@babylonjs/core 6.3.0 → 6.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/Misc/dumpTools.js CHANGED
@@ -3,6 +3,7 @@ import { ThinEngine } from "../Engines/thinEngine.js";
3
3
  import { EffectRenderer, EffectWrapper } from "../Materials/effectRenderer.js";
4
4
  import { Tools } from "./tools.js";
5
5
  import { passPixelShader } from "../Shaders/pass.fragment.js";
6
+ import { Scalar } from "../Maths/math.scalar.js";
6
7
  /**
7
8
  * Class containing a set of static utilities functions to dump data from a canvas
8
9
  */
@@ -90,7 +91,7 @@ export class DumpTools {
90
91
  let n = data.length;
91
92
  while (n--) {
92
93
  const v = data[n];
93
- data2[n] = v < 0 ? 0 : v > 1 ? 1 : Math.round(v * 255);
94
+ data2[n] = Math.round(Scalar.Clamp(v) * 255);
94
95
  }
95
96
  data = data2;
96
97
  }
@@ -1 +1 @@
1
- {"version":3,"file":"dumpTools.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/dumpTools.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAGhC,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAS3D;;GAEG;AACH,MAAM,OAAO,SAAS;IAGV,MAAM,CAAC,mBAAmB;QAC9B,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,wBAAwB;YACtE,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE;gBACzC,qBAAqB,EAAE,IAAI;gBAC3B,KAAK,EAAE,KAAK;gBACZ,OAAO,EAAE,KAAK;gBACd,KAAK,EAAE,IAAI;gBACX,kBAAkB,EAAE,KAAK;gBACzB,SAAS,EAAE,KAAK;gBAChB,4BAA4B,EAAE,KAAK;aACtC,CAAC,CAAC;YACH,MAAM,CAAC,OAAO,EAAE,CAAC,qBAAqB,GAAG,SAAS,CAAC;YACnD,MAAM,QAAQ,GAAG,IAAI,cAAc,CAAC,MAAM,CAAC,CAAC;YAC5C,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC;gBAC9B,MAAM;gBACN,IAAI,EAAE,eAAe,CAAC,IAAI;gBAC1B,cAAc,EAAE,eAAe,CAAC,MAAM;gBACtC,YAAY,EAAE,CAAC,gBAAgB,CAAC;aACnC,CAAC,CAAC;YACH,SAAS,CAAC,gBAAgB,GAAG;gBACzB,MAAM;gBACN,MAAM;gBACN,QAAQ;gBACR,OAAO;aACV,CAAC;SACL;QACD,OAAO,SAAS,CAAC,gBAAiB,CAAC;IACvC,CAAC;IAED;;;;;;;;;OASG;IACI,MAAM,CAAC,KAAK,CAAC,eAAe,CAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwC,EACxC,WAAmB,WAAW,EAC9B,QAAiB;QAEjB,uCAAuC;QACvC,MAAM,UAAU,GAAG,MAAM,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEhE,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAE/C,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,eAAuD,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;IAC/H,CAAC;IAED;;;;;;;;;;;OAWG;IACI,MAAM,CAAC,aAAa,CACvB,KAAa,EACb,MAAc,EACd,IAAqB,EACrB,WAAmB,WAAW,EAC9B,QAAiB,EACjB,OAAO,GAAG,KAAK,EACf,aAAa,GAAG,KAAK,EACrB,OAAgB;QAEhB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;QAC9H,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;;;;;OAWG;IACI,MAAM,CAAC,QAAQ,CAClB,KAAa,EACb,MAAc,EACd,IAAqB,EACrB,eAAsD,EACtD,WAAmB,WAAW,EAC9B,QAAiB,EACjB,OAAO,GAAG,KAAK,EACf,aAAa,GAAG,KAAK,EACrB,OAAgB;QAEhB,MAAM,QAAQ,GAAG,SAAS,CAAC,mBAAmB,EAAE,CAAC;QACjD,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAE7C,8BAA8B;QAC9B,IAAI,IAAI,YAAY,YAAY,EAAE;YAC9B,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YACpB,OAAO,CAAC,EAAE,EAAE;gBACR,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAClB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;aAC1D;YACD,IAAI,GAAG,KAAK,CAAC;SAChB;QAED,mBAAmB;QACnB,MAAM,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,kBAAkB,EAAE,KAAK,EAAE,CAAC,OAAO,EAAE,SAAS,CAAC,uBAAuB,CAAC,CAAC;QAExJ,QAAQ,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;QAChC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACvD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;QAChE,QAAQ,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QAEzB,IAAI,aAAa,EAAE;YACf,KAAK,CAAC,MAAM,CACR,QAAQ,CAAC,MAAM,EACf,CAAC,IAAI,EAAE,EAAE;gBACL,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;gBACpC,UAAU,CAAC,MAAM,GAAG,CAAC,KAAU,EAAE,EAAE;oBAC/B,MAAM,WAAW,GAAG,KAAK,CAAC,MAAO,CAAC,MAAqB,CAAC;oBACxD,IAAI,eAAe,EAAE;wBACjB,eAAe,CAAC,WAAW,CAAC,CAAC;qBAChC;gBACL,CAAC,CAAC;gBACF,UAAU,CAAC,iBAAiB,CAAC,IAAK,CAAC,CAAC;YACxC,CAAC,EACD,QAAQ,EACR,OAAO,CACV,CAAC;SACL;aAAM;YACH,KAAK,CAAC,0BAA0B,CAAC,QAAQ,CAAC,MAAM,EAAE,eAAe,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;SACnG;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,OAAO;QACjB,IAAI,SAAS,CAAC,gBAAgB,EAAE;YAC5B,SAAS,CAAC,gBAAgB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YAC7C,SAAS,CAAC,gBAAgB,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YAC9C,SAAS,CAAC,gBAAgB,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;SAC/C;QACD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACtC,CAAC;CACJ;AAED;;;;;GAKG;AACH,MAAM,eAAe,GAAG,GAAG,EAAE;IACzB,+BAA+B;IAC/B,KAAK,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;IACpC,KAAK,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,CAAC;IAC9C,KAAK,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,CAAC;AACtD,CAAC,CAAC;AAEF,eAAe,EAAE,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { _WarnImport } from \"./devTools\";\r\nimport type { Engine } from \"../Engines/engine\";\r\n\r\nimport { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { EffectRenderer, EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { Tools } from \"./tools\";\r\nimport type { Nullable } from \"../types\";\r\n\r\nimport { passPixelShader } from \"../Shaders/pass.fragment\";\r\n\r\ntype DumpToolsEngine = {\r\n canvas: HTMLCanvasElement | OffscreenCanvas;\r\n engine: ThinEngine;\r\n renderer: EffectRenderer;\r\n wrapper: EffectWrapper;\r\n};\r\n\r\n/**\r\n * Class containing a set of static utilities functions to dump data from a canvas\r\n */\r\nexport class DumpTools {\r\n private static _DumpToolsEngine: Nullable<DumpToolsEngine>;\r\n\r\n private static _CreateDumpRenderer(): DumpToolsEngine {\r\n if (!DumpTools._DumpToolsEngine) {\r\n const canvas = new OffscreenCanvas(100, 100); // will be resized later\r\n const engine = new ThinEngine(canvas, false, {\r\n preserveDrawingBuffer: true,\r\n depth: false,\r\n stencil: false,\r\n alpha: true,\r\n premultipliedAlpha: false,\r\n antialias: false,\r\n failIfMajorPerformanceCaveat: false,\r\n });\r\n engine.getCaps().parallelShaderCompile = undefined;\r\n const renderer = new EffectRenderer(engine);\r\n const wrapper = new EffectWrapper({\r\n engine,\r\n name: passPixelShader.name,\r\n fragmentShader: passPixelShader.shader,\r\n samplerNames: [\"textureSampler\"],\r\n });\r\n DumpTools._DumpToolsEngine = {\r\n canvas,\r\n engine,\r\n renderer,\r\n wrapper,\r\n };\r\n }\r\n return DumpTools._DumpToolsEngine!;\r\n }\r\n\r\n /**\r\n * Dumps the current bound framebuffer\r\n * @param width defines the rendering width\r\n * @param height defines the rendering height\r\n * @param engine defines the hosting engine\r\n * @param successCallback defines the callback triggered once the data are available\r\n * @param mimeType defines the mime type of the result\r\n * @param fileName defines the filename to download. If present, the result will automatically be downloaded\r\n * @returns a void promise\r\n */\r\n public static async DumpFramebuffer(\r\n width: number,\r\n height: number,\r\n engine: Engine,\r\n successCallback?: (data: string) => void,\r\n mimeType: string = \"image/png\",\r\n fileName?: string\r\n ) {\r\n // Read the contents of the framebuffer\r\n const bufferView = await engine.readPixels(0, 0, width, height);\r\n\r\n const data = new Uint8Array(bufferView.buffer);\r\n\r\n DumpTools.DumpData(width, height, data, successCallback as (data: string | ArrayBuffer) => void, mimeType, fileName, true);\r\n }\r\n\r\n /**\r\n * Dumps an array buffer\r\n * @param width defines the rendering width\r\n * @param height defines the rendering height\r\n * @param data the data array\r\n * @param mimeType defines the mime type of the result\r\n * @param fileName defines the filename to download. If present, the result will automatically be downloaded\r\n * @param invertY true to invert the picture in the Y dimension\r\n * @param toArrayBuffer true to convert the data to an ArrayBuffer (encoded as `mimeType`) instead of a base64 string\r\n * @param quality defines the quality of the result\r\n * @returns a promise that resolve to the final data\r\n */\r\n public static DumpDataAsync(\r\n width: number,\r\n height: number,\r\n data: ArrayBufferView,\r\n mimeType: string = \"image/png\",\r\n fileName?: string,\r\n invertY = false,\r\n toArrayBuffer = false,\r\n quality?: number\r\n ): Promise<string | ArrayBuffer> {\r\n return new Promise((resolve) => {\r\n DumpTools.DumpData(width, height, data, (result) => resolve(result), mimeType, fileName, invertY, toArrayBuffer, quality);\r\n });\r\n }\r\n\r\n /**\r\n * Dumps an array buffer\r\n * @param width defines the rendering width\r\n * @param height defines the rendering height\r\n * @param data the data array\r\n * @param successCallback defines the callback triggered once the data are available\r\n * @param mimeType defines the mime type of the result\r\n * @param fileName defines the filename to download. If present, the result will automatically be downloaded\r\n * @param invertY true to invert the picture in the Y dimension\r\n * @param toArrayBuffer true to convert the data to an ArrayBuffer (encoded as `mimeType`) instead of a base64 string\r\n * @param quality defines the quality of the result\r\n */\r\n public static DumpData(\r\n width: number,\r\n height: number,\r\n data: ArrayBufferView,\r\n successCallback?: (data: string | ArrayBuffer) => void,\r\n mimeType: string = \"image/png\",\r\n fileName?: string,\r\n invertY = false,\r\n toArrayBuffer = false,\r\n quality?: number\r\n ) {\r\n const renderer = DumpTools._CreateDumpRenderer();\r\n renderer.engine.setSize(width, height, true);\r\n\r\n // Convert if data are float32\r\n if (data instanceof Float32Array) {\r\n const data2 = new Uint8Array(data.length);\r\n let n = data.length;\r\n while (n--) {\r\n const v = data[n];\r\n data2[n] = v < 0 ? 0 : v > 1 ? 1 : Math.round(v * 255);\r\n }\r\n data = data2;\r\n }\r\n\r\n // Create the image\r\n const texture = renderer.engine.createRawTexture(data, width, height, Constants.TEXTUREFORMAT_RGBA, false, !invertY, Constants.TEXTURE_NEAREST_NEAREST);\r\n\r\n renderer.renderer.setViewport();\r\n renderer.renderer.applyEffectWrapper(renderer.wrapper);\r\n renderer.wrapper.effect._bindTexture(\"textureSampler\", texture);\r\n renderer.renderer.draw();\r\n\r\n if (toArrayBuffer) {\r\n Tools.ToBlob(\r\n renderer.canvas,\r\n (blob) => {\r\n const fileReader = new FileReader();\r\n fileReader.onload = (event: any) => {\r\n const arrayBuffer = event.target!.result as ArrayBuffer;\r\n if (successCallback) {\r\n successCallback(arrayBuffer);\r\n }\r\n };\r\n fileReader.readAsArrayBuffer(blob!);\r\n },\r\n mimeType,\r\n quality\r\n );\r\n } else {\r\n Tools.EncodeScreenshotCanvasData(renderer.canvas, successCallback, mimeType, fileName, quality);\r\n }\r\n\r\n texture.dispose();\r\n }\r\n\r\n /**\r\n * Dispose the dump tools associated resources\r\n */\r\n public static Dispose() {\r\n if (DumpTools._DumpToolsEngine) {\r\n DumpTools._DumpToolsEngine.wrapper.dispose();\r\n DumpTools._DumpToolsEngine.renderer.dispose();\r\n DumpTools._DumpToolsEngine.engine.dispose();\r\n }\r\n DumpTools._DumpToolsEngine = null;\r\n }\r\n}\r\n\r\n/**\r\n * This will be executed automatically for UMD and es5.\r\n * If esm dev wants the side effects to execute they will have to run it manually\r\n * Once we build native modules those need to be exported.\r\n * @internal\r\n */\r\nconst initSideEffects = () => {\r\n // References the dependencies.\r\n Tools.DumpData = DumpTools.DumpData;\r\n Tools.DumpDataAsync = DumpTools.DumpDataAsync;\r\n Tools.DumpFramebuffer = DumpTools.DumpFramebuffer;\r\n};\r\n\r\ninitSideEffects();\r\n"]}
1
