@babylonjs/core 6.38.1 → 6.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (710) hide show
  1. package/Actions/action.js +3 -1
  2. package/Actions/action.js.map +1 -1
  3. package/Actions/condition.js +1 -0
  4. package/Actions/condition.js.map +1 -1
  5. package/Actions/directActions.d.ts +2 -2
  6. package/Actions/directActions.js +2 -2
  7. package/Actions/directActions.js.map +1 -1
  8. package/Animations/pathCursor.js +1 -0
  9. package/Animations/pathCursor.js.map +1 -1
  10. package/Animations/runtimeAnimation.js +1 -1
  11. package/Animations/runtimeAnimation.js.map +1 -1
  12. package/Audio/audioEngine.js +5 -0
  13. package/Audio/audioEngine.js.map +1 -1
  14. package/Behaviors/Cameras/autoRotationBehavior.d.ts +3 -0
  15. package/Behaviors/Cameras/autoRotationBehavior.js +3 -0
  16. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  17. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -0
  18. package/Behaviors/Meshes/pointerDragBehavior.js +2 -0
  19. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  20. package/Behaviors/Meshes/sixDofDragBehavior.js +14 -20
  21. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  22. package/Bones/bone.d.ts +2 -0
  23. package/Bones/bone.js +2 -0
  24. package/Bones/bone.js.map +1 -1
  25. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +11 -11
  26. package/Cameras/Inputs/BaseCameraPointersInput.js +12 -12
  27. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  28. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +9 -9
  29. package/Cameras/Inputs/arcRotateCameraPointersInput.js +9 -9
  30. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  31. package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +3 -0
  32. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +3 -0
  33. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  34. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  35. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  36. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  37. package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
  38. package/Cameras/VR/vrExperienceHelper.js +2 -2
  39. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  40. package/Cameras/arcRotateCamera.d.ts +2 -0
  41. package/Cameras/arcRotateCamera.js +2 -0
  42. package/Cameras/arcRotateCamera.js.map +1 -1
  43. package/Cameras/camera.d.ts +2 -0
  44. package/Cameras/camera.js +4 -0
  45. package/Cameras/camera.js.map +1 -1
  46. package/Cameras/followCamera.d.ts +1 -0
  47. package/Cameras/followCamera.js +1 -0
  48. package/Cameras/followCamera.js.map +1 -1
  49. package/Culling/Octrees/octree.d.ts +4 -4
  50. package/Culling/Octrees/octree.js +4 -4
  51. package/Culling/Octrees/octree.js.map +1 -1
  52. package/Debug/debugLayer.d.ts +4 -1
  53. package/Debug/debugLayer.js +4 -1
  54. package/Debug/debugLayer.js.map +1 -1
  55. package/Debug/physicsViewer.d.ts +6 -1
  56. package/Debug/physicsViewer.js +6 -1
  57. package/Debug/physicsViewer.js.map +1 -1
  58. package/Decorators/nodeDecorator.d.ts +5 -4
  59. package/Decorators/nodeDecorator.js +5 -4
  60. package/Decorators/nodeDecorator.js.map +1 -1
  61. package/DeviceInput/eventFactory.d.ts +2 -0
  62. package/DeviceInput/eventFactory.js +3 -0
  63. package/DeviceInput/eventFactory.js.map +1 -1
  64. package/DeviceInput/webDeviceInputSystem.js +3 -0
  65. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  66. package/Engines/Extensions/engine.multiview.js +2 -0
  67. package/Engines/Extensions/engine.multiview.js.map +1 -1
  68. package/Engines/Native/nativeDataStream.d.ts +32 -0
  69. package/Engines/Native/nativeDataStream.js +32 -0
  70. package/Engines/Native/nativeDataStream.js.map +1 -1
  71. package/Engines/Native/nativePipelineContext.d.ts +0 -3
  72. package/Engines/Native/nativePipelineContext.js +0 -3
  73. package/Engines/Native/nativePipelineContext.js.map +1 -1
  74. package/Engines/Native/nativeRenderTargetWrapper.js +2 -0
  75. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  76. package/Engines/WebGL/webGLHardwareTexture.js +1 -0
  77. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  78. package/Engines/WebGL/webGLPipelineContext.d.ts +0 -3
  79. package/Engines/WebGL/webGLPipelineContext.js +0 -3
  80. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  81. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -0
  82. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  83. package/Engines/WebGPU/Extensions/engine.readTexture.js +1 -0
  84. package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
  85. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -0
  86. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -0
  87. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  88. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +3 -0
  89. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  90. package/Engines/WebGPU/webgpuPipelineContext.d.ts +0 -3
  91. package/Engines/WebGPU/webgpuPipelineContext.js +0 -3
  92. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  93. package/Engines/WebGPU/webgpuShaderProcessingContext.js +1 -0
  94. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  95. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
  96. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +11 -2
  97. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  98. package/Engines/WebGPU/webgpuTextureHelper.js +22 -0
  99. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  100. package/Engines/WebGPU/webgpuTextureManager.js +2 -1
  101. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  102. package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
  103. package/Engines/WebGPU/webgpuTintWASM.js +5 -5
  104. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  105. package/Engines/engine.d.ts +1 -0
  106. package/Engines/engine.js +1 -0
  107. package/Engines/engine.js.map +1 -1
  108. package/Engines/nativeEngine.d.ts +4 -0
  109. package/Engines/nativeEngine.js +5 -0
  110. package/Engines/nativeEngine.js.map +1 -1
  111. package/Engines/thinEngine.js +7 -2
  112. package/Engines/thinEngine.js.map +1 -1
  113. package/Engines/webgpuEngine.d.ts +1 -1
  114. package/Engines/webgpuEngine.js +17 -1
  115. package/Engines/webgpuEngine.js.map +1 -1
  116. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +214 -2
  117. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +214 -6
  118. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
  119. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.d.ts +15 -0
  120. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js +9 -0
  121. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -1
  122. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +6 -6
  123. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  124. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.d.ts +4 -0
  125. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js +4 -0
  126. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js.map +1 -1
  127. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.d.ts +17 -1
  128. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js +14 -1
  129. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js.map +1 -1
  130. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.d.ts +9 -0
  131. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js +9 -0
  132. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js.map +1 -1
  133. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.d.ts +5 -0
  134. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js +5 -0
  135. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js.map +1 -1
  136. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.d.ts +16 -1
  137. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js +13 -1
  138. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.js.map +1 -1
  139. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.d.ts +12 -1
  140. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js +12 -1
  141. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
  142. package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.d.ts +18 -0
  143. package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js +9 -0
  144. package/FlowGraph/Blocks/Data/flowGraphTernaryOperationBlock.js.map +1 -1
  145. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.d.ts +12 -0
  146. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js +9 -0
  147. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -1
  148. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +15 -1
  149. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +12 -1
  150. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  151. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.d.ts +18 -2
  152. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +15 -4
  153. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  154. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +6 -0
  155. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +6 -0
  156. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -1
  157. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.d.ts +6 -0
  158. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js +6 -0
  159. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js.map +1 -1
  160. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.d.ts +5 -2
  161. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js +4 -1
  162. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -1
  163. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.d.ts +15 -1
  164. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +12 -1
  165. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  166. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.d.ts +4 -1
  167. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js +3 -0
  168. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
  169. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.d.ts +3 -0
  170. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js +3 -0
  171. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js.map +1 -1
  172. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.d.ts +3 -0
  173. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +3 -0
  174. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  175. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.d.ts +3 -0
  176. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js +3 -0
  177. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js.map +1 -1
  178. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.d.ts +14 -1
  179. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js +11 -1
  180. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
  181. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.d.ts +3 -0
  182. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js +3 -0
  183. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js.map +1 -1
  184. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.d.ts +3 -0
  185. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js +3 -0
  186. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
  187. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.d.ts +15 -2
  188. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +12 -4
  189. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  190. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.d.ts +14 -2
  191. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js +11 -4
  192. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSequenceBlock.js.map +1 -1
  193. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.d.ts +15 -2
  194. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js +12 -4
  195. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
  196. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.d.ts +3 -0
  197. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js +3 -0
  198. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
  199. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.d.ts +6 -0
  200. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js +6 -0
  201. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js.map +1 -1
  202. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.d.ts +15 -2
  203. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js +12 -3
  204. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
  205. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.d.ts +18 -1
  206. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +15 -1
  207. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  208. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +6 -0
  209. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +6 -0
  210. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  211. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.d.ts +14 -2
  212. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js +11 -4
  213. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -1
  214. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.d.ts +15 -1
  215. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js +12 -1
  216. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
  217. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +14 -1
  218. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +11 -1
  219. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
  220. package/FlowGraph/flowGraph.d.ts +16 -8
  221. package/FlowGraph/flowGraph.js +13 -8
  222. package/FlowGraph/flowGraph.js.map +1 -1
  223. package/FlowGraph/flowGraphBlock.d.ts +54 -5
  224. package/FlowGraph/flowGraphBlock.js +50 -11
  225. package/FlowGraph/flowGraphBlock.js.map +1 -1
  226. package/FlowGraph/flowGraphConnection.d.ts +10 -6
  227. package/FlowGraph/flowGraphConnection.js +10 -6
  228. package/FlowGraph/flowGraphConnection.js.map +1 -1
  229. package/FlowGraph/flowGraphContext.d.ts +10 -8
  230. package/FlowGraph/flowGraphContext.js +10 -8
  231. package/FlowGraph/flowGraphContext.js.map +1 -1
  232. package/FlowGraph/flowGraphCoordinator.d.ts +27 -1
  233. package/FlowGraph/flowGraphCoordinator.js +18 -2
  234. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  235. package/FlowGraph/flowGraphDataConnection.d.ts +26 -1
  236. package/FlowGraph/flowGraphDataConnection.js +23 -1
  237. package/FlowGraph/flowGraphDataConnection.js.map +1 -1
  238. package/FlowGraph/flowGraphExecutionBlock.d.ts +27 -1
  239. package/FlowGraph/flowGraphExecutionBlock.js +22 -4
  240. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  241. package/FlowGraph/flowGraphRichTypes.d.ts +24 -1
  242. package/FlowGraph/flowGraphRichTypes.js +18 -1
  243. package/FlowGraph/flowGraphRichTypes.js.map +1 -1
  244. package/FlowGraph/flowGraphSignalConnection.d.ts +2 -0
  245. package/FlowGraph/flowGraphSignalConnection.js +2 -0
  246. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  247. package/Gamepads/gamepad.d.ts +2 -2
  248. package/Gamepads/gamepad.js +2 -2
  249. package/Gamepads/gamepad.js.map +1 -1
  250. package/Gamepads/gamepadSceneComponent.js +2 -0
  251. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  252. package/Gizmos/axisScaleGizmo.d.ts +2 -0
  253. package/Gizmos/axisScaleGizmo.js +2 -0
  254. package/Gizmos/axisScaleGizmo.js.map +1 -1
  255. package/Gizmos/boundingBoxGizmo.d.ts +19 -0
  256. package/Gizmos/boundingBoxGizmo.js +36 -15
  257. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  258. package/Gizmos/cameraGizmo.js +1 -0
  259. package/Gizmos/cameraGizmo.js.map +1 -1
  260. package/Gizmos/gizmo.d.ts +4 -1
  261. package/Gizmos/gizmo.js +1 -0
  262. package/Gizmos/gizmo.js.map +1 -1
  263. package/Gizmos/gizmoManager.d.ts +18 -0
  264. package/Gizmos/gizmoManager.js +34 -0
  265. package/Gizmos/gizmoManager.js.map +1 -1
  266. package/Gizmos/lightGizmo.d.ts +1 -0
  267. package/Gizmos/lightGizmo.js +1 -0
  268. package/Gizmos/lightGizmo.js.map +1 -1
  269. package/Gizmos/planeRotationGizmo.d.ts +2 -0
  270. package/Gizmos/planeRotationGizmo.js +2 -0
  271. package/Gizmos/planeRotationGizmo.js.map +1 -1
  272. package/Gizmos/positionGizmo.d.ts +11 -0
  273. package/Gizmos/positionGizmo.js +19 -0
  274. package/Gizmos/positionGizmo.js.map +1 -1
  275. package/Gizmos/rotationGizmo.d.ts +14 -0
  276. package/Gizmos/rotationGizmo.js +14 -0
  277. package/Gizmos/rotationGizmo.js.map +1 -1
  278. package/Gizmos/scaleGizmo.d.ts +18 -1
  279. package/Gizmos/scaleGizmo.js +19 -1
  280. package/Gizmos/scaleGizmo.js.map +1 -1
  281. package/Helpers/environmentHelper.d.ts +4 -2
  282. package/Helpers/environmentHelper.js +4 -2
  283. package/Helpers/environmentHelper.js.map +1 -1
  284. package/Layers/effectLayer.d.ts +1 -0
  285. package/Layers/effectLayer.js +1 -0
  286. package/Layers/effectLayer.js.map +1 -1
  287. package/Layers/glowLayer.d.ts +3 -1
  288. package/Layers/glowLayer.js +3 -1
  289. package/Layers/glowLayer.js.map +1 -1
  290. package/Layers/highlightLayer.d.ts +3 -2
  291. package/Layers/highlightLayer.js +3 -2
  292. package/Layers/highlightLayer.js.map +1 -1
  293. package/Lights/light.d.ts +1 -1
  294. package/Lights/light.js +1 -1
  295. package/Lights/light.js.map +1 -1
  296. package/Loading/sceneLoader.d.ts +9 -0
  297. package/Loading/sceneLoader.js +11 -0
  298. package/Loading/sceneLoader.js.map +1 -1
  299. package/Materials/Background/backgroundMaterial.d.ts +2 -2
  300. package/Materials/Background/backgroundMaterial.js +2 -2
  301. package/Materials/Background/backgroundMaterial.js.map +1 -1
  302. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +72 -0
  303. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +230 -0
  304. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -0
  305. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +1 -1
  306. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
  307. package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +2 -2
  308. package/Materials/GreasedLine/greasedLinePluginMaterial.js +2 -2
  309. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  310. package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +0 -1
  311. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +0 -1
  312. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  313. package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
  314. package/Materials/Node/Blocks/Dual/index.js +1 -0
  315. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  316. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +7 -1
  317. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +6 -1
  318. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  319. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -0
  320. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  321. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -0
  322. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  323. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -0
  324. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  325. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +1 -1
  326. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +1 -1
  327. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  328. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +3 -1
  329. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +3 -1
  330. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  331. package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -0
  332. package/Materials/Node/Blocks/triPlanarBlock.js +1 -0
  333. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  334. package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +2 -0
  335. package/Materials/Node/Blocks/worleyNoise3DBlock.js +2 -0
  336. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  337. package/Materials/Node/nodeMaterial.d.ts +11 -3
  338. package/Materials/Node/nodeMaterial.js +15 -3
  339. package/Materials/Node/nodeMaterial.js.map +1 -1
  340. package/Materials/Node/nodeMaterialBlock.d.ts +3 -1
  341. package/Materials/Node/nodeMaterialBlock.js +4 -1
  342. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  343. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -0
  344. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  345. package/Materials/Node/nodeMaterialBuildStateSharedData.js +1 -0
  346. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  347. package/Materials/PBR/pbrBaseMaterial.d.ts +10 -9
  348. package/Materials/PBR/pbrBaseMaterial.js +10 -9
  349. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  350. package/Materials/PBR/pbrMaterial.d.ts +2 -1
  351. package/Materials/PBR/pbrMaterial.js +3 -2
  352. package/Materials/PBR/pbrMaterial.js.map +1 -1
  353. package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +7 -4
  354. package/Materials/PBR/pbrMetallicRoughnessMaterial.js +7 -4
  355. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  356. package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +7 -4
  357. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +7 -4
  358. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  359. package/Materials/Textures/Loaders/envTextureLoader.js +1 -0
  360. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  361. package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -0
  362. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  363. package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -0
  364. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  365. package/Materials/Textures/Packer/packer.d.ts +0 -1
  366. package/Materials/Textures/Packer/packer.js +0 -1
  367. package/Materials/Textures/Packer/packer.js.map +1 -1
  368. package/Materials/Textures/Procedurals/noiseProceduralTexture.d.ts +1 -1
  369. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -1
  370. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  371. package/Materials/Textures/baseTexture.js +3 -0
  372. package/Materials/Textures/baseTexture.js.map +1 -1
  373. package/Materials/Textures/colorGradingTexture.d.ts +4 -1
  374. package/Materials/Textures/colorGradingTexture.js +4 -1
  375. package/Materials/Textures/colorGradingTexture.js.map +1 -1
  376. package/Materials/Textures/equiRectangularCubeTexture.d.ts +1 -0
  377. package/Materials/Textures/equiRectangularCubeTexture.js +1 -0
  378. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  379. package/Materials/Textures/hdrCubeTexture.d.ts +3 -2
  380. package/Materials/Textures/hdrCubeTexture.js +3 -2
  381. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  382. package/Materials/Textures/htmlElementTexture.d.ts +1 -1
  383. package/Materials/Textures/htmlElementTexture.js +1 -1
  384. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  385. package/Materials/Textures/multiRenderTarget.d.ts +1 -1
  386. package/Materials/Textures/multiRenderTarget.js +1 -1
  387. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  388. package/Materials/Textures/texture.d.ts +4 -1
  389. package/Materials/Textures/texture.js +4 -1
  390. package/Materials/Textures/texture.js.map +1 -1
  391. package/Materials/Textures/thinRenderTargetTexture.d.ts +1 -1
  392. package/Materials/Textures/thinRenderTargetTexture.js +1 -1
  393. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  394. package/Materials/Textures/thinTexture.js +3 -0
  395. package/Materials/Textures/thinTexture.js.map +1 -1
  396. package/Materials/index.d.ts +1 -0
  397. package/Materials/index.js +1 -0
  398. package/Materials/index.js.map +1 -1
  399. package/Materials/material.d.ts +2 -1
  400. package/Materials/material.decalMapConfiguration.d.ts +0 -5
  401. package/Materials/material.decalMapConfiguration.js +5 -5
  402. package/Materials/material.decalMapConfiguration.js.map +1 -1
  403. package/Materials/material.js +3 -2
  404. package/Materials/material.js.map +1 -1
  405. package/Materials/materialHelper.d.ts +1 -1
  406. package/Materials/materialHelper.js +4 -3
  407. package/Materials/materialHelper.js.map +1 -1
  408. package/Materials/materialPluginManager.js +1 -0
  409. package/Materials/materialPluginManager.js.map +1 -1
  410. package/Materials/standardMaterial.d.ts +2 -2
  411. package/Materials/standardMaterial.js +3 -3
  412. package/Materials/standardMaterial.js.map +1 -1
  413. package/Materials/uniformBuffer.js +2 -1
  414. package/Materials/uniformBuffer.js.map +1 -1
  415. package/Maths/math.like.d.ts +3 -0
  416. package/Maths/math.like.js.map +1 -1
  417. package/Maths/math.path.d.ts +2 -1
  418. package/Maths/math.path.js +2 -1
  419. package/Maths/math.path.js.map +1 -1
  420. package/Maths/math.polar.d.ts +3 -2
  421. package/Maths/math.polar.js +8 -2
  422. package/Maths/math.polar.js.map +1 -1
  423. package/Maths/math.vector.d.ts +12 -5
  424. package/Maths/math.vector.js +12 -5
  425. package/Maths/math.vector.js.map +1 -1
  426. package/Meshes/Builders/hemisphereBuilder.js +1 -0
  427. package/Meshes/Builders/hemisphereBuilder.js.map +1 -1
  428. package/Meshes/Builders/textBuilder.d.ts +26 -5
  429. package/Meshes/Builders/textBuilder.js +26 -5
  430. package/Meshes/Builders/textBuilder.js.map +1 -1
  431. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +84 -0
