@babylonjs/core 6.48.0 → 6.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/Behaviors/Meshes/baseSixDofDragBehavior.js +6 -6
  2. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  3. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -0
  4. package/Behaviors/Meshes/sixDofDragBehavior.js +5 -1
  5. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  6. package/Engines/ICanvas.d.ts +10 -0
  7. package/Engines/ICanvas.js.map +1 -1
  8. package/Engines/Native/nativeDataStream.d.ts +2 -1
  9. package/Engines/Native/nativeDataStream.js.map +1 -1
  10. package/Engines/Native/nativePipelineContext.js.map +1 -1
  11. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  12. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +6 -4
  13. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  14. package/Engines/nativeEngine.d.ts +2 -2
  15. package/Engines/nativeEngine.js.map +1 -1
  16. package/Engines/thinEngine.d.ts +2 -2
  17. package/Engines/thinEngine.js +2 -2
  18. package/Engines/thinEngine.js.map +1 -1
  19. package/Materials/PBR/pbrSubSurfaceConfiguration.js +6 -0
  20. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  21. package/Maths/math.like.d.ts +2 -2
  22. package/Maths/math.like.js.map +1 -1
  23. package/Maths/math.vector.d.ts +1 -1
  24. package/Maths/math.vector.js.map +1 -1
  25. package/Maths/tensor.d.ts +12 -8
  26. package/Maths/tensor.js.map +1 -1
  27. package/Meshes/Compression/dracoCompression.d.ts +12 -0
  28. package/Meshes/Compression/dracoCompression.js +20 -14
  29. package/Meshes/Compression/dracoCompression.js.map +1 -1
  30. package/Meshes/Node/Blocks/geometryDistanceBlock.js +1 -0
  31. package/Meshes/Node/Blocks/geometryDistanceBlock.js.map +1 -1
  32. package/Meshes/Node/Blocks/geometryDotBlock.js +1 -0
  33. package/Meshes/Node/Blocks/geometryDotBlock.js.map +1 -1
  34. package/Meshes/Node/Blocks/geometryLengthBlock.js +1 -0
  35. package/Meshes/Node/Blocks/geometryLengthBlock.js.map +1 -1
  36. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +1 -0
  37. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
  38. package/Meshes/abstractMesh.d.ts +5 -2
  39. package/Meshes/abstractMesh.js +5 -2
  40. package/Meshes/abstractMesh.js.map +1 -1
  41. package/Meshes/thinInstanceMesh.d.ts +9 -0
  42. package/Meshes/thinInstanceMesh.js +31 -4
  43. package/Meshes/thinInstanceMesh.js.map +1 -1
  44. package/Particles/pointsCloudSystem.js +26 -29
  45. package/Particles/pointsCloudSystem.js.map +1 -1
  46. package/Rendering/GlobalIllumination/giRSMManager.d.ts +1 -1
  47. package/Rendering/GlobalIllumination/giRSMManager.js +1 -1
  48. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  49. package/Rendering/reflectiveShadowMap.d.ts +5 -4
  50. package/Rendering/reflectiveShadowMap.js +1 -1
  51. package/Rendering/reflectiveShadowMap.js.map +1 -1
  52. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  53. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  54. package/Shaders/pbr.vertex.js +1 -1
  55. package/Shaders/pbr.vertex.js.map +1 -1
  56. package/XR/features/WebXRControllerPointerSelection.js +11 -0
  57. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  58. package/assets/Basis/basis_transcoder.wasm +0 -0
  59. package/assets/Draco/draco_decoder_gltf.wasm +0 -0
  60. package/package.json +2 -1
  61. package/types.d.ts +1 -1
  62. package/types.js.map +1 -1
@@ -7,6 +7,13 @@ declare module "./mesh" {
7
7
  * Gets or sets a boolean defining if we want picking to pick thin instances as well
8
8
  */
9
9
  thinInstanceEnablePicking: boolean;
10
+ /**
11
+ * Indicates that a buffer created as static should be recreated if the buffer is updated (by calling thinInstanceSetMatrixAt or thinInstanceSetAttributeAt, for eg.)
12
+ * If this flag is false (the default behavior), a buffer created as "static" won't show any update done to it, and will stay the same as it was created.
13
+ * Note however that recreating a buffer each time there's a change will have some performance cost, that's why it is set to false by default.
14
+ * You should set this flag to true only if your static buffers should change infrequently. If they change frequently, you should create your buffers as "dynamic" instead.
15
+ */
16
+ thinInstanceAllowAutomaticStaticBufferRecreation: boolean;
10
17
  /**
11
18
  * Creates a new thin instance
12
19
  * @param matrix the matrix or array of matrices (position, rotation, scale) of the thin instance(s) to create
@@ -85,6 +92,8 @@ declare module "./mesh" {
85
92
  /** @internal */
86
93
  _thinInstanceCreateMatrixBuffer(kind: string, buffer: Nullable<Float32Array>, staticBuffer: boolean): Buffer;
87
94
  /** @internal */
95
+ _thinInstanceRecreateBuffer(kind: string, staticBuffer?: boolean): void;
96
+ /** @internal */
88
97
  _userThinInstanceBuffersStorage: {
89
98
  data: {
90
99
  [key: string]: Float32Array;
@@ -83,10 +83,6 @@ Object.defineProperty(Mesh.prototype, "thinInstanceCount", {
83
83
  configurable: true,
84
84
  });
85
85
  Mesh.prototype._thinInstanceCreateMatrixBuffer = function (kind, buffer, staticBuffer = true) {
86
- // preserve backward compatibility
87
- if (kind === VertexBuffer.ColorKind) {
88
- kind = VertexBuffer.ColorInstanceKind;
89
- }
90
86
  const matrixBuffer = new Buffer(this.getEngine(), buffer, !staticBuffer, 16, false, true);
91
87
  for (let i = 0; i < 4; i++) {
92
88
  this.setVerticesBuffer(matrixBuffer.createVertexBuffer(kind + i, i * 4, 4));
@@ -151,9 +147,17 @@ Mesh.prototype.thinInstanceSetBuffer = function (kind, buffer, stride = 0, stati
151
147
  };
152
148
  Mesh.prototype.thinInstanceBufferUpdated = function (kind) {
153
149
  if (kind === "matrix") {
150
+ if (this.thinInstanceAllowAutomaticStaticBufferRecreation && this._thinInstanceDataStorage.matrixBuffer && !this._thinInstanceDataStorage.matrixBuffer.isUpdatable()) {
151
+ this._thinInstanceRecreateBuffer(kind);
152
+ }
154
153
  this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, this._thinInstanceDataStorage.instancesCount);
155
154
  }
156
155
  else if (kind === "previousMatrix") {
156
+ if (this.thinInstanceAllowAutomaticStaticBufferRecreation &&
157
+ this._thinInstanceDataStorage.previousMatrixBuffer &&
158
+ !this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()) {
159
+ this._thinInstanceRecreateBuffer(kind);
160
+ }
157
161
  this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData, 0, this._thinInstanceDataStorage.instancesCount);
158
162
  }
159
163
  else {
@@ -162,6 +166,9 @@ Mesh.prototype.thinInstanceBufferUpdated = function (kind) {
162
166
  kind = VertexBuffer.ColorInstanceKind;
163
167
  }
164
168
  if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {
169
+ if (this.thinInstanceAllowAutomaticStaticBufferRecreation && !this._userThinInstanceBuffersStorage.vertexBuffers[kind].isUpdatable()) {
170
+ this._thinInstanceRecreateBuffer(kind);
171
+ }
165
172
  this._userThinInstanceBuffersStorage.vertexBuffers[kind].updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0);
166
173
  }
167
174
  }
@@ -226,6 +233,26 @@ Mesh.prototype.thinInstanceRefreshBoundingInfo = function (forceRefreshParentInf
226
233
  boundingInfo.reConstruct(TmpVectors.Vector3[0], TmpVectors.Vector3[1]);
227
234
  this._updateBoundingInfo();
228
235
  };
236
+ Mesh.prototype._thinInstanceRecreateBuffer = function (kind, staticBuffer = true) {
237
+ if (kind === "matrix") {
238
+ this._thinInstanceDataStorage.matrixBuffer?.dispose();
239
+ this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", this._thinInstanceDataStorage.matrixData, staticBuffer);
240
+ }
241
+ else if (kind === "previousMatrix") {
242
+ if (this._scene.needsPreviousWorldMatrices) {
243
+ this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();
244
+ this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", this._thinInstanceDataStorage.previousMatrixData ?? this._thinInstanceDataStorage.matrixData, staticBuffer);
245
+ }
246
+ }
247
+ else {
248
+ if (kind === VertexBuffer.ColorKind) {
249
+ kind = VertexBuffer.ColorInstanceKind;
250
+ }
251
+ this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();
252
+ this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, !staticBuffer, false, this._userThinInstanceBuffersStorage.strides[kind], true);
253
+ this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
254
+ }
255
+ };
229
256
  Mesh.prototype._thinInstanceUpdateBufferSize = function (kind, numInstances = 1) {
230
257
  // preserve backward compatibility
231
258
  if (kind === VertexBuffer.ColorKind) {
@@ -1 +1 @@
1