+ {"version":3,"file":"dumpTools.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/dumpTools.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAGhC,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAS9C;;GAEG;AACH,MAAM,OAAO,SAAS;IAGV,MAAM,CAAC,mBAAmB;QAC9B,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE;YAC7B,MAAM,MAAM,GAAG,IAAI,eAAe,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,wBAAwB;YACtE,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE;gBACzC,qBAAqB,EAAE,IAAI;gBAC3B,KAAK,EAAE,KAAK;gBACZ,OAAO,EAAE,KAAK;gBACd,KAAK,EAAE,IAAI;gBACX,kBAAkB,EAAE,KAAK;gBACzB,SAAS,EAAE,KAAK;gBAChB,4BAA4B,EAAE,KAAK;aACtC,CAAC,CAAC;YACH,MAAM,CAAC,OAAO,EAAE,CAAC,qBAAqB,GAAG,SAAS,CAAC;YACnD,MAAM,QAAQ,GAAG,IAAI,cAAc,CAAC,MAAM,CAAC,CAAC;YAC5C,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC;gBAC9B,MAAM;gBACN,IAAI,EAAE,eAAe,CAAC,IAAI;gBAC1B,cAAc,EAAE,eAAe,CAAC,MAAM;gBACtC,YAAY,EAAE,CAAC,gBAAgB,CAAC;aACnC,CAAC,CAAC;YACH,SAAS,CAAC,gBAAgB,GAAG;gBACzB,MAAM;gBACN,MAAM;gBACN,QAAQ;gBACR,OAAO;aACV,CAAC;SACL;QACD,OAAO,SAAS,CAAC,gBAAiB,CAAC;IACvC,CAAC;IAED;;;;;;;;;OASG;IACI,MAAM,CAAC,KAAK,CAAC,eAAe,CAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwC,EACxC,WAAmB,WAAW,EAC9B,QAAiB;QAEjB,uCAAuC;QACvC,MAAM,UAAU,GAAG,MAAM,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEhE,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAE/C,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,eAAuD,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;IAC/H,CAAC;IAED;;;;;;;;;;;OAWG;IACI,MAAM,CAAC,aAAa,CACvB,KAAa,EACb,MAAc,EACd,IAAqB,EACrB,WAAmB,WAAW,EAC9B,QAAiB,EACjB,OAAO,GAAG,KAAK,EACf,aAAa,GAAG,KAAK,EACrB,OAAgB;QAEhB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;QAC9H,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;;;;;OAWG;IACI,MAAM,CAAC,QAAQ,CAClB,KAAa,EACb,MAAc,EACd,IAAqB,EACrB,eAAsD,EACtD,WAAmB,WAAW,EAC9B,QAAiB,EACjB,OAAO,GAAG,KAAK,EACf,aAAa,GAAG,KAAK,EACrB,OAAgB;QAEhB,MAAM,QAAQ,GAAG,SAAS,CAAC,mBAAmB,EAAE,CAAC;QACjD,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAE7C,8BAA8B;QAC9B,IAAI,IAAI,YAAY,YAAY,EAAE;YAC9B,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YACpB,OAAO,CAAC,EAAE,EAAE;gBACR,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBAClB,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;aAChD;YACD,IAAI,GAAG,KAAK,CAAC;SAChB;QAED,mBAAmB;QACnB,MAAM,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,kBAAkB,EAAE,KAAK,EAAE,CAAC,OAAO,EAAE,SAAS,CAAC,uBAAuB,CAAC,CAAC;QAExJ,QAAQ,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;QAChC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACvD,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;QAChE,QAAQ,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QAEzB,IAAI,aAAa,EAAE;YACf,KAAK,CAAC,MAAM,CACR,QAAQ,CAAC,MAAM,EACf,CAAC,IAAI,EAAE,EAAE;gBACL,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;gBACpC,UAAU,CAAC,MAAM,GAAG,CAAC,KAAU,EAAE,EAAE;oBAC/B,MAAM,WAAW,GAAG,KAAK,CAAC,MAAO,CAAC,MAAqB,CAAC;oBACxD,IAAI,eAAe,EAAE;wBACjB,eAAe,CAAC,WAAW,CAAC,CAAC;qBAChC;gBACL,CAAC,CAAC;gBACF,UAAU,CAAC,iBAAiB,CAAC,IAAK,CAAC,CAAC;YACxC,CAAC,EACD,QAAQ,EACR,OAAO,CACV,CAAC;SACL;aAAM;YACH,KAAK,CAAC,0BAA0B,CAAC,QAAQ,CAAC,MAAM,EAAE,eAAe,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;SACnG;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,OAAO;QACjB,IAAI,SAAS,CAAC,gBAAgB,EAAE;YAC5B,SAAS,CAAC,gBAAgB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YAC7C,SAAS,CAAC,gBAAgB,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YAC9C,SAAS,CAAC,gBAAgB,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;SAC/C;QACD,SAAS,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACtC,CAAC;CACJ;AAED;;;;;GAKG;AACH,MAAM,eAAe,GAAG,GAAG,EAAE;IACzB,+BAA+B;IAC/B,KAAK,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;IACpC,KAAK,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,CAAC;IAC9C,KAAK,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,CAAC;AACtD,CAAC,CAAC;AAEF,eAAe,EAAE,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { _WarnImport } from \"./devTools\";\r\nimport type { Engine } from \"../Engines/engine\";\r\n\r\nimport { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { EffectRenderer, EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { Tools } from \"./tools\";\r\nimport type { Nullable } from \"../types\";\r\n\r\nimport { passPixelShader } from \"../Shaders/pass.fragment\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\n\r\ntype DumpToolsEngine = {\r\n canvas: HTMLCanvasElement | OffscreenCanvas;\r\n engine: ThinEngine;\r\n renderer: EffectRenderer;\r\n wrapper: EffectWrapper;\r\n};\r\n\r\n/**\r\n * Class containing a set of static utilities functions to dump data from a canvas\r\n */\r\nexport class DumpTools {\r\n private static _DumpToolsEngine: Nullable<DumpToolsEngine>;\r\n\r\n private static _CreateDumpRenderer(): DumpToolsEngine {\r\n if (!DumpTools._DumpToolsEngine) {\r\n const canvas = new OffscreenCanvas(100, 100); // will be resized later\r\n const engine = new ThinEngine(canvas, false, {\r\n preserveDrawingBuffer: true,\r\n depth: false,\r\n stencil: false,\r\n alpha: true,\r\n premultipliedAlpha: false,\r\n antialias: false,\r\n failIfMajorPerformanceCaveat: false,\r\n });\r\n engine.getCaps().parallelShaderCompile = undefined;\r\n const renderer = new EffectRenderer(engine);\r\n const wrapper = new EffectWrapper({\r\n engine,\r\n name: passPixelShader.name,\r\n fragmentShader: passPixelShader.shader,\r\n samplerNames: [\"textureSampler\"],\r\n });\r\n DumpTools._DumpToolsEngine = {\r\n canvas,\r\n engine,\r\n renderer,\r\n wrapper,\r\n };\r\n }\r\n return DumpTools._DumpToolsEngine!;\r\n }\r\n\r\n /**\r\n * Dumps the current bound framebuffer\r\n * @param width defines the rendering width\r\n * @param height defines the rendering height\r\n * @param engine defines the hosting engine\r\n * @param successCallback defines the callback triggered once the data are available\r\n * @param mimeType defines the mime type of the result\r\n * @param fileName defines the filename to download. If present, the result will automatically be downloaded\r\n * @returns a void promise\r\n */\r\n public static async DumpFramebuffer(\r\n width: number,\r\n height: number,\r\n engine: Engine,\r\n successCallback?: (data: string) => void,\r\n mimeType: string = \"image/png\",\r\n fileName?: string\r\n ) {\r\n // Read the contents of the framebuffer\r\n const bufferView = await engine.readPixels(0, 0, width, height);\r\n\r\n const data = new Uint8Array(bufferView.buffer);\r\n\r\n DumpTools.DumpData(width, height, data, successCallback as (data: string | ArrayBuffer) => void, mimeType, fileName, true);\r\n }\r\n\r\n /**\r\n * Dumps an array buffer\r\n * @param width defines the rendering width\r\n * @param height defines the rendering height\r\n * @param data the data array\r\n * @param mimeType defines the mime type of the result\r\n * @param fileName defines the filename to download. If present, the result will automatically be downloaded\r\n * @param invertY true to invert the picture in the Y dimension\r\n * @param toArrayBuffer true to convert the data to an ArrayBuffer (encoded as `mimeType`) instead of a base64 string\r\n * @param quality defines the quality of the result\r\n * @returns a promise that resolve to the final data\r\n */\r\n public static DumpDataAsync(\r\n width: number,\r\n height: number,\r\n data: ArrayBufferView,\r\n mimeType: string = \"image/png\",\r\n fileName?: string,\r\n invertY = false,\r\n toArrayBuffer = false,\r\n quality?: number\r\n ): Promise<string | ArrayBuffer> {\r\n return new Promise((resolve) => {\r\n DumpTools.DumpData(width, height, data, (result) => resolve(result), mimeType, fileName, invertY, toArrayBuffer, quality);\r\n });\r\n }\r\n\r\n /**\r\n * Dumps an array buffer\r\n * @param width defines the rendering width\r\n * @param height defines the rendering height\r\n * @param data the data array\r\n * @param successCallback defines the callback triggered once the data are available\r\n * @param mimeType defines the mime type of the result\r\n * @param fileName defines the filename to download. If present, the result will automatically be downloaded\r\n * @param invertY true to invert the picture in the Y dimension\r\n * @param toArrayBuffer true to convert the data to an ArrayBuffer (encoded as `mimeType`) instead of a base64 string\r\n * @param quality defines the quality of the result\r\n */\r\n public static DumpData(\r\n width: number,\r\n height: number,\r\n data: ArrayBufferView,\r\n successCallback?: (data: string | ArrayBuffer) => void,\r\n mimeType: string = \"image/png\",\r\n fileName?: string,\r\n invertY = false,\r\n toArrayBuffer = false,\r\n quality?: number\r\n ) {\r\n const renderer = DumpTools._CreateDumpRenderer();\r\n renderer.engine.setSize(width, height, true);\r\n\r\n // Convert if data are float32\r\n if (data instanceof Float32Array) {\r\n const data2 = new Uint8Array(data.length);\r\n let n = data.length;\r\n while (n--) {\r\n const v = data[n];\r\n data2[n] = Math.round(Scalar.Clamp(v) * 255);\r\n }\r\n data = data2;\r\n }\r\n\r\n // Create the image\r\n const texture = renderer.engine.createRawTexture(data, width, height, Constants.TEXTUREFORMAT_RGBA, false, !invertY, Constants.TEXTURE_NEAREST_NEAREST);\r\n\r\n renderer.renderer.setViewport();\r\n renderer.renderer.applyEffectWrapper(renderer.wrapper);\r\n renderer.wrapper.effect._bindTexture(\"textureSampler\", texture);\r\n renderer.renderer.draw();\r\n\r\n if (toArrayBuffer) {\r\n Tools.ToBlob(\r\n renderer.canvas,\r\n (blob) => {\r\n const fileReader = new FileReader();\r\n fileReader.onload = (event: any) => {\r\n const arrayBuffer = event.target!.result as ArrayBuffer;\r\n if (successCallback) {\r\n successCallback(arrayBuffer);\r\n }\r\n };\r\n fileReader.readAsArrayBuffer(blob!);\r\n },\r\n mimeType,\r\n quality\r\n );\r\n } else {\r\n Tools.EncodeScreenshotCanvasData(renderer.canvas, successCallback, mimeType, fileName, quality);\r\n }\r\n\r\n texture.dispose();\r\n }\r\n\r\n /**\r\n * Dispose the dump tools associated resources\r\n */\r\n public static Dispose() {\r\n if (DumpTools._DumpToolsEngine) {\r\n DumpTools._DumpToolsEngine.wrapper.dispose();\r\n DumpTools._DumpToolsEngine.renderer.dispose();\r\n DumpTools._DumpToolsEngine.engine.dispose();\r\n }\r\n DumpTools._DumpToolsEngine = null;\r\n }\r\n}\r\n\r\n/**\r\n * This will be executed automatically for UMD and es5.\r\n * If esm dev wants the side effects to execute they will have to run it manually\r\n * Once we build native modules those need to be exported.\r\n * @internal\r\n */\r\nconst initSideEffects = () => {\r\n // References the dependencies.\r\n Tools.DumpData = DumpTools.DumpData;\r\n Tools.DumpDataAsync = DumpTools.DumpDataAsync;\r\n Tools.DumpFramebuffer = DumpTools.DumpFramebuffer;\r\n};\r\n\r\ninitSideEffects();\r\n"]}
@@ -77,7 +77,7 @@ export function normalizeEnvInfo(info) {
77
77
  * @returns a promise containing the environment data if successful.
78
78
  */
79
79
  export async function CreateEnvTextureAsync(texture, options = {}) {
80
- var _a;
80
+ var _a, _b;
81
81
  const internalTexture = texture.getInternalTexture();
82
82
  if (!internalTexture) {
83
83
  return Promise.reject("The cube texture is invalid.");
@@ -99,6 +99,10 @@ export async function CreateEnvTextureAsync(texture, options = {}) {
99
99
  return Promise.reject("Env texture can only be created when the browser supports half float or full float rendering.");
100
100
  }
101
101
  }
102
+ // sphericalPolynomial is lazy loaded so simply accessing it should trigger the computation.
