchored node
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*/
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export declare enum GizmoAnchorPoint {
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/** The origin of the attached node */
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Origin = 0,
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/** The pivot point of the attached node*/
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Pivot = 1
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}
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/**
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* Interface for basic gizmo
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*/
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@@ -58,6 +67,11 @@ export interface IGizmo extends IDisposable {
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* If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)
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*/
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updateGizmoPositionToMatchAttachedMesh: boolean;
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/**
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* Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.
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* (Default: GizmoAnchorPoint.Origin)
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*/
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anchorPoint: GizmoAnchorPoint;
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/**
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* When set, the gizmo will always appear the same size no matter where the camera is (default: true)
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*/
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@@ -128,6 +142,7 @@ export declare class Gizmo implements IGizmo {
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setCustomMesh(mesh: Mesh): void;
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protected _updateGizmoRotationToMatchAttachedMesh: boolean;
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protected _updateGizmoPositionToMatchAttachedMesh: boolean;
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protected _anchorPoint: GizmoAnchorPoint;
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protected _updateScale: boolean;
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/**
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* If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)
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@@ -140,6 +155,12 @@ export declare class Gizmo implements IGizmo {
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*/
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set updateGizmoPositionToMatchAttachedMesh(value: boolean);
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get updateGizmoPositionToMatchAttachedMesh(): boolean;
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/**
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* Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.
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* (Default: GizmoAnchorPoint.Origin)
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*/
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set anchorPoint(value: GizmoAnchorPoint);
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get anchorPoint(): GizmoAnchorPoint;
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/**
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* When set, the gizmo will always appear the same size no matter where the camera is (default: true)
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*/
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package/Gizmos/gizmo.js
CHANGED
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@@ -4,6 +4,16 @@ import { Camera } from "../Cameras/camera.js";
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import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer.js";
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import { PointerEventTypes } from "../Events/pointerEvents.js";
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import { Light } from "../Lights/light.js";
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/**
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* Anchor options where the Gizmo can be positioned in relation to its anchored node
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*/
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export var GizmoAnchorPoint;
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(function (GizmoAnchorPoint) {
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/** The origin of the attached node */
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GizmoAnchorPoint[GizmoAnchorPoint["Origin"] = 0] = "Origin";
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/** The pivot point of the attached node*/
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GizmoAnchorPoint[GizmoAnchorPoint["Pivot"] = 1] = "Pivot";
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})(GizmoAnchorPoint || (GizmoAnchorPoint = {}));
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/**
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* Renders gizmos on top of an existing scene which provide controls for position, rotation, etc.
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*/
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@@ -84,6 +94,16 @@ export class Gizmo {
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get updateGizmoPositionToMatchAttachedMesh() {
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return this._updateGizmoPositionToMatchAttachedMesh;
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}
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/**
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* Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.
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* (Default: GizmoAnchorPoint.Origin)
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*/
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set anchorPoint(value) {
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this._anchorPoint = value;
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}
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get anchorPoint() {
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return this._anchorPoint;
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}
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/**
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* When set, the gizmo will always appear the same size no matter where the camera is (default: true)
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*/
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@@ -120,6 +140,7 @@ export class Gizmo {
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this._customMeshSet = false;
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this._updateGizmoRotationToMatchAttachedMesh = true;
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this._updateGizmoPositionToMatchAttachedMesh = true;
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this._anchorPoint = GizmoAnchorPoint.Origin;
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this._updateScale = true;
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this._interactionsEnabled = true;
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this._rightHandtoLeftHandMatrix = Matrix.RotationY(Math.PI);
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@@ -150,9 +171,15 @@ export class Gizmo {
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}