  432. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +288 -0
  433. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -0
  434. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -0
  435. package/Meshes/GreasedLine/greasedLineBaseMesh.js +2 -0
  436. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  437. package/Meshes/GreasedLine/greasedLineRibbonMesh.d.ts +2 -0
  438. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +9 -0
  439. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  440. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
  441. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +1 -1
  442. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  443. package/Meshes/Node/Blocks/geometryCurveBlock.d.ts +92 -0
  444. package/Meshes/Node/Blocks/geometryCurveBlock.js +292 -0
  445. package/Meshes/Node/Blocks/geometryCurveBlock.js.map +1 -0
  446. package/Meshes/Node/Blocks/noiseBlock.d.ts +5 -3
  447. package/Meshes/Node/Blocks/noiseBlock.js +5 -3
  448. package/Meshes/Node/Blocks/noiseBlock.js.map +1 -1
  449. package/Meshes/Node/index.d.ts +1 -0
  450. package/Meshes/Node/index.js +1 -0
  451. package/Meshes/Node/index.js.map +1 -1
  452. package/Meshes/Node/nodeGeometry.d.ts +6 -2
  453. package/Meshes/Node/nodeGeometry.js +7 -2
  454. package/Meshes/Node/nodeGeometry.js.map +1 -1
  455. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +1 -0
  456. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  457. package/Meshes/Node/nodeGeometryBuildState.js +1 -0
  458. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  459. package/Meshes/abstractMesh.d.ts +1 -0
  460. package/Meshes/abstractMesh.js +3 -0
  461. package/Meshes/abstractMesh.js.map +1 -1
  462. package/Meshes/csg.d.ts +7 -1
  463. package/Meshes/csg.js +9 -1
  464. package/Meshes/csg.js.map +1 -1
  465. package/Meshes/geodesicMesh.d.ts +32 -1
  466. package/Meshes/geodesicMesh.js +17 -1
  467. package/Meshes/geodesicMesh.js.map +1 -1
  468. package/Meshes/index.d.ts +1 -0
  469. package/Meshes/index.js +1 -0
  470. package/Meshes/index.js.map +1 -1
  471. package/Meshes/instancedMesh.d.ts +34 -17
  472. package/Meshes/instancedMesh.js +34 -17
  473. package/Meshes/instancedMesh.js.map +1 -1
  474. package/Meshes/linesMesh.d.ts +6 -5
  475. package/Meshes/linesMesh.js +6 -5
  476. package/Meshes/linesMesh.js.map +1 -1
  477. package/Meshes/mesh.d.ts +1 -0
  478. package/Meshes/mesh.js +1 -0
  479. package/Meshes/mesh.js.map +1 -1
  480. package/Meshes/mesh.vertexData.d.ts +0 -145
  481. package/Meshes/mesh.vertexData.js +0 -145
  482. package/Meshes/mesh.vertexData.js.map +1 -1
  483. package/Meshes/transformNode.d.ts +1 -1
  484. package/Meshes/transformNode.js +19 -1
  485. package/Meshes/transformNode.js.map +1 -1
  486. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +1 -0
  487. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +1 -0
  488. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  489. package/Misc/HighDynamicRange/hdr.d.ts +1 -0
  490. package/Misc/HighDynamicRange/hdr.js +8 -0
  491. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  492. package/Misc/HighDynamicRange/panoramaToCubemap.d.ts +1 -0
  493. package/Misc/HighDynamicRange/panoramaToCubemap.js +3 -0
  494. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  495. package/Misc/assetsManager.d.ts +3 -0
  496. package/Misc/assetsManager.js +3 -0
  497. package/Misc/assetsManager.js.map +1 -1
  498. package/Misc/basis.js +1 -0
  499. package/Misc/basis.js.map +1 -1
  500. package/Misc/decorators.d.ts +2 -0
  501. package/Misc/decorators.js +3 -1
  502. package/Misc/decorators.js.map +1 -1
  503. package/Misc/fileTools.js +2 -0
  504. package/Misc/fileTools.js.map +1 -1
  505. package/Misc/filesInput.d.ts +7 -2
  506. package/Misc/filesInput.js +7 -2
  507. package/Misc/filesInput.js.map +1 -1
  508. package/Misc/greasedLineTools.d.ts +6 -1
  509. package/Misc/greasedLineTools.js +6 -1
  510. package/Misc/greasedLineTools.js.map +1 -1
  511. package/Misc/textureTools.d.ts +2 -0
  512. package/Misc/textureTools.js +2 -0
  513. package/Misc/textureTools.js.map +1 -1
  514. package/Misc/timer.d.ts +2 -1
  515. package/Misc/timer.js +1 -0
  516. package/Misc/timer.js.map +1 -1
  517. package/Misc/tools.d.ts +5 -1
  518. package/Misc/tools.js +9 -1
  519. package/Misc/tools.js.map +1 -1
  520. package/Misc/videoRecorder.d.ts +4 -1
  521. package/Misc/videoRecorder.js +11 -5
  522. package/Misc/videoRecorder.js.map +1 -1
  523. package/Misc/webRequest.d.ts +3 -0
  524. package/Misc/webRequest.js +4 -1
  525. package/Misc/webRequest.js.map +1 -1
  526. package/Morph/morphTargetManager.d.ts +11 -0
  527. package/Morph/morphTargetManager.js +22 -2
  528. package/Morph/morphTargetManager.js.map +1 -1
  529. package/Particles/EmitterTypes/customParticleEmitter.js +10 -2
  530. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  531. package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +3 -1
  532. package/Particles/EmitterTypes/cylinderParticleEmitter.js +7 -1
  533. package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
  534. package/Particles/IParticleSystem.d.ts +2 -2
  535. package/Particles/IParticleSystem.js.map +1 -1
  536. package/Particles/gpuParticleSystem.js +1 -0
  537. package/Particles/gpuParticleSystem.js.map +1 -1
  538. package/Particles/particleSystem.d.ts +1 -2
  539. package/Particles/particleSystem.js +5 -1
  540. package/Particles/particleSystem.js.map +1 -1
  541. package/Particles/solidParticleSystem.d.ts +1 -1
  542. package/Particles/solidParticleSystem.js +1 -1
  543. package/Particles/solidParticleSystem.js.map +1 -1
  544. package/Physics/physicsHelper.d.ts +3 -2
  545. package/Physics/physicsHelper.js +5 -4
  546. package/Physics/physicsHelper.js.map +1 -1
  547. package/Physics/physicsRaycastResult.d.ts +2 -1
  548. package/Physics/physicsRaycastResult.js +2 -1
  549. package/Physics/physicsRaycastResult.js.map +1 -1
  550. package/Physics/v1/Plugins/ammoJSPlugin.d.ts +5 -0
  551. package/Physics/v1/Plugins/ammoJSPlugin.js +6 -0
  552. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  553. package/Physics/v1/physicsEngine.d.ts +2 -0
  554. package/Physics/v1/physicsEngine.js +2 -0
  555. package/Physics/v1/physicsEngine.js.map +1 -1
  556. package/Physics/v1/physicsImpostor.d.ts +2 -3
  557. package/Physics/v1/physicsImpostor.js +2 -3
  558. package/Physics/v1/physicsImpostor.js.map +1 -1
  559. package/Physics/v2/IPhysicsEnginePlugin.d.ts +1 -0
  560. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  561. package/Physics/v2/Plugins/havokPlugin.d.ts +61 -10
  562. package/Physics/v2/Plugins/havokPlugin.js +89 -10
  563. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  564. package/Physics/v2/physicsBody.d.ts +41 -3
  565. package/Physics/v2/physicsBody.js +42 -9
  566. package/Physics/v2/physicsBody.js.map +1 -1
  567. package/Physics/v2/physicsConstraint.d.ts +0 -2
  568. package/Physics/v2/physicsConstraint.js +0 -2
  569. package/Physics/v2/physicsConstraint.js.map +1 -1
  570. package/Physics/v2/physicsEngine.d.ts +5 -3
  571. package/Physics/v2/physicsEngine.js +6 -3
  572. package/Physics/v2/physicsEngine.js.map +1 -1
  573. package/Physics/v2/physicsShape.d.ts +2 -0
  574. package/Physics/v2/physicsShape.js +5 -0
  575. package/Physics/v2/physicsShape.js.map +1 -1
  576. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
  577. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +1 -1
  578. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  579. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +1 -1
  580. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -1
  581. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  582. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +1 -1
  583. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +1 -1
  584. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  585. package/PostProcesses/motionBlurPostProcess.d.ts +1 -0
  586. package/PostProcesses/motionBlurPostProcess.js +1 -0
  587. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  588. package/PostProcesses/postProcess.d.ts +0 -1
  589. package/PostProcesses/postProcess.js +0 -1
  590. package/PostProcesses/postProcess.js.map +1 -1
  591. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -1
  592. package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
  593. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  594. package/Rendering/GlobalIllumination/giRSMManager.d.ts +2 -1
  595. package/Rendering/GlobalIllumination/giRSMManager.js +5 -2
  596. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  597. package/Rendering/depthRendererSceneComponent.js +1 -0
  598. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  599. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
  600. package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
  601. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  602. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
  603. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +1 -1
  604. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  605. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +1 -1
  606. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +1 -1
  607. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  608. package/Rendering/geometryBufferRenderer.d.ts +2 -2
  609. package/Rendering/geometryBufferRenderer.js +2 -2
  610. package/Rendering/geometryBufferRenderer.js.map +1 -1
  611. package/Rendering/index.d.ts +0 -1
  612. package/Rendering/index.js +0 -1
  613. package/Rendering/index.js.map +1 -1
  614. package/Rendering/prePassRenderer.d.ts +2 -2
  615. package/Rendering/prePassRenderer.js +2 -2
  616. package/Rendering/prePassRenderer.js.map +1 -1
  617. package/Rendering/reflectiveShadowMap.d.ts +4 -0
  618. package/Rendering/reflectiveShadowMap.js +7 -0
  619. package/Rendering/reflectiveShadowMap.js.map +1 -1
  620. package/Rendering/renderingGroup.d.ts +0 -1
  621. package/Rendering/renderingGroup.js +3 -4
  622. package/Rendering/renderingGroup.js.map +1 -1
  623. package/Rendering/renderingManager.d.ts +2 -1
  624. package/Rendering/renderingManager.js +2 -1
  625. package/Rendering/renderingManager.js.map +1 -1
  626. package/Rendering/subSurfaceConfiguration.d.ts +1 -0
  627. package/Rendering/subSurfaceConfiguration.js +1 -0
  628. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  629. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.d.ts +7 -0
  630. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +13 -0
  631. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -0
  632. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.d.ts +5 -0
  633. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +10 -0
  634. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -0
  635. package/Shaders/ShadersInclude/morphTargetsVertex.js +8 -5
  636. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  637. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +2 -0
  638. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  639. package/Shaders/gaussianSplatting.fragment.d.ts +11 -0
  640. package/Shaders/gaussianSplatting.fragment.js +27 -0
  641. package/Shaders/gaussianSplatting.fragment.js.map +1 -0
  642. package/Shaders/gaussianSplatting.vertex.d.ts +13 -0
  643. package/Shaders/gaussianSplatting.vertex.js +49 -0
  644. package/Shaders/gaussianSplatting.vertex.js.map +1 -0
  645. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +5 -1
  646. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  647. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +2 -0
  648. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  649. package/XR/features/WebXRAbstractFeature.d.ts +7 -1
  650. package/XR/features/WebXRAbstractFeature.js +20 -4
  651. package/XR/features/WebXRAbstractFeature.js.map +1 -1
  652. package/XR/features/WebXRAnchorSystem.d.ts +1 -0
  653. package/XR/features/WebXRAnchorSystem.js +1 -0
  654. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  655. package/XR/features/WebXRControllerTeleportation.js +9 -2
  656. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  657. package/XR/features/WebXRDepthSensing.d.ts +1 -1
  658. package/XR/features/WebXRDepthSensing.js +1 -1
  659. package/XR/features/WebXRDepthSensing.js.map +1 -1
  660. package/XR/features/WebXREyeTracking.js +1 -1
  661. package/XR/features/WebXREyeTracking.js.map +1 -1
  662. package/XR/features/WebXRHandTracking.d.ts +4 -1
  663. package/XR/features/WebXRHandTracking.js +18 -4
  664. package/XR/features/WebXRHandTracking.js.map +1 -1
  665. package/XR/features/WebXRHitTest.js +1 -1
  666. package/XR/features/WebXRHitTest.js.map +1 -1
  667. package/XR/features/WebXRNearInteraction.d.ts +6 -3
  668. package/XR/features/WebXRNearInteraction.js +9 -4
  669. package/XR/features/WebXRNearInteraction.js.map +1 -1
  670. package/XR/features/WebXRPlaneDetector.d.ts +2 -0
  671. package/XR/features/WebXRPlaneDetector.js +2 -0
  672. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  673. package/XR/features/WebXRRawCameraAccess.d.ts +2 -0
  674. package/XR/features/WebXRRawCameraAccess.js +2 -0
  675. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  676. package/XR/features/WebXRSpaceWarp.d.ts +0 -27
  677. package/XR/features/WebXRSpaceWarp.js +0 -27
  678. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  679. package/XR/index.d.ts +1 -0
  680. package/XR/index.js +1 -0
  681. package/XR/index.js.map +1 -1
  682. package/XR/motionController/webXROculusTouchMotionController.d.ts +1 -0
  683. package/XR/motionController/webXROculusTouchMotionController.js +1 -0
  684. package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
  685. package/XR/webXRCamera.d.ts +2 -0
  686. package/XR/webXRCamera.js +8 -6
  687. package/XR/webXRCamera.js.map +1 -1
  688. package/XR/webXRExperienceHelper.js +1 -0
  689. package/XR/webXRExperienceHelper.js.map +1 -1
  690. package/XR/webXRInput.js +1 -1
  691. package/XR/webXRInput.js.map +1 -1
  692. package/XR/webXRInputSource.d.ts +3 -1
  693. package/XR/webXRInputSource.js +6 -3
  694. package/XR/webXRInputSource.js.map +1 -1
  695. package/XR/webXRSessionManager.d.ts +13 -0
  696. package/XR/webXRSessionManager.js +21 -1
  697. package/XR/webXRSessionManager.js.map +1 -1
  698. package/assetContainer.d.ts +5 -2
  699. package/assetContainer.js +5 -2
  700. package/assetContainer.js.map +1 -1
  701. package/package.json +1 -1
  702. package/scene.d.ts +1 -0
  703. package/scene.js +11 -0
  704. package/scene.js.map +1 -1
  705. package/Rendering/GaussianSplatting/gaussianSplatting.d.ts +0 -81
  706. package/Rendering/GaussianSplatting/gaussianSplatting.js +0 -400
  707. package/Rendering/GaussianSplatting/gaussianSplatting.js.map +0 -1
  708. package/Rendering/GaussianSplatting/index.d.ts +0 -1
  709. package/Rendering/GaussianSplatting/index.js +0 -2
  710. package/Rendering/GaussianSplatting/index.js.map +0 -1
@@ -128,7 +128,6 @@ export declare class TexturePacker {
128
128
  /**
129
129
  * Starts the package process
130
130
  * @param resolve The promises resolution function
131
- * @returns TexturePacker
132
131
  */
133
132
  private _createFrames;
134
133
  /**
@@ -71,7 +71,6 @@ export class TexturePacker {
71
71
  /**
72
72
  * Starts the package process
73
73
  * @param resolve The promises resolution function
74
- * @returns TexturePacker
75
74
  */
76
75
  _createFrames(resolve) {
77
76
  const dtSize = this._calculateSize();
@@ -1 +1 @@
1
- {"version":3,"file":"packer.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Packer/packer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAGvD,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AACrC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,SAAS,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAiG5C;;;GAGG;AACH,MAAM,OAAO,aAAa;IA0CtB;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,MAAsB,EAAE,OAA8B,EAAE,KAAY;;QAC1F,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB;;WAEG;QACH,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,GAAG,mCAAI;YACnC,gBAAgB;YAChB,aAAa;YACb,gBAAgB;YAChB,iBAAiB;YACjB,iBAAiB;YACjB,gBAAgB;YAChB,mBAAmB;YACnB,mBAAmB;YACnB,iBAAiB;SACpB,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,KAAK,mCAAI,YAAY,CAAC,MAAM,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,MAAM,mCAAI,YAAY,CAAC,MAAM,CAAC;QACjE,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,MAAM,mCAAI,aAAa,CAAC,YAAY,CAAC;QAExE,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,aAAa,CAAC,aAAa,EAAE;YACrD,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,MAAM,mCAAI,CAAC,CAAC;SAClD;QAED,IAAI,CAAC,OAAO,CAAC,iBAAiB,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,iBAAiB,mCAAI,IAAI,CAAC;QACxE,IAAI,CAAC,OAAO,CAAC,cAAc,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,cAAc,mCAAI,IAAI,CAAC;QAClE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAEpB,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,UAAU,mCAAI,IAAI,CAAC;QAE1D,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,KAAK,IAAI,EAAE;YAClC,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,eAAe,mCAAI,OAAO,CAAC;SAC1E;QAED,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,SAAS,mCAAI,GAAG,CAAC;QACvD,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,YAAY,mCAAI,MAAM,CAAC;QAEhE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAEnF,iCAAiC;QACjC,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,EAAE;YAC9B,IAAI,CAAC,aAAa,EAAE,CAAC;SACxB;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,WAAW,mCAAI,aAAa,CAAC,UAAU,CAAC;QAEhF,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,KAAK,aAAa,CAAC,WAAW,EAAE;YACxD,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,YAAY,mCAAI,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;SACrF;QAED,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QAEjB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACK,aAAa,CAAC,OAAmB;QACrC,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QACrC,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAEtC,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEzB,MAAM,EAAE,GAAG,IAAI,cAAc,CACzB,IAAI,CAAC,IAAI,GAAG,eAAe,GAAG,OAAO,GAAG,KAAK,EAC7C,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,EACrC,IAAI,CAAC,KAAK,EACV,IAAI,EAAE,eAAe;YACrB,OAAO,CAAC,sBAAsB,EAC9B,MAAM,CAAC,kBAAkB,CAC5B,CAAC;YAEF,MAAM,GAAG,GAAG,EAAE,CAAC,UAAU,EAAE,CAAC;YAC5B,GAAG,CAAC,SAAS,GAAG,eAAe,CAAC;YAChC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAChB,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;SACpC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,GAAG,GAAG,QAAQ,GAAG,CAAC,GAAG,OAAO,CAAC;QAEnC,MAAM,IAAI,GAAG,GAAG,EAAE;YACd,IAAI,CAAC,sBAAsB,CAAC,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,iBAAiB,IAAI,KAAK,CAAC,CAAC;QAC7G,CAAC,CAAC;QAEF,qBAAqB;QACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACjC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACzB,MAAM,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC;YAEvB,uCAAuC;YACvC,oDAAoD;YACpD,wDAAwD;YACxD,2DAA2D;YAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnC,MAAM,WAAW,GAAG,IAAI,cAAc,CAAC,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;gBACtE,MAAM,GAAG,GAAG,WAAW,CAAC,UAAU,EAAE,CAAC;gBACrC,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;gBAEvC,MAAM,QAAQ,GAAG,GAAG,EAAE;oBAClB,SAAS,EAAE,CAAC;oBACZ,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAC1B,MAAM,IAAI,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAE9C,YAAY;oBACZ,MAAM,EAAE,GAAI,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC;oBACvC,MAAM,GAAG,GAAG,EAAE,CAAC,UAAU,EAAE,CAAC;oBAC5B,GAAG,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;oBACjE,WAAW,CAAC,OAAO,EAAE,CAAC;oBACtB,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBACjB,IAAI,SAAS,IAAI,SAAS,EAAE;wBACxB,IAAI,EAAE,CAAC;wBACP,OAAO,EAAE,CAAC;wBACV,OAAO;qBACV;gBACL,CAAC,CAAC;gBAEF,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;gBACrC,IAAI,CAAC,GAAG,IAAK,GAAW,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;oBACxC,GAAG,CAAC,SAAS,GAAG,eAAe,CAAC;oBAEhC,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;wBACzB,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,eAAyB,CAAC;qBAC1D;oBAED,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAE7B,QAAQ,EAAE,CAAC;iBACd;qBAAM;oBACH,MAAM,UAAU,GAAI,GAAW,CAAC,OAAO,CAAC,CAAC;oBACzC,MAAM,GAAG,GAAG,IAAI,KAAK,EAAE,CAAC;oBAExB,IAAI,UAAU,YAAY,cAAc,EAAE;wBACtC,GAAG,CAAC,GAAG,GAAG,UAAU,CAAC,UAAU,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;qBACnE;yBAAM;wBACH,GAAG,CAAC,GAAG,GAAG,UAAW,CAAC,GAAG,CAAC;qBAC7B;oBACD,KAAK,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAEpC,GAAG,CAAC,MAAM,GAAG,GAAG,EAAE;wBACd,GAAG,CAAC,SAAS,GAAG,eAAe,CAAC;wBAChC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;wBAC7B,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;wBAE1B,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;wBACpC,MAAM,WAAW,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;wBAEjF,QAAQ,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;4BAC9B,WAAW;4BACX,KAAK,CAAC;gCACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;oCACxB,GAAG,CAAC,SAAS,CACT,GAAG,EACH,CAAC,EACD,CAAC,EACD,GAAG,CAAC,KAAK,EACT,GAAG,CAAC,MAAM,EACV,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,EACnC,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAC7C,QAAQ,EACR,QAAQ,CACX,CAAC;iCACL;gCACD,MAAM;4BACV,aAAa;4BACb,KAAK,CAAC;gCACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;oCAC9B,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;oCAElH,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,GAAG,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;oCAEpG,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;oCAEtF,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;iCACvG;gCAED,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;gCAEpJ,MAAM;4BACV,YAAY;4BACZ,KAAK,CAAC;gCACF,GAAG,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,WAAW,EAAE,CAAC;gCAC5E,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;gCAC9B,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;gCACpD,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;gCAEpJ,MAAM;yBACb;wBAED,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;wBAEnC,QAAQ,EAAE,CAAC;oBACf,CAAC,CAAC;iBACL;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACK,cAAc;QAClB,MAAM,UAAU,GAAW,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;QACnD,MAAM,QAAQ,GAAW,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;QACrD,MAAM,OAAO,GAAW,IAAI,CAAC,aAAa,IAAI,CAAC,CAAC;QAEhD,QAAQ,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACzB,KAAK,CAAC,CAAC,CAAC;gBACJ,cAAc;gBACd,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,UAAU,GAAG,CAAC,GAAG,OAAO,GAAG,UAAU,EAAE,QAAQ,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC;aAChG;YACD,KAAK,CAAC,CAAC,CAAC;gBACJ,QAAQ;gBACR,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChE,MAAM,IAAI,GAAG,QAAQ,GAAG,SAAS,GAAG,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;gBAC5D,OAAO,IAAI,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aAClC;YACD,KAAK,CAAC,CAAC,CAAC;gBACJ,QAAQ;gBACR,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;gBACtC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACzD,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,IAAI,GAAG,CAAC,GAAG,OAAO,GAAG,IAAI,EAAE,QAAQ,GAAG,MAAM,GAAG,CAAC,GAAG,OAAO,GAAG,MAAM,CAAC,CAAC;aACtG;SACJ;QAED,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;IAC1B,CAAC;IAED;;;;;;;OAOG;IACK,sBAAsB,CAAC,QAAgB,EAAE,OAAe,EAAE,MAAe,EAAE,OAAgB,EAAE,MAAe;QAChH,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACjC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAEzB,MAAM,KAAK,GAAG,IAAI,OAAO,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YAEpE,MAAM,OAAO,GAAY,OAAO,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;YACxD,MAAM,WAAW,GAAY,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;YACrD,MAAM,MAAM,GAAY,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;YAEjD,MAAM,KAAK,GAAuB,IAAI,kBAAkB,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;YAE3E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAExB,mBAAmB;YACnB,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;aACpC;SACJ;IACL,CAAC;IAED;;;;OAIG;IACK,eAAe,CAAC,KAAa;QACjC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QACtC,IAAI,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC;QAEzB,QAAQ,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACzB,KAAK,CAAC,CAAC,CAAC;gBACJ,cAAc;gBACd,MAAM,GAAG,CAAC,GAAG,UAAU,CAAC;gBACxB,OAAO,IAAI,OAAO,CAAC,KAAK,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC;aACzC;YACD,KAAK,CAAC,CAAC,CAAC;gBACJ,QAAQ;gBACR,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC;gBACtC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,SAAS,CAAC;gBAClC,MAAM,GAAG,CAAC,GAAG,SAAS,CAAC;gBACvB,OAAO,IAAI,OAAO,CAAC,KAAK,GAAG,MAAM,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;aACtD;YACD,KAAK,CAAC,CAAC,CAAC;gBACJ,QAAQ;gBACR,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;gBACtC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACzD,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;gBACnC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,MAAM,CAAC;gBAC/B