@babylonjs/core 6.38.1 → 6.39.0

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Files changed (194) hide show
  1. package/Behaviors/Meshes/sixDofDragBehavior.js +14 -20
  2. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  3. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +9 -9
  4. package/Cameras/Inputs/BaseCameraPointersInput.js +10 -10
  5. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  6. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  7. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  8. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  9. package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
  10. package/Cameras/VR/vrExperienceHelper.js +2 -2
  11. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  12. package/Culling/Octrees/octree.d.ts +4 -4
  13. package/Culling/Octrees/octree.js +4 -4
  14. package/Culling/Octrees/octree.js.map +1 -1
  15. package/Debug/physicsViewer.d.ts +5 -1
  16. package/Debug/physicsViewer.js +5 -1
  17. package/Debug/physicsViewer.js.map +1 -1
  18. package/Engines/Native/nativeRenderTargetWrapper.js +2 -0
  19. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  20. package/Engines/WebGL/webGLHardwareTexture.js +1 -0
  21. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  22. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -0
  23. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  24. package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
  25. package/Engines/WebGPU/webgpuTintWASM.js +5 -5
  26. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  27. package/Engines/engine.d.ts +1 -0
  28. package/Engines/thinEngine.js +2 -2
  29. package/Engines/thinEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +7 -0
  31. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js +7 -0
  32. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.js.map +1 -1
  33. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +6 -6
  34. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  35. package/Gizmos/gizmo.d.ts +4 -1
  36. package/Gizmos/gizmo.js.map +1 -1
  37. package/Loading/sceneLoader.d.ts +9 -0
  38. package/Loading/sceneLoader.js +7 -0
  39. package/Loading/sceneLoader.js.map +1 -1
  40. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +1 -1
  41. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
  42. package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +2 -1
  43. package/Materials/GreasedLine/greasedLinePluginMaterial.js +2 -1
  44. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  45. package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
  46. package/Materials/Node/Blocks/Dual/index.js +1 -0
  47. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  48. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +5 -0
  49. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +5 -0
  50. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  51. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +1 -1
  52. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +1 -1
  53. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  54. package/Materials/Node/nodeMaterial.d.ts +2 -1
  55. package/Materials/Node/nodeMaterial.js +2 -1
  56. package/Materials/Node/nodeMaterial.js.map +1 -1
  57. package/Materials/PBR/pbrBaseMaterial.d.ts +3 -3
  58. package/Materials/PBR/pbrBaseMaterial.js +3 -3
  59. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  60. package/Materials/PBR/pbrMaterial.js +1 -1
  61. package/Materials/PBR/pbrMaterial.js.map +1 -1
  62. package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +3 -3
  63. package/Materials/PBR/pbrMetallicRoughnessMaterial.js +3 -3
  64. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  65. package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +3 -3
  66. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +3 -3
  67. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  68. package/Materials/Textures/Procedurals/noiseProceduralTexture.d.ts +1 -1
  69. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -1
  70. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  71. package/Materials/Textures/baseTexture.js +3 -0
  72. package/Materials/Textures/baseTexture.js.map +1 -1
  73. package/Materials/Textures/multiRenderTarget.d.ts +1 -1
  74. package/Materials/Textures/multiRenderTarget.js +1 -1
  75. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  76. package/Materials/Textures/texture.d.ts +4 -1
  77. package/Materials/Textures/texture.js +4 -1
  78. package/Materials/Textures/texture.js.map +1 -1
  79. package/Materials/Textures/thinRenderTargetTexture.d.ts +1 -1
  80. package/Materials/Textures/thinRenderTargetTexture.js +1 -1
  81. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  82. package/Materials/Textures/thinTexture.js +3 -0
  83. package/Materials/Textures/thinTexture.js.map +1 -1
  84. package/Materials/material.d.ts +1 -1
  85. package/Materials/material.js +2 -2
  86. package/Materials/material.js.map +1 -1
  87. package/Materials/standardMaterial.js +1 -1
  88. package/Materials/standardMaterial.js.map +1 -1
  89. package/Maths/math.like.d.ts +3 -0
  90. package/Maths/math.like.js.map +1 -1
  91. package/Maths/math.polar.d.ts +3 -2
  92. package/Maths/math.polar.js +8 -2
  93. package/Maths/math.polar.js.map +1 -1
  94. package/Maths/math.vector.d.ts +1 -1
  95. package/Maths/math.vector.js +1 -1
  96. package/Maths/math.vector.js.map +1 -1
  97. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -0
  98. package/Meshes/GreasedLine/greasedLineBaseMesh.js +2 -0
  99. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  100. package/Meshes/GreasedLine/greasedLineRibbonMesh.d.ts +2 -0
  101. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +2 -0
  102. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  103. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
  104. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +1 -1