103
+ texture.sphericalPolynomial;
104
+ // Lets keep track of the polynomial promise so we can wait for it to be ready before generating the pixels.
105
+ const sphericalPolynomialPromise = (_b = texture.getInternalTexture()) === null || _b === void 0 ? void 0 : _b._sphericalPolynomialPromise;
102
106
  const cubeWidth = internalTexture.width;
103
107
  const hostingScene = new Scene(engine);
104
108
  const specularTextures = {};
@@ -137,6 +141,10 @@ export async function CreateEnvTextureAsync(texture, options = {}) {
137
141
  }
138
142
  // We can delete the hosting scene keeping track of all the creation objects
139
143
  hostingScene.dispose();
144
+ // Ensure completion of the polynomial creation promise.
145
+ if (sphericalPolynomialPromise) {
146
+ await sphericalPolynomialPromise;
147
+ }
140
148
  // Creates the json header for the env texture
141
149
  const info = {
142
150
  version: CurrentVersion,
@@ -1 +1 @@
1
- {"version":3,"file":"environmentTextureTools.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/environmentTextureTools.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,uCAAuC,CAAC;AAC/F,OAAO,EAAE,WAAW,EAAE,MAAM,mCAAmC,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGtD,OAAO,+CAA+C,CAAC;AACvD,OAAO,0CAA0C,CAAC;AAClD,OAAO,8CAA8C,CAAC;AAEtD,OAAO,gCAAgC,CAAC;AACxC,OAAO,gCAAgC,CAAC;AACxC,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAE9C,MAAM,kCAAkC,GAAG,WAAW,CAAC;AACvD,MAAM,cAAc,GAAG,CAAC,CAAC;AAgIzB;;GAEG;AACH,MAAM,UAAU,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAEpE;;;;GAIG;AACH,MAAM,UAAU,UAAU,CAAC,IAAqB;IAC5C,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IAC7E,IAAI,GAAG,GAAG,CAAC,CAAC;IAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACxC,IAAI,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,EAAE;YAC5C,MAAM,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;KACJ;IAED,gEAAgE;IAChE,IAAI,cAAc,GAAG,EAAE,CAAC;IACxB,IAAI,QAAQ,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE;QAC1C,cAAc,IAAI,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;KACnD;IAED,IAAI,QAAQ,GAA2B,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IAClE,QAAQ,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;IACtC,IAAI,QAAQ,CAAC,QAAQ,EAAE;QACnB,sDAAsD;QACtD,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,GAAG,GAAG,CAAC;QAC7C,2FAA2F;QAC3F,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,GAAG,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,IAAI,GAAG,CAAC;KACtF;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,gBAAgB,CAAC,IAA4B;IACzD,IAAI,IAAI,CAAC,OAAO,GAAG,cAAc,EAAE;QAC/B,MAAM,IAAI,KAAK,CAAC,gDAAgD,IAAI,CAAC,OAAO,mCAAmC,cAAc,IAAI,CAAC,CAAC;KACtI;IAED,IAAI,IAAI,CAAC,OAAO,KAAK,CAAC,EAAE;QACpB,OAAO,IAAI,CAAC;KACf;IAED,0BAA0B;IAC1B,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,SAAS,EAAE,kCAAkC,EAAE,CAAC;IAE9E,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,CAAC,KAAK,UAAU,qBAAqB,CAAC,OAAoB,EAAE,UAAmC,EAAE;;IACnG,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;IACrD,IAAI,CAAC,eAAe,EAAE;QAClB,OAAO,OAAO,CAAC,MAAM,CAAC,8BAA8B,CAAC,CAAC;KACzD;IAED,MAAM,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,kCAAkC,CAAC;IAE1E,MAAM,MAAM,GAAG,eAAe,CAAC,SAAS,EAAY,CAAC;IAErD,IACI,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,sBAAsB;QACxD,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,iBAAiB;QACnD,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,yBAAyB;QAC3D,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,wBAAwB;QAC1D,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,4BAA4B;QAC9D,OAAO,CAAC,WAAW,KAAK,CAAC,CAAC,EAC5B;QACE,OAAO,OAAO,CAAC,MAAM,CAAC,+DAA+D,CAAC,CAAC;KAC1F;IAED,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,CAAC;IAC9C,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,kBAAkB,EAAE;QACtC,WAAW,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,sBAAsB,EAAE;YAC1C,OAAO,OAAO,CAAC,MAAM,CAAC,+FAA+F,CAAC,CAAC;SAC1H;KACJ;IAED,MAAM,SAAS,GAAG,eAAe,CAAC,KAAK,CAAC;IACxC,MAAM,YAAY,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IACvC,MAAM,gBAAgB,GAAmC,EAAE,CAAC;IAE5D,uMAAuM;IACvM,MAAM,CAAC,gBAAgB,EAAE,CAAC;IAE1B,mDAAmD;IACnD,MAAM,YAAY,GAAG,MAAM,CAAC,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IACzD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;QAEhD,yBAAyB;QACzB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,IAAI,QAAQ,GAAG,MAAM,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YACnE,IAAI,QAAQ,IAAI,QAAQ,CAAC,UAAU,KAAM,QAAuB,CAAC,MAAM,EAAE;gBACrE,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC,QAAS,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;gBACjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE;oBAC1C,aAAa,CAAC,CAAC,CAAC,GAAI,QAAuB,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;oBACrD,kBAAkB;oBAClB,aAAa,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;iBACtD;gBACD,QAAQ,GAAG,aAAa,CAAC;aAC5B;iBAAM,IAAI,QAAQ,IAAI,OAAO,CAAC,UAAU,EAAE;gBACvC,MAAM,SAAS,GAAG,QAAwB,CAAC;gBAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACvC,kBAAkB;oBAClB,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;iBAC9C;aACJ;YAED,MAAM,WAAW,GAAG,MAAM,CAAC,gBAAgB,CACvC,QAAQ,EACR,SAAS,EACT,SAAS,EACT,SAAS,CAAC,kBAAkB,EAC5B,KAAK,EACL,IAAI,EACJ,SAAS,CAAC,4BAA4B,EACtC,IAAI,EACJ,WAAW,CACd,CAAC;YAEF,MAAM,gBAAgB,CAAC,mBAAmB,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC,CAAC;YAEnF,MAAM,eAAe,GAAG,MAAM,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;YAE3F,MAAM,gBAAgB,GAAG,MAAM,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;YAEvJ,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,gBAA+B,CAAC;YAEjE,WAAW,CAAC,OAAO,EAAE,CAAC;SACzB;KACJ;IAED,4EAA4E;IAC5E,YAAY,CAAC,OAAO,EAAE,CAAC;IAEvB,8CAA8C;IAC9C,MAAM,IAAI,GAA2B;QACjC,OAAO,EAAE,cAAc;QACvB,KAAK,EAAE,SAAS;QAChB,SAAS;QACT,UAAU,EAAE,2BAA2B,CAAC,OAAO,CAAC;QAChD,QAAQ,EAAE;YACN,OAAO,EAAE,EAAE;YACX,kBAAkB,EAAE,OAAO,CAAC,kBAAkB;SACjD;KACJ,CAAC;IAEF,2CAA2C;IAC3C,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,MAAM,UAAU,GAAG,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,UAAU,CAAC;YAC7D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC;gBACvB,MAAM,EAAE,UAAU;gBAClB,QAAQ,EAAE,QAAQ;aACrB,CAAC,CAAC;YACH,QAAQ,IAAI,UAAU,CAAC;SAC1B;KACJ;IAED,qCAAqC;IACrC,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IACxC,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC1D,MAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,4CAA4C;IACzF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;QACzD,QAAQ,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;KAC1C;IACD,oDAAoD;IACpD,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IAEnC,2DAA2D;IAC3D,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,GAAG,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC;IACvE,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,SAAS,CAAC,CAAC;IAC/C,MAAM,eAAe,GAAG,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC;IACpD,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,WAAW,CAAC,CAAC;IAE3C,+CAA+C;IAC/C,IAAI,GAAG,GAAG,CAAC,CAAC;IACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACxC,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;KAC3C;IAED,oBAAoB;IACpB,eAAe,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;IACrD,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC;IAE7B,mCAAmC;IACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,MAAM,UAAU,GAAG,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;YAClD,eAAe,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;YACrD,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC;SAChC;KACJ;IAED,QAAQ;IACR,OAAO,WAAW,CAAC;AACvB,CAAC;AAED;;;;GAIG;AACH,SAAS,2BAA2B,CAAC,OAAoB;IACrD,MAAM,UAAU,GAAG,OAAO,CAAC,mBAAmB,CAAC;IAC/C,IAAI,UAAU,IAAI,IAAI,EAAE;QACpB,OAAO,IAAI,CAAC;KACf;IAED,OAAO;QACH,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QACvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QACvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QACvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QACvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;KACnD,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,+BAA+B,CAAC,IAAqB,EAAE,IAA4B;IAC/F,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,YAAY,GAAG,IAAI,CAAC,QAA4C,CAAC;IAEvE,kCAAkC;IAClC,IAAI,YAAY,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAC5C,IAAI,YAAY,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,GAAG,YAAY,EAAE;QAClD,MAAM,IAAI,KAAK,CAAC,wCAAwC,YAAY,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;KAC3F;IAED,MAAM,SAAS,GAAG,IAAI,KAAK,CAAyB,YAAY,CAAC,CAAC;IAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,KAAK,CAAkB,CAAC,CAAC,CAAC;QAC7C,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,MAAM,SAAS,GAAG,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;YACrD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY,CAAC,oBAAqB,GAAG,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;SACjJ;KACJ;IAED,OAAO,SAAS,CAAC;AACrB,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,oBAAoB,CAAC,OAAwB,EAAE,IAAqB,EAAE,IAA4B;IAC9G,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,YAAY,GAAG,IAAI,CAAC,QAA4C,CAAC;IACvE,IAAI,CAAC,YAAY,EAAE;QACf,6BAA6B;QAC7B,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;KAC5B;IAED,OAAO,CAAC,mBAAmB,GAAG,YAAY,CAAC,kBAAkB,CAAC;IAE9D,MAAM,SAAS,GAAG,+BAA+B,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAE9D,OAAO,iBAAiB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;AACjE,CAAC;AAED,SAAS,kBAAkB,CACvB,KAAqC,EACrC,MAAc,EACd,aAAsB,EACtB,eAAsC,EACtC,GAAW,EACX,IAAY,EACZ,CAAS,EACT,sBAA+B,EAC/B,WAAqD,EACrD,OAAsC,EACtC,OAAwB;IAExB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;QACnC,IAAI,aAAa,EAAE;YACf,MAAM,WAAW,GAAG,MAAM,CAAC,aAAa,CACpC,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,SAAS,CAAC,4BAA4B,EACtC,IAAI,EACJ,CAAC,OAAO,EAAE,EAAE;gBACR,MAAM,CAAC,OAAO,CAAC,CAAC;YACpB,CAAC,EACD,KAAK,CACR,CAAC;YAEF,eAAgB,CAAC,SAAS,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE;gBAClD,+BAA+B;gBAC/B,eAAgB,CAAC,6BAA6B,GAAG,IAAI,CAAC;gBACtD,eAAgB,CAAC,OAAO,GAAG,CAAC,MAAM,EAAE,EAAE;oBAClC,MAAM,CAAC,YAAY,CAAC,gBAAgB,EAAE,WAAW,CAAC,CAAC;oBACnD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,oBAAoB,IAAI,KAAK,YAAY,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjH,CAAC,CAAC;gBAEF,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE;oBACvB,OAAO;iBACV;gBAED,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC,eAAgB,CAAC,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;gBAE7F,UAAU;gBACV,MAAM,CAAC,yBAAyB,EAAE,CAAC;gBACnC,WAAW,CAAC,OAAO,EAAE,CAAC;gBACtB,GAAG,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;gBACzB,OAAO,EAAE,CAAC;YACd,CAAC,CAAC,CAAC;SACN;aAAM;YACH,MAAM,CAAC,qBAAqB,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;YAEtD,iDAAiD;YACjD,IAAI,sBAAsB,EAAE;gBACxB,MAAM,UAAU,GAAG,WAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAI,UAAU,EAAE;oBACZ,MAAM,CAAC,qBAAqB,CAAC,UAAU,CAAC,QAAS,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;iBACtE;aACJ;YACD,OAAO,EAAE,CAAC;SACb;IACL,CAAC,CAAC,CAAC;AACP,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,iBAAiB,CAAC,OAAwB,EAAE,SAA8B,EAAE,YAAoB,kCAAkC;IAC9I,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACvC,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;KAC1D;IAED,MAAM,YAAY,GAAG,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IAErD,yBAAyB;IACzB,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;IAC7C,IAAI,aAAa,GAAG,KAAK,CAAC;IAC1B,IAAI,sBAAsB,GAAG,KAAK,CAAC;IACnC,IAAI,eAAe,GAA0B,IAAI,CAAC;IAClD,IAAI,OAAO,GAAkC,IAAI,CAAC;IAClD,IAAI,WAAW,GAA6C,IAAI,CAAC;IACjE,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;IAE9B,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC,kBAAkB,CAAC;IAC9C,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;IAClD,