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// Position
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if (this.updateGizmoPositionToMatchAttachedMesh) {
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-
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-
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-
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if (this.anchorPoint == GizmoAnchorPoint.Pivot && effectiveNode.getAbsolutePivotPoint) {
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const position = effectiveNode.getAbsolutePivotPoint();
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this._rootMesh.position.copyFrom(position);
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}
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else {
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const row = effectiveNode.getWorldMatrix().getRow(3);
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const position = row ? row.toVector3() : new Vector3(0, 0, 0);
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this._rootMesh.position.copyFrom(position);
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}
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}
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// Rotation
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if (this.updateGizmoRotationToMatchAttachedMesh) {
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package/Gizmos/gizmo.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
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type { Observer } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { WebVRFreeCamera } from \"../Cameras/VR/webVRCamera\";\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { Quaternion, Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport type { TargetCamera } from \"../Cameras/targetCamera\";\r\nimport type { Node } from \"../node\";\r\nimport type { Bone } from \"../Bones/bone\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport type { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { ShadowLight } from \"../Lights/shadowLight\";\r\nimport { Light } from \"../Lights/light\";\r\n\r\n/**\r\n * Cache built by each axis. Used for managing state between all elements of gizmo for enhanced UI\r\n */\r\nexport interface GizmoAxisCache {\r\n /** Mesh used to render the Gizmo */\r\n gizmoMeshes: Mesh[];\r\n /** Mesh used to detect user interaction with Gizmo */\r\n colliderMeshes: Mesh[];\r\n /** Material used to indicate color of gizmo mesh */\r\n material: StandardMaterial;\r\n /** Material used to indicate hover state of the Gizmo */\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to indicate disabled state of the Gizmo */\r\n disableMaterial: StandardMaterial;\r\n /** Used to indicate Active state of the Gizmo */\r\n active: boolean;\r\n /** DragBehavior */\r\n dragBehavior: PointerDragBehavior;\r\n}\r\n\r\n/**\r\n * Interface for basic gizmo\r\n */\r\nexport interface IGizmo extends IDisposable {\r\n /** True when the mouse pointer is hovered a gizmo mesh */\r\n readonly isHovered: boolean;\r\n /** The root mesh of the gizmo */\r\n _rootMesh: Mesh;\r\n /** Ratio for the scale of the gizmo */\r\n scaleRatio: number;\r\n /**\r\n * Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n attachedMesh: Nullable<AbstractMesh>;\r\n /**\r\n * Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n attachedNode: Nullable<Node>;\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n updateGizmoRotationToMatchAttachedMesh: boolean;\r\n /** The utility layer the gizmo will be added to */\r\n gizmoLayer: UtilityLayerRenderer;\r\n /**\r\n * If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n updateGizmoPositionToMatchAttachedMesh: boolean;\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale: boolean;\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n customRotationQuaternion: Nullable<Quaternion>;\r\n /** Disposes and replaces the current meshes in the gizmo with the specified mesh */\r\n setCustomMesh(mesh: Mesh): void;\r\n}\r\n/**\r\n * Renders gizmos on top of an existing scene which provide controls for position, rotation, etc.\r\n */\r\nexport class Gizmo implements IGizmo {\r\n /**\r\n * The root mesh of the gizmo\r\n */\r\n public _rootMesh: Mesh;\r\n protected _attachedMesh: Nullable<AbstractMesh> = null;\r\n protected _attachedNode: Nullable<Node> = null;\r\n protected _customRotationQuaternion: Nullable<Quaternion> = null;\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n protected _scaleRatio = 1;\r\n\r\n /**\r\n * boolean updated by pointermove when a gizmo mesh is hovered\r\n */\r\n protected _isHovered = false;\r\n\r\n /**\r\n * When enabled, any gizmo operation will perserve scaling sign. Default is off.\r\n * Only valid for TransformNode derived classes (Mesh, AbstractMesh, ...)\r\n */\r\n public static PreserveScaling = false;\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n }\r\n\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovered a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this._isHovered;\r\n }\r\n\r\n /**\r\n * If a custom mesh has been set (Default: false)\r\n */\r\n protected _customMeshSet = false;\r\n /**\r\n * Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n public get attachedMesh() {\r\n return this._attachedMesh;\r\n }\r\n public set attachedMesh(value) {\r\n this._attachedMesh = value;\r\n if (value) {\r\n this._attachedNode = value;\r\n }\r\n this._rootMesh.setEnabled(value ? true : false);\r\n this._attachedNodeChanged(value);\r\n }\r\n /**\r\n * Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n public get attachedNode() {\r\n return this._attachedNode;\r\n }\r\n public set attachedNode(value) {\r\n this._attachedNode = value;\r\n this._attachedMesh = null;\r\n this._rootMesh.setEnabled(value ? true : false);\r\n this._attachedNodeChanged(value);\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n */\r\n public setCustomMesh(mesh: Mesh) {\r\n if (mesh.getScene() != this.gizmoLayer.utilityLayerScene) {\r\n throw \"When setting a custom mesh on a gizmo, the custom meshes scene must be the same as the gizmos (eg. gizmo.gizmoLayer.utilityLayerScene)\";\r\n }\r\n this._rootMesh.getChildMeshes().forEach((c) => {\r\n c.dispose();\r\n });\r\n mesh.parent = this._rootMesh;\r\n this._customMeshSet = true;\r\n }\r\n\r\n protected _updateGizmoRotationToMatchAttachedMesh = true;\r\n protected _updateGizmoPositionToMatchAttachedMesh = true;\r\n protected _updateScale = true;\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n /**\r\n * If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n\r\n public set updateScale(value: boolean) {\r\n this._updateScale = value;\r\n }\r\n public get updateScale() {\r\n return this._updateScale;\r\n }\r\n protected _interactionsEnabled = true;\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _attachedNodeChanged(value: Nullable<Node>) {}\r\n\r\n protected _beforeRenderObserver: Nullable<Observer<Scene>>;\r\n private _rightHandtoLeftHandMatrix = Matrix.RotationY(Math.PI);\r\n\r\n /**\r\n * Creates a gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n */\r\n constructor(\r\n /** The utility layer the gizmo will be added to */\r\n public gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer\r\n ) {\r\n this._rootMesh = new Mesh(\"gizmoRootNode\", gizmoLayer.utilityLayerScene);\r\n this._rootMesh.rotationQuaternion = Quaternion.Identity();\r\n\r\n this._beforeRenderObserver = this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.add(() => {\r\n this._update();\r\n });\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n }\r\n\r\n /**\r\n * Updates the gizmo to match