@babylonjs/core 6.38.1 → 6.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/Meshes/sixDofDragBehavior.js +14 -20
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +9 -9
- package/Cameras/Inputs/BaseCameraPointersInput.js +10 -10
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
- package/Cameras/VR/vrExperienceHelper.js +2 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Culling/Octrees/octree.d.ts +4 -4
- package/Culling/Octrees/octree.js +4 -4
- package/Culling/Octrees/octree.js.map +1 -1
- package/Debug/physicsViewer.d.ts +5 -1
- package/Debug/physicsViewer.js +5 -1
- package/Debug/physicsViewer.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.js +2 -0
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -0
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -0
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +5 -5
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/engine.d.ts +1 -0
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +7 -0
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +7 -0
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +6 -6
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/Gizmos/gizmo.d.ts +4 -1
- package/Gizmos/gizmo.js.map +1 -1
- package/Loading/sceneLoader.d.ts +9 -0
- package/Loading/sceneLoader.js +7 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +1 -1
- package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +2 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +2 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/index.js +1 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +5 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +5 -0
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -1
- package/Materials/Node/nodeMaterial.js +2 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +3 -3
- package/Materials/PBR/pbrBaseMaterial.js +3 -3
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.js +1 -1
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +3 -3
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js +3 -3
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +3 -3
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js +3 -3
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.d.ts +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.js +3 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +1 -1
- package/Materials/Textures/multiRenderTarget.js +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/texture.d.ts +4 -1
- package/Materials/Textures/texture.js +4 -1
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.d.ts +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.js +3 -0
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/material.d.ts +1 -1
- package/Materials/material.js +2 -2
- package/Materials/material.js.map +1 -1
- package/Materials/standardMaterial.js +1 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.like.d.ts +3 -0
- package/Maths/math.like.js.map +1 -1
- package/Maths/math.polar.d.ts +3 -2
- package/Maths/math.polar.js +8 -2
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vector.d.ts +1 -1
- package/Maths/math.vector.js +1 -1
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -0
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +2 -0
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.d.ts +2 -0
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +2 -0
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +32 -1
- package/Meshes/geodesicMesh.js +17 -1
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +27 -14
- package/Meshes/instancedMesh.js +27 -14
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/linesMesh.d.ts +3 -3
- package/Meshes/linesMesh.js +3 -3
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/transformNode.js +18 -0
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/HighDynamicRange/hdr.d.ts +1 -0
- package/Misc/HighDynamicRange/hdr.js +1 -0
- package/Misc/HighDynamicRange/hdr.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.d.ts +1 -0
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -0
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/decorators.d.ts +1 -0
- package/Misc/decorators.js +1 -0
- package/Misc/decorators.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +5 -1
- package/Misc/greasedLineTools.js +5 -1
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/tools.d.ts +4 -0
- package/Misc/tools.js +4 -0
- package/Misc/tools.js.map +1 -1
- package/Misc/videoRecorder.d.ts +4 -1
- package/Misc/videoRecorder.js +7 -5
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/webRequest.d.ts +3 -0
- package/Misc/webRequest.js +3 -0
- package/Misc/webRequest.js.map +1 -1
- package/Physics/physicsHelper.d.ts +2 -2
- package/Physics/physicsHelper.js +4 -4
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +2 -1
- package/Physics/physicsRaycastResult.js +2 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v1/physicsImpostor.d.ts +2 -2
- package/Physics/v1/physicsImpostor.js +2 -2
- package/Physics/v1/physicsImpostor.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +49 -4
- package/Physics/v2/Plugins/havokPlugin.js +51 -4
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +33 -3
- package/Physics/v2/physicsBody.js +24 -5
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +4 -1
- package/Physics/v2/physicsEngine.js +4 -1
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.d.ts +2 -1
- package/Rendering/GlobalIllumination/giRSMManager.js +5 -2
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +2 -2
- package/Rendering/prePassRenderer.js +2 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/reflectiveShadowMap.d.ts +4 -0
- package/Rendering/reflectiveShadowMap.js +7 -0
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Rendering/renderingManager.d.ts +1 -0
- package/Rendering/renderingManager.js +1 -0
- package/Rendering/renderingManager.js.map +1 -1
- package/XR/features/WebXRAbstractFeature.d.ts +4 -0
- package/XR/features/WebXRAbstractFeature.js.map +1 -1
- package/XR/features/WebXRDepthSensing.d.ts +1 -1
- package/XR/features/WebXRDepthSensing.js +1 -1
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.d.ts +0 -27
- package/XR/features/WebXRSpaceWarp.js +0 -27
- package/XR/features/WebXRSpaceWarp.js.map +1 -1
- package/XR/index.d.ts +1 -0
- package/XR/index.js +1 -0
- package/XR/index.js.map +1 -1
- package/assetContainer.d.ts +1 -1
- package/assetContainer.js +1 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"greasedLinePluginMaterial.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/GreasedLine/greasedLinePluginMaterial.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAG3D,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAI9D,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAGrD,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAErD,OAAO,EAAE,oCAAoC,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AACjH,OAAO,EAAE,2BAA2B,EAAE,MAAM,+BAA+B,CAAC;AAC5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAE/D;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,eAAe;IAA/D;;QACI;;WAEG;QACH,gEAAgE;QAChE,2BAAsB,GAAG,KAAK,CAAC;QAC/B;;WAEG;QACH,gEAAgE;QAChE,kCAA6B,GAAG,KAAK,CAAC;QACtC;;WAEG;QACH,gEAAgE;QAChE,8CAAyC,GAAG,KAAK,CAAC;QAClD;;WAEG;QACH,gEAAgE;QAChE,gDAA2C,GAAG,KAAK,CAAC;QAEpD;;WAEG;QACH,gEAAgE;QAChE,+BAA0B,GAAG,IAAI,CAAC;IACtC,CAAC;CAAA;AAED;;;GAGG;AACH,MAAM,OAAO,yBAA0B,SAAQ,kBAAkB;IAoE7D;;;;;OAKG;IACH,YAAY,QAAkB,EAAE,KAAa,EAAE,OAAoC;;QAC/E,OAAO,GAAG,OAAO,IAAI;YACjB,KAAK,EAAE,2BAA2B,CAAC,aAAa;SACnD,CAAC;QAEF,MAAM,OAAO,GAAG,IAAI,0BAA0B,EAAE,CAAC;QACjD,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC;QACvE,OAAO,CAAC,6BAA6B,GAAG,MAAA,OAAO,CAAC,eAAe,mCAAI,KAAK,CAAC;QACzE,OAAO,CAAC,yCAAyC,GAAG,OAAO,CAAC,qBAAqB,KAAK,oCAAoC,CAAC,4BAA4B,CAAC;QACxJ,OAAO,CAAC,2CAA2C,GAAG,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,oBAAoB,CAAC;QAC1G,OAAO,CAAC,0BAA0B,GAAG,MAAA,OAAO,CAAC,YAAY,mCAAI,IAAI,CAAC;QAClE,KAAK,CAAC,QAAQ,EAAE,yBAAyB,CAAC,0BAA0B,EAAE,GAAG,EAAE,OAAO,CAAC,CAAC;QApCxF;;WAEG;QACI,kBAAa,GAAyB,IAAI,CAAC;QAmC9C,IAAI,CAAC,MAAM,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,aAAa,GAAG,MAAA,OAAO,CAAC,YAAY,mCAAI,IAAI,CAAC;QAElD,IAAI,CAAC,UAAU,GAAG,MAAA,OAAO,CAAC,UAAU,mCAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAA,OAAO,CAAC,OAAO,mCAAI,KAAK,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,GAAG,CAAC;QAC1C,IAAI,CAAC,UAAU,GAAG,MAAA,OAAO,CAAC,UAAU,mCAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,2BAA2B,CAAC,wBAAwB,CAAC,CAAC,CAAC,2BAA2B,CAAC,aAAa,CAAC;QACxK,IAAI,CAAC,gBAAgB,GAAG,MAAA,OAAO,CAAC,eAAe,mCAAI,KAAK,CAAC;QACzD,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,wBAAwB,CAAC,cAAc,CAAC;QAC9E,IAAI,CAAC,MAAM,GAAG,MAAA,OAAO,CAAC,KAAK,mCAAI,IAAI,CAAC;QACpC,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,KAAK,CAAC;QAC5C,IAAI,CAAC,uBAAuB,GAAG,MAAA,OAAO,CAAC,qBAAqB,mCAAI,oCAAoC,CAAC,+BAA+B,CAAC;QACrI,IAAI,CAAC,cAAc,GAAG,MAAA,OAAO,CAAC,cAAc,mCAAI,UAAU,CAAC,eAAe,CAAC;QAC3E,IAAI,CAAC,OAAO,GAAG,MAAA,OAAO,CAAC,MAAM,mCAAI,IAAI,CAAC;QAEtC,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,CAAC,CAAC,CAAC,kDAAkD;QAC3F,IAAI,CAAC,UAAU,GAAG,MAAA,OAAO,CAAC,UAAU,mCAAI,IAAI,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,mCAAmC;QAEvJ,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC,CAAC,8CAA8C;SAC7F;aAAM;YACH,IAAI,IAAI,CAAC,OAAO,EAAE;gBACd,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,QAAQ,CAAC,IAAI,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;aAChJ;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,MAAM,mCAAI,2BAA2B,CAAC,aAAa,CAAC;gBACvE,gBAAgB,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aAC3D;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtC,gBAAgB,CAAC,yBAAyB,EAAE,CAAC;QACjD,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,iBAAiB;IACzC,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,UAAoB;QAC9B,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC/B,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9B,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACrC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAChC,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACvC,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SAC1C;aAAM;YACH,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SACjC;IACL,CAAC;IAED;;;OAGG;IACH,WAAW,CAAC,QAAkB;QAC1B,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,iBAAiB,CAAC,cAA6B;QAClD,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;IACL,CAAC;IAED;;;OAGG;IACH,WAAW;QACP,MAAM,GAAG,GAAG;YACR,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;YAClD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;YAClD,EAAE,IAAI,EAAE,gDAAgD,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;SACpF,CAAC;QACF,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,IAAI,EAAE,iCAAiC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC;SACpI;QAED,OAAO;YACH,GAAG;YACH,MAAM,EAAE,IAAI,CAAC,aAAa;gBACtB,CAAC,CAAC;;;iBAGD;gBACD,CAAC,CAAC,EAAE;YACR,QAAQ,EAAE;;;;iBAIL;SACR,CAAC;IACN,CAAC;IAED,6FAA6F;IAC7F,sDAAsD;IACtD,IAAI,SAAS;QACT,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACH,cAAc,CAAC,aAA4B;;QACvC,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;YAE9C,IAAI,YAAY,EAAE;gBACd,MAAM,UAAU,GAAG,YAAY,CAAC,mBAAmB,EAAE,CAAC;gBACtD,aAAa,CAAC,YAAY,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;aAC5D;iBAAM;gBACH,MAAM,KAAK,CAAC,sDAAsD,CAAC,CAAC;aACvE;YAED,MAAM,mBAAmB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAClD,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YACrC,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC3C,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC3C,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;YACnC,aAAa,CAAC,aAAa,CAAC,iCAAiC,EAAE,mBAAmB,CAAC,CAAC;SACvF;QAED,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1C,WAAW,CAAC,CAAC,GAAG,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/D,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,aAAa,CAAC,aAAa,CAAC,iBAAiB,EAAE,WAAW,CAAC,CAAC;QAE5D,MAAM,uCAAuC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACtE,uCAAuC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAC3D,uCAAuC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5D,uCAAuC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACxG,uCAAuC,CAAC,CAAC,GAAG,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC7F,aAAa,CAAC,aAAa,CAAC,gDAAgD,EAAE,uCAAuC,CAAC,CAAC;QAEvH,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SAC9D;QAED,aAAa,CAAC,UAAU,CAAC,YAAY,EAAE,MAAA,IAAI,CAAC,aAAa,mCAAI,2BAA2B,CAAC,kBAAkB,CAAC,CAAC;IACjH,CAAC;IAED;;;;;OAKG;IACH,cAAc,CAAC,OAAmC,EAAE,MAAa,EAAE,KAAmB;QAClF,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;QACjE,OAAO,CAAC,6BAA6B,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9D,OAAO,CAAC,yCAAyC,GAAG,IAAI,CAAC,uBAAuB,KAAK,oCAAoC,CAAC,4BAA4B,CAAC;QACvJ,OAAO,CAAC,2CAA2C,GAAG,MAAM,CAAC,oBAAoB,CAAC;QAClF,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,aAAa,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACH,YAAY;QACR,OAAO,yBAAyB,CAAC,0BAA0B,CAAC;IAChE,CAAC;IAED;;;;OAIG;IACH,aAAa,CAAC,UAAkB;QAC5B,IAAI,UAAU,KAAK,QAAQ,EAAE;YACzB,MAAM,GAAG,GAAQ;gBACb,gEAAgE;gBAChE,yBAAyB,EAAE;;;;;;;;;;;;;;;;;;;;;iBAqB1B;gBACD,gEAAgE;gBAChE,6BAA6B,EAAE;;;;;;;iBAO9B;gBACD,gEAAgE;gBAChE,sBAAsB,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAuDvB;aACJ,CAAC;YACF,IAAI,CAAC,aAAa,IAAI,CAAC,GAAG,CAAC,2CAA2C,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,mCAAmC;YACpH,OAAO,GAAG,CAAC;SACd;QAED,IAAI,UAAU,KAAK,UAAU,EAAE;YAC3B,OAAO;gBACH,gEAAgE;gBAChE,2BAA2B,EAAE;;;;iBAI5B;gBACD,gEAAgE;gBAChE,wBAAwB,EAAE;;;;;;;;;;;;;;;;;;;;8CAoBI,wBAAwB,CAAC,cAAc;;qDAEhC,wBAAwB,CAAC,cAAc;;qDAEvC,wBAAwB,CAAC,mBAAmB;;;;;;;;;;kDAU/C,wBAAwB,CAAC,cAAc;;yDAEhC,wBAAwB,CAAC,cAAc;;yDAEvC,wBAAwB,CAAC,mBAAmB;;;;;;iBAMpF;aACJ,CAAC;SACL;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;;QACV,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;QAC9B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAI,MAAM,CAAC,KAAyB;QAChC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,MAA0B,EAAE,IAAI,GAAG,KAAK,EAAE,eAAe,GAAG,KAAK;;QAC9E,MAAM,eAAe,GAAG,MAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,MAAM,mCAAI,CAAC,CAAC;QAElD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACxC,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;YAC9B,OAAO;SACV;QAED,IAAI,IAAI,IAAI,CAAC,eAAe,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,IAAI,CAAC,aAAa,IAAI,eAAe,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,eAAe,EAAE;YAC7E,MAAM,UAAU,GAAG,gBAAgB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;YAC9D,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;SACzC;aAAM;YACH,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,iBAAiB,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SAChJ;IACL,CAAC;IAED;;OAEG;IACI,UAAU;QACb,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAED;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD;;;OAGG;IACH,IAAI,SAAS,CAAC,KAAa;QACvB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,KAAK,CAAC;IAChC,CAAC;IAED;;;OAGG;IACH,IAAI,eAAe;QACf,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACH,IAAI,eAAe,CAAC,KAAc;QAC9B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAuB;QAC7B,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,QAAQ,CAAC,KAAuB,EAAE,cAAc,GAAG,KAAK;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,CAAC,EAAE;YACtF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,CAAC,cAAc,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;SACnD;aAAM;YACH,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;SACvB;IACL,CAAC;IAED;;OAEG;IACH,IAAI,sBAAsB;QACtB,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACH,IAAI,sBAAsB,CAAC,KAA2C;QAClE,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACH,IAAI,UAAU,CAAC,KAAc;QACzB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,MAAM,0BAA0B,GAA+B;YAC3D,qBAAqB,EAAE,IAAI,CAAC,uBAAuB;YACnD,cAAc,EAAE,IAAI,CAAC,cAAc;YACnC,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,UAAU,EAAE,IAAI,CAAC,WAAW;YAC5B,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,KAAK,EAAE,IAAI,CAAC,KAAK;SACpB,CAAC;QAEF,IAAI,CAAC,OAAO,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QACnE,IAAI,CAAC,MAAM,IAAI,CAAC,0BAA0B,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhE,mBAAmB,CAAC,0BAA0B,GAAG,0BAA0B,CAAC;QAE5E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;;QACnD,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACpC,MAAM,0BAA0B,GAA+B,MAAM,CAAC,0BAA0B,CAAC;QAEjG,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;QAE9B,0BAA0B,CAAC,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,0BAA0B,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1F,0BAA0B,CAAC,qBAAqB,IAAI,CAAC,IAAI,CAAC,sBAAsB,GAAG,0BAA0B,CAAC,qBAAqB,CAAC,CAAC;QACrI,0BAA0B,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,0BAA0B,CAAC,MAAM,CAAC,CAAC;QACvF,0BAA0B,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,GAAG,0BAA0B,CAAC,cAAc,CAAC,CAAC;QAC/G,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QACnG,0BAA0B,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;QAC1F,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QACnG,0BAA0B,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,0BAA0B,CAAC,KAAK,CAAC,CAAC;QACpF,0BAA0B,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,0BAA0B,CAAC,eAAe,CAAC,CAAC;QAClH,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QAEnG,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,iBAAiB,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;SAC/I;aAAM;YACH,gBAAgB,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;SACrD;QAED,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,MAA0B;;QACpC,MAAM,IAAI,GAAG,MAAmC,CAAC;QAEjD,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SACtJ;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC1C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC5C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAElC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;;AAjqBD;;GAEG;AACoB,oDAA0B,GAAG,2BAA2B,AAA9B,CAA+B;AAiqBpF,aAAa,CAAC,WAAW,yBAAyB,CAAC,0BAA0B,EAAE,EAAE,yBAAyB,CAAC,CAAC","sourcesContent":["import type { Engine } from \"../../Engines/engine\";\r\nimport { RawTexture } from \"../Textures/rawTexture\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { UniformBuffer } from \"../uniformBuffer\";\r\nimport { Vector2, TmpVectors } from \"../../Maths/math.vector\";\r\nimport type { Color3 } from \"../../Maths/math.color\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Material } from \"../material\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"../Textures/baseTexture\";\r\nimport { RegisterClass } from \"../../Misc/typeStore\";\r\nimport type { GreasedLineMaterialOptions, IGreasedLineMaterial } from \"./greasedLineMaterialInterfaces\";\r\nimport { GreasedLineMeshColorDistributionType, GreasedLineMeshColorMode } from \"./greasedLineMaterialInterfaces\";\r\nimport { GreasedLineMaterialDefaults } from \"./greasedLineMaterialDefaults\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialGreasedLineDefines extends MaterialDefines {\r\n /**\r\n * The material has a color option specified\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_HAS_COLOR = false;\r\n /**\r\n * The material's size attenuation optiom\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_SIZE_ATTENUATION = false;\r\n /**\r\n * The type of color distribution is set to line this value equals to true.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_COLOR_DISTRIBUTION_TYPE_LINE = false;\r\n /**\r\n * True if scene is in right handed coordinate system.