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;IAC/B,OAAO,CAAC,gCAAgC,GAAG,IAAI,CAAC;IAChD,MAAM,CAAC,yBAAyB,CAAC,SAAS,CAAC,8BAA8B,EAAE,OAAO,CAAC,CAAC;IAEpF,oDAAoD;IACpD,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;QAClB,aAAa,GAAG,KAAK,CAAC;QACtB,sBAAsB,GAAG,IAAI,CAAC;QAC9B,WAAW,GAAG,EAAE,CAAC;KACpB;IACD,kGAAkG;SAC7F,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,yCAAyC,EAAE;QAClE,aAAa,GAAG,KAAK,CAAC;KACzB;IACD,wDAAwD;SACnD,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,+BAA+B,EAAE;QAC1E,aAAa,GAAG,IAAI,CAAC;QACrB,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,sBAAsB,CAAC;KACnD;IACD,wDAAwD;SACnD,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,2BAA2B,EAAE;QAClE,aAAa,GAAG,IAAI,CAAC;QACrB,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;KAC9C;IAED,iCAAiC;IACjC,IAAI,aAAa,EAAE;QACf,mCAAmC;QACnC,eAAe,GAAG,IAAI,WAAW,CAC7B,YAAY,EACZ,YAAY,EACZ,IAAI,EACJ,IAAI,EACJ,CAAC,EACD,IAAI,EACJ,SAAS,CAAC,8BAA8B,EACxC,MAAM,EACN,KAAK,EACL,SAAS,EACT,OAAO,CAAC,IAAI,EACZ,SAAS,EACT,IAAI,EACJ,KAAK,CACR,CAAC;QAEF,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;QACxB,OAAO,GAAG,MAAM,CAAC,6BAA6B,CAAC,OAAO,CAAC,KAAK,EAAE;YAC1D,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,IAAI;YACrB,qBAAqB,EAAE,KAAK;YAC5B,YAAY,EAAE,SAAS,CAAC,8BAA8B;YACtD,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,MAAM,EAAE,SAAS,CAAC,kBAAkB;SACvC,CAAC,CAAC;KACN;SAAM;QACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAEvB,qEAAqE;QACrE,IAAI,sBAAsB,EAAE;YACxB,MAAM,SAAS,GAAG,CAAC,CAAC;YACpB,MAAM,KAAK,GAAG,OAAO,CAAC,mBAAmB,CAAC;YAC1C,MAAM,MAAM,GAAG,OAAO,CAAC,oBAAoB,CAAC;YAE5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE;gBAChC,2EAA2E;gBAC3E,MAAM,UAAU,GAAG,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;gBACvC,MAAM,SAAS,GAAG,CAAC,GAAG,UAAU,CAAC;gBAEjC,MAAM,WAAW,GAAG,MAAM,CAAC,CAAC,gBAAgB;gBAC5C,MAAM,WAAW,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC,uCAAuC;gBAEhG,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC;gBACvE,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;gBAE7E,MAAM,gBAAgB,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,qBAAqB,CAAC,IAAI,CAAC,CAAC;gBACjF,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;gBAC/B,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC;gBAChC,gBAAgB,CAAC,eAAe,GAAG,KAAK,CAAC;gBACzC,MAAM,CAAC,yBAAyB,CAAC,SAAS,CAAC,qBAAqB,EAAE,gBAAgB,CAAC,CAAC;gBAEpF,2CAA2C;gBAC3C,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC;gBACzC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;gBAC1B,UAAU,CAAC,QAAQ,GAAG,gBAAgB,CAAC;gBACvC,WAAY,CAAC,WAAW,CAAC,GAAG,UAAU,CAAC;gBAEvC,QAAQ,CAAC,EAAE;oBACP,KAAK,CAAC;wBACF,OAAO,CAAC,cAAc,GAAG,UAAU,CAAC;wBACpC,MAAM;oBACV,KAAK,CAAC;wBACF,OAAO,CAAC,cAAc,GAAG,UAAU,CAAC;wBACpC,MAAM;oBACV,KAAK,CAAC;wBACF,OAAO,CAAC,eAAe,GAAG,UAAU,CAAC;wBACrC,MAAM;iBACb;aACJ;SACJ;KACJ;IAED,MAAM,QAAQ,GAAoB,EAAE,CAAC;IACrC,8CAA8C;IAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACvC,YAAY;QACZ,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,8CAA8C;YAC9C,MAAM,KAAK,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACjC,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC;YACpD,MAAM,GAAG,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,OAAsB,CAAC;YAE3B,IAAI,OAAO,KAAK,KAAK,WAAW,IAAI,MAAM,CAAC,SAAS,CAAC,+BAA+B,EAAE;gBAClF,OAAO,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,EAAE,EAAE,gBAAgB,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE;oBAChF,OAAO,kBAAkB,CAAC,GAAG,EAAE,MAAM,EAAE,aAAa,EAAE,eAAe,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,sBAAsB,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAChJ,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;gBAC1B,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;gBAEhB,4CAA4C;gBAC5C,OAAO,GAAG,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBAC5C,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;wBAChB,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,eAAe,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,sBAAsB,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,CAAC;6BACjI,IAAI,CAAC,GAAG,EAAE,CAAC,OAAO,EAAE,CAAC;6BACrB,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE;4BACd,MAAM,CAAC,MAAM,CAAC,CAAC;wBACnB,CAAC,CAAC,CAAC;oBACX,CAAC,CAAC;oBACF,KAAK,CAAC,OAAO,GAAG,CAAC,KAAK,EAAE,EAAE;wBACtB,MAAM,CAAC,KAAK,CAAC,CAAC;oBAClB,CAAC,CAAC;gBACN,CAAC,CAAC,CAAC;aACN;YACD,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC1B;KACJ;IAED,8CAA8C;IAC9C,IAAI,SAAS,CAAC,MAAM,GAAG,YAAY,EAAE;QACjC,IAAI,IAAqB,CAAC;QAC1B,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,GAAG,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9D,MAAM,UAAU,GAAG,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;QACnC,QAAQ,OAAO,CAAC,IAAI,EAAE;YAClB,KAAK,SAAS,CAAC,wBAAwB,CAAC,CAAC;gBACrC,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAClC,MAAM;aACT;YACD,KAAK,SAAS,CAAC,sBAAsB,CAAC,CAAC;gBACnC,IAAI,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC;gBACnC,MAAM;aACT;YACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;gBAC9B,IAAI,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;gBACpC,MAAM;aACT;SACJ;QACD,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;YAClD,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;gBACjC,MAAM,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;aACnE;SACJ;KACJ;IAED,iDAAiD;IACjD,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;QACnC,oBAAoB;QACpB,IAAI,OAAO,EAAE;YACT,MAAM,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YAChC,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;SAChC;QACD,6BAA6B;QAC7B,IAAI,eAAe,EAAE;YACjB,eAAe,CAAC,OAAO,EAAE,CAAC;SAC7B;QACD,0DAA0D;QAC1D,IAAI,sBAAsB,EAAE;YACxB,IAAI,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,eAAe,CAAC,QAAQ,EAAE;gBAC7D,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;aACnD;YACD,IAAI,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,QAAQ,EAAE;gBAC3D,OAAO,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;aAClD;YACD,IAAI,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,QAAQ,EAAE;gBAC3D,OAAO,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;aAClD;SACJ;IACL,CAAC,CAAC,CAAC;AACP,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,kBAAkB,CAAC,OAAwB,EAAE,IAA4B;IACrF,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,cAAc,GAAG,IAAI,CAAC,UAAgD,CAAC;IAC7E,IAAI,CAAC,cAAc,EAAE;QACjB,OAAO;KACV;IAED,MAAM,EAAE,GAAG,IAAI,mBAAmB,EAAE,CAAC;IACrC,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,oBAAoB,GAAG,EAAE,CAAC;AACtC,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,gBAAgB,CAC5B,eAAgC,EAChC,IAAyB,EACzB,mBAAkD,EAClD,QAAgB,EAChB,SAAiB;IAEjB,MAAM,KAAK,GAAG,eAAe;SACxB,SAAS,EAAE;SACX,oBAAoB,CACjB,IAAI,EACJ,eAAe,CAAC,KAAK,EACrB,eAAe,CAAC,MAAM,EACtB,eAAe,CAAC,IAAI,EACpB,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,OAAO,EACvB,eAAe,CAAC,YAAY,EAC5B,eAAe,CAAC,YAAY,CAC/B,CAAC;IACN,MAAM,YAAY,GAAG,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,eAAe,CAAC,CAAC;IAChF,eAAe,CAAC,iBAAiB,GAAG,CAAC,gBAAgB,EAAE,EAAE;QACrD,OAAO;YACH,KAAK,EAAE,YAAY;YACnB,OAAO,EAAE,IAAI;YACb,OAAO,EAAE,IAAI;SAChB,CAAC;IACN,CAAC,CAAC;IACF,eAAe,CAAC,OAAO,GAAG,qBAAqB,CAAC,WAAW,CAAC;IAC5D,eAAe,CAAC,qBAAqB,GAAG,IAAI,CAAC;IAC7C,eAAe,CAAC,mBAAmB,GAAG,QAAQ,CAAC;IAC/C,eAAe,CAAC,oBAAoB,GAAG,SAAS,CAAC;IACjD,eAAe,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IAE3D,OAAO,iBAAiB,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;QACtD,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;QAC/B,OAAO,eAAe,CAAC;IAC3B,CAAC,CAAC,CAAC;AACP,CAAC;AAED;;;;GAIG;AACH,MAAM,CAAC,MAAM,uBAAuB,GAAG;IACnC;;;;OAIG;IACH,UAAU;IAEV;;;;;;;OAOG;IACH,qBAAqB;IAErB;;;;;OAKG;IACH,+BAA+B;IAE/B;;;;;;OAMG;IACH,oBAAoB;IAEpB;;;;;;OAMG;IACH,iBAAiB;IAEjB;;;;OAIG;IACH,kBAAkB;CACrB,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { Tools } from \"./tools\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\nimport { SphericalPolynomial } from \"../Maths/sphericalPolynomial\";\r\nimport { InternalTexture, InternalTextureSource } from \"../Materials/Textures/internalTexture\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { Scene } from \"../scene\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport { RGBDTextureTools } from \"./rgbdTextureTools\";\r\nimport type { RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\n\r\nimport \"../Engines/Extensions/engine.renderTargetCube\";\r\nimport \"../Engines/Extensions/engine.readTexture\";\r\nimport \"../Materials/Textures/baseTexture.polynomial\";\r\n\r\nimport \"../Shaders/rgbdEncode.fragment\";\r\nimport \"../Shaders/rgbdDecode.fragment\";\r\nimport { DumpTools } from \"../Misc/dumpTools\";\r\n\r\nconst DefaultEnvironmentTextureImageType = \"image/png\";\r\nconst CurrentVersion = 2;\r\n\r\n/**\r\n * Raw texture data and descriptor sufficient for WebGL texture upload\r\n */\r\nexport type EnvironmentTextureInfo = EnvironmentTextureInfoV1 | EnvironmentTextureInfoV2;\r\n\r\n/**\r\n * v1 of EnvironmentTextureInfo\r\n */\r\ninterface EnvironmentTextureInfoV1 {\r\n /**\r\n * Version of the environment map\r\n */\r\n version: 1;\r\n\r\n /**\r\n * Width of image\r\n */\r\n width: number;\r\n\r\n /**\r\n * Irradiance information stored in the file.\r\n */\r\n irradiance: any;\r\n\r\n /**\r\n * Specular information stored in the file.\r\n */\r\n specular: any;\r\n}\r\n\r\n/**\r\n * v2 of EnvironmentTextureInfo\r\n */\r\ninterface EnvironmentTextureInfoV2 {\r\n /**\r\n * Version of the environment map\r\n */\r\n version: 2;\r\n\r\n /**\r\n * Width of image\r\n */\r\n width: number;\r\n\r\n /**\r\n * Irradiance information stored in the file.\r\n */\r\n irradiance: any;\r\n\r\n /**\r\n * Specular information stored in the file.\r\n */\r\n specular: any;\r\n\r\n /**\r\n * The mime type used to encode the image data.\r\n */\r\n imageType: string;\r\n}\r\n\r\n/**\r\n * Defines One Image in the file. It requires only the position in the file\r\n * as well as the length.\r\n */\r\ninterface BufferImageData {\r\n /**\r\n * Length of the image data.\r\n */\r\n length: number;\r\n /**\r\n * Position of the data from the null terminator delimiting the end of the JSON.\r\n */\r\n position: number;\r\n}\r\n\r\n/**\r\n * Defines the specular data enclosed in the file.\r\n * This corresponds to the version 1 of the data.\r\n */\r\nexport interface EnvironmentTextureSpecularInfoV1 {\r\n /**\r\n * Defines where the specular Payload is located. It is a runtime value only not stored in the file.\r\n */\r\n specularDataPosition?: number;\r\n /**\r\n * This contains all the images data needed to reconstruct the cubemap.\r\n */\r\n mipmaps: Array<BufferImageData>;\r\n /**\r\n * Defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness.\r\n */\r\n lodGenerationScale: number;\r\n}\r\n\r\n/**\r\n * Defines the required storage to save the environment irradiance information.\r\n */\r\ninterface EnvironmentTextureIrradianceInfoV1 {\r\n x: Array<number>;\r\n y: Array<number>;\r\n z: Array<number>;\r\n\r\n xx: Array<number>;\r\n yy: Array<number>;\r\n zz: Array<number>;\r\n\r\n yz: Array<number>;\r\n zx: Array<number>;\r\n xy: Array<number>;\r\n}\r\n\r\n/**\r\n * Options for creating environment textures\r\n */\r\nexport interface CreateEnvTextureOptions {\r\n /**\r\n * The mime type of encoded images.\r\n */\r\n imageType?: string;\r\n\r\n /**\r\n * the image quality of encoded WebP images.\r\n */\r\n imageQuality?: number;\r\n}\r\n\r\n/**\r\n * Magic number identifying the env file.\r\n */\r\nconst MagicBytes = [0x86, 0x16, 0x87, 0x96, 0xf6, 0xd6, 0x96, 0x36];\r\n\r\n/**\r\n * Gets the environment info from an env file.\r\n * @param data The array buffer containing the .env bytes.\r\n * @returns the environment file info (the json header) if successfully parsed, normalized to the latest supported version.