  105. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  106. package/Meshes/geodesicMesh.d.ts +32 -1
  107. package/Meshes/geodesicMesh.js +17 -1
  108. package/Meshes/geodesicMesh.js.map +1 -1
  109. package/Meshes/instancedMesh.d.ts +27 -14
  110. package/Meshes/instancedMesh.js +27 -14
  111. package/Meshes/instancedMesh.js.map +1 -1
  112. package/Meshes/linesMesh.d.ts +3 -3
  113. package/Meshes/linesMesh.js +3 -3
  114. package/Meshes/linesMesh.js.map +1 -1
  115. package/Meshes/transformNode.js +18 -0
  116. package/Meshes/transformNode.js.map +1 -1
  117. package/Misc/HighDynamicRange/hdr.d.ts +1 -0
  118. package/Misc/HighDynamicRange/hdr.js +1 -0
  119. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  120. package/Misc/HighDynamicRange/panoramaToCubemap.d.ts +1 -0
  121. package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -0
  122. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  123. package/Misc/decorators.d.ts +1 -0
  124. package/Misc/decorators.js +1 -0
  125. package/Misc/decorators.js.map +1 -1
  126. package/Misc/greasedLineTools.d.ts +5 -1
  127. package/Misc/greasedLineTools.js +5 -1
  128. package/Misc/greasedLineTools.js.map +1 -1
  129. package/Misc/tools.d.ts +4 -0
  130. package/Misc/tools.js +4 -0
  131. package/Misc/tools.js.map +1 -1
  132. package/Misc/videoRecorder.d.ts +4 -1
  133. package/Misc/videoRecorder.js +7 -5
  134. package/Misc/videoRecorder.js.map +1 -1
  135. package/Misc/webRequest.d.ts +3 -0
  136. package/Misc/webRequest.js +3 -0
  137. package/Misc/webRequest.js.map +1 -1
  138. package/Physics/physicsHelper.d.ts +2 -2
  139. package/Physics/physicsHelper.js +4 -4
  140. package/Physics/physicsHelper.js.map +1 -1
  141. package/Physics/physicsRaycastResult.d.ts +2 -1
  142. package/Physics/physicsRaycastResult.js +2 -1
  143. package/Physics/physicsRaycastResult.js.map +1 -1
  144. package/Physics/v1/physicsImpostor.d.ts +2 -2
  145. package/Physics/v1/physicsImpostor.js +2 -2
  146. package/Physics/v1/physicsImpostor.js.map +1 -1
  147. package/Physics/v2/Plugins/havokPlugin.d.ts +49 -4
  148. package/Physics/v2/Plugins/havokPlugin.js +51 -4
  149. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  150. package/Physics/v2/physicsBody.d.ts +33 -3
  151. package/Physics/v2/physicsBody.js +24 -5
  152. package/Physics/v2/physicsBody.js.map +1 -1
  153. package/Physics/v2/physicsEngine.d.ts +4 -1
  154. package/Physics/v2/physicsEngine.js +4 -1
  155. package/Physics/v2/physicsEngine.js.map +1 -1
  156. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
  157. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +1 -1
  158. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  159. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +1 -1
  160. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -1
  161. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  162. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +1 -1
  163. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +1 -1
  164. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  165. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -1
  166. package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
  167. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  168. package/Rendering/GlobalIllumination/giRSMManager.d.ts +2 -1
  169. package/Rendering/GlobalIllumination/giRSMManager.js +5 -2
  170. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  171. package/Rendering/prePassRenderer.d.ts +2 -2
  172. package/Rendering/prePassRenderer.js +2 -2
  173. package/Rendering/prePassRenderer.js.map +1 -1
  174. package/Rendering/reflectiveShadowMap.d.ts +4 -0
  175. package/Rendering/reflectiveShadowMap.js +7 -0
  176. package/Rendering/reflectiveShadowMap.js.map +1 -1
  177. package/Rendering/renderingManager.d.ts +1 -0
  178. package/Rendering/renderingManager.js +1 -0
  179. package/Rendering/renderingManager.js.map +1 -1
  180. package/XR/features/WebXRAbstractFeature.d.ts +4 -0
  181. package/XR/features/WebXRAbstractFeature.js.map +1 -1
  182. package/XR/features/WebXRDepthSensing.d.ts +1 -1
  183. package/XR/features/WebXRDepthSensing.js +1 -1
  184. package/XR/features/WebXRDepthSensing.js.map +1 -1
  185. package/XR/features/WebXRSpaceWarp.d.ts +0 -27
  186. package/XR/features/WebXRSpaceWarp.js +0 -27
  187. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  188. package/XR/index.d.ts +1 -0
  189. package/XR/index.js +1 -0
  190. package/XR/index.js.map +1 -1
  191. package/assetContainer.d.ts +1 -1
  192. package/assetContainer.js +1 -1
  193. package/assetContainer.js.map +1 -1
  194. package/package.json +1 -1
@@ -1 +1 @@
1
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type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport type { Engine } from \"../engine\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport type { ThinEngine } from \"../thinEngine\";\r\n\r\n/** @internal */\r\nexport class WebGLRenderTargetWrapper extends RenderTargetWrapper {\r\n private _context: WebGLRenderingContext;\r\n\r\n /**\r\n * @internal\r\n */\r\n public _framebuffer: Nullable<WebGLFramebuffer> = null;\r\n /**\r\n * @internal\r\n */\r\n public _depthStencilBuffer: Nullable<WebGLRenderbuffer> = null;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n /**\r\n * @internal\r\n */\r\n public _MSAAFramebuffer: Nullable<WebGLFramebuffer> = null;\r\n\r\n // Multiview\r\n /**\r\n * @internal\r\n */\r\n public _colorTextureArray: Nullable<WebGLTexture> = null;\r\n /**\r\n * @internal\r\n */\r\n public _depthStencilTextureArray: Nullable<WebGLTexture> = null;\r\n /**\r\n * @internal\r\n */\r\n public _disposeOnlyFramebuffers = false;\r\n /**\r\n * @internal\r\n */\r\n public _currentLOD = 0;\r\n\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinEngine, context: WebGLRenderingContext) {\r\n super(isMulti, isCube, size, engine);\r\n\r\n this._context = context;\r\n }\r\n\r\n protected _cloneRenderTargetWrapper(): Nullable<RenderTargetWrapper> {\r\n let rtw: Nullable<RenderTargetWrapper> = null;\r\n\r\n if (this._colorTextureArray && this._depthStencilTextureArray) {\r\n rtw = (this._engine as Engine).createMultiviewRenderTargetTexture(this.width, this.height);\r\n rtw.texture!.isReady = true;\r\n } else {\r\n rtw = super._cloneRenderTargetWrapper();\r\n }\r\n\r\n return rtw;\r\n }\r\n\r\n protected _swapRenderTargetWrapper(target: WebGLRenderTargetWrapper): void {\r\n super._swapRenderTargetWrapper(target);\r\n\r\n target._framebuffer = this._framebuffer;\r\n target._depthStencilBuffer = this._depthStencilBuffer;\r\n target._MSAAFramebuffer = this._MSAAFramebuffer;\r\n target._colorTextureArray = this._colorTextureArray;\r\n target._depthStencilTextureArray = this._depthStencilTextureArray;\r\n\r\n this._framebuffer = this._depthStencilBuffer = this._MSAAFramebuffer = this._colorTextureArray = this._depthStencilTextureArray = null;\r\n }\r\n\r\n /**\r\n * Creates the depth/stencil texture\r\n * @param comparisonFunction Comparison function to use for the texture\r\n * @param bilinearFiltering true if bilinear filtering should be used when sampling the texture\r\n * @param generateStencil true if the stencil aspect should also be created\r\n * @param samples sample count to use when creating the texture\r\n * @param format format of the depth texture\r\n * @param label defines the label to use for the texture (for debugging purpose only)\r\n * @returns the depth/stencil created texture\r\n */\r\n public createDepthStencilTexture(\r\n comparisonFunction: number = 0,\r\n bilinearFiltering: boolean = true,\r\n generateStencil: boolean = false,\r\n samples: number = 1,\r\n format: number = Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n label?: string\r\n ): InternalTexture {\r\n if (this._depthStencilBuffer) {\r\n // Dispose previous depth/stencil render buffers and clear the corresponding attachment.\r\n // Next time this framebuffer is bound, the new depth/stencil texture will be attached.\r\n const currentFrameBuffer = this._engine._currentFramebuffer;\r\n const gl = this._context;\r\n\r\n this._engine._bindUnboundFramebuffer(this._framebuffer);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, null);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, null);\r\n this._engine._bindUnboundFramebuffer(currentFrameBuffer);\r\n gl.deleteRenderbuffer(this._depthStencilBuffer);\r\n\r\n this._depthStencilBuffer = null;\r\n }\r\n\r\n return super.createDepthStencilTexture(comparisonFunction, bilinearFiltering, generateStencil, samples, format, label);\r\n }\r\n\r\n /**\r\n * Shares the depth buffer of this render target with another render target.\r\n * @internal\r\n * @param renderTarget Destination renderTarget\r\n */\r\n public _shareDepth(renderTarget: WebGLRenderTargetWrapper): void {\r\n super._shareDepth(renderTarget);\r\n\r\n const gl = this._context;\r\n const depthbuffer = this._depthStencilBuffer;\r\n const framebuffer = renderTarget._MSAAFramebuffer || renderTarget._framebuffer;\r\n\r\n if (renderTarget._depthStencilBuffer && renderTarget._depthStencilBuffer !== depthbuffer) {\r\n gl.deleteRenderbuffer(renderTarget._depthStencilBuffer);\r\n }\r\n renderTarget._depthStencilBuffer = depthbuffer;\r\n const attachment = renderTarget._generateStencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;\r\n this._engine._bindUnboundFramebuffer(framebuffer);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, depthbuffer);\r\n this._engine._bindUnboundFramebuffer(null);\r\n }\r\n\r\n /**\r\n * Binds a texture to this render target on a specific attachment\r\n * @param texture The texture to bind to the framebuffer\r\n * @param attachmentIndex Index of the attachment\r\n * @param faceIndexOrLayer The face or layer of the texture to render to in case of cube texture or array texture\r\n * @param lodLevel defines the lod level to bind to the frame buffer\r\n */\r\n private _bindTextureRenderTarget(texture: InternalTexture, attachmentIndex: number = 0, faceIndexOrLayer?: number, lodLevel: number = 0) {\r\n if (!texture._hardwareTexture) {\r\n return;\r\n }\r\n\r\n const framebuffer = this._framebuffer;\r\n\r\n const currentFB = this._engine._currentFramebuffer;\r\n this._engine._bindUnboundFramebuffer(framebuffer);\r\n\r\n if (this._engine.webGLVersion > 1) {\r\n const gl = this._context as WebGL2RenderingContext;\r\n\r\n const attachment = (<any>gl)[\"COLOR_ATTACHMENT\" + attachmentIndex];\r\n if (texture.is2DArray || texture.is3D) {\r\n faceIndexOrLayer = faceIndexOrLayer ?? this.layerIndices?.[attachmentIndex] ?? 0;\r\n gl.framebufferTextureLayer(gl.FRAMEBUFFER, attachment, texture._hardwareTexture.underlyingResource, lodLevel, faceIndexOrLayer);\r\n } else if (texture.isCube) {\r\n // if face index is not specified, try to query it from faceIndices\r\n // default is face 0\r\n faceIndexOrLayer = faceIndexOrLayer ?? this.faceIndices?.[attachmentIndex] ?? 0;\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndexOrLayer, texture._hardwareTexture.underlyingResource, lodLevel);\r\n } else {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, texture._hardwareTexture.underlyingResource, lodLevel);\r\n }\r\n } else {\r\n // Default behavior (WebGL)\r\n const gl = this._context;\r\n\r\n const attachment = (<any>gl)[\"COLOR_ATTACHMENT\" + attachmentIndex + \"_WEBGL\"];\r\n const target = faceIndexOrLayer !