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM = false;\r\n\r\n /**\r\n * True if the line is in camera facing mode\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_CAMERA_FACING = true;\r\n}\r\n\r\n/**\r\n * GreasedLinePluginMaterial for GreasedLineMesh/GreasedLineRibbonMesh.\r\n * Use the GreasedLineBuilder.CreateGreasedLineMaterial function to create and instance of this class.\r\n */\r\nexport class GreasedLinePluginMaterial extends MaterialPluginBase implements IGreasedLineMaterial {\r\n /**\r\n * Plugin name\r\n */\r\n public static readonly GREASED_LINE_MATERIAL_NAME = \"GreasedLinePluginMaterial\";\r\n\r\n /**\r\n * Whether to use the colors option to colorize the line\r\n */\r\n public useColors: boolean;\r\n\r\n /**\r\n * Normalized value of how much of the line will be visible\r\n * 0 - 0% of the line will be visible\r\n * 1 - 100% of the line will be visible\r\n */\r\n public visibility: number;\r\n\r\n /**\r\n * Dash offset\r\n */\r\n public dashOffset: number;\r\n\r\n /**\r\n * Length of the dash. 0 to 1. 0.5 means half empty, half drawn.\r\n */\r\n public dashRatio: number;\r\n\r\n /**\r\n * Line base width. At each point the line width is calculated by widths[pointIndex] * width\r\n */\r\n public width: number;\r\n\r\n /**\r\n * The type of sampling of the colors texture. The values are the same when using with textures.\r\n */\r\n public colorsSampling: number;\r\n\r\n /**\r\n * Turns on/off dash mode\r\n */\r\n public useDash: boolean;\r\n\r\n /**\r\n * The mixing mode of the color paramater. Default value is GreasedLineMeshColorMode.SET\r\n * @see GreasedLineMeshColorMode\r\n */\r\n public colorMode: GreasedLineMeshColorMode;\r\n\r\n /**\r\n * You can provide a colorsTexture to use instead of one generated from the 'colors' option\r\n */\r\n public colorsTexture: Nullable<RawTexture> = null;\r\n\r\n private _scene: Scene;\r\n private _dashCount: number;\r\n private _dashArray: number;\r\n private _color: Nullable<Color3>;\r\n private _colors: Nullable<Color3[]>;\r\n private _colorsDistributionType: GreasedLineMeshColorDistributionType;\r\n private _resolution: Vector2;\r\n private _aspect: number;\r\n private _sizeAttenuation: boolean;\r\n\r\n private _cameraFacing: boolean;\r\n\r\n private _engine: Engine;\r\n\r\n /**\r\n * Creates a new instance of the GreasedLinePluginMaterial\r\n * @param material base material for the plugin\r\n * @param scene the scene\r\n * @param options plugin options\r\n */\r\n constructor(material: Material, scene?: Scene, options?: GreasedLineMaterialOptions) {\r\n options = options || {\r\n color: GreasedLineMaterialDefaults.DEFAULT_COLOR,\r\n };\r\n\r\n const defines = new MaterialGreasedLineDefines();\r\n defines.GREASED_LINE_HAS_COLOR = !!options.color && !options.useColors;\r\n defines.GREASED_LINE_SIZE_ATTENUATION = options.sizeAttenuation ?? false;\r\n defines.GREASED_LINE_COLOR_DISTRIBUTION_TYPE_LINE = options.colorDistributionType === GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_LINE;\r\n defines.GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM = (scene ?? material.getScene()).useRightHandedSystem;\r\n defines.GREASED_LINE_CAMERA_FACING = options.cameraFacing ?? true;\r\n super(material, GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME, 200, defines);\r\n\r\n this._scene = scene ?? material.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._cameraFacing = options.cameraFacing ?? true;\r\n\r\n this.visibility = options.visibility ?? 1;\r\n this.useDash = options.useDash ?? false;\r\n this.dashRatio = options.dashRatio ?? 0.5;\r\n this.dashOffset = options.dashOffset ?? 0;\r\n this.width = options.width ? options.width : options.sizeAttenuation ? GreasedLineMaterialDefaults.DEFAULT_WIDTH_ATTENUATED : GreasedLineMaterialDefaults.DEFAULT_WIDTH;\r\n this._sizeAttenuation = options.sizeAttenuation ?? false;\r\n this.colorMode = options.colorMode ?? GreasedLineMeshColorMode.COLOR_MODE_SET;\r\n this._color = options.color ?? null;\r\n this.useColors = options.useColors ?? false;\r\n this._colorsDistributionType = options.colorDistributionType ?? GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_SEGMENT;\r\n this.colorsSampling = options.colorsSampling ?? RawTexture.NEAREST_NEAREST;\r\n this._colors = options.colors ?? null;\r\n\r\n this.dashCount = options.dashCount ?? 1; // calculate the _dashArray value, call the setter\r\n this.resolution = options.resolution ?? new Vector2(this._engine.getRenderWidth(), this._engine.getRenderHeight()); // calculate aspect call the setter\r\n\r\n if (options.colorsTexture) {\r\n this.colorsTexture = options.colorsTexture; // colorsTexture from options takes precedence\r\n } else {\r\n if (this._colors) {\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${material.name}-colors-texture`, this._colors, this.colorsSampling, this._scene);\r\n } else {\r\n this._color = this._color ?? GreasedLineMaterialDefaults.DEFAULT_COLOR;\r\n GreasedLineTools.PrepareEmptyColorsTexture(this._scene);\r\n }\r\n }\r\n\r\n this._engine.onDisposeObservable.add(() => {\r\n GreasedLineTools.DisposeEmptyColorsTexture();\r\n });\r\n\r\n this._enable(true); // always enabled\r\n }\r\n\r\n /**\r\n * Get the shader attributes\r\n * @param attributes array which will be filled with the attributes\r\n */\r\n getAttributes(attributes: string[]) {\r\n attributes.push(\"grl_offsets\");\r\n attributes.push(\"grl_widths\");\r\n attributes.push(\"grl_colorPointers\");\r\n attributes.push(\"grl_counters\");\r\n if (this._cameraFacing) {\r\n attributes.push(\"grl_previousAndSide\");\r\n attributes.push(\"grl_nextAndCounters\");\r\n } else {\r\n attributes.push(\"grl_slopes\");\r\n }\r\n }\r\n\r\n /**\r\n * Get the shader samplers\r\n * @param samplers\r\n */\r\n getSamplers(samplers: string[]) {\r\n samplers.push(\"grl_colors\");\r\n }\r\n\r\n /**\r\n * Get the shader textures\r\n * @param activeTextures\r\n */\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this.colorsTexture) {\r\n activeTextures.push(this.colorsTexture);\r\n }\r\n }\r\n\r\n /**\r\n * Get the shader uniforms\r\n * @returns uniforms\r\n */\r\n getUniforms() {\r\n const ubo = [\r\n { name: \"grl_singleColor\", size: 3, type: \"vec3\" },\r\n { name: \"grl_dashOptions\", size: 4, type: \"vec4\" },\r\n { name: \"grl_colorMode_visibility_colorsWidth_useColors\", size: 4, type: \"vec4\" },\r\n ];\r\n if (this._cameraFacing) {\r\n ubo.push({ name: \"grl_projection\", size: 16, type: \"mat4\" }, { name: \"grl_aspect_resolution_lineWidth\", size: 4, type: \"vec4\" });\r\n }\r\n\r\n return {\r\n ubo,\r\n vertex: this._cameraFacing\r\n ? `\r\n uniform vec4 grl_aspect_resolution_lineWidth;\r\n uniform mat4 grl_projection;\r\n `\r\n : \"\",\r\n fragment: `\r\n uniform vec4 grl_dashOptions;\r\n uniform vec4 grl_colorMode_visibility_colorsWidth_useColors;\r\n uniform vec3 grl_singleColor;\r\n `,\r\n };\r\n }\r\n\r\n // only getter, it doesn't make sense to use this plugin on a mesh other than GreasedLineMesh\r\n // and it doesn't make sense to disable it on the mesh\r\n get isEnabled() {\r\n return true;\r\n }\r\n\r\n /**\r\n * Bind the uniform buffer\r\n * @param uniformBuffer\r\n */\r\n bindForSubMesh(uniformBuffer: UniformBuffer) {\r\n if (this._cameraFacing) {\r\n const activeCamera = this._scene.activeCamera;\r\n\r\n if (activeCamera) {\r\n const projection = activeCamera.getProjectionMatrix();\r\n uniformBuffer.updateMatrix(\"grl_projection\", projection);\r\n } else {\r\n throw Error(\"GreasedLinePluginMaterial requires an active camera.\");\r\n }\r\n\r\n const resolutionLineWidth = TmpVectors.Vector4[0];\r\n resolutionLineWidth.x = this._aspect;\r\n resolutionLineWidth.y = this._resolution.x;\r\n resolutionLineWidth.z = this._resolution.y;\r\n resolutionLineWidth.w = this.width;\r\n uniformBuffer.updateVector4(\"grl_aspect_resolution_lineWidth\", resolutionLineWidth);\r\n }\r\n\r\n const dashOptions = TmpVectors.Vector4[0];\r\n dashOptions.x = GreasedLineTools.BooleanToNumber(this.useDash);\r\n dashOptions.y = this._dashArray;\r\n dashOptions.z = this.dashOffset;\r\n dashOptions.w = this.dashRatio;\r\n uniformBuffer.updateVector4(\"grl_dashOptions\", dashOptions);\r\n\r\n const colorModeVisibilityColorsWidthUseColors = TmpVectors.Vector4[1];\r\n colorModeVisibilityColorsWidthUseColors.x = this.colorMode;\r\n colorModeVisibilityColorsWidthUseColors.y = this.visibility;\r\n colorModeVisibilityColorsWidthUseColors.z = this.colorsTexture ? this.colorsTexture.getSize().width : 0;\r\n colorModeVisibilityColorsWidthUseColors.w = GreasedLineTools.BooleanToNumber(this.useColors);\r\n uniformBuffer.updateVector4(\"grl_colorMode_visibility_colorsWidth_useColors\", colorModeVisibilityColorsWidthUseColors);\r\n\r\n if (this._color) {\r\n uniformBuffer.updateColor3(\"grl_singleColor\", this._color);\r\n }\r\n\r\n uniformBuffer.setTexture(\"grl_colors\", this.colorsTexture ?? GreasedLineMaterialDefaults.EmptyColorsTexture);\r\n }\r\n\r\n /**\r\n * Prepare the defines\r\n * @param defines\r\n * @param _scene\r\n * @param _mesh\r\n */\r\n prepareDefines(defines: MaterialGreasedLineDefines, _scene: Scene, _mesh: AbstractMesh) {\r\n defines.GREASED_LINE_HAS_COLOR = !!this.color && !this.useColors;\r\n defines.GREASED_LINE_SIZE_ATTENUATION = this._sizeAttenuation;\r\n defines.GREASED_LINE_COLOR_DISTRIBUTION_TYPE_LINE = this._colorsDistributionType === GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_LINE;\r\n defines.GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM = _scene.useRightHandedSystem;\r\n defines.GREASED_LINE_CAMERA_FACING = this._cameraFacing;\r\n }\r\n\r\n /**\r\n * Get the class name\r\n * @returns class name\r\n */\r\n getClassName() {\r\n return GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME;\r\n }\r\n\r\n /**\r\n * Get shader code\r\n * @param shaderType vertex/fragment\r\n * @returns shader code\r\n */\r\n getCustomCode(shaderType: string): Nullable<{ [pointName: string]: string }> {\r\n if (shaderType === \"vertex\") {\r\n const obj: any = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_VERTEX_DEFINITIONS: `\r\n attribute float grl_widths;\r\n attribute vec3 grl_offsets;\r\n attribute float grl_colorPointers;\r\n\r\n varying float grlCounters;\r\n varying float grlColorPointer;\r\n\r\n #ifdef GREASED_LINE_CAMERA_FACING\r\n attribute vec4 grl_previousAndSide;\r\n attribute vec4 grl_nextAndCounters;\r\n\r\n vec2 grlFix( vec4 i, float aspect ) {\r\n vec2 res = i.xy / i.w;\r\n res.x *= aspect;\r\n return res;\r\n }\r\n #else\r\n attribute vec3 grl_slopes;\r\n attribute float grl_counters;\r\n #endif\r\n `,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_VERTEX_UPDATE_POSITION: `\r\n #ifdef GREASED_LINE_CAMERA_FACING\r\n vec3 grlPositionOffset = grl_offsets;\r\n positionUpdated += grlPositionOffset;\r\n #else\r\n positionUpdated = (positionUpdated + grl_offsets) + (grl_slopes * grl_widths);\r\n #endif\r\n `,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_VERTEX_MAIN_END: `\r\n grlColorPointer = grl_colorPointers;\r\n\r\n #ifdef GREASED_LINE_CAMERA_FACING\r\n\r\n float grlAspect = grl_aspect_resolution_lineWidth.x;\r\n float grlBaseWidth = grl_aspect_resolution_lineWidth.w;\r\n\r\n\r\n vec3 grlPrevious = grl_previousAndSide.xyz;\r\n float grlSide = grl_previousAndSide.w;\r\n\r\n vec3 grlNext = grl_nextAndCounters.xyz;\r\n grlCounters = grl_nextAndCounters.w;\r\n\r\n mat4 grlMatrix = viewProjection * finalWorld;\r\n vec4 grlFinalPosition = grlMatrix * vec4( positionUpdated , 1.0 );\r\n vec4 grlPrevPos = grlMatrix * vec4( grlPrevious + grlPositionOffset, 1.0 );\r\n vec4 grlNextPos = grlMatrix * vec4( grlNext + grlPositionOffset, 1.0 );\r\n\r\n vec2 grlCurrentP = grlFix( grlFinalPosition, grlAspect );\r\n vec2 grlPrevP = grlFix( grlPrevPos, grlAspect );\r\n vec2 grlNextP = grlFix( grlNextPos, grlAspect );\r\n\r\n float grlWidth = grlBaseWidth * grl_widths;\r\n\r\n vec2 grlDir;\r\n if( grlNextP == grlCurrentP ) grlDir = normalize( grlCurrentP - grlPrevP );\r\n else if( grlPrevP == grlCurrentP ) grlDir = normalize( grlNextP - grlCurrentP );\r\n else {\r\n vec2 grlDir1 = normalize( grlCurrentP - grlPrevP );\r\n vec2 grlDir2 = normalize( grlNextP - grlCurrentP );\r\n grlDir = normalize( grlDir1 + grlDir2 );\r\n }\r\n vec4 grlNormal = vec4( -grlDir.y, grlDir.x, 0., 1. );\r\n #ifdef GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM\r\n grlNormal.xy *= -.5 * grlWidth;\r\n #else\r\n grlNormal.xy *= .5 * grlWidth;\r\n #endif\r\n\r\n grlNormal *= grl_projection;\r\n\r\n #ifdef GREASED_LINE_SIZE_ATTENUATION\r\n grlNormal.xy *= grlFinalPosition.w;\r\n grlNormal.xy /= ( vec4( grl_aspect_resolution_lineWidth.yz, 0., 1. ) * grl_projection ).xy;\r\n #endif\r\n\r\n grlFinalPosition.xy += grlNormal.xy * grlSide;\r\n gl_Position = grlFinalPosition;\r\n\r\n vPositionW = vec3(grlFinalPosition);\r\n #else\r\n grlCounters = grl_counters;\r\n #endif\r\n `,\r\n };\r\n this._cameraFacing && (obj[\"!gl_Position\\\\=viewProjection\\\\*worldPos;\"] = \"//\"); // not needed for camera facing GRL\r\n return obj;\r\n }\r\n\r\n if (shaderType === \"fragment\") {\r\n return {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n varying float grlCounters;\r\n varying float grlColorPointer;\r\n uniform sampler2D grl_colors;\r\n `,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_MAIN_END: `\r\n float grlColorMode = grl_colorMode_visibility_colorsWidth_useColors.x;\r\n float grlVisibility = grl_colorMode_visibility_colorsWidth_useColors.y;\r\n float grlColorsWidth = grl_colorMode_visibility_colorsWidth_useColors.z;\r\n float grlUseColors = grl_colorMode_visibility_colorsWidth_useColors.w;\r\n\r\n float grlUseDash = grl_dashOptions.x;\r\n float grlDashArray = grl_dashOptions.y;\r\n float grlDashOffset = grl_dashOptions.z;\r\n float grlDashRatio = grl_dashOptions.w;\r\n\r\n gl_FragColor.a *= step(grlCounters, grlVisibility);\r\n if( gl_FragColor.a == 0. ) discard;\r\n\r\n if(grlUseDash == 1.){\r\n gl_FragColor.a *= ceil(mod(grlCounters + grlDashOffset, grlDashArray) - (grlDashArray * grlDashRatio));\r\n if (gl_FragColor.a == 0.) discard;\r\n }\r\n\r\n #ifdef GREASED_LINE_HAS_COLOR\r\n if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) {\r\n gl_FragColor.rgb = grl_singleColor;\r\n } else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_ADD}.) {\r\n gl_FragColor.rgb += grl_singleColor;\r\n } else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_MULTIPLY}.) {\r\n gl_FragColor.rgb *= grl_singleColor;\r\n }\r\n #else\r\n if (grlUseColors == 1.) {\r\n #ifdef GREASED_LINE_COLOR_DISTRIBUTION_TYPE_LINE\r\n vec4 grlColor = texture2D(grl_colors, vec2(grlCounters, 0.), 0.);\r\n #else\r\n vec4 grlColor = texture2D(grl_colors, vec2(grlColorPointer/grlColorsWidth, 0.), 0.);\r\n #endif\r\n if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) {\r\n gl_FragColor = grlColor;\r\n } else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_ADD}.) {\r\n gl_FragColor += grlColor;\r\n } else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_MULTIPLY}.) {\r\n gl_FragColor *= grlColor;\r\n }\r\n }\r\n #endif\r\n\r\n `,\r\n };\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Disposes the plugin material.\r\n */\r\n public dispose(): void {\r\n this.colorsTexture?.dispose();\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Returns the colors used to colorize the line\r\n */\r\n get colors() {\r\n return this._colors;\r\n }\r\n\r\n /**\r\n * Sets the colors used to colorize the line\r\n */\r\n set colors(value: Nullable<Color3[]>) {\r\n this.setColors(value);\r\n }\r\n\r\n /**\r\n * Creates or updates the colors texture\r\n * @param colors color table RGBA\r\n * @param lazy if lazy, the colors are not updated\r\n * @param forceNewTexture force creation of a new texture\r\n * @returns\r\n */\r\n public setColors(colors: Nullable<Color3[]>, lazy = false, forceNewTexture = false): void {\r\n const origColorsCount = this._colors?.length ?? 0;\r\n\r\n this._colors = colors;\r\n\r\n if (colors === null || colors.length === 0) {\r\n this.colorsTexture?.dispose();\r\n return;\r\n }\r\n\r\n if (lazy && !forceNewTexture) {\r\n return;\r\n }\r\n\r\n if (this.colorsTexture && origColorsCount === colors.length && !forceNewTexture) {\r\n const colorArray = GreasedLineTools.Color3toRGBAUint8(colors);\r\n this.colorsTexture.update(colorArray);\r\n } else {\r\n this.colorsTexture?.dispose();\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this._material.name}-colors-texture`, colors, this.colorsSampling, this._scene);\r\n }\r\n }\r\n\r\n /**\r\n * Updates the material. Use when material created in lazy mode.\r\n */\r\n public updateLazy() {\r\n if (this._colors) {\r\n this.setColors(this._colors, false, true);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the number of dashes in the line\r\n */\r\n get dashCount() {\r\n return this._dashCount;\r\n }\r\n /**\r\n * Sets the number of dashes in the line\r\n * @param value dash\r\n */\r\n set dashCount(value: number) {\r\n this._dashCount = value;\r\n this._dashArray = 1 / value;\r\n }\r\n\r\n /**\r\n * If set to true the line will be rendered always with the same width regardless how far it is located from the camera.\r\n * Not supported for non camera facing lines.\r\n */\r\n get sizeAttenuation() {\r\n return this._sizeAttenuation;\r\n }\r\n\r\n /**\r\n * Turn on/off size attenuation of the width option and widths array.\r\n * Not supported for non camera facing lines.\r\n * @param value If set to true the line will be rendered always with the same width regardless how far it is located from the camera.\r\n */\r\n set sizeAttenuation(value: boolean) {\r\n this._sizeAttenuation = value;\r\n this.markAllDefinesAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the color of the line\r\n */\r\n get color() {\r\n return this._color;\r\n }\r\n\r\n /**\r\n * Sets the color of the line\r\n * @param value Color3 or null to clear the color. You need to clear the color if you use colors and useColors = true\r\n */\r\n set color(value: Nullable<Color3>) {\r\n this.setColor(value);\r\n }\r\n\r\n /**\r\n * Sets the color of the line. If set the whole line will be mixed with this color according to the colorMode option.\r\n * @param value color\r\n */\r\n public setColor(value: Nullable<Color3>, doNotMarkDirty = false) {\r\n if ((this._color === null && value !== null) || (this._color !