,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;gBAC3C,OAAO,IAAI,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;aAC1D;SACJ;QAED,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACK,aAAa,CAAC,IAAkB,EAAE,OAAe;QACrD,MAAM,KAAK,GAAwB,IAAI,CAAC,MAAc,CAAC,OAAO,CAAC,CAAC;QAChE,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QAC7E,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,IAAI,OAAO,GAAG,CAAC,CAAC;QAEhB,IAAI,IAAK,CAAC,MAAM,EAAE;YACd,OAAO,GAAG,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;SAC/B;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACjC,KAAK,CAAC,IAAI,CAAE,IAAY,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAG,IAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;SACxH;QAED,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC5E,CAAC;IAED;;;;OAIG;IACK,wBAAwB,CAAC,CAAe,EAAE,QAAiB,KAAK;QACpE,MAAM,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC;QACvB,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAErC,MAAM,QAAQ,GAAG,CAAC,EAAO,EAAE,EAAE;YACzB,IAAI,EAAE,CAAC,OAAO,EAAE;gBACZ,EAAE,CAAC,OAAO,EAAE,CAAC;aAChB;QACL,CAAC,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,KAAK,EAAE;gBACR,IAAI,CAAC,GAAG,EAAE;oBACN,OAAO;iBACV;gBACD,IAAK,GAAW,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;oBAChC,QAAQ,CAAE,GAAW,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC/B,GAAW,CAAC,OAAO,CAAC,GAAI,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC;iBACvD;aACJ;iBAAM;gBACH,IAAK,GAAW,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;oBAChC,QAAQ,CAAE,GAAW,CAAC,OAAO,CAAC,CAAC,CAAC;iBACnC;gBACA,GAAW,CAAC,OAAO,CAAC,GAAI,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,CAAe,EAAE,OAAe,EAAE,iBAA0B,KAAK;QACnF,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;QAC/B,IAAI,cAAc,EAAE;YAChB,IAAI,CAAC,wBAAwB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;SAC1C;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,IAAI;gBACA,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;oBAC1B,sBAAsB;oBACtB,OAAO,EAAE,CAAC;oBACV,OAAO;iBACV;gBACD,IAAI,IAAI,GAAG,CAAC,CAAC;gBACb,MAAM,SAAS,GAAG,CAAC,GAAa,EAAE,EAAE;oBAChC,IAAI,EAAE,CAAC;oBACP,kEAAkE;oBAClE,IAAI,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE;wBAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;4BAC9C,MAAM,KAAK,GAAW,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAC1C,MAAM,CAAC,GAA8B,GAAW,CAAC,KAAK,CAAC,CAAC;4BAExD,IAAI,CAAC,KAAK,IAAI,EAAE;gCACZ,IAAI,CAAE,IAAI,CAAC,IAAY,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE;oCACzC,IAAI,CAAC,IAAY,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;iCAClD;gCAED,IAAI,CAAC,UAAU,EAAE,CAAC;6BACrB;yBACJ;wBAED,IAAI,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;4BAC7B,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;yBAC/B;qBACJ;gBACL,CAAC,CAAC;gBAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACzC,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC5B,MAAM,QAAQ,GAAuB,IAAI,CAAC,QAAQ,CAAC;oBAEnD,IAAI,CAAC,QAAQ,EAAE;wBACX,IAAI,EAAE,CAAC;wBACP,IAAI,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;4BAC7B,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;yBACtC;wBACD,SAAS;qBACZ;oBAED,QAAQ,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;wBAC3C,SAAS,CAAC,QAAoB,CAAC,CAAC;oBACpC,CAAC,CAAC,CAAC;iBACN;aACJ;YAAC,OAAO,CAAC,EAAE;gBACR,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;aACpB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,CAAC;SACzC;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,YAAoB,KAAK,EAAE,UAAkB,CAAC;QAC1D,UAAU,CAAC,GAAG,EAAE;YACZ,MAAM,IAAI,GAAG;gBACT,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,IAAI,EAAE,EAAE;gBACR,OAAO,EAAE,EAAE;gBACX,MAAM,EAAE,EAAE;aACb,CAAC;YAEF,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACxC,IAAI;gBACA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,MAAM,OAAO,GAAW,KAAK,CAAC,CAAC,CAAC,CAAC;oBACjC,MAAM,EAAE,GAAI,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC;oBACtC,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,UAAU,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,GAAG,SAAS,EAAE,OAAO,CAAC,CAAC;iBACjG;gBACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,MAAM,GAAG,GAAW,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC5B,IAAI,CAAC,OAAe,CAAC,GAAG,CAAC,GAAI,IAAI,CAAC,OAAe,CAAC,GAAG,CAAC,CAAC;iBAC3D;gBACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACzC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBACzB,IAAI,CAAC,MAAwB,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBACzF;aACJ;YAAC,OAAO,GAAG,EAAE;gBACV,MAAM,CAAC,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC,CAAC;gBAC1C,OAAO;aACV;YAED,MAAM,IAAI,GAAG,+BAA+B,GAAG,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;YACjG,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;YACvC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YAC9B,EAAE,CAAC,YAAY,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,GAAG,qBAAqB,CAAC,CAAC;YAC/D,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YAC9B,EAAE,CAAC,KAAK,EAAE,CAAC;YACX,EAAE,CAAC,MAAM,EAAE,CAAC;QAChB,CAAC,EAAE,CAAC,CAAC,CAAC;IACV,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,IAAY;QAC9B,IAAI;YACA,MAAM,UAAU,GAAuB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACxD,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;YAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAEjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACrC,IAAI,CAAC,OAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAI,UAAU,CAAC,OAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aACjF;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAClD,MAAM,KAAK,GAAuB,IAAI,kBAAkB,CACpD,CAAC,GAAG,CAAC,EACL,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAC3D,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAClE,CAAC;gBACF,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAC3B;YAED,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAE9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACtC,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBAC9E,IAAI,CAAC,IAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;aACxC;SACJ;QAAC,OAAO,GAAG,EAAE;YACV,MAAM,CAAC,IAAI,CAAC,8BAA8B,GAAG,GAAG,CAAC,CAAC;SACrD;IACL,CAAC;;AAnkBD,+BAA+B;AACR,0BAAY,GAAG,CAAC,CAAC;AACxC,+BAA+B;AACR,2BAAa,GAAG,CAAC,CAAC;AACzC,+BAA+B;AACR,2BAAa,GAAG,CAAC,CAAC;AAEzC,+BAA+B;AACR,wBAAU,GAAG,CAAC,CAAC;AACtC,+BAA+B;AACR,0BAAY,GAAG,CAAC,CAAC;AACxC,+BAA+B;AACR,yBAAW,GAAG,CAAC,CAAC","sourcesContent":["import { Engine } from \"../../../Engines/engine\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport { VertexBuffer } from \"../../../Buffers/buffer\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { Material } from \"../../material\";\r\nimport { Texture } from \"../texture\";\r\nimport { DynamicTexture } from \"../dynamicTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Vector2 } from \"../../../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../../../Maths/math.color\";\r\nimport { TexturePackerFrame } from \"./frame\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { Tools } from \"../../../Misc/tools\";\r\n\r\n/**\r\n * Defines the basic options interface of a TexturePacker\r\n */\r\nexport interface ITexturePackerOptions {\r\n /**\r\n * Custom targets for the channels of a texture packer. Default is all the channels of the Standard Material\r\n */\r\n map?: string[];\r\n\r\n /**\r\n * the UV input targets, as a single value for all meshes. Defaults to VertexBuffer.UVKind\r\n */\r\n uvsIn?: string;\r\n\r\n /**\r\n * the UV output targets, as a single value for all meshes. Defaults to VertexBuffer.UVKind\r\n */\r\n uvsOut?: string;\r\n\r\n /**\r\n * number representing the layout style. Defaults to LAYOUT_STRIP\r\n */\r\n layout?: number;\r\n\r\n /**\r\n * number of columns if using custom column count layout(2). This defaults to 4.\r\n */\r\n colnum?: number;\r\n\r\n /**\r\n * flag to update the input meshes to the new packed texture after compilation. Defaults to true.\r\n */\r\n updateInputMeshes?: boolean;\r\n\r\n /**\r\n * boolean flag to dispose all the source textures. Defaults to true.\r\n */\r\n disposeSources?: boolean;\r\n\r\n /**\r\n * Fills the blank cells in a set to the customFillColor. Defaults to true.\r\n */\r\n fillBlanks?: boolean;\r\n\r\n /**\r\n * string value representing the context fill style color. Defaults to 'black'.\r\n */\r\n customFillColor?: string;\r\n\r\n /**\r\n * Width and Height Value of each Frame in the TexturePacker Sets\r\n */\r\n frameSize?: number;\r\n\r\n /**\r\n * Ratio of the value to add padding wise to each cell. Defaults to 0.0115\r\n */\r\n paddingRatio?: number;\r\n\r\n /**\r\n * Number that declares the fill method for the padding gutter.\r\n */\r\n paddingMode?: number;\r\n\r\n /**\r\n * If in SUBUV_COLOR padding mode what color to use.\r\n */\r\n paddingColor?: Color3 | Color4;\r\n}\r\n\r\n/**\r\n * Defines the basic interface of a TexturePacker JSON File\r\n */\r\nexport interface ITexturePackerJSON {\r\n /**\r\n * The frame ID\r\n */\r\n name: string;\r\n\r\n /**\r\n * The base64 channel data\r\n */\r\n sets: any;\r\n\r\n /**\r\n * The options of the Packer\r\n */\r\n options: ITexturePackerOptions;\r\n\r\n /**\r\n * The frame data of the Packer\r\n */\r\n frames: Array<number>;\r\n}\r\n\r\n/**\r\n * This is a support class that generates a series of packed texture sets.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction\r\n */\r\nexport class TexturePacker {\r\n /** Packer Layout Constant 0 */\r\n public static readonly LAYOUT_STRIP = 0;\r\n /** Packer Layout Constant 1 */\r\n public static readonly LAYOUT_POWER2 = 1;\r\n /** Packer Layout Constant 2 */\r\n public static readonly LAYOUT_COLNUM = 2;\r\n\r\n /** Packer Layout Constant 0 */\r\n public static readonly SUBUV_WRAP = 0;\r\n /** Packer Layout Constant 1 */\r\n public static readonly SUBUV_EXTEND = 1;\r\n /** Packer Layout Constant 2 */\r\n public static readonly SUBUV_COLOR = 2;\r\n\r\n /** The Name of the Texture Package */\r\n public name: string;\r\n\r\n /** The scene scope of the TexturePacker */\r\n public scene: Scene;\r\n\r\n /** The Meshes to target */\r\n public meshes: AbstractMesh[];\r\n\r\n /** Arguments passed with the Constructor */\r\n public options: ITexturePackerOptions;\r\n\r\n /** The promise that is started upon initialization */\r\n public promise: Nullable<Promise<TexturePacker | string>>;\r\n\r\n /** The Container object for the channel sets that are generated */\r\n public sets: object;\r\n\r\n /** The Container array for the frames that are generated */\r\n public frames: TexturePackerFrame[];\r\n\r\n /** The expected number of textures the system is parsing. */\r\n private _expecting: number;\r\n\r\n /** The padding value from Math.ceil(frameSize * paddingRatio) */\r\n private _paddingValue: number;\r\n\r\n /**\r\n * Initializes a texture package series from an array of meshes or a single mesh.\r\n * @param name The name of the package\r\n * @param meshes The target meshes to compose the package from\r\n * @param options The arguments that texture packer should follow while building.\r\n * @param scene The scene which the textures are scoped to.\r\n * @returns TexturePacker\r\n */\r\n constructor(name: string, meshes: AbstractMesh[], options: ITexturePackerOptions, scene: Scene) {\r\n this.name = name;\r\n this.meshes = meshes;\r\n this.scene = scene;\r\n\r\n /**\r\n * Run through the options and set what ever defaults are needed that where not declared.\r\n */\r\n this.options = options;\r\n this.options.map = this.options.map ?? [\r\n \"ambientTexture\",\r\n \"bumpTexture\",\r\n \"diffuseTexture\",\r\n \"emissiveTexture\",\r\n \"lightmapTexture\",\r\n \"opacityTexture\",\r\n \"reflectionTexture\",\r\n \"refractionTexture\",\r\n \"specularTexture\",\r\n ];\r\n\r\n this.options.uvsIn = this.options.uvsIn ?? VertexBuffer.UVKind;\r\n this.options.uvsOut = this.options.uvsOut ?? VertexBuffer.UVKind;\r\n this.options.layout = this.options.layout ?? TexturePacker.LAYOUT_STRIP;\r\n\r\n if (this.options.layout === TexturePacker.LAYOUT_COLNUM) {\r\n this.options.colnum = this.options.colnum ?? 8;\r\n }\r\n\r\n this.options.updateInputMeshes = this.options.updateInputMeshes ?? true;\r\n this.options.disposeSources = this.options.disposeSources ?? true;\r\n this._expecting = 0;\r\n\r\n this.options.fillBlanks = this.options.fillBlanks ?? true;\r\n\r\n if (this.options.fillBlanks === true) {\r\n this.options.customFillColor = this.options.customFillColor ?? \"black\";\r\n }\r\n\r\n this.options.frameSize = this.options.frameSize ?? 256;\r\n this.options.paddingRatio = this.options.paddingRatio ?? 0.0115;\r\n\r\n this._paddingValue = Math.ceil(this.options.frameSize * this.options.paddingRatio);\r\n\r\n //Make it an even padding Number.\r\n if (this._paddingValue % 2 !== 0) {\r\n this._paddingValue++;\r\n }\r\n\r\n this.options.paddingMode = this.options.paddingMode ?? TexturePacker.SUBUV_WRAP;\r\n\r\n if (this.options.paddingMode === TexturePacker.SUBUV_COLOR) {\r\n this.options.paddingColor = this.options.paddingColor ?? new Color4(0, 0, 0, 1.0);\r\n }\r\n\r\n this.sets = {};\r\n this.frames = [];\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Starts the package process\r\n * @param resolve The promises resolution function\r\n * @returns TexturePacker\r\n */\r\n private _createFrames(resolve: () => void) {\r\n const dtSize = this._calculateSize();\r\n const dtUnits = new Vector2(1, 1).divide(dtSize);\r\n let doneCount = 0;\r\n const expecting = this._expecting;\r\n const meshLength = this.meshes.length;\r\n\r\n const sKeys = Object.keys(this.sets);\r\n for (let i = 0; i < sKeys.length; i++) {\r\n const setName = sKeys[i];\r\n\r\n const dt = new DynamicTexture(\r\n this.name + \".TexturePack.\" + setName + \"Set\",\r\n { width: dtSize.x, height: dtSize.y },\r\n this.scene,\r\n true, //Generate Mips\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n Engine.TEXTUREFORMAT_RGBA\r\n );\r\n\r\n const dtx = dt.getContext();\r\n dtx.fillStyle = \"rgba(0,0,0,0)\";\r\n dtx.fillRect(0, 0, dtSize.x, dtSize.y);\r\n dt.update(false);\r\n (this.sets as any)[setName] = dt;\r\n }\r\n\r\n const baseSize = this.options.frameSize || 256;\r\n const padding = this._paddingValue;\r\n const tcs = baseSize + 2 * padding;\r\n\r\n const done = () => {\r\n this._calculateMeshUVFrames(baseSize, padding, dtSize, dtUnits, this.options.updateInputMeshes || false);\r\n };\r\n\r\n //Update the Textures\r\n for (let i = 0; i < meshLength; i++) {\r\n const m = this.meshes[i];\r\n const mat = m.material;\r\n\r\n //Check if the material has the texture\r\n //Create a temporary canvas the same size as 1 frame\r\n //Then apply the texture to the center and the 8 offsets\r\n //Copy the Context and place in the correct frame on the DT\r\n\r\n for (let j = 0; j < sKeys.length; j++) {\r\n const tempTexture = new DynamicTexture(\"temp\", tcs, this.scene, true);\r\n const tcx = tempTexture.getContext();\r\n const offset = this._getFrameOffset(i);\r\n\r\n const updateDt = () => {\r\n doneCount++;\r\n tempTexture.update(false);\r\n const iDat = tcx.getImageData(0, 0, tcs, tcs);\r\n\r\n //Update Set\r\n const dt = (this.sets as any)[setName];\r\n const dtx = dt.getContext();\r\n dtx.putImageData(iDat, dtSize.x * offset.x, dtSize.y * offset.y);\r\n tempTexture.dispose();\r\n dt.update(false);\r\n if (doneCount == expecting) {\r\n done();\r\n resolve();\r\n return;\r\n }\r\n };\r\n\r\n const setName = sKeys[j] || \"_blank\";\r\n if (!mat || (mat as any)[setName] === null) {\r\n tcx.fillStyle = \"rgba(0,0,0,0)\";\r\n\r\n if (this.options.fillBlanks) {\r\n tcx.fillStyle = this.options.customFillColor as string;\r\n }\r\n\r\n tcx.fillRect(0, 0, tcs, tcs);\r\n\r\n updateDt();\r\n } else {\r\n const setTexture = (mat as any)[setName];\r\n const img = new Image();\r\n\r\n if (setTexture instanceof DynamicTexture) {\r\n img.src = setTexture.getContext().canvas.toDataURL(\"image/png\");\r\n } else {\r\n img.src = setTexture!.url;\r\n }\r\n Tools.SetCorsBehavior(img.src, img);\r\n\r\n img.onload = () => {\r\n tcx.fillStyle = \"rgba(0,0,0,0)\";\r\n tcx.fillRect(0, 0, tcs, tcs);\r\n tempTexture.update(false);\r\n\r\n tcx.setTransform(1, 0, 0, -1, 0, 0);\r\n const cellOffsets = [0, 0, 1, 0, 1, 1, 0, 1, -1, 1, -1, 0, -1 - 1, 0, -1, 1, -1];\r\n\r\n switch (this.options.paddingMode) {\r\n //Wrap Mode\r\n case 0:\r\n for (let i = 0; i < 9; i++) {\r\n tcx.drawImage(\r\n img,\r\n 0,\r\n 0,\r\n img.width,\r\n img.height,\r\n padding + baseSize * cellOffsets[i],\r\n padding + baseSize * cellOffsets[i + 1] - tcs,\r\n baseSize,\r\n baseSize\r\n );\r\n }\r\n break;\r\n //Extend Mode\r\n case 1:\r\n for (let i = 0; i < padding; i++) {\r\n tcx.drawImage(img, 0, 0, img.width, img.height, i + baseSize * cellOffsets[0], padding - tcs, baseSize, baseSize);\r\n\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding * 2 - i, padding - tcs, baseSize, baseSize);\r\n\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding, i - tcs, baseSize, baseSize);\r\n\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding, padding * 2 - i - tcs, baseSize, baseSize);\r\n }\r\n\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding + baseSize * cellOffsets[0], padding + baseSize * cellOffsets[1] - tcs, baseSize, baseSize);\r\n\r\n break;\r\n //Color Mode\r\n case 2:\r\n tcx.fillStyle = (this.options.paddingColor || Color3.Black()).toHexString();\r\n tcx.fillRect(0, 0, tcs, -tcs);\r\n tcx.clearRect(padding, padding, baseSize, baseSize);\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding + baseSize * cellOffsets[0], padding + baseSize * cellOffsets[1] - tcs, baseSize, baseSize);\r\n\r\n break;\r\n }\r\n\r\n tcx.setTransform(1, 0, 0, 1, 0, 0);\r\n\r\n updateDt();\r\n };\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Calculates the Size of the Channel Sets\r\n * @returns Vector2\r\n */\r\n private _calculateSize(): Vector2 {\r\n const meshLength: number = this.meshes.length || 0;\r\n const baseSize: number = this.options.frameSize || 0;\r\n const padding: number = this._paddingValue || 0;\r\n\r\n switch (this.options.layout) {\r\n case 0: {\r\n //STRIP_LAYOUT\r\n return new Vector2(baseSize * meshLength + 2 * padding * meshLength, baseSize + 2 * padding);\r\n }\r\n case 1: {\r\n //POWER2\r\n const sqrtCount = Math.max(2, Math.ceil(Math.sqrt(meshLength)));\r\n const size = baseSize * sqrtCount + 2 * padding * sqrtCount;\r\n return new Vector2(size, size);\r\n }\r\n case 2: {\r\n //COLNUM\r\n const cols = this.options.colnum || 1;\r\n const rowCnt = Math.max(1, Math.ceil(meshLength / cols));\r\n return new Vector2(baseSize * cols + 2 * padding * cols, baseSize * rowCnt + 2 * padding * rowCnt);\r\n }\r\n }\r\n\r\n return Vector2.Zero();\r\n }\r\n\r\n /**\r\n * Calculates the UV data for the frames.\r\n * @param baseSize the base frameSize\r\n * @param padding the base frame padding\r\n * @param dtSize size of the Dynamic Texture for that channel\r\n * @param dtUnits is 1/dtSize\r\n * @param update flag to update the input meshes\r\n */\r\n private _calculateMeshUVFrames(baseSize: number, padding: number, dtSize: Vector2, dtUnits: Vector2, update: boolean) {\r\n const meshLength = this.meshes.length;\r\n\r\n for (let i = 0; i < meshLength; i++) {\r\n const m = this.meshes[i];\r\n\r\n const scale = new Vector2(baseSize / dtSize.x, baseSize / dtSize.y);\r\n\r\n const pOffset: Vector2 = dtUnits.clone().scale(padding);\r\n const frameOffset: Vector2 = this._getFrameOffset(i);\r\n const offset: Vector2 = frameOffset.add(pOffset);\r\n\r\n const frame: TexturePackerFrame = new TexturePackerFrame(i, scale, offset);\r\n\r\n this.frames.push(frame);\r\n\r\n //Update Output UVs\r\n if (update) {\r\n this._updateMeshUV(m, i);\r\n this._updateTextureReferences(m);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Calculates the frames Offset.\r\n * @param index of the frame\r\n * @returns Vector2\r\n */\r\n private _getFrameOffset(index: number): Vector2 {\r\n const meshLength = this.meshes.length;\r\n let uvStep, yStep, xStep;\r\n\r\n switch (this.options.layout) {\r\n case 0: {\r\n //STRIP_LAYOUT\r\n uvStep = 1 / meshLength;\r\n return new Vector2(index * uvStep, 0);\r\n }\r\n case 1: {\r\n //POWER2\r\n const sqrtCount = Math.max(2, Math.ceil(Math.sqrt(meshLength)));\r\n yStep = Math.floor(index / sqrtCount);\r\n xStep = index - yStep * sqrtCount;\r\n uvStep = 1 / sqrtCount;\r\n return new Vector2(xStep * uvStep, yStep * uvStep);\r\n }\r\n case 2: {\r\n //COLNUM\r\n const cols = this.options.colnum || 1;\r\n const rowCnt = Math.max(1, Math.ceil(meshLength / cols));\r\n xStep = Math.floor(index / rowCnt);\r\n yStep = index - xStep * rowCnt;\r\n uvStep = new Vector2(1 / cols, 1 / rowCnt);\r\n return new Vector2(xStep * uvStep.x, yStep * uvStep.y);\r\n }\r\n }\r\n\r\n return Vector2.Zero();\r\n }\r\n\r\n /**\r\n * Updates a Mesh to the frame data\r\n * @param mesh that is the target\r\n * @param frameID or the frame index\r\n */\r\n private _updateMeshUV(mesh: AbstractMesh, frameID: number): void {\r\n const frame: TexturePackerFrame = (this.frames as any)[frameID];\r\n const uvIn = mesh.getVerticesData(this.options.uvsIn || VertexBuffer.UVKind);\r\n const uvOut = [];\r\n let toCount = 0;\r\n\r\n if (uvIn!.length) {\r\n toCount = uvIn!.length || 0;\r\n }\r\n\r\n for (let i = 0; i < toCount; i += 2) {\r\n uvOut.push((uvIn as any)[i] * frame.scale.x + frame.offset.x, (uvIn as any)[i + 1] * frame.scale.y + frame.offset.y);\r\n }\r\n\r\n mesh.setVerticesData(this.options.uvsOut || VertexBuffer.UVKind, uvOut);\r\n }\r\n\r\n /**\r\n * Updates a Meshes materials to use the texture packer channels\r\n * @param m is the mesh to target\r\n * @param force all channels on the packer to be set.\r\n */\r\n private _updateTextureReferences(m: AbstractMesh, force: boolean = false): void {\r\n const mat = m.material;\r\n const sKeys = Object.keys(this.sets);\r\n\r\n const _dispose = (_t: any) => {\r\n if (_t.dispose) {\r\n _t.dispose();\r\n }\r\n };\r\n\r\n for (let i = 0; i < sKeys.length; i++) {\r\n const setName = sKeys[i];\r\n if (!force) {\r\n if (!mat) {\r\n return;\r\n }\r\n if ((mat as any)[setName] !== null) {\r\n _dispose((mat as any)[setName]);\r\n (mat as any)[setName] = (this.sets as any)[setName];\r\n }\r\n } else {\r\n if ((mat as any)[setName] !== null) {\r\n _dispose((mat as any)[setName]);\r\n }\r\n (mat as any)[setName] = (this.sets as any)[setName];\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Public method to set a Mesh to a frame\r\n * @param m that is the target\r\n * @param frameID or the frame index\r\n * @param updateMaterial trigger for if the Meshes attached Material be updated?\r\n */\r\n public setMeshToFrame(m: AbstractMesh, frameID: number, updateMaterial: boolean = false): void {\r\n this._updateMeshUV(m, frameID);\r\n if (updateMaterial) {\r\n this._updateTextureReferences(m, true);\r\n }\r\n }\r\n\r\n /**\r\n * Starts the async promise to compile the texture packer.\r\n * @returns Promise<void>\r\n */\r\n public processAsync(): Promise<void> {\r\n return new Promise((resolve, reject) => {\r\n try {\r\n if (this.meshes.length === 0) {\r\n //Must be a JSON load!\r\n resolve();\r\n return;\r\n }\r\n let done = 0;\r\n const doneCheck = (mat: Material) => {\r\n done++;\r\n //Check Status of all Textures on all meshes, till they are ready.\r\n if (this.options.map) {\r\n for (let j = 0; j < this.options.map.length; j++) {\r\n const index: string = this.options.map[j];\r\n const t: Texture | DynamicTexture = (mat as any)[index];\r\n\r\n if (t !== null) {\r\n if (!(this.sets as any)[this.options.map[j]]) {\r\n (this.sets as any)[this.options.map[j]] = true;\r\n }\r\n\r\n this._expecting++;\r\n }\r\n }\r\n\r\n if (done === this.meshes.length) {\r\n this._createFrames(resolve);\r\n }\r\n }\r\n };\r\n\r\n for (let i = 0; i < this.meshes.length; i++) {\r\n const mesh = this.meshes[i];\r\n const material: Nullable<Material> = mesh.material;\r\n\r\n if (!material) {\r\n done++;\r\n if (done === this.meshes.length) {\r\n return this._createFrames(resolve);\r\n }\r\n continue;\r\n }\r\n\r\n material.forceCompilationAsync(mesh).then(() => {\r\n doneCheck(material as Material);\r\n });\r\n }\r\n } catch (e) {\r\n return reject(e);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Disposes all textures associated with this packer\r\n */\r\n public dispose(): void {\r\n const sKeys = Object.keys(this.sets);\r\n for (let i = 0; i < sKeys.length; i++) {\r\n const channel = sKeys[i];\r\n (this.sets as any)[channel].dispose();\r\n }\r\n }\r\n\r\n /**\r\n * Starts the download process for all the channels converting them to base64 data and embedding it all in a JSON file.\r\n * @param imageType is the image type to use.\r\n * @param quality of the image if downloading as jpeg, Ranges from >0 to 1.