the attached mesh's position/rotation\r\n */\r\n protected _update() {\r\n if (this.attachedNode) {\r\n let effectiveNode = this.attachedNode;\r\n if (this.attachedMesh) {\r\n effectiveNode = this.attachedMesh || this.attachedNode;\r\n }\r\n\r\n // Position\r\n if (this.updateGizmoPositionToMatchAttachedMesh) {\r\n const row = effectiveNode.getWorldMatrix().getRow(3);\r\n const position = row ? row.toVector3() : new Vector3(0, 0, 0);\r\n this._rootMesh.position.copyFrom(position);\r\n }\r\n\r\n // Rotation\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n const supportedNode =\r\n (<Mesh>effectiveNode)._isMesh ||\r\n effectiveNode.getClassName() === \"AbstractMesh\" ||\r\n effectiveNode.getClassName() === \"TransformNode\" ||\r\n effectiveNode.getClassName() === \"InstancedMesh\";\r\n const transformNode = supportedNode ? (effectiveNode as TransformNode) : undefined;\r\n effectiveNode.getWorldMatrix().decompose(undefined, this._rootMesh.rotationQuaternion!, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n } else {\r\n if (this._customRotationQuaternion) {\r\n this._rootMesh.rotationQuaternion!.copyFrom(this._customRotationQuaternion);\r\n } else {\r\n this._rootMesh.rotationQuaternion!.set(0, 0, 0, 1);\r\n }\r\n }\r\n\r\n // Scale\r\n if (this.updateScale) {\r\n const activeCamera = this.gizmoLayer.utilityLayerScene.activeCamera!;\r\n let cameraPosition = activeCamera.globalPosition;\r\n if ((<WebVRFreeCamera>activeCamera).devicePosition) {\r\n cameraPosition = (<WebVRFreeCamera>activeCamera).devicePosition;\r\n }\r\n this._rootMesh.position.subtractToRef(cameraPosition, TmpVectors.Vector3[0]);\r\n let scale = this.scaleRatio;\r\n if (activeCamera.mode == Camera.ORTHOGRAPHIC_CAMERA) {\r\n if (activeCamera.orthoTop && activeCamera.orthoBottom) {\r\n const orthoHeight = activeCamera.orthoTop - activeCamera.orthoBottom;\r\n scale *= orthoHeight;\r\n }\r\n } else {\r\n const camForward = activeCamera.getScene().useRightHandedSystem ? Vector3.RightHandedForwardReadOnly : Vector3.LeftHandedForwardReadOnly;\r\n const direction = activeCamera.getDirection(camForward);\r\n scale *= Vector3.Dot(TmpVectors.Vector3[0], direction);\r\n }\r\n this._rootMesh.scaling.setAll(scale);\r\n\r\n // Account for handedness, similar to Matrix.decompose\r\n if (effectiveNode._getWorldMatrixDeterminant() < 0 && !Gizmo.PreserveScaling) {\r\n this._rootMesh.scaling.y *= -1;\r\n }\r\n } else {\r\n this._rootMesh.scaling.setAll(this.scaleRatio);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Handle position/translation when using an attached node using pivot\r\n */\r\n protected _handlePivot() {\r\n const attachedNodeTransform = this._attachedNode as any;\r\n // check there is an active pivot for the TransformNode attached\r\n if (attachedNodeTransform.isUsingPivotMatrix && attachedNodeTransform.isUsingPivotMatrix() && attachedNodeTransform.position) {\r\n // When a TransformNode has an active pivot, even without parenting,\r\n // translation from the world matrix is different from TransformNode.position.\r\n // Pivot works like a virtual parent that's using the node orientation.\r\n // As the world matrix is transformed by the gizmo and then decomposed to TRS\r\n // its translation part must be set to the Node's position.\r\n attachedNodeTransform.getWorldMatrix().setTranslation(attachedNodeTransform.position);\r\n }\r\n }\r\n /**\r\n * computes the rotation/scaling/position of the transform once the Node world matrix has changed.\r\n */\r\n protected _matrixChanged() {\r\n if (!this._attachedNode) {\r\n return;\r\n }\r\n\r\n if ((<Camera>this._attachedNode)._isCamera) {\r\n const camera = this._attachedNode as Camera;\r\n let worldMatrix;\r\n let worldMatrixUC;\r\n if (camera.parent) {\r\n const parentInv = TmpVectors.Matrix[1];\r\n camera.parent._worldMatrix.invertToRef(parentInv);\r\n this._attachedNode._worldMatrix.multiplyToRef(parentInv, TmpVectors.Matrix[0]);\r\n worldMatrix = TmpVectors.Matrix[0];\r\n } else {\r\n worldMatrix = this._attachedNode._worldMatrix;\r\n }\r\n\r\n if (camera.getScene().useRightHandedSystem) {\r\n // avoid desync with RH matrix computation. Otherwise, rotation of PI around Y axis happens each frame resulting in axis flipped because worldMatrix is computed as inverse of viewMatrix.\r\n this._rightHandtoLeftHandMatrix.multiplyToRef(worldMatrix, TmpVectors.Matrix[1]);\r\n worldMatrixUC = TmpVectors.Matrix[1];\r\n } else {\r\n worldMatrixUC = worldMatrix;\r\n }\r\n\r\n worldMatrixUC.decompose(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n\r\n const inheritsTargetCamera =\r\n this._attachedNode.getClassName() === \"FreeCamera\" ||\r\n this._attachedNode.getClassName() === \"FlyCamera\" ||\r\n this._attachedNode.getClassName() === \"ArcFollowCamera\" ||\r\n this._attachedNode.getClassName() === \"TargetCamera\" ||\r\n this._attachedNode.getClassName() === \"TouchCamera\" ||\r\n this._attachedNode.getClassName() === \"UniversalCamera\";\r\n\r\n if (inheritsTargetCamera) {\r\n const targetCamera = this._attachedNode as TargetCamera;\r\n targetCamera.rotation = TmpVectors.Quaternion[0].toEulerAngles();\r\n\r\n if (targetCamera.rotationQuaternion) {\r\n targetCamera.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);\r\n targetCamera.rotationQuaternion.normalize();\r\n }\r\n }\r\n\r\n camera.position.copyFrom(TmpVectors.Vector3[0]);\r\n } else if (\r\n (<Mesh>this._attachedNode)._isMesh ||\r\n this._attachedNode.getClassName() === \"AbstractMesh\" ||\r\n this._attachedNode.getClassName() === \"TransformNode\" ||\r\n this._attachedNode.getClassName() === \"InstancedMesh\"\r\n ) {\r\n const transform = this._attachedNode as TransformNode;\r\n if (transform.parent) {\r\n const parentInv = TmpVectors.Matrix[0];\r\n const localMat = TmpVectors.Matrix[1];\r\n transform.parent.getWorldMatrix().invertToRef(parentInv);\r\n this._attachedNode.getWorldMatrix().multiplyToRef(parentInv, localMat);\r\n localMat.decompose(TmpVectors.Vector3[0], TmpVectors.Quaternion[0], transform.position, Gizmo.PreserveScaling ? transform : undefined);\r\n } else {\r\n this._attachedNode._worldMatrix.decompose(TmpVectors.Vector3[0], TmpVectors.Quaternion[0], transform.position, Gizmo.PreserveScaling ? transform : undefined);\r\n }\r\n TmpVectors.Vector3[0].scaleInPlace(1.0 / transform.scalingDeterminant);\r\n transform.scaling.copyFrom(TmpVectors.Vector3[0]);\r\n if (!transform.billboardMode) {\r\n if (transform.rotationQuaternion) {\r\n transform.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);\r\n transform.rotationQuaternion.normalize();\r\n } else {\r\n transform.rotation = TmpVectors.Quaternion[0].toEulerAngles();\r\n }\r\n }\r\n } else if (this._attachedNode.getClassName() === \"Bone\") {\r\n const bone = this._attachedNode as Bone;\r\n const parent = bone.getParent();\r\n\r\n if (parent) {\r\n const invParent = TmpVectors.Matrix[0];\r\n const boneLocalMatrix = TmpVectors.Matrix[1];\r\n parent.getWorldMatrix().invertToRef(invParent);\r\n bone.getWorldMatrix().multiplyToRef(invParent, boneLocalMatrix);\r\n const lmat = bone.getLocalMatrix();\r\n lmat.copyFrom(boneLocalMatrix);\r\n } else {\r\n const lmat = bone.getLocalMatrix();\r\n lmat.copyFrom(bone.getWorldMatrix());\r\n }\r\n bone.markAsDirty();\r\n } else {\r\n const light = this._attachedNode as ShadowLight;\r\n if (light.getTypeID) {\r\n const type = light.getTypeID();\r\n if (type === Light.LIGHTTYPEID_DIRECTIONALLIGHT || type === Light.LIGHTTYPEID_SPOTLIGHT || type === Light.LIGHTTYPEID_POINTLIGHT) {\r\n const parent = light.parent;\r\n\r\n if (parent) {\r\n const invParent = TmpVectors.Matrix[0];\r\n const nodeLocalMatrix = TmpVectors.Matrix[1];\r\n parent.getWorldMatrix().invertToRef(invParent);\r\n light.getWorldMatrix().multiplyToRef(invParent, nodeLocalMatrix);\r\n nodeLocalMatrix.decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n } else {\r\n this._attachedNode._worldMatrix.decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n }\r\n // setter doesn't copy values. Need a new Vector3\r\n light.position = new Vector3(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z);\r\n if (light.direction) {\r\n light.direction = new Vector3(light.direction.x, light.direction.y, light.direction.z);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * refresh gizmo mesh material\r\n * @param gizmoMeshes\r\n * @param material material to apply\r\n */\r\n protected _setGizmoMeshMaterial(gizmoMeshes: Mesh[], material: StandardMaterial) {\r\n if (gizmoMeshes) {\r\n gizmoMeshes.forEach((m: Mesh) => {\r\n m.material = material;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = material.diffuseColor;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Subscribes to pointer up, down, and hover events. Used for responsive gizmos.