== null && value === null)) {\r\n this._color = value;\r\n !doNotMarkDirty && this.markAllDefinesAsDirty();\r\n } else {\r\n this._color = value;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the color distributiopn type\r\n */\r\n get colorsDistributionType() {\r\n return this._colorsDistributionType;\r\n }\r\n\r\n /**\r\n * Sets the color distribution type\r\n * @see GreasedLineMeshColorDistributionType\r\n * @param value color distribution type\r\n */\r\n set colorsDistributionType(value: GreasedLineMeshColorDistributionType) {\r\n this._colorsDistributionType = value;\r\n this.markAllDefinesAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the resolution\r\n */\r\n get resolution() {\r\n return this._resolution;\r\n }\r\n\r\n /**\r\n * Sets the resolution\r\n * @param value resolution of the screen for GreasedLine\r\n */\r\n set resolution(value: Vector2) {\r\n this._aspect = value.x / value.y;\r\n this._resolution = value;\r\n }\r\n\r\n /**\r\n * Serializes this plugin material\r\n * @returns serializationObjec\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n const greasedLineMaterialOptions: GreasedLineMaterialOptions = {\r\n colorDistributionType: this._colorsDistributionType,\r\n colorsSampling: this.colorsSampling,\r\n colorMode: this.colorMode,\r\n dashCount: this._dashCount,\r\n dashOffset: this.dashOffset,\r\n dashRatio: this.dashRatio,\r\n resolution: this._resolution,\r\n sizeAttenuation: this._sizeAttenuation,\r\n useColors: this.useColors,\r\n useDash: this.useDash,\r\n visibility: this.visibility,\r\n width: this.width,\r\n };\r\n\r\n this._colors && (greasedLineMaterialOptions.colors = this._colors);\r\n this._color && (greasedLineMaterialOptions.color = this._color);\r\n\r\n serializationObject.greasedLineMaterialOptions = greasedLineMaterialOptions;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parses a serialized objects\r\n * @param source serialized object\r\n * @param scene scene\r\n * @param rootUrl root url for textures\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n super.parse(source, scene, rootUrl);\r\n const greasedLineMaterialOptions = <GreasedLineMaterialOptions>source.greasedLineMaterialOptions;\r\n\r\n this.colorsTexture?.dispose();\r\n\r\n greasedLineMaterialOptions.color && this.setColor(greasedLineMaterialOptions.color, true);\r\n greasedLineMaterialOptions.colorDistributionType && (this.colorsDistributionType = greasedLineMaterialOptions.colorDistributionType);\r\n greasedLineMaterialOptions.colors && (this.colors = greasedLineMaterialOptions.colors);\r\n greasedLineMaterialOptions.colorsSampling && (this.colorsSampling = greasedLineMaterialOptions.colorsSampling);\r\n greasedLineMaterialOptions.colorMode && (this.colorMode = greasedLineMaterialOptions.colorMode);\r\n greasedLineMaterialOptions.useColors && (this.useColors = greasedLineMaterialOptions.useColors);\r\n greasedLineMaterialOptions.visibility && (this.visibility = greasedLineMaterialOptions.visibility);\r\n greasedLineMaterialOptions.useDash && (this.useDash = greasedLineMaterialOptions.useDash);\r\n greasedLineMaterialOptions.dashCount && (this.dashCount = greasedLineMaterialOptions.dashCount);\r\n greasedLineMaterialOptions.dashRatio && (this.dashRatio = greasedLineMaterialOptions.dashRatio);\r\n greasedLineMaterialOptions.dashOffset && (this.dashOffset = greasedLineMaterialOptions.dashOffset);\r\n greasedLineMaterialOptions.width && (this.width = greasedLineMaterialOptions.width);\r\n greasedLineMaterialOptions.sizeAttenuation && (this.sizeAttenuation = greasedLineMaterialOptions.sizeAttenuation);\r\n greasedLineMaterialOptions.resolution && (this.resolution = greasedLineMaterialOptions.resolution);\r\n\r\n if (this.colors) {\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this._material.name}-colors-texture`, this.colors, this.colorsSampling, scene);\r\n } else {\r\n GreasedLineTools.PrepareEmptyColorsTexture(scene);\r\n }\r\n\r\n this.markAllDefinesAsDirty();\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current configuration into another one.\r\n * @param plugin define the config where to copy the info\r\n */\r\n public copyTo(plugin: MaterialPluginBase): void {\r\n const dest = plugin as GreasedLinePluginMaterial;\r\n\r\n dest.colorsTexture?.dispose();\r\n\r\n if (this._colors) {\r\n dest.colorsTexture = GreasedLineTools.CreateColorsTexture(`${dest._material.name}-colors-texture`, this._colors, dest.colorsSampling, this._scene);\r\n }\r\n\r\n dest.setColor(this.color, true);\r\n dest.colorsDistributionType = this.colorsDistributionType;\r\n dest.colorsSampling = this.colorsSampling;\r\n dest.colorMode = this.colorMode;\r\n dest.useColors = this.useColors;\r\n dest.visibility = this.visibility;\r\n dest.useDash = this.useDash;\r\n dest.dashCount = this.dashCount;\r\n dest.dashRatio = this.dashRatio;\r\n dest.dashOffset = this.dashOffset;\r\n dest.width = this.width;\r\n dest.sizeAttenuation = this.sizeAttenuation;\r\n dest.resolution = this.resolution;\r\n\r\n dest.markAllDefinesAsDirty();\r\n }\r\n}\r\n\r\nRegisterClass(`BABYLON.${GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME}`, GreasedLinePluginMaterial);\r\n"]}
|
|
1
|
+
{"version":3,"file":"greasedLinePluginMaterial.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/GreasedLine/greasedLinePluginMaterial.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAG3D,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAI9D,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAGrD,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAErD,OAAO,EAAE,oCAAoC,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AACjH,OAAO,EAAE,2BAA2B,EAAE,MAAM,+BAA+B,CAAC;AAC5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAE/D;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,eAAe;IAA/D;;QACI;;WAEG;QACH,gEAAgE;QAChE,2BAAsB,GAAG,KAAK,CAAC;QAC/B;;WAEG;QACH,gEAAgE;QAChE,kCAA6B,GAAG,KAAK,CAAC;QACtC;;WAEG;QACH,gEAAgE;QAChE,8CAAyC,GAAG,KAAK,CAAC;QAClD;;WAEG;QACH,gEAAgE;QAChE,gDAA2C,GAAG,KAAK,CAAC;QAEpD;;WAEG;QACH,gEAAgE;QAChE,+BAA0B,GAAG,IAAI,CAAC;IACtC,CAAC;CAAA;AAED;;;GAGG;AACH,MAAM,OAAO,yBAA0B,SAAQ,kBAAkB;IAoE7D;;;;;OAKG;IACH,YAAY,QAAkB,EAAE,KAAa,EAAE,OAAoC;;QAC/E,OAAO,GAAG,OAAO,IAAI;YACjB,KAAK,EAAE,2BAA2B,CAAC,aAAa;SACnD,CAAC;QAEF,MAAM,OAAO,GAAG,IAAI,0BAA0B,EAAE,CAAC;QACjD,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC;QACvE,OAAO,CAAC,6BAA6B,GAAG,MAAA,OAAO,CAAC,eAAe,mCAAI,KAAK,CAAC;QACzE,OAAO,CAAC,yCAAyC,GAAG,OAAO,CAAC,qBAAqB,KAAK,oCAAoC,CAAC,4BAA4B,CAAC;QACxJ,OAAO,CAAC,2CAA2C,GAAG,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,oBAAoB,CAAC;QAC1G,OAAO,CAAC,0BAA0B,GAAG,MAAA,OAAO,CAAC,YAAY,mCAAI,IAAI,CAAC;QAClE,KAAK,CAAC,QAAQ,EAAE,yBAAyB,CAAC,0BAA0B,EAAE,GAAG,EAAE,OAAO,CAAC,CAAC;QApCxF;;WAEG;QACI,kBAAa,GAAyB,IAAI,CAAC;QAmC9C,IAAI,CAAC,MAAM,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,aAAa,GAAG,MAAA,OAAO,CAAC,YAAY,mCAAI,IAAI,CAAC;QAElD,IAAI,CAAC,UAAU,GAAG,MAAA,OAAO,CAAC,UAAU,mCAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAA,OAAO,CAAC,OAAO,mCAAI,KAAK,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,GAAG,CAAC;QAC1C,IAAI,CAAC,UAAU,GAAG,MAAA,OAAO,CAAC,UAAU,mCAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,2BAA2B,CAAC,wBAAwB,CAAC,CAAC,CAAC,2BAA2B,CAAC,aAAa,CAAC;QACxK,IAAI,CAAC,gBAAgB,GAAG,MAAA,OAAO,CAAC,eAAe,mCAAI,KAAK,CAAC;QACzD,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,wBAAwB,CAAC,cAAc,CAAC;QAC9E,IAAI,CAAC,MAAM,GAAG,MAAA,OAAO,CAAC,KAAK,mCAAI,IAAI,CAAC;QACpC,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,KAAK,CAAC;QAC5C,IAAI,CAAC,uBAAuB,GAAG,MAAA,OAAO,CAAC,qBAAqB,mCAAI,oCAAoC,CAAC,+BAA+B,CAAC;QACrI,IAAI,CAAC,cAAc,GAAG,MAAA,OAAO,CAAC,cAAc,mCAAI,UAAU,CAAC,eAAe,CAAC;QAC3E,IAAI,CAAC,OAAO,GAAG,MAAA,OAAO,CAAC,MAAM,mCAAI,IAAI,CAAC;QAEtC,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,CAAC,CAAC,CAAC,kDAAkD;QAC3F,IAAI,CAAC,UAAU,GAAG,MAAA,OAAO,CAAC,UAAU,mCAAI,IAAI,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,mCAAmC;QAEvJ,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC,CAAC,8CAA8C;SAC7F;aAAM;YACH,IAAI,IAAI,CAAC,OAAO,EAAE;gBACd,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,QAAQ,CAAC,IAAI,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;aAChJ;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,MAAM,mCAAI,2BAA2B,CAAC,aAAa,CAAC;gBACvE,gBAAgB,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aAC3D;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtC,gBAAgB,CAAC,yBAAyB,EAAE,CAAC;QACjD,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,iBAAiB;IACzC,CAAC;IAED;;;OAGG;IACH,aAAa,CAAC,UAAoB;QAC9B,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC/B,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9B,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACrC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAChC,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACvC,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SAC1C;aAAM;YACH,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SACjC;IACL,CAAC;IAED;;;OAGG;IACH,WAAW,CAAC,QAAkB;QAC1B,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,iBAAiB,CAAC,cAA6B;QAClD,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;IACL,CAAC;IAED;;;OAGG;IACH,WAAW;QACP,MAAM,GAAG,GAAG;YACR,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;YAClD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;YAClD,EAAE,IAAI,EAAE,gDAAgD,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;SACpF,CAAC;QACF,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,IAAI,EAAE,iCAAiC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC;SACpI;QAED,OAAO;YACH,GAAG;YACH,MAAM,EAAE,IAAI,CAAC,aAAa;gBACtB,CAAC,CAAC;;;iBAGD;gBACD,CAAC,CAAC,EAAE;YACR,QAAQ,EAAE;;;;iBAIL;SACR,CAAC;IACN,CAAC;IAED,6FAA6F;IAC7F,sDAAsD;IACtD,IAAI,SAAS;QACT,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACH,cAAc,CAAC,aAA4B;;QACvC,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;YAE9C,IAAI,YAAY,EAAE;gBACd,MAAM,UAAU,GAAG,YAAY,CAAC,mBAAmB,EAAE,CAAC;gBACtD,aAAa,CAAC,YAAY,CAAC,gBAAgB,EAAE,UAAU,CAAC,CAAC;aAC5D;iBAAM;gBACH,MAAM,KAAK,CAAC,sDAAsD,CAAC,CAAC;aACvE;YAED,MAAM,mBAAmB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAClD,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YACrC,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC3C,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC3C,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;YACnC,aAAa,CAAC,aAAa,CAAC,iCAAiC,EAAE,mBAAmB,CAAC,CAAC;SACvF;QAED,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1C,WAAW,CAAC,CAAC,GAAG,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/D,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAChC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,aAAa,CAAC,aAAa,CAAC,iBAAiB,EAAE,WAAW,CAAC,CAAC;QAE5D,MAAM,uCAAuC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACtE,uCAAuC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;QAC3D,uCAAuC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5D,uCAAuC,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACxG,uCAAuC,CAAC,CAAC,GAAG,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC7F,aAAa,CAAC,aAAa,CAAC,gDAAgD,EAAE,uCAAuC,CAAC,CAAC;QAEvH,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SAC9D;QAED,aAAa,CAAC,UAAU,CAAC,YAAY,EAAE,MAAA,IAAI,CAAC,aAAa,mCAAI,2BAA2B,CAAC,kBAAkB,CAAC,CAAC;IACjH,CAAC;IAED;;;;;OAKG;IACH,cAAc,CAAC,OAAmC,EAAE,MAAa,EAAE,KAAmB;QAClF,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;QACjE,OAAO,CAAC,6BAA6B,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9D,OAAO,CAAC,yCAAyC,GAAG,IAAI,CAAC,uBAAuB,KAAK,oCAAoC,CAAC,4BAA4B,CAAC;QACvJ,OAAO,CAAC,2CAA2C,GAAG,MAAM,CAAC,oBAAoB,CAAC;QAClF,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,aAAa,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACH,YAAY;QACR,OAAO,yBAAyB,CAAC,0BAA0B,CAAC;IAChE,CAAC;IAED;;;;OAIG;IACH,aAAa,CAAC,UAAkB;QAC5B,IAAI,UAAU,KAAK,QAAQ,EAAE;YACzB,MAAM,GAAG,GAAQ;gBACb,gEAAgE;gBAChE,yBAAyB,EAAE;;;;;;;;;;;;;;;;;;;;;iBAqB1B;gBACD,gEAAgE;gBAChE,6BAA6B,EAAE;;;;;;;iBAO9B;gBACD,gEAAgE;gBAChE,sBAAsB,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAuDvB;aACJ,CAAC;YACF,IAAI,CAAC,aAAa,IAAI,CAAC,GAAG,CAAC,2CAA2C,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,mCAAmC;YACpH,OAAO,GAAG,CAAC;SACd;QAED,IAAI,UAAU,KAAK,UAAU,EAAE;YAC3B,OAAO;gBACH,gEAAgE;gBAChE,2BAA2B,EAAE;;;;iBAI5B;gBACD,gEAAgE;gBAChE,wBAAwB,EAAE;;;;;;;;;;;;;;;;;;;;8CAoBI,wBAAwB,CAAC,cAAc;;qDAEhC,wBAAwB,CAAC,cAAc;;qDAEvC,wBAAwB,CAAC,mBAAmB;;;;;;;;;;kDAU/C,wBAAwB,CAAC,cAAc;;yDAEhC,wBAAwB,CAAC,cAAc;;yDAEvC,wBAAwB,CAAC,mBAAmB;;;;;;iBAMpF;aACJ,CAAC;SACL;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;;QACV,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;QAC9B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAI,MAAM,CAAC,KAAyB;QAChC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,MAA0B,EAAE,IAAI,GAAG,KAAK,EAAE,eAAe,GAAG,KAAK;;QAC9E,MAAM,eAAe,GAAG,MAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,MAAM,mCAAI,CAAC,CAAC;QAElD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,MAAM,KAAK,IAAI,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACxC,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;YAC9B,OAAO;SACV;QAED,IAAI,IAAI,IAAI,CAAC,eAAe,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,IAAI,CAAC,aAAa,IAAI,eAAe,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,eAAe,EAAE;YAC7E,MAAM,UAAU,GAAG,gBAAgB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;YAC9D,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;SACzC;aAAM;YACH,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,iBAAiB,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SAChJ;IACL,CAAC;IAED;;OAEG;IACI,UAAU;QACb,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAED;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD;;;OAGG;IACH,IAAI,SAAS,CAAC,KAAa;QACvB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,CAAC,GAAG,KAAK,CAAC;IAChC,CAAC;IAED;;;OAGG;IACH,IAAI,eAAe;QACf,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACH,IAAI,eAAe,CAAC,KAAc;QAC9B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAI,KAAK;QACL,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAuB;QAC7B,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,KAAuB,EAAE,cAAc,GAAG,KAAK;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,CAAC,EAAE;YACtF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,CAAC,cAAc,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;SACnD;aAAM;YACH,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;SACvB;IACL,CAAC;IAED;;OAEG;IACH,IAAI,sBAAsB;QACtB,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACH,IAAI,sBAAsB,CAAC,KAA2C;QAClE,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACH,IAAI,UAAU,CAAC,KAAc;QACzB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,MAAM,0BAA0B,GAA+B;YAC3D,qBAAqB,EAAE,IAAI,CAAC,uBAAuB;YACnD,cAAc,EAAE,IAAI,CAAC,cAAc;YACnC,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,SAAS,EAAE,IAAI,CAAC,UAAU;YAC1B,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,UAAU,EAAE,IAAI,CAAC,WAAW;YAC5B,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,KAAK,EAAE,IAAI,CAAC,KAAK;SACpB,CAAC;QAEF,IAAI,CAAC,OAAO,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QACnE,IAAI,CAAC,MAAM,IAAI,CAAC,0BAA0B,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhE,mBAAmB,CAAC,0BAA0B,GAAG,0BAA0B,CAAC;QAE5E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;;QACnD,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACpC,MAAM,0BAA0B,GAA+B,MAAM,CAAC,0BAA0B,CAAC;QAEjG,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;QAE9B,0BAA0B,CAAC,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,0BAA0B,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC1F,0BAA0B,CAAC,qBAAqB,IAAI,CAAC,IAAI,CAAC,sBAAsB,GAAG,0BAA0B,CAAC,qBAAqB,CAAC,CAAC;QACrI,0BAA0B,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,0BAA0B,CAAC,MAAM,CAAC,CAAC;QACvF,0BAA0B,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,GAAG,0BAA0B,CAAC,cAAc,CAAC,CAAC;QAC/G,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QACnG,0BAA0B,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;QAC1F,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,GAAG,0BAA0B,CAAC,SAAS,CAAC,CAAC;QAChG,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QACnG,0BAA0B,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,0BAA0B,CAAC,KAAK,CAAC,CAAC;QACpF,0BAA0B,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,0BAA0B,CAAC,eAAe,CAAC,CAAC;QAClH,0BAA0B,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,0BAA0B,CAAC,UAAU,CAAC,CAAC;QAEnG,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,iBAAiB,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;SAC/I;aAAM;YACH,gBAAgB,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;SACrD;QAED,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,MAA0B;;QACpC,MAAM,IAAI,GAAG,MAAmC,CAAC;QAEjD,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SACtJ;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC1C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACxB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC5C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAElC,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;;AAlqBD;;GAEG;AACoB,oDAA0B,GAAG,2BAA2B,AAA9B,CAA+B;AAkqBpF,aAAa,CAAC,WAAW,yBAAyB,CAAC,0BAA0B,EAAE,EAAE,yBAAyB,CAAC,CAAC","sourcesContent":["import type { Engine } from \"../../Engines/engine\";\r\nimport { RawTexture } from \"../Textures/rawTexture\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { UniformBuffer } from \"../uniformBuffer\";\r\nimport { Vector2, TmpVectors } from \"../../Maths/math.vector\";\r\nimport type { Color3 } from \"../../Maths/math.color\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Material } from \"../material\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"../Textures/baseTexture\";\r\nimport { RegisterClass } from \"../../Misc/typeStore\";\r\nimport type { GreasedLineMaterialOptions, IGreasedLineMaterial } from \"./greasedLineMaterialInterfaces\";\r\nimport { GreasedLineMeshColorDistributionType, GreasedLineMeshColorMode } from \"./greasedLineMaterialInterfaces\";\r\nimport { GreasedLineMaterialDefaults } from \"./greasedLineMaterialDefaults\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialGreasedLineDefines extends MaterialDefines {\r\n /**\r\n * The material has a color option specified\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_HAS_COLOR = false;\r\n /**\r\n * The material's size attenuation optiom\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_SIZE_ATTENUATION = false;\r\n /**\r\n * The type of color distribution is set to line this value equals to true.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_COLOR_DISTRIBUTION_TYPE_LINE = false;\r\n /**\r\n * True if scene is in right handed coordinate system.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM = false;\r\n\r\n /**\r\n * True if the line is in camera facing mode\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GREASED_LINE_CAMERA_FACING = true;\r\n}\r\n\r\n/**\r\n * GreasedLinePluginMaterial for GreasedLineMesh/GreasedLineRibbonMesh.\r\n * Use the GreasedLineBuilder.CreateGreasedLineMaterial function to create and instance of this class.\r\n */\r\nexport class GreasedLinePluginMaterial extends MaterialPluginBase implements IGreasedLineMaterial {\r\n /**\r\n * Plugin name\r\n */\r\n public static readonly GREASED_LINE_MATERIAL_NAME = \"GreasedLinePluginMaterial\";\r\n\r\n /**\r\n * Whether to use the colors option to colorize the line\r\n */\r\n public useColors: boolean;\r\n\r\n /**\r\n * Normalized value of how much of the line will be visible\r\n * 0 - 0% of the line will be visible\r\n * 1 - 100% of the line will be visible\r\n */\r\n public visibility: number;\r\n\r\n /**\r\n * Dash offset\r\n */\r\n public dashOffset: number;\r\n\r\n /**\r\n * Length of the dash. 0 to 1. 0.5 means half empty, half drawn.\r\n */\r\n public dashRatio: number;\r\n\r\n /**\r\n * Line base width. At each point the line width is calculated by widths[pointIndex] * width\r\n */\r\n public width: number;\r\n\r\n /**\r\n * The type of sampling of the colors texture. The values are the same when using with textures.