== undefined ? gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndexOrLayer : gl.TEXTURE_2D;\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, target, texture._hardwareTexture.underlyingResource, lodLevel);\r\n }\r\n\r\n this._engine._bindUnboundFramebuffer(currentFB);\r\n }\r\n\r\n /**\r\n * Set a texture in the textures array\r\n * @param texture the texture to set\r\n * @param index the index in the textures array to set\r\n * @param disposePrevious If this function should dispose the previous texture\r\n */\r\n public setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boolean = true) {\r\n super.setTexture(texture, index, disposePrevious);\r\n this._bindTextureRenderTarget(texture, index);\r\n }\r\n\r\n /**\r\n * Sets the layer and face indices of every render target texture\r\n * @param layers The layer of the texture to be set (make negative to not modify)\r\n * @param faces The face of the texture to be set (make negative to not modify)\r\n */\r\n public setLayerAndFaceIndices(layers: number[], faces: number[]) {\r\n super.setLayerAndFaceIndices(layers, faces);\r\n\r\n if (!this.textures || !this.layerIndices || !this.faceIndices) {\r\n return;\r\n }\r\n\r\n // the length of this._attachments is the right one as it does not count the depth texture, in case we generated it\r\n const textureCount = this._attachments?.length ?? this.textures.length;\r\n for (let index = 0; index < textureCount; index++) {\r\n const texture = this.textures[index];\r\n if (!texture) {\r\n // The target type was probably -1 at creation time and setTexture has not been called yet for this index\r\n continue;\r\n }\r\n if (texture.is2DArray || texture.is3D) {\r\n this._bindTextureRenderTarget(texture, index, this.layerIndices[index]);\r\n } else if (texture.isCube) {\r\n this._bindTextureRenderTarget(texture, index, this.faceIndices[index]);\r\n } else {\r\n this._bindTextureRenderTarget(texture, index);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Set the face and layer indices of a texture in the textures array\r\n * @param index The index of the texture in the textures array to modify\r\n * @param layer The layer of the texture to be set\r\n * @param face The face of the texture to be set\r\n */\r\n public setLayerAndFaceIndex(index: number = 0, layer?: number, face?: number): void {\r\n super.setLayerAndFaceIndex(index, layer, face);\r\n\r\n if (!this.textures || !this.layerIndices || !this.faceIndices) {\r\n return;\r\n }\r\n\r\n const texture = this.textures[index];\r\n if (texture.is2DArray || texture.is3D) {\r\n this._bindTextureRenderTarget(this.textures[index], index, this.layerIndices[index]);\r\n } else if (texture.isCube) {\r\n this._bindTextureRenderTarget(this.textures[index], index, this.faceIndices[index]);\r\n }\r\n }\r\n\r\n public dispose(disposeOnlyFramebuffers = this._disposeOnlyFramebuffers): void {\r\n const gl = this._context;\r\n\r\n if (!disposeOnlyFramebuffers) {\r\n if (this._colorTextureArray) {\r\n this._context.deleteTexture(this._colorTextureArray);\r\n this._colorTextureArray = null;\r\n }\r\n if (this._depthStencilTextureArray) {\r\n this._context.deleteTexture(this._depthStencilTextureArray);\r\n this._depthStencilTextureArray = null;\r\n }\r\n }\r\n\r\n if (this._framebuffer) {\r\n gl.deleteFramebuffer(this._framebuffer);\r\n this._framebuffer = null;\r\n }\r\n\r\n if (this._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(this._depthStencilBuffer);\r\n this._depthStencilBuffer = null;\r\n }\r\n\r\n if (this._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(this._MSAAFramebuffer);\r\n this._MSAAFramebuffer = null;\r\n }\r\n\r\n super.dispose(disposeOnlyFramebuffers);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webGLRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGL/webGLRenderTargetWrapper.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAG7D,gBAAgB;AAChB,MAAM,OAAO,wBAAyB,SAAQ,mBAAmB;IAoC7D,YAAY,OAAgB,EAAE,MAAe,EAAE,IAAiB,EAAE,MAAkB,EAAE,OAA8B;QAChH,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;QAlCzC;;WAEG;QACI,iBAAY,GAA+B,IAAI,CAAC;QACvD;;WAEG;QACI,wBAAmB,GAAgC,IAAI,CAAC;QAC/D,gEAAgE;QAChE;;WAEG;QACH,gEAAgE;QACzD,qBAAgB,GAA+B,IAAI,CAAC;QAE3D,YAAY;QACZ;;WAEG;QACI,uBAAkB,GAA2B,IAAI,CAAC;QACzD;;WAEG;QACI,8BAAyB,GAA2B,IAAI,CAAC;QAChE;;WAEG;QACI,6BAAwB,GAAG,KAAK,CAAC;QACxC;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAKnB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC5B,CAAC;IAES,yBAAyB;QAC/B,IAAI,GAAG,GAAkC,IAAI,CAAC;QAE9C,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,yBAAyB,EAAE;YAC3D,GAAG,GAAI,IAAI,CAAC,OAAkB,CAAC,kCAAkC,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3F,GAAG,CAAC,OAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;SAC/B;aAAM;YACH,GAAG,GAAG,KAAK,CAAC,yBAAyB,EAAE,CAAC;SAC3C;QAED,OAAO,GAAG,CAAC;IACf,CAAC;IAES,wBAAwB,CAAC,MAAgC;QAC/D,KAAK,CAAC,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAEvC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACxC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACtD,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAChD,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACpD,MAAM,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAElE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;IAC3I,CAAC;IAED;;;;;;;;;OASG;IACI,yBAAyB,CAC5B,qBAA6B,CAAC,EAC9B,oBAA6B,IAAI,EACjC,kBAA2B,KAAK,EAChC,UAAkB,CAAC,EACnB,SAAiB,SAAS,CAAC,2BAA2B,EACtD,KAAc;QAEd,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,wFAAwF;YACxF,uFAAuF;YACvF,MAAM,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC;YAC5D,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;YAEzB,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACxD,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,wBAAwB,EAAE,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;YAC/F,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;YACvF,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;YACzF,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,CAAC;YACzD,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAEhD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QAED,OAAO,KAAK,CAAC,yBAAyB,CAAC,kBAAkB,EAAE,iBAAiB,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IAC3H,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,YAAsC;QACrD,KAAK,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;QAEhC