- {"version":3,"file":"thinInstanceMesh.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/thinInstanceMesh.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,YAAY,EAAE,mCAAkC;AA6GzD,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,MAAwE,EAAE,UAAmB,IAAI;IACxI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,eAAe,EAAE;QACxD,MAAM,CAAC,KAAK,CAAC,4FAA4F,CAAC,CAAC;QAC3G,OAAO,CAAC,CAAC,CAAC;KACb;IAED,IAAI,CAAC,6BAA6B,CAAC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAExF,MAAM,KAAK,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC;IAE3D,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;QACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpC,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,CAAC;SAC/H;KACJ;SAAM;QACH,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;KACjG;IAED,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,UAAmB,IAAI;IAClE,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;AAClE,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,MAAc;IACjF,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;QACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;KACzC;IAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAE9B,IAAI,CAAC,kCAAkC,EAAE,CAAC;IAE1C,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC,CAAC,eAAe;IACvI,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IACrH,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAEhL,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;AACtF,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,KAAa,EAAE,MAAmC,EAAE,UAAmB,IAAI;IAC1H,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,KAAK,IAAI,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE;QACpG,OAAO,KAAK,CAAC;KAChB;IAED,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,MAAM,CAAC,WAAW,CAAC,UAAU,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;IAE3C,IAAI,IAAI,CAAC,wBAAwB,CAAC,aAAa,EAAE;QAC7C,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,MAAgB,CAAC;KACzE;IAED,IAAI,OAAO,EAAE;QACT,IAAI,CAAC,yBAAyB,CAAC,QAAQ,CAAC,CAAC;QAEzC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;YAC7B,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;SAC/C;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAY,EAAE,KAAa,EAAE,KAAoB,EAAE,UAAmB,IAAI;IAC5H,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;QACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;KACzC;IAED,IAAI,CAAC,IAAI,CAAC,+BAA+B,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE;QACpJ,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,2DAA2D;IAExG,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;IAEvH,IAAI,OAAO,EAAE;QACT,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;KACxC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,mBAAmB,EAAE;IACvD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC;IACxD,CAAC;IACD,GAAG,EAAE,UAAsB,KAAa;QACpC,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,wBAAwB,CAAC,UAAU,CAAC;QAChH,MAAM,eAAe,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhE,IAAI,KAAK,IAAI,eAAe,EAAE;YAC1B,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,KAAK,CAAC;SACxD;IACL,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,IAAY,EAAE,MAAoB,EAAE,eAAwB,IAAI;IACvH,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;QACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;KACzC;IAED,MAAM,YAAY,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAE1F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QACxB,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;KAC/E;IAED,OAAO,YAAY,CAAC;AACxB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,IAAY,EAAE,MAA8B,EAAE,SAAiB,CAAC,EAAE,eAAwB,IAAI;IAC3I,MAAM,GAAG,MAAM,IAAI,EAAE,CAAC;IAEtB,IAAI,IAAI,KAAK,QAAQ,EAAE;QACnB,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC;QACtF,IAAI,CAAC,wBAAwB,CAAC,UAAU,GAAG,MAAM,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,aAAa,GAAG,IAAI,CAAC;QAEnD,IAAI,MAAM,KAAK,IAAI,EAAE;YACjB,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;YACtE,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;YAEjH,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;gBAC7B,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;aAC/C;SACJ;aAAM;YACH,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,CAAC,CAAC;YACjD,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;gBAC7B,kIAAkI;gBAClI,IAAI,CAAC,mBAAmB,EAAE,CAAC;aAC9B;SACJ;KACJ;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE;QAClC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;QAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAC1D,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,GAAG,MAAM,CAAC;QAC1D,IAAI,MAAM,KAAK,IAAI,EAAE;YACjB,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CAAC,eAAe,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;SACpI;KACJ;SAAM;QACH,yHAAyH;QACzH,6DAA6D;QAC7D,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;YACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;SACzC;QAED,IAAI,MAAM,KAAK,IAAI,EAAE;YACjB,IAAI,IAAI,CAAC,+BAA+B,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;gBAClD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC9B,OAAO,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvD,OAAO,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC1D,OAAO,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBACxD,OAAO,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACnE;SACJ;aAAM;YACH,IAAI,CAAC,kCAAkC,EAAE,CAAC;YAE1C,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YACzD,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;YACjE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAEhJ,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;SACrF;KACJ;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAY;IAC7D,IAAI,IAAI,KAAK,QAAQ,EAAE;QACnB,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,cAAc,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAW,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;KAC1J;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE;QAClC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,cAAc,CAAC,IAAI,CAAC,wBAAwB,CAAC,kBAAmB,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;KAC1K;SAAM;QACH,kCAAkC;QAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;YACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,+BAA+B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE;YAC3D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,cAAc,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;SAChI;KACJ;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,IAAY,EAAE,IAAkB,EAAE,MAAc;IACvG,IAAI,IAAI,KAAK,QAAQ,EAAE;QACnB,IAAI,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE;YAC5C,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC3E;KACJ;SAAM;QACH,kCAAkC;QAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;YACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,+BAA+B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE;YAC3D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC1F;KACJ;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAC1C,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE;QAC1F,OAAO,EAAE,CAAC;KACb;IACD,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,aAAa,EAAE;QAC9C,IAAI,CAAC,wBAAwB,CAAC,aAAa,GAAG,EAAc,CAAC;QAE7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE;YACnE,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;SACzF;KACJ;IAED,OAAO,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC;AACvD,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,yBAAkC,KAAK,EAAE,gBAAyB,KAAK,EAAE,aAAsB,KAAK;IAC3J,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE;QAC1F,OAAO;KACV;IAED,MAAM,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC;IAE9D,IAAI,sBAAsB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;QACjD,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,mBAAmB,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC;QACpD,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,IAAI,YAAY,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;KACvF;IAED,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAC5C,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;QACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC9D,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;SAC7D;KACJ;IAED,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM;IAC9D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM;IAE9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE;QACnE,MAAM,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC,GAAG,EAAE,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACrC,OAAO,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3F,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;SAChE;KACJ;IAED,YAAY,CAAC,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAEvE,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAC/B,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,eAAuB,CAAC;IAC3F,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;QACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;KACzC;IAED,MAAM,YAAY,GAAG,IAAI,KAAK,QAAQ,CAAC;IAEvC,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,+BAA+B,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE;QACjH,OAAO;KACV;IAED,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtF,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACrI,IAAI,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAErH,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,YAAY,CAAC,GAAG,MAAM,CAAC;IAE1F,IAAI,OAAO,GAAG,WAAW,CAAC;IAE1B,OAAO,OAAO,GAAG,UAAU,EAAE;QACzB,OAAO,IAAI,CAAC,CAAC;KAChB;IAED,IAAI,CAAC,IAAI,IAAI,WAAW,IAAI,OAAO,EAAE;QACjC,IAAI,CAAC,IAAI,EAAE;YACP,IAAI,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;SACpC;aAAM;YACH,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;YAC1C,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,GAAG,OAAO,CAAC;SAClB;QAED,IAAI,YAAY,EAAE;YACd,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;YACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YACxG,IAAI,CAAC,wBAAwB,CAAC,UAAU,GAAG,IAAI,CAAC;YAChD,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,OAAO,CAAC;YACzD,IAAI,IAAI,CAAC,MAAM,CAAC,0BAA0B,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,EAAE;gBAC7F,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;gBAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;aAC3H;SACJ;aAAM;YACH,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;YAEpE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACvD,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;YAC3D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAErI,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;SACrF;KACJ;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG;IAChD,IAAI,CAAC,IAAI,CAAC,+BAA+B,EAAE;QACvC,IAAI,CAAC,+BAA+B,GAAG;YACnC,IAAI,EAAE,EAAE;YACR,KAAK,EAAE,EAAE;YACT,aAAa,EAAE,EAAE;YACjB,OAAO,EAAE,EAAE;SACd,CAAC;KACL;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,gCAAgC,GAAG;IAC9C,IAAI,IAAI,CAAC,wBAAwB,EAAE,YAAY,EAAE;QAC7C,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QACrD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC;KACrD;AACL,CAAC,CAAC","sourcesContent":["import type { Nullable, DeepImmutableObject } from \"../types\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { VertexBuffer, Buffer } from \"../Buffers/buffer\";\r\nimport { Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { BoundingInfo } from \"core/Culling/boundingInfo\";\r\n\r\ndeclare module \"./mesh\" {\r\n export interface Mesh {\r\n /**\r\n * Gets or sets a boolean defining if we want picking to pick thin instances as well\r\n */\r\n thinInstanceEnablePicking: boolean;\r\n /**\r\n * Creates a new thin instance\r\n * @param matrix the matrix or array of matrices (position, rotation, scale) of the thin instance(s) to create\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n * @returns the thin instance index number. If you pass an array of matrices, other instance indexes are index+1, index+2, etc\r\n */\r\n thinInstanceAdd(matrix: DeepImmutableObject<Matrix> | Array<DeepImmutableObject<Matrix>>, refresh?: boolean): number;\r\n\r\n /**\r\n * Adds the transformation (matrix) of the current mesh as a thin instance\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n * @returns the thin instance index number\r\n */\r\n thinInstanceAddSelf(refresh?: boolean): number;\r\n\r\n /**\r\n * Registers a custom attribute to be used with thin instances\r\n * @param kind name of the attribute\r\n * @param stride size in floats of the attribute\r\n */\r\n thinInstanceRegisterAttribute(kind: string, stride: number): void;\r\n\r\n /**\r\n * Sets the matrix of a thin instance\r\n * @param index index of the thin instance\r\n * @param matrix matrix to set\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n */\r\n thinInstanceSetMatrixAt(index: number, matrix: DeepImmutableObject<Matrix>, refresh?: boolean): void;\r\n\r\n /**\r\n * Sets the value of a custom attribute for a thin instance\r\n * @param kind name of the attribute\r\n * @param index index of the thin instance\r\n * @param value value to set\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n */\r\n thinInstanceSetAttributeAt(kind: string, index: number, value: Array<number>, refresh?: boolean): void;\r\n\r\n /**\r\n * Gets / sets the number of thin instances to display. Note that you can't set a number higher than what the underlying buffer can handle.\r\n */\r\n thinInstanceCount: number;\r\n\r\n /**\r\n * Sets a buffer to be used with thin instances. This method is a faster way to setup multiple instances than calling thinInstanceAdd repeatedly\r\n * @param kind name of the attribute. Use \"matrix\" to setup the buffer of matrices\r\n * @param buffer buffer to set\r\n * @param stride size in floats of each value of the buffer\r\n * @param staticBuffer indicates that the buffer is static, so that you won't change it after it is set (better performances - true by default)\r\n */\r\n thinInstanceSetBuffer(kind: string, buffer: Nullable<Float32Array>, stride?: number, staticBuffer?: boolean): void;\r\n\r\n /**\r\n * Gets the list of world matrices\r\n * @returns an array containing all the world matrices from the thin instances\r\n */\r\n thinInstanceGetWorldMatrices(): Matrix[];\r\n\r\n /**\r\n * Synchronize the gpu buffers with a thin instance buffer. Call this method if you update later on the buffers passed to thinInstanceSetBuffer\r\n * @param kind name of the attribute to update. Use \"matrix\" to update the buffer of matrices\r\n */\r\n thinInstanceBufferUpdated(kind: string): void;\r\n\r\n /**\r\n * Applies a partial update to a buffer directly on the GPU\r\n * Note that the buffer located on the CPU is NOT updated! It's up to you to update it (or not) with the same data you pass to this method\r\n * @param kind name of the attribute to update. Use \"matrix\" to update the buffer of matrices\r\n * @param data the data to set in the GPU buffer\r\n * @param offset the offset in the GPU buffer where to update the data\r\n */\r\n thinInstancePartialBufferUpdate(kind: string, data: Float32Array, offset: number): void;\r\n\r\n /**\r\n * Refreshes the bounding info, taking into account all the thin instances defined\r\n * @param forceRefreshParentInfo true to force recomputing the mesh bounding info and use it to compute the aggregated bounding info\r\n * @param applySkeleton defines whether to apply the skeleton before computing the bounding info\r\n * @param applyMorph defines whether to apply the morph target before computing the bounding info\r\n */\r\n thinInstanceRefreshBoundingInfo(forceRefreshParentInfo?: boolean, applySkeleton?: boolean, applyMorph?: boolean): void;\r\n\r\n /** @internal */\r\n _thinInstanceInitializeUserStorage(): void;\r\n\r\n /** @internal */\r\n _thinInstanceUpdateBufferSize(kind: string, numInstances?: number): void;\r\n\r\n /** @internal */\r\n _thinInstanceCreateMatrixBuffer(kind: string, buffer: Nullable<Float32Array>, staticBuffer: boolean): Buffer;\r\n\r\n /** @internal */\r\n _userThinInstanceBuffersStorage: {\r\n data: { [key: string]: Float32Array };\r\n sizes: { [key: string]: number };\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> };\r\n strides: { [key: string]: number };\r\n };\r\n }\r\n}\r\n\r\nMesh.prototype.thinInstanceAdd = function (matrix: DeepImmutableObject<Matrix> | Array<DeepImmutableObject<Matrix>>, refresh: boolean = true): number {\r\n if (!this.getScene().getEngine().getCaps().instancedArrays) {\r\n Logger.Error(\"Thin Instances are not supported on this device as Instanced Array extension not supported\");\r\n return -1;\r\n }\r\n\r\n this._thinInstanceUpdateBufferSize(\"matrix\", Array.isArray(matrix) ? matrix.length : 1);\r\n\r\n const index = this._thinInstanceDataStorage.instancesCount;\r\n\r\n if (Array.isArray(matrix)) {\r\n for (let i = 0; i < matrix.length; ++i) {\r\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix[i], i === matrix.length - 1 && refresh);\r\n }\r\n } else {\r\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix, refresh);\r\n }\r\n\r\n return index;\r\n};\r\n\r\nMesh.prototype.thinInstanceAddSelf = function (refresh: boolean = true): number {\r\n return this.thinInstanceAdd(Matrix.IdentityReadOnly, refresh);\r\n};\r\n\r\nMesh.prototype.thinInstanceRegisterAttribute = function (kind: string, stride: number): void {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n this.removeVerticesData(kind);\r\n\r\n this._thinInstanceInitializeUserStorage();\r\n\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = stride * Math.max(32, this._thinInstanceDataStorage.instancesCount); // Initial size\r\n this._userThinInstanceBuffersStorage.data[kind] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[kind]);\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, true, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n};\r\n\r\nMesh.prototype.thinInstanceSetMatrixAt = function (index: number, matrix: DeepImmutableObject<Matrix>, refresh: boolean = true): boolean {\r\n if (!this._thinInstanceDataStorage.matrixData || index >= this._thinInstanceDataStorage.instancesCount) {\r\n return false;\r\n }\r\n\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n matrix.copyToArray(matrixData, index * 16);\r\n\r\n if (this._thinInstanceDataStorage.worldMatrices) {\r\n