\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param gizmoAxisCache Gizmo axis definition used for reactive gizmo UI\r\n * @returns {Observer<PointerInfo>} pointerObserver\r\n */\r\n public static GizmoAxisPointerObserver(gizmoLayer: UtilityLayerRenderer, gizmoAxisCache: Map<Mesh, GizmoAxisCache>): Observer<PointerInfo> {\r\n let dragging = false;\r\n\r\n const pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (pointerInfo.pickInfo) {\r\n // On Hover Logic\r\n if (pointerInfo.type === PointerEventTypes.POINTERMOVE) {\r\n if (dragging) {\r\n return;\r\n }\r\n gizmoAxisCache.forEach((cache) => {\r\n if (cache.colliderMeshes && cache.gizmoMeshes) {\r\n const isHovered = cache.colliderMeshes?.indexOf(pointerInfo?.pickInfo?.pickedMesh as Mesh) != -1;\r\n const material = cache.dragBehavior.enabled ? (isHovered || cache.active ? cache.hoverMaterial : cache.material) : cache.disableMaterial;\r\n cache.gizmoMeshes.forEach((m: Mesh) => {\r\n m.material = material;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = material.diffuseColor;\r\n }\r\n });\r\n }\r\n });\r\n }\r\n\r\n // On Mouse Down\r\n if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {\r\n // If user Clicked Gizmo\r\n if (gizmoAxisCache.has(pointerInfo.pickInfo.pickedMesh?.parent as Mesh)) {\r\n dragging = true;\r\n const statusMap = gizmoAxisCache.get(pointerInfo.pickInfo.pickedMesh?.parent as Mesh);\r\n statusMap!.active = true;\r\n gizmoAxisCache.forEach((cache) => {\r\n const isHovered = cache.colliderMeshes?.indexOf(pointerInfo?.pickInfo?.pickedMesh as Mesh) != -1;\r\n const material = (isHovered || cache.active) && cache.dragBehavior.enabled ? cache.hoverMaterial : cache.disableMaterial;\r\n cache.gizmoMeshes.forEach((m: Mesh) => {\r\n m.material = material;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = material.diffuseColor;\r\n }\r\n });\r\n });\r\n }\r\n }\r\n\r\n // On Mouse Up\r\n if (pointerInfo.type === PointerEventTypes.POINTERUP) {\r\n gizmoAxisCache.forEach((cache) => {\r\n cache.active = false;\r\n dragging = false;\r\n cache.gizmoMeshes.forEach((m: Mesh) => {\r\n m.material = cache.dragBehavior.enabled ? cache.material : cache.disableMaterial;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = cache.material.diffuseColor;\r\n }\r\n });\r\n });\r\n }\r\n }\r\n });\r\n\r\n return pointerObserver!;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this._rootMesh.dispose();\r\n if (this._beforeRenderObserver) {\r\n this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.remove(this._beforeRenderObserver);\r\n }\r\n }\r\n}\r\n"]}
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+
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type { Observer } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { WebVRFreeCamera } from \"../Cameras/VR/webVRCamera\";\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { Quaternion, Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport type { TargetCamera } from \"../Cameras/targetCamera\";\r\nimport type { Node } from \"../node\";\r\nimport type { Bone } from \"../Bones/bone\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport type { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { ShadowLight } from \"../Lights/shadowLight\";\r\nimport { Light } from \"../Lights/light\";\r\n\r\n/**\r\n * Cache built by each axis. Used for managing state between all elements of gizmo for enhanced UI\r\n */\r\nexport interface GizmoAxisCache {\r\n /** Mesh used to render the Gizmo */\r\n gizmoMeshes: Mesh[];\r\n /** Mesh used to detect user interaction with Gizmo */\r\n colliderMeshes: Mesh[];\r\n /** Material used to indicate color of gizmo mesh */\r\n material: StandardMaterial;\r\n /** Material used to indicate hover state of the Gizmo */\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to indicate disabled state of the Gizmo */\r\n disableMaterial: StandardMaterial;\r\n /** Used to indicate Active state of the Gizmo */\r\n active: boolean;\r\n /** DragBehavior */\r\n dragBehavior: PointerDragBehavior;\r\n}\r\n\r\n/**\r\n * Anchor options where the Gizmo can be positioned in relation to its anchored node\r\n */\r\nexport enum GizmoAnchorPoint {\r\n /** The origin of the attached node */\r\n Origin,\r\n /** The pivot point of the attached node*/\r\n Pivot,\r\n}\r\n\r\n/**\r\n * Interface for basic gizmo\r\n */\r\nexport interface IGizmo extends IDisposable {\r\n /** True when the mouse pointer is hovered a gizmo mesh */\r\n readonly isHovered: boolean;\r\n /** The root mesh of the gizmo */\r\n _rootMesh: Mesh;\r\n /** Ratio for the scale of the gizmo */\r\n scaleRatio: number;\r\n /**\r\n * Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n attachedMesh: Nullable<AbstractMesh>;\r\n /**\r\n * Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n attachedNode: Nullable<Node>;\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n updateGizmoRotationToMatchAttachedMesh: boolean;\r\n /** The utility layer the gizmo will be added to */\r\n gizmoLayer: UtilityLayerRenderer;\r\n /**\r\n * If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n updateGizmoPositionToMatchAttachedMesh: boolean;\r\n /**\r\n * Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.\r\n * (Default: GizmoAnchorPoint.Origin)\r\n */\r\n anchorPoint: GizmoAnchorPoint;\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale: boolean;\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n customRotationQuaternion: Nullable<Quaternion>;\r\n /** Disposes and replaces the current meshes in the gizmo with the specified mesh */\r\n setCustomMesh(mesh: Mesh): void;\r\n}\r\n/**\r\n * Renders gizmos on top of an existing scene which provide controls for position, rotation, etc.\r\n */\r\nexport class Gizmo implements IGizmo {\r\n /**\r\n * The root mesh of the gizmo\r\n */\r\n public _rootMesh: Mesh;\r\n protected _attachedMesh: Nullable<AbstractMesh> = null;\r\n protected _attachedNode: Nullable<Node> = null;\r\n protected _customRotationQuaternion: Nullable<Quaternion> = null;\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n protected _scaleRatio = 1;\r\n\r\n /**\r\n * boolean updated by pointermove when a gizmo mesh is hovered\r\n */\r\n protected _isHovered = false;\r\n\r\n /**\r\n * When enabled, any gizmo operation will perserve scaling sign. Default is off.\r\n * Only valid for TransformNode derived classes (Mesh, AbstractMesh, ...)