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACzB,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAC7C,MAAM,WAAW,GAAG,YAAY,CAAC,gBAAgB,IAAI,YAAY,CAAC,YAAY,CAAC;QAE/E,IAAI,YAAY,CAAC,mBAAmB,IAAI,YAAY,CAAC,mBAAmB,KAAK,WAAW,EAAE;YACtF,EAAE,CAAC,kBAAkB,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;SAC3D;QACD,YAAY,CAAC,mBAAmB,GAAG,WAAW,CAAC;QAC/C,MAAM,UAAU,GAAG,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,CAAC,gBAAgB,CAAC;QAC3G,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAClD,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,UAAU,EAAE,EAAE,CAAC,YAAY,EAAE,WAAW,CAAC,CAAC;QACrF,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;;OAMG;IACK,wBAAwB,CAAC,OAAwB,EAAE,kBAA0B,CAAC,EAAE,gBAAyB,EAAE,WAAmB,CAAC;;QACnI,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAEtC,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACnD,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAElD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,CAAC,EAAE;YAC/B,MAAM,EAAE,GAAG,IAAI,CAAC,QAAkC,CAAC;YAEnD,MAAM,UAAU,GAAS,EAAG,CAAC,kBAAkB,GAAG,eAAe,CAAC,CAAC;YACnE,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,IAAI,EAAE;gBACnC,gBAAgB,GAAG,MAAA,gBAAgB,aAAhB,gBAAgB,cAAhB,gBAAgB,GAAI,MAAA,IAAI,CAAC,YAAY,0CAAG,eAAe,CAAC,mCAAI,CAAC,CAAC;gBACjF,EAAE,CAAC,uBAAuB,CAAC,EAAE,CAAC,WAAW,EAAE,UAAU,EAAE,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,QAAQ,EAAE,gBAAgB,CAAC,CAAC;aACnI;iBAAM,IAAI,OAAO,CAAC,MAAM,EAAE;gBACvB,mEAAmE;gBACnE,oBAAoB;gBACpB,gBAAgB,GAAG,MAAA,gBAAgB,aAAhB,gBAAgB,cAAhB,gBAAgB,GAAI,MAAA,IAAI,CAAC,WAAW,0CAAG,eAAe,CAAC,mCAAI,CAAC,CAAC;gBAChF,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,UAAU,EAAE,EAAE,CAAC,2BAA2B,GAAG,gBAAgB,EAAE,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;aACjK;iBAAM;gBACH,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,UAAU,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;aAC7H;SACJ;aAAM;YACH,2BAA2B;YAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;YAEzB,MAAM,UAAU,GAAS,EAAG,CAAC,kBAAkB,GAAG,eAAe,GAAG,QAAQ,CAAC,CAAC;YAC9E,MAAM,MAAM,GAAG,gBAAgB,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,2BAA2B,GAAG,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC;YAElH,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;SACtH;QAED,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,OAAwB,EAAE,QAAgB,CAAC,EAAE,kBAA2B,IAAI;QAC1F,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC;QAClD,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,KAAK,CAAC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type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport type { Engine } from \"../engine\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport type { ThinEngine } from \"../thinEngine\";\r\n\r\n/** @internal */\r\nexport class WebGLRenderTargetWrapper extends RenderTargetWrapper {\r\n private _context: WebGLRenderingContext;\r\n\r\n /**\r\n * @internal\r\n */\r\n public _framebuffer: Nullable<WebGLFramebuffer> = null;\r\n /**\r\n * @internal\r\n */\r\n public _depthStencilBuffer: Nullable<WebGLRenderbuffer> = null;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public _MSAAFramebuffer: Nullable<WebGLFramebuffer> = null;\r\n\r\n // Multiview\r\n /**\r\n * @internal\r\n */\r\n public _colorTextureArray: Nullable<WebGLTexture> = null;\r\n /**\r\n * @internal\r\n */\r\n public _depthStencilTextureArray: Nullable<WebGLTexture> = null;\r\n /**\r\n * @internal\r\n */\r\n public _disposeOnlyFramebuffers = false;\r\n /**\r\n * @internal\r\n */\r\n public _currentLOD = 0;\r\n\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinEngine, context: WebGLRenderingContext) {\r\n super(isMulti, isCube, size, engine);\r\n\r\n this._context = context;\r\n }\r\n\r\n protected _cloneRenderTargetWrapper(): Nullable<RenderTargetWrapper> {\r\n let rtw: Nullable<RenderTargetWrapper> = null;\r\n\r\n if (this._colorTextureArray && this._depthStencilTextureArray) {\r\n rtw = (this._engine as Engine).createMultiviewRenderTargetTexture(this.width, this.height);\r\n rtw.texture!.isReady = true;\r\n } else {\r\n rtw = super._cloneRenderTargetWrapper();\r\n }\r\n\r\n return rtw;\r\n }\r\n\r\n protected _swapRenderTargetWrapper(target: WebGLRenderTargetWrapper): void {\r\n super._swapRenderTargetWrapper(target);\r\n\r\n target._framebuffer = this._framebuffer;\r\n target._depthStencilBuffer = this._depthStencilBuffer;\r\n target._MSAAFramebuffer = this._MSAAFramebuffer;\r\n target._colorTextureArray = this._colorTextureArray;\r\n target._depthStencilTextureArray = this._depthStencilTextureArray;\r\n\r\n this._framebuffer = this._depthStencilBuffer = this._MSAAFramebuffer = this._colorTextureArray = this._depthStencilTextureArray = null;\r\n }\r\n\r\n /**\r\n * Creates the depth/stencil texture\r\n * @param comparisonFunction Comparison function to use for the texture\r\n * @param bilinearFiltering true if bilinear filtering should be used when sampling the texture\r\n * @param generateStencil true if the stencil aspect should also be created\r\n * @param samples sample count to use when creating the texture\r\n * @param format format of the depth texture\r\n * @param label defines the label to use for the texture (for debugging purpose only)\r\n * @returns the depth/stencil created texture\r\n */\r\n public createDepthStencilTexture(\r\n comparisonFunction: number = 0,\r\n bilinearFiltering: boolean = true,\r\n generateStencil: boolean = false,\r\n samples: number = 1,\r\n format: number = Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n label?: string\r\n ): InternalTexture {\r\n if (this._depthStencilBuffer) {\r\n // Dispose previous depth/stencil render buffers and clear the corresponding attachment.\r\n // Next time this framebuffer is bound, the new depth/stencil texture will be attached.