\r\n */\r\nexport function GetEnvInfo(data: ArrayBufferView): Nullable<EnvironmentTextureInfoV2> {\r\n const dataView = new DataView(data.buffer, data.byteOffset, data.byteLength);\r\n let pos = 0;\r\n\r\n for (let i = 0; i < MagicBytes.length; i++) {\r\n if (dataView.getUint8(pos++) !== MagicBytes[i]) {\r\n Logger.Error(\"Not a babylon environment map\");\r\n return null;\r\n }\r\n }\r\n\r\n // Read json manifest - collect characters up to null terminator\r\n let manifestString = \"\";\r\n let charCode = 0x00;\r\n while ((charCode = dataView.getUint8(pos++))) {\r\n manifestString += String.fromCharCode(charCode);\r\n }\r\n\r\n let manifest: EnvironmentTextureInfo = JSON.parse(manifestString);\r\n manifest = normalizeEnvInfo(manifest);\r\n if (manifest.specular) {\r\n // Extend the header with the position of the payload.\r\n manifest.specular.specularDataPosition = pos;\r\n // Fallback to 0.8 exactly if lodGenerationScale is not defined for backward compatibility.\r\n manifest.specular.lodGenerationScale = manifest.specular.lodGenerationScale || 0.8;\r\n }\r\n\r\n return manifest;\r\n}\r\n\r\n/**\r\n * Normalizes any supported version of the environment file info to the latest version\r\n * @param info environment file info on any supported version\r\n * @returns environment file info in the latest supported version\r\n * @private\r\n */\r\nexport function normalizeEnvInfo(info: EnvironmentTextureInfo): EnvironmentTextureInfoV2 {\r\n if (info.version > CurrentVersion) {\r\n throw new Error(`Unsupported babylon environment map version \"${info.version}\". Latest supported version is \"${CurrentVersion}\".`);\r\n }\r\n\r\n if (info.version === 2) {\r\n return info;\r\n }\r\n\r\n // Migrate a v1 info to v2\r\n info = { ...info, version: 2, imageType: DefaultEnvironmentTextureImageType };\r\n\r\n return info;\r\n}\r\n\r\n/**\r\n * Creates an environment texture from a loaded cube texture.\r\n * @param texture defines the cube texture to convert in env file\r\n * @param options options for the conversion process\r\n * @param options.imageType the mime type for the encoded images, with support for \"image/png\" (default) and \"image/webp\"\r\n * @param options.imageQuality the image quality of encoded WebP images.\r\n * @returns a promise containing the environment data if successful.\r\n */\r\nexport async function CreateEnvTextureAsync(texture: BaseTexture, options: CreateEnvTextureOptions = {}): Promise<ArrayBuffer> {\r\n const internalTexture = texture.getInternalTexture();\r\n if (!internalTexture) {\r\n return Promise.reject(\"The cube texture is invalid.\");\r\n }\r\n\r\n const imageType = options.imageType ?? DefaultEnvironmentTextureImageType;\r\n\r\n const engine = internalTexture.getEngine() as Engine;\r\n\r\n if (\r\n texture.textureType !== Constants.TEXTURETYPE_HALF_FLOAT &&\r\n texture.textureType !== Constants.TEXTURETYPE_FLOAT &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_BYTE &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_INT &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_INTEGER &&\r\n texture.textureType !== -1\r\n ) {\r\n return Promise.reject(\"The cube texture should allow HDR (Full Float or Half Float).\");\r\n }\r\n\r\n let textureType = Constants.TEXTURETYPE_FLOAT;\r\n if (!engine.getCaps().textureFloatRender) {\r\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n if (!engine.getCaps().textureHalfFloatRender) {\r\n return Promise.reject(\"Env texture can only be created when the browser supports half float or full float rendering.\");\r\n }\r\n }\r\n\r\n const cubeWidth = internalTexture.width;\r\n const hostingScene = new Scene(engine);\r\n const specularTextures: { [key: number]: ArrayBuffer } = {};\r\n\r\n // As we are going to readPixels the faces of the cube, make sure the drawing/update commands for the cube texture are fully sent to the GPU in case it is drawn for the first time in this very frame!\r\n engine.flushFramebuffer();\r\n\r\n // Read and collect all mipmaps data from the cube.\r\n const mipmapsCount = Scalar.ILog2(internalTexture.width);\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n const faceWidth = Math.pow(2, mipmapsCount - i);\r\n\r\n // All faces of the cube.\r\n for (let face = 0; face < 6; face++) {\r\n let faceData = await texture.readPixels(face, i, undefined, false);\r\n if (faceData && faceData.byteLength === (faceData as Uint8Array).length) {\r\n const faceDataFloat = new Float32Array(faceData!.byteLength * 4);\r\n for (let i = 0; i < faceData.byteLength; i++) {\r\n faceDataFloat[i] = (faceData as Uint8Array)[i] / 255;\r\n // Gamma to linear\r\n faceDataFloat[i] = Math.pow(faceDataFloat[i], 2.2);\r\n }\r\n faceData = faceDataFloat;\r\n } else if (faceData && texture.gammaSpace) {\r\n const floatData = faceData as Float32Array;\r\n for (let i = 0; i < floatData.length; i++) {\r\n // Gamma to linear\r\n floatData[i] = Math.pow(floatData[i], 2.2);\r\n }\r\n }\r\n\r\n const tempTexture = engine.createRawTexture(\r\n faceData,\r\n faceWidth,\r\n faceWidth,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false,\r\n true,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n null,\r\n textureType\r\n );\r\n\r\n await RGBDTextureTools.EncodeTextureToRGBD(tempTexture, hostingScene, textureType);\r\n\r\n const rgbdEncodedData = await engine._readTexturePixels(tempTexture, faceWidth, faceWidth);\r\n\r\n const imageEncodedData = await DumpTools.DumpDataAsync(faceWidth, faceWidth, rgbdEncodedData, imageType, undefined, false, true, options.imageQuality);\r\n\r\n specularTextures[i * 6 + face] = imageEncodedData as ArrayBuffer;\r\n\r\n tempTexture.dispose();\r\n }\r\n }\r\n\r\n // We can delete the hosting scene keeping track of all the creation objects\r\n hostingScene.dispose();\r\n\r\n // Creates the json header for the env texture\r\n const info: EnvironmentTextureInfo = {\r\n version: CurrentVersion,\r\n width: cubeWidth,\r\n imageType,\r\n irradiance: _CreateEnvTextureIrradiance(texture),\r\n specular: {\r\n mipmaps: [],\r\n lodGenerationScale: texture.lodGenerationScale,\r\n },\r\n };\r\n\r\n // Sets the specular image data information\r\n let position = 0;\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n const byteLength = specularTextures[i * 6 + face].byteLength;\r\n info.specular.mipmaps.push({\r\n length: byteLength,\r\n position: position,\r\n });\r\n position += byteLength;\r\n }\r\n }\r\n\r\n // Encode the JSON as an array buffer\r\n const infoString = JSON.stringify(info);\r\n const infoBuffer = new ArrayBuffer(infoString.length + 1);\r\n const infoView = new Uint8Array(infoBuffer); // Limited to ascii subset matching unicode.\r\n for (let i = 0, strLen = infoString.length; i < strLen; i++) {\r\n infoView[i] = infoString.charCodeAt(i);\r\n }\r\n // Ends up with a null terminator for easier parsing\r\n infoView[infoString.length] = 0x00;\r\n\r\n // Computes the final required size and creates the storage\r\n const totalSize = MagicBytes.length + position + infoBuffer.byteLength;\r\n const finalBuffer = new ArrayBuffer(totalSize);\r\n const finalBufferView = new Uint8Array(finalBuffer);\r\n const dataView = new DataView(finalBuffer);\r\n\r\n // Copy the magic bytes identifying the file in\r\n let pos = 0;\r\n for (let i = 0; i < MagicBytes.length; i++) {\r\n dataView.setUint8(pos++, MagicBytes[i]);\r\n }\r\n\r\n // Add the json info\r\n finalBufferView.set(new Uint8Array(infoBuffer), pos);\r\n pos += infoBuffer.byteLength;\r\n\r\n // Finally inserts the texture data\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n const dataBuffer = specularTextures[i * 6 + face];\r\n finalBufferView.set(new Uint8Array(dataBuffer), pos);\r\n pos += dataBuffer.byteLength;\r\n }\r\n }\r\n\r\n // Voila\r\n return finalBuffer;\r\n}\r\n\r\n/**\r\n * Creates a JSON representation of the spherical data.\r\n * @param texture defines the texture containing the polynomials\r\n * @returns the JSON representation of the spherical info\r\n */\r\nfunction _CreateEnvTextureIrradiance(texture: BaseTexture): Nullable<EnvironmentTextureIrradianceInfoV1> {\r\n const polynmials = texture.sphericalPolynomial;\r\n if (polynmials == null) {\r\n return null;\r\n }\r\n\r\n return {\r\n x: [polynmials.x.x, polynmials.x.y, polynmials.x.z],\r\n y: [polynmials.y.x, polynmials.y.y, polynmials.y.z],\r\n z: [polynmials.z.x, polynmials.z.y, polynmials.z.z],\r\n\r\n xx: [polynmials.xx.x, polynmials.xx.y, polynmials.xx.z],\r\n yy: [polynmials.yy.x, polynmials.yy.y, polynmials.yy.z],\r\n zz: [polynmials.zz.x, polynmials.zz.y, polynmials.zz.z],\r\n\r\n yz: [polynmials.yz.x, polynmials.yz.y, polynmials.yz.z],\r\n zx: [polynmials.zx.x, polynmials.zx.y, polynmials.zx.z],\r\n xy: [polynmials.xy.x, polynmials.xy.y, polynmials.xy.z],\r\n } as any;\r\n}\r\n\r\n/**\r\n * Creates the ArrayBufferViews used for initializing environment texture image data.\r\n * @param data the image data\r\n * @param info parameters that determine what views will be created for accessing the underlying buffer\r\n * @returns the views described by info providing access to the underlying buffer\r\n */\r\nexport function CreateImageDataArrayBufferViews(data: ArrayBufferView, info: EnvironmentTextureInfo): Array<Array<ArrayBufferView>> {\r\n info = normalizeEnvInfo(info);\r\n\r\n const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1;\r\n\r\n // Double checks the enclosed info\r\n let mipmapsCount = Scalar.Log2(info.width);\r\n mipmapsCount = Math.round(mipmapsCount) + 1;\r\n if (specularInfo.mipmaps.length !== 6 * mipmapsCount) {\r\n throw new Error(`Unsupported specular mipmaps number \"${specularInfo.mipmaps.length}\"`);\r\n }\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(mipmapsCount);\r\n for (let i = 0; i < mipmapsCount; i++) {\r\n imageData[i] = new Array<ArrayBufferView>(6);\r\n for (let face = 0; face < 6; face++) {\r\n const imageInfo = specularInfo.mipmaps[i * 6 + face];\r\n imageData[i][face] = new Uint8Array(data.buffer, data.byteOffset + specularInfo.specularDataPosition! + imageInfo.position, imageInfo.length);\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * Uploads the texture info contained in the env file to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param data defines the data to load\r\n * @param info defines the texture info retrieved through the GetEnvInfo method\r\n * @returns a promise\r\n */\r\nexport function UploadEnvLevelsAsync(texture: InternalTexture, data: ArrayBufferView, info: EnvironmentTextureInfo): Promise<void> {\r\n info = normalizeEnvInfo(info);\r\n\r\n const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1;\r\n if (!specularInfo) {\r\n // Nothing else parsed so far\r\n return Promise.resolve();\r\n }\r\n\r\n texture._lodGenerationScale = specularInfo.lodGenerationScale;\r\n\r\n const imageData = CreateImageDataArrayBufferViews(data, info);\r\n\r\n return UploadLevelsAsync(texture, imageData, info.imageType);\r\n}\r\n\r\nfunction _OnImageReadyAsync(\r\n image: HTMLImageElement | ImageBitmap,\r\n engine: Engine,\r\n expandTexture: boolean,\r\n rgbdPostProcess: Nullable<PostProcess>,\r\n url: string,\r\n face: number,\r\n i: number,\r\n generateNonLODTextures: boolean,\r\n lodTextures: Nullable<{ [lod: number]: BaseTexture }>,\r\n cubeRtt: Nullable<RenderTargetWrapper>,\r\n texture: InternalTexture\r\n): Promise<void> {\r\n return new Promise((resolve, reject) => {\r\n if (expandTexture) {\r\n const tempTexture = engine.createTexture(\r\n null,\r\n true,\r\n true,\r\n null,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n null,\r\n (message) => {\r\n reject(message);\r\n },\r\n image\r\n );\r\n\r\n rgbdPostProcess!.getEffect().executeWhenCompiled(() => {\r\n // Uncompress the data to a RTT\r\n rgbdPostProcess!.externalTextureSamplerBinding = true;\r\n rgbdPostProcess!.onApply = (effect) => {\r\n effect._bindTexture(\"textureSampler\", tempTexture);\r\n effect.setFloat2(\"scale\", 1, engine._features.needsInvertingBitmap && image instanceof ImageBitmap ? -1 : 1);\r\n };\r\n\r\n if (!engine.scenes.length) {\r\n return;\r\n }\r\n\r\n engine.scenes[0].postProcessManager.directRender([rgbdPostProcess!], cubeRtt, true, face, i);\r\n\r\n // Cleanup\r\n engine.restoreDefaultFramebuffer();\r\n tempTexture.dispose();\r\n URL.revokeObjectURL(url);\r\n resolve();\r\n });\r\n } else {\r\n engine._uploadImageToTexture(texture, image, face, i);\r\n\r\n // Upload the face to the non lod texture support\r\n if (generateNonLODTextures) {\r\n const lodTexture = lodTextures![i];\r\n if (lodTexture) {\r\n engine._uploadImageToTexture(lodTexture._texture!, image, face, 0);\r\n }\r\n }\r\n resolve();\r\n }\r\n });\r\n}\r\n\r\n/**\r\n * Uploads the levels of image data to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param imageData defines the array buffer views of image data [mipmap][face]\r\n * @param imageType the mime type of the image data\r\n * @returns a promise\r\n */\r\nexport function UploadLevelsAsync(texture: InternalTexture, imageData: ArrayBufferView[][], imageType: string = DefaultEnvironmentTextureImageType): Promise<void> {\r\n if (!Tools.IsExponentOfTwo(texture.width)) {\r\n throw new Error(\"Texture size must be a power of two\");\r\n }\r\n\r\n const mipmapsCount = Scalar.ILog2(texture.width) + 1;\r\n\r\n // Gets everything ready.