\r\n */\r\n public static PreserveScaling = false;\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n }\r\n\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovered a gizmo mesh\r\n */\r\n public get isHovered() {\r\n return this._isHovered;\r\n }\r\n\r\n /**\r\n * If a custom mesh has been set (Default: false)\r\n */\r\n protected _customMeshSet = false;\r\n /**\r\n * Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n public get attachedMesh() {\r\n return this._attachedMesh;\r\n }\r\n public set attachedMesh(value) {\r\n this._attachedMesh = value;\r\n if (value) {\r\n this._attachedNode = value;\r\n }\r\n this._rootMesh.setEnabled(value ? true : false);\r\n this._attachedNodeChanged(value);\r\n }\r\n /**\r\n * Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)\r\n * * When set, interactions will be enabled\r\n */\r\n public get attachedNode() {\r\n return this._attachedNode;\r\n }\r\n public set attachedNode(value) {\r\n this._attachedNode = value;\r\n this._attachedMesh = null;\r\n this._rootMesh.setEnabled(value ? true : false);\r\n this._attachedNodeChanged(value);\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n */\r\n public setCustomMesh(mesh: Mesh) {\r\n if (mesh.getScene() != this.gizmoLayer.utilityLayerScene) {\r\n throw \"When setting a custom mesh on a gizmo, the custom meshes scene must be the same as the gizmos (eg. gizmo.gizmoLayer.utilityLayerScene)\";\r\n }\r\n this._rootMesh.getChildMeshes().forEach((c) => {\r\n c.dispose();\r\n });\r\n mesh.parent = this._rootMesh;\r\n this._customMeshSet = true;\r\n }\r\n\r\n protected _updateGizmoRotationToMatchAttachedMesh = true;\r\n protected _updateGizmoPositionToMatchAttachedMesh = true;\r\n protected _anchorPoint = GizmoAnchorPoint.Origin;\r\n protected _updateScale = true;\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n /**\r\n * If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)\r\n */\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n /**\r\n * Defines where the gizmo will be positioned if `updateGizmoPositionToMatchAttachedMesh` is enabled.\r\n * (Default: GizmoAnchorPoint.Origin)\r\n */\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n\r\n public set updateScale(value: boolean) {\r\n this._updateScale = value;\r\n }\r\n public get updateScale() {\r\n return this._updateScale;\r\n }\r\n protected _interactionsEnabled = true;\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _attachedNodeChanged(value: Nullable<Node>) {}\r\n\r\n protected _beforeRenderObserver: Nullable<Observer<Scene>>;\r\n private _rightHandtoLeftHandMatrix = Matrix.RotationY(Math.PI);\r\n\r\n /**\r\n * Creates a gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n */\r\n constructor(\r\n /** The utility layer the gizmo will be added to */\r\n public gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer\r\n ) {\r\n this._rootMesh = new Mesh(\"gizmoRootNode\", gizmoLayer.utilityLayerScene);\r\n this._rootMesh.rotationQuaternion = Quaternion.Identity();\r\n\r\n this._beforeRenderObserver = this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.add(() => {\r\n this._update();\r\n });\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n }\r\n\r\n /**\r\n * Updates the gizmo to match the attached mesh's position/rotation\r\n */\r\n protected _update() {\r\n if (this.attachedNode) {\r\n let effectiveNode = this.attachedNode;\r\n if (this.attachedMesh) {\r\n effectiveNode = this.attachedMesh || this.attachedNode;\r\n }\r\n\r\n // Position\r\n if (this.updateGizmoPositionToMatchAttachedMesh) {\r\n if (this.anchorPoint == GizmoAnchorPoint.Pivot && (<TransformNode>effectiveNode).getAbsolutePivotPoint) {\r\n const position = (<TransformNode>effectiveNode).getAbsolutePivotPoint();\r\n this._rootMesh.position.copyFrom(position);\r\n } else {\r\n const row = effectiveNode.getWorldMatrix().getRow(3);\r\n const position = row ? row.toVector3() : new Vector3(0, 0, 0);\r\n this._rootMesh.position.copyFrom(position);\r\n }\r\n }\r\n\r\n // Rotation\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n const supportedNode =\r\n (<Mesh>effectiveNode)._isMesh ||\r\n effectiveNode.getClassName() === \"AbstractMesh\" ||\r\n effectiveNode.getClassName() === \"TransformNode\" ||\r\n effectiveNode.getClassName() === \"InstancedMesh\";\r\n const transformNode = supportedNode ? (effectiveNode as TransformNode) : undefined;\r\n effectiveNode.getWorldMatrix().decompose(undefined, this._rootMesh.rotationQuaternion!, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n } else {\r\n if (this._customRotationQuaternion) {\r\n this._rootMesh.rotationQuaternion!.copyFrom(this._customRotationQuaternion);\r\n } else {\r\n this._rootMesh.rotationQuaternion!.set(0, 0, 0, 1);\r\n }\r\n }\r\n\r\n // Scale\r\n if (this.updateScale) {\r\n const activeCamera = this.gizmoLayer.utilityLayerScene.activeCamera!;\r\n let cameraPosition = activeCamera.globalPosition;\r\n if ((<WebVRFreeCamera>activeCamera).devicePosition) {\r\n cameraPosition = (<WebVRFreeCamera>activeCamera).devicePosition;\r\n }\r\n this._rootMesh.position.subtractToRef(cameraPosition, TmpVectors.Vector3[0]);\r\n let scale = this.scaleRatio;\r\n if (activeCamera.mode == Camera.ORTHOGRAPHIC_CAMERA) {\r\n if (activeCamera.orthoTop && activeCamera.orthoBottom) {\r\n const orthoHeight = activeCamera.orthoTop - activeCamera.orthoBottom;\r\n scale *= orthoHeight;\r\n }\r\n } else {\r\n const camForward = activeCamera.getScene().useRightHandedSystem ? Vector3.RightHandedForwardReadOnly : Vector3.LeftHandedForwardReadOnly;\r\n const direction = activeCamera.getDirection(camForward);\r\n scale *= Vector3.Dot(TmpVectors.Vector3[0], direction);\r\n }\r\n this._rootMesh.scaling.setAll(scale);\r\n\r\n // Account for handedness, similar to Matrix.decompose\r\n if (effectiveNode._getWorldMatrixDeterminant() < 0 && !Gizmo.PreserveScaling) {\r\n this._rootMesh.scaling.y *= -1;\r\n }\r\n } else {\r\n this._rootMesh.scaling.setAll(this.scaleRatio);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Handle position/translation when using an attached node using pivot\r\n */\r\n protected _handlePivot() {\r\n const attachedNodeTransform = this._attachedNode as any;\r\n // check there is an active pivot for the TransformNode attached\r\n if (attachedNodeTransform.isUsingPivotMatrix && attachedNodeTransform.isUsingPivotMatrix() && attachedNodeTransform.position) {\r\n // When a TransformNode has an active pivot, even without parenting,\r\n // translation from the world matrix is different from TransformNode.position.\r\n // Pivot works like a virtual parent that's using the node orientation.\r\n // As the world matrix is transformed by the gizmo and then decomposed to TRS\r\n // its translation part must be set to the Node's position.\r\n attachedNodeTransform.getWorldMatrix().setTranslation(attachedNodeTransform.position);\r\n }\r\n }\r\n /**\r\n * computes the rotation/scaling/position of the transform once the Node world matrix has changed.\r\n */\r\n protected _matrixChanged() {\r\n if (!this._attachedNode) {\r\n return;\r\n }\r\n\r\n if ((<Camera>this._attachedNode)._isCamera) {\r\n const camera = this._attachedNode as Camera;\r\n let worldMatrix;\r\n let worldMatrixUC;\r\n if (camera.parent) {\r\n const parentInv = TmpVectors.Matrix[1];\r\n camera.parent._worldMatrix.invertToRef(parentInv);\r\n this._attachedNode._worldMatrix.multiplyToRef(parentInv, TmpVectors.Matrix[0]);\r\n worldMatrix = TmpVectors.Matrix[0];\r\n } else {\r\n worldMatrix = this._attachedNode._worldMatrix;\r\n }\r\n\r\n if (camera.getScene().useRightHandedSystem) {\r\n // avoid desync with RH matrix computation. Otherwise, rotation of PI around Y axis happens each frame resulting in axis flipped because worldMatrix is computed as inverse of viewMatrix.