\r\n const currentFrameBuffer = this._engine._currentFramebuffer;\r\n const gl = this._context;\r\n\r\n this._engine._bindUnboundFramebuffer(this._framebuffer);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, null);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, null);\r\n this._engine._bindUnboundFramebuffer(currentFrameBuffer);\r\n gl.deleteRenderbuffer(this._depthStencilBuffer);\r\n\r\n this._depthStencilBuffer = null;\r\n }\r\n\r\n return super.createDepthStencilTexture(comparisonFunction, bilinearFiltering, generateStencil, samples, format, label);\r\n }\r\n\r\n /**\r\n * Shares the depth buffer of this render target with another render target.\r\n * @internal\r\n * @param renderTarget Destination renderTarget\r\n */\r\n public _shareDepth(renderTarget: WebGLRenderTargetWrapper): void {\r\n super._shareDepth(renderTarget);\r\n\r\n const gl = this._context;\r\n const depthbuffer = this._depthStencilBuffer;\r\n const framebuffer = renderTarget._MSAAFramebuffer || renderTarget._framebuffer;\r\n\r\n if (renderTarget._depthStencilBuffer && renderTarget._depthStencilBuffer !== depthbuffer) {\r\n gl.deleteRenderbuffer(renderTarget._depthStencilBuffer);\r\n }\r\n renderTarget._depthStencilBuffer = depthbuffer;\r\n const attachment = renderTarget._generateStencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;\r\n this._engine._bindUnboundFramebuffer(framebuffer);\r\n gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, depthbuffer);\r\n this._engine._bindUnboundFramebuffer(null);\r\n }\r\n\r\n /**\r\n * Binds a texture to this render target on a specific attachment\r\n * @param texture The texture to bind to the framebuffer\r\n * @param attachmentIndex Index of the attachment\r\n * @param faceIndexOrLayer The face or layer of the texture to render to in case of cube texture or array texture\r\n * @param lodLevel defines the lod level to bind to the frame buffer\r\n */\r\n private _bindTextureRenderTarget(texture: InternalTexture, attachmentIndex: number = 0, faceIndexOrLayer?: number, lodLevel: number = 0) {\r\n if (!texture._hardwareTexture) {\r\n return;\r\n }\r\n\r\n const framebuffer = this._framebuffer;\r\n\r\n const currentFB = this._engine._currentFramebuffer;\r\n this._engine._bindUnboundFramebuffer(framebuffer);\r\n\r\n if (this._engine.webGLVersion > 1) {\r\n const gl = this._context as WebGL2RenderingContext;\r\n\r\n const attachment = (<any>gl)[\"COLOR_ATTACHMENT\" + attachmentIndex];\r\n if (texture.is2DArray || texture.is3D) {\r\n faceIndexOrLayer = faceIndexOrLayer ?? this.layerIndices?.[attachmentIndex] ?? 0;\r\n gl.framebufferTextureLayer(gl.FRAMEBUFFER, attachment, texture._hardwareTexture.underlyingResource, lodLevel, faceIndexOrLayer);\r\n } else if (texture.isCube) {\r\n // if face index is not specified, try to query it from faceIndices\r\n // default is face 0\r\n faceIndexOrLayer = faceIndexOrLayer ?? this.faceIndices?.[attachmentIndex] ?? 0;\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndexOrLayer, texture._hardwareTexture.underlyingResource, lodLevel);\r\n } else {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, texture._hardwareTexture.underlyingResource, lodLevel);\r\n }\r\n } else {\r\n // Default behavior (WebGL)\r\n const gl = this._context;\r\n\r\n const attachment = (<any>gl)[\"COLOR_ATTACHMENT\" + attachmentIndex + \"_WEBGL\"];\r\n const target = faceIndexOrLayer !== undefined ? gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndexOrLayer : gl.TEXTURE_2D;\r\n\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, target, texture._hardwareTexture.underlyingResource, lodLevel);\r\n }\r\n\r\n this._engine._bindUnboundFramebuffer(currentFB);\r\n }\r\n\r\n /**\r\n * Set a texture in the textures array\r\n * @param texture the texture to set\r\n * @param index the index in the textures array to set\r\n * @param disposePrevious If this function should dispose the previous texture\r\n */\r\n public setTexture(texture: InternalTexture, index: number = 0, disposePrevious: boolean = true) {\r\n super.setTexture(texture, index, disposePrevious);\r\n this._bindTextureRenderTarget(texture, index);\r\n }\r\n\r\n /**\r\n * Sets the layer and face indices of every render target texture\r\n * @param layers The layer of the texture to be set (make negative to not modify)\r\n * @param faces The face of the texture to be set (make negative to not modify)\r\n */\r\n public setLayerAndFaceIndices(layers: number[], faces: number[]) {\r\n super.setLayerAndFaceIndices(layers, faces);\r\n\r\n if (!this.textures || !this.layerIndices || !this.faceIndices) {\r\n return;\r\n }\r\n\r\n // the length of this._attachments is the right one as it does not count the depth texture, in case we generated it\r\n const textureCount = this._attachments?.length ?? this.textures.length;\r\n for (let index = 0; index < textureCount; index++) {\r\n const texture = this.textures[index];\r\n if (!texture) {\r\n // The target type was probably -1 at creation time and setTexture has not been called yet for this index\r\n continue;\r\n }\r\n if (texture.is2DArray || texture.is3D) {\r\n this._bindTextureRenderTarget(texture, index, this.layerIndices[index]);\r\n } else if (texture.isCube) {\r\n this._bindTextureRenderTarget(texture, index, this.faceIndices[index]);\r\n } else {\r\n this._bindTextureRenderTarget(texture, index);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Set the face and layer indices of a texture in the textures array\r\n * @param index The index of the texture in the textures array to modify\r\n * @param layer The layer of the texture to be set\r\n * @param face The face of the texture to be set\r\n */\r\n public setLayerAndFaceIndex(index: number = 0, layer?: number, face?: number): void {\r\n super.setLayerAndFaceIndex(index, layer, face);\r\n\r\n if (!this.textures || !this.layerIndices || !this.faceIndices) {\r\n return;\r\n }\r\n\r\n const texture = this.textures[index];\r\n if (texture.is2DArray || texture.is3D) {\r\n this._bindTextureRenderTarget(this.textures[index], index, this.layerIndices[index]);\r\n } else if (texture.isCube) {\r\n this._bindTextureRenderTarget(this.textures[index], index, this.faceIndices[index]);\r\n }\r\n }\r\n\r\n public dispose(disposeOnlyFramebuffers = this._disposeOnlyFramebuffers): void {\r\n const gl = this._context;\r\n\r\n if (!disposeOnlyFramebuffers) {\r\n if (this._colorTextureArray) {\r\n this._context.deleteTexture(this._colorTextureArray);\r\n this._colorTextureArray = null;\r\n }\r\n if (this._depthStencilTextureArray) {\r\n this._context.deleteTexture(this._depthStencilTextureArray);\r\n this._depthStencilTextureArray = null;\r\n }\r\n }\r\n\r\n if (this._framebuffer) {\r\n gl.deleteFramebuffer(this._framebuffer);\r\n this._framebuffer = null;\r\n }\r\n\r\n if (this._depthStencilBuffer) {\r\n gl.deleteRenderbuffer(this._depthStencilBuffer);\r\n this._depthStencilBuffer = null;\r\n }\r\n\r\n if (this._MSAAFramebuffer) {\r\n gl.deleteFramebuffer(this._MSAAFramebuffer);\r\n this._MSAAFramebuffer = null;\r\n }\r\n\r\n super.dispose(disposeOnlyFramebuffers);\r\n }\r\n}\r\n"]}
@@ -20,7 +20,7 @@ export declare class WebGPUTintWASM {
20
20
  private static readonly _TWgslDefaultOptions;
21
21
  static ShowWGSLShaderCode: boolean;
22
22
  static DisableUniformityAnalysis: boolean;
23
- private static _twgsl;
23
+ private static _Twgsl;
24
24
  initTwgsl(twgslOptions?: TwgslOptions): Promise<void>;
25
25
  convertSpirV2WGSL(code: Uint32Array, disableUniformityAnalysis?: boolean): string;
26
26
  }
@@ -3,26 +3,26 @@ import { Tools } from "../../Misc/tools.js";
3
3
  /** @internal */
4
4
  export class WebGPUTintWASM {
5
5
  async initTwgsl(twgslOptions) {
6
- if (WebGPUTintWASM._twgsl) {
6
+ if (WebGPUTintWASM._Twgsl) {
7
7
  return;
8
8
  }
9
9
  twgslOptions = twgslOptions || {};
10
10
  twgslOptions = Object.assign(Object.assign({}, WebGPUTintWASM._TWgslDefaultOptions), twgslOptions);
11
11
  if (twgslOptions.twgsl) {
12
- WebGPUTintWASM._twgsl = twgslOptions.twgsl;
12
+ WebGPUTintWASM._Twgsl = twgslOptions.twgsl;
13
13
  return Promise.resolve();
14
14
  }
15
15
  if (twgslOptions.jsPath && twgslOptions.wasmPath) {
16
16
  await Tools.LoadBabylonScriptAsync(twgslOptions.jsPath);
17
17
  }
18
18
  if (self.twgsl) {
19
- WebGPUTintWASM._twgsl = await self.twgsl(Tools.GetBabylonScriptURL(twgslOptions.wasmPath));
19
+ WebGPUTintWASM._Twgsl = await self.twgsl(Tools.GetBabylonScriptURL(twgslOptions.wasmPath));
20
20
  return Promise.resolve();
21
21
  }
22
22
  return Promise.reject("twgsl is not available.");
23
23
  }
24
24
  convertSpirV2WGSL(code, disableUniformityAnalysis = false) {
25
- const ccode = WebGPUTintWASM._twgsl.convertSpirV2WGSL(code, WebGPUTintWASM.DisableUniformityAnalysis || disableUniformityAnalysis);
25
+ const ccode = WebGPUTintWASM._Twgsl.convertSpirV2WGSL(code, WebGPUTintWASM.DisableUniformityAnalysis || disableUniformityAnalysis);
26
26
  if (WebGPUTintWASM.ShowWGSLShaderCode) {
27
27
  Logger.Log(ccode);
28
28
  Logger.Log("***********************************************");
@@ -37,5 +37,5 @@ WebGPUTintWASM._TWgslDefaultOptions = {
37
37
  };
38
38
  WebGPUTintWASM.ShowWGSLShaderCode = false;
39
39
  WebGPUTintWASM.DisableUniformityAnalysis = false;
40
- WebGPUTintWASM._twgsl = null;
40
+ WebGPUTintWASM._Twgsl = null;
41
41
  //# sourceMappingURL=webgpuTintWASM.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuTintWASM.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuTintWASM.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAC1C,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAoBzC,gBAAgB;AAChB,MAAM,OAAO,cAAc;IAahB,KAAK,CAAC,SAAS,CAAC,YAA2B;QAC9C,IAAI,cAAc,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,YAAY,GAAG,YAAY,IAAI,EAAE,CAAC;QAClC,YAAY,mCACL,cAAc,CAAC,oBAAoB,GACnC,YAAY,CAClB,CAAC;QAEF,IAAI,YAAY,CAAC,KAAK,EAAE;YACpB,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;YAC3C,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,IAAI,YAAY,CAAC,MAAM,IAAI,YAAY,CAAC,QAAQ,EAAE;YAC9C,MAAM,KAAK,CAAC,sBAAsB,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC3D;QAED,IAAK,IAAY,CAAC,KAAK,EAAE;YACrB,cAAc,CAAC,MAAM,GAAG,MAAO,IAAY,CAAC,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,YAAa,CAAC,QAAS,CAAC,CAAC,CAAC;YACtG,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,OAAO,OAAO,CAAC,MAAM,CAAC,yBAAyB,CAAC,CAAC;IACrD,CAAC;IAEM,iBAAiB,CAAC,IAAiB,EAAE,yBAAyB,GAAG,KAAK;QACzE,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,EAAE,cAAc,CAAC,yBAAyB,IAAI,yBAAyB,CAAC,CAAC;QACnI,IAAI,cAAc,CAAC,kBAAkB,EAAE;YACnC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClB,MAAM,CAAC,GAAG,CAAC,iDAAiD,CAAC,CAAC;SACjE;QACD,OAAO,cAAc,CAAC,yBAAyB,IAAI,yBAAyB,CAAC,CAAC,CAAC,2CAA2C,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IAC/I,CAAC;;AA/CD,yBAAyB;AACD,mCAAoB,GAAiB;IACzD,MAAM,EAAE,GAAG,KAAK,CAAC,cAAc,iBAAiB;IAChD,QAAQ,EAAE,GAAG,KAAK,CAAC,cAAc,mBAAmB;CACvD,CAAC;AAEY,iCAAkB,GAAG,KAAK,CAAC;AAE3B,wCAAyB,GAAG,KAAK,CAAC;AAEjC,qBAAM,GAAQ,IAAI,CAAC","sourcesContent":["import { Logger } from \"core/Misc/logger\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Options to load the associated Twgsl library\r\n */\r\nexport interface TwgslOptions {\r\n /**\r\n * Defines an existing instance of Twgsl (useful in modules who do not access the global instance).\r\n */\r\n twgsl?: any;\r\n /**\r\n * Defines the URL of the twgsl JS File.\r\n */\r\n jsPath?: string;\r\n /**\r\n * Defines the URL of the twgsl WASM File.\r\n */\r\n wasmPath?: string;\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPUTintWASM {\r\n // Default twgsl options.