\r\n const engine = texture.getEngine() as Engine;\r\n let expandTexture = false;\r\n let generateNonLODTextures = false;\r\n let rgbdPostProcess: Nullable<PostProcess> = null;\r\n let cubeRtt: Nullable<RenderTargetWrapper> = null;\r\n let lodTextures: Nullable<{ [lod: number]: BaseTexture }> = null;\r\n const caps = engine.getCaps();\r\n\r\n texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n texture.type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n texture.generateMipMaps = true;\r\n texture._cachedAnisotropicFilteringLevel = null;\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_TRILINEAR_SAMPLINGMODE, texture);\r\n\r\n // Add extra process if texture lod is not supported\r\n if (!caps.textureLOD) {\r\n expandTexture = false;\r\n generateNonLODTextures = true;\r\n lodTextures = {};\r\n }\r\n // in webgl 1 there are no ways to either render or copy lod level information for float textures.\r\n else if (!engine._features.supportRenderAndCopyToLodForFloatTextures) {\r\n expandTexture = false;\r\n }\r\n // If half float available we can uncompress the texture\r\n else if (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering) {\r\n expandTexture = true;\r\n texture.type = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n // If full float available we can uncompress the texture\r\n else if (caps.textureFloatRender && caps.textureFloatLinearFiltering) {\r\n expandTexture = true;\r\n texture.type = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n // Expand the texture if possible\r\n if (expandTexture) {\r\n // Simply run through the decode PP\r\n rgbdPostProcess = new PostProcess(\r\n \"rgbdDecode\",\r\n \"rgbdDecode\",\r\n null,\r\n null,\r\n 1,\r\n null,\r\n Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n engine,\r\n false,\r\n undefined,\r\n texture.type,\r\n undefined,\r\n null,\r\n false\r\n );\r\n\r\n texture._isRGBD = false;\r\n texture.invertY = false;\r\n cubeRtt = engine.createRenderTargetCubeTexture(texture.width, {\r\n generateDepthBuffer: false,\r\n generateMipMaps: true,\r\n generateStencilBuffer: false,\r\n samplingMode: Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n type: texture.type,\r\n format: Constants.TEXTUREFORMAT_RGBA,\r\n });\r\n } else {\r\n texture._isRGBD = true;\r\n texture.invertY = true;\r\n\r\n // In case of missing support, applies the same patch than DDS files.\r\n if (generateNonLODTextures) {\r\n const mipSlices = 3;\r\n const scale = texture._lodGenerationScale;\r\n const offset = texture._lodGenerationOffset;\r\n\r\n for (let i = 0; i < mipSlices; i++) {\r\n //compute LOD from even spacing in smoothness (matching shader calculation)\r\n const smoothness = i / (mipSlices - 1);\r\n const roughness = 1 - smoothness;\r\n\r\n const minLODIndex = offset; // roughness = 0\r\n const maxLODIndex = (mipmapsCount - 1) * scale + offset; // roughness = 1 (mipmaps start from 0)\r\n\r\n const lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;\r\n const mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));\r\n\r\n const glTextureFromLod = new InternalTexture(engine, InternalTextureSource.Temp);\r\n glTextureFromLod.isCube = true;\r\n glTextureFromLod.invertY = true;\r\n glTextureFromLod.generateMipMaps = false;\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_LINEAR_LINEAR, glTextureFromLod);\r\n\r\n // Wrap in a base texture for easy binding.\r\n const lodTexture = new BaseTexture(null);\r\n lodTexture._isCube = true;\r\n lodTexture._texture = glTextureFromLod;\r\n lodTextures![mipmapIndex] = lodTexture;\r\n\r\n switch (i) {\r\n case 0:\r\n texture._lodTextureLow = lodTexture;\r\n break;\r\n case 1:\r\n texture._lodTextureMid = lodTexture;\r\n break;\r\n case 2:\r\n texture._lodTextureHigh = lodTexture;\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n const promises: Promise<void>[] = [];\r\n // All mipmaps up to provided number of images\r\n for (let i = 0; i < imageData.length; i++) {\r\n // All faces\r\n for (let face = 0; face < 6; face++) {\r\n // Constructs an image element from image data\r\n const bytes = imageData[i][face];\r\n const blob = new Blob([bytes], { type: imageType });\r\n const url = URL.createObjectURL(blob);\r\n let promise: Promise<void>;\r\n\r\n if (typeof Image === \"undefined\" || engine._features.forceBitmapOverHTMLImageElement) {\r\n promise = engine.createImageBitmap(blob, { premultiplyAlpha: \"none\" }).then((img) => {\r\n return _OnImageReadyAsync(img, engine, expandTexture, rgbdPostProcess, url, face, i, generateNonLODTextures, lodTextures, cubeRtt, texture);\r\n });\r\n } else {\r\n const image = new Image();\r\n image.src = url;\r\n\r\n // Enqueue promise to upload to the texture.\r\n promise = new Promise<void>((resolve, reject) => {\r\n image.onload = () => {\r\n _OnImageReadyAsync(image, engine, expandTexture, rgbdPostProcess, url, face, i, generateNonLODTextures, lodTextures, cubeRtt, texture)\r\n .then(() => resolve())\r\n .catch((reason) => {\r\n reject(reason);\r\n });\r\n };\r\n image.onerror = (error) => {\r\n reject(error);\r\n };\r\n });\r\n }\r\n promises.push(promise);\r\n }\r\n }\r\n\r\n // Fill remaining mipmaps with black textures.\r\n if (imageData.length < mipmapsCount) {\r\n let data: ArrayBufferView;\r\n const size = Math.pow(2, mipmapsCount - 1 - imageData.length);\r\n const dataLength = size * size * 4;\r\n switch (texture.type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_INT: {\r\n data = new Uint8Array(dataLength);\r\n break;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n data = new Uint16Array(dataLength);\r\n break;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n data = new Float32Array(dataLength);\r\n break;\r\n }\r\n }\r\n for (let i = imageData.length; i < mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n engine._uploadArrayBufferViewToTexture(texture, data!, face, i);\r\n }\r\n }\r\n }\r\n\r\n // Once all done, finishes the cleanup and return\r\n return Promise.all(promises).then(() => {\r\n // Release temp RTT.\r\n if (cubeRtt) {\r\n engine._releaseTexture(texture);\r\n cubeRtt._swapAndDie(texture);\r\n }\r\n // Release temp Post Process.\r\n if (rgbdPostProcess) {\r\n rgbdPostProcess.dispose();\r\n }\r\n // Flag internal texture as ready in case they are in use.\r\n if (generateNonLODTextures) {\r\n if (texture._lodTextureHigh && texture._lodTextureHigh._texture) {\r\n texture._lodTextureHigh._texture.isReady = true;\r\n }\r\n if (texture._lodTextureMid && texture._lodTextureMid._texture) {\r\n texture._lodTextureMid._texture.isReady = true;\r\n }\r\n if (texture._lodTextureLow && texture._lodTextureLow._texture) {\r\n texture._lodTextureLow._texture.isReady = true;\r\n }\r\n }\r\n });\r\n}\r\n\r\n/**\r\n * Uploads spherical polynomials information to the texture.\r\n * @param texture defines the texture we are trying to upload the information to\r\n * @param info defines the environment texture info retrieved through the GetEnvInfo method\r\n */\r\nexport function UploadEnvSpherical(texture: InternalTexture, info: EnvironmentTextureInfo): void {\r\n info = normalizeEnvInfo(info);\r\n\r\n const irradianceInfo = info.irradiance as EnvironmentTextureIrradianceInfoV1;\r\n if (!irradianceInfo) {\r\n return;\r\n }\r\n\r\n const sp = new SphericalPolynomial();\r\n Vector3.FromArrayToRef(irradianceInfo.x, 0, sp.x);\r\n Vector3.FromArrayToRef(irradianceInfo.y, 0, sp.y);\r\n Vector3.FromArrayToRef(irradianceInfo.z, 0, sp.z);\r\n Vector3.FromArrayToRef(irradianceInfo.xx, 0, sp.xx);\r\n Vector3.FromArrayToRef(irradianceInfo.yy, 0, sp.yy);\r\n Vector3.FromArrayToRef(irradianceInfo.zz, 0, sp.zz);\r\n Vector3.FromArrayToRef(irradianceInfo.yz, 0, sp.yz);\r\n Vector3.FromArrayToRef(irradianceInfo.zx, 0, sp.zx);\r\n Vector3.FromArrayToRef(irradianceInfo.xy, 0, sp.xy);\r\n texture._sphericalPolynomial = sp;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function _UpdateRGBDAsync(\r\n internalTexture: InternalTexture,\r\n data: ArrayBufferView[][],\r\n sphericalPolynomial: Nullable<SphericalPolynomial>,\r\n lodScale: number,\r\n lodOffset: number\r\n): Promise<InternalTexture> {\r\n const proxy = internalTexture\r\n .getEngine()\r\n .createRawCubeTexture(\r\n null,\r\n internalTexture.width,\r\n internalTexture.format,\r\n internalTexture.type,\r\n internalTexture.generateMipMaps,\r\n internalTexture.invertY,\r\n internalTexture.samplingMode,\r\n internalTexture._compression\r\n );\r\n const proxyPromise = UploadLevelsAsync(proxy, data).then(() => internalTexture);\r\n internalTexture.onRebuildCallback = (_internalTexture) => {\r\n return {\r\n proxy: proxyPromise,\r\n isReady: true,\r\n isAsync: true,\r\n };\r\n };\r\n internalTexture._source = InternalTextureSource.CubeRawRGBD;\r\n internalTexture._bufferViewArrayArray = data;\r\n internalTexture._lodGenerationScale = lodScale;\r\n internalTexture._lodGenerationOffset = lodOffset;\r\n internalTexture._sphericalPolynomial = sphericalPolynomial;\r\n\r\n return UploadLevelsAsync(internalTexture, data).then(() => {\r\n internalTexture.isReady = true;\r\n return internalTexture;\r\n });\r\n}\r\n\r\n/**\r\n * Sets of helpers addressing the serialization and deserialization of environment texture\r\n * stored in a BabylonJS env file.\r\n * Those files are usually stored as .env files.\r\n */\r\nexport const EnvironmentTextureTools = {\r\n /**\r\n * Gets the environment info from an env file.\r\n * @param data The array buffer containing the .env bytes.\r\n * @returns the environment file info (the json header) if successfully parsed, normalized to the latest supported version.\r\n */\r\n GetEnvInfo,\r\n\r\n /**\r\n * Creates an environment texture from a loaded cube texture.\r\n * @param texture defines the cube texture to convert in env file\r\n * @param options options for the conversion process\r\n * @param options.imageType the mime type for the encoded images, with support for \"image/png\" (default) and \"image/webp\"\r\n * @param options.imageQuality the image quality of encoded WebP images.\r\n * @returns a promise containing the environment data if successful.\r\n */\r\n CreateEnvTextureAsync,\r\n\r\n /**\r\n * Creates the ArrayBufferViews used for initializing environment texture image data.\r\n * @param data the image data\r\n * @param info parameters that determine what views will be created for accessing the underlying buffer\r\n * @returns the views described by info providing access to the underlying buffer\r\n */\r\n CreateImageDataArrayBufferViews,\r\n\r\n /**\r\n * Uploads the texture info contained in the env file to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param data defines the data to load\r\n * @param info defines the texture info retrieved through the GetEnvInfo method\r\n * @returns a promise\r\n */\r\n UploadEnvLevelsAsync,\r\n\r\n /**\r\n * Uploads the levels of image data to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param imageData defines the array buffer views of image data [mipmap][face]\r\n * @param imageType the mime type of the image data\r\n * @returns a promise\r\n */\r\n UploadLevelsAsync,\r\n\r\n /**\r\n * Uploads spherical polynomials information to the texture.\r\n * @param texture defines the texture we are trying to upload the information to\r\n * @param info defines the environment texture info retrieved through the GetEnvInfo method\r\n */\r\n UploadEnvSpherical,\r\n};\r\n"]}