\r\n this._rightHandtoLeftHandMatrix.multiplyToRef(worldMatrix, TmpVectors.Matrix[1]);\r\n worldMatrixUC = TmpVectors.Matrix[1];\r\n } else {\r\n worldMatrixUC = worldMatrix;\r\n }\r\n\r\n worldMatrixUC.decompose(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n\r\n const inheritsTargetCamera =\r\n this._attachedNode.getClassName() === \"FreeCamera\" ||\r\n this._attachedNode.getClassName() === \"FlyCamera\" ||\r\n this._attachedNode.getClassName() === \"ArcFollowCamera\" ||\r\n this._attachedNode.getClassName() === \"TargetCamera\" ||\r\n this._attachedNode.getClassName() === \"TouchCamera\" ||\r\n this._attachedNode.getClassName() === \"UniversalCamera\";\r\n\r\n if (inheritsTargetCamera) {\r\n const targetCamera = this._attachedNode as TargetCamera;\r\n targetCamera.rotation = TmpVectors.Quaternion[0].toEulerAngles();\r\n\r\n if (targetCamera.rotationQuaternion) {\r\n targetCamera.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);\r\n targetCamera.rotationQuaternion.normalize();\r\n }\r\n }\r\n\r\n camera.position.copyFrom(TmpVectors.Vector3[0]);\r\n } else if (\r\n (<Mesh>this._attachedNode)._isMesh ||\r\n this._attachedNode.getClassName() === \"AbstractMesh\" ||\r\n this._attachedNode.getClassName() === \"TransformNode\" ||\r\n this._attachedNode.getClassName() === \"InstancedMesh\"\r\n ) {\r\n const transform = this._attachedNode as TransformNode;\r\n if (transform.parent) {\r\n const parentInv = TmpVectors.Matrix[0];\r\n const localMat = TmpVectors.Matrix[1];\r\n transform.parent.getWorldMatrix().invertToRef(parentInv);\r\n this._attachedNode.getWorldMatrix().multiplyToRef(parentInv, localMat);\r\n localMat.decompose(TmpVectors.Vector3[0], TmpVectors.Quaternion[0], transform.position, Gizmo.PreserveScaling ? transform : undefined);\r\n } else {\r\n this._attachedNode._worldMatrix.decompose(TmpVectors.Vector3[0], TmpVectors.Quaternion[0], transform.position, Gizmo.PreserveScaling ? transform : undefined);\r\n }\r\n TmpVectors.Vector3[0].scaleInPlace(1.0 / transform.scalingDeterminant);\r\n transform.scaling.copyFrom(TmpVectors.Vector3[0]);\r\n if (!transform.billboardMode) {\r\n if (transform.rotationQuaternion) {\r\n transform.rotationQuaternion.copyFrom(TmpVectors.Quaternion[0]);\r\n transform.rotationQuaternion.normalize();\r\n } else {\r\n transform.rotation = TmpVectors.Quaternion[0].toEulerAngles();\r\n }\r\n }\r\n } else if (this._attachedNode.getClassName() === \"Bone\") {\r\n const bone = this._attachedNode as Bone;\r\n const parent = bone.getParent();\r\n\r\n if (parent) {\r\n const invParent = TmpVectors.Matrix[0];\r\n const boneLocalMatrix = TmpVectors.Matrix[1];\r\n parent.getWorldMatrix().invertToRef(invParent);\r\n bone.getWorldMatrix().multiplyToRef(invParent, boneLocalMatrix);\r\n const lmat = bone.getLocalMatrix();\r\n lmat.copyFrom(boneLocalMatrix);\r\n } else {\r\n const lmat = bone.getLocalMatrix();\r\n lmat.copyFrom(bone.getWorldMatrix());\r\n }\r\n bone.markAsDirty();\r\n } else {\r\n const light = this._attachedNode as ShadowLight;\r\n if (light.getTypeID) {\r\n const type = light.getTypeID();\r\n if (type === Light.LIGHTTYPEID_DIRECTIONALLIGHT || type === Light.LIGHTTYPEID_SPOTLIGHT || type === Light.LIGHTTYPEID_POINTLIGHT) {\r\n const parent = light.parent;\r\n\r\n if (parent) {\r\n const invParent = TmpVectors.Matrix[0];\r\n const nodeLocalMatrix = TmpVectors.Matrix[1];\r\n parent.getWorldMatrix().invertToRef(invParent);\r\n light.getWorldMatrix().multiplyToRef(invParent, nodeLocalMatrix);\r\n nodeLocalMatrix.decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n } else {\r\n this._attachedNode._worldMatrix.decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[0]);\r\n }\r\n // setter doesn't copy values. Need a new Vector3\r\n light.position = new Vector3(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z);\r\n if (light.direction) {\r\n light.direction = new Vector3(light.direction.x, light.direction.y, light.direction.z);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * refresh gizmo mesh material\r\n * @param gizmoMeshes\r\n * @param material material to apply\r\n */\r\n protected _setGizmoMeshMaterial(gizmoMeshes: Mesh[], material: StandardMaterial) {\r\n if (gizmoMeshes) {\r\n gizmoMeshes.forEach((m: Mesh) => {\r\n m.material = material;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = material.diffuseColor;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Subscribes to pointer up, down, and hover events. Used for responsive gizmos.\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param gizmoAxisCache Gizmo axis definition used for reactive gizmo UI\r\n * @returns {Observer<PointerInfo>} pointerObserver\r\n */\r\n public static GizmoAxisPointerObserver(gizmoLayer: UtilityLayerRenderer, gizmoAxisCache: Map<Mesh, GizmoAxisCache>): Observer<PointerInfo> {\r\n let dragging = false;\r\n\r\n const pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (pointerInfo.pickInfo) {\r\n // On Hover Logic\r\n if (pointerInfo.type === PointerEventTypes.POINTERMOVE) {\r\n if (dragging) {\r\n return;\r\n }\r\n gizmoAxisCache.forEach((cache) => {\r\n if (cache.colliderMeshes && cache.gizmoMeshes) {\r\n const isHovered = cache.colliderMeshes?.indexOf(pointerInfo?.pickInfo?.pickedMesh as Mesh) != -1;\r\n const material = cache.dragBehavior.enabled ? (isHovered || cache.active ? cache.hoverMaterial : cache.material) : cache.disableMaterial;\r\n cache.gizmoMeshes.forEach((m: Mesh) => {\r\n m.material = material;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = material.diffuseColor;\r\n }\r\n });\r\n }\r\n });\r\n }\r\n\r\n // On Mouse Down\r\n if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {\r\n // If user Clicked Gizmo\r\n if (gizmoAxisCache.has(pointerInfo.pickInfo.pickedMesh?.parent as Mesh)) {\r\n dragging = true;\r\n const statusMap = gizmoAxisCache.get(pointerInfo.pickInfo.pickedMesh?.parent as Mesh);\r\n statusMap!.active = true;\r\n gizmoAxisCache.forEach((cache) => {\r\n const isHovered = cache.colliderMeshes?.indexOf(pointerInfo?.pickInfo?.pickedMesh as Mesh) != -1;\r\n const material = (isHovered || cache.active) && cache.dragBehavior.enabled ? cache.hoverMaterial : cache.disableMaterial;\r\n cache.gizmoMeshes.forEach((m: Mesh) => {\r\n m.material = material;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = material.diffuseColor;\r\n }\r\n });\r\n });\r\n }\r\n }\r\n\r\n // On Mouse Up\r\n if (pointerInfo.type === PointerEventTypes.POINTERUP) {\r\n gizmoAxisCache.forEach((cache) => {\r\n cache.active = false;\r\n dragging = false;\r\n cache.gizmoMeshes.forEach((m: Mesh) => {\r\n m.material = cache.dragBehavior.enabled ? cache.material : cache.disableMaterial;\r\n if ((m as LinesMesh).color) {\r\n (m as LinesMesh).color = cache.material.diffuseColor;\r\n }\r\n });\r\n });\r\n }\r\n }\r\n });\r\n\r\n return pointerObserver!;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this._rootMesh.dispose();\r\n if (this._beforeRenderObserver) {\r\n this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.remove(this._beforeRenderObserver);\r\n }\r\n }\r\n}\r\n"]}
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@@ -4,7 +4,7 @@ import type { Nullable } from "../types";
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4
4
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import type { AbstractMesh } from "../Meshes/abstractMesh";
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5
5
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import type { Node } from "../node";
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6
6
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import type { Mesh } from "../Meshes/mesh";
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7
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-
import type { GizmoAxisCache, IGizmo } from "./gizmo";
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7
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+