\r\n */\r\n public colorsSampling: number;\r\n\r\n /**\r\n * Turns on/off dash mode\r\n */\r\n public useDash: boolean;\r\n\r\n /**\r\n * The mixing mode of the color paramater. Default value is GreasedLineMeshColorMode.SET\r\n * @see GreasedLineMeshColorMode\r\n */\r\n public colorMode: GreasedLineMeshColorMode;\r\n\r\n /**\r\n * You can provide a colorsTexture to use instead of one generated from the 'colors' option\r\n */\r\n public colorsTexture: Nullable<RawTexture> = null;\r\n\r\n private _scene: Scene;\r\n private _dashCount: number;\r\n private _dashArray: number;\r\n private _color: Nullable<Color3>;\r\n private _colors: Nullable<Color3[]>;\r\n private _colorsDistributionType: GreasedLineMeshColorDistributionType;\r\n private _resolution: Vector2;\r\n private _aspect: number;\r\n private _sizeAttenuation: boolean;\r\n\r\n private _cameraFacing: boolean;\r\n\r\n private _engine: Engine;\r\n\r\n /**\r\n * Creates a new instance of the GreasedLinePluginMaterial\r\n * @param material base material for the plugin\r\n * @param scene the scene\r\n * @param options plugin options\r\n */\r\n constructor(material: Material, scene?: Scene, options?: GreasedLineMaterialOptions) {\r\n options = options || {\r\n color: GreasedLineMaterialDefaults.DEFAULT_COLOR,\r\n };\r\n\r\n const defines = new MaterialGreasedLineDefines();\r\n defines.GREASED_LINE_HAS_COLOR = !!options.color && !options.useColors;\r\n defines.GREASED_LINE_SIZE_ATTENUATION = options.sizeAttenuation ?? false;\r\n defines.GREASED_LINE_COLOR_DISTRIBUTION_TYPE_LINE = options.colorDistributionType === GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_LINE;\r\n defines.GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM = (scene ?? material.getScene()).useRightHandedSystem;\r\n defines.GREASED_LINE_CAMERA_FACING = options.cameraFacing ?? true;\r\n super(material, GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME, 200, defines);\r\n\r\n this._scene = scene ?? material.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._cameraFacing = options.cameraFacing ?? true;\r\n\r\n this.visibility = options.visibility ?? 1;\r\n this.useDash = options.useDash ?? false;\r\n this.dashRatio = options.dashRatio ?? 0.5;\r\n this.dashOffset = options.dashOffset ?? 0;\r\n this.width = options.width ? options.width : options.sizeAttenuation ? GreasedLineMaterialDefaults.DEFAULT_WIDTH_ATTENUATED : GreasedLineMaterialDefaults.DEFAULT_WIDTH;\r\n this._sizeAttenuation = options.sizeAttenuation ?? false;\r\n this.colorMode = options.colorMode ?? GreasedLineMeshColorMode.COLOR_MODE_SET;\r\n this._color = options.color ?? null;\r\n this.useColors = options.useColors ?? false;\r\n this._colorsDistributionType = options.colorDistributionType ?? GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_SEGMENT;\r\n this.colorsSampling = options.colorsSampling ?? RawTexture.NEAREST_NEAREST;\r\n this._colors = options.colors ?? null;\r\n\r\n this.dashCount = options.dashCount ?? 1; // calculate the _dashArray value, call the setter\r\n this.resolution = options.resolution ?? new Vector2(this._engine.getRenderWidth(), this._engine.getRenderHeight()); // calculate aspect call the setter\r\n\r\n if (options.colorsTexture) {\r\n this.colorsTexture = options.colorsTexture; // colorsTexture from options takes precedence\r\n } else {\r\n if (this._colors) {\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${material.name}-colors-texture`, this._colors, this.colorsSampling, this._scene);\r\n } else {\r\n this._color = this._color ?? GreasedLineMaterialDefaults.DEFAULT_COLOR;\r\n GreasedLineTools.PrepareEmptyColorsTexture(this._scene);\r\n }\r\n }\r\n\r\n this._engine.onDisposeObservable.add(() => {\r\n GreasedLineTools.DisposeEmptyColorsTexture();\r\n });\r\n\r\n this._enable(true); // always enabled\r\n }\r\n\r\n /**\r\n * Get the shader attributes\r\n * @param attributes array which will be filled with the attributes\r\n */\r\n getAttributes(attributes: string[]) {\r\n attributes.push(\"grl_offsets\");\r\n attributes.push(\"grl_widths\");\r\n attributes.push(\"grl_colorPointers\");\r\n attributes.push(\"grl_counters\");\r\n if (this._cameraFacing) {\r\n attributes.push(\"grl_previousAndSide\");\r\n attributes.push(\"grl_nextAndCounters\");\r\n } else {\r\n attributes.push(\"grl_slopes\");\r\n }\r\n }\r\n\r\n /**\r\n * Get the shader samplers\r\n * @param samplers\r\n */\r\n getSamplers(samplers: string[]) {\r\n samplers.push(\"grl_colors\");\r\n }\r\n\r\n /**\r\n * Get the shader textures\r\n * @param activeTextures array which will be filled with the textures\r\n */\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this.colorsTexture) {\r\n activeTextures.push(this.colorsTexture);\r\n }\r\n }\r\n\r\n /**\r\n * Get the shader uniforms\r\n * @returns uniforms\r\n */\r\n getUniforms() {\r\n const ubo = [\r\n { name: \"grl_singleColor\", size: 3, type: \"vec3\" },\r\n { name: \"grl_dashOptions\", size: 4, type: \"vec4\" },\r\n { name: \"grl_colorMode_visibility_colorsWidth_useColors\", size: 4, type: \"vec4\" },\r\n ];\r\n if (this._cameraFacing) {\r\n ubo.push({ name: \"grl_projection\", size: 16, type: \"mat4\" }, { name: \"grl_aspect_resolution_lineWidth\", size: 4, type: \"vec4\" });\r\n }\r\n\r\n return {\r\n ubo,\r\n vertex: this._cameraFacing\r\n ? `\r\n uniform vec4 grl_aspect_resolution_lineWidth;\r\n uniform mat4 grl_projection;\r\n `\r\n : \"\",\r\n fragment: `\r\n uniform vec4 grl_dashOptions;\r\n uniform vec4 grl_colorMode_visibility_colorsWidth_useColors;\r\n uniform vec3 grl_singleColor;\r\n `,\r\n };\r\n }\r\n\r\n // only getter, it doesn't make sense to use this plugin on a mesh other than GreasedLineMesh\r\n // and it doesn't make sense to disable it on the mesh\r\n get isEnabled() {\r\n return true;\r\n }\r\n\r\n /**\r\n * Bind the uniform buffer\r\n * @param uniformBuffer\r\n */\r\n bindForSubMesh(uniformBuffer: UniformBuffer) {\r\n if (this._cameraFacing) {\r\n const activeCamera = this._scene.activeCamera;\r\n\r\n if (activeCamera) {\r\n const projection = activeCamera.getProjectionMatrix();\r\n uniformBuffer.updateMatrix(\"grl_projection\", projection);\r\n } else {\r\n throw Error(\"GreasedLinePluginMaterial requires an active camera.\");\r\n }\r\n\r\n const resolutionLineWidth = TmpVectors.Vector4[0];\r\n resolutionLineWidth.x = this._aspect;\r\n resolutionLineWidth.y = this._resolution.x;\r\n resolutionLineWidth.z = this._resolution.y;\r\n resolutionLineWidth.w = this.width;\r\n uniformBuffer.updateVector4(\"grl_aspect_resolution_lineWidth\", resolutionLineWidth);\r\n }\r\n\r\n const dashOptions = TmpVectors.Vector4[0];\r\n dashOptions.x = GreasedLineTools.BooleanToNumber(this.useDash);\r\n dashOptions.y = this._dashArray;\r\n dashOptions.z = this.dashOffset;\r\n dashOptions.w = this.dashRatio;\r\n uniformBuffer.updateVector4(\"grl_dashOptions\", dashOptions);\r\n\r\n const colorModeVisibilityColorsWidthUseColors = TmpVectors.Vector4[1];\r\n colorModeVisibilityColorsWidthUseColors.x = this.colorMode;\r\n colorModeVisibilityColorsWidthUseColors.y = this.visibility;\r\n colorModeVisibilityColorsWidthUseColors.z = this.colorsTexture ? this.colorsTexture.getSize().width : 0;\r\n colorModeVisibilityColorsWidthUseColors.w = GreasedLineTools.BooleanToNumber(this.useColors);\r\n uniformBuffer.updateVector4(\"grl_colorMode_visibility_colorsWidth_useColors\", colorModeVisibilityColorsWidthUseColors);\r\n\r\n if (this._color) {\r\n uniformBuffer.updateColor3(\"grl_singleColor\", this._color);\r\n }\r\n\r\n uniformBuffer.setTexture(\"grl_colors\", this.colorsTexture ?? GreasedLineMaterialDefaults.EmptyColorsTexture);\r\n }\r\n\r\n /**\r\n * Prepare the defines\r\n * @param defines\r\n * @param _scene\r\n * @param _mesh\r\n */\r\n prepareDefines(defines: MaterialGreasedLineDefines, _scene: Scene, _mesh: AbstractMesh) {\r\n defines.GREASED_LINE_HAS_COLOR = !!this.color && !this.useColors;\r\n defines.GREASED_LINE_SIZE_ATTENUATION = this._sizeAttenuation;\r\n defines.GREASED_LINE_COLOR_DISTRIBUTION_TYPE_LINE = this._colorsDistributionType === GreasedLineMeshColorDistributionType.COLOR_DISTRIBUTION_TYPE_LINE;\r\n defines.GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM = _scene.useRightHandedSystem;\r\n defines.GREASED_LINE_CAMERA_FACING = this._cameraFacing;\r\n }\r\n\r\n /**\r\n * Get the class name\r\n * @returns class name\r\n */\r\n getClassName() {\r\n return GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME;\r\n }\r\n\r\n /**\r\n * Get shader code\r\n * @param shaderType vertex/fragment\r\n * @returns shader code\r\n */\r\n getCustomCode(shaderType: string): Nullable<{ [pointName: string]: string }> {\r\n if (shaderType === \"vertex\") {\r\n const obj: any = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_VERTEX_DEFINITIONS: `\r\n attribute float grl_widths;\r\n attribute vec3 grl_offsets;\r\n attribute float grl_colorPointers;\r\n\r\n varying float grlCounters;\r\n varying float grlColorPointer;\r\n\r\n #ifdef GREASED_LINE_CAMERA_FACING\r\n attribute vec4 grl_previousAndSide;\r\n attribute vec4 grl_nextAndCounters;\r\n\r\n vec2 grlFix( vec4 i, float aspect ) {\r\n vec2 res = i.xy / i.w;\r\n res.x *= aspect;\r\n return res;\r\n }\r\n #else\r\n attribute vec3 grl_slopes;\r\n attribute float grl_counters;\r\n #endif\r\n `,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_VERTEX_UPDATE_POSITION: `\r\n #ifdef GREASED_LINE_CAMERA_FACING\r\n vec3 grlPositionOffset = grl_offsets;\r\n positionUpdated += grlPositionOffset;\r\n #else\r\n positionUpdated = (positionUpdated + grl_offsets) + (grl_slopes * grl_widths);\r\n #endif\r\n `,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_VERTEX_MAIN_END: `\r\n grlColorPointer = grl_colorPointers;\r\n\r\n #ifdef GREASED_LINE_CAMERA_FACING\r\n\r\n float grlAspect = grl_aspect_resolution_lineWidth.x;\r\n float grlBaseWidth = grl_aspect_resolution_lineWidth.w;\r\n\r\n\r\n vec3 grlPrevious = grl_previousAndSide.xyz;\r\n float grlSide = grl_previousAndSide.w;\r\n\r\n vec3 grlNext = grl_nextAndCounters.xyz;\r\n grlCounters = grl_nextAndCounters.w;\r\n\r\n mat4 grlMatrix = viewProjection * finalWorld;\r\n vec4 grlFinalPosition = grlMatrix * vec4( positionUpdated , 1.0 );\r\n vec4 grlPrevPos = grlMatrix * vec4( grlPrevious + grlPositionOffset, 1.0 );\r\n vec4 grlNextPos = grlMatrix * vec4( grlNext + grlPositionOffset, 1.0 );\r\n\r\n vec2 grlCurrentP = grlFix( grlFinalPosition, grlAspect );\r\n vec2 grlPrevP = grlFix( grlPrevPos, grlAspect );\r\n vec2 grlNextP = grlFix( grlNextPos, grlAspect );\r\n\r\n float grlWidth = grlBaseWidth * grl_widths;\r\n\r\n vec2 grlDir;\r\n if( grlNextP == grlCurrentP ) grlDir = normalize( grlCurrentP - grlPrevP );\r\n else if( grlPrevP == grlCurrentP ) grlDir = normalize( grlNextP - grlCurrentP );\r\n else {\r\n vec2 grlDir1 = normalize( grlCurrentP - grlPrevP );\r\n vec2 grlDir2 = normalize( grlNextP - grlCurrentP );\r\n grlDir = normalize( grlDir1 + grlDir2 );\r\n }\r\n vec4 grlNormal = vec4( -grlDir.y, grlDir.x, 0., 1. );\r\n #ifdef GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM\r\n grlNormal.xy *= -.5 * grlWidth;\r\n #else\r\n grlNormal.xy *= .5 * grlWidth;\r\n #endif\r\n\r\n grlNormal *= grl_projection;\r\n\r\n #ifdef GREASED_LINE_SIZE_ATTENUATION\r\n grlNormal.xy *= grlFinalPosition.w;\r\n grlNormal.xy /= ( vec4( grl_aspect_resolution_lineWidth.yz, 0., 1. ) * grl_projection ).xy;\r\n #endif\r\n\r\n grlFinalPosition.xy += grlNormal.xy * grlSide;\r\n gl_Position = grlFinalPosition;\r\n\r\n vPositionW = vec3(grlFinalPosition);\r\n #else\r\n grlCounters = grl_counters;\r\n #endif\r\n `,\r\n };\r\n this._cameraFacing && (obj[\"!gl_Position\\\\=viewProjection\\\\*worldPos;\"] = \"//\"); // not needed for camera facing GRL\r\n return obj;\r\n }\r\n\r\n if (shaderType === \"fragment\") {\r\n return {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n varying float grlCounters;\r\n varying float grlColorPointer;\r\n uniform sampler2D grl_colors;\r\n `,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_MAIN_END: `\r\n float grlColorMode = grl_colorMode_visibility_colorsWidth_useColors.x;\r\n float grlVisibility = grl_colorMode_visibility_colorsWidth_useColors.y;\r\n float grlColorsWidth = grl_colorMode_visibility_colorsWidth_useColors.z;\r\n float grlUseColors = grl_colorMode_visibility_colorsWidth_useColors.w;\r\n\r\n float grlUseDash = grl_dashOptions.x;\r\n float grlDashArray = grl_dashOptions.y;\r\n float grlDashOffset = grl_dashOptions.z;\r\n float grlDashRatio = grl_dashOptions.w;\r\n\r\n gl_FragColor.a *= step(grlCounters, grlVisibility);\r\n if( gl_FragColor.a == 0. ) discard;\r\n\r\n if(grlUseDash == 1.){\r\n gl_FragColor.a *= ceil(mod(grlCounters + grlDashOffset, grlDashArray) - (grlDashArray * grlDashRatio));\r\n if (gl_FragColor.a == 0.) discard;\r\n }\r\n\r\n #ifdef GREASED_LINE_HAS_COLOR\r\n if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) {\r\n gl_FragColor.rgb = grl_singleColor;\r\n } else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_ADD}.) {\r\n gl_FragColor.rgb += grl_singleColor;\r\n } else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_MULTIPLY}.) {\r\n gl_FragColor.rgb *= grl_singleColor;\r\n }\r\n #else\r\n if (grlUseColors == 1.) {\r\n #ifdef GREASED_LINE_COLOR_DISTRIBUTION_TYPE_LINE\r\n vec4 grlColor = texture2D(grl_colors, vec2(grlCounters, 0.), 0.);\r\n #else\r\n vec4 grlColor = texture2D(grl_colors, vec2(grlColorPointer/grlColorsWidth, 0.), 0.);\r\n #endif\r\n if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_SET}.) {\r\n gl_FragColor = grlColor;\r\n } else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_ADD}.) {\r\n gl_FragColor += grlColor;\r\n } else if (grlColorMode == ${GreasedLineMeshColorMode.COLOR_MODE_MULTIPLY}.) {\r\n gl_FragColor *= grlColor;\r\n }\r\n }\r\n #endif\r\n\r\n `,\r\n };\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Disposes the plugin material.\r\n */\r\n public dispose(): void {\r\n this.colorsTexture?.dispose();\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Returns the colors used to colorize the line\r\n */\r\n get colors() {\r\n return this._colors;\r\n }\r\n\r\n /**\r\n * Sets the colors used to colorize the line\r\n */\r\n set colors(value: Nullable<Color3[]>) {\r\n this.setColors(value);\r\n }\r\n\r\n /**\r\n * Creates or updates the colors texture\r\n * @param colors color table RGBA\r\n * @param lazy if lazy, the colors are not updated\r\n * @param forceNewTexture force creation of a new texture\r\n * @returns\r\n */\r\n public setColors(colors: Nullable<Color3[]>, lazy = false, forceNewTexture = false): void {\r\n const origColorsCount = this._colors?.length ?? 0;\r\n\r\n this._colors = colors;\r\n\r\n if (colors === null || colors.length === 0) {\r\n this.colorsTexture?.dispose();\r\n return;\r\n }\r\n\r\n if (lazy && !forceNewTexture) {\r\n return;\r\n }\r\n\r\n if (this.colorsTexture && origColorsCount === colors.length && !forceNewTexture) {\r\n const colorArray = GreasedLineTools.Color3toRGBAUint8(colors);\r\n this.colorsTexture.update(colorArray);\r\n } else {\r\n this.colorsTexture?.dispose();\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this._material.name}-colors-texture`, colors, this.colorsSampling, this._scene);\r\n }\r\n }\r\n\r\n /**\r\n * Updates the material. Use when material created in lazy mode.\r\n */\r\n public updateLazy() {\r\n if (this._colors) {\r\n this.setColors(this._colors, false, true);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the number of dashes in the line\r\n */\r\n get dashCount() {\r\n return this._dashCount;\r\n }\r\n /**\r\n * Sets the number of dashes in the line\r\n * @param value dash\r\n */\r\n set dashCount(value: number) {\r\n this._dashCount = value;\r\n this._dashArray = 1 / value;\r\n }\r\n\r\n /**\r\n * If set to true the line will be rendered always with the same width regardless how far it is located from the camera.\r\n * Not supported for non camera facing lines.\r\n */\r\n get sizeAttenuation() {\r\n return this._sizeAttenuation;\r\n }\r\n\r\n /**\r\n * Turn on/off size attenuation of the width option and widths array.\r\n * Not supported for non camera facing lines.\r\n * @param value If set to true the line will be rendered always with the same width regardless how far it is located from the camera.\r\n */\r\n set sizeAttenuation(value: boolean) {\r\n this._sizeAttenuation = value;\r\n this.markAllDefinesAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the color of the line\r\n */\r\n get color() {\r\n return this._color;\r\n }\r\n\r\n /**\r\n * Sets the color of the line\r\n * @param value Color3 or null to clear the color. You need to clear the color if you use colors and useColors = true\r\n */\r\n set color(value: Nullable<Color3>) {\r\n this.setColor(value);\r\n }\r\n\r\n /**\r\n * Sets the color of the line. If set the whole line will be mixed with this color according to the colorMode option.\r\n * @param value color\r\n * @param doNotMarkDirty if true, the material will not be marked as dirty\r\n */\r\n public setColor(value: Nullable<Color3>, doNotMarkDirty = false) {\r\n if ((this._color === null && value !== null) || (this._color !== null && value === null)) {\r\n this._color = value;\r\n !doNotMarkDirty && this.markAllDefinesAsDirty();\r\n } else {\r\n this._color = value;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the color distributiopn type\r\n */\r\n get colorsDistributionType() {\r\n return this._colorsDistributionType;\r\n }\r\n\r\n /**\r\n * Sets the color distribution type\r\n * @see GreasedLineMeshColorDistributionType\r\n * @param value color distribution type\r\n */\r\n set colorsDistributionType(value: GreasedLineMeshColorDistributionType) {\r\n this._colorsDistributionType = value;\r\n this.markAllDefinesAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the resolution\r\n */\r\n get resolution() {\r\n return this._resolution;\r\n }\r\n\r\n /**\r\n * Sets the resolution\r\n * @param value resolution of the screen for GreasedLine\r\n */\r\n set resolution(value: Vector2) {\r\n this._aspect = value.x / value.y;\r\n this._resolution = value;\r\n }\r\n\r\n /**\r\n * Serializes this plugin material\r\n * @returns serializationObjec\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n const greasedLineMaterialOptions: GreasedLineMaterialOptions = {\r\n colorDistributionType: this._colorsDistributionType,\r\n colorsSampling: this.colorsSampling,\r\n colorMode: this.colorMode,\r\n dashCount: this._dashCount,\r\n dashOffset: this.dashOffset,\r\n dashRatio: this.dashRatio,\r\n resolution: this._resolution,\r\n sizeAttenuation: this._sizeAttenuation,\r\n useColors: this.useColors,\r\n useDash: this.useDash,\r\n visibility: this.visibility,\r\n width: this.width,\r\n };\r\n\r\n this._colors && (greasedLineMaterialOptions.colors = this._colors);\r\n this._color && (greasedLineMaterialOptions.color = this._color);\r\n\r\n serializationObject.greasedLineMaterialOptions = greasedLineMaterialOptions;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Parses a serialized objects\r\n * @param source serialized object\r\n * @param scene scene\r\n * @param rootUrl root url for textures\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n super.parse(source, scene, rootUrl);\r\n const greasedLineMaterialOptions = <GreasedLineMaterialOptions>source.greasedLineMaterialOptions;\r\n\r\n this.colorsTexture?.dispose();\r\n\r\n greasedLineMaterialOptions.color && this.setColor(greasedLineMaterialOptions.color, true);\r\n greasedLineMaterialOptions.colorDistributionType && (this.colorsDistributionType = greasedLineMaterialOptions.colorDistributionType);\r\n greasedLineMaterialOptions.colors && (this.colors = greasedLineMaterialOptions.colors);\r\n greasedLineMaterialOptions.colorsSampling && (this.colorsSampling = greasedLineMaterialOptions.colorsSampling);\r\n greasedLineMaterialOptions.colorMode && (this.colorMode = greasedLineMaterialOptions.colorMode);\r\n greasedLineMaterialOptions.useColors && (this.useColors = greasedLineMaterialOptions.useColors);\r\n greasedLineMaterialOptions.visibility && (this.visibility = greasedLineMaterialOptions.visibility);\r\n greasedLineMaterialOptions.useDash && (this.useDash = greasedLineMaterialOptions.useDash);\r\n greasedLineMaterialOptions.dashCount && (this.dashCount = greasedLineMaterialOptions.dashCount);\r\n greasedLineMaterialOptions.dashRatio && (this.dashRatio = greasedLineMaterialOptions.dashRatio);\r\n greasedLineMaterialOptions.dashOffset && (this.dashOffset = greasedLineMaterialOptions.dashOffset);\r\n greasedLineMaterialOptions.width && (this.width = greasedLineMaterialOptions.width);\r\n greasedLineMaterialOptions.sizeAttenuation && (this.sizeAttenuation = greasedLineMaterialOptions.sizeAttenuation);\r\n greasedLineMaterialOptions.resolution && (this.resolution = greasedLineMaterialOptions.resolution);\r\n\r\n if (this.colors) {\r\n this.colorsTexture = GreasedLineTools.CreateColorsTexture(`${this._material.name}-colors-texture`, this.colors, this.colorsSampling, scene);\r\n } else {\r\n GreasedLineTools.PrepareEmptyColorsTexture(scene);\r\n }\r\n\r\n this.markAllDefinesAsDirty();\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current configuration into another one.\r\n * @param plugin define the config where to copy the info\r\n */\r\n public copyTo(plugin: MaterialPluginBase): void {\r\n const dest = plugin as GreasedLinePluginMaterial;\r\n\r\n dest.colorsTexture?.dispose();\r\n\r\n if (this._colors) {\r\n dest.colorsTexture = GreasedLineTools.CreateColorsTexture(`${dest._material.name}-colors-texture`, this._colors, dest.colorsSampling, this._scene);\r\n }\r\n\r\n dest.setColor(this.color, true);\r\n dest.colorsDistributionType = this.colorsDistributionType;\r\n dest.colorsSampling = this.colorsSampling;\r\n dest.colorMode = this.colorMode;\r\n dest.useColors = this.useColors;\r\n dest.visibility = this.visibility;\r\n dest.useDash = this.useDash;\r\n dest.dashCount = this.dashCount;\r\n dest.dashRatio = this.dashRatio;\r\n dest.dashOffset = this.dashOffset;\r\n dest.width = this.width;\r\n dest.sizeAttenuation = this.sizeAttenuation;\r\n dest.resolution = this.resolution;\r\n\r\n dest.markAllDefinesAsDirty();\r\n }\r\n}\r\n\r\nRegisterClass(`BABYLON.${GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME}`, GreasedLinePluginMaterial);\r\n"]}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