1
+ {"version":3,"file":"environmentTextureTools.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/environmentTextureTools.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,uCAAuC,CAAC;AAC/F,OAAO,EAAE,WAAW,EAAE,MAAM,mCAAmC,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGtD,OAAO,+CAA+C,CAAC;AACvD,OAAO,0CAA0C,CAAC;AAClD,OAAO,8CAA8C,CAAC;AAEtD,OAAO,gCAAgC,CAAC;AACxC,OAAO,gCAAgC,CAAC;AACxC,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAE9C,MAAM,kCAAkC,GAAG,WAAW,CAAC;AACvD,MAAM,cAAc,GAAG,CAAC,CAAC;AAgIzB;;GAEG;AACH,MAAM,UAAU,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAEpE;;;;GAIG;AACH,MAAM,UAAU,UAAU,CAAC,IAAqB;IAC5C,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IAC7E,IAAI,GAAG,GAAG,CAAC,CAAC;IAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACxC,IAAI,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,EAAE;YAC5C,MAAM,CAAC,KAAK,CAAC,+BAA+B,CAAC,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;KACJ;IAED,gEAAgE;IAChE,IAAI,cAAc,GAAG,EAAE,CAAC;IACxB,IAAI,QAAQ,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE;QAC1C,cAAc,IAAI,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;KACnD;IAED,IAAI,QAAQ,GAA2B,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IAClE,QAAQ,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;IACtC,IAAI,QAAQ,CAAC,QAAQ,EAAE;QACnB,sDAAsD;QACtD,QAAQ,CAAC,QAAQ,CAAC,oBAAoB,GAAG,GAAG,CAAC;QAC7C,2FAA2F;QAC3F,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,GAAG,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,IAAI,GAAG,CAAC;KACtF;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,gBAAgB,CAAC,IAA4B;IACzD,IAAI,IAAI,CAAC,OAAO,GAAG,cAAc,EAAE;QAC/B,MAAM,IAAI,KAAK,CAAC,gDAAgD,IAAI,CAAC,OAAO,mCAAmC,cAAc,IAAI,CAAC,CAAC;KACtI;IAED,IAAI,IAAI,CAAC,OAAO,KAAK,CAAC,EAAE;QACpB,OAAO,IAAI,CAAC;KACf;IAED,0BAA0B;IAC1B,IAAI,GAAG,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,SAAS,EAAE,kCAAkC,EAAE,CAAC;IAE9E,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,CAAC,KAAK,UAAU,qBAAqB,CAAC,OAAoB,EAAE,UAAmC,EAAE;;IACnG,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;IACrD,IAAI,CAAC,eAAe,EAAE;QAClB,OAAO,OAAO,CAAC,MAAM,CAAC,8BAA8B,CAAC,CAAC;KACzD;IAED,MAAM,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,kCAAkC,CAAC;IAE1E,MAAM,MAAM,GAAG,eAAe,CAAC,SAAS,EAAY,CAAC;IAErD,IACI,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,sBAAsB;QACxD,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,iBAAiB;QACnD,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,yBAAyB;QAC3D,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,wBAAwB;QAC1D,OAAO,CAAC,WAAW,KAAK,SAAS,CAAC,4BAA4B;QAC9D,OAAO,CAAC,WAAW,KAAK,CAAC,CAAC,EAC5B;QACE,OAAO,OAAO,CAAC,MAAM,CAAC,+DAA+D,CAAC,CAAC;KAC1F;IAED,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,CAAC;IAC9C,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,kBAAkB,EAAE;QACtC,WAAW,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,sBAAsB,EAAE;YAC1C,OAAO,OAAO,CAAC,MAAM,CAAC,+FAA+F,CAAC,CAAC;SAC1H;KACJ;IAED,4FAA4F;IAC5F,OAAO,CAAC,mBAAmB,CAAC;IAE5B,4GAA4G;IAC5G,MAAM,0BAA0B,GAAG,MAAA,OAAO,CAAC,kBAAkB,EAAE,0CAAE,2BAA2B,CAAC;IAE7F,MAAM,SAAS,GAAG,eAAe,CAAC,KAAK,CAAC;IACxC,MAAM,YAAY,GAAG,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IACvC,MAAM,gBAAgB,GAAmC,EAAE,CAAC;IAE5D,uMAAuM;IACvM,MAAM,CAAC,gBAAgB,EAAE,CAAC;IAE1B,mDAAmD;IACnD,MAAM,YAAY,GAAG,MAAM,CAAC,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IACzD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;QAEhD,yBAAyB;QACzB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,IAAI,QAAQ,GAAG,MAAM,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;YACnE,IAAI,QAAQ,IAAI,QAAQ,CAAC,UAAU,KAAM,QAAuB,CAAC,MAAM,EAAE;gBACrE,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC,QAAS,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;gBACjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE;oBAC1C,aAAa,CAAC,CAAC,CAAC,GAAI,QAAuB,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;oBACrD,kBAAkB;oBAClB,aAAa,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;iBACtD;gBACD,QAAQ,GAAG,aAAa,CAAC;aAC5B;iBAAM,IAAI,QAAQ,IAAI,OAAO,CAAC,UAAU,EAAE;gBACvC,MAAM,SAAS,GAAG,QAAwB,CAAC;gBAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACvC,kBAAkB;oBAClB,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;iBAC9C;aACJ;YAED,MAAM,WAAW,GAAG,MAAM,CAAC,gBAAgB,CACvC,QAAQ,EACR,SAAS,EACT,SAAS,EACT,SAAS,CAAC,kBAAkB,EAC5B,KAAK,EACL,IAAI,EACJ,SAAS,CAAC,4BAA4B,EACtC,IAAI,EACJ,WAAW,CACd,CAAC;YAEF,MAAM,gBAAgB,CAAC,mBAAmB,CAAC,WAAW,EAAE,YAAY,EAAE,WAAW,CAAC,CAAC;YAEnF,MAAM,eAAe,GAAG,MAAM,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;YAE3F,MAAM,gBAAgB,GAAG,MAAM,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;YAEvJ,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,gBAA+B,CAAC;YAEjE,WAAW,CAAC,OAAO,EAAE,CAAC;SACzB;KACJ;IAED,4EAA4E;IAC5E,YAAY,CAAC,OAAO,EAAE,CAAC;IAEvB,wDAAwD;IACxD,IAAI,0BAA0B,EAAE;QAC5B,MAAM,0BAA0B,CAAC;KACpC;IAED,8CAA8C;IAC9C,MAAM,IAAI,GAA2B;QACjC,OAAO,EAAE,cAAc;QACvB,KAAK,EAAE,SAAS;QAChB,SAAS;QACT,UAAU,EAAE,2BAA2B,CAAC,OAAO,CAAC;QAChD,QAAQ,EAAE;YACN,OAAO,EAAE,EAAE;YACX,kBAAkB,EAAE,OAAO,CAAC,kBAAkB;SACjD;KACJ,CAAC;IAEF,2CAA2C;IAC3C,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,MAAM,UAAU,GAAG,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,UAAU,CAAC;YAC7D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC;gBACvB,MAAM,EAAE,UAAU;gBAClB,QAAQ,EAAE,QAAQ;aACrB,CAAC,CAAC;YACH,QAAQ,IAAI,UAAU,CAAC;SAC1B;KACJ;IAED,qCAAqC;IACrC,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IACxC,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAC1D,MAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,4CAA4C;IACzF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;QACzD,QAAQ,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;KAC1C;IACD,oDAAoD;IACpD,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IAEnC,2DAA2D;IAC3D,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,GAAG,QAAQ,GAAG,UAAU,CAAC,UAAU,CAAC;IACvE,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,SAAS,CAAC,CAAC;IAC/C,MAAM,eAAe,GAAG,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC;IACpD,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,WAAW,CAAC,CAAC;IAE3C,+CAA+C;IAC/C,IAAI,GAAG,GAAG,CAAC,CAAC;IACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACxC,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;KAC3C;IAED,oBAAoB;IACpB,eAAe,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;IACrD,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC;IAE7B,mCAAmC;IACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,MAAM,UAAU,GAAG,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;YAClD,eAAe,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC;YACrD,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC;SAChC;KACJ;IAED,QAAQ;IACR,OAAO,WAAW,CAAC;AACvB,CAAC;AAED;;;;GAIG;AACH,SAAS,2BAA2B,CAAC,OAAoB;IACrD,MAAM,UAAU,GAAG,OAAO,CAAC,mBAAmB,CAAC;IAC/C,IAAI,UAAU,IAAI,IAAI,EAAE;QACpB,OAAO,IAAI,CAAC;KACf;IAED,OAAO;QACH,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QACvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QACvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QACvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QACvD,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;KACnD,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,+BAA+B,CAAC,IAAqB,EAAE,IAA4B;IAC/F,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,YAAY,GAAG,IAAI,CAAC,QAA4C,CAAC;IAEvE,kCAAkC;IAClC,IAAI,YAAY,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC3C,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAC5C,IAAI,YAAY,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,GAAG,YAAY,EAAE;QAClD,MAAM,IAAI,KAAK,CAAC,wCAAwC,YAAY,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;KAC3F;IAED,MAAM,SAAS,GAAG,IAAI,KAAK,CAAyB,YAAY,CAAC,CAAC;IAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,KAAK,CAAkB,CAAC,CAAC,CAAC;QAC7C,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,MAAM,SAAS,GAAG,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;YACrD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,GAAG,YAAY,CAAC,oBAAqB,GAAG,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;SACjJ;KACJ;IAED,OAAO,SAAS,CAAC;AACrB,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,oBAAoB,CAAC,OAAwB,EAAE,IAAqB,EAAE,IAA4B;IAC9G,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,YAAY,GAAG,IAAI,CAAC,QAA4C,CAAC;IACvE,IAAI,CAAC,YAAY,EAAE;QACf,6BAA6B;QAC7B,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;KAC5B;IAED,OAAO,CAAC,mBAAmB,GAAG,YAAY,CAAC,kBAAkB,CAAC;IAE9D,MAAM,SAAS,GAAG,+BAA+B,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAE9D,OAAO,iBAAiB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;AACjE,CAAC;AAED,SAAS,kBAAkB,CACvB,KAAqC,EACrC,MAAc,EACd,aAAsB,EACtB,eAAsC,EACtC,GAAW,EACX,IAAY,EACZ,CAAS,EACT,sBAA+B,EAC/B,WAAqD,EACrD,OAAsC,EACtC,OAAwB;IAExB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;QACnC,IAAI,aAAa,EAAE;YACf,MAAM,WAAW,GAAG,MAAM,CAAC,aAAa,CACpC,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,IAAI,EACJ,SAAS,CAAC,4BAA4B,EACtC,IAAI,EACJ,CAAC,OAAO,EAAE,EAAE;gBACR,MAAM,CAAC,OAAO,CAAC,CAAC;YACpB,CAAC,EACD,KAAK,CACR,CAAC;YAEF,eAAgB,CAAC,SAAS,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE;gBAClD,+BAA+B;gBAC/B,eAAgB,CAAC,6BAA6B,GAAG,IAAI,CAAC;gBACtD,eAAgB,CAAC,OAAO,GAAG,CAAC,MAAM,EAAE,EAAE;oBAClC,MAAM,CAAC,YAAY,CAAC,gBAAgB,EAAE,WAAW,CAAC,CAAC;oBACnD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,oBAAoB,IAAI,KAAK,YAAY,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjH,CAAC,CAAC;gBAEF,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE;oBACvB,OAAO;iBACV;gBAED,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC,eAAgB,CAAC,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;gBAE7F,UAAU;gBACV,MAAM,CAAC,yBAAyB,EAAE,CAAC;gBACnC,WAAW,CAAC,OAAO,EAAE,CAAC;gBACtB,GAAG,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;gBACzB,OAAO,EAAE,CAAC;YACd,CAAC,CAAC,CAAC;SACN;aAAM;YACH,MAAM,CAAC,qBAAqB,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;YAEtD,iDAAiD;YACjD,IAAI,sBAAsB,EAAE;gBACxB,MAAM,UAAU,GAAG,WAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAI,UAAU,EAAE;oBACZ,MAAM,CAAC,qBAAqB,CAAC,UAAU,CAAC,QAAS,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;iBACtE;aACJ;YACD,OAAO,EAAE,CAAC;SACb;IACL,CAAC,CAAC,CAAC;AACP,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,iBAAiB,CAAC,OAAwB,EAAE,SAA8B,EAAE,YAAoB,kCAAkC;IAC9I,