import type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from "./gizmo";
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8
8
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import { Gizmo } from "./gizmo";
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9
9
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import type { IAxisDragGizmo } from "./axisDragGizmo";
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10
10
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import type { IPlaneDragGizmo } from "./planeDragGizmo";
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@@ -119,6 +119,8 @@ export declare class PositionGizmo extends Gizmo implements IPositionGizmo {
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119
119
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get updateGizmoRotationToMatchAttachedMesh(): boolean;
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120
120
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set updateGizmoPositionToMatchAttachedMesh(value: boolean);
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121
121
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get updateGizmoPositionToMatchAttachedMesh(): boolean;
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122
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+
set anchorPoint(value: GizmoAnchorPoint);
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123
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+
get anchorPoint(): GizmoAnchorPoint;
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122
124
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set updateScale(value: boolean);
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123
125
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get updateScale(): boolean;
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124
126
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/**
|
package/Gizmos/positionGizmo.js
CHANGED
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@@ -147,6 +147,15 @@ export class PositionGizmo extends Gizmo {
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147
147
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get updateGizmoPositionToMatchAttachedMesh() {
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148
148
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return this._updateGizmoPositionToMatchAttachedMesh;
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149
149
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}
|
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150
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+
set anchorPoint(value) {
|
|
151
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+
this._anchorPoint = value;
|
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152
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+
[this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {
|
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153
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+
gizmo.anchorPoint = value;
|
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154
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+
});
|
|
155
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+
}
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156
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+
get anchorPoint() {
|
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157
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+
return this._anchorPoint;
|
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158
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+
}
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150
159
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set updateScale(value) {
|
|
151
160
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if (this.xGizmo) {
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152
161
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this.xGizmo.updateScale = value;
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@@ -1 +1 @@
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1
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-
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisDragGizmo } from \"./axisDragGizmo\";\r\nimport { AxisDragGizmo } from \"./axisDragGizmo\";\r\nimport type { IPlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { PlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for position gizmo\r\n */\r\nexport interface IPositionGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the yz plane */\r\n xPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xz plane */\r\n yPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xy plane */\r\n zPlaneGizmo: IPlaneDragGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n planarGizmoEnabled: boolean;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n}\r\n\r\n/**\r\n * Gizmo that enables dragging a mesh along 3 axis\r\n */\r\nexport class PositionGizmo extends Gizmo implements IPositionGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the yz plane\r\n */\r\n public xPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xz plane\r\n */\r\n public yPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xy plane\r\n */\r\n public zPlaneGizmo: IPlaneDragGizmo;\r\n\r\n /**\r\n * protected variables\r\n */\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n /**\r\n * If set to true, planar drag is enabled\r\n */\r\n protected _planarGizmoEnabled = false;\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a PositionGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager) {\r\n super(gizmoLayer);\r\n this.xGizmo = new AxisDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.xPlaneGizmo = new PlaneDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), this.gizmoLayer, this);\r\n this.yPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), this.gizmoLayer, this);\r\n this.zPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), this.gizmoLayer, this);\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n public set planarGizmoEnabled(value: boolean) {\r\n this._planarGizmoEnabled = value;\r\n [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.isEnabled = value;\r\n if (value) {\r\n if (gizmo.attachedMesh) {\r\n gizmo.attachedMesh = this.attachedMesh;\r\n } else {\r\n gizmo.attachedNode = this.attachedNode;\r\n }\r\n }\r\n }\r\n }, this);\r\n }\r\n public get planarGizmoEnabled(): boolean {\r\n return this._planarGizmoEnabled;\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo,gizmo.xPlaneGizmo, gizmo.yPlaneGizmo, gizmo.zPlaneGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
|
|
1
|
+