\r\n private static readonly _TWgslDefaultOptions: TwgslOptions = {\r\n jsPath: `${Tools._DefaultCdnUrl}/twgsl/twgsl.js`,\r\n wasmPath: `${Tools._DefaultCdnUrl}/twgsl/twgsl.wasm`,\r\n };\r\n\r\n public static ShowWGSLShaderCode = false;\r\n\r\n public static DisableUniformityAnalysis = false;\r\n\r\n private static _twgsl: any = null;\r\n\r\n public async initTwgsl(twgslOptions?: TwgslOptions): Promise<void> {\r\n if (WebGPUTintWASM._twgsl) {\r\n return;\r\n }\r\n\r\n twgslOptions = twgslOptions || {};\r\n twgslOptions = {\r\n ...WebGPUTintWASM._TWgslDefaultOptions,\r\n ...twgslOptions,\r\n };\r\n\r\n if (twgslOptions.twgsl) {\r\n WebGPUTintWASM._twgsl = twgslOptions.twgsl;\r\n return Promise.resolve();\r\n }\r\n\r\n if (twgslOptions.jsPath && twgslOptions.wasmPath) {\r\n await Tools.LoadBabylonScriptAsync(twgslOptions.jsPath);\r\n }\r\n\r\n if ((self as any).twgsl) {\r\n WebGPUTintWASM._twgsl = await (self as any).twgsl(Tools.GetBabylonScriptURL(twgslOptions!.wasmPath!));\r\n return Promise.resolve();\r\n }\r\n\r\n return Promise.reject(\"twgsl is not available.\");\r\n }\r\n\r\n public convertSpirV2WGSL(code: Uint32Array, disableUniformityAnalysis = false): string {\r\n const ccode = WebGPUTintWASM._twgsl.convertSpirV2WGSL(code, WebGPUTintWASM.DisableUniformityAnalysis || disableUniformityAnalysis);\r\n if (WebGPUTintWASM.ShowWGSLShaderCode) {\r\n Logger.Log(ccode);\r\n Logger.Log(\"***********************************************\");\r\n }\r\n return WebGPUTintWASM.DisableUniformityAnalysis || disableUniformityAnalysis ? \"diagnostic(off, derivative_uniformity);\\n\" + ccode : ccode;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuTintWASM.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuTintWASM.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,6BAAyB;AAC1C,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAoBzC,gBAAgB;AAChB,MAAM,OAAO,cAAc;IAahB,KAAK,CAAC,SAAS,CAAC,YAA2B;QAC9C,IAAI,cAAc,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,YAAY,GAAG,YAAY,IAAI,EAAE,CAAC;QAClC,YAAY,mCACL,cAAc,CAAC,oBAAoB,GACnC,YAAY,CAClB,CAAC;QAEF,IAAI,YAAY,CAAC,KAAK,EAAE;YACpB,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;YAC3C,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,IAAI,YAAY,CAAC,MAAM,IAAI,YAAY,CAAC,QAAQ,EAAE;YAC9C,MAAM,KAAK,CAAC,sBAAsB,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC3D;QAED,IAAK,IAAY,CAAC,KAAK,EAAE;YACrB,cAAc,CAAC,MAAM,GAAG,MAAO,IAAY,CAAC,KAAK,CAAC,KAAK,CAAC,mBAAmB,CAAC,YAAa,CAAC,QAAS,CAAC,CAAC,CAAC;YACtG,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,OAAO,OAAO,CAAC,MAAM,CAAC,yBAAyB,CAAC,CAAC;IACrD,CAAC;IAEM,iBAAiB,CAAC,IAAiB,EAAE,yBAAyB,GAAG,KAAK;QACzE,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,EAAE,cAAc,CAAC,yBAAyB,IAAI,yBAAyB,CAAC,CAAC;QACnI,IAAI,cAAc,CAAC,kBAAkB,EAAE;YACnC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAClB,MAAM,CAAC,GAAG,CAAC,iDAAiD,CAAC,CAAC;SACjE;QACD,OAAO,cAAc,CAAC,yBAAyB,IAAI,yBAAyB,CAAC,CAAC,CAAC,2CAA2C,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IAC/I,CAAC;;AA/CD,yBAAyB;AACD,mCAAoB,GAAiB;IACzD,MAAM,EAAE,GAAG,KAAK,CAAC,cAAc,iBAAiB;IAChD,QAAQ,EAAE,GAAG,KAAK,CAAC,cAAc,mBAAmB;CACvD,CAAC;AAEY,iCAAkB,GAAG,KAAK,CAAC;AAE3B,wCAAyB,GAAG,KAAK,CAAC;AAEjC,qBAAM,GAAQ,IAAI,CAAC","sourcesContent":["import { Logger } from \"core/Misc/logger\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Options to load the associated Twgsl library\r\n */\r\nexport interface TwgslOptions {\r\n /**\r\n * Defines an existing instance of Twgsl (useful in modules who do not access the global instance).\r\n */\r\n twgsl?: any;\r\n /**\r\n * Defines the URL of the twgsl JS File.\r\n */\r\n jsPath?: string;\r\n /**\r\n * Defines the URL of the twgsl WASM File.\r\n */\r\n wasmPath?: string;\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPUTintWASM {\r\n // Default twgsl options.\r\n private static readonly _TWgslDefaultOptions: TwgslOptions = {\r\n jsPath: `${Tools._DefaultCdnUrl}/twgsl/twgsl.js`,\r\n wasmPath: `${Tools._DefaultCdnUrl}/twgsl/twgsl.wasm`,\r\n };\r\n\r\n public static ShowWGSLShaderCode = false;\r\n\r\n public static DisableUniformityAnalysis = false;\r\n\r\n private static _Twgsl: any = null;\r\n\r\n public async initTwgsl(twgslOptions?: TwgslOptions): Promise<void> {\r\n if (WebGPUTintWASM._Twgsl) {\r\n return;\r\n }\r\n\r\n twgslOptions = twgslOptions || {};\r\n twgslOptions = {\r\n ...WebGPUTintWASM._TWgslDefaultOptions,\r\n ...twgslOptions,\r\n };\r\n\r\n if (twgslOptions.twgsl) {\r\n WebGPUTintWASM._Twgsl = twgslOptions.twgsl;\r\n return Promise.resolve();\r\n }\r\n\r\n if (twgslOptions.jsPath && twgslOptions.wasmPath) {\r\n await Tools.LoadBabylonScriptAsync(twgslOptions.jsPath);\r\n }\r\n\r\n if ((self as any).twgsl) {\r\n WebGPUTintWASM._Twgsl = await (self as any).twgsl(Tools.GetBabylonScriptURL(twgslOptions!.wasmPath!));\r\n return Promise.resolve();\r\n }\r\n\r\n return Promise.reject(\"twgsl is not available.\");\r\n }\r\n\r\n public convertSpirV2WGSL(code: Uint32Array, disableUniformityAnalysis = false): string {\r\n const ccode = WebGPUTintWASM._Twgsl.convertSpirV2WGSL(code, WebGPUTintWASM.DisableUniformityAnalysis || disableUniformityAnalysis);\r\n if (WebGPUTintWASM.ShowWGSLShaderCode) {\r\n Logger.Log(ccode);\r\n Logger.Log(\"***********************************************\");\r\n }\r\n return WebGPUTintWASM.DisableUniformityAnalysis || disableUniformityAnalysis ? \"diagnostic(off, derivative_uniformity);\\n\" + ccode : ccode;\r\n }\r\n}\r\n"]}
@@ -2226,6 +2226,7 @@ interface GPUExtent3DDict {
2226
2226
  }
2227
2227
  type GPUExtent3D = [GPUIntegerCoordinate, GPUIntegerCoordinate, GPUIntegerCoordinate] | GPUExtent3DDict;
2228
2228
 
2229
+ /* eslint-disable @typescript-eslint/naming-convention */
2229
2230
  // Type definitions for non-npm package webxr 0.5
2230
2231
  // Project: https://www.w3.org/TR/webxr/
2231
2232
  // Definitions by: Rob Rohan <https://github.com/robrohan>
@@ -34,13 +34,13 @@ export class ThinEngine {
34
34
  */
35
35
  // Not mixed with Version for tooling purpose.
36
36
  static get NpmPackage() {
37
- return "babylonjs@6.38.1";
37
+ return "babylonjs@6.39.0";
38
38
  }
39
39
  /**
40
40
  * Returns the current version of the framework
41
41
  */
42
42
  static get Version() {
43
- return "6.38.1";
43
+ return "6.39.0";
44
44
  }
45
45
  /**
46
46
  * Returns a string describing the current engine