\r\n */\r\n public download(imageType: string = \"png\", quality: number = 1): void {\r\n setTimeout(() => {\r\n const pack = {\r\n name: this.name,\r\n sets: {},\r\n options: {},\r\n frames: [],\r\n };\r\n\r\n const sKeys = Object.keys(this.sets);\r\n const oKeys = Object.keys(this.options);\r\n try {\r\n for (let i = 0; i < sKeys.length; i++) {\r\n const channel: string = sKeys[i];\r\n const dt = (this.sets as any)[channel];\r\n (pack.sets as any)[channel] = dt.getContext().canvas.toDataURL(\"image/\" + imageType, quality);\r\n }\r\n for (let i = 0; i < oKeys.length; i++) {\r\n const opt: string = oKeys[i];\r\n (pack.options as any)[opt] = (this.options as any)[opt];\r\n }\r\n for (let i = 0; i < this.frames.length; i++) {\r\n const _f = this.frames[i];\r\n (pack.frames as Array<number>).push(_f.scale.x, _f.scale.y, _f.offset.x, _f.offset.y);\r\n }\r\n } catch (err) {\r\n Logger.Warn(\"Unable to download: \" + err);\r\n return;\r\n }\r\n\r\n const data = \"data:text/json;charset=utf-8,\" + encodeURIComponent(JSON.stringify(pack, null, 4));\r\n const _a = document.createElement(\"a\");\r\n _a.setAttribute(\"href\", data);\r\n _a.setAttribute(\"download\", this.name + \"_texurePackage.json\");\r\n document.body.appendChild(_a);\r\n _a.click();\r\n _a.remove();\r\n }, 0);\r\n }\r\n\r\n /**\r\n * Public method to load a texturePacker JSON file.\r\n * @param data of the JSON file in string format.\r\n */\r\n public updateFromJSON(data: string): void {\r\n try {\r\n const parsedData: ITexturePackerJSON = JSON.parse(data);\r\n this.name = parsedData.name;\r\n const _options = Object.keys(parsedData.options);\r\n\r\n for (let i = 0; i < _options.length; i++) {\r\n (this.options as any)[_options[i]] = (parsedData.options as any)[_options[i]];\r\n }\r\n\r\n for (let i = 0; i < parsedData.frames.length; i += 4) {\r\n const frame: TexturePackerFrame = new TexturePackerFrame(\r\n i / 4,\r\n new Vector2(parsedData.frames[i], parsedData.frames[i + 1]),\r\n new Vector2(parsedData.frames[i + 2], parsedData.frames[i + 3])\r\n );\r\n this.frames.push(frame);\r\n }\r\n\r\n const channels = Object.keys(parsedData.sets);\r\n\r\n for (let i = 0; i < channels.length; i++) {\r\n const _t = new Texture(parsedData.sets[channels[i]], this.scene, false, false);\r\n (this.sets as any)[channels[i]] = _t;\r\n }\r\n } catch (err) {\r\n Logger.Warn(\"Unable to update from JSON: \" + err);\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"packer.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Packer/packer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAGvD,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AACrC,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,SAAS,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAiG5C;;;GAGG;AACH,MAAM,OAAO,aAAa;IA0CtB;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,MAAsB,EAAE,OAA8B,EAAE,KAAY;;QAC1F,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB;;WAEG;QACH,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,GAAG,mCAAI;YACnC,gBAAgB;YAChB,aAAa;YACb,gBAAgB;YAChB,iBAAiB;YACjB,iBAAiB;YACjB,gBAAgB;YAChB,mBAAmB;YACnB,mBAAmB;YACnB,iBAAiB;SACpB,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,KAAK,mCAAI,YAAY,CAAC,MAAM,CAAC;QAC/D,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,MAAM,mCAAI,YAAY,CAAC,MAAM,CAAC;QACjE,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,MAAM,mCAAI,aAAa,CAAC,YAAY,CAAC;QAExE,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,aAAa,CAAC,aAAa,EAAE;YACrD,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,MAAM,mCAAI,CAAC,CAAC;SAClD;QAED,IAAI,CAAC,OAAO,CAAC,iBAAiB,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,iBAAiB,mCAAI,IAAI,CAAC;QACxE,IAAI,CAAC,OAAO,CAAC,cAAc,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,cAAc,mCAAI,IAAI,CAAC;QAClE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAEpB,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,UAAU,mCAAI,IAAI,CAAC;QAE1D,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,KAAK,IAAI,EAAE;YAClC,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,eAAe,mCAAI,OAAO,CAAC;SAC1E;QAED,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,SAAS,mCAAI,GAAG,CAAC;QACvD,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,YAAY,mCAAI,MAAM,CAAC;QAEhE,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAEnF,iCAAiC;QACjC,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,EAAE;YAC9B,IAAI,CAAC,aAAa,EAAE,CAAC;SACxB;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,WAAW,mCAAI,aAAa,CAAC,UAAU,CAAC;QAEhF,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,KAAK,aAAa,CAAC,WAAW,EAAE;YACxD,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,YAAY,mCAAI,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;SACrF;QAED,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QAEjB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACK,aAAa,CAAC,OAAmB;QACrC,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QACrC,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACjD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAEtC,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEzB,MAAM,EAAE,GAAG,IAAI,cAAc,CACzB,IAAI,CAAC,IAAI,GAAG,eAAe,GAAG,OAAO,GAAG,KAAK,EAC7C,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,EACrC,IAAI,CAAC,KAAK,EACV,IAAI,EAAE,eAAe;YACrB,OAAO,CAAC,sBAAsB,EAC9B,MAAM,CAAC,kBAAkB,CAC5B,CAAC;YAEF,MAAM,GAAG,GAAG,EAAE,CAAC,UAAU,EAAE,CAAC;YAC5B,GAAG,CAAC,SAAS,GAAG,eAAe,CAAC;YAChC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAChB,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;SACpC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACnC,MAAM,GAAG,GAAG,QAAQ,GAAG,CAAC,GAAG,OAAO,CAAC;QAEnC,MAAM,IAAI,GAAG,GAAG,EAAE;YACd,IAAI,CAAC,sBAAsB,CAAC,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,iBAAiB,IAAI,KAAK,CAAC,CAAC;QAC7G,CAAC,CAAC;QAEF,qBAAqB;QACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACjC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACzB,MAAM,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC;YAEvB,uCAAuC;YACvC,oDAAoD;YACpD,wDAAwD;YACxD,2DAA2D;YAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnC,MAAM,WAAW,GAAG,IAAI,cAAc,CAAC,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;gBACtE,MAAM,GAAG,GAAG,WAAW,CAAC,UAAU,EAAE,CAAC;gBACrC,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;gBAEvC,MAAM,QAAQ,GAAG,GAAG,EAAE;oBAClB,SAAS,EAAE,CAAC;oBACZ,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAC1B,MAAM,IAAI,GAAG,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAE9C,YAAY;oBACZ,MAAM,EAAE,GAAI,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC;oBACvC,MAAM,GAAG,GAAG,EAAE,CAAC,UAAU,EAAE,CAAC;oBAC5B,GAAG,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;oBACjE,WAAW,CAAC,OAAO,EAAE,CAAC;oBACtB,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBACjB,IAAI,SAAS,IAAI,SAAS,EAAE;wBACxB,IAAI,EAAE,CAAC;wBACP,OAAO,EAAE,CAAC;wBACV,OAAO;qBACV;gBACL,CAAC,CAAC;gBAEF,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;gBACrC,IAAI,CAAC,GAAG,IAAK,GAAW,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;oBACxC,GAAG,CAAC,SAAS,GAAG,eAAe,CAAC;oBAEhC,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;wBACzB,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,eAAyB,CAAC;qBAC1D;oBAED,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAE7B,QAAQ,EAAE,CAAC;iBACd;qBAAM;oBACH,MAAM,UAAU,GAAI,GAAW,CAAC,OAAO,CAAC,CAAC;oBACzC,MAAM,GAAG,GAAG,IAAI,KAAK,EAAE,CAAC;oBAExB,IAAI,UAAU,YAAY,cAAc,EAAE;wBACtC,GAAG,CAAC,GAAG,GAAG,UAAU,CAAC,UAAU,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;qBACnE;yBAAM;wBACH,GAAG,CAAC,GAAG,GAAG,UAAW,CAAC,GAAG,CAAC;qBAC7B;oBACD,KAAK,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAEpC,GAAG,CAAC,MAAM,GAAG,GAAG,EAAE;wBACd,GAAG,CAAC,SAAS,GAAG,eAAe,CAAC;wBAChC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;wBAC7B,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;wBAE1B,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;wBACpC,MAAM,WAAW,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;wBAEjF,QAAQ,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;4BAC9B,WAAW;4BACX,KAAK,CAAC;gCACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;oCACxB,GAAG,CAAC,SAAS,CACT,GAAG,EACH,CAAC,EACD,CAAC,EACD,GAAG,CAAC,KAAK,EACT,GAAG,CAAC,MAAM,EACV,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,EACnC,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAC7C,QAAQ,EACR,QAAQ,CACX,CAAC;iCACL;gCACD,MAAM;4BACV,aAAa;4BACb,KAAK,CAAC;gCACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;oCAC9B,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;oCAElH,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,GAAG,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;oCAEpG,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;oCAEtF,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;iCACvG;gCAED,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;gCAEpJ,MAAM;4BACV,YAAY;4BACZ,KAAK,CAAC;gCACF,GAAG,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,WAAW,EAAE,CAAC;gCAC5E,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;gCAC9B,GAAG,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;gCACpD,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;gCAEpJ,MAAM;yBACb;wBAED,GAAG,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;wBAEnC,QAAQ,EAAE,CAAC;oBACf,CAAC,CAAC;iBACL;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACK,cAAc;QAClB,MAAM,UAAU,GAAW,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;QACnD,MAAM,QAAQ,GAAW,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;QACrD,MAAM,OAAO,GAAW,IAAI,CAAC,aAAa,IAAI,CAAC,CAAC;QAEhD,QAAQ,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACzB,KAAK,CAAC,CAAC,CAAC;gBACJ,cAAc;gBACd,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,UAAU,GAAG,CAAC,GAAG,OAAO,GAAG,UAAU,EAAE,QAAQ,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC;aAChG;YACD,KAAK,CAAC,CAAC,CAAC;gBACJ,QAAQ;gBACR,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChE,MAAM,IAAI,GAAG,QAAQ,GAAG,SAAS,GAAG,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;gBAC5D,OAAO,IAAI,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aAClC;YACD,KAAK,CAAC,CAAC,CAAC;gBACJ,QAAQ;gBACR,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;gBACtC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACzD,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,IAAI,GAAG,CAAC,GAAG,OAAO,GAAG,IAAI,EAAE,QAAQ,GAAG,MAAM,GAAG,CAAC,GAAG,OAAO,GAAG,MAAM,CAAC,CAAC;aACtG;SACJ;QAED,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;IAC1B,CAAC;IAED;;;;;;;OAOG;IACK,sBAAsB,CAAC,QAAgB,EAAE,OAAe,EAAE,MAAe,EAAE,OAAgB,EAAE,MAAe;QAChH,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACjC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAEzB,MAAM,KAAK,GAAG,IAAI,OAAO,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;YAEpE,MAAM,OAAO,GAAY,OAAO,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;YACxD,MAAM,WAAW,GAAY,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;YACrD,MAAM,MAAM,GAAY,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;YAEjD,MAAM,KAAK,GAAuB,IAAI,kBAAkB,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;YAE3E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAExB,mBAAmB;YACnB,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;aACpC;SACJ;IACL,CAAC;IAED;;;;OAIG;IACK,eAAe,CAAC,KAAa;QACjC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QACtC,IAAI,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC;QAEzB,QAAQ,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACzB,KAAK,CAAC,CAAC,CAAC;gBACJ,cAAc;gBACd,MAAM,GAAG,CAAC,GAAG,UAAU,CAAC;gBACxB,OAAO,IAAI,OAAO,CAAC,KAAK,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC;aACzC;YACD,KAAK,CAAC,CAAC,CAAC;gBACJ,QAAQ;gBACR,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC;gBACtC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,SAAS,CAAC;gBAClC,MAAM,GAAG,CAAC,GAAG,SAAS,CAAC;gBACvB,OAAO,IAAI,OAAO,CAAC,KAAK,GAAG,MAAM,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;aACtD;YACD,KAAK,CAAC,CAAC,CAAC;gBACJ,QAAQ;gBACR,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;gBACtC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACzD,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;gBACnC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,MAAM,CAAC;gBAC/B,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;gBAC3C,OAAO,IAAI,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;aAC1D;SACJ;QAED,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACK,aAAa,CAAC,IAAkB,EAAE,OAAe;QACrD,MAAM,KAAK,GAAwB,IAAI,CAAC,MAAc,CAAC,OAAO,CAAC,CAAC;QAChE,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QAC7E,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,IAAI,OAAO,GAAG,CAAC,CAAC;QAEhB,IAAI,IAAK,CAAC,MAAM,EAAE;YACd,OAAO,GAAG,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;SAC/B;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE;YACjC,KAAK,CAAC,IAAI,CAAE,IAAY,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAG,IAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;SACxH;QAED,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC5E,CAAC;IAED;;;;OAIG;IACK,wBAAwB,CAAC,CAAe,EAAE,QAAiB,KAAK;QACpE,MAAM,GAAG,GAAG,CAAC,CAAC,QAAQ,CAAC;QACvB,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAErC,MAAM,QAAQ,GAAG,CAAC,EAAO,EAAE,EAAE;YACzB,IAAI,EAAE,CAAC,OAAO,EAAE;gBACZ,EAAE,CAAC,OAAO,EAAE,CAAC;aAChB;QACL,CAAC,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,KAAK,EAAE;gBACR,IAAI,CAAC,GAAG,EAAE;oBACN,OAAO;iBACV;gBACD,IAAK,GAAW,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;oBAChC,QAAQ,CAAE,GAAW,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC/B,GAAW,CAAC,OAAO,CAAC,GAAI,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC;iBACvD;aACJ;iBAAM;gBACH,IAAK,GAAW,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE;oBAChC,QAAQ,CAAE,GAAW,CAAC,OAAO,CAAC,CAAC,CAAC;iBACnC;gBACA,GAAW,CAAC,OAAO,CAAC,GAAI,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,CAAe,EAAE,OAAe,EAAE,iBAA0B,KAAK;QACnF,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;QAC/B,IAAI,cAAc,EAAE;YAChB,IAAI,CAAC,wBAAwB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;SAC1C;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,IAAI;gBACA,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;oBAC1B,sBAAsB;oBACtB,OAAO,EAAE,CAAC;oBACV,OAAO;iBACV;gBACD,IAAI,IAAI,GAAG,CAAC,CAAC;gBACb,MAAM,SAAS,GAAG,CAAC,GAAa,EAAE,EAAE;oBAChC,IAAI,EAAE,CAAC;oBACP,kEAAkE;oBAClE,IAAI,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE;wBAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;4BAC9C,MAAM,KAAK,GAAW,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAC1C,MAAM,CAAC,GAA8B,GAAW,CAAC,KAAK,CAAC,CAAC;4BAExD,IAAI,CAAC,KAAK,IAAI,EAAE;gCACZ,IAAI,CAAE,IAAI,CAAC,IAAY,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE;oCACzC,IAAI,CAAC,IAAY,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;iCAClD;gCAED,IAAI,CAAC,UAAU,EAAE,CAAC;6BACrB;yBACJ;wBAED,IAAI,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;4BAC7B,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;yBAC/B;qBACJ;gBACL,CAAC,CAAC;gBAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACzC,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC5B,MAAM,QAAQ,GAAuB,IAAI,CAAC,QAAQ,CAAC;oBAEnD,IAAI,CAAC,QAAQ,EAAE;wBACX,IAAI,EAAE,CAAC;wBACP,IAAI,IAAI,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;4BAC7B,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;yBACtC;wBACD,SAAS;qBACZ;oBAED,QAAQ,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;wBAC3C,SAAS,CAAC,QAAoB,CAAC,CAAC;oBACpC,CAAC,CAAC,CAAC;iBACN;aACJ;YAAC,OAAO,CAAC,EAAE;gBACR,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;aACpB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,CAAC;SACzC;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,YAAoB,KAAK,EAAE,UAAkB,CAAC;QAC1D,UAAU,CAAC,GAAG,EAAE;YACZ,MAAM,IAAI,GAAG;gBACT,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,IAAI,EAAE,EAAE;gBACR,OAAO,EAAE,EAAE;gBACX,MAAM,EAAE,EAAE;aACb,CAAC;YAEF,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACxC,IAAI;gBACA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,MAAM,OAAO,GAAW,KAAK,CAAC,CAAC,CAAC,CAAC;oBACjC,MAAM,EAAE,GAAI,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,CAAC;oBACtC,IAAI,CAAC,IAAY,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,UAAU,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,GAAG,SAAS,EAAE,OAAO,CAAC,CAAC;iBACjG;gBACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,MAAM,GAAG,GAAW,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC5B,IAAI,CAAC,OAAe,CAAC,GAAG,CAAC,GAAI,IAAI,CAAC,OAAe,CAAC,GAAG,CAAC,CAAC;iBAC3D;gBACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACzC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBACzB,IAAI,CAAC,MAAwB,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBACzF;aACJ;YAAC,OAAO,GAAG,EAAE;gBACV,MAAM,CAAC,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC,CAAC;gBAC1C,OAAO;aACV;YAED,MAAM,IAAI,GAAG,+BAA+B,GAAG,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC;YACjG,MAAM,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;YACvC,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;YAC9B,EAAE,CAAC,YAAY,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,GAAG,qBAAqB,CAAC,CAAC;YAC/D,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YAC9B,EAAE,CAAC,KAAK,EAAE,CAAC;YACX,EAAE,CAAC,MAAM,EAAE,CAAC;QAChB,CAAC,EAAE,CAAC,CAAC,CAAC;IACV,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,IAAY;QAC9B,IAAI;YACA,MAAM,UAAU,GAAuB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACxD,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;YAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAEjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACrC,IAAI,CAAC,OAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAI,UAAU,CAAC,OAAe,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;aACjF;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBAClD,MAAM,KAAK,GAAuB,IAAI,kBAAkB,CACpD,CAAC,GAAG,CAAC,EACL,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAC3D,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAClE,CAAC;gBACF,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAC3B;YAED,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAE9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACtC,MAAM,EAAE,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBAC9E,IAAI,CAAC,IAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;aACxC;SACJ;QAAC,OAAO,GAAG,EAAE;YACV,MAAM,CAAC,IAAI,CAAC,8BAA8B,GAAG,GAAG,CAAC,CAAC;SACrD;IACL,CAAC;;AAlkBD,+BAA+B;AACR,0BAAY,GAAG,CAAC,CAAC;AACxC,+BAA+B;AACR,2BAAa,GAAG,CAAC,CAAC;AACzC,+BAA+B;AACR,2BAAa,GAAG,CAAC,CAAC;AAEzC,+BAA+B;AACR,wBAAU,GAAG,CAAC,CAAC;AACtC,+BAA+B;AACR,0BAAY,GAAG,CAAC,CAAC;AACxC,+BAA+B;AACR,yBAAW,GAAG,CAAC,CAAC","sourcesContent":["import { Engine } from \"../../../Engines/engine\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport { VertexBuffer } from \"../../../Buffers/buffer\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { Material } from \"../../material\";\r\nimport { Texture } from \"../texture\";\r\nimport { DynamicTexture } from \"../dynamicTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Vector2 } from \"../../../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../../../Maths/math.color\";\r\nimport { TexturePackerFrame } from \"./frame\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { Tools } from \"../../../Misc/tools\";\r\n\r\n/**\r\n * Defines the basic options interface of a TexturePacker\r\n */\r\nexport interface ITexturePackerOptions {\r\n /**\r\n * Custom targets for the channels of a texture packer. Default is all the channels of the Standard Material\r\n */\r\n map?: string[];\r\n\r\n /**\r\n * the UV input targets, as a single value for all meshes. Defaults to VertexBuffer.UVKind\r\n */\r\n uvsIn?: string;\r\n\r\n /**\r\n * the UV output targets, as a single value for all meshes. Defaults to VertexBuffer.UVKind\r\n */\r\n uvsOut?: string;\r\n\r\n /**\r\n * number representing the layout style. Defaults to LAYOUT_STRIP\r\n */\r\n layout?: number;\r\n\r\n /**\r\n * number of columns if using custom column count layout(2). This defaults to 4.\r\n */\r\n colnum?: number;\r\n\r\n /**\r\n * flag to update the input meshes to the new packed texture after compilation. Defaults to true.\r\n */\r\n updateInputMeshes?: boolean;\r\n\r\n /**\r\n * boolean flag to dispose all the source textures. Defaults to true.\r\n */\r\n disposeSources?: boolean;\r\n\r\n /**\r\n * Fills the blank cells in a set to the customFillColor. Defaults to true.\r\n */\r\n fillBlanks?: boolean;\r\n\r\n /**\r\n * string value representing the context fill style color. Defaults to 'black'.\r\n */\r\n customFillColor?: string;\r\n\r\n /**\r\n * Width and Height Value of each Frame in the TexturePacker Sets\r\n */\r\n frameSize?: number;\r\n\r\n /**\r\n * Ratio of the value to add padding wise to each cell. Defaults to 0.0115\r\n */\r\n paddingRatio?: number;\r\n\r\n /**\r\n * Number that declares the fill method for the padding gutter.\r\n */\r\n paddingMode?: number;\r\n\r\n /**\r\n * If in SUBUV_COLOR padding mode what color to use.\r\n */\r\n paddingColor?: Color3 | Color4;\r\n}\r\n\r\n/**\r\n * Defines the basic interface of a TexturePacker JSON File\r\n */\r\nexport interface ITexturePackerJSON {\r\n /**\r\n * The frame ID\r\n */\r\n name: string;\r\n\r\n /**\r\n * The base64 channel data\r\n */\r\n sets: any;\r\n\r\n /**\r\n * The options of the Packer\r\n */\r\n options: ITexturePackerOptions;\r\n\r\n /**\r\n * The frame data of the Packer\r\n */\r\n frames: Array<number>;\r\n}\r\n\r\n/**\r\n * This is a support class that generates a series of packed texture sets.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction\r\n */\r\nexport class TexturePacker {\r\n /** Packer Layout Constant 0 */\r\n public static readonly LAYOUT_STRIP = 0;\r\n /** Packer Layout Constant 1 */\r\n public static readonly LAYOUT_POWER2 = 1;\r\n /** Packer Layout Constant 2 */\r\n public static readonly LAYOUT_COLNUM = 2;\r\n\r\n /** Packer Layout Constant 0 */\r\n public static readonly SUBUV_WRAP = 0;\r\n /** Packer Layout Constant 1 */\r\n public static readonly SUBUV_EXTEND = 1;\r\n /** Packer Layout Constant 2 */\r\n public static readonly SUBUV_COLOR = 2;\r\n\r\n /** The Name of the Texture Package */\r\n public name: string;\r\n\r\n /** The scene scope of the TexturePacker */\r\n public scene: Scene;\r\n\r\n /** The Meshes to target */\r\n public meshes: AbstractMesh[];\r\n\r\n /** Arguments passed with the Constructor */\r\n public options: ITexturePackerOptions;\r\n\r\n /** The promise that is started upon initialization */\r\n public promise: Nullable<Promise<TexturePacker | string>>;\r\n\r\n /** The Container object for the channel sets that are generated */\r\n public sets: object;\r\n\r\n /** The Container array for the frames that are generated */\r\n public frames: TexturePackerFrame[];\r\n\r\n /** The expected number of textures the system is parsing. */\r\n private _expecting: number;\r\n\r\n /** The padding value from Math.ceil(frameSize * paddingRatio) */\r\n private _paddingValue: number;\r\n\r\n /**\r\n * Initializes a texture package series from an array of meshes or a single mesh.\r\n * @param name The name of the package\r\n * @param meshes The target meshes to compose the package from\r\n * @param options The arguments that texture packer should follow while building.\r\n * @param scene The scene which the textures are scoped to.\r\n * @returns TexturePacker\r\n */\r\n constructor(name: string, meshes: AbstractMesh[], options: ITexturePackerOptions, scene: Scene) {\r\n this.name = name;\r\n this.meshes = meshes;\r\n this.scene = scene;\r\n\r\n /**\r\n * Run through the options and set what ever defaults are needed that where not declared.\r\n */\r\n this.options = options;\r\n this.options.map = this.options.map ?? [\r\n \"ambientTexture\",\r\n \"bumpTexture\",\r\n \"diffuseTexture\",\r\n \"emissiveTexture\",\r\n \"lightmapTexture\",\r\n \"opacityTexture\",\r\n \"reflectionTexture\",\r\n \"refractionTexture\",\r\n \"specularTexture\",\r\n ];\r\n\r\n this.options.uvsIn = this.options.uvsIn ?? VertexBuffer.UVKind;\r\n this.options.uvsOut = this.options.uvsOut ?? VertexBuffer.UVKind;\r\n this.options.layout = this.options.layout ?? TexturePacker.LAYOUT_STRIP;\r\n\r\n if (this.options.layout === TexturePacker.LAYOUT_COLNUM) {\r\n this.options.colnum = this.options.colnum ?? 8;\r\n }\r\n\r\n this.options.updateInputMeshes = this.options.updateInputMeshes ?? true;\r\n this.options.disposeSources = this.options.disposeSources ?? true;\r\n this._expecting = 0;\r\n\r\n this.options.fillBlanks = this.options.fillBlanks ?? true;\r\n\r\n if (this.options.fillBlanks === true) {\r\n this.options.customFillColor = this.options.customFillColor ?? \"black\";\r\n }\r\n\r\n this.options.frameSize = this.options.frameSize ?? 256;\r\n this.options.paddingRatio = this.options.paddingRatio ?? 0.0115;\r\n\r\n this._paddingValue = Math.ceil(this.options.frameSize * this.options.paddingRatio);\r\n\r\n //Make it an even padding Number.\r\n if (this._paddingValue % 2 !== 0) {\r\n this._paddingValue++;\r\n }\r\n\r\n this.options.paddingMode = this.options.paddingMode ?? TexturePacker.SUBUV_WRAP;\r\n\r\n if (this.options.paddingMode === TexturePacker.SUBUV_COLOR) {\r\n this.options.paddingColor = this.options.paddingColor ?? new Color4(0, 0, 0, 1.0);\r\n }\r\n\r\n this.sets = {};\r\n this.frames = [];\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Starts the package process\r\n * @param resolve The promises resolution function\r\n */\r\n private _createFrames(resolve: () => void) {\r\n const dtSize = this._calculateSize();\r\n const dtUnits = new Vector2(1, 1).divide(dtSize);\r\n let doneCount = 0;\r\n const expecting = this._expecting;\r\n const meshLength = this.meshes.length;\r\n\r\n const sKeys = Object.keys(this.sets);\r\n for (let i = 0; i < sKeys.length; i++) {\r\n const setName = sKeys[i];\r\n\r\n const dt = new DynamicTexture(\r\n this.name + \".TexturePack.