export * from "./fogBlock.js";
|
|
2
2
|
export * from "./lightBlock.js";
|
|
3
3
|
export * from "./textureBlock.js";
|
|
4
|
+
export * from "./reflectionTextureBaseBlock.js";
|
|
4
5
|
export * from "./reflectionTextureBlock.js";
|
|
5
6
|
export * from "./currentScreenBlock.js";
|
|
6
7
|
export * from "./sceneDepthBlock.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC","sourcesContent":["export * from \"./fogBlock\";\r\nexport * from \"./lightBlock\";\r\nexport * from \"./textureBlock\";\r\nexport * from \"./reflectionTextureBlock\";\r\nexport * from \"./currentScreenBlock\";\r\nexport * from \"./sceneDepthBlock\";\r\nexport * from \"./imageSourceBlock\";\r\nexport * from \"./clipPlanesBlock\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC","sourcesContent":["export * from \"./fogBlock\";\r\nexport * from \"./lightBlock\";\r\nexport * from \"./textureBlock\";\r\nexport * from \"./reflectionTextureBaseBlock\";\r\nexport * from \"./reflectionTextureBlock\";\r\nexport * from \"./currentScreenBlock\";\r\nexport * from \"./sceneDepthBlock\";\r\nexport * from \"./imageSourceBlock\";\r\nexport * from \"./clipPlanesBlock\";\r\n"]}
|
|
@@ -101,6 +101,11 @@ export declare abstract class ReflectionTextureBaseBlock extends NodeMaterialBlo
|
|
|
101
101
|
*/
|
|
102
102
|
abstract get view(): NodeMaterialConnectionPoint;
|
|
103
103
|
protected _getTexture(): Nullable<BaseTexture>;
|
|
104
|
+
/**
|
|
105
|
+
* Auto configure the node based on the existing material
|
|
106
|
+
* @param material defines the material to configure
|
|
107
|
+
* @param additionalFilteringInfo defines additional info to be used when filtering inputs (we might want to skip some non relevant blocks)
|
|
108
|
+
*/
|
|
104
109
|
autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
|
|
105
110
|
prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
|
|
106
111
|
isReady(): boolean;
|
|
@@ -69,6 +69,11 @@ export class ReflectionTextureBaseBlock extends NodeMaterialBlock {
|
|
|
69
69
|
_getTexture() {
|
|
70
70
|
return this.texture;
|
|
71
71
|
}
|
|
72
|
+
/**
|
|
73
|
+
* Auto configure the node based on the existing material
|
|
74
|
+
* @param material defines the material to configure
|
|
75
|
+
* @param additionalFilteringInfo defines additional info to be used when filtering inputs (we might want to skip some non relevant blocks)
|
|
76
|
+
*/
|
|
72
77
|
autoConfigure(material, additionalFilteringInfo = () => true) {
|
|
73
78
|
if (!this.position.isConnected) {
|
|
74
79
|
let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === "position" && additionalFilteringInfo(b));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"reflectionTextureBaseBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAKhF,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D,OAAO,uDAAuD,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAEtG;;GAEG;AACH,MAAM,OAAgB,0BAA2B,SAAQ,iBAAiB;IA6CtE;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA8B;;QAC7C,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACN;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE;YAClB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAQS,MAAM,CAAC,kCAAkC,CAAC,KAAwB,EAAE,aAAqB;QAC/F,MAAM,IAAI,GAAG,KAAmC,CAAC;QACjD,OAAO,IAAI,CAAC,kCAAkC,EAAE,CAAC;IACrD,CAAC;IAES,kCAAkC;QACxC,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,UAAU;QAChB,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;IAC3I,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAzB5D,0JAA0J;QAInJ,6BAAwB,GAAG,KAAK,CAAC;IAsBxC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAgCS,WAAW;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEnI,IAAI,CAAC,aAAa,EAAE;gBAChB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAC3C,aAAa,CAAC,cAAc,EAAE,CAAC;aAClC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE1I,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrC,IAAI,SAAS,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAExI,IAAI,CAAC,SAAS,EAAE;gBACZ,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;gBACnC,SAAS,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;aAC7D;YACD,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YACvC,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC3D,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAQ,OAAQ,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAClG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAC9G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC1G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,kBAAkB,IAAI,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACvK,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACtG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,sBAAsB,EAAE,IAAI,CAAC,CAAC;QAChH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC1G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;QAClH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,0BAA0B,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,4BAA4B,EAAE,IAAI,CAAC,CAAC;QAC5H,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,kCAAkC,EAAE,IAAI,CAAC,CAAC;QACvI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,uCAAuC,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,2CAA2C,EAAE,IAAI,CAAC,CAAC;IAC5J,CAAC;IAEM,OAAO;QACV,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE;YAC5C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;YACnB,OAAO;SACV;QAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,0BAA0B,EAAE,CAAC,CAAC;QAEnF,IAAI,OAAO,CAAC,MAAM,EAAE;YAChB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;SACrD;aAAM;YACH,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;SACnD;QAED,IAAU,OAAQ,CAAC,eAAe,EAAE;YAChC,MAAM,WAAW,GAAgB,OAAO,CAAC;YACzC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,uBAAuB,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC;YACjF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC;SAC5E;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAA6B;QACjD,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YACnF,OAAO,EAAE,CAAC;SACb;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;QAClE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;QACxE,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAChF,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;QAC1E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,kBAAkB,CAAC,wBAAwB,CAAC,CAAC;QAC9E,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,+BAA+B,CAAC,CAAC;QAC5F,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,CAAC,+BAA+B,CAAC,CAAC;QACvF,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC,kBAAkB,CAAC,6CAA6C,CAAC,CAAC;QACvH,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC,kBAAkB,CAAC,qCAAqC,CAAC,CAAC;QACvG,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;QAC1E,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAE5E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;QAEjE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,CAAC,oCAAoC,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAExF,MAAM,mBAAmB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QACzJ,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,sBAAsB,CAAC,mBAAmB,EAAE,MAAM,CAAC,EAAE;YAC5F,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,mBAAmB,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;SACrI;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAClE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAEhE,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE;YACtH,IAAI,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;YAC7C,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,gBAAgB,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,SAAS,CAAC;YACnI,IAAI,IAAI,UAAU,CAAC;SACtB;QAED,IACI,IAAI,CAAC,wBAAwB;YAC7B,KAAK,CAAC,sBAAsB,CACxB,IAAI,CAAC,eAAe,EACpB,MAAM,EACN,WAAW,IAAI,CAAC,+BAA+B,gBAAgB,IAAI,CAAC,uCAAuC,GAAG,CACjH,EACH;YACE,IAAI,IAAI,eAAe,IAAI,CAAC,+BAA+B,gBAAgB,IAAI,CAAC,uCAAuC,KAAK,CAAC;YAC7H,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,eAAe,qBAAqB,IAAI,CAAC,KAAK,CAAC,sBAAsB,WAChI,IAAI,CAAC,QAAQ,CAAC,sBAClB,iBAAiB,CAAC;YAClB,IAAI,IAAI,UAAU,CAAC;SACtB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,uBAAuB,CAAC,KAA6B;QACxD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1C,WAAW;QACX,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC;QAC9E,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE3C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC,CAAC;QAC1E,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEzC,KAAK,CAAC,mBAAmB,IAAI,UAAU,IAAI,CAAC,aAAa,IAAI,CAAC;QAC9D,KAAK,CAAC,mBAAmB,IAAI,uBAAuB,IAAI,CAAC,gBAAgB,KAAK,CAAC;QAC/E,KAAK,CAAC,mBAAmB,IAAI,SAAS,CAAC;QACvC,KAAK,CAAC,mBAAmB,IAAI,qBAAqB,IAAI,CAAC,cAAc,KAAK,CAAC;QAC3E,KAAK,CAAC,mBAAmB,IAAI,UAAU,CAAC;QAExC,WAAW;QACX,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAC5D,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,QAAQ,EAAE;YAC3D,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,+BAA+B,EAAE,OAAO,EAAE,gBAAgB,EAAE,CAAC;SAC3F,CAAC,CAAC;QAEH,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAC1E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QACzE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,MAAM,CAAC,CAAC;QAEnE,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,EAAE,MAAM,CAAC,CAAC;IACnE,CAAC;IAED;;;;;;;OAOG;IACI,sCAAsC,CAAC,kBAA0B,EAAE,QAAiB,EAAE,oBAAoB,GAAG,KAAK,EAAE,gBAAgB,GAAG,KAAK;QAC/I,IAAI,CAAC,QAAQ,EAAE;YACX,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,aAAa,CAAC,sBAAsB,EAAE,CAAC;SAC3I;QACD,MAAM,gBAAgB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACpD,MAAM,SAAS,GAAG,aAAa,IAAI,CAAC,eAAe,GAAG,CAAC;QACvD,MAAM,WAAW,GAAG,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC/C,MAAM,YAAY,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,sBAAsB,EAAE,CAAC;QACrE,MAAM,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAEnD,kBAAkB,IAAI,MAAM,CAAC;QAE7B,IAAI,IAAI,GAAG;qBACE,IAAI,CAAC,uCAAuC;uBAC1C,IAAI,CAAC,qBAAqB,gDAAgD,QAAQ,KAAK,kBAAkB,KAAK,SAAS;;;qBAGzH,IAAI,CAAC,+BAA+B;uBAClC,IAAI,CAAC,qBAAqB,wCAAwC,QAAQ,KAAK,kBAAkB,KAAK,SAAS;;;qBAGjH,IAAI,CAAC,0BAA0B;uBAC7B,IAAI,CAAC,qBAAqB,mCAAmC,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;qBAGxI,IAAI,CAAC,oBAAoB;uBACvB,IAAI,CAAC,qBAAqB,6BAA6B,QAAQ,KAAK,kBAAkB,KAAK,IAAI,KAAK,gBAAgB;;;qBAGtH,IAAI,CAAC,iBAAiB;uBACpB,IAAI,CAAC,qBAAqB,0BAA0B,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;qBAG/H,IAAI,CAAC,gBAAgB;yBACjB,IAAI,CAAC,qBAAqB;2BACxB,IAAI,CAAC,qBAAqB,8BAA8B,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB,KAAK,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,uBAAuB;;uBAEnM,IAAI,CAAC,qBAAqB,yBAAyB,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;;qBAI9H,IAAI,CAAC,qBAAqB;uBACxB,IAAI,CAAC,qBAAqB,8BAA8B,QAAQ,KAAK,IAAI,KAAK,gBAAgB;;;qBAGhG,IAAI,CAAC,iBAAiB;uBACpB,IAAI,CAAC,qBAAqB,0BAA0B,WAAW,KAAK,gBAAgB;;;qBAGtF,IAAI,CAAC,mBAAmB;uBACtB,IAAI,CAAC,qBAAqB;qBAC5B,CAAC;QAEd,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACjC,IAAI,CAAC,qBAAqB;qBACvB,CAAC;SACb;QAED,IAAI,CAAC,oBAAoB,EAAE;YACvB,IAAI,IAAI;yBACK,IAAI,CAAC,aAAa;2BAChB,IAAI,CAAC,qBAAqB,MAAM,IAAI,CAAC,qBAAqB;;2BAE1D,IAAI,CAAC,qBAAqB,MAAM,IAAI,CAAC,qBAAqB;6BACxD,IAAI,CAAC,qBAAqB;0BAC7B,IAAI,CAAC,qBAAqB,OAAO,IAAI,CAAC,qBAAqB;;sBAE/D,IAAI,CAAC,qBAAqB,cAAc,IAAI,CAAC,qBAAqB;yBAC/D,CAAC;SACjB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,qCAAqC,CAAC,UAAmB,EAAE,oBAAoB,GAAG,MAAM;QAC3F,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,oBAAoB,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAEtG,IAAI,IAAI,GAAG,GAAG,SAAS,IAAI,IAAI,CAAC,oBAAoB;qBACvC,IAAI,CAAC,aAAa,IAAI,CAAC;QAEpC,IAAI,UAAU,EAAE;YACZ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,wBAAwB,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,qBAAqB,KAAK,UAAU,IAAI,oBAAoB,KAAK,CAAC;SAChK;aAAM;YACH,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,kBAAkB,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,KAAK,CAAC;SAC3I;QAED,IAAI,IAAI;oBACI,CAAC;QAEb,IAAI,UAAU,EAAE;YACZ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,sBAAsB,IAAI,CAAC,cAAc,KAAK,IAAI,CAAC,qBAAqB,KAAK,UAAU,IAAI,oBAAoB,KAAK,CAAC;SAC5J;aAAM;YACH,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,gBAAgB,IAAI,CAAC,cAAc,KAAK,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,KAAK,CAAC;SACvI;QAED,IAAI,IAAI,UAAU,CAAC;QAEnB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,KAA6B,EAAE,OAAe;QAC9D,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;gBAChC,IAAI,MAAM,CAAC,YAAY,EAAE;oBACrB,IAAI,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;iBAClF;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO,UAAU,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACrB,MAAM,eAAe,GAAI,IAAI,CAAC,OAAuB,CAAC,eAAe,CAAC;YACtE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,uCAAuC,IAAI,CAAC,OAAO,CAAC,IAAI,4BAC3F,IAAI,CAAC,OAAO,CAAC,QACjB,4CAA4C,IAAI,CAAC,OAAO,CAAC,YAAY,KAAK,eAAe,CAAC,CAAC,CAAC,GAAG,GAAG,eAAe,GAAG,GAAG,CAAC,CAAC,CAAC,MAAM,MAAM,CAAC;SAC1I;aAAM;YACH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,aAAa,CAAC;SAC5G;QACD,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE;YAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1D;QAED,mBAAmB,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE7E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE;YACvE,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,mBAAmB,CAAC,OAAO,CAAC,MAAM,EAAE;gBACpC,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;aACjF;iBAAM;gBACH,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;aAC7E;SACJ;QAED,IAAI,CAAC,wBAAwB,GAAG,mBAAmB,CAAC,wBAAwB,CAAC;QAE7E,IAAI,CAAC,UAAU,EAAE,CAAC;IACtB,CAAC;CACJ;AAhcU;IAHN,sBAAsB,CAAC,6BAA6B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE;QAC/F,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,0BAA0B,CAAC,kCAAkC,EAAE;KAC1H,CAAC;4EACsC;AAkc5C,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/reflectionFunction\";\r\nimport { CubeTexture } from \"../../../Textures/cubeTexture\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Base block used to read a reflection texture from a sampler\r\n */\r\nexport abstract class ReflectionTextureBaseBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _define3DName: string;\r\n /** @internal */\r\n public _defineCubicName: string;\r\n /** @internal */\r\n public _defineExplicitName: string;\r\n /** @internal */\r\n public _defineProjectionName: string;\r\n /** @internal */\r\n public _defineLocalCubicName: string;\r\n /** @internal */\r\n public _defineSphericalName: string;\r\n /** @internal */\r\n public _definePlanarName: string;\r\n /** @internal */\r\n public _defineEquirectangularName: string;\r\n /** @internal */\r\n public _defineMirroredEquirectangularFixedName: string;\r\n /** @internal */\r\n public _defineEquirectangularFixedName: string;\r\n /** @internal */\r\n public _defineSkyboxName: string;\r\n /** @internal */\r\n public _defineOppositeZ: string;\r\n /** @internal */\r\n public _cubeSamplerName: string;\r\n /** @internal */\r\n public _2DSamplerName: string;\r\n /** @internal */\r\n public _reflectionPositionName: string;\r\n /** @internal */\r\n public _reflectionSizeName: string;\r\n\r\n protected _positionUVWName: string;\r\n protected _directionWName: string;\r\n protected _reflectionVectorName: string;\r\n /** @internal */\r\n public _reflectionCoordsName: string;\r\n /** @internal */\r\n public _reflectionMatrixName: string;\r\n protected _reflectionColorName: string;\r\n protected _worldPositionNameInFragmentOnlyMode: string;\r\n\r\n protected _texture: Nullable<BaseTexture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<BaseTexture> {\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<BaseTexture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /** Indicates that no code should be generated in the vertex shader. Can be useful in some specific circumstances (like when doing ray marching for eg) */\r\n @editableInPropertyPage(\"Generate only fragment code\", PropertyTypeForEdition.Boolean, \"ADVANCED\", {\r\n notifiers: { rebuild: true, update: true, onValidation: ReflectionTextureBaseBlock._OnGenerateOnlyFragmentCodeChanged },\r\n })\r\n public generateOnlyFragmentCode = false;\r\n\r\n protected static _OnGenerateOnlyFragmentCodeChanged(block: NodeMaterialBlock, _propertyName: string): boolean {\r\n const that = block as ReflectionTextureBaseBlock;\r\n return that._onGenerateOnlyFragmentCodeChanged();\r\n }\r\n\r\n protected _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n this._setTarget();\r\n return true;\r\n }\r\n\r\n protected _setTarget(): void {\r\n this._setInitialTarget(this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n }\r\n\r\n /**\r\n * Create a new ReflectionTextureBaseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ReflectionTextureBaseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public abstract get position(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public abstract get worldPosition(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public abstract get worldNormal(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public abstract get world(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public abstract get cameraPosition(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public abstract get view(): NodeMaterialConnectionPoint;\r\n\r\n protected _getTexture(): Nullable<BaseTexture> {\r\n return this.texture;\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (this.view && !this.view.isConnected) {\r\n