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisDragGizmo } from \"./axisDragGizmo\";\r\nimport { AxisDragGizmo } from \"./axisDragGizmo\";\r\nimport type { IPlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { PlaneDragGizmo } from \"./planeDragGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for position gizmo\r\n */\r\nexport interface IPositionGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisDragGizmo;\r\n /** Internal gizmo used for interactions on the yz plane */\r\n xPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xz plane */\r\n yPlaneGizmo: IPlaneDragGizmo;\r\n /** Internal gizmo used for interactions on the xy plane */\r\n zPlaneGizmo: IPlaneDragGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n planarGizmoEnabled: boolean;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n}\r\n\r\n/**\r\n * Gizmo that enables dragging a mesh along 3 axis\r\n */\r\nexport class PositionGizmo extends Gizmo implements IPositionGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the yz plane\r\n */\r\n public xPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xz plane\r\n */\r\n public yPlaneGizmo: IPlaneDragGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the xy plane\r\n */\r\n public zPlaneGizmo: IPlaneDragGizmo;\r\n\r\n /**\r\n * protected variables\r\n */\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n /**\r\n * If set to true, planar drag is enabled\r\n */\r\n protected _planarGizmoEnabled = false;\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a PositionGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager) {\r\n super(gizmoLayer);\r\n this.xGizmo = new AxisDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.xPlaneGizmo = new PlaneDragGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), this.gizmoLayer, this);\r\n this.yPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), this.gizmoLayer, this);\r\n this.zPlaneGizmo = new PlaneDragGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), this.gizmoLayer, this);\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If the planar drag gizmo is enabled\r\n * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.\r\n */\r\n public set planarGizmoEnabled(value: boolean) {\r\n this._planarGizmoEnabled = value;\r\n [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.isEnabled = value;\r\n if (value) {\r\n if (gizmo.attachedMesh) {\r\n gizmo.attachedMesh = this.attachedMesh;\r\n } else {\r\n gizmo.attachedNode = this.attachedNode;\r\n }\r\n }\r\n }\r\n }, this);\r\n }\r\n public get planarGizmoEnabled(): boolean {\r\n return this._planarGizmoEnabled;\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n this._updateGizmoPositionToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this._updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo,gizmo.xPlaneGizmo, gizmo.yPlaneGizmo, gizmo.zPlaneGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
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@@ -4,7 +4,7 @@ import type { Nullable } from "../types";
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import { Color3 } from "../Maths/math.color";
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5
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import type { AbstractMesh } from "../Meshes/abstractMesh";
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6
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import type { Mesh } from "../Meshes/mesh";
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-
import type { GizmoAxisCache, IGizmo } from "./gizmo";
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+
import type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from "./gizmo";
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import { Gizmo } from "./gizmo";
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import type { IPlaneRotationGizmo } from "./planeRotationGizmo";
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import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
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@@ -117,6 +117,8 @@ export declare class RotationGizmo extends Gizmo implements IRotationGizmo {
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get updateGizmoRotationToMatchAttachedMesh(): boolean;
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set updateGizmoPositionToMatchAttachedMesh(value: boolean);
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get updateGizmoPositionToMatchAttachedMesh(): boolean;
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set anchorPoint(value: GizmoAnchorPoint);
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get anchorPoint(): GizmoAnchorPoint;
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set updateScale(value: boolean);
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get updateScale(): boolean;
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/**
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package/Gizmos/rotationGizmo.js
CHANGED
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@@ -128,6 +128,15 @@ export class RotationGizmo extends Gizmo {
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get updateGizmoPositionToMatchAttachedMesh() {
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return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;
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}
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set anchorPoint(value) {
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this._anchorPoint = value;
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[this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {
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gizmo.anchorPoint = value;
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});
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}
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get anchorPoint() {
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+
return this._anchorPoint;
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}
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set updateScale(value) {
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if (this.xGizmo) {
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this.xGizmo.updateScale = value;
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@@ -1 +1 @@
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1
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-
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n console.log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
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+
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n console.log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoPositionToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n public set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
|
package/Gizmos/scaleGizmo.d.ts
CHANGED
|
@@ -2,7 +2,7 @@ import type { Observer } from "../Misc/observable";
|
|
|
2
2
|
import { Observable } from "../Misc/observable";
|
|
3
3
|
import type { Nullable } from "../types";
|
|
4
4
|
import type { AbstractMesh } from "../Meshes/abstractMesh";
|
|
5
|
-
import type { GizmoAxisCache, IGizmo } from "./gizmo";
|
|
5
|
+
import type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from "./gizmo";
|
|
6
6
|
import { Gizmo } from "./gizmo";
|
|
7
7
|
import type { IAxisScaleGizmo } from "./axisScaleGizmo";
|
|
8
8
|
import { AxisScaleGizmo } from "./axisScaleGizmo";
|
|
@@ -108,6 +108,8 @@ export declare class ScaleGizmo extends Gizmo implements IScaleGizmo {
|
|
|
108
108
|
protected _createUniformScaleMesh(): AxisScaleGizmo;
|
|
109
109
|
set updateGizmoRotationToMatchAttachedMesh(value: boolean);
|
|
110
110
|
get updateGizmoRotationToMatchAttachedMesh(): boolean;
|
|
111
|
+
set anchorPoint(value: GizmoAnchorPoint);
|
|
112
|
+
get anchorPoint(): GizmoAnchorPoint;
|
|
111
113
|
/**
|
|
112
114
|
* Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)
|
|
113
115
|
*/
|
package/Gizmos/scaleGizmo.js
CHANGED
|
@@ -163,6 +163,17 @@ export class ScaleGizmo extends Gizmo {
|
|
|
163
163
|
get updateGizmoRotationToMatchAttachedMesh() {
|
|
164
164
|
return this._updateGizmoRotationToMatchAttachedMesh;
|
|
165
165
|
}
|
|
166
|
+
set anchorPoint(value) {
|
|
167
|
+
this._anchorPoint = value;
|
|
168
|
+
[this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {
|
|
169
|
+
if (gizmo) {
|
|
170
|
+
gizmo.anchorPoint = value;
|
|
171
|
+
}
|
|
172
|
+
});
|
|
173
|
+
}
|
|
174
|
+
get anchorPoint() {
|
|
175
|
+
return this._anchorPoint;
|
|
176
|
+
}
|
|
166
177
|
/**
|
|
167
178
|
* Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)
|
|
168
179
|
*/
|