\" + setName + \"Set\",\r\n { width: dtSize.x, height: dtSize.y },\r\n this.scene,\r\n true, //Generate Mips\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n Engine.TEXTUREFORMAT_RGBA\r\n );\r\n\r\n const dtx = dt.getContext();\r\n dtx.fillStyle = \"rgba(0,0,0,0)\";\r\n dtx.fillRect(0, 0, dtSize.x, dtSize.y);\r\n dt.update(false);\r\n (this.sets as any)[setName] = dt;\r\n }\r\n\r\n const baseSize = this.options.frameSize || 256;\r\n const padding = this._paddingValue;\r\n const tcs = baseSize + 2 * padding;\r\n\r\n const done = () => {\r\n this._calculateMeshUVFrames(baseSize, padding, dtSize, dtUnits, this.options.updateInputMeshes || false);\r\n };\r\n\r\n //Update the Textures\r\n for (let i = 0; i < meshLength; i++) {\r\n const m = this.meshes[i];\r\n const mat = m.material;\r\n\r\n //Check if the material has the texture\r\n //Create a temporary canvas the same size as 1 frame\r\n //Then apply the texture to the center and the 8 offsets\r\n //Copy the Context and place in the correct frame on the DT\r\n\r\n for (let j = 0; j < sKeys.length; j++) {\r\n const tempTexture = new DynamicTexture(\"temp\", tcs, this.scene, true);\r\n const tcx = tempTexture.getContext();\r\n const offset = this._getFrameOffset(i);\r\n\r\n const updateDt = () => {\r\n doneCount++;\r\n tempTexture.update(false);\r\n const iDat = tcx.getImageData(0, 0, tcs, tcs);\r\n\r\n //Update Set\r\n const dt = (this.sets as any)[setName];\r\n const dtx = dt.getContext();\r\n dtx.putImageData(iDat, dtSize.x * offset.x, dtSize.y * offset.y);\r\n tempTexture.dispose();\r\n dt.update(false);\r\n if (doneCount == expecting) {\r\n done();\r\n resolve();\r\n return;\r\n }\r\n };\r\n\r\n const setName = sKeys[j] || \"_blank\";\r\n if (!mat || (mat as any)[setName] === null) {\r\n tcx.fillStyle = \"rgba(0,0,0,0)\";\r\n\r\n if (this.options.fillBlanks) {\r\n tcx.fillStyle = this.options.customFillColor as string;\r\n }\r\n\r\n tcx.fillRect(0, 0, tcs, tcs);\r\n\r\n updateDt();\r\n } else {\r\n const setTexture = (mat as any)[setName];\r\n const img = new Image();\r\n\r\n if (setTexture instanceof DynamicTexture) {\r\n img.src = setTexture.getContext().canvas.toDataURL(\"image/png\");\r\n } else {\r\n img.src = setTexture!.url;\r\n }\r\n Tools.SetCorsBehavior(img.src, img);\r\n\r\n img.onload = () => {\r\n tcx.fillStyle = \"rgba(0,0,0,0)\";\r\n tcx.fillRect(0, 0, tcs, tcs);\r\n tempTexture.update(false);\r\n\r\n tcx.setTransform(1, 0, 0, -1, 0, 0);\r\n const cellOffsets = [0, 0, 1, 0, 1, 1, 0, 1, -1, 1, -1, 0, -1 - 1, 0, -1, 1, -1];\r\n\r\n switch (this.options.paddingMode) {\r\n //Wrap Mode\r\n case 0:\r\n for (let i = 0; i < 9; i++) {\r\n tcx.drawImage(\r\n img,\r\n 0,\r\n 0,\r\n img.width,\r\n img.height,\r\n padding + baseSize * cellOffsets[i],\r\n padding + baseSize * cellOffsets[i + 1] - tcs,\r\n baseSize,\r\n baseSize\r\n );\r\n }\r\n break;\r\n //Extend Mode\r\n case 1:\r\n for (let i = 0; i < padding; i++) {\r\n tcx.drawImage(img, 0, 0, img.width, img.height, i + baseSize * cellOffsets[0], padding - tcs, baseSize, baseSize);\r\n\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding * 2 - i, padding - tcs, baseSize, baseSize);\r\n\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding, i - tcs, baseSize, baseSize);\r\n\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding, padding * 2 - i - tcs, baseSize, baseSize);\r\n }\r\n\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding + baseSize * cellOffsets[0], padding + baseSize * cellOffsets[1] - tcs, baseSize, baseSize);\r\n\r\n break;\r\n //Color Mode\r\n case 2:\r\n tcx.fillStyle = (this.options.paddingColor || Color3.Black()).toHexString();\r\n tcx.fillRect(0, 0, tcs, -tcs);\r\n tcx.clearRect(padding, padding, baseSize, baseSize);\r\n tcx.drawImage(img, 0, 0, img.width, img.height, padding + baseSize * cellOffsets[0], padding + baseSize * cellOffsets[1] - tcs, baseSize, baseSize);\r\n\r\n break;\r\n }\r\n\r\n tcx.setTransform(1, 0, 0, 1, 0, 0);\r\n\r\n updateDt();\r\n };\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Calculates the Size of the Channel Sets\r\n * @returns Vector2\r\n */\r\n private _calculateSize(): Vector2 {\r\n const meshLength: number = this.meshes.length || 0;\r\n const baseSize: number = this.options.frameSize || 0;\r\n const padding: number = this._paddingValue || 0;\r\n\r\n switch (this.options.layout) {\r\n case 0: {\r\n //STRIP_LAYOUT\r\n return new Vector2(baseSize * meshLength + 2 * padding * meshLength, baseSize + 2 * padding);\r\n }\r\n case 1: {\r\n //POWER2\r\n const sqrtCount = Math.max(2, Math.ceil(Math.sqrt(meshLength)));\r\n const size = baseSize * sqrtCount + 2 * padding * sqrtCount;\r\n return new Vector2(size, size);\r\n }\r\n case 2: {\r\n //COLNUM\r\n const cols = this.options.colnum || 1;\r\n const rowCnt = Math.max(1, Math.ceil(meshLength / cols));\r\n return new Vector2(baseSize * cols + 2 * padding * cols, baseSize * rowCnt + 2 * padding * rowCnt);\r\n }\r\n }\r\n\r\n return Vector2.Zero();\r\n }\r\n\r\n /**\r\n * Calculates the UV data for the frames.\r\n * @param baseSize the base frameSize\r\n * @param padding the base frame padding\r\n * @param dtSize size of the Dynamic Texture for that channel\r\n * @param dtUnits is 1/dtSize\r\n * @param update flag to update the input meshes\r\n */\r\n private _calculateMeshUVFrames(baseSize: number, padding: number, dtSize: Vector2, dtUnits: Vector2, update: boolean) {\r\n const meshLength = this.meshes.length;\r\n\r\n for (let i = 0; i < meshLength; i++) {\r\n const m = this.meshes[i];\r\n\r\n const scale = new Vector2(baseSize / dtSize.x, baseSize / dtSize.y);\r\n\r\n const pOffset: Vector2 = dtUnits.clone().scale(padding);\r\n const frameOffset: Vector2 = this._getFrameOffset(i);\r\n const offset: Vector2 = frameOffset.add(pOffset);\r\n\r\n const frame: TexturePackerFrame = new TexturePackerFrame(i, scale, offset);\r\n\r\n this.frames.push(frame);\r\n\r\n //Update Output UVs\r\n if (update) {\r\n this._updateMeshUV(m, i);\r\n this._updateTextureReferences(m);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Calculates the frames Offset.\r\n * @param index of the frame\r\n * @returns Vector2\r\n */\r\n private _getFrameOffset(index: number): Vector2 {\r\n const meshLength = this.meshes.length;\r\n let uvStep, yStep, xStep;\r\n\r\n switch (this.options.layout) {\r\n case 0: {\r\n //STRIP_LAYOUT\r\n uvStep = 1 / meshLength;\r\n return new Vector2(index * uvStep, 0);\r\n }\r\n case 1: {\r\n //POWER2\r\n const sqrtCount = Math.max(2, Math.ceil(Math.sqrt(meshLength)));\r\n yStep = Math.floor(index / sqrtCount);\r\n xStep = index - yStep * sqrtCount;\r\n uvStep = 1 / sqrtCount;\r\n return new Vector2(xStep * uvStep, yStep * uvStep);\r\n }\r\n case 2: {\r\n //COLNUM\r\n const cols = this.options.colnum || 1;\r\n const rowCnt = Math.max(1, Math.ceil(meshLength / cols));\r\n xStep = Math.floor(index / rowCnt);\r\n yStep = index - xStep * rowCnt;\r\n uvStep = new Vector2(1 / cols, 1 / rowCnt);\r\n return new Vector2(xStep * uvStep.x, yStep * uvStep.y);\r\n }\r\n }\r\n\r\n return Vector2.Zero();\r\n }\r\n\r\n /**\r\n * Updates a Mesh to the frame data\r\n * @param mesh that is the target\r\n * @param frameID or the frame index\r\n */\r\n private _updateMeshUV(mesh: AbstractMesh, frameID: number): void {\r\n const frame: TexturePackerFrame = (this.frames as any)[frameID];\r\n const uvIn = mesh.getVerticesData(this.options.uvsIn || VertexBuffer.UVKind);\r\n const uvOut = [];\r\n let toCount = 0;\r\n\r\n if (uvIn!.length) {\r\n toCount = uvIn!.length || 0;\r\n }\r\n\r\n for (let i = 0; i < toCount; i += 2) {\r\n uvOut.push((uvIn as any)[i] * frame.scale.x + frame.offset.x, (uvIn as any)[i + 1] * frame.scale.y + frame.offset.y);\r\n }\r\n\r\n mesh.setVerticesData(this.options.uvsOut || VertexBuffer.UVKind, uvOut);\r\n }\r\n\r\n /**\r\n * Updates a Meshes materials to use the texture packer channels\r\n * @param m is the mesh to target\r\n * @param force all channels on the packer to be set.\r\n */\r\n private _updateTextureReferences(m: AbstractMesh, force: boolean = false): void {\r\n const mat = m.material;\r\n const sKeys = Object.keys(this.sets);\r\n\r\n const _dispose = (_t: any) => {\r\n if (_t.dispose) {\r\n _t.dispose();\r\n }\r\n };\r\n\r\n for (let i = 0; i < sKeys.length; i++) {\r\n const setName = sKeys[i];\r\n if (!force) {\r\n if (!mat) {\r\n return;\r\n }\r\n if ((mat as any)[setName] !== null) {\r\n _dispose((mat as any)[setName]);\r\n (mat as any)[setName] = (this.sets as any)[setName];\r\n }\r\n } else {\r\n if ((mat as any)[setName] !== null) {\r\n _dispose((mat as any)[setName]);\r\n }\r\n (mat as any)[setName] = (this.sets as any)[setName];\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Public method to set a Mesh to a frame\r\n * @param m that is the target\r\n * @param frameID or the frame index\r\n * @param updateMaterial trigger for if the Meshes attached Material be updated?\r\n */\r\n public setMeshToFrame(m: AbstractMesh, frameID: number, updateMaterial: boolean = false): void {\r\n this._updateMeshUV(m, frameID);\r\n if (updateMaterial) {\r\n this._updateTextureReferences(m, true);\r\n }\r\n }\r\n\r\n /**\r\n * Starts the async promise to compile the texture packer.\r\n * @returns Promise<void>\r\n */\r\n public processAsync(): Promise<void> {\r\n return new Promise((resolve, reject) => {\r\n try {\r\n if (this.meshes.length === 0) {\r\n //Must be a JSON load!\r\n resolve();\r\n return;\r\n }\r\n let done = 0;\r\n const doneCheck = (mat: Material) => {\r\n done++;\r\n //Check Status of all Textures on all meshes, till they are ready.\r\n if (this.options.map) {\r\n for (let j = 0; j < this.options.map.length; j++) {\r\n const index: string = this.options.map[j];\r\n const t: Texture | DynamicTexture = (mat as any)[index];\r\n\r\n if (t !== null) {\r\n if (!(this.sets as any)[this.options.map[j]]) {\r\n (this.sets as any)[this.options.map[j]] = true;\r\n }\r\n\r\n this._expecting++;\r\n }\r\n }\r\n\r\n if (done === this.meshes.length) {\r\n this._createFrames(resolve);\r\n }\r\n }\r\n };\r\n\r\n for (let i = 0; i < this.meshes.length; i++) {\r\n const mesh = this.meshes[i];\r\n const material: Nullable<Material> = mesh.material;\r\n\r\n if (!material) {\r\n done++;\r\n if (done === this.meshes.length) {\r\n return this._createFrames(resolve);\r\n }\r\n continue;\r\n }\r\n\r\n material.forceCompilationAsync(mesh).then(() => {\r\n doneCheck(material as Material);\r\n });\r\n }\r\n } catch (e) {\r\n return reject(e);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Disposes all textures associated with this packer\r\n */\r\n public dispose(): void {\r\n const sKeys = Object.keys(this.sets);\r\n for (let i = 0; i < sKeys.length; i++) {\r\n const channel = sKeys[i];\r\n (this.sets as any)[channel].dispose();\r\n }\r\n }\r\n\r\n /**\r\n * Starts the download process for all the channels converting them to base64 data and embedding it all in a JSON file.\r\n * @param imageType is the image type to use.\r\n * @param quality of the image if downloading as jpeg, Ranges from >0 to 1.\r\n */\r\n public download(imageType: string = \"png\", quality: number = 1): void {\r\n setTimeout(() => {\r\n const pack = {\r\n name: this.name,\r\n sets: {},\r\n options: {},\r\n frames: [],\r\n };\r\n\r\n const sKeys = Object.keys(this.sets);\r\n const oKeys = Object.keys(this.options);\r\n try {\r\n for (let i = 0; i < sKeys.length; i++) {\r\n const channel: string = sKeys[i];\r\n const dt = (this.sets as any)[channel];\r\n (pack.sets as any)[channel] = dt.getContext().canvas.toDataURL(\"image/\" + imageType, quality);\r\n }\r\n for (let i = 0; i < oKeys.length; i++) {\r\n const opt: string = oKeys[i];\r\n (pack.options as any)[opt] = (this.options as any)[opt];\r\n }\r\n for (let i = 0; i < this.frames.length; i++) {\r\n const _f = this.frames[i];\r\n (pack.frames as Array<number>).push(_f.scale.x, _f.scale.y, _f.offset.x, _f.offset.y);\r\n }\r\n } catch (err) {\r\n Logger.Warn(\"Unable to download: \" + err);\r\n return;\r\n }\r\n\r\n const data = \"data:text/json;charset=utf-8,\" + encodeURIComponent(JSON.stringify(pack, null, 4));\r\n const _a = document.createElement(\"a\");\r\n _a.setAttribute(\"href\", data);\r\n _a.setAttribute(\"download\", this.name + \"_texurePackage.json\");\r\n document.body.appendChild(_a);\r\n _a.click();\r\n _a.remove();\r\n }, 0);\r\n }\r\n\r\n /**\r\n * Public method to load a texturePacker JSON file.\r\n * @param data of the JSON file in string format.\r\n */\r\n public updateFromJSON(data: string): void {\r\n try {\r\n const parsedData: ITexturePackerJSON = JSON.parse(data);\r\n this.name = parsedData.name;\r\n const _options = Object.keys(parsedData.options);\r\n\r\n for (let i = 0; i < _options.length; i++) {\r\n (this.options as any)[_options[i]] = (parsedData.options as any)[_options[i]];\r\n }\r\n\r\n for (let i = 0; i < parsedData.frames.length; i += 4) {\r\n const frame: TexturePackerFrame = new TexturePackerFrame(\r\n i / 4,\r\n new Vector2(parsedData.frames[i], parsedData.frames[i + 1]),\r\n new Vector2(parsedData.frames[i + 2], parsedData.frames[i + 3])\r\n );\r\n this.frames.push(frame);\r\n }\r\n\r\n const channels = Object.keys(parsedData.sets);\r\n\r\n for (let i = 0; i < channels.length; i++) {\r\n const _t = new Texture(parsedData.sets[channels[i]], this.scene, false, false);\r\n (this.sets as any)[channels[i]] = _t;\r\n }\r\n } catch (err) {\r\n Logger.Warn(\"Unable to update from JSON: \" + err);\r\n }\r\n }\r\n}\r\n"]}
@@ -30,7 +30,7 @@ export declare class NoiseProceduralTexture extends ProceduralTexture {
30
30
  protected _getDefines(): string;
31
31
  /**
32
32
  * Generate the current state of the procedural texture
33
- * @param useCameraPostProcess
33
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
34
34
  */
35
35
  render(useCameraPostProcess?: boolean): void;
36
36
  /**
@@ -44,7 +44,7 @@ export class NoiseProceduralTexture extends ProceduralTexture {
44
44
  }
45
45
  /**
46
46
  * Generate the current state of the procedural texture
47
- * @param useCameraPostProcess
47
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
48
48
  */
49
49
  render(useCameraPostProcess) {
50
50
  this._updateShaderUniforms();
@@ -1 +1 @@
1
- {"version":3,"file":"noiseProceduralTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Procedurals/noiseProceduralTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,iCAAiC,CAAC;AAEzC;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAgBzD;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,OAAe,GAAG,EAAE,QAAyB,WAAW,CAAC,gBAAgB,EAAE,eAAyB,EAAE,eAAyB;QACrJ,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAxBxE,iDAAiD;QAC1C,SAAI,GAAW,GAAG,CAAC;QAE1B,6GAA6G;QACtG,eAAU,GAAG,GAAG,CAAC;QAExB,+CAA+C;QACxC,YAAO,GAAG,CAAC,CAAC;QAEnB,wDAAwD;QACjD,gBAAW,GAAG,GAAG,CAAC;QAEzB,yDAAyD;QAClD,yBAAoB,GAAG,CAAC,CAAC;QAY5B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,qBAAqB;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,IAAI,CAAC,IAAI,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAE1E,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC7C,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1C,CAAC;IAES,WAAW;QACjB,OAAO,kBAAkB,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC;IACnD,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,oBAA8B;QACxC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;QAChD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC5D,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAErC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QACnC,MAAM,UAAU,GAAG,IAAI,sBAAsB,CACzC,IAAI,CAAC,IAAI,EACT,WAAW,CAAC,KAAK,EACjB,IAAI,CAAC,QAAQ,EAAE,EACf,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,EACzD,IAAI,CAAC,gBAAgB,CACxB,CAAC;QAEF,eAAe;QACf,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACpC,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE9B,uBAAuB;QACvB,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAElD,kBAAkB;QAClB,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACxC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAClC,UAAU,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAC1C,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAC5D,UAAU,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAE5B,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,aAAkB,EAAE,KAAY;;QAChD,MAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,eAAe,CAAC,CAAC;QAEpI,OAAO,CAAC,UAAU,GAAG,aAAa,CAAC,UAAU,CAAC;QAC9C,OAAO,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;QACxC,OAAO,CAAC,WAAW,GAAG,aAAa,CAAC,WAAW,CAAC;QAChD,OAAO,CAAC,oBAAoB,GAAG,aAAa,CAAC,oBAAoB,CAAC;QAClE,OAAO,CAAC,IAAI,GAAG,MAAA,aAAa,CAAC,IAAI,mCAAI,CAAC,CAAC;QAEvC,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAED,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../../types\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport type { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"./proceduralTexture\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\nimport \"../../../Shaders/noise.fragment\";\r\n\r\n/**\r\n * Class used to generate noise procedural textures\r\n */\r\nexport class NoiseProceduralTexture extends ProceduralTexture {\r\n /** Gets or sets the start time (default is 0) */\r\n public time: number = 0.0;\r\n\r\n /** Gets or sets a value between 0 and 1 indicating the overall brightness of the texture (default is 0.2) */\r\n public brightness = 0.2;\r\n\r\n /** Defines the number of octaves to process */\r\n public octaves = 3;\r\n\r\n /** Defines the level of persistence (0.8 by default) */\r\n public persistence = 0.8;\r\n\r\n /** Gets or sets animation speed factor (default is 1) */\r\n public animationSpeedFactor = 1;\r\n\r\n /**\r\n * Creates a new NoiseProceduralTexture\r\n * @param name defines the name fo the texture\r\n * @param size defines the size of the texture (default is 256)\r\n * @param scene defines the hosting scene\r\n * @param fallbackTexture defines the texture to use if the NoiseProceduralTexture can't be created\r\n * @param generateMipMaps defines if mipmaps must be generated (true by default)\r\n */\r\n constructor(name: string, size: number = 256, scene: Nullable<Scene> = EngineStore.LastCreatedScene, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"noise\", scene, fallbackTexture, generateMipMaps);\r\n this.autoClear = false;\r\n this._updateShaderUniforms();\r\n }\r\n\r\n private _updateShaderUniforms() {\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n this.time += scene.getAnimationRatio() * this.animationSpeedFactor * 0.01;\r\n\r\n this.setFloat(\"brightness\", this.brightness);\r\n this.setFloat(\"persistence\", this.persistence);\r\n this.setFloat(\"timeScale\", this.time);\r\n }\r\n\r\n protected _getDefines(): string {\r\n return \"#define OCTAVES \" + (this.octaves | 0);\r\n }\r\n\r\n /**\r\n * Generate the current state of the procedural texture\r\n * @param useCameraPostProcess\r\n */\r\n public render(useCameraPostProcess?: boolean) {\r\n this._updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n /**\r\n * Serializes this noise procedural texture\r\n * @returns a serialized noise procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.NoiseProceduralTexture\";\r\n\r\n serializationObject.brightness = this.brightness;\r\n serializationObject.octaves = this.octaves;\r\n serializationObject.persistence = this.persistence;\r\n serializationObject.animationSpeedFactor = this.animationSpeedFactor;\r\n serializationObject.size = this.getSize().width;\r\n serializationObject.generateMipMaps = this._generateMipMaps;\r\n serializationObject.time = this.time;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Clone the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): NoiseProceduralTexture {\r\n const textureSize = this.getSize();\r\n const newTexture = new NoiseProceduralTexture(\r\n this.name,\r\n textureSize.width,\r\n this.getScene(),\r\n this._fallbackTexture ? this._fallbackTexture : undefined,\r\n this._generateMipMaps\r\n );\r\n\r\n // Base texture\r\n newTexture.hasAlpha = this.hasAlpha;\r\n newTexture.level = this.level;\r\n\r\n // RenderTarget Texture\r\n newTexture.coordinatesMode = this.coordinatesMode;\r\n\r\n // Noise Specifics\r\n newTexture.brightness = this.brightness;\r\n newTexture.octaves = this.octaves;\r\n newTexture.persistence = this.persistence;\r\n newTexture.animationSpeedFactor = this.animationSpeedFactor;\r\n newTexture.time = this.time;\r\n\r\n return newTexture;\r\n }\r\n\r\n /**\r\n * Creates a NoiseProceduralTexture from parsed noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @returns a parsed NoiseProceduralTexture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene): NoiseProceduralTexture {\r\n const texture = new NoiseProceduralTexture(parsedTexture.name, parsedTexture.size, scene, undefined, parsedTexture.generateMipMaps);\r\n\r\n texture.brightness = parsedTexture.brightness;\r\n texture.octaves = parsedTexture.octaves;\r\n texture.persistence = parsedTexture.persistence;\r\n texture.animationSpeedFactor = parsedTexture.animationSpeedFactor;\r\n texture.time = parsedTexture.time ?? 0;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NoiseProceduralTexture\", NoiseProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"noiseProceduralTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Textures/Procedurals/noiseProceduralTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,iCAAiC,CAAC;AAEzC;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAgBzD;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,OAAe,GAAG,EAAE,QAAyB,WAAW,CAAC,gBAAgB,EAAE,eAAyB,EAAE,eAAyB;QACrJ,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAxBxE,iDAAiD;QAC1C,SAAI,GAAW,GAAG,CAAC;QAE1B,6GAA6G;QACtG,eAAU,GAAG,GAAG,CAAC;QAExB,+CAA+C;QACxC,YAAO,GAAG,CAAC,CAAC;QAEnB,wDAAwD;QACjD,gBAAW,GAAG,GAAG,CAAC;QAEzB,yDAAyD;QAClD,yBAAoB,GAAG,CAAC,CAAC;QAY5B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,qBAAqB;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,IAAI,CAAC,IAAI,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAE1E,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC7C,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1C,CAAC;IAES,WAAW;QACjB,OAAO,kBAAkB,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC;IACnD,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,oBAA8B;QACxC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;QAChD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC5D,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAErC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QACnC,MAAM,UAAU,GAAG,IAAI,sBAAsB,CACzC,IAAI,CAAC,IAAI,EACT,WAAW,CAAC,KAAK,EACjB,IAAI,CAAC,QAAQ,EAAE,EACf,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,SAAS,EACzD,IAAI,CAAC,gBAAgB,CACxB,CAAC;QAEF,eAAe;QACf,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACpC,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE9B,uBAAuB;QACvB,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAElD,kBAAkB;QAClB,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACxC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAClC,UAAU,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAC1C,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAC5D,UAAU,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAE5B,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,aAAkB,EAAE,KAAY;;QAChD,MAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,eAAe,CAAC,CAAC;QAEpI,OAAO,CAAC,UAAU,GAAG,aAAa,CAAC,UAAU,CAAC;QAC9C,OAAO,CAAC,OAAO,GAAG,aAAa,CAAC,OAAO,CAAC;QACxC,OAAO,CAAC,WAAW,GAAG,aAAa,CAAC,WAAW,CAAC;QAChD,OAAO,CAAC,oBAAoB,GAAG,aAAa,CAAC,oBAAoB,CAAC;QAClE,OAAO,CAAC,IAAI,GAAG,MAAA,aAAa,CAAC,IAAI,mCAAI,CAAC,CAAC;QAEvC,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAED,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../../types\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport type { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"./proceduralTexture\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\nimport \"../../../Shaders/noise.fragment\";\r\n\r\n/**\r\n * Class used to generate noise procedural textures\r\n */\r\nexport class NoiseProceduralTexture extends ProceduralTexture {\r\n /** Gets or sets the start time (default is 0) */\r\n public time: number = 0.0;\r\n\r\n /** Gets or sets a value between 0 and 1 indicating the overall brightness of the texture (default is 0.2) */\r\n public brightness = 0.2;\r\n\r\n /** Defines the number of octaves to process */\r\n public octaves = 3;\r\n\r\n /** Defines the level of persistence (0.8 by default) */\r\n public persistence = 0.8;\r\n\r\n /** Gets or sets animation speed factor (default is 1) */\r\n public animationSpeedFactor = 1;\r\n\r\n /**\r\n * Creates a new NoiseProceduralTexture\r\n * @param name defines the name fo the texture\r\n * @param size defines the size of the texture (default is 256)\r\n * @param scene defines the hosting scene\r\n * @param fallbackTexture defines the texture to use if the NoiseProceduralTexture can't be created\r\n * @param generateMipMaps defines if mipmaps must be generated (true by default)\r\n */\r\n constructor(name: string, size: number = 256, scene: Nullable<Scene> = EngineStore.LastCreatedScene, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"noise\", scene, fallbackTexture, generateMipMaps);\r\n this.autoClear = false;\r\n this._updateShaderUniforms();\r\n }\r\n\r\n private _updateShaderUniforms() {\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n this.time += scene.getAnimationRatio() * this.animationSpeedFactor * 0.01;\r\n\r\n this.setFloat(\"brightness\", this.brightness);\r\n this.setFloat(\"persistence\", this.persistence);\r\n this.setFloat(\"timeScale\", this.time);\r\n }\r\n\r\n protected _getDefines(): string {\r\n return \"#define OCTAVES \" + (this.octaves | 0);\r\n }\r\n\r\n /**\r\n * Generate the current state of the procedural texture\r\n * @param useCameraPostProcess Define if camera post process should be applied to the texture\r\n */\r\n public render(useCameraPostProcess?: boolean) {\r\n this._updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n /**\r\n * Serializes this noise procedural texture\r\n * @returns a serialized noise procedural texture object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.NoiseProceduralTexture\";\r\n\r\n serializationObject.brightness = this.brightness;\r\n serializationObject.octaves = this.octaves;\r\n serializationObject.persistence = this.persistence;\r\n serializationObject.animationSpeedFactor = this.animationSpeedFactor;\r\n serializationObject.size = this.getSize().width;\r\n serializationObject.generateMipMaps = this._generateMipMaps;\r\n serializationObject.time = this.time;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Clone the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): NoiseProceduralTexture {\r\n const textureSize = this.getSize();\r\n const newTexture = new NoiseProceduralTexture(\r\n this.name,\r\n textureSize.width,\r\n this.getScene(),\r\n this._fallbackTexture ? this._fallbackTexture : undefined,\r\n this._generateMipMaps\r\n );\r\n\r\n // Base texture\r\n newTexture.hasAlpha = this.hasAlpha;\r\n newTexture.level = this.level;\r\n\r\n // RenderTarget Texture\r\n newTexture.coordinatesMode = this.coordinatesMode;\r\n\r\n // Noise Specifics\r\n newTexture.brightness = this.brightness;\r\n newTexture.octaves = this.octaves;\r\n newTexture.persistence = this.persistence;\r\n newTexture.animationSpeedFactor = this.animationSpeedFactor;\r\n newTexture.time = this.time;\r\n\r\n return newTexture;\r\n }\r\n\r\n /**\r\n * Creates a NoiseProceduralTexture from parsed noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @returns a parsed NoiseProceduralTexture\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene): NoiseProceduralTexture {\r\n const texture = new NoiseProceduralTexture(parsedTexture.name, parsedTexture.size, scene, undefined, parsedTexture.generateMipMaps);\r\n\r\n texture.brightness = parsedTexture.brightness;\r\n texture.octaves = parsedTexture.octaves;\r\n texture.persistence = parsedTexture.persistence;\r\n texture.animationSpeedFactor = parsedTexture.animationSpeedFactor;\r\n texture.time = parsedTexture.time ?? 0;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NoiseProceduralTexture\", NoiseProceduralTexture);\r\n"]}