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACvC,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;KAC1D;IAED,MAAM,YAAY,GAAG,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IAErD,yBAAyB;IACzB,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;IAC7C,IAAI,aAAa,GAAG,KAAK,CAAC;IAC1B,IAAI,sBAAsB,GAAG,KAAK,CAAC;IACnC,IAAI,eAAe,GAA0B,IAAI,CAAC;IAClD,IAAI,OAAO,GAAkC,IAAI,CAAC;IAClD,IAAI,WAAW,GAA6C,IAAI,CAAC;IACjE,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;IAE9B,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC,kBAAkB,CAAC;IAC9C,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;IAClD,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;IAC/B,OAAO,CAAC,gCAAgC,GAAG,IAAI,CAAC;IAChD,MAAM,CAAC,yBAAyB,CAAC,SAAS,CAAC,8BAA8B,EAAE,OAAO,CAAC,CAAC;IAEpF,oDAAoD;IACpD,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;QAClB,aAAa,GAAG,KAAK,CAAC;QACtB,sBAAsB,GAAG,IAAI,CAAC;QAC9B,WAAW,GAAG,EAAE,CAAC;KACpB;IACD,kGAAkG;SAC7F,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,yCAAyC,EAAE;QAClE,aAAa,GAAG,KAAK,CAAC;KACzB;IACD,wDAAwD;SACnD,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,+BAA+B,EAAE;QAC1E,aAAa,GAAG,IAAI,CAAC;QACrB,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,sBAAsB,CAAC;KACnD;IACD,wDAAwD;SACnD,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,2BAA2B,EAAE;QAClE,aAAa,GAAG,IAAI,CAAC;QACrB,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;KAC9C;IAED,iCAAiC;IACjC,IAAI,aAAa,EAAE;QACf,mCAAmC;QACnC,eAAe,GAAG,IAAI,WAAW,CAC7B,YAAY,EACZ,YAAY,EACZ,IAAI,EACJ,IAAI,EACJ,CAAC,EACD,IAAI,EACJ,SAAS,CAAC,8BAA8B,EACxC,MAAM,EACN,KAAK,EACL,SAAS,EACT,OAAO,CAAC,IAAI,EACZ,SAAS,EACT,IAAI,EACJ,KAAK,CACR,CAAC;QAEF,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;QACxB,OAAO,GAAG,MAAM,CAAC,6BAA6B,CAAC,OAAO,CAAC,KAAK,EAAE;YAC1D,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,IAAI;YACrB,qBAAqB,EAAE,KAAK;YAC5B,YAAY,EAAE,SAAS,CAAC,8BAA8B;YACtD,IAAI,EAAE,OAAO,CAAC,IAAI;YAClB,MAAM,EAAE,SAAS,CAAC,kBAAkB;SACvC,CAAC,CAAC;KACN;SAAM;QACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAEvB,qEAAqE;QACrE,IAAI,sBAAsB,EAAE;YACxB,MAAM,SAAS,GAAG,CAAC,CAAC;YACpB,MAAM,KAAK,GAAG,OAAO,CAAC,mBAAmB,CAAC;YAC1C,MAAM,MAAM,GAAG,OAAO,CAAC,oBAAoB,CAAC;YAE5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE;gBAChC,2EAA2E;gBAC3E,MAAM,UAAU,GAAG,CAAC,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;gBACvC,MAAM,SAAS,GAAG,CAAC,GAAG,UAAU,CAAC;gBAEjC,MAAM,WAAW,GAAG,MAAM,CAAC,CAAC,gBAAgB;gBAC5C,MAAM,WAAW,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC,uCAAuC;gBAEhG,MAAM,QAAQ,GAAG,WAAW,GAAG,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC;gBACvE,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC;gBAE7E,MAAM,gBAAgB,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,qBAAqB,CAAC,IAAI,CAAC,CAAC;gBACjF,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;gBAC/B,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC;gBAChC,gBAAgB,CAAC,eAAe,GAAG,KAAK,CAAC;gBACzC,MAAM,CAAC,yBAAyB,CAAC,SAAS,CAAC,qBAAqB,EAAE,gBAAgB,CAAC,CAAC;gBAEpF,2CAA2C;gBAC3C,MAAM,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC;gBACzC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;gBAC1B,UAAU,CAAC,QAAQ,GAAG,gBAAgB,CAAC;gBACvC,WAAY,CAAC,WAAW,CAAC,GAAG,UAAU,CAAC;gBAEvC,QAAQ,CAAC,EAAE;oBACP,KAAK,CAAC;wBACF,OAAO,CAAC,cAAc,GAAG,UAAU,CAAC;wBACpC,MAAM;oBACV,KAAK,CAAC;wBACF,OAAO,CAAC,cAAc,GAAG,UAAU,CAAC;wBACpC,MAAM;oBACV,KAAK,CAAC;wBACF,OAAO,CAAC,eAAe,GAAG,UAAU,CAAC;wBACrC,MAAM;iBACb;aACJ;SACJ;KACJ;IAED,MAAM,QAAQ,GAAoB,EAAE,CAAC;IACrC,8CAA8C;IAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACvC,YAAY;QACZ,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YACjC,8CAA8C;YAC9C,MAAM,KAAK,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACjC,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC;YACpD,MAAM,GAAG,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACtC,IAAI,OAAsB,CAAC;YAE3B,IAAI,OAAO,KAAK,KAAK,WAAW,IAAI,MAAM,CAAC,SAAS,CAAC,+BAA+B,EAAE;gBAClF,OAAO,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,EAAE,EAAE,gBAAgB,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE;oBAChF,OAAO,kBAAkB,CAAC,GAAG,EAAE,MAAM,EAAE,aAAa,EAAE,eAAe,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,sBAAsB,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBAChJ,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;gBAC1B,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;gBAEhB,4CAA4C;gBAC5C,OAAO,GAAG,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;oBAC5C,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;wBAChB,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,eAAe,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,sBAAsB,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,CAAC;6BACjI,IAAI,CAAC,GAAG,EAAE,CAAC,OAAO,EAAE,CAAC;6BACrB,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE;4BACd,MAAM,CAAC,MAAM,CAAC,CAAC;wBACnB,CAAC,CAAC,CAAC;oBACX,CAAC,CAAC;oBACF,KAAK,CAAC,OAAO,GAAG,CAAC,KAAK,EAAE,EAAE;wBACtB,MAAM,CAAC,KAAK,CAAC,CAAC;oBAClB,CAAC,CAAC;gBACN,CAAC,CAAC,CAAC;aACN;YACD,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC1B;KACJ;IAED,8CAA8C;IAC9C,IAAI,SAAS,CAAC,MAAM,GAAG,YAAY,EAAE;QACjC,IAAI,IAAqB,CAAC;QAC1B,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,GAAG,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9D,MAAM,UAAU,GAAG,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC;QACnC,QAAQ,OAAO,CAAC,IAAI,EAAE;YAClB,KAAK,SAAS,CAAC,wBAAwB,CAAC,CAAC;gBACrC,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAClC,MAAM;aACT;YACD,KAAK,SAAS,CAAC,sBAAsB,CAAC,CAAC;gBACnC,IAAI,GAAG,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC;gBACnC,MAAM;aACT;YACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;gBAC9B,IAAI,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;gBACpC,MAAM;aACT;SACJ;QACD,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;YAClD,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;gBACjC,MAAM,CAAC,+BAA+B,CAAC,OAAO,EAAE,IAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;aACnE;SACJ;KACJ;IAED,iDAAiD;IACjD,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;QACnC,oBAAoB;QACpB,IAAI,OAAO,EAAE;YACT,MAAM,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YAChC,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;SAChC;QACD,6BAA6B;QAC7B,IAAI,eAAe,EAAE;YACjB,eAAe,CAAC,OAAO,EAAE,CAAC;SAC7B;QACD,0DAA0D;QAC1D,IAAI,sBAAsB,EAAE;YACxB,IAAI,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,eAAe,CAAC,QAAQ,EAAE;gBAC7D,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;aACnD;YACD,IAAI,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,QAAQ,EAAE;gBAC3D,OAAO,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;aAClD;YACD,IAAI,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,QAAQ,EAAE;gBAC3D,OAAO,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC;aAClD;SACJ;IACL,CAAC,CAAC,CAAC;AACP,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,kBAAkB,CAAC,OAAwB,EAAE,IAA4B;IACrF,IAAI,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAE9B,MAAM,cAAc,GAAG,IAAI,CAAC,UAAgD,CAAC;IAC7E,IAAI,CAAC,cAAc,EAAE;QACjB,OAAO;KACV;IAED,MAAM,EAAE,GAAG,IAAI,mBAAmB,EAAE,CAAC;IACrC,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,cAAc,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,OAAO,CAAC,oBAAoB,GAAG,EAAE,CAAC;AACtC,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,gBAAgB,CAC5B,eAAgC,EAChC,IAAyB,EACzB,mBAAkD,EAClD,QAAgB,EAChB,SAAiB;IAEjB,MAAM,KAAK,GAAG,eAAe;SACxB,SAAS,EAAE;SACX,oBAAoB,CACjB,IAAI,EACJ,eAAe,CAAC,KAAK,EACrB,eAAe,CAAC,MAAM,EACtB,eAAe,CAAC,IAAI,EACpB,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,OAAO,EACvB,eAAe,CAAC,YAAY,EAC5B,eAAe,CAAC,YAAY,CAC/B,CAAC;IACN,MAAM,YAAY,GAAG,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,eAAe,CAAC,CAAC;IAChF,eAAe,CAAC,iBAAiB,GAAG,CAAC,gBAAgB,EAAE,EAAE;QACrD,OAAO;YACH,KAAK,EAAE,YAAY;YACnB,OAAO,EAAE,IAAI;YACb,OAAO,EAAE,IAAI;SAChB,CAAC;IACN,CAAC,CAAC;IACF,eAAe,CAAC,OAAO,GAAG,qBAAqB,CAAC,WAAW,CAAC;IAC5D,eAAe,CAAC,qBAAqB,GAAG,IAAI,CAAC;IAC7C,eAAe,CAAC,mBAAmB,GAAG,QAAQ,CAAC;IAC/C,eAAe,CAAC,oBAAoB,GAAG,SAAS,CAAC;IACjD,eAAe,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IAE3D,OAAO,iBAAiB,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;QACtD,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;QAC/B,OAAO,eAAe,CAAC;IAC3B,CAAC,CAAC,CAAC;AACP,CAAC;AAED;;;;GAIG;AACH,MAAM,CAAC,MAAM,uBAAuB,GAAG;IACnC;;;;OAIG;IACH,UAAU;IAEV;;;;;;;OAOG;IACH,qBAAqB;IAErB;;;;;OAKG;IACH,+BAA+B;IAE/B;;;;;;OAMG;IACH,oBAAoB;IAEpB;;;;;;OAMG;IACH,iBAAiB;IAEjB;;;;OAIG;IACH,kBAAkB;CACrB,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { Tools } from \"./tools\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\nimport { SphericalPolynomial } from \"../Maths/sphericalPolynomial\";\r\nimport { InternalTexture, InternalTextureSource } from \"../Materials/Textures/internalTexture\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { Scene } from \"../scene\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport { RGBDTextureTools } from \"./rgbdTextureTools\";\r\nimport type { RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\n\r\nimport \"../Engines/Extensions/engine.renderTargetCube\";\r\nimport \"../Engines/Extensions/engine.readTexture\";\r\nimport \"../Materials/Textures/baseTexture.polynomial\";\r\n\r\nimport \"../Shaders/rgbdEncode.fragment\";\r\nimport \"../Shaders/rgbdDecode.fragment\";\r\nimport { DumpTools } from \"../Misc/dumpTools\";\r\n\r\nconst DefaultEnvironmentTextureImageType = \"image/png\";\r\nconst CurrentVersion = 2;\r\n\r\n/**\r\n * Raw texture data and descriptor sufficient for WebGL texture upload\r\n */\r\nexport type EnvironmentTextureInfo = EnvironmentTextureInfoV1 | EnvironmentTextureInfoV2;\r\n\r\n/**\r\n * v1 of EnvironmentTextureInfo\r\n */\r\ninterface EnvironmentTextureInfoV1 {\r\n /**\r\n * Version of the environment map\r\n */\r\n version: 1;\r\n\r\n /**\r\n * Width of image\r\n */\r\n width: number;\r\n\r\n /**\r\n * Irradiance information stored in the file.\r\n */\r\n irradiance: any;\r\n\r\n /**\r\n * Specular information stored in the file.\r\n */\r\n specular: any;\r\n}\r\n\r\n/**\r\n * v2 of EnvironmentTextureInfo\r\n */\r\ninterface EnvironmentTextureInfoV2 {\r\n /**\r\n * Version of the environment map\r\n */\r\n version: 2;\r\n\r\n /**\r\n * Width of image\r\n */\r\n width: number;\r\n\r\n /**\r\n * Irradiance information stored in the file.\r\n */\r\n irradiance: any;\r\n\r\n /**\r\n * Specular information stored in the file.\r\n */\r\n specular: any;\r\n\r\n /**\r\n * The mime type used to encode the image data.\r\n */\r\n imageType: string;\r\n}\r\n\r\n/**\r\n * Defines One Image in the file. It requires only the position in the file\r\n * as well as the length.\r\n */\r\ninterface BufferImageData {\r\n /**\r\n * Length of the image data.\r\n */\r\n length: number;\r\n /**\r\n * Position of the data from the null terminator delimiting the end of the JSON.\r\n */\r\n position: number;\r\n}\r\n\r\n/**\r\n * Defines the specular data enclosed in the file.\r\n * This corresponds to the version 1 of the data.\r\n */\r\nexport interface EnvironmentTextureSpecularInfoV1 {\r\n /**\r\n * Defines where the specular Payload is located. It is a runtime value only not stored in the file.\r\n */\r\n specularDataPosition?: number;\r\n /**\r\n * This contains all the images data needed to reconstruct the cubemap.\r\n */\r\n mipmaps: Array<BufferImageData>;\r\n /**\r\n * Defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness.\r\n */\r\n lodGenerationScale: number;\r\n}\r\n\r\n/**\r\n * Defines the required storage to save the environment irradiance information.\r\n */\r\ninterface EnvironmentTextureIrradianceInfoV1 {\r\n x: Array<number>;\r\n y: Array<number>;\r\n z: Array<number>;\r\n\r\n xx: Array<number>;\r\