this._thinInstanceDataStorage.worldMatrices[index] = matrix as Matrix;\r\n }\r\n\r\n if (refresh) {\r\n this.thinInstanceBufferUpdated(\"matrix\");\r\n\r\n if (!this.doNotSyncBoundingInfo) {\r\n this.thinInstanceRefreshBoundingInfo(false);\r\n }\r\n }\r\n\r\n return true;\r\n};\r\n\r\nMesh.prototype.thinInstanceSetAttributeAt = function (kind: string, index: number, value: Array<number>, refresh: boolean = true): boolean {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[kind] || index >= this._thinInstanceDataStorage.instancesCount) {\r\n return false;\r\n }\r\n\r\n this._thinInstanceUpdateBufferSize(kind, 0); // make sur the buffer for the kind attribute is big enough\r\n\r\n this._userThinInstanceBuffersStorage.data[kind].set(value, index * this._userThinInstanceBuffersStorage.strides[kind]);\r\n\r\n if (refresh) {\r\n this.thinInstanceBufferUpdated(kind);\r\n }\r\n\r\n return true;\r\n};\r\n\r\nObject.defineProperty(Mesh.prototype, \"thinInstanceCount\", {\r\n get: function (this: Mesh) {\r\n return this._thinInstanceDataStorage.instancesCount;\r\n },\r\n set: function (this: Mesh, value: number) {\r\n const matrixData = this._thinInstanceDataStorage.matrixData ?? this.source?._thinInstanceDataStorage.matrixData;\r\n const numMaxInstances = matrixData ? matrixData.length / 16 : 0;\r\n\r\n if (value <= numMaxInstances) {\r\n this._thinInstanceDataStorage.instancesCount = value;\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nMesh.prototype._thinInstanceCreateMatrixBuffer = function (kind: string, buffer: Float32Array, staticBuffer: boolean = true): Buffer {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n const matrixBuffer = new Buffer(this.getEngine(), buffer, !staticBuffer, 16, false, true);\r\n\r\n for (let i = 0; i < 4; i++) {\r\n this.setVerticesBuffer(matrixBuffer.createVertexBuffer(kind + i, i * 4, 4));\r\n }\r\n\r\n return matrixBuffer;\r\n};\r\n\r\nMesh.prototype.thinInstanceSetBuffer = function (kind: string, buffer: Nullable<Float32Array>, stride: number = 0, staticBuffer: boolean = true): void {\r\n stride = stride || 16;\r\n\r\n if (kind === \"matrix\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = null;\r\n this._thinInstanceDataStorage.matrixBufferSize = buffer ? buffer.length : 32 * stride;\r\n this._thinInstanceDataStorage.matrixData = buffer;\r\n this._thinInstanceDataStorage.worldMatrices = null;\r\n\r\n if (buffer !== null) {\r\n this._thinInstanceDataStorage.instancesCount = buffer.length / stride;\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", buffer, staticBuffer);\r\n\r\n if (!this.doNotSyncBoundingInfo) {\r\n this.thinInstanceRefreshBoundingInfo(false);\r\n }\r\n } else {\r\n this._thinInstanceDataStorage.instancesCount = 0;\r\n if (!this.doNotSyncBoundingInfo) {\r\n // mesh has no more thin instances, so need to recompute the bounding box because it's the regular mesh that will now be displayed\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n } else if (kind === \"previousMatrix\") {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = null;\r\n this._thinInstanceDataStorage.previousMatrixData = buffer;\r\n if (buffer !== null) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", buffer, staticBuffer);\r\n }\r\n } else {\r\n // color for instanced mesh is ColorInstanceKind and not ColorKind because of native that needs to do the differenciation\r\n // hot switching kind here to preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (buffer === null) {\r\n if (this._userThinInstanceBuffersStorage?.data[kind]) {\r\n this.removeVerticesData(kind);\r\n delete this._userThinInstanceBuffersStorage.data[kind];\r\n delete this._userThinInstanceBuffersStorage.strides[kind];\r\n delete this._userThinInstanceBuffersStorage.sizes[kind];\r\n delete this._userThinInstanceBuffersStorage.vertexBuffers[kind];\r\n }\r\n } else {\r\n this._thinInstanceInitializeUserStorage();\r\n\r\n this._userThinInstanceBuffersStorage.data[kind] = buffer;\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), buffer, kind, !staticBuffer, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstanceBufferUpdated = function (kind: string): void {\r\n if (kind === \"matrix\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData!, 0, this._thinInstanceDataStorage.instancesCount);\r\n } else if (kind === \"previousMatrix\") {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData!, 0, this._thinInstanceDataStorage.instancesCount);\r\n } else {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstancePartialBufferUpdate = function (kind: string, data: Float32Array, offset: number): void {\r\n if (kind === \"matrix\") {\r\n if (this._thinInstanceDataStorage.matrixBuffer) {\r\n this._thinInstanceDataStorage.matrixBuffer.updateDirectly(data, offset);\r\n }\r\n } else {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.updateDirectly(data, offset);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstanceGetWorldMatrices = function (): Matrix[] {\r\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\r\n return [];\r\n }\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n if (!this._thinInstanceDataStorage.worldMatrices) {\r\n this._thinInstanceDataStorage.worldMatrices = [] as Matrix[];\r\n\r\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\r\n this._thinInstanceDataStorage.worldMatrices[i] = Matrix.FromArray(matrixData, i * 16);\r\n }\r\n }\r\n\r\n return this._thinInstanceDataStorage.worldMatrices;\r\n};\r\n\r\nMesh.prototype.thinInstanceRefreshBoundingInfo = function (forceRefreshParentInfo: boolean = false, applySkeleton: boolean = false, applyMorph: boolean = false) {\r\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\r\n return;\r\n }\r\n\r\n const vectors = this._thinInstanceDataStorage.boundingVectors;\r\n\r\n if (forceRefreshParentInfo || !this.rawBoundingInfo) {\r\n vectors.length = 0;\r\n this.refreshBoundingInfo(applySkeleton, applyMorph);\r\n const boundingInfo = this.getBoundingInfo();\r\n this.rawBoundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);\r\n }\r\n\r\n const boundingInfo = this.getBoundingInfo();\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n if (vectors.length === 0) {\r\n for (let v = 0; v < boundingInfo.boundingBox.vectors.length; ++v) {\r\n vectors.push(boundingInfo.boundingBox.vectors[v].clone());\r\n }\r\n }\r\n\r\n TmpVectors.Vector3[0].setAll(Number.POSITIVE_INFINITY); // min\r\n TmpVectors.Vector3[1].setAll(Number.NEGATIVE_INFINITY); // max\r\n\r\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\r\n Matrix.FromArrayToRef(matrixData, i * 16, TmpVectors.Matrix[0]);\r\n\r\n for (let v = 0; v < vectors.length; ++v) {\r\n Vector3.TransformCoordinatesToRef(vectors[v], TmpVectors.Matrix[0], TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[0].minimizeInPlace(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[1].maximizeInPlace(TmpVectors.Vector3[2]);\r\n }\r\n }\r\n\r\n boundingInfo.reConstruct(TmpVectors.Vector3[0], TmpVectors.Vector3[1]);\r\n\r\n this._updateBoundingInfo();\r\n};\r\n\r\nMesh.prototype._thinInstanceUpdateBufferSize = function (kind: string, numInstances: number = 1) {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n const kindIsMatrix = kind === \"matrix\";\r\n\r\n if (!kindIsMatrix && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[kind])) {\r\n return;\r\n }\r\n\r\n const stride = kindIsMatrix ? 16 : this._userThinInstanceBuffersStorage.strides[kind];\r\n const currentSize = kindIsMatrix ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[kind];\r\n let data = kindIsMatrix ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[kind];\r\n\r\n const bufferSize = (this._thinInstanceDataStorage.instancesCount + numInstances) * stride;\r\n\r\n let newSize = currentSize;\r\n\r\n while (newSize < bufferSize) {\r\n newSize *= 2;\r\n }\r\n\r\n if (!data || currentSize != newSize) {\r\n if (!data) {\r\n data = new Float32Array(newSize);\r\n } else {\r\n const newData = new Float32Array(newSize);\r\n newData.set(data, 0);\r\n data = newData;\r\n }\r\n\r\n if (kindIsMatrix) {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", data, false);\r\n this._thinInstanceDataStorage.matrixData = data;\r\n this._thinInstanceDataStorage.matrixBufferSize = newSize;\r\n if (this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", data, false);\r\n }\r\n } else {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\r\n\r\n this._userThinInstanceBuffersStorage.data[kind] = data;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = newSize;\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), data, kind, true, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype._thinInstanceInitializeUserStorage = function () {\r\n if (!this._userThinInstanceBuffersStorage) {\r\n this._userThinInstanceBuffersStorage = {\r\n data: {},\r\n sizes: {},\r\n vertexBuffers: {},\r\n strides: {},\r\n };\r\n }\r\n};\r\n\r\nMesh.prototype._disposeThinInstanceSpecificData = function () {\r\n if (this._thinInstanceDataStorage?.matrixBuffer) {\r\n this._thinInstanceDataStorage.matrixBuffer.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = null;\r\n }\r\n};\r\n"]}