@@ -131,6 +131,7 @@ export class BaseTexture extends ThinTexture {
131
131
  }
132
132
  return this._texture.isCube;
133
133
  }
134
+ // eslint-disable-next-line @typescript-eslint/naming-convention
134
135
  set isCube(value) {
135
136
  if (!this._texture) {
136
137
  this._isCube = value;
@@ -148,6 +149,7 @@ export class BaseTexture extends ThinTexture {
148
149
  }
149
150
  return this._texture.is3D;
150
151
  }
152
+ // eslint-disable-next-line @typescript-eslint/naming-convention
151
153
  set is3D(value) {
152
154
  if (!this._texture) {
153
155
  return;
@@ -163,6 +165,7 @@ export class BaseTexture extends ThinTexture {
163
165
  }
164
166
  return this._texture.is2DArray;
165
167
  }
168
+ // eslint-disable-next-line @typescript-eslint/naming-convention
166
169
  set is2DArray(value) {
167
170
  if (!this._texture) {
168
171
  return;
@@ -1 +1 @@
1
- {"version":3,"file":"baseTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/baseTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3F,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAGnD,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,sBAAsB,CAAC;AAE9B,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAK5C;;;;GAIG;AACH,MAAM,OAAO,WAAY,SAAQ,WAAW;IAmCxC;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QACD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAID;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAmBD;;;OAGG;IACH,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,IAAI,CAAC,iBAAiB,KAAK,KAAK,EAAE;YAClC,OAAO;SACV;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAKD;;;;;;;;;;;;;;;OAeG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;;;;OAMG;IAEH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;;;;;OAMG;IAEH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAsBD;;OAEG;IAEH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,OAAO,CAAC;SACvB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,IAAc,MAAM,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACxB;aAAM;YACH,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;SAChC;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,IAAc,IAAI,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IAEH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,IAAc,SAAS,CAAC,KAAc;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAID;;;;OAIG;IAEH,IAAW,UAAU;QACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,WAAW,CAAC;SAC3B;aAAM;YACH,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;gBACpC,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;aAChD;SACJ;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;IACtE,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;;QAChC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;gBAC5B,OAAO;aACV;YAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;aAAM;YACH,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,KAAK,KAAK,EAAE;gBACrC,OAAO;aACV;YACD,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,KAAK,CAAC;SACrC;QAED,MAAA,IAAI,CAAC,QAAQ,EAAE,0CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;YAClF,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;IAC1D,CAAC;IACD,IAAW,MAAM,CAAC,KAAc;;QAC5B,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;SACjC;QAED,MAAA,IAAI,CAAC,QAAQ,EAAE,0CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;YAClF,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC;IAQD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,KAAK,CAAC;IACjB,CAAC;IAQD;;OAEG;IAEH,IAAW,mBAAmB;QAC1B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC;SAC7C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IACD,IAAW,mBAAmB,CAAC,KAAa;QACxC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,oBAAoB,GAAG,KAAK,CAAC;SAC9C;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,kBAAkB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC;SAC5C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IACD,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,mBAAmB,GAAG,KAAK,CAAC;SAC7C;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,iBAAiB;QACxB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;SAC3C;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAC5C;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,iBAAiB;QACxB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;SAC3C;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,IAAW,iBAAiB,CAAC,KAA4B;QACrD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAC5C;IACL,CAAC;IAQD;;OAEG;IACH,IAAW,GAAG;QACV,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAOD;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAaD;;;OAGG;IACH,IAAW,SAAS,CAAC,QAAoB;QACrC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAC5D;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACrE,CAAC;IAOD;;;OAGG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC;IAChB,CAAC;IAWD;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAMlB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;;;;;;OAOG;IACH,YAAY,aAA4C,EAAE,kBAA6C,IAAI;QACvG,KAAK,CAAC,IAAI,CAAC,CAAC;QA9ehB;;WAEG;QAEI,aAAQ,GAAQ,IAAI,CAAC;QAK5B;;WAEG;QACI,sBAAiB,GAAQ,IAAI,CAAC;QAG7B,cAAS,GAAG,KAAK,CAAC;QAoBlB,qBAAgB,GAAG,KAAK,CAAC;QAoBjC;;;WAGG;QAEI,UAAK,GAAG,CAAC,CAAC;QAGP,sBAAiB,GAAG,CAAC,CAAC;QAEhC;;;WAGG;QAEI,yBAAoB,GAAG,IAAI,CAAC;QAsBzB,qBAAgB,GAAG,SAAS,CAAC,qBAAqB,CAAC;QA+D7D;;;;;;WAMG;QAEI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QAEI,8BAAyB,GAAG,WAAW,CAAC,mCAAmC,CAAC;QAEnF,gBAAgB;QACT,YAAO,GAAG,KAAK,CAAC;QA6DvB,gBAAgB;QACN,gBAAW,GAAG,IAAI,CAAC;QA0D7B;;WAEG;QAEI,YAAO,GAAG,KAAK,CAAC;QASvB;;WAEG;QAEI,oBAAe,GAAG,KAAK,CAAC;QA0E/B;;WAEG;QAEI,mBAAc,GAAG,KAAK,CAAC;QAY9B,gBAAgB;QACT,iBAAY,GAAY,KAAK,CAAC;QACrC,gBAAgB;QACT,oBAAe,GAAY,KAAK,CAAC;QAkBxC;;WAEG;QACI,eAAU,GAAgB,EAAE,CAAC;QAEpC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAe,CAAC;QAEnD,uBAAkB,GAAoC,IAAI,CAAC;QAYzD,WAAM,GAAoB,IAAI,CAAC;QAEzC,gBAAgB;QACR,SAAI,GAAqB,IAAI,CAAC;QAUtC,gBAAgB;QACT,qBAAgB,GAA4B,IAAI,CAAC;QAE9C,kBAAa,GAAY,KAAK,CAAC;QAoCrC,IAAI,aAAa,EAAE;YACf,IAAI,WAAW,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE;gBACrC,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;aAC/B;iBAAM;gBACH,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;aAChC;SACJ;aAAM;YACH,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,gBAAgB,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;SAC1C;QAED,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC;QAEhC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,gBAAgB;IACN,UAAU;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,2BAA2B,CAAC,OAA8B;QAC7D,OAAO,OAAO,KAAK,IAAI,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAe,MAAM,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,0BAA0B;QAC7B,OAAe,MAAM,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,0BAA0B;QAC7B,OAAO,IAAI,CAAC,0BAA0B,EAAE,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACI,oBAAoB;QACvB,OAAO,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,YAAY,CAAC;IACnE,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,KAAK,CAAC,KAAa,IAAS,CAAC;IAEpC;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,GAAqB,EAAE,QAAiB,EAAE,QAAiB,EAAE,OAAiB,EAAE,aAAuB,EAAE,MAAgB;QAC1I,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,sBAAsB,GAAG,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;QAEnF,MAAM,aAAa,GAAG,MAAM,CAAC,sBAAsB,EAAE,CAAC;QACtD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,MAAM,kBAAkB,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;YAEhD,IAAI,aAAa,KAAK,SAAS,IAAI,sBAAsB,KAAK,kBAAkB,CAAC,cAAc,EAAE;gBAC7F,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,KAAK,kBAAkB,CAAC,OAAO,EAAE;oBACjE,IAAI,kBAAkB,CAAC,GAAG,KAAK,GAAG,IAAI,kBAAkB,CAAC,eAAe,KAAK,CAAC,QAAQ,EAAE;wBACpF,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,kBAAkB,CAAC,YAAY,EAAE;4BAC3D,IAAI,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,kBAAkB,CAAC,MAAM,EAAE;gCAC9D,kBAAkB,CAAC,mBAAmB,EAAE,CAAC;gCACzC,OAAO,kBAAkB,CAAC;6BAC7B;yBACJ;qBACJ;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,QAAQ,CAAC,gBAAgB,GAAG,KAAK,IAAS,CAAC;IAElD;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,SAAS,CAAC,wBAAwB,CAAC;SAC7C;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,wBAAwB,CAAC;IACtG,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,SAAS,CAAC,kBAAkB,CAAC;SACvC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;IACpG,CAAC;IAED;;OAEG;IACO,gCAAgC;QACtC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACvE,CAAC;IAED;;;;;;;;;;;;;;OAcG;IACI,UAAU,CACb,SAAS,GAAG,CAAC,EACb,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,EACL,KAAK,GAAG,MAAM,CAAC,SAAS,EACxB,MAAM,GAAG,MAAM,CAAC,SAAS;QAEzB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,IAAI,KAAK,KAAK,CAAC,EAAE;YACb,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACzC,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAC3C,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YAChC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;SACrC;QAED,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAClC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;QAErC,IAAI;YACA,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBACtB,OAAO,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aACnI;YAED,OAAO,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC5H;QAAC,OAAO,CAAC,EAAE;YACR,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,SAAS,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,SAAoC,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,gBAAgB,GAAG,KAAK;QACrI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,IAAI,KAAK,IAAI,CAAC,EAAE;YACZ,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACnC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAErC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAC1B,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;SAC/B;QAED,IAAI;YACA,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBACtB,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;aACjI;YAED,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;SAC1H;QAAC,OAAO,CAAC,EAAE;YACR,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAED,gBAAgB;IAChB,IAAW,eAAe;QACtB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC;SACxC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IAChB,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;SACvC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IAChB,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;SACvC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,aAAa;YACb,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;gBAC3B,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACnC;YAED,oBAAoB;YACpB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAEjD,IAAI,KAAK,IAAI,CAAC,EAAE;gBACZ,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aACzC;YACD,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC7D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YAEnB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC3D,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;oBACZ,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;iBACnD;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAChC;SACJ;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QAEjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,cAAc,GAAG,KAAK;QACnC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,cAAc,EAAE;YAC/B,OAAO,IAAI,CAAC;SACf;QAED,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEhE,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAE1E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,YAAY,CAAC,QAAuB,EAAE,QAAoB;QACpE,IAAI,YAAY,GAAG,QAAQ,CAAC,MAAM,CAAC;QACnC,IAAI,YAAY,KAAK,CAAC,EAAE;YACpB,QAAQ,EAAE,CAAC;YACX,OAAO;SACV;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACtC,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,OAAO,CAAC,OAAO,EAAE,EAAE;gBACnB,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;oBACtB,QAAQ,EAAE,CAAC;iBACd;aACJ;iBAAM;gBACH,MAAM,gBAAgB,GAAI,OAAe,CAAC,gBAA2C,CAAC;gBAEtF,IAAI,gBAAgB,EAAE;oBAClB,gBAAgB,CAAC,OAAO,CAAC,GAAG,EAAE;wBAC1B,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;4BACtB,QAAQ,EAAE,CAAC;yBACd;oBACL,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;wBACtB,QAAQ,EAAE,CAAC;qBACd;iBACJ;aACJ;SACJ;IACL,CAAC;IAEO,MAAM,CAAC,QAAQ,CAAC,aAAiC;QACrD,OAAO,aAAa,CAAC,YAAY,EAAE,KAAK,OAAO,CAAC;IACpD,CAAC;;AAh4BD;;;GAGG;AACW,+CAAmC,GAAG,CAAC,AAAJ,CAAK;AAM/C;IADN,SAAS,EAAE;6CACY;AAMjB;IADN,SAAS,EAAE;yCACQ;AAMb;IADN,SAAS,EAAE;6CACgB;AAWpB;IADP,SAAS,CAAC,UAAU,CAAC;8CACI;AAoBlB;IADP,SAAS,CAAC,iBAAiB,CAAC;qDACI;AAyB1B;IADN,SAAS,EAAE;0CACK;AAGP;IADT,SAAS,CAAC,kBAAkB,CAAC;sDACE;AAOzB;IADN,SAAS,EAAE;yDACuB;AAsBzB;IADT,SAAS,CAAC,iBAAiB,CAAC;qDACgC;AAyC7D;IADC,SAAS,EAAE;wCAGX;AAaD;IADC,SAAS,EAAE;wCAGX;AAaM;IADN,SAAS,EAAE;0CACsC;AAQ3C;IADN,SAAS,EAAE;8DACuE;AAQnF;IADC,SAAS,EAAE;yCAOX;AAcD;IADC,SAAS,EAAE;uCAOX;AAcD;IADC,SAAS,EAAE;4CAOX;AAkBD;IADC,SAAS,EAAE;6CAWX;AA6CM;IADN,SAAS,EAAE;4CACW;AAahB;IADN,SAAS,EAAE;oDACmB;AAM/B;IADC,SAAS,EAAE;sDAOX;AAWD;IADC,SAAS,EAAE;qDAOX;AAaD;IADC,SAAS,EAAE;oDAOX;AAaD;IADC,kBAAkB,EAAE;oDAOpB;AAWM;IADN,SAAS,EAAE;mDACkB","sourcesContent":["import { serialize, SerializationHelper, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Matrix } from \"../../Maths/math.vector\";\r\nimport { EngineStore } from \"../../Engines/engineStore\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { RandomGUID } from \"../../Misc/guid\";\r\n\r\nimport \"../../Misc/fileTools\";\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { ThinTexture } from \"./thinTexture\";\r\nimport type { AbstractScene } from \"../../abstractScene\";\r\n\r\nimport type { Animation } from \"../../Animations/animation\";\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties the materials, post process, lights... might need\r\n * in order to make a correct use of the texture.\r\n */\r\nexport class BaseTexture extends ThinTexture implements IAnimatable {\r\n /**\r\n * Default anisotropic filtering level for the application.\r\n * It is set to 4 as a good tradeoff between perf and quality.\r\n */\r\n public static DEFAULT_ANISOTROPIC_FILTERING_LEVEL = 4;\r\n\r\n /**\r\n * Gets or sets the unique id of the texture\r\n */\r\n @serialize()\r\n public uniqueId: number;\r\n\r\n /**\r\n * Define the name of the texture.\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information.\r\n */\r\n @serialize()\r\n public metadata: any = null;\r\n\r\n /** @internal */\r\n public _internalMetadata: any;\r\n\r\n /**\r\n * For internal use only. Please do not use.\r\n */\r\n public reservedDataStore: any = null;\r\n\r\n @serialize(\"hasAlpha\")\r\n private _hasAlpha = false;\r\n /**\r\n * Define if the texture is having a usable alpha value (can be use for transparency or glossiness for instance).\r\n */\r\n public set hasAlpha(value: boolean) {\r\n if (this._hasAlpha === value) {\r\n return;\r\n }\r\n this._hasAlpha = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get hasAlpha(): boolean {\r\n return this._hasAlpha;\r\n }\r\n\r\n @serialize(\"getAlphaFromRGB\")\r\n private _getAlphaFromRGB = false;\r\n /**\r\n * Defines if the alpha value should be determined via the rgb values.\r\n * If true the luminance of the pixel might be used to find the corresponding alpha value.\r\n */\r\n public set getAlphaFromRGB(value: boolean) {\r\n if (this._getAlphaFromRGB === value) {\r\n return;\r\n }\r\n this._getAlphaFromRGB = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get getAlphaFromRGB(): boolean {\r\n return this._getAlphaFromRGB;\r\n }\r\n\r\n /**\r\n * Intensity or strength of the texture.\r\n * It is commonly used by materials to fine tune the intensity of the texture\r\n */\r\n @serialize()\r\n public level = 1;\r\n\r\n @serialize(\"coordinatesIndex\")\r\n protected _coordinatesIndex = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the texture should try to reduce shader code if there is no UV manipulation.\r\n * (ie. when texture.getTextureMatrix().isIdentityAs3x2() returns true)\r\n */\r\n @serialize()\r\n public optimizeUVAllocation = true;\r\n\r\n /**\r\n * Define the UV channel to use starting from 0 and defaulting to 0.\r\n * This is part of the texture as textures usually maps to one uv set.\r\n */\r\n public set coordinatesIndex(value: number) {\r\n if (this._coordinatesIndex === value) {\r\n return;\r\n }\r\n this._coordinatesIndex = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get coordinatesIndex(): number {\r\n return this._coordinatesIndex;\r\n }\r\n\r\n @serialize(\"coordinatesMode\")\r\n protected _coordinatesMode = Constants.TEXTURE_EXPLICIT_MODE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | EXPLICIT_MODE | |\r\n * | 1 | SPHERICAL_MODE | |\r\n * | 2 | PLANAR_MODE | |\r\n * | 3 | CUBIC_MODE | |\r\n * | 4 | PROJECTION_MODE | |\r\n * | 5 | SKYBOX_MODE | |\r\n * | 6 | INVCUBIC_MODE | |\r\n * | 7 | EQUIRECTANGULAR_MODE | |\r\n * | 8 | FIXED_EQUIRECTANGULAR_MODE | |\r\n * | 9 | FIXED_EQUIRECTANGULAR_MIRRORED_MODE | |\r\n */\r\n public set coordinatesMode(value: number) {\r\n if (this._coordinatesMode === value) {\r\n return;\r\n }\r\n this._coordinatesMode = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get coordinatesMode(): number {\r\n return this._coordinatesMode;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n @serialize()\r\n public anisotropicFilteringLevel = BaseTexture.DEFAULT_ANISOTROPIC_FILTERING_LEVEL;\r\n\r\n /** @internal */\r\n public _isCube = false;\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return this._isCube;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n protected set isCube(value: boolean) {\r\n if (!this._texture) {\r\n this._isCube = value;\r\n } else {\r\n this._texture.isCube = value;\r\n }\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n protected set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n protected set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n /** @internal */\r\n protected _gammaSpace = true;\r\n /**\r\n * Define if the texture contains data in gamma space (most of the png/jpg aside bump).\r\n * HDR texture are usually stored in linear space.\r\n * This only impacts the PBR and Background materials\r\n */\r\n @serialize()\r\n public get gammaSpace(): boolean {\r\n if (!this._texture) {\r\n return this._gammaSpace;\r\n } else {\r\n if (this._texture._gammaSpace === null) {\r\n this._texture._gammaSpace = this._gammaSpace;\r\n }\r\n }\r\n\r\n return this._texture._gammaSpace && !this._texture._useSRGBBuffer;\r\n }\r\n\r\n public set gammaSpace(gamma: boolean) {\r\n if (!this._texture) {\r\n if (this._gammaSpace === gamma) {\r\n return;\r\n }\r\n\r\n this._gammaSpace = gamma;\r\n } else {\r\n if (this._texture._gammaSpace === gamma) {\r\n return;\r\n }\r\n this._texture._gammaSpace = gamma;\r\n }\r\n\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets whether or not the texture contains RGBD data.\r\n */\r\n public get isRGBD(): boolean {\r\n return this._texture != null && this._texture._isRGBD;\r\n }\r\n public set isRGBD(value: boolean) {\r\n if (value === this.isRGBD) {\r\n return;\r\n }\r\n\r\n if (this._texture) {\r\n this._texture._isRGBD = value;\r\n }\r\n\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n\r\n /**\r\n * Is Z inverted in the texture (useful in a cube texture).\r\n */\r\n @serialize()\r\n public invertZ = false;\r\n\r\n /**\r\n * Are mip maps generated for this texture or not.\r\n */\r\n public get noMipmap(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n @serialize()\r\n public lodLevelInAlpha = false;\r\n\r\n /**\r\n * With prefiltered texture, defined the offset used during the prefiltering steps.\r\n */\r\n @serialize()\r\n public get lodGenerationOffset(): number {\r\n if (this._texture) {\r\n return this._texture._lodGenerationOffset;\r\n }\r\n\r\n return 0.0;\r\n }\r\n public set lodGenerationOffset(value: number) {\r\n if (this._texture) {\r\n this._texture._lodGenerationOffset = value;\r\n }\r\n }\r\n\r\n /**\r\n * With prefiltered texture, defined the scale used during the prefiltering steps.\r\n */\r\n @serialize()\r\n public get lodGenerationScale(): number {\r\n if (this._texture) {\r\n return this._texture._lodGenerationScale;\r\n }\r\n\r\n return 0.0;\r\n }\r\n public set lodGenerationScale(value: number) {\r\n if (this._texture) {\r\n this._texture._lodGenerationScale = value;\r\n }\r\n }\r\n\r\n /**\r\n * With prefiltered texture, defined if the specular generation is based on a linear ramp.\r\n * By default we are using a log2 of the linear roughness helping to keep a better resolution for\r\n * average roughness values.\r\n */\r\n @serialize()\r\n public get linearSpecularLOD(): boolean {\r\n if (this._texture) {\r\n return this._texture._linearSpecularLOD;\r\n }\r\n\r\n return false;\r\n }\r\n public set linearSpecularLOD(value: boolean) {\r\n if (this._texture) {\r\n this._texture._linearSpecularLOD = value;\r\n }\r\n }\r\n\r\n /**\r\n * In case a better definition than spherical harmonics is required for the diffuse part of the environment.\r\n * You can set the irradiance texture to rely on a texture instead of the spherical approach.\r\n * This texture need to have the same characteristics than its parent (Cube vs 2d, coordinates mode, Gamma/Linear, RGBD).\r\n */\r\n @serializeAsTexture()\r\n public get irradianceTexture(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._irradianceTexture;\r\n }\r\n\r\n return null;\r\n }\r\n public set irradianceTexture(value: Nullable<BaseTexture>) {\r\n if (this._texture) {\r\n this._texture._irradianceTexture = value;\r\n }\r\n }\r\n\r\n /**\r\n * Define if the texture is a render target.\r\n */\r\n @serialize()\r\n public isRenderTarget = false;\r\n\r\n /**\r\n * Define the unique id of the texture in the scene.