let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View && additionalFilteringInfo(b));\r\n\r\n if (!viewInput) {\r\n viewInput = new InputBlock(\"view\");\r\n viewInput.setAsSystemValue(NodeMaterialSystemValues.View);\r\n }\r\n viewInput.output.connectTo(this.view);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const texture = this._getTexture();\r\n\r\n if (!texture || !texture.getTextureMatrix) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._define3DName, texture.isCube, true);\r\n defines.setValue(this._defineLocalCubicName, (<any>texture).boundingBoxSize ? true : false, true);\r\n defines.setValue(this._defineExplicitName, texture.coordinatesMode === Constants.TEXTURE_EXPLICIT_MODE, true);\r\n defines.setValue(this._defineSkyboxName, texture.coordinatesMode === Constants.TEXTURE_SKYBOX_MODE, true);\r\n defines.setValue(this._defineCubicName, texture.coordinatesMode === Constants.TEXTURE_CUBIC_MODE || texture.coordinatesMode === Constants.TEXTURE_INVCUBIC_MODE, true);\r\n defines.setValue(\"INVERTCUBICMAP\", texture.coordinatesMode === Constants.TEXTURE_INVCUBIC_MODE, true);\r\n defines.setValue(this._defineSphericalName, texture.coordinatesMode === Constants.TEXTURE_SPHERICAL_MODE, true);\r\n defines.setValue(this._definePlanarName, texture.coordinatesMode === Constants.TEXTURE_PLANAR_MODE, true);\r\n defines.setValue(this._defineProjectionName, texture.coordinatesMode === Constants.TEXTURE_PROJECTION_MODE, true);\r\n defines.setValue(this._defineEquirectangularName, texture.coordinatesMode === Constants.TEXTURE_EQUIRECTANGULAR_MODE, true);\r\n defines.setValue(this._defineEquirectangularFixedName, texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, true);\r\n defines.setValue(this._defineMirroredEquirectangularFixedName, texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, true);\r\n }\r\n\r\n public isReady() {\r\n const texture = this._getTexture();\r\n\r\n if (texture && !texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n const texture = this._getTexture();\r\n\r\n if (!mesh || !texture) {\r\n return;\r\n }\r\n\r\n effect.setMatrix(this._reflectionMatrixName, texture.getReflectionTextureMatrix());\r\n\r\n if (texture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, texture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, texture);\r\n }\r\n\r\n if ((<any>texture).boundingBoxSize) {\r\n const cubeTexture = <CubeTexture>texture;\r\n effect.setVector3(this._reflectionPositionName, cubeTexture.boundingBoxPosition);\r\n effect.setVector3(this._reflectionSizeName, cubeTexture.boundingBoxSize);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public handleVertexSide(state: NodeMaterialBuildState): string {\r\n if (this.generateOnlyFragmentCode && state.target === NodeMaterialBlockTargets.Vertex) {\r\n return \"\";\r\n }\r\n\r\n this._define3DName = state._getFreeDefineName(\"REFLECTIONMAP_3D\");\r\n this._defineCubicName = state._getFreeDefineName(\"REFLECTIONMAP_CUBIC\");\r\n this._defineSphericalName = state._getFreeDefineName(\"REFLECTIONMAP_SPHERICAL\");\r\n this._definePlanarName = state._getFreeDefineName(\"REFLECTIONMAP_PLANAR\");\r\n this._defineProjectionName = state._getFreeDefineName(\"REFLECTIONMAP_PROJECTION\");\r\n this._defineExplicitName = state._getFreeDefineName(\"REFLECTIONMAP_EXPLICIT\");\r\n this._defineEquirectangularName = state._getFreeDefineName(\"REFLECTIONMAP_EQUIRECTANGULAR\");\r\n this._defineLocalCubicName = state._getFreeDefineName(\"USE_LOCAL_REFLECTIONMAP_CUBIC\");\r\n this._defineMirroredEquirectangularFixedName = state._getFreeDefineName(\"REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\");\r\n this._defineEquirectangularFixedName = state._getFreeDefineName(\"REFLECTIONMAP_EQUIRECTANGULAR_FIXED\");\r\n this._defineSkyboxName = state._getFreeDefineName(\"REFLECTIONMAP_SKYBOX\");\r\n this._defineOppositeZ = state._getFreeDefineName(\"REFLECTIONMAP_OPPOSITEZ\");\r\n\r\n this._reflectionMatrixName = state._getFreeVariableName(\"reflectionMatrix\");\r\n\r\n state._emitUniformFromString(this._reflectionMatrixName, \"mat4\");\r\n\r\n let code = \"\";\r\n\r\n this._worldPositionNameInFragmentOnlyMode = state._getFreeVariableName(\"worldPosition\");\r\n\r\n const worldPosVaryingName = this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : \"v_\" + this.worldPosition.associatedVariableName;\r\n if (this.generateOnlyFragmentCode || state._emitVaryingFromString(worldPosVaryingName, \"vec4\")) {\r\n code += `${this.generateOnlyFragmentCode ? \"vec4 \" : \"\"}${worldPosVaryingName} = ${this.worldPosition.associatedVariableName};\\n`;\r\n }\r\n\r\n this._positionUVWName = state._getFreeVariableName(\"positionUVW\");\r\n this._directionWName = state._getFreeVariableName(\"directionW\");\r\n\r\n if (this.generateOnlyFragmentCode || state._emitVaryingFromString(this._positionUVWName, \"vec3\", this._defineSkyboxName)) {\r\n code += `#ifdef ${this._defineSkyboxName}\\n`;\r\n code += `${this.generateOnlyFragmentCode ? \"vec3 \" : \"\"}${this._positionUVWName} = ${this.position.associatedVariableName}.xyz;\\n`;\r\n code += `#endif\\n`;\r\n }\r\n\r\n if (\r\n this.generateOnlyFragmentCode ||\r\n state._emitVaryingFromString(\r\n this._directionWName,\r\n \"vec3\",\r\n `defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})`\r\n )\r\n ) {\r\n code += `#if defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})\\n`;\r\n code += `${this.generateOnlyFragmentCode ? \"vec3 \" : \"\"}${this._directionWName} = normalize(vec3(${this.world.associatedVariableName} * vec4(${\r\n this.position.associatedVariableName\r\n }.xyz, 0.0)));\\n`;\r\n code += `#endif\\n`;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Handles the inits for the fragment code path\r\n * @param state node material build state\r\n */\r\n public handleFragmentSideInits(state: NodeMaterialBuildState) {\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n\r\n // Samplers\r\n this._cubeSamplerName = state._getFreeVariableName(this.name + \"CubeSampler\");\r\n state.samplers.push(this._cubeSamplerName);\r\n\r\n this._2DSamplerName = state._getFreeVariableName(this.name + \"2DSampler\");\r\n state.samplers.push(this._2DSamplerName);\r\n\r\n state._samplerDeclaration += `#ifdef ${this._define3DName}\\n`;\r\n state._samplerDeclaration += `uniform samplerCube ${this._cubeSamplerName};\\n`;\r\n state._samplerDeclaration += `#else\\n`;\r\n state._samplerDeclaration += `uniform sampler2D ${this._2DSamplerName};\\n`;\r\n state._samplerDeclaration += `#endif\\n`;\r\n\r\n // Fragment\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state._emitFunctionFromInclude(\"reflectionFunction\", comments, {\r\n replaceStrings: [{ search: /vec3 computeReflectionCoords/g, replace: \"void DUMMYFUNC\" }],\r\n });\r\n\r\n this._reflectionColorName = state._getFreeVariableName(\"reflectionColor\");\r\n this._reflectionVectorName = state._getFreeVariableName(\"reflectionUVW\");\r\n this._reflectionCoordsName = state._getFreeVariableName(\"reflectionCoords\");\r\n\r\n this._reflectionPositionName = state._getFreeVariableName(\"vReflectionPosition\");\r\n state._emitUniformFromString(this._reflectionPositionName, \"vec3\");\r\n\r\n this._reflectionSizeName = state._getFreeVariableName(\"vReflectionPosition\");\r\n state._emitUniformFromString(this._reflectionSizeName, \"vec3\");\r\n }\r\n\r\n /**\r\n * Generates the reflection coords code for the fragment code path\r\n * @param worldNormalVarName name of the world normal variable\r\n * @param worldPos name of the world position variable. If not provided, will use the world position connected to this block\r\n * @param onlyReflectionVector if true, generates code only for the reflection vector computation, not for the reflection coordinates\r\n * @param doNotEmitInvertZ if true, does not emit the invertZ code\r\n * @returns the shader code\r\n */\r\n public handleFragmentSideCodeReflectionCoords(worldNormalVarName: string, worldPos?: string, onlyReflectionVector = false, doNotEmitInvertZ = false): string {\r\n if (!worldPos) {\r\n worldPos = this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : `v_${this.worldPosition.associatedVariableName}`;\r\n }\r\n const reflectionMatrix = this._reflectionMatrixName;\r\n const direction = `normalize(${this._directionWName})`;\r\n const positionUVW = `${this._positionUVWName}`;\r\n const vEyePosition = `${this.cameraPosition.associatedVariableName}`;\r\n const view = `${this.view.associatedVariableName}`;\r\n\r\n worldNormalVarName += \".xyz\";\r\n\r\n let code = `\r\n #ifdef ${this._defineMirroredEquirectangularFixedName}\r\n vec3 ${this._reflectionVectorName} = computeMirroredFixedEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${direction});\r\n #endif\r\n\r\n #ifdef ${this._defineEquirectangularFixedName}\r\n vec3 ${this._reflectionVectorName} = computeFixedEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${direction});\r\n #endif\r\n\r\n #ifdef ${this._defineEquirectangularName}\r\n vec3 ${this._reflectionVectorName} = computeEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineSphericalName}\r\n vec3 ${this._reflectionVectorName} = computeSphericalCoords(${worldPos}, ${worldNormalVarName}, ${view}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._definePlanarName}\r\n vec3 ${this._reflectionVectorName} = computePlanarCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineCubicName}\r\n #ifdef ${this._defineLocalCubicName}\r\n vec3 ${this._reflectionVectorName} = computeCubicLocalCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix}, ${this._reflectionSizeName}, ${this._reflectionPositionName});\r\n #else\r\n vec3 ${this._reflectionVectorName} = computeCubicCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n #endif\r\n\r\n #ifdef ${this._defineProjectionName}\r\n vec3 ${this._reflectionVectorName} = computeProjectionCoords(${worldPos}, ${view}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineSkyboxName}\r\n vec3 ${this._reflectionVectorName} = computeSkyBoxCoords(${positionUVW}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineExplicitName}\r\n vec3 ${this._reflectionVectorName} = vec3(0, 0, 0);\r\n #endif\\n`;\r\n\r\n if (!doNotEmitInvertZ) {\r\n code += `#ifdef ${this._defineOppositeZ}\r\n ${this._reflectionVectorName}.z *= -1.0;\r\n #endif\\n`;\r\n }\r\n\r\n if (!onlyReflectionVector) {\r\n code += `\r\n #ifdef ${this._define3DName}\r\n vec3 ${this._reflectionCoordsName} = ${this._reflectionVectorName};\r\n #else\r\n vec2 ${this._reflectionCoordsName} = ${this._reflectionVectorName}.xy;\r\n #ifdef ${this._defineProjectionName}\r\n ${this._reflectionCoordsName} /= ${this._reflectionVectorName}.z;\r\n #endif\r\n ${this._reflectionCoordsName}.y = 1.0 - ${this._reflectionCoordsName}.y;\r\n #endif\\n`;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Generates the reflection color code for the fragment code path\r\n * @param lodVarName name of the lod variable\r\n * @param swizzleLookupTexture swizzle to use for the final color variable\r\n * @returns the shader code\r\n */\r\n public handleFragmentSideCodeReflectionColor(lodVarName?: string, swizzleLookupTexture = \".rgb\"): string {\r\n const colorType = \"vec\" + (swizzleLookupTexture.length === 0 ? \"4\" : swizzleLookupTexture.length - 1);\r\n\r\n let code = `${colorType} ${this._reflectionColorName};\r\n #ifdef ${this._define3DName}\\n`;\r\n\r\n if (lodVarName) {\r\n code += `${this._reflectionColorName} = textureCubeLodEXT(${this._cubeSamplerName}, ${this._reflectionVectorName}, ${lodVarName})${swizzleLookupTexture};\\n`;\r\n } else {\r\n code += `${this._reflectionColorName} = textureCube(${this._cubeSamplerName}, ${this._reflectionVectorName})${swizzleLookupTexture};\\n`;\r\n }\r\n\r\n code += `\r\n #else\\n`;\r\n\r\n if (lodVarName) {\r\n code += `${this._reflectionColorName} = texture2DLodEXT(${this._2DSamplerName}, ${this._reflectionCoordsName}, ${lodVarName})${swizzleLookupTexture};\\n`;\r\n } else {\r\n code += `${this._reflectionColorName} = texture2D(${this._2DSamplerName}, ${this._reflectionCoordsName})${swizzleLookupTexture};\\n`;\r\n }\r\n\r\n code += `#endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Generates the code corresponding to the connected output points\r\n * @param state node material build state\r\n * @param varName name of the variable to output\r\n * @returns the shader code\r\n */\r\n public writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${this._declareOutput(output, state)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n if (this.texture.isCube) {\r\n const forcedExtension = (this.texture as CubeTexture).forcedExtension;\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.CubeTexture(\"${this.texture.name}\", undefined, undefined, ${\r\n this.texture.noMipmap\r\n }, null, undefined, undefined, undefined, ${this.texture._prefiltered}, ${forcedExtension ? '\"' + forcedExtension + '\"' : \"null\"});\\n`;\r\n } else {\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null);\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n serializationObject.generateOnlyFragmentCode = this.generateOnlyFragmentCode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n if (serializationObject.texture.isCube) {\r\n this.texture = CubeTexture.Parse(serializationObject.texture, scene, rootUrl);\r\n } else {\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);\r\n }\r\n }\r\n\r\n this.generateOnlyFragmentCode = serializationObject.generateOnlyFragmentCode;\r\n\r\n this._setTarget();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionTextureBaseBlock\", ReflectionTextureBaseBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"reflectionTextureBaseBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAKhF,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D,OAAO,uDAAuD,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAC5D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAEtG;;GAEG;AACH,MAAM,OAAgB,0BAA2B,SAAQ,iBAAiB;IA6CtE;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA8B;;QAC7C,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACN;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE;YAClB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAQS,MAAM,CAAC,kCAAkC,CAAC,KAAwB,EAAE,aAAqB;QAC/F,MAAM,IAAI,GAAG,KAAmC,CAAC;QACjD,OAAO,IAAI,CAAC,kCAAkC,EAAE,CAAC;IACrD,CAAC;IAES,kCAAkC;QACxC,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,UAAU;QAChB,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;IAC3I,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAzB5D,0JAA0J;QAInJ,6BAAwB,GAAG,KAAK,CAAC;IAsBxC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAgCS,WAAW;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QACnH,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEnI,IAAI,CAAC,aAAa,EAAE;gBAChB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAC3C,aAAa,CAAC,cAAc,EAAE,CAAC;aAClC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,UAAU,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,KAAK,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE1I,IAAI,CAAC,UAAU,EAAE;gBACb,UAAU,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;gBACrC,UAAU,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,KAAK,CAAC,CAAC;aAC/D;YACD,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrC,IAAI,SAAS,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAExI,IAAI,CAAC,SAAS,EAAE;gBACZ,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;gBACnC,SAAS,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;aAC7D;YACD,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YACvC,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC3D,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAQ,OAAQ,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAClG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QAC9G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC1G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,kBAAkB,IAAI,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACvK,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;QACtG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,sBAAsB,EAAE,IAAI,CAAC,CAAC;QAChH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC1G,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;QAClH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,0BAA0B,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,4BAA4B,EAAE,IAAI,CAAC,CAAC;QAC5H,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,kCAAkC,EAAE,IAAI,CAAC,CAAC;QACvI,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,uCAAuC,EAAE,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,2CAA2C,EAAE,IAAI,CAAC,CAAC;IAC5J,CAAC;IAEM,OAAO;QACV,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE;YAC5C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE;YACnB,OAAO;SACV;QAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,0BAA0B,EAAE,CAAC,CAAC;QAEnF,IAAI,OAAO,CAAC,MAAM,EAAE;YAChB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;SACrD;aAAM;YACH,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;SACnD;QAED,IAAU,OAAQ,CAAC,eAAe,EAAE;YAChC,MAAM,WAAW,GAAgB,OAAO,CAAC;YACzC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,uBAAuB,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC;YACjF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC;SAC5E;IACL,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAA6B;QACjD,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YACnF,OAAO,EAAE,CAAC;SACb;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;QAClE,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;QACxE,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAChF,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;QAC1E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAClF,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,kBAAkB,CAAC,wBAAwB,CAAC,CAAC;QAC9E,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,+BAA+B,CAAC,CAAC;QAC5F,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,CAAC,+BAA+B,CAAC,CAAC;QACvF,IAAI,CAAC,uCAAuC,GAAG,KAAK,CAAC,kBAAkB,CAAC,6CAA6C,CAAC,CAAC;QACvH,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC,kBAAkB,CAAC,qCAAqC,CAAC,CAAC;QACvG,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;QAC1E,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAE5E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;QAEjE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,CAAC,oCAAoC,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAExF,MAAM,mBAAmB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QACzJ,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,sBAAsB,CAAC,mBAAmB,EAAE,MAAM,CAAC,EAAE;YAC5F,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,mBAAmB,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;SACrI;QAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAClE,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAEhE,IAAI,IAAI,CAAC,wBAAwB,IAAI,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE;YACtH,IAAI,IAAI,UAAU,IAAI,CAAC,iBAAiB,IAAI,CAAC;YAC7C,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,gBAAgB,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,SAAS,CAAC;YACnI,IAAI,IAAI,UAAU,CAAC;SACtB;QAED,IACI,IAAI,CAAC,wBAAwB;YAC7B,KAAK,CAAC,sBAAsB,CACxB,IAAI,CAAC,eAAe,EACpB,MAAM,EACN,WAAW,IAAI,CAAC,+BAA+B,gBAAgB,IAAI,CAAC,uCAAuC,GAAG,CACjH,EACH;YACE,IAAI,IAAI,eAAe,IAAI,CAAC,+BAA+B,gBAAgB,IAAI,CAAC,uCAAuC,KAAK,CAAC;YAC7H,IAAI,IAAI,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,eAAe,qBAAqB,IAAI,CAAC,KAAK,CAAC,sBAAsB,WAChI,IAAI,CAAC,QAAQ,CAAC,sBAClB,iBAAiB,CAAC;YAClB,IAAI,IAAI,UAAU,CAAC;SACtB