1
+ {"version":3,"file":"thinInstanceMesh.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/thinInstanceMesh.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,YAAY,EAAE,mCAAkC;AAyHzD,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,MAAwE,EAAE,UAAmB,IAAI;IACxI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,eAAe,EAAE;QACxD,MAAM,CAAC,KAAK,CAAC,4FAA4F,CAAC,CAAC;QAC3G,OAAO,CAAC,CAAC,CAAC;KACb;IAED,IAAI,CAAC,6BAA6B,CAAC,QAAQ,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAExF,MAAM,KAAK,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC;IAE3D,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;QACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACpC,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,CAAC;SAC/H;KACJ;SAAM;QACH,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;KACjG;IAED,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,UAAmB,IAAI;IAClE,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;AAClE,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,MAAc;IACjF,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;QACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;KACzC;IAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAE9B,IAAI,CAAC,kCAAkC,EAAE,CAAC;IAE1C,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC,CAAC,eAAe;IACvI,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IACrH,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAEhL,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;AACtF,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,KAAa,EAAE,MAAmC,EAAE,UAAmB,IAAI;IAC1H,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,KAAK,IAAI,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE;QACpG,OAAO,KAAK,CAAC;KAChB;IAED,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,MAAM,CAAC,WAAW,CAAC,UAAU,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;IAE3C,IAAI,IAAI,CAAC,wBAAwB,CAAC,aAAa,EAAE;QAC7C,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,MAAgB,CAAC;KACzE;IAED,IAAI,OAAO,EAAE;QACT,IAAI,CAAC,yBAAyB,CAAC,QAAQ,CAAC,CAAC;QAEzC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;YAC7B,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;SAC/C;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAY,EAAE,KAAa,EAAE,KAAoB,EAAE,UAAmB,IAAI;IAC5H,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;QACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;KACzC;IAED,IAAI,CAAC,IAAI,CAAC,+BAA+B,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE;QACpJ,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,2DAA2D;IAExG,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;IAEvH,IAAI,OAAO,EAAE;QACT,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;KACxC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,mBAAmB,EAAE;IACvD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC;IACxD,CAAC;IACD,GAAG,EAAE,UAAsB,KAAa;QACpC,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,wBAAwB,CAAC,UAAU,CAAC;QAChH,MAAM,eAAe,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhE,IAAI,KAAK,IAAI,eAAe,EAAE;YAC1B,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,KAAK,CAAC;SACxD;IACL,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,IAAY,EAAE,MAAoB,EAAE,eAAwB,IAAI;IACvH,MAAM,YAAY,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,CAAC,YAAY,EAAE,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAE1F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QACxB,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;KAC/E;IAED,OAAO,YAAY,CAAC;AACxB,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,UAAU,IAAY,EAAE,MAA8B,EAAE,SAAiB,CAAC,EAAE,eAAwB,IAAI;IAC3I,MAAM,GAAG,MAAM,IAAI,EAAE,CAAC;IAEtB,IAAI,IAAI,KAAK,QAAQ,EAAE;QACnB,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC;QACtF,IAAI,CAAC,wBAAwB,CAAC,UAAU,GAAG,MAAM,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,aAAa,GAAG,IAAI,CAAC;QAEnD,IAAI,MAAM,KAAK,IAAI,EAAE;YACjB,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;YACtE,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;YAEjH,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;gBAC7B,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,CAAC;aAC/C;SACJ;aAAM;YACH,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,CAAC,CAAC;YACjD,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;gBAC7B,kIAAkI;gBAClI,IAAI,CAAC,mBAAmB,EAAE,CAAC;aAC9B;SACJ;KACJ;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE;QAClC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;QAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAC1D,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,GAAG,MAAM,CAAC;QAC1D,IAAI,MAAM,KAAK,IAAI,EAAE;YACjB,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CAAC,eAAe,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;SACpI;KACJ;SAAM;QACH,yHAAyH;QACzH,6DAA6D;QAC7D,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;YACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;SACzC;QAED,IAAI,MAAM,KAAK,IAAI,EAAE;YACjB,IAAI,IAAI,CAAC,+BAA+B,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE;gBAClD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC9B,OAAO,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvD,OAAO,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC1D,OAAO,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBACxD,OAAO,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACnE;SACJ;aAAM;YACH,IAAI,CAAC,kCAAkC,EAAE,CAAC;YAE1C,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YACzD,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YAC5D,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;YACjE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAEhJ,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;SACrF;KACJ;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAY;IAC7D,IAAI,IAAI,KAAK,QAAQ,EAAE;QACnB,IAAI,IAAI,CAAC,gDAAgD,IAAI,IAAI,CAAC,wBAAwB,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,WAAW,EAAE,EAAE;YAClK,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;SAC1C;QACD,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,cAAc,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAW,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;KAC1J;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE;QAClC,IACI,IAAI,CAAC,gDAAgD;YACrD,IAAI,CAAC,wBAAwB,CAAC,oBAAoB;YAClD,CAAC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,CAAC,WAAW,EAAE,EACnE;YACE,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;SAC1C;QACD,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,cAAc,CAAC,IAAI,CAAC,wBAAwB,CAAC,kBAAmB,EAAE,CAAC,EAAE,IAAI,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;KAC1K;SAAM;QACH,kCAAkC;QAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;YACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,+BAA+B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE;YAC3D,IAAI,IAAI,CAAC,gDAAgD,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,WAAW,EAAE,EAAE;gBACnI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;aAC1C;YACD,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,cAAc,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;SAChI;KACJ;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,IAAY,EAAE,IAAkB,EAAE,MAAc;IACvG,IAAI,IAAI,KAAK,QAAQ,EAAE;QACnB,IAAI,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE;YAC5C,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC3E;KACJ;SAAM;QACH,kCAAkC;QAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;YACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,+BAA+B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE;YAC3D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC1F;KACJ;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAC1C,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE;QAC1F,OAAO,EAAE,CAAC;KACb;IACD,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,aAAa,EAAE;QAC9C,IAAI,CAAC,wBAAwB,CAAC,aAAa,GAAG,EAAc,CAAC;QAE7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE;YACnE,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;SACzF;KACJ;IAED,OAAO,IAAI,CAAC,wBAAwB,CAAC,aAAa,CAAC;AACvD,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,+BAA+B,GAAG,UAAU,yBAAkC,KAAK,EAAE,gBAAyB,KAAK,EAAE,aAAsB,KAAK;IAC3J,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE;QAC1F,OAAO;KACV;IAED,MAAM,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC;IAE9D,IAAI,sBAAsB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;QACjD,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,mBAAmB,CAAC,aAAa,EAAE,UAAU,CAAC,CAAC;QACpD,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,IAAI,YAAY,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;KACvF;IAED,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAC5C,MAAM,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC;IAE5D,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;QACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC9D,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;SAC7D;KACJ;IAED,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM;IAC9D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM;IAE9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,cAAc,EAAE,EAAE,CAAC,EAAE;QACnE,MAAM,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC,GAAG,EAAE,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YACrC,OAAO,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3F,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;SAChE;KACJ;IAED,YAAY,CAAC,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAEvE,IAAI,CAAC,mBAAmB,EAAE,CAAC;AAC/B,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,UAAU,IAAY,EAAE,eAAwB,IAAI;IAC7F,IAAI,IAAI,KAAK,QAAQ,EAAE;QACnB,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;KACtJ;SAAM,IAAI,IAAI,KAAK,gBAAgB,EAAE;QAClC,IAAI,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE;YACxC,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;YAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CACrF,eAAe,EACf,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,IAAI,IAAI,CAAC,wBAAwB,CAAC,UAAU,EAC5F,YAAY,CACf,CAAC;SACL;KACJ;SAAM;QACH,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;YACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;SACzC;QAED,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;QACpE,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CACvE,IAAI,CAAC,SAAS,EAAE,EAChB,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,EAC/C,IAAI,EACJ,CAAC,YAAY,EACb,KAAK,EACL,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,EAClD,IAAI,CACP,CAAC;QACF,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;KACrF;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,IAAY,EAAE,eAAuB,CAAC;IAC3F,kCAAkC;IAClC,IAAI,IAAI,KAAK,YAAY,CAAC,SAAS,EAAE;QACjC,IAAI,GAAG,YAAY,CAAC,iBAAiB,CAAC;KACzC;IAED,MAAM,YAAY,GAAG,IAAI,KAAK,QAAQ,CAAC;IAEvC,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,+BAA+B,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE;QACjH,OAAO;KACV;IAED,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACtF,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACrI,IAAI,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAErH,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC,cAAc,GAAG,YAAY,CAAC,GAAG,MAAM,CAAC;IAE1F,IAAI,OAAO,GAAG,WAAW,CAAC;IAE1B,OAAO,OAAO,GAAG,UAAU,EAAE;QACzB,OAAO,IAAI,CAAC,CAAC;KAChB;IAED,IAAI,CAAC,IAAI,IAAI,WAAW,IAAI,OAAO,EAAE;QACjC,IAAI,CAAC,IAAI,EAAE;YACP,IAAI,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;SACpC;aAAM;YACH,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;YAC1C,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,GAAG,OAAO,CAAC;SAClB;QAED,IAAI,YAAY,EAAE;YACd,IAAI,CAAC,wBAAwB,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;YACtD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YACxG,IAAI,CAAC,wBAAwB,CAAC,UAAU,GAAG,IAAI,CAAC;YAChD,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,GAAG,OAAO,CAAC;YACzD,IAAI,IAAI,CAAC,MAAM,CAAC,0BAA0B,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,kBAAkB,EAAE;gBAC7F,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;gBAC9D,IAAI,CAAC,wBAAwB,CAAC,oBAAoB,GAAG,IAAI,CAAC,+BAA+B,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;aAC3H;SACJ;aAAM;YACH,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;YAEpE,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACvD,IAAI,CAAC,+BAA+B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;YAC3D,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAErI,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,+BAA+B,CAAC,aAAa,CAAC,IAAI,CAAE,CAAC,CAAC;SACrF;KACJ;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG;IAChD,IAAI,CAAC,IAAI,CAAC,+BAA+B,EAAE;QACvC,IAAI,CAAC,+BAA+B,GAAG;YACnC,IAAI,EAAE,EAAE;YACR,KAAK,EAAE,EAAE;YACT,aAAa,EAAE,EAAE;YACjB,OAAO,EAAE,EAAE;SACd,CAAC;KACL;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,gCAAgC,GAAG;IAC9C,IAAI,IAAI,CAAC,wBAAwB,EAAE,YAAY,EAAE;QAC7C,IAAI,CAAC,wBAAwB,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QACrD,IAAI,CAAC,wBAAwB,CAAC,YAAY,GAAG,IAAI,CAAC;KACrD;AACL,CAAC,CAAC","sourcesContent":["import type { Nullable, DeepImmutableObject } from \"../types\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { VertexBuffer, Buffer } from \"../Buffers/buffer\";\r\nimport { Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { BoundingInfo } from \"core/Culling/boundingInfo\";\r\n\r\ndeclare module \"./mesh\" {\r\n export interface Mesh {\r\n /**\r\n * Gets or sets a boolean defining if we want picking to pick thin instances as well\r\n */\r\n thinInstanceEnablePicking: boolean;\r\n\r\n /**\r\n * Indicates that a buffer created as static should be recreated if the buffer is updated (by calling thinInstanceSetMatrixAt or thinInstanceSetAttributeAt, for eg.)\r\n * If this flag is false (the default behavior), a buffer created as \"static\" won't show any update done to it, and will stay the same as it was created.\r\n * Note however that recreating a buffer each time there's a change will have some performance cost, that's why it is set to false by default.\r\n * You should set this flag to true only if your static buffers should change infrequently. If they change frequently, you should create your buffers as \"dynamic\" instead.\r\n */\r\n thinInstanceAllowAutomaticStaticBufferRecreation: boolean;\r\n\r\n /**\r\n * Creates a new thin instance\r\n * @param matrix the matrix or array of matrices (position, rotation, scale) of the thin instance(s) to create\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n * @returns the thin instance index number. If you pass an array of matrices, other instance indexes are index+1, index+2, etc\r\n */\r\n thinInstanceAdd(matrix: DeepImmutableObject<Matrix> | Array<DeepImmutableObject<Matrix>>, refresh?: boolean): number;\r\n\r\n /**\r\n * Adds the transformation (matrix) of the current mesh as a thin instance\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n * @returns the thin instance index number\r\n */\r\n thinInstanceAddSelf(refresh?: boolean): number;\r\n\r\n /**\r\n * Registers a custom attribute to be used with thin instances\r\n * @param kind name of the attribute\r\n * @param stride size in floats of the attribute\r\n */\r\n thinInstanceRegisterAttribute(kind: string, stride: number): void;\r\n\r\n /**\r\n * Sets the matrix of a thin instance\r\n * @param index index of the thin instance\r\n * @param matrix matrix to set\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n */\r\n thinInstanceSetMatrixAt(index: number, matrix: DeepImmutableObject<Matrix>, refresh?: boolean): void;\r\n\r\n /**\r\n * Sets the value of a custom attribute for a thin instance\r\n * @param kind name of the attribute\r\n * @param index index of the thin instance\r\n * @param value value to set\r\n * @param refresh true to refresh the underlying gpu buffer (default: true). If you do multiple calls to this method in a row, set refresh to true only for the last call to save performance\r\n */\r\n thinInstanceSetAttributeAt(kind: string, index: number, value: Array<number>, refresh?: boolean): void;\r\n\r\n /**\r\n * Gets / sets the number of thin instances to display. Note that you can't set a number higher than what the underlying buffer can handle.\r\n */\r\n thinInstanceCount: number;\r\n\r\n /**\r\n * Sets a buffer to be used with thin instances. This method is a faster way to setup multiple instances than calling thinInstanceAdd repeatedly\r\n * @param kind name of the attribute. Use \"matrix\" to setup the buffer of matrices\r\n * @param buffer buffer to set\r\n * @param stride size in floats of each value of the buffer\r\n * @param staticBuffer indicates that the buffer is static, so that you won't change it after it is set (better performances - true by default)\r\n */\r\n thinInstanceSetBuffer(kind: string, buffer: Nullable<Float32Array>, stride?: number, staticBuffer?: boolean): void;\r\n\r\n /**\r\n * Gets the list of world matrices\r\n * @returns an array containing all the world matrices from the thin instances\r\n */\r\n thinInstanceGetWorldMatrices(): Matrix[];\r\n\r\n /**\r\n * Synchronize the gpu buffers with a thin instance buffer. Call this method if you update later on the buffers passed to thinInstanceSetBuffer\r\n * @param kind name of the attribute to update. Use \"matrix\" to update the buffer of matrices\r\n */\r\n thinInstanceBufferUpdated(kind: string): void;\r\n\r\n /**\r\n * Applies a partial update to a buffer directly on the GPU\r\n * Note that the buffer located on the CPU is NOT updated! It's up to you to update it (or not) with the same data you pass to this method\r\n * @param kind name of the attribute to update. Use \"matrix\" to update the buffer of matrices\r\n * @param data the data to set in the GPU buffer\r\n * @param offset the offset in the GPU buffer where to update the data\r\n */\r\n thinInstancePartialBufferUpdate(kind: string, data: Float32Array, offset: number): void;\r\n\r\n /**\r\n * Refreshes the bounding info, taking into account all the thin instances defined\r\n * @param forceRefreshParentInfo true to force recomputing the mesh bounding info and use it to compute the aggregated bounding info\r\n * @param applySkeleton defines whether to apply the skeleton before computing the bounding info\r\n * @param applyMorph defines whether to apply the morph target before computing the bounding info\r\n */\r\n thinInstanceRefreshBoundingInfo(forceRefreshParentInfo?: boolean, applySkeleton?: boolean, applyMorph?: boolean): void;\r\n\r\n /** @internal */\r\n _thinInstanceInitializeUserStorage(): void;\r\n\r\n /** @internal */\r\n _thinInstanceUpdateBufferSize(kind: string, numInstances?: number): void;\r\n\r\n /** @internal */\r\n _thinInstanceCreateMatrixBuffer(kind: string, buffer: Nullable<Float32Array>, staticBuffer: boolean): Buffer;\r\n\r\n /** @internal */\r\n _thinInstanceRecreateBuffer(kind: string, staticBuffer?: boolean): void;\r\n\r\n /** @internal */\r\n _userThinInstanceBuffersStorage: {\r\n data: { [key: string]: Float32Array };\r\n sizes: { [key: string]: number };\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> };\r\n strides: { [key: string]: number };\r\n };\r\n }\r\n}\r\n\r\nMesh.prototype.thinInstanceAdd = function (matrix: DeepImmutableObject<Matrix> | Array<DeepImmutableObject<Matrix>>, refresh: boolean = true): number {\r\n if (!this.getScene().getEngine().getCaps().instancedArrays) {\r\n Logger.Error(\"Thin Instances are not supported on this device as Instanced Array extension not supported\");\r\n return -1;\r\n }\r\n\r\n this._thinInstanceUpdateBufferSize(\"matrix\", Array.isArray(matrix) ? matrix.length : 1);\r\n\r\n const index = this._thinInstanceDataStorage.instancesCount;\r\n\r\n if (Array.isArray(matrix)) {\r\n for (let i = 0; i < matrix.length; ++i) {\r\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix[i], i === matrix.length - 1 && refresh);\r\n }\r\n } else {\r\n this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix, refresh);\r\n }\r\n\r\n return index;\r\n};\r\n\r\nMesh.prototype.thinInstanceAddSelf = function (refresh: boolean = true): number {\r\n return this.thinInstanceAdd(Matrix.IdentityReadOnly, refresh);\r\n};\r\n\r\nMesh.prototype.thinInstanceRegisterAttribute = function (kind: string, stride: number): void {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n this.removeVerticesData(kind);\r\n\r\n this._thinInstanceInitializeUserStorage();\r\n\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = stride * Math.max(32, this._thinInstanceDataStorage.instancesCount); // Initial size\r\n this._userThinInstanceBuffersStorage.data[kind] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[kind]);\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, true, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n};\r\n\r\nMesh.prototype.thinInstanceSetMatrixAt = function (index: number, matrix: DeepImmutableObject<Matrix>, refresh: boolean = true): boolean {\r\n if (!this._thinInstanceDataStorage.matrixData || index >= this._thinInstanceDataStorage.instancesCount) {\r\n return false;\r\n }\r\n\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n matrix.copyToArray(matrixData, index * 16);\r\n\r\n if (this._thinInstanceDataStorage.worldMatrices) {\r\n this._thinInstanceDataStorage.worldMatrices[index] = matrix as Matrix;\r\n }\r\n\r\n if (refresh) {\r\n this.thinInstanceBufferUpdated(\"matrix\");\r\n\r\n if (!this.doNotSyncBoundingInfo) {\r\n this.thinInstanceRefreshBoundingInfo(false);\r\n }\r\n }\r\n\r\n return true;\r\n};\r\n\r\nMesh.prototype.thinInstanceSetAttributeAt = function (kind: string, index: number, value: Array<number>, refresh: boolean = true): boolean {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[kind] || index >= this._thinInstanceDataStorage.instancesCount) {\r\n return false;\r\n }\r\n\r\n this._thinInstanceUpdateBufferSize(kind, 0); // make sur the buffer for the kind attribute is big enough\r\n\r\n this._userThinInstanceBuffersStorage.data[kind].set(value, index * this._userThinInstanceBuffersStorage.strides[kind]);\r\n\r\n if (refresh) {\r\n this.thinInstanceBufferUpdated(kind);\r\n }\r\n\r\n return true;\r\n};\r\n\r\nObject.defineProperty(Mesh.prototype, \"thinInstanceCount\", {\r\n get: function (this: Mesh) {\r\n return this._thinInstanceDataStorage.instancesCount;\r\n },\r\n set: function (this: Mesh, value: number) {\r\n const matrixData = this._thinInstanceDataStorage.matrixData ?? this.source?._thinInstanceDataStorage.matrixData;\r\n const numMaxInstances = matrixData ? matrixData.length / 16 : 0;\r\n\r\n if (value <= numMaxInstances) {\r\n this._thinInstanceDataStorage.instancesCount = value;\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nMesh.prototype._thinInstanceCreateMatrixBuffer = function (kind: string, buffer: Float32Array, staticBuffer: boolean = true): Buffer {\r\n const matrixBuffer = new Buffer(this.getEngine(), buffer, !staticBuffer, 16, false, true);\r\n\r\n for (let i = 0; i < 4; i++) {\r\n this.setVerticesBuffer(matrixBuffer.createVertexBuffer(kind + i, i * 4, 4));\r\n }\r\n\r\n return matrixBuffer;\r\n};\r\n\r\nMesh.prototype.thinInstanceSetBuffer = function (kind: string, buffer: Nullable<Float32Array>, stride: number = 0, staticBuffer: boolean = true): void {\r\n stride = stride || 16;\r\n\r\n if (kind === \"matrix\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = null;\r\n this._thinInstanceDataStorage.matrixBufferSize = buffer ? buffer.length : 32 * stride;\r\n this._thinInstanceDataStorage.matrixData = buffer;\r\n this._thinInstanceDataStorage.worldMatrices = null;\r\n\r\n if (buffer !== null) {\r\n this._thinInstanceDataStorage.instancesCount = buffer.length / stride;\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", buffer, staticBuffer);\r\n\r\n if (!this.doNotSyncBoundingInfo) {\r\n this.thinInstanceRefreshBoundingInfo(false);\r\n }\r\n } else {\r\n this._thinInstanceDataStorage.instancesCount = 0;\r\n if (!this.doNotSyncBoundingInfo) {\r\n // mesh has no more thin instances, so need to recompute the bounding box because it's the regular mesh that will now be displayed\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n } else if (kind === \"previousMatrix\") {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = null;\r\n this._thinInstanceDataStorage.previousMatrixData = buffer;\r\n if (buffer !== null) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", buffer, staticBuffer);\r\n }\r\n } else {\r\n // color for instanced mesh is ColorInstanceKind and not ColorKind because of native that needs to do the differenciation\r\n // hot switching kind here to preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (buffer === null) {\r\n if (this._userThinInstanceBuffersStorage?.data[kind]) {\r\n this.removeVerticesData(kind);\r\n delete this._userThinInstanceBuffersStorage.data[kind];\r\n delete this._userThinInstanceBuffersStorage.strides[kind];\r\n delete this._userThinInstanceBuffersStorage.sizes[kind];\r\n delete this._userThinInstanceBuffersStorage.vertexBuffers[kind];\r\n }\r\n } else {\r\n this._thinInstanceInitializeUserStorage();\r\n\r\n this._userThinInstanceBuffersStorage.data[kind] = buffer;\r\n this._userThinInstanceBuffersStorage.strides[kind] = stride;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), buffer, kind, !staticBuffer, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstanceBufferUpdated = function (kind: string): void {\r\n if (kind === \"matrix\") {\r\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation && this._thinInstanceDataStorage.matrixBuffer && !this._thinInstanceDataStorage.matrixBuffer.isUpdatable()) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData!, 0, this._thinInstanceDataStorage.instancesCount);\r\n } else if (kind === \"previousMatrix\") {\r\n if (\r\n this.thinInstanceAllowAutomaticStaticBufferRecreation &&\r\n this._thinInstanceDataStorage.previousMatrixBuffer &&\r\n !this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()\r\n ) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData!, 0, this._thinInstanceDataStorage.instancesCount);\r\n } else {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\r\n if (this.thinInstanceAllowAutomaticStaticBufferRecreation && !this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.isUpdatable()) {\r\n this._thinInstanceRecreateBuffer(kind);\r\n }\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstancePartialBufferUpdate = function (kind: string, data: Float32Array, offset: number): void {\r\n if (kind === \"matrix\") {\r\n if (this._thinInstanceDataStorage.matrixBuffer) {\r\n this._thinInstanceDataStorage.matrixBuffer.updateDirectly(data, offset);\r\n }\r\n } else {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]!.updateDirectly(data, offset);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype.thinInstanceGetWorldMatrices = function (): Matrix[] {\r\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\r\n return [];\r\n }\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n if (!this._thinInstanceDataStorage.worldMatrices) {\r\n this._thinInstanceDataStorage.worldMatrices = [] as Matrix[];\r\n\r\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\r\n this._thinInstanceDataStorage.worldMatrices[i] = Matrix.FromArray(matrixData, i * 16);\r\n }\r\n }\r\n\r\n return this._thinInstanceDataStorage.worldMatrices;\r\n};\r\n\r\nMesh.prototype.thinInstanceRefreshBoundingInfo = function (forceRefreshParentInfo: boolean = false, applySkeleton: boolean = false, applyMorph: boolean = false) {\r\n if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {\r\n return;\r\n }\r\n\r\n const vectors = this._thinInstanceDataStorage.boundingVectors;\r\n\r\n if (forceRefreshParentInfo || !this.rawBoundingInfo) {\r\n vectors.length = 0;\r\n this.refreshBoundingInfo(applySkeleton, applyMorph);\r\n const boundingInfo = this.getBoundingInfo();\r\n this.rawBoundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);\r\n }\r\n\r\n const boundingInfo = this.getBoundingInfo();\r\n const matrixData = this._thinInstanceDataStorage.matrixData;\r\n\r\n if (vectors.length === 0) {\r\n for (let v = 0; v < boundingInfo.boundingBox.vectors.length; ++v) {\r\n vectors.push(boundingInfo.boundingBox.vectors[v].clone());\r\n }\r\n }\r\n\r\n TmpVectors.Vector3[0].setAll(Number.POSITIVE_INFINITY); // min\r\n TmpVectors.Vector3[1].setAll(Number.NEGATIVE_INFINITY); // max\r\n\r\n for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {\r\n Matrix.FromArrayToRef(matrixData, i * 16, TmpVectors.Matrix[0]);\r\n\r\n for (let v = 0; v < vectors.length; ++v) {\r\n Vector3.TransformCoordinatesToRef(vectors[v], TmpVectors.Matrix[0], TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[0].minimizeInPlace(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[1].maximizeInPlace(TmpVectors.Vector3[2]);\r\n }\r\n }\r\n\r\n boundingInfo.reConstruct(TmpVectors.Vector3[0], TmpVectors.Vector3[1]);\r\n\r\n this._updateBoundingInfo();\r\n};\r\n\r\nMesh.prototype._thinInstanceRecreateBuffer = function (kind: string, staticBuffer: boolean = true) {\r\n if (kind === \"matrix\") {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", this._thinInstanceDataStorage.matrixData, staticBuffer);\r\n } else if (kind === \"previousMatrix\") {\r\n if (this._scene.needsPreviousWorldMatrices) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\r\n \"previousWorld\",\r\n this._thinInstanceDataStorage.previousMatrixData ?? this._thinInstanceDataStorage.matrixData,\r\n staticBuffer\r\n );\r\n }\r\n } else {\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(\r\n this.getEngine(),\r\n this._userThinInstanceBuffersStorage.data[kind],\r\n kind,\r\n !staticBuffer,\r\n false,\r\n this._userThinInstanceBuffersStorage.strides[kind],\r\n true\r\n );\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n};\r\n\r\nMesh.prototype._thinInstanceUpdateBufferSize = function (kind: string, numInstances: number = 1) {\r\n // preserve backward compatibility\r\n if (kind === VertexBuffer.ColorKind) {\r\n kind = VertexBuffer.ColorInstanceKind;\r\n }\r\n\r\n const kindIsMatrix = kind === \"matrix\";\r\n\r\n if (!kindIsMatrix && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[kind])) {\r\n return;\r\n }\r\n\r\n const stride = kindIsMatrix ? 16 : this._userThinInstanceBuffersStorage.strides[kind];\r\n const currentSize = kindIsMatrix ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[kind];\r\n let data = kindIsMatrix ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[kind];\r\n\r\n const bufferSize = (this._thinInstanceDataStorage.instancesCount + numInstances) * stride;\r\n\r\n let newSize = currentSize;\r\n\r\n while (newSize < bufferSize) {\r\n newSize *= 2;\r\n }\r\n\r\n if (!data || currentSize != newSize) {\r\n if (!data) {\r\n data = new Float32Array(newSize);\r\n } else {\r\n const newData = new Float32Array(newSize);\r\n newData.set(data, 0);\r\n data = newData;\r\n }\r\n\r\n if (kindIsMatrix) {\r\n this._thinInstanceDataStorage.matrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer(\"world\", data, false);\r\n this._thinInstanceDataStorage.matrixData = data;\r\n this._thinInstanceDataStorage.matrixBufferSize = newSize;\r\n if (this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData) {\r\n this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();\r\n this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer(\"previousWorld\", data, false);\r\n }\r\n } else {\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();\r\n\r\n this._userThinInstanceBuffersStorage.data[kind] = data;\r\n this._userThinInstanceBuffersStorage.sizes[kind] = newSize;\r\n this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), data, kind, true, false, stride, true);\r\n\r\n this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]!);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype._thinInstanceInitializeUserStorage = function () {\r\n if (!this._userThinInstanceBuffersStorage) {\r\n this._userThinInstanceBuffersStorage = {\r\n data: {},\r\n sizes: {},\r\n vertexBuffers: {},\r\n strides: {},\r\n };\r\n }\r\n};\r\n\r\nMesh.prototype._disposeThinInstanceSpecificData = function () {\r\n if (this._thinInstanceDataStorage?.matrixBuffer) {\r\n this._thinInstanceDataStorage.matrixBuffer.dispose();\r\n this._thinInstanceDataStorage.matrixBuffer = null;\r\n }\r\n};\r\n"]}
@@ -333,7 +333,7 @@ export class PointsCloudSystem {
333
333
  this._addParticle(idxPoints, pointsGroup, this._groupCounter, index + i);
334
334
  particle = this.particles[idxPoints];
335
335
  //form a point inside the facet v0, v1, v2;
336
- lamda = Scalar.RandomRange(0, 1);
336
+ lamda = Math.sqrt(Scalar.RandomRange(0, 1));
337
337
  mu = Scalar.RandomRange(0, 1);
338
338
  facetPoint = vertex0.add(vec0.scale(lamda)).add(vec1.scale(lamda * mu));
339
339
  if (isVolume) {
@@ -473,7 +473,6 @@ export class PointsCloudSystem {
473
473
  }
474
474
  // calculates the point density per facet of a mesh for surface points
475
475
  _calculateDensity(nbPoints, positions, indices) {
476
- let density = new Array();
477
476
  let id0;
478
477
  let id1;
479
478
  let id2;
@@ -491,13 +490,9 @@ export class PointsCloudSystem {
491
490
  const vertex2 = Vector3.Zero();
492
491
  const vec0 = Vector3.Zero();
493
492
  const vec1 = Vector3.Zero();
494
- const vec2 = Vector3.Zero();
495
- let a; //length of side of triangle
496
- let b; //length of side of triangle
497
- let c; //length of side of triangle
498
- let p; //perimeter of triangle
493
+ const normal = Vector3.Zero();
499
494
  let area;
500
- const areas = new Array();
495
+ const cumulativeAreas = [];
501
496
  let surfaceArea = 0;
502
497
  const nbFacets = indices.length / 3;
503
498
  //surface area
@@ -519,29 +514,31 @@ export class PointsCloudSystem {
519
514
  vertex2.set(v2X, v2Y, v2Z);
520
515
  vertex1.subtractToRef(vertex0, vec0);
521
516
  vertex2.subtractToRef(vertex1, vec1);
522
- vertex2.subtractToRef(vertex0, vec2);
523
- a = vec0.length();
524
- b = vec1.length();
525
- c = vec2.length();
526
- p = (a + b + c) / 2;
527
- area = Math.sqrt(p * (p - a) * (p - b) * (p - c));
517
+ Vector3.CrossToRef(vec0, vec1, normal);
518
+ area = 0.5 * normal.length();
528
519
  surfaceArea += area;
529
- areas[index] = area;
530
- }
531
- let pointCount = 0;
532
- for (let index = 0; index < nbFacets; index++) {
533
- density[index] = Math.floor((nbPoints * areas[index]) / surfaceArea);
534
- pointCount += density[index];
535
- }
536
- const diff = nbPoints - pointCount;
537
- const pointsPerFacet = Math.floor(diff / nbFacets);
538
- const extraPoints = diff % nbFacets;
539
- if (pointsPerFacet > 0) {
540
- density = density.map((x) => x + pointsPerFacet);
541
- }
542
- for (let index = 0; index < extraPoints; index++) {
543
- density[index] += 1;
520
+ cumulativeAreas[index] = surfaceArea;
521
+ }
522
+ const density = new Array(nbFacets);
523
+ let remainingPoints = nbPoints;
524
+ for (let index = nbFacets - 1; index > 0; index--) {
525
+ const cumulativeArea = cumulativeAreas[index];
526
+ if (cumulativeArea === 0) {
527
+ // avoiding division by 0 upon degenerate triangles
528
+ density[index] = 0;
529
+ }
530
+ else {
531
+ const area = cumulativeArea - cumulativeAreas[index - 1];
532
+ const facetPointsWithFraction = (area / cumulativeArea) * remainingPoints;
533
+ const floored = Math.floor(facetPointsWithFraction);
534
+ const fraction = facetPointsWithFraction - floored;
535
+ const extraPoint = Number(Math.random() < fraction);
536
+ const facetPoints = floored + extraPoint;
537
+ density[index] = facetPoints;
538
+ remainingPoints -= facetPoints;
539
+ }
544
540
  }
541
+ density[0] = remainingPoints;
545
542
  return density;
546
543
  }
547
544
  /**