\r\n */\r\n public get uid(): string {\r\n if (!this._uid) {\r\n this._uid = RandomGUID();\r\n }\r\n return this._uid;\r\n }\r\n\r\n /** @internal */\r\n public _prefiltered: boolean = false;\r\n /** @internal */\r\n public _forceSerialize: boolean = false;\r\n\r\n /**\r\n * Return a string representation of the texture.\r\n * @returns the texture as a string\r\n */\r\n public toString(): string {\r\n return this.name;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"BaseTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"BaseTexture\";\r\n }\r\n\r\n /**\r\n * Define the list of animation attached to the texture.\r\n */\r\n public animations: Animation[] = [];\r\n\r\n /**\r\n * An event triggered when the texture is disposed.\r\n */\r\n public onDisposeObservable = new Observable<BaseTexture>();\r\n\r\n private _onDisposeObserver: Nullable<Observer<BaseTexture>> = null;\r\n /**\r\n * Callback triggered when the texture has been disposed.\r\n * Kept for back compatibility, you can use the onDisposeObservable instead.\r\n */\r\n public set onDispose(callback: () => void) {\r\n if (this._onDisposeObserver) {\r\n this.onDisposeObservable.remove(this._onDisposeObserver);\r\n }\r\n this._onDisposeObserver = this.onDisposeObservable.add(callback);\r\n }\r\n\r\n protected _scene: Nullable<Scene> = null;\r\n\r\n /** @internal */\r\n private _uid: Nullable<string> = null;\r\n\r\n /**\r\n * Define if the texture is preventing a material to render or not.\r\n * If not and the texture is not ready, the engine will use a default black texture instead.\r\n */\r\n public get isBlocking(): boolean {\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<AbstractScene> = null;\r\n\r\n protected _loadingError: boolean = false;\r\n protected _errorObject?: {\r\n message?: string;\r\n exception?: any;\r\n };\r\n\r\n /**\r\n * Was there any loading error?\r\n */\r\n public get loadingError(): boolean {\r\n return this._loadingError;\r\n }\r\n\r\n /**\r\n * If a loading error occurred this object will be populated with information about the error.\r\n */\r\n public get errorObject():\r\n | {\r\n message?: string;\r\n exception?: any;\r\n }\r\n | undefined {\r\n return this._errorObject;\r\n }\r\n\r\n /**\r\n * Instantiates a new BaseTexture.\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties the materials, post process, lights... might need\r\n * in order to make a correct use of the texture.\r\n * @param sceneOrEngine Define the scene or engine the texture belongs to\r\n * @param internalTexture Define the internal texture associated with the texture\r\n */\r\n constructor(sceneOrEngine?: Nullable<Scene | ThinEngine>, internalTexture: Nullable<InternalTexture> = null) {\r\n super(null);\r\n\r\n if (sceneOrEngine) {\r\n if (BaseTexture._IsScene(sceneOrEngine)) {\r\n this._scene = sceneOrEngine;\r\n } else {\r\n this._engine = sceneOrEngine;\r\n }\r\n } else {\r\n this._scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n if (this._scene) {\r\n this.uniqueId = this._scene.getUniqueId();\r\n this._scene.addTexture(this);\r\n this._engine = this._scene.getEngine();\r\n }\r\n\r\n this._texture = internalTexture;\r\n\r\n this._uid = null;\r\n }\r\n\r\n /**\r\n * Get the scene the texture belongs to.\r\n * @returns the scene or null if undefined\r\n */\r\n public getScene(): Nullable<Scene> {\r\n return this._scene;\r\n }\r\n\r\n /** @internal */\r\n protected _getEngine(): Nullable<ThinEngine> {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Checks if the texture has the same transform matrix than another texture\r\n * @param texture texture to check against\r\n * @returns true if the transforms are the same, else false\r\n */\r\n public checkTransformsAreIdentical(texture: Nullable<BaseTexture>): boolean {\r\n return texture !== null;\r\n }\r\n\r\n /**\r\n * Get the texture transform matrix used to offset tile the texture for instance.\r\n * @returns the transformation matrix\r\n */\r\n public getTextureMatrix(): Matrix {\r\n return <Matrix>Matrix.IdentityReadOnly;\r\n }\r\n\r\n /**\r\n * Get the texture reflection matrix used to rotate/transform the reflection.\r\n * @returns the reflection matrix\r\n */\r\n public getReflectionTextureMatrix(): Matrix {\r\n return <Matrix>Matrix.IdentityReadOnly;\r\n }\r\n\r\n /**\r\n * Gets a suitable rotate/transform matrix when the texture is used for refraction.\r\n * There's a separate function from getReflectionTextureMatrix because refraction requires a special configuration of the matrix in right-handed mode.\r\n * @returns The refraction matrix\r\n */\r\n public getRefractionTextureMatrix(): Matrix {\r\n return this.getReflectionTextureMatrix();\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be consumed (either it is ready or it is not blocking)\r\n * @returns true if ready, not blocking or if there was an error loading the texture\r\n */\r\n public isReadyOrNotBlocking(): boolean {\r\n return !this.isBlocking || this.isReady() || this.loadingError;\r\n }\r\n\r\n /**\r\n * Scales the texture if is `canRescale()`\r\n * @param ratio the resize factor we want to use to rescale\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public scale(ratio: number): void {}\r\n\r\n /**\r\n * Get if the texture can rescale.\r\n */\r\n public get canRescale(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFromCache(url: Nullable<string>, noMipmap: boolean, sampling?: number, invertY?: boolean, useSRGBBuffer?: boolean, isCube?: boolean): Nullable<InternalTexture> {\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const correctedUseSRGBBuffer = engine._getUseSRGBBuffer(!!useSRGBBuffer, noMipmap);\r\n\r\n const texturesCache = engine.getLoadedTexturesCache();\r\n for (let index = 0; index < texturesCache.length; index++) {\r\n const texturesCacheEntry = texturesCache[index];\r\n\r\n if (useSRGBBuffer === undefined || correctedUseSRGBBuffer === texturesCacheEntry._useSRGBBuffer) {\r\n if (invertY === undefined || invertY === texturesCacheEntry.invertY) {\r\n if (texturesCacheEntry.url === url && texturesCacheEntry.generateMipMaps === !noMipmap) {\r\n if (!sampling || sampling === texturesCacheEntry.samplingMode) {\r\n if (isCube === undefined || isCube === texturesCacheEntry.isCube) {\r\n texturesCacheEntry.incrementReferences();\r\n return texturesCacheEntry;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public _rebuild(_fromContextLost = false): void {}\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Get the texture underlying type (INT, FLOAT...)\r\n */\r\n public get textureType(): number {\r\n if (!this._texture) {\r\n return Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n return this._texture.type !== undefined ? this._texture.type : Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n /**\r\n * Get the texture underlying format (RGB, RGBA...)\r\n */\r\n public get textureFormat(): number {\r\n if (!this._texture) {\r\n return Constants.TEXTUREFORMAT_RGBA;\r\n }\r\n\r\n return this._texture.format !== undefined ? this._texture.format : Constants.TEXTUREFORMAT_RGBA;\r\n }\r\n\r\n /**\r\n * Indicates that textures need to be re-calculated for all materials\r\n */\r\n protected _markAllSubMeshesAsTexturesDirty() {\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n /**\r\n * Reads the pixels stored in the webgl texture and returns them as an ArrayBuffer.\r\n * This will returns an RGBA array buffer containing either in values (0-255) or\r\n * float values (0-1) depending of the underlying buffer type.\r\n * @param faceIndex defines the face of the texture to read (in case of cube texture)\r\n * @param level defines the LOD level of the texture to read (in case of Mip Maps)\r\n * @param buffer defines a user defined buffer to fill with data (can be null)\r\n * @param flushRenderer true to flush the renderer from the pending commands before reading the pixels\r\n * @param noDataConversion false to convert the data to Uint8Array (if texture type is UNSIGNED_BYTE) or to Float32Array (if texture type is anything but UNSIGNED_BYTE). If true, the type of the generated buffer (if buffer==null) will depend on the type of the texture\r\n * @param x defines the region x coordinates to start reading from (default to 0)\r\n * @param y defines the region y coordinates to start reading from (default to 0)\r\n * @param width defines the region width to read from (default to the texture size at level)\r\n * @param height defines the region width to read from (default to the texture size at level)\r\n * @returns The Array buffer promise containing the pixels data.\r\n */\r\n public readPixels(\r\n faceIndex = 0,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0,\r\n width = Number.MAX_VALUE,\r\n height = Number.MAX_VALUE\r\n ): Nullable<Promise<ArrayBufferView>> {\r\n if (!this._texture) {\r\n return null;\r\n }\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const size = this.getSize();\r\n let maxWidth = size.width;\r\n let maxHeight = size.height;\r\n if (level !== 0) {\r\n maxWidth = maxWidth / Math.pow(2, level);\r\n maxHeight = maxHeight / Math.pow(2, level);\r\n maxWidth = Math.round(maxWidth);\r\n maxHeight = Math.round(maxHeight);\r\n }\r\n\r\n width = Math.min(maxWidth, width);\r\n height = Math.min(maxHeight, height);\r\n\r\n try {\r\n if (this._texture.isCube) {\r\n return engine._readTexturePixels(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y);\r\n }\r\n\r\n return engine._readTexturePixels(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion, x, y);\r\n } catch (e) {\r\n return null;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _readPixelsSync(faceIndex = 0, level = 0, buffer: Nullable<ArrayBufferView> = null, flushRenderer = true, noDataConversion = false): Nullable<ArrayBufferView> {\r\n if (!this._texture) {\r\n return null;\r\n }\r\n\r\n const size = this.getSize();\r\n let width = size.width;\r\n let height = size.height;\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n if (level != 0) {\r\n width = width / Math.pow(2, level);\r\n height = height / Math.pow(2, level);\r\n\r\n width = Math.round(width);\r\n height = Math.round(height);\r\n }\r\n\r\n try {\r\n if (this._texture.isCube) {\r\n return engine._readTexturePixelsSync(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion);\r\n }\r\n\r\n return engine._readTexturePixelsSync(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion);\r\n } catch (e) {\r\n return null;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureHigh(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureHigh;\r\n }\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureMid(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureMid;\r\n }\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureLow(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureLow;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._scene) {\r\n // Animations\r\n if (this._scene.stopAnimation) {\r\n this._scene.stopAnimation(this);\r\n }\r\n\r\n // Remove from scene\r\n this._scene.removePendingData(this);\r\n const index = this._scene.textures.indexOf(this);\r\n\r\n if (index >= 0) {\r\n this._scene.textures.splice(index, 1);\r\n }\r\n this._scene.onTextureRemovedObservable.notifyObservers(this);\r\n this._scene = null;\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.textures.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.textures.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n\r\n this.metadata = null;\r\n\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Serialize the texture into a JSON representation that can be parsed later on.\r\n * @param allowEmptyName True to force serialization even if name is empty. Default: false\r\n * @returns the JSON representation of the texture\r\n */\r\n public serialize(allowEmptyName = false): any {\r\n if (!this.name && !allowEmptyName) {\r\n return null;\r\n }\r\n\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(this, serializationObject);\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Helper function to be called back once a list of texture contains only ready textures.\r\n * @param textures Define the list of textures to wait for\r\n * @param callback Define the callback triggered once the entire list will be ready\r\n */\r\n public static WhenAllReady(textures: BaseTexture[], callback: () => void): void {\r\n let numRemaining = textures.length;\r\n if (numRemaining === 0) {\r\n callback();\r\n return;\r\n }\r\n\r\n for (let i = 0; i < textures.length; i++) {\r\n const texture = textures[i];\r\n\r\n if (texture.isReady()) {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n } else {\r\n const onLoadObservable = (texture as any).onLoadObservable as Observable<BaseTexture>;\r\n\r\n if (onLoadObservable) {\r\n onLoadObservable.addOnce(() => {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n });\r\n } else {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n private static _IsScene(sceneOrEngine: Scene | ThinEngine): sceneOrEngine is Scene {\r\n return sceneOrEngine.getClassName() === \"Scene\";\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"baseTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/baseTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3F,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAGnD,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,sBAAsB,CAAC;AAE9B,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAK5C;;;;GAIG;AACH,MAAM,OAAO,WAAY,SAAQ,WAAW;IAmCxC;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QACD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAID;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAmBD;;;OAGG;IACH,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,IAAI,CAAC,iBAAiB,KAAK,KAAK,EAAE;YAClC,OAAO;SACV;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAKD;;;;;;;;;;;;;;;OAeG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;YACjC,OAAO;SACV;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBAC7E,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;;;;OAMG;IAEH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED;;;;;;OAMG;IAEH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAsBD;;OAEG;IAEH,IAAW,MAAM;QACb,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,OAAO,CAAC;SACvB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAChC,CAAC;IAED,gEAAgE;IAChE,IAAc,MAAM,CAAC,KAAc;QAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACxB;aAAM;YACH,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;SAChC;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,IAAI;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;IAC9B,CAAC;IAED,gEAAgE;IAChE,IAAc,IAAI,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;OAEG;IAEH,IAAW,SAAS;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACnC,CAAC;IAED,gEAAgE;IAChE,IAAc,SAAS,CAAC,KAAc;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;IACpC,CAAC;IAID;;;;OAIG;IAEH,IAAW,UAAU;QACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC,WAAW,CAAC;SAC3B;aAAM;YACH,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,KAAK,IAAI,EAAE;gBACpC,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;aAChD;SACJ;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;IACtE,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;;QAChC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;gBAC5B,OAAO;aACV;YAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;aAAM;YACH,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,KAAK,KAAK,EAAE;gBACrC,OAAO;aACV;YACD,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,KAAK,CAAC;SACrC;QAED,MAAA,IAAI,CAAC,QAAQ,EAAE,0CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;YAClF,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;IAC1D,CAAC;IACD,IAAW,MAAM,CAAC,KAAc;;QAC5B,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;SACjC;QAED,MAAA,IAAI,CAAC,QAAQ,EAAE,0CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;YAClF,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACP,CAAC;IAQD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,KAAK,CAAC;IACjB,CAAC;IAQD;;OAEG;IAEH,IAAW,mBAAmB;QAC1B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC;SAC7C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IACD,IAAW,mBAAmB,CAAC,KAAa;QACxC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,oBAAoB,GAAG,KAAK,CAAC;SAC9C;IACL,CAAC;IAED;;OAEG;IAEH,IAAW,kBAAkB;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC;SAC5C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IACD,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,mBAAmB,GAAG,KAAK,CAAC;SAC7C;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,iBAAiB;QACxB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;SAC3C;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAC5C;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,iBAAiB;QACxB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;SAC3C;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,IAAW,iBAAiB,CAAC,KAA4B;QACrD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAC5C;IACL,CAAC;IAQD;;OAEG;IACH,IAAW,GAAG;QACV,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAOD;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAaD;;;OAGG;IACH,IAAW,SAAS,CAAC,QAAoB;QACrC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAC5D;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACrE,CAAC;IAOD;;;OAGG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC;IAChB,CAAC;IAWD;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAMlB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;;;;;;OAOG;IACH,YAAY,aAA4C,EAAE,kBAA6C,IAAI;QACvG,KAAK,CAAC,IAAI,CAAC,CAAC;QAjfhB;;WAEG;QAEI,aAAQ,GAAQ,IAAI,CAAC;QAK5B;;WAEG;QACI,sBAAiB,GAAQ,IAAI,CAAC;QAG7B,cAAS,GAAG,KAAK,CAAC;QAoBlB,qBAAgB,GAAG,KAAK,CAAC;QAoBjC;;;WAGG;QAEI,UAAK,GAAG,CAAC,CAAC;QAGP,sBAAiB,GAAG,CAAC,CAAC;QAEhC;;;WAGG;QAEI,yBAAoB,GAAG,IAAI,CAAC;QAsBzB,qBAAgB,GAAG,SAAS,CAAC,qBAAqB,CAAC;QA+D7D;;;;;;WAMG;QAEI,UAAK,GAAG,SAAS,CAAC,wBAAwB,CAAC;QAElD;;;;WAIG;QAEI,8BAAyB,GAAG,WAAW,CAAC,mCAAmC,CAAC;QAEnF,gBAAgB;QACT,YAAO,GAAG,KAAK,CAAC;QAgEvB,gBAAgB;QACN,gBAAW,GAAG,IAAI,CAAC;QA0D7B;;WAEG;QAEI,YAAO,GAAG,KAAK,CAAC;QASvB;;WAEG;QAEI,oBAAe,GAAG,KAAK,CAAC;QA0E/B;;WAEG;QAEI,mBAAc,GAAG,KAAK,CAAC;QAY9B,gBAAgB;QACT,iBAAY,GAAY,KAAK,CAAC;QACrC,gBAAgB;QACT,oBAAe,GAAY,KAAK,CAAC;QAkBxC;;WAEG;QACI,eAAU,GAAgB,EAAE,CAAC;QAEpC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAe,CAAC;QAEnD,uBAAkB,GAAoC,IAAI,CAAC;QAYzD,WAAM,GAAoB,IAAI,CAAC;QAEzC,gBAAgB;QACR,SAAI,GAAqB,IAAI,CAAC;QAUtC,gBAAgB;QACT,qBAAgB,GAA4B,IAAI,CAAC;QAE9C,kBAAa,GAAY,KAAK,CAAC;QAoCrC,IAAI,aAAa,EAAE;YACf,IAAI,WAAW,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE;gBACrC,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;aAC/B;iBAAM;gBACH,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;aAChC;SACJ;aAAM;YACH,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,gBAAgB,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;SAC1C;QAED,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC;QAEhC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,gBAAgB;IACN,UAAU;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,2BAA2B,CAAC,OAA8B;QAC7D,OAAO,OAAO,KAAK,IAAI,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,OAAe,MAAM,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,0BAA0B;QAC7B,OAAe,MAAM,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,0BAA0B;QAC7B,OAAO,IAAI,CAAC,0BAA0B,EAAE,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACI,oBAAoB;QACvB,OAAO,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,YAAY,CAAC;IACnE,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,KAAK,CAAC,KAAa,IAAS,CAAC;IAEpC;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,GAAqB,EAAE,QAAiB,EAAE,QAAiB,EAAE,OAAiB,EAAE,aAAuB,EAAE,MAAgB;QAC1I,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,sBAAsB,GAAG,MAAM,CAAC,iBAAiB,CAAC,CAAC,CAAC,aAAa,EAAE,QAAQ,CAAC,CAAC;QAEnF,MAAM,aAAa,GAAG,MAAM,CAAC,sBAAsB,EAAE,CAAC;QACtD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,MAAM,kBAAkB,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;YAEhD,IAAI,aAAa,KAAK,SAAS,IAAI,sBAAsB,KAAK,kBAAkB,CAAC,cAAc,EAAE;gBAC7F,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,KAAK,kBAAkB,CAAC,OAAO,EAAE;oBACjE,IAAI,kBAAkB,CAAC,GAAG,KAAK,GAAG,IAAI,kBAAkB,CAAC,eAAe,KAAK,CAAC,QAAQ,EAAE;wBACpF,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,kBAAkB,CAAC,YAAY,EAAE;4BAC3D,IAAI,MAAM,KAAK,SAAS,IAAI,MAAM,KAAK,kBAAkB,CAAC,MAAM,EAAE;gCAC9D,kBAAkB,CAAC,mBAAmB,EAAE,CAAC;gCACzC,OAAO,kBAAkB,CAAC;6BAC7B;yBACJ;qBACJ;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,QAAQ,CAAC,gBAAgB,GAAG,KAAK,IAAS,CAAC;IAElD;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,SAAS,CAAC,wBAAwB,CAAC;SAC7C;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,wBAAwB,CAAC;IACtG,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,SAAS,CAAC,kBAAkB,CAAC;SACvC;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;IACpG,CAAC;IAED;;OAEG;IACO,gCAAgC;QACtC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACvE,CAAC;IAED;;;;;;;;;;;;;;OAcG;IACI,UAAU,CACb,SAAS,GAAG,CAAC,EACb,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,EACL,KAAK,GAAG,MAAM,CAAC,SAAS,EACxB,MAAM,GAAG,MAAM,CAAC,SAAS;QAEzB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5B,IAAI,KAAK,KAAK,CAAC,EAAE;YACb,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACzC,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAC3C,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YAChC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;SACrC;QAED,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAClC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;QAErC,IAAI;YACA,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBACtB,OAAO,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aACnI;YAED,OAAO,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC5H;QAAC,OAAO,CAAC,EAAE;YACR,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,SAAS,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,SAAoC,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,gBAAgB,GAAG,KAAK;QACrI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,IAAI,KAAK,IAAI,CAAC,EAAE;YACZ,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACnC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAErC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAC1B,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;SAC/B;QAED,IAAI;YACA,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBACtB,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;aACjI;YAED,OAAO,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,CAAC,CAAC;SAC1H;QAAC,OAAO,CAAC,EAAE;YACR,OAAO,IAAI,CAAC;SACf;IACL,CAAC;IAED,gBAAgB;IAChB,IAAW,eAAe;QACtB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC;SACxC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IAChB,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;SACvC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IAChB,IAAW,cAAc;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC;SACvC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,aAAa;YACb,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;gBAC3B,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACnC;YAED,oBAAoB;YACpB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAEjD,IAAI,KAAK,IAAI,CAAC,EAAE;gBACZ,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aACzC;YACD,IAAI,CAAC,MAAM,CAAC,0BAA0B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC7D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YAEnB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC3D,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;oBACZ,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;iBACnD;gBACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAChC;SACJ;QAED,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QAEjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,cAAc,GAAG,KAAK;QACnC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,cAAc,EAAE;YAC/B,OAAO,IAAI,CAAC;SACf;QAED,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEhE,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAE1E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,YAAY,CAAC,QAAuB,EAAE,QAAoB;QACpE,IAAI,YAAY,GAAG,QAAQ,CAAC,MAAM,CAAC;QACnC,IAAI,YAAY,KAAK,CAAC,EAAE;YACpB,QAAQ,EAAE,CAAC;YACX,OAAO;SACV;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACtC,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,OAAO,CAAC,OAAO,EAAE,EAAE;gBACnB,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;oBACtB,QAAQ,EAAE,CAAC;iBACd;aACJ;iBAAM;gBACH,MAAM,gBAAgB,GAAI,OAAe,CAAC,gBAA2C,CAAC;gBAEtF,IAAI,gBAAgB,EAAE;oBAClB,gBAAgB,CAAC,OAAO,CAAC,GAAG,EAAE;wBAC1B,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;4BACtB,QAAQ,EAAE,CAAC;yBACd;oBACL,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,IAAI,EAAE,YAAY,KAAK,CAAC,EAAE;wBACtB,QAAQ,EAAE,CAAC;qBACd;iBACJ;aACJ;SACJ;IACL,CAAC;IAEO,MAAM,CAAC,QAAQ,CAAC,aAAiC;QACrD,OAAO,aAAa,CAAC,YAAY,EAAE,KAAK,OAAO,CAAC;IACpD,CAAC;;AAn4BD;;;GAGG;AACW,+CAAmC,GAAG,CAAC,AAAJ,CAAK;AAM/C;IADN,SAAS,EAAE;6CACY;AAMjB;IADN,SAAS,EAAE;yCACQ;AAMb;IADN,SAAS,EAAE;6CACgB;AAWpB;IADP,SAAS,CAAC,UAAU,CAAC;8CACI;AAoBlB;IADP,SAAS,CAAC,iBAAiB,CAAC;qDACI;AAyB1B;IADN,SAAS,EAAE;0CACK;AAGP;IADT,SAAS,CAAC,kBAAkB,CAAC;sDACE;AAOzB;IADN,SAAS,EAAE;yDACuB;AAsBzB;IADT,SAAS,CAAC,iBAAiB,CAAC;qDACgC;AAyC7D;IADC,SAAS,EAAE;wCAGX;AAaD;IADC,SAAS,EAAE;wCAGX;AAaM;IADN,SAAS,EAAE;0CACsC;AAQ3C;IADN,SAAS,EAAE;8DACuE;AAQnF;IADC,SAAS,EAAE;yCAOX;AAeD;IADC,SAAS,EAAE;uCAOX;AAeD;IADC,SAAS,EAAE;4CAOX;AAmBD;IADC,SAAS,EAAE;6CAWX;AA6CM;IADN,SAAS,EAAE;4CACW;AAahB;IADN,SAAS,EAAE;oDACmB;AAM/B;IADC,SAAS,EAAE;sDAOX;AAWD;IADC,SAAS,EAAE;qDAOX;AAaD;IADC,SAAS,EAAE;oDAOX;AAaD;IADC,kBAAkB,EAAE;oDAOpB;AAWM;IADN,SAAS,EAAE;mDACkB","sourcesContent":["import { serialize, SerializationHelper, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Matrix } from \"../../Maths/math.vector\";\r\nimport { EngineStore } from \"../../Engines/engineStore\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { RandomGUID } from \"../../Misc/guid\";\r\n\r\nimport \"../../Misc/fileTools\";\r\nimport type { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { ThinTexture } from \"./thinTexture\";\r\nimport type { AbstractScene } from \"../../abstractScene\";\r\n\r\nimport type { Animation } from \"../../Animations/animation\";\r\n\r\n/**\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties the materials, post process, lights... might need\r\n * in order to make a correct use of the texture.