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,uBAAuB,CAAC,KAA6B;QACxD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1C,WAAW;QACX,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC;QAC9E,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE3C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,CAAC,CAAC;QAC1E,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEzC,KAAK,CAAC,mBAAmB,IAAI,UAAU,IAAI,CAAC,aAAa,IAAI,CAAC;QAC9D,KAAK,CAAC,mBAAmB,IAAI,uBAAuB,IAAI,CAAC,gBAAgB,KAAK,CAAC;QAC/E,KAAK,CAAC,mBAAmB,IAAI,SAAS,CAAC;QACvC,KAAK,CAAC,mBAAmB,IAAI,qBAAqB,IAAI,CAAC,cAAc,KAAK,CAAC;QAC3E,KAAK,CAAC,mBAAmB,IAAI,UAAU,CAAC;QAExC,WAAW;QACX,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAC5D,KAAK,CAAC,wBAAwB,CAAC,oBAAoB,EAAE,QAAQ,EAAE;YAC3D,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,+BAA+B,EAAE,OAAO,EAAE,gBAAgB,EAAE,CAAC;SAC3F,CAAC,CAAC;QAEH,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAC1E,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QACzE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAE5E,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QACjF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,MAAM,CAAC,CAAC;QAEnE,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,CAAC;QAC7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,EAAE,MAAM,CAAC,CAAC;IACnE,CAAC;IAED;;;;;;;OAOG;IACI,sCAAsC,CAAC,kBAA0B,EAAE,QAAiB,EAAE,oBAAoB,GAAG,KAAK,EAAE,gBAAgB,GAAG,KAAK;QAC/I,IAAI,CAAC,QAAQ,EAAE;YACX,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,aAAa,CAAC,sBAAsB,EAAE,CAAC;SAC3I;QACD,MAAM,gBAAgB,GAAG,IAAI,CAAC,qBAAqB,CAAC;QACpD,MAAM,SAAS,GAAG,aAAa,IAAI,CAAC,eAAe,GAAG,CAAC;QACvD,MAAM,WAAW,GAAG,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC/C,MAAM,YAAY,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,sBAAsB,EAAE,CAAC;QACrE,MAAM,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAEnD,kBAAkB,IAAI,MAAM,CAAC;QAE7B,IAAI,IAAI,GAAG;qBACE,IAAI,CAAC,uCAAuC;uBAC1C,IAAI,CAAC,qBAAqB,gDAAgD,QAAQ,KAAK,kBAAkB,KAAK,SAAS;;;qBAGzH,IAAI,CAAC,+BAA+B;uBAClC,IAAI,CAAC,qBAAqB,wCAAwC,QAAQ,KAAK,kBAAkB,KAAK,SAAS;;;qBAGjH,IAAI,CAAC,0BAA0B;uBAC7B,IAAI,CAAC,qBAAqB,mCAAmC,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;qBAGxI,IAAI,CAAC,oBAAoB;uBACvB,IAAI,CAAC,qBAAqB,6BAA6B,QAAQ,KAAK,kBAAkB,KAAK,IAAI,KAAK,gBAAgB;;;qBAGtH,IAAI,CAAC,iBAAiB;uBACpB,IAAI,CAAC,qBAAqB,0BAA0B,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;qBAG/H,IAAI,CAAC,gBAAgB;yBACjB,IAAI,CAAC,qBAAqB;2BACxB,IAAI,CAAC,qBAAqB,8BAA8B,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB,KAAK,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,uBAAuB;;uBAEnM,IAAI,CAAC,qBAAqB,yBAAyB,QAAQ,KAAK,kBAAkB,KAAK,YAAY,SAAS,gBAAgB;;;;qBAI9H,IAAI,CAAC,qBAAqB;uBACxB,IAAI,CAAC,qBAAqB,8BAA8B,QAAQ,KAAK,IAAI,KAAK,gBAAgB;;;qBAGhG,IAAI,CAAC,iBAAiB;uBACpB,IAAI,CAAC,qBAAqB,0BAA0B,WAAW,KAAK,gBAAgB;;;qBAGtF,IAAI,CAAC,mBAAmB;uBACtB,IAAI,CAAC,qBAAqB;qBAC5B,CAAC;QAEd,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACjC,IAAI,CAAC,qBAAqB;qBACvB,CAAC;SACb;QAED,IAAI,CAAC,oBAAoB,EAAE;YACvB,IAAI,IAAI;yBACK,IAAI,CAAC,aAAa;2BAChB,IAAI,CAAC,qBAAqB,MAAM,IAAI,CAAC,qBAAqB;;2BAE1D,IAAI,CAAC,qBAAqB,MAAM,IAAI,CAAC,qBAAqB;6BACxD,IAAI,CAAC,qBAAqB;0BAC7B,IAAI,CAAC,qBAAqB,OAAO,IAAI,CAAC,qBAAqB;;sBAE/D,IAAI,CAAC,qBAAqB,cAAc,IAAI,CAAC,qBAAqB;yBAC/D,CAAC;SACjB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,qCAAqC,CAAC,UAAmB,EAAE,oBAAoB,GAAG,MAAM;QAC3F,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,oBAAoB,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAEtG,IAAI,IAAI,GAAG,GAAG,SAAS,IAAI,IAAI,CAAC,oBAAoB;qBACvC,IAAI,CAAC,aAAa,IAAI,CAAC;QAEpC,IAAI,UAAU,EAAE;YACZ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,wBAAwB,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,qBAAqB,KAAK,UAAU,IAAI,oBAAoB,KAAK,CAAC;SAChK;aAAM;YACH,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,kBAAkB,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,KAAK,CAAC;SAC3I;QAED,IAAI,IAAI;oBACI,CAAC;QAEb,IAAI,UAAU,EAAE;YACZ,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,sBAAsB,IAAI,CAAC,cAAc,KAAK,IAAI,CAAC,qBAAqB,KAAK,UAAU,IAAI,oBAAoB,KAAK,CAAC;SAC5J;aAAM;YACH,IAAI,IAAI,GAAG,IAAI,CAAC,oBAAoB,gBAAgB,IAAI,CAAC,cAAc,KAAK,IAAI,CAAC,qBAAqB,IAAI,oBAAoB,KAAK,CAAC;SACvI;QAED,IAAI,IAAI,UAAU,CAAC;QAEnB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,KAA6B,EAAE,OAAe;QAC9D,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;gBAChC,IAAI,MAAM,CAAC,YAAY,EAAE;oBACrB,IAAI,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;iBAClF;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO,UAAU,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACrB,MAAM,eAAe,GAAI,IAAI,CAAC,OAAuB,CAAC,eAAe,CAAC;YACtE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,uCAAuC,IAAI,CAAC,OAAO,CAAC,IAAI,4BAC3F,IAAI,CAAC,OAAO,CAAC,QACjB,4CAA4C,IAAI,CAAC,OAAO,CAAC,YAAY,KAAK,eAAe,CAAC,CAAC,CAAC,GAAG,GAAG,eAAe,GAAG,GAAG,CAAC,CAAC,CAAC,MAAM,MAAM,CAAC;SAC1I;aAAM;YACH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,aAAa,CAAC;SAC5G;QACD,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE;YAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1D;QAED,mBAAmB,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE7E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE;YACvE,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,mBAAmB,CAAC,OAAO,CAAC,MAAM,EAAE;gBACpC,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;aACjF;iBAAM;gBACH,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;aAC7E;SACJ;QAED,IAAI,CAAC,wBAAwB,GAAG,mBAAmB,CAAC,wBAAwB,CAAC;QAE7E,IAAI,CAAC,UAAU,EAAE,CAAC;IACtB,CAAC;CACJ;AArcU;IAHN,sBAAsB,CAAC,6BAA6B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE;QAC/F,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,EAAE,0BAA0B,CAAC,kCAAkC,EAAE;KAC1H,CAAC;4EACsC;AAuc5C,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/reflectionFunction\";\r\nimport { CubeTexture } from \"../../../Textures/cubeTexture\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Base block used to read a reflection texture from a sampler\r\n */\r\nexport abstract class ReflectionTextureBaseBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _define3DName: string;\r\n /** @internal */\r\n public _defineCubicName: string;\r\n /** @internal */\r\n public _defineExplicitName: string;\r\n /** @internal */\r\n public _defineProjectionName: string;\r\n /** @internal */\r\n public _defineLocalCubicName: string;\r\n /** @internal */\r\n public _defineSphericalName: string;\r\n /** @internal */\r\n public _definePlanarName: string;\r\n /** @internal */\r\n public _defineEquirectangularName: string;\r\n /** @internal */\r\n public _defineMirroredEquirectangularFixedName: string;\r\n /** @internal */\r\n public _defineEquirectangularFixedName: string;\r\n /** @internal */\r\n public _defineSkyboxName: string;\r\n /** @internal */\r\n public _defineOppositeZ: string;\r\n /** @internal */\r\n public _cubeSamplerName: string;\r\n /** @internal */\r\n public _2DSamplerName: string;\r\n /** @internal */\r\n public _reflectionPositionName: string;\r\n /** @internal */\r\n public _reflectionSizeName: string;\r\n\r\n protected _positionUVWName: string;\r\n protected _directionWName: string;\r\n protected _reflectionVectorName: string;\r\n /** @internal */\r\n public _reflectionCoordsName: string;\r\n /** @internal */\r\n public _reflectionMatrixName: string;\r\n protected _reflectionColorName: string;\r\n protected _worldPositionNameInFragmentOnlyMode: string;\r\n\r\n protected _texture: Nullable<BaseTexture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<BaseTexture> {\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<BaseTexture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /** Indicates that no code should be generated in the vertex shader. Can be useful in some specific circumstances (like when doing ray marching for eg) */\r\n @editableInPropertyPage(\"Generate only fragment code\", PropertyTypeForEdition.Boolean, \"ADVANCED\", {\r\n notifiers: { rebuild: true, update: true, onValidation: ReflectionTextureBaseBlock._OnGenerateOnlyFragmentCodeChanged },\r\n })\r\n public generateOnlyFragmentCode = false;\r\n\r\n protected static _OnGenerateOnlyFragmentCodeChanged(block: NodeMaterialBlock, _propertyName: string): boolean {\r\n const that = block as ReflectionTextureBaseBlock;\r\n return that._onGenerateOnlyFragmentCodeChanged();\r\n }\r\n\r\n protected _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n this._setTarget();\r\n return true;\r\n }\r\n\r\n protected _setTarget(): void {\r\n this._setInitialTarget(this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n }\r\n\r\n /**\r\n * Create a new ReflectionTextureBaseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ReflectionTextureBaseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public abstract get position(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public abstract get worldPosition(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public abstract get worldNormal(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public abstract get world(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public abstract get cameraPosition(): NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public abstract get view(): NodeMaterialConnectionPoint;\r\n\r\n protected _getTexture(): Nullable<BaseTexture> {\r\n return this.texture;\r\n }\r\n\r\n /**\r\n * Auto configure the node based on the existing material\r\n * @param material defines the material to configure\r\n * @param additionalFilteringInfo defines additional info to be used when filtering inputs (we might want to skip some non relevant blocks)\r\n */\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n\r\n if (!this.world.isConnected) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.World && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n if (this.view && !this.view.isConnected) {\r\n let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View && additionalFilteringInfo(b));\r\n\r\n if (!viewInput) {\r\n viewInput = new InputBlock(\"view\");\r\n viewInput.setAsSystemValue(NodeMaterialSystemValues.View);\r\n }\r\n viewInput.output.connectTo(this.view);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const texture = this._getTexture();\r\n\r\n if (!texture || !texture.getTextureMatrix) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._define3DName, texture.isCube, true);\r\n defines.setValue(this._defineLocalCubicName, (<any>texture).boundingBoxSize ? true : false, true);\r\n defines.setValue(this._defineExplicitName, texture.coordinatesMode === Constants.TEXTURE_EXPLICIT_MODE, true);\r\n defines.setValue(this._defineSkyboxName, texture.coordinatesMode === Constants.TEXTURE_SKYBOX_MODE, true);\r\n defines.setValue(this._defineCubicName, texture.coordinatesMode === Constants.TEXTURE_CUBIC_MODE || texture.coordinatesMode === Constants.TEXTURE_INVCUBIC_MODE, true);\r\n defines.setValue(\"INVERTCUBICMAP\", texture.coordinatesMode === Constants.TEXTURE_INVCUBIC_MODE, true);\r\n defines.setValue(this._defineSphericalName, texture.coordinatesMode === Constants.TEXTURE_SPHERICAL_MODE, true);\r\n defines.setValue(this._definePlanarName, texture.coordinatesMode === Constants.TEXTURE_PLANAR_MODE, true);\r\n defines.setValue(this._defineProjectionName, texture.coordinatesMode === Constants.TEXTURE_PROJECTION_MODE, true);\r\n defines.setValue(this._defineEquirectangularName, texture.coordinatesMode === Constants.TEXTURE_EQUIRECTANGULAR_MODE, true);\r\n defines.setValue(this._defineEquirectangularFixedName, texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, true);\r\n defines.setValue(this._defineMirroredEquirectangularFixedName, texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, true);\r\n }\r\n\r\n public isReady() {\r\n const texture = this._getTexture();\r\n\r\n if (texture && !texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n const texture = this._getTexture();\r\n\r\n if (!mesh || !texture) {\r\n return;\r\n }\r\n\r\n effect.setMatrix(this._reflectionMatrixName, texture.getReflectionTextureMatrix());\r\n\r\n if (texture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, texture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, texture);\r\n }\r\n\r\n if ((<any>texture).boundingBoxSize) {\r\n const cubeTexture = <CubeTexture>texture;\r\n effect.setVector3(this._reflectionPositionName, cubeTexture.boundingBoxPosition);\r\n effect.setVector3(this._reflectionSizeName, cubeTexture.boundingBoxSize);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public handleVertexSide(state: NodeMaterialBuildState): string {\r\n if (this.generateOnlyFragmentCode && state.target === NodeMaterialBlockTargets.Vertex) {\r\n return \"\";\r\n }\r\n\r\n this._define3DName = state._getFreeDefineName(\"REFLECTIONMAP_3D\");\r\n this._defineCubicName = state._getFreeDefineName(\"REFLECTIONMAP_CUBIC\");\r\n this._defineSphericalName = state._getFreeDefineName(\"REFLECTIONMAP_SPHERICAL\");\r\n this._definePlanarName = state._getFreeDefineName(\"REFLECTIONMAP_PLANAR\");\r\n this._defineProjectionName = state._getFreeDefineName(\"REFLECTIONMAP_PROJECTION\");\r\n this._defineExplicitName = state._getFreeDefineName(\"REFLECTIONMAP_EXPLICIT\");\r\n this._defineEquirectangularName = state._getFreeDefineName(\"REFLECTIONMAP_EQUIRECTANGULAR\");\r\n this._defineLocalCubicName = state._getFreeDefineName(\"USE_LOCAL_REFLECTIONMAP_CUBIC\");\r\n this._defineMirroredEquirectangularFixedName = state._getFreeDefineName(\"REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\");\r\n this._defineEquirectangularFixedName = state._getFreeDefineName(\"REFLECTIONMAP_EQUIRECTANGULAR_FIXED\");\r\n this._defineSkyboxName = state._getFreeDefineName(\"REFLECTIONMAP_SKYBOX\");\r\n this._defineOppositeZ = state._getFreeDefineName(\"REFLECTIONMAP_OPPOSITEZ\");\r\n\r\n this._reflectionMatrixName = state._getFreeVariableName(\"reflectionMatrix\");\r\n\r\n state._emitUniformFromString(this._reflectionMatrixName, \"mat4\");\r\n\r\n let code = \"\";\r\n\r\n this._worldPositionNameInFragmentOnlyMode = state._getFreeVariableName(\"worldPosition\");\r\n\r\n const worldPosVaryingName = this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : \"v_\" + this.worldPosition.associatedVariableName;\r\n if (this.generateOnlyFragmentCode || state._emitVaryingFromString(worldPosVaryingName, \"vec4\")) {\r\n code += `${this.generateOnlyFragmentCode ? \"vec4 \" : \"\"}${worldPosVaryingName} = ${this.worldPosition.associatedVariableName};\\n`;\r\n }\r\n\r\n this._positionUVWName = state._getFreeVariableName(\"positionUVW\");\r\n this._directionWName = state._getFreeVariableName(\"directionW\");\r\n\r\n if (this.generateOnlyFragmentCode || state._emitVaryingFromString(this._positionUVWName, \"vec3\", this._defineSkyboxName)) {\r\n code += `#ifdef ${this._defineSkyboxName}\\n`;\r\n code += `${this.generateOnlyFragmentCode ? \"vec3 \" : \"\"}${this._positionUVWName} = ${this.position.associatedVariableName}.xyz;\\n`;\r\n code += `#endif\\n`;\r\n }\r\n\r\n if (\r\n this.generateOnlyFragmentCode ||\r\n state._emitVaryingFromString(\r\n this._directionWName,\r\n \"vec3\",\r\n `defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})`\r\n )\r\n ) {\r\n code += `#if defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})\\n`;\r\n code += `${this.generateOnlyFragmentCode ? \"vec3 \" : \"\"}${this._directionWName} = normalize(vec3(${this.world.associatedVariableName} * vec4(${\r\n this.position.associatedVariableName\r\n }.xyz, 0.0)));\\n`;\r\n code += `#endif\\n`;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Handles the inits for the fragment code path\r\n * @param state node material build state\r\n */\r\n public handleFragmentSideInits(state: NodeMaterialBuildState) {\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n\r\n // Samplers\r\n this._cubeSamplerName = state._getFreeVariableName(this.name + \"CubeSampler\");\r\n state.samplers.push(this._cubeSamplerName);\r\n\r\n this._2DSamplerName = state._getFreeVariableName(this.name + \"2DSampler\");\r\n state.samplers.push(this._2DSamplerName);\r\n\r\n state._samplerDeclaration += `#ifdef ${this._define3DName}\\n`;\r\n state._samplerDeclaration += `uniform samplerCube ${this._cubeSamplerName};\\n`;\r\n state._samplerDeclaration += `#else\\n`;\r\n state._samplerDeclaration += `uniform sampler2D ${this._2DSamplerName};\\n`;\r\n state._samplerDeclaration += `#endif\\n`;\r\n\r\n // Fragment\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state._emitFunctionFromInclude(\"reflectionFunction\", comments, {\r\n replaceStrings: [{ search: /vec3 computeReflectionCoords/g, replace: \"void DUMMYFUNC\" }],\r\n });\r\n\r\n this._reflectionColorName = state._getFreeVariableName(\"reflectionColor\");\r\n this._reflectionVectorName = state._getFreeVariableName(\"reflectionUVW\");\r\n this._reflectionCoordsName = state._getFreeVariableName(\"reflectionCoords\");\r\n\r\n this._reflectionPositionName = state._getFreeVariableName(\"vReflectionPosition\");\r\n state._emitUniformFromString(this._reflectionPositionName, \"vec3\");\r\n\r\n this._reflectionSizeName = state._getFreeVariableName(\"vReflectionPosition\");\r\n state._emitUniformFromString(this._reflectionSizeName, \"vec3\");\r\n }\r\n\r\n /**\r\n * Generates the reflection coords code for the fragment code path\r\n * @param worldNormalVarName name of the world normal variable\r\n * @param worldPos name of the world position variable. If not provided, will use the world position connected to this block\r\n * @param onlyReflectionVector if true, generates code only for the reflection vector computation, not for the reflection coordinates\r\n * @param doNotEmitInvertZ if true, does not emit the invertZ code\r\n * @returns the shader code\r\n */\r\n public handleFragmentSideCodeReflectionCoords(worldNormalVarName: string, worldPos?: string, onlyReflectionVector = false, doNotEmitInvertZ = false): string {\r\n if (!worldPos) {\r\n worldPos = this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : `v_${this.worldPosition.associatedVariableName}`;\r\n }\r\n const reflectionMatrix = this._reflectionMatrixName;\r\n const direction = `normalize(${this._directionWName})`;\r\n const positionUVW = `${this._positionUVWName}`;\r\n const vEyePosition = `${this.cameraPosition.associatedVariableName}`;\r\n const view = `${this.view.associatedVariableName}`;\r\n\r\n worldNormalVarName += \".xyz\";\r\n\r\n let code = `\r\n #ifdef ${this._defineMirroredEquirectangularFixedName}\r\n vec3 ${this._reflectionVectorName} = computeMirroredFixedEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${direction});\r\n #endif\r\n\r\n #ifdef ${this._defineEquirectangularFixedName}\r\n vec3 ${this._reflectionVectorName} = computeFixedEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${direction});\r\n #endif\r\n\r\n #ifdef ${this._defineEquirectangularName}\r\n vec3 ${this._reflectionVectorName} = computeEquirectangularCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineSphericalName}\r\n vec3 ${this._reflectionVectorName} = computeSphericalCoords(${worldPos}, ${worldNormalVarName}, ${view}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._definePlanarName}\r\n vec3 ${this._reflectionVectorName} = computePlanarCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineCubicName}\r\n #ifdef ${this._defineLocalCubicName}\r\n vec3 ${this._reflectionVectorName} = computeCubicLocalCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix}, ${this._reflectionSizeName}, ${this._reflectionPositionName});\r\n #else\r\n vec3 ${this._reflectionVectorName} = computeCubicCoords(${worldPos}, ${worldNormalVarName}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n #endif\r\n #endif\r\n\r\n #ifdef ${this._defineProjectionName}\r\n vec3 ${this._reflectionVectorName} = computeProjectionCoords(${worldPos}, ${view}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineSkyboxName}\r\n vec3 ${this._reflectionVectorName} = computeSkyBoxCoords(${positionUVW}, ${reflectionMatrix});\r\n #endif\r\n\r\n #ifdef ${this._defineExplicitName}\r\n vec3 ${this._reflectionVectorName} = vec3(0, 0, 0);\r\n #endif\\n`;\r\n\r\n if (!doNotEmitInvertZ) {\r\n code += `#ifdef ${this._defineOppositeZ}\r\n ${this._reflectionVectorName}.z *= -1.0;\r\n #endif\\n`;\r\n }\r\n\r\n if (!onlyReflectionVector) {\r\n code += `\r\n #ifdef ${this._define3DName}\r\n vec3 ${this._reflectionCoordsName} = ${this._reflectionVectorName};\r\n #else\r\n vec2 ${this._reflectionCoordsName} = ${this._reflectionVectorName}.xy;\r\n #ifdef ${this._defineProjectionName}\r\n ${this._reflectionCoordsName} /= ${this._reflectionVectorName}.z;\r\n #endif\r\n ${this._reflectionCoordsName}.y = 1.0 - ${this._reflectionCoordsName}.y;\r\n #endif\\n`;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Generates the reflection color code for the fragment code path\r\n * @param lodVarName name of the lod variable\r\n * @param swizzleLookupTexture swizzle to use for the final color variable\r\n * @returns the shader code\r\n */\r\n public handleFragmentSideCodeReflectionColor(lodVarName?: string, swizzleLookupTexture = \".rgb\"): string {\r\n const colorType = \"vec\" + (swizzleLookupTexture.length === 0 ? \"4\" : swizzleLookupTexture.length - 1);\r\n\r\n let code = `${colorType} ${this._reflectionColorName};\r\n #ifdef ${this._define3DName}\\n`;\r\n\r\n if (lodVarName) {\r\n code += `${this._reflectionColorName} = textureCubeLodEXT(${this._cubeSamplerName}, ${this._reflectionVectorName}, ${lodVarName})${swizzleLookupTexture};\\n`;\r\n } else {\r\n code += `${this._reflectionColorName} = textureCube(${this._cubeSamplerName}, ${this._reflectionVectorName})${swizzleLookupTexture};\\n`;\r\n }\r\n\r\n code += `\r\n #else\\n`;\r\n\r\n if (lodVarName) {\r\n code += `${this._reflectionColorName} = texture2DLodEXT(${this._2DSamplerName}, ${this._reflectionCoordsName}, ${lodVarName})${swizzleLookupTexture};\\n`;\r\n } else {\r\n code += `${this._reflectionColorName} = texture2D(${this._2DSamplerName}, ${this._reflectionCoordsName})${swizzleLookupTexture};\\n`;\r\n }\r\n\r\n code += `#endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Generates the code corresponding to the connected output points\r\n * @param state node material build state\r\n * @param varName name of the variable to output\r\n * @returns the shader code\r\n */\r\n public writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${this._declareOutput(output, state)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n if (this.texture.isCube) {\r\n const forcedExtension = (this.texture as CubeTexture).forcedExtension;\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.CubeTexture(\"${this.texture.name}\", undefined, undefined, ${\r\n this.texture.noMipmap\r\n }, null, undefined, undefined, undefined, ${this.texture._prefiltered}, ${forcedExtension ? '\"' + forcedExtension + '\"' : \"null\"});\\n`;\r\n } else {\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null);\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n serializationObject.generateOnlyFragmentCode = this.generateOnlyFragmentCode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n if (serializationObject.texture.isCube) {\r\n this.texture = CubeTexture.Parse(serializationObject.texture, scene, rootUrl);\r\n } else {\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);\r\n }\r\n }\r\n\r\n this.generateOnlyFragmentCode = serializationObject.generateOnlyFragmentCode;\r\n\r\n this._setTarget();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionTextureBaseBlock\", ReflectionTextureBaseBlock);\r\n"]}
|
|
@@ -24,7 +24,7 @@ export declare class PrePassTextureBlock extends NodeMaterialBlock {
|
|
|
24
24
|
constructor(name: string, target?: NodeMaterialBlockTargets);
|
|
25
25
|
/**
|
|
26
26
|
* Returns the sampler name associated with the node connection point
|
|
27
|
-
* @param output
|
|
27
|
+
* @param output defines the connection point to get the associated sampler name
|
|
28
28
|
* @returns
|
|
29
29
|
*/
|
|
30
30
|
getSamplerName(output: NodeMaterialConnectionPoint): string;
|
|
@@ -32,7 +32,7 @@ export class PrePassTextureBlock extends NodeMaterialBlock {
|
|
|
32
32
|
}
|
|
33
33
|
/**
|
|
34
34
|
* Returns the sampler name associated with the node connection point
|
|
35
|
-
* @param output
|
|
35
|
+
* @param output defines the connection point to get the associated sampler name
|
|
36
36
|
* @returns
|
|
37
37
|
*/
|
|
38
38
|
getSamplerName(output) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"prePassTextureBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Input/prePassTextureBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAG9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAE5D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IAKtD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,IAAW,OAAO,CAAC,KAAU;QACzB,OAAO;IACX,CAAC;IAED;;;;OAIG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,iBAAiB;QAChF,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAE3B,IAAI,CAAC,cAAc,CACf,UAAU,EACV,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,UAAU,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CACnJ,CAAC;QACF,IAAI,CAAC,cAAc,CACf,OAAO,EACP,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,OAAO,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAChJ,CAAC;QACF,IAAI,CAAC,cAAc,CACf,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CACjJ,CAAC;IACN,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,MAAmC;QACrD,IAAI,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;YAC7B,OAAO,IAAI,CAAC,oBAAoB,CAAC;SACpC;QAED,IAAI,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;YAC7B,OAAO,IAAI,CAAC,iBAAiB,CAAC;SACjC;QAED,IAAI,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;YAC7B,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IACD;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,wBAAwB,CAAC;QACrD,IAAI,CAAC,iBAAiB,GAAG,qBAAqB,CAAC;QAC/C,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC;QAEjD,sDAAsD;QACtD,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,sBAAsB,GAAG,CAAC,CAAC;QAC1D,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACvD,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAExD,eAAe;QACf,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChD,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7C,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE9C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B;QAClD,MAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QACtC,MAAM,eAAe,GAAG,KAAK,CAAC,qBAAqB,EAAE,CAAC;QACtD,IAAI,CAAC,eAAe,EAAE;YAClB,OAAO;SACV;QAED,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC;QAC1C,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE;YACnB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC3B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,oBAAoB,EAAE,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,CAAC;SACrI;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACxB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;SAC/H;QACD,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,EAAE,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;SACjI;IACL,CAAC;CACJ;AAED,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { Effect } from \"../../../../Materials/effect\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"../Dual/imageSourceBlock\";\r\n\r\n/**\r\n * Block used to read from prepass textures\r\n */\r\nexport class PrePassTextureBlock extends NodeMaterialBlock {\r\n private _positionSamplerName: string;\r\n private _depthSamplerName: string;\r\n private _normalSamplerName: string;\r\n\r\n /**\r\n * The texture associated with the node is the prepass texture\r\n */\r\n public get texture() {\r\n return null;\r\n }\r\n\r\n public set texture(value: any) {\r\n return;\r\n }\r\n\r\n /**\r\n * Creates a new PrePassTextureBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (VertexAndFragment by default)\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.VertexAndFragment) {\r\n super(name, target, false);\r\n\r\n this.registerOutput(\r\n \"position\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"position\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"depth\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"depth\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"normal\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"normal\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Returns the sampler name associated with the node connection point\r\n * @param output\r\n * @returns\r\n */\r\n public getSamplerName(output: NodeMaterialConnectionPoint): string {\r\n if (output === this._outputs[0]) {\r\n return this._positionSamplerName;\r\n }\r\n\r\n if (output === this._outputs[1]) {\r\n return this._depthSamplerName;\r\n }\r\n\r\n if (output === this._outputs[2]) {\r\n return this._normalSamplerName;\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * Gets the position texture\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal texture\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get positionSamplerName(): string {\r\n return this._positionSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get normalSamplerName(): string {\r\n return this._normalSamplerName;\r\n }\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get depthSamplerName(): string {\r\n return this._depthSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PrePassTextureBlock\";\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._positionSamplerName = \"prepassPositionSampler\";\r\n this._depthSamplerName = \"prepassDepthSampler\";\r\n this._normalSamplerName = \"prepassNormalSampler\";\r\n\r\n // Unique sampler names for every prepasstexture block\r\n state.sharedData.variableNames.prepassPositionSampler = 0;\r\n state.sharedData.variableNames.prepassDepthSampler = 0;\r\n state.sharedData.variableNames.prepassNormalSampler = 0;\r\n\r\n // Declarations\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n state._emit2DSampler(this._positionSamplerName);\r\n state._emit2DSampler(this._depthSamplerName);\r\n state._emit2DSampler(this._normalSamplerName);\r\n\r\n return this;\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n const scene = nodeMaterial.getScene();\r\n const prePassRenderer = scene.enablePrePassRenderer();\r\n if (!prePassRenderer) {\r\n return;\r\n }\r\n\r\n const sceneRT = prePassRenderer.defaultRT;\r\n if (!sceneRT.textures) {\r\n return;\r\n }\r\n\r\n if (this.position.isConnected) {\r\n effect.setTexture(this._positionSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_POSITION_TEXTURE_TYPE)]);\r\n }\r\n if (this.depth.isConnected) {\r\n effect.setTexture(this._depthSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n if (this.normal.isConnected) {\r\n effect.setTexture(this._normalSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PrePassTextureBlock\", PrePassTextureBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"prePassTextureBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Input/prePassTextureBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAG9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAE5D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IAKtD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,IAAW,OAAO,CAAC,KAAU;QACzB,OAAO;IACX,CAAC;IAED;;;;OAIG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,iBAAiB;QAChF,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAE3B,IAAI,CAAC,cAAc,CACf,UAAU,EACV,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,UAAU,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CACnJ,CAAC;QACF,IAAI,CAAC,cAAc,CACf,OAAO,EACP,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,OAAO,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAChJ,CAAC;QACF,IAAI,CAAC,cAAc,CACf,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CACjJ,CAAC;IACN,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,MAAmC;QACrD,IAAI,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;YAC7B,OAAO,IAAI,CAAC,oBAAoB,CAAC;SACpC;QAED,IAAI,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;YAC7B,OAAO,IAAI,CAAC,iBAAiB,CAAC;SACjC;QAED,IAAI,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;YAC7B,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IACD;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,wBAAwB,CAAC;QACrD,IAAI,CAAC,iBAAiB,GAAG,qBAAqB,CAAC;QAC/C,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC;QAEjD,sDAAsD;QACtD,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,sBAAsB,GAAG,CAAC,CAAC;QAC1D,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACvD,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAExD,eAAe;QACf,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChD,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7C,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE9C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,IAAI,CAAC,MAAc,EAAE,YAA0B;QAClD,MAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QACtC,MAAM,eAAe,GAAG,KAAK,CAAC,qBAAqB,EAAE,CAAC;QACtD,IAAI,CAAC,eAAe,EAAE;YAClB,OAAO;SACV;QAED,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC;QAC1C,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE;YACnB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC3B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,oBAAoB,EAAE,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,CAAC;SACrI;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACxB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC;SAC/H;QACD,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,EAAE,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;SACjI;IACL,CAAC;CACJ;AAED,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { Effect } from \"../../../../Materials/effect\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"../Dual/imageSourceBlock\";\r\n\r\n/**\r\n * Block used to read from prepass textures\r\n */\r\nexport class PrePassTextureBlock extends NodeMaterialBlock {\r\n private _positionSamplerName: string;\r\n private _depthSamplerName: string;\r\n private _normalSamplerName: string;\r\n\r\n /**\r\n * The texture associated with the node is the prepass texture\r\n */\r\n public get texture() {\r\n return null;\r\n }\r\n\r\n public set texture(value: any) {\r\n return;\r\n }\r\n\r\n /**\r\n * Creates a new PrePassTextureBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (VertexAndFragment by default)\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.VertexAndFragment) {\r\n super(name, target, false);\r\n\r\n this.registerOutput(\r\n \"position\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"position\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"depth\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"depth\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"normal\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"normal\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Returns the sampler name associated with the node connection point\r\n * @param output defines the connection point to get the associated sampler name\r\n * @returns\r\n */\r\n public getSamplerName(output: NodeMaterialConnectionPoint): string {\r\n if (output === this._outputs[0]) {\r\n return this._positionSamplerName;\r\n }\r\n\r\n if (output === this._outputs[1]) {\r\n return this._depthSamplerName;\r\n }\r\n\r\n if (output === this._outputs[2]) {\r\n return this._normalSamplerName;\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * Gets the position texture\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal texture\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get positionSamplerName(): string {\r\n return this._positionSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get normalSamplerName(): string {\r\n return this._normalSamplerName;\r\n }\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get depthSamplerName(): string {\r\n return this._depthSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PrePassTextureBlock\";\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._positionSamplerName = \"prepassPositionSampler\";\r\n this._depthSamplerName = \"prepassDepthSampler\";\r\n this._normalSamplerName = \"prepassNormalSampler\";\r\n\r\n // Unique sampler names for every prepasstexture block\r\n state.sharedData.variableNames.prepassPositionSampler = 0;\r\n state.sharedData.variableNames.prepassDepthSampler = 0;\r\n state.sharedData.variableNames.prepassNormalSampler = 0;\r\n\r\n // Declarations\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n state._emit2DSampler(this._positionSamplerName);\r\n state._emit2DSampler(this._depthSamplerName);\r\n state._emit2DSampler(this._normalSamplerName);\r\n\r\n return this;\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n const scene = nodeMaterial.getScene();\r\n const prePassRenderer = scene.enablePrePassRenderer();\r\n if (!prePassRenderer) {\r\n return;\r\n }\r\n\r\n const sceneRT = prePassRenderer.defaultRT;\r\n if (!sceneRT.textures) {\r\n return;\r\n }\r\n\r\n if (this.position.isConnected) {\r\n effect.setTexture(this._positionSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_POSITION_TEXTURE_TYPE)]);\r\n }\r\n if (this.depth.isConnected) {\r\n effect.setTexture(this._depthSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n if (this.normal.isConnected) {\r\n effect.setTexture(this._normalSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PrePassTextureBlock\", PrePassTextureBlock);\r\n"]}
|
|
@@ -327,6 +327,7 @@ export declare class NodeMaterial extends PushMaterial {
|
|
|
327
327
|
get prePassTextureInputs(): number[];
|
|
328
328
|
/**
|
|
329
329
|
* Sets the required values to the prepass renderer.
|
|
330
|
+
* @param prePassRenderer defines the prepass renderer to set.
|
|
330
331
|
*/
|
|
331
332
|
setPrePassRenderer(prePassRenderer: PrePassRenderer): boolean;
|
|
332
333
|
/**
|
|
@@ -472,7 +473,7 @@ export declare class NodeMaterial extends PushMaterial {
|
|
|
472
473
|
generateCode(): string;
|
|
473
474
|
/**
|
|
474
475
|
* Serializes this material in a JSON representation
|
|
475
|
-
* @param selectedBlocks
|
|
476
|
+
* @param selectedBlocks defines an optional list of blocks to serialize
|
|
476
477
|
* @returns the serialized material object
|
|
477
478
|
*/
|
|
478
479
|
serialize(selectedBlocks?: NodeMaterialBlock[]): any;
|
|
@@ -705,6 +705,7 @@ export class NodeMaterial extends PushMaterial {
|
|
|
705
705
|
}
|
|
706
706
|
/**
|
|
707
707
|
* Sets the required values to the prepass renderer.
|
|
708
|
+
* @param prePassRenderer defines the prepass renderer to set.
|
|
708
709
|
*/
|
|
709
710
|
setPrePassRenderer(prePassRenderer) {
|
|
710
711
|
const prePassTexturesRequired = this.prePassTextureInputs.concat(this.prePassTextureOutputs);
|
|
@@ -1495,7 +1496,7 @@ export class NodeMaterial extends PushMaterial {
|
|
|
1495
1496
|
}
|
|
1496
1497
|
/**
|
|
1497
1498
|
* Serializes this material in a JSON representation
|
|
1498
|
-
* @param selectedBlocks
|
|
1499
|
+
* @param selectedBlocks defines an optional list of blocks to serialize
|
|
1499
1500
|
* @returns the serialized material object
|
|
1500
1501
|
*/
|
|
1501
1502
|
serialize(selectedBlocks) {
|