\r\n */\r\nexport class BaseTexture extends ThinTexture implements IAnimatable {\r\n /**\r\n * Default anisotropic filtering level for the application.\r\n * It is set to 4 as a good tradeoff between perf and quality.\r\n */\r\n public static DEFAULT_ANISOTROPIC_FILTERING_LEVEL = 4;\r\n\r\n /**\r\n * Gets or sets the unique id of the texture\r\n */\r\n @serialize()\r\n public uniqueId: number;\r\n\r\n /**\r\n * Define the name of the texture.\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information.\r\n */\r\n @serialize()\r\n public metadata: any = null;\r\n\r\n /** @internal */\r\n public _internalMetadata: any;\r\n\r\n /**\r\n * For internal use only. Please do not use.\r\n */\r\n public reservedDataStore: any = null;\r\n\r\n @serialize(\"hasAlpha\")\r\n private _hasAlpha = false;\r\n /**\r\n * Define if the texture is having a usable alpha value (can be use for transparency or glossiness for instance).\r\n */\r\n public set hasAlpha(value: boolean) {\r\n if (this._hasAlpha === value) {\r\n return;\r\n }\r\n this._hasAlpha = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get hasAlpha(): boolean {\r\n return this._hasAlpha;\r\n }\r\n\r\n @serialize(\"getAlphaFromRGB\")\r\n private _getAlphaFromRGB = false;\r\n /**\r\n * Defines if the alpha value should be determined via the rgb values.\r\n * If true the luminance of the pixel might be used to find the corresponding alpha value.\r\n */\r\n public set getAlphaFromRGB(value: boolean) {\r\n if (this._getAlphaFromRGB === value) {\r\n return;\r\n }\r\n this._getAlphaFromRGB = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get getAlphaFromRGB(): boolean {\r\n return this._getAlphaFromRGB;\r\n }\r\n\r\n /**\r\n * Intensity or strength of the texture.\r\n * It is commonly used by materials to fine tune the intensity of the texture\r\n */\r\n @serialize()\r\n public level = 1;\r\n\r\n @serialize(\"coordinatesIndex\")\r\n protected _coordinatesIndex = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the texture should try to reduce shader code if there is no UV manipulation.\r\n * (ie. when texture.getTextureMatrix().isIdentityAs3x2() returns true)\r\n */\r\n @serialize()\r\n public optimizeUVAllocation = true;\r\n\r\n /**\r\n * Define the UV channel to use starting from 0 and defaulting to 0.\r\n * This is part of the texture as textures usually maps to one uv set.\r\n */\r\n public set coordinatesIndex(value: number) {\r\n if (this._coordinatesIndex === value) {\r\n return;\r\n }\r\n this._coordinatesIndex = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get coordinatesIndex(): number {\r\n return this._coordinatesIndex;\r\n }\r\n\r\n @serialize(\"coordinatesMode\")\r\n protected _coordinatesMode = Constants.TEXTURE_EXPLICIT_MODE;\r\n\r\n /**\r\n * How a texture is mapped.\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | EXPLICIT_MODE | |\r\n * | 1 | SPHERICAL_MODE | |\r\n * | 2 | PLANAR_MODE | |\r\n * | 3 | CUBIC_MODE | |\r\n * | 4 | PROJECTION_MODE | |\r\n * | 5 | SKYBOX_MODE | |\r\n * | 6 | INVCUBIC_MODE | |\r\n * | 7 | EQUIRECTANGULAR_MODE | |\r\n * | 8 | FIXED_EQUIRECTANGULAR_MODE | |\r\n * | 9 | FIXED_EQUIRECTANGULAR_MIRRORED_MODE | |\r\n */\r\n public set coordinatesMode(value: number) {\r\n if (this._coordinatesMode === value) {\r\n return;\r\n }\r\n this._coordinatesMode = value;\r\n if (this._scene) {\r\n this._scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n }\r\n public get coordinatesMode(): number {\r\n return this._coordinatesMode;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public get wrapU() {\r\n return this._wrapU;\r\n }\r\n public set wrapU(value: number) {\r\n this._wrapU = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public get wrapV() {\r\n return this._wrapV;\r\n }\r\n public set wrapV(value: number) {\r\n this._wrapV = value;\r\n }\r\n\r\n /**\r\n * | Value | Type | Description |\r\n * | ----- | ------------------ | ----------- |\r\n * | 0 | CLAMP_ADDRESSMODE | |\r\n * | 1 | WRAP_ADDRESSMODE | |\r\n * | 2 | MIRROR_ADDRESSMODE | |\r\n */\r\n @serialize()\r\n public wrapR = Constants.TEXTURE_WRAP_ADDRESSMODE;\r\n\r\n /**\r\n * With compliant hardware and browser (supporting anisotropic filtering)\r\n * this defines the level of anisotropic filtering in the texture.\r\n * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.\r\n */\r\n @serialize()\r\n public anisotropicFilteringLevel = BaseTexture.DEFAULT_ANISOTROPIC_FILTERING_LEVEL;\r\n\r\n /** @internal */\r\n public _isCube = false;\r\n /**\r\n * Define if the texture is a cube texture or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get isCube(): boolean {\r\n if (!this._texture) {\r\n return this._isCube;\r\n }\r\n\r\n return this._texture.isCube;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set isCube(value: boolean) {\r\n if (!this._texture) {\r\n this._isCube = value;\r\n } else {\r\n this._texture.isCube = value;\r\n }\r\n }\r\n\r\n /**\r\n * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get is3D(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is3D;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set is3D(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is3D = value;\r\n }\r\n\r\n /**\r\n * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.\r\n */\r\n @serialize()\r\n public get is2DArray(): boolean {\r\n if (!this._texture) {\r\n return false;\r\n }\r\n\r\n return this._texture.is2DArray;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected set is2DArray(value: boolean) {\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._texture.is2DArray = value;\r\n }\r\n\r\n /** @internal */\r\n protected _gammaSpace = true;\r\n /**\r\n * Define if the texture contains data in gamma space (most of the png/jpg aside bump).\r\n * HDR texture are usually stored in linear space.\r\n * This only impacts the PBR and Background materials\r\n */\r\n @serialize()\r\n public get gammaSpace(): boolean {\r\n if (!this._texture) {\r\n return this._gammaSpace;\r\n } else {\r\n if (this._texture._gammaSpace === null) {\r\n this._texture._gammaSpace = this._gammaSpace;\r\n }\r\n }\r\n\r\n return this._texture._gammaSpace && !this._texture._useSRGBBuffer;\r\n }\r\n\r\n public set gammaSpace(gamma: boolean) {\r\n if (!this._texture) {\r\n if (this._gammaSpace === gamma) {\r\n return;\r\n }\r\n\r\n this._gammaSpace = gamma;\r\n } else {\r\n if (this._texture._gammaSpace === gamma) {\r\n return;\r\n }\r\n this._texture._gammaSpace = gamma;\r\n }\r\n\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets whether or not the texture contains RGBD data.\r\n */\r\n public get isRGBD(): boolean {\r\n return this._texture != null && this._texture._isRGBD;\r\n }\r\n public set isRGBD(value: boolean) {\r\n if (value === this.isRGBD) {\r\n return;\r\n }\r\n\r\n if (this._texture) {\r\n this._texture._isRGBD = value;\r\n }\r\n\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n }\r\n\r\n /**\r\n * Is Z inverted in the texture (useful in a cube texture).\r\n */\r\n @serialize()\r\n public invertZ = false;\r\n\r\n /**\r\n * Are mip maps generated for this texture or not.\r\n */\r\n public get noMipmap(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n @serialize()\r\n public lodLevelInAlpha = false;\r\n\r\n /**\r\n * With prefiltered texture, defined the offset used during the prefiltering steps.\r\n */\r\n @serialize()\r\n public get lodGenerationOffset(): number {\r\n if (this._texture) {\r\n return this._texture._lodGenerationOffset;\r\n }\r\n\r\n return 0.0;\r\n }\r\n public set lodGenerationOffset(value: number) {\r\n if (this._texture) {\r\n this._texture._lodGenerationOffset = value;\r\n }\r\n }\r\n\r\n /**\r\n * With prefiltered texture, defined the scale used during the prefiltering steps.\r\n */\r\n @serialize()\r\n public get lodGenerationScale(): number {\r\n if (this._texture) {\r\n return this._texture._lodGenerationScale;\r\n }\r\n\r\n return 0.0;\r\n }\r\n public set lodGenerationScale(value: number) {\r\n if (this._texture) {\r\n this._texture._lodGenerationScale = value;\r\n }\r\n }\r\n\r\n /**\r\n * With prefiltered texture, defined if the specular generation is based on a linear ramp.\r\n * By default we are using a log2 of the linear roughness helping to keep a better resolution for\r\n * average roughness values.\r\n */\r\n @serialize()\r\n public get linearSpecularLOD(): boolean {\r\n if (this._texture) {\r\n return this._texture._linearSpecularLOD;\r\n }\r\n\r\n return false;\r\n }\r\n public set linearSpecularLOD(value: boolean) {\r\n if (this._texture) {\r\n this._texture._linearSpecularLOD = value;\r\n }\r\n }\r\n\r\n /**\r\n * In case a better definition than spherical harmonics is required for the diffuse part of the environment.\r\n * You can set the irradiance texture to rely on a texture instead of the spherical approach.\r\n * This texture need to have the same characteristics than its parent (Cube vs 2d, coordinates mode, Gamma/Linear, RGBD).\r\n */\r\n @serializeAsTexture()\r\n public get irradianceTexture(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._irradianceTexture;\r\n }\r\n\r\n return null;\r\n }\r\n public set irradianceTexture(value: Nullable<BaseTexture>) {\r\n if (this._texture) {\r\n this._texture._irradianceTexture = value;\r\n }\r\n }\r\n\r\n /**\r\n * Define if the texture is a render target.\r\n */\r\n @serialize()\r\n public isRenderTarget = false;\r\n\r\n /**\r\n * Define the unique id of the texture in the scene.\r\n */\r\n public get uid(): string {\r\n if (!this._uid) {\r\n this._uid = RandomGUID();\r\n }\r\n return this._uid;\r\n }\r\n\r\n /** @internal */\r\n public _prefiltered: boolean = false;\r\n /** @internal */\r\n public _forceSerialize: boolean = false;\r\n\r\n /**\r\n * Return a string representation of the texture.\r\n * @returns the texture as a string\r\n */\r\n public toString(): string {\r\n return this.name;\r\n }\r\n\r\n /**\r\n * Get the class name of the texture.\r\n * @returns \"BaseTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"BaseTexture\";\r\n }\r\n\r\n /**\r\n * Define the list of animation attached to the texture.\r\n */\r\n public animations: Animation[] = [];\r\n\r\n /**\r\n * An event triggered when the texture is disposed.\r\n */\r\n public onDisposeObservable = new Observable<BaseTexture>();\r\n\r\n private _onDisposeObserver: Nullable<Observer<BaseTexture>> = null;\r\n /**\r\n * Callback triggered when the texture has been disposed.\r\n * Kept for back compatibility, you can use the onDisposeObservable instead.\r\n */\r\n public set onDispose(callback: () => void) {\r\n if (this._onDisposeObserver) {\r\n this.onDisposeObservable.remove(this._onDisposeObserver);\r\n }\r\n this._onDisposeObserver = this.onDisposeObservable.add(callback);\r\n }\r\n\r\n protected _scene: Nullable<Scene> = null;\r\n\r\n /** @internal */\r\n private _uid: Nullable<string> = null;\r\n\r\n /**\r\n * Define if the texture is preventing a material to render or not.\r\n * If not and the texture is not ready, the engine will use a default black texture instead.\r\n */\r\n public get isBlocking(): boolean {\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<AbstractScene> = null;\r\n\r\n protected _loadingError: boolean = false;\r\n protected _errorObject?: {\r\n message?: string;\r\n exception?: any;\r\n };\r\n\r\n /**\r\n * Was there any loading error?\r\n */\r\n public get loadingError(): boolean {\r\n return this._loadingError;\r\n }\r\n\r\n /**\r\n * If a loading error occurred this object will be populated with information about the error.\r\n */\r\n public get errorObject():\r\n | {\r\n message?: string;\r\n exception?: any;\r\n }\r\n | undefined {\r\n return this._errorObject;\r\n }\r\n\r\n /**\r\n * Instantiates a new BaseTexture.\r\n * Base class of all the textures in babylon.\r\n * It groups all the common properties the materials, post process, lights... might need\r\n * in order to make a correct use of the texture.\r\n * @param sceneOrEngine Define the scene or engine the texture belongs to\r\n * @param internalTexture Define the internal texture associated with the texture\r\n */\r\n constructor(sceneOrEngine?: Nullable<Scene | ThinEngine>, internalTexture: Nullable<InternalTexture> = null) {\r\n super(null);\r\n\r\n if (sceneOrEngine) {\r\n if (BaseTexture._IsScene(sceneOrEngine)) {\r\n this._scene = sceneOrEngine;\r\n } else {\r\n this._engine = sceneOrEngine;\r\n }\r\n } else {\r\n this._scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n if (this._scene) {\r\n this.uniqueId = this._scene.getUniqueId();\r\n this._scene.addTexture(this);\r\n this._engine = this._scene.getEngine();\r\n }\r\n\r\n this._texture = internalTexture;\r\n\r\n this._uid = null;\r\n }\r\n\r\n /**\r\n * Get the scene the texture belongs to.\r\n * @returns the scene or null if undefined\r\n */\r\n public getScene(): Nullable<Scene> {\r\n return this._scene;\r\n }\r\n\r\n /** @internal */\r\n protected _getEngine(): Nullable<ThinEngine> {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Checks if the texture has the same transform matrix than another texture\r\n * @param texture texture to check against\r\n * @returns true if the transforms are the same, else false\r\n */\r\n public checkTransformsAreIdentical(texture: Nullable<BaseTexture>): boolean {\r\n return texture !== null;\r\n }\r\n\r\n /**\r\n * Get the texture transform matrix used to offset tile the texture for instance.\r\n * @returns the transformation matrix\r\n */\r\n public getTextureMatrix(): Matrix {\r\n return <Matrix>Matrix.IdentityReadOnly;\r\n }\r\n\r\n /**\r\n * Get the texture reflection matrix used to rotate/transform the reflection.\r\n * @returns the reflection matrix\r\n */\r\n public getReflectionTextureMatrix(): Matrix {\r\n return <Matrix>Matrix.IdentityReadOnly;\r\n }\r\n\r\n /**\r\n * Gets a suitable rotate/transform matrix when the texture is used for refraction.\r\n * There's a separate function from getReflectionTextureMatrix because refraction requires a special configuration of the matrix in right-handed mode.\r\n * @returns The refraction matrix\r\n */\r\n public getRefractionTextureMatrix(): Matrix {\r\n return this.getReflectionTextureMatrix();\r\n }\r\n\r\n /**\r\n * Get if the texture is ready to be consumed (either it is ready or it is not blocking)\r\n * @returns true if ready, not blocking or if there was an error loading the texture\r\n */\r\n public isReadyOrNotBlocking(): boolean {\r\n return !this.isBlocking || this.isReady() || this.loadingError;\r\n }\r\n\r\n /**\r\n * Scales the texture if is `canRescale()`\r\n * @param ratio the resize factor we want to use to rescale\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public scale(ratio: number): void {}\r\n\r\n /**\r\n * Get if the texture can rescale.\r\n */\r\n public get canRescale(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFromCache(url: Nullable<string>, noMipmap: boolean, sampling?: number, invertY?: boolean, useSRGBBuffer?: boolean, isCube?: boolean): Nullable<InternalTexture> {\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const correctedUseSRGBBuffer = engine._getUseSRGBBuffer(!!useSRGBBuffer, noMipmap);\r\n\r\n const texturesCache = engine.getLoadedTexturesCache();\r\n for (let index = 0; index < texturesCache.length; index++) {\r\n const texturesCacheEntry = texturesCache[index];\r\n\r\n if (useSRGBBuffer === undefined || correctedUseSRGBBuffer === texturesCacheEntry._useSRGBBuffer) {\r\n if (invertY === undefined || invertY === texturesCacheEntry.invertY) {\r\n if (texturesCacheEntry.url === url && texturesCacheEntry.generateMipMaps === !noMipmap) {\r\n if (!sampling || sampling === texturesCacheEntry.samplingMode) {\r\n if (isCube === undefined || isCube === texturesCacheEntry.isCube) {\r\n texturesCacheEntry.incrementReferences();\r\n return texturesCacheEntry;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public _rebuild(_fromContextLost = false): void {}\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Get the texture underlying type (INT, FLOAT...)\r\n */\r\n public get textureType(): number {\r\n if (!this._texture) {\r\n return Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n return this._texture.type !== undefined ? this._texture.type : Constants.TEXTURETYPE_UNSIGNED_INT;\r\n }\r\n\r\n /**\r\n * Get the texture underlying format (RGB, RGBA...)\r\n */\r\n public get textureFormat(): number {\r\n if (!this._texture) {\r\n return Constants.TEXTUREFORMAT_RGBA;\r\n }\r\n\r\n return this._texture.format !== undefined ? this._texture.format : Constants.TEXTUREFORMAT_RGBA;\r\n }\r\n\r\n /**\r\n * Indicates that textures need to be re-calculated for all materials\r\n */\r\n protected _markAllSubMeshesAsTexturesDirty() {\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n\r\n /**\r\n * Reads the pixels stored in the webgl texture and returns them as an ArrayBuffer.\r\n * This will returns an RGBA array buffer containing either in values (0-255) or\r\n * float values (0-1) depending of the underlying buffer type.\r\n * @param faceIndex defines the face of the texture to read (in case of cube texture)\r\n * @param level defines the LOD level of the texture to read (in case of Mip Maps)\r\n * @param buffer defines a user defined buffer to fill with data (can be null)\r\n * @param flushRenderer true to flush the renderer from the pending commands before reading the pixels\r\n * @param noDataConversion false to convert the data to Uint8Array (if texture type is UNSIGNED_BYTE) or to Float32Array (if texture type is anything but UNSIGNED_BYTE). If true, the type of the generated buffer (if buffer==null) will depend on the type of the texture\r\n * @param x defines the region x coordinates to start reading from (default to 0)\r\n * @param y defines the region y coordinates to start reading from (default to 0)\r\n * @param width defines the region width to read from (default to the texture size at level)\r\n * @param height defines the region width to read from (default to the texture size at level)\r\n * @returns The Array buffer promise containing the pixels data.\r\n */\r\n public readPixels(\r\n faceIndex = 0,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0,\r\n width = Number.MAX_VALUE,\r\n height = Number.MAX_VALUE\r\n ): Nullable<Promise<ArrayBufferView>> {\r\n if (!this._texture) {\r\n return null;\r\n }\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const size = this.getSize();\r\n let maxWidth = size.width;\r\n let maxHeight = size.height;\r\n if (level !== 0) {\r\n maxWidth = maxWidth / Math.pow(2, level);\r\n maxHeight = maxHeight / Math.pow(2, level);\r\n maxWidth = Math.round(maxWidth);\r\n maxHeight = Math.round(maxHeight);\r\n }\r\n\r\n width = Math.min(maxWidth, width);\r\n height = Math.min(maxHeight, height);\r\n\r\n try {\r\n if (this._texture.isCube) {\r\n return engine._readTexturePixels(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y);\r\n }\r\n\r\n return engine._readTexturePixels(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion, x, y);\r\n } catch (e) {\r\n return null;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _readPixelsSync(faceIndex = 0, level = 0, buffer: Nullable<ArrayBufferView> = null, flushRenderer = true, noDataConversion = false): Nullable<ArrayBufferView> {\r\n if (!this._texture) {\r\n return null;\r\n }\r\n\r\n const size = this.getSize();\r\n let width = size.width;\r\n let height = size.height;\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n if (level != 0) {\r\n width = width / Math.pow(2, level);\r\n height = height / Math.pow(2, level);\r\n\r\n width = Math.round(width);\r\n height = Math.round(height);\r\n }\r\n\r\n try {\r\n if (this._texture.isCube) {\r\n return engine._readTexturePixelsSync(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion);\r\n }\r\n\r\n return engine._readTexturePixelsSync(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion);\r\n } catch (e) {\r\n return null;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureHigh(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureHigh;\r\n }\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureMid(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureMid;\r\n }\r\n return null;\r\n }\r\n\r\n /** @internal */\r\n public get _lodTextureLow(): Nullable<BaseTexture> {\r\n if (this._texture) {\r\n return this._texture._lodTextureLow;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n if (this._scene) {\r\n // Animations\r\n if (this._scene.stopAnimation) {\r\n this._scene.stopAnimation(this);\r\n }\r\n\r\n // Remove from scene\r\n this._scene.removePendingData(this);\r\n const index = this._scene.textures.indexOf(this);\r\n\r\n if (index >= 0) {\r\n this._scene.textures.splice(index, 1);\r\n }\r\n this._scene.onTextureRemovedObservable.notifyObservers(this);\r\n this._scene = null;\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.textures.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.textures.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n }\r\n\r\n // Callback\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n\r\n this.metadata = null;\r\n\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Serialize the texture into a JSON representation that can be parsed later on.\r\n * @param allowEmptyName True to force serialization even if name is empty. Default: false\r\n * @returns the JSON representation of the texture\r\n */\r\n public serialize(allowEmptyName = false): any {\r\n if (!this.name && !allowEmptyName) {\r\n return null;\r\n }\r\n\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(this, serializationObject);\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Helper function to be called back once a list of texture contains only ready textures.\r\n * @param textures Define the list of textures to wait for\r\n * @param callback Define the callback triggered once the entire list will be ready\r\n */\r\n public static WhenAllReady(textures: BaseTexture[], callback: () => void): void {\r\n let numRemaining = textures.length;\r\n if (numRemaining === 0) {\r\n callback();\r\n return;\r\n }\r\n\r\n for (let i = 0; i < textures.length; i++) {\r\n const texture = textures[i];\r\n\r\n if (texture.isReady()) {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n } else {\r\n const onLoadObservable = (texture as any).onLoadObservable as Observable<BaseTexture>;\r\n\r\n if (onLoadObservable) {\r\n onLoadObservable.addOnce(() => {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n });\r\n } else {\r\n if (--numRemaining === 0) {\r\n callback();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n private static _IsScene(sceneOrEngine: Scene | ThinEngine): sceneOrEngine is Scene {\r\n return sceneOrEngine.getClassName() === \"Scene\";\r\n }\r\n}\r\n"]}
@@ -36,12 +36,13 @@ export declare class ColorGradingTexture extends BaseTexture {
36
36
  */
37
37
  private _triggerOnLoad;
38
38
  /**
39
- * Returns the texture matrix used in most of the material.
39
+ * @returns the texture matrix used in most of the material.
40
40
  * This is not used in color grading but keep for troubleshooting purpose (easily swap diffuse by colorgrading to look in).
41
41
  */
42
42
  getTextureMatrix(): Matrix;
43
43
  /**
44
44
  * Occurs when the file being loaded is a .3dl LUT file.
45
+ * @returns the 3D LUT texture
45
46
  */
46
47
  private _load3dlTexture;
47
48
  /**
@@ -50,6 +51,7 @@ export declare class ColorGradingTexture extends BaseTexture {
50
51
  private _loadTexture;
51
52
  /**
52
53
  * Clones the color grading texture.
54
+ * @returns the cloned texture
53
55
  */
54
56
  clone(): ColorGradingTexture;
55
57
  /**
@@ -65,6 +67,7 @@ export declare class ColorGradingTexture extends BaseTexture {
65
67
  static Parse(parsedTexture: any, scene: Scene): Nullable<ColorGradingTexture>;
66
68
  /**
67
69
  * Serializes the LUT texture to json format.
70
+ * @returns The JSON representation of the texture
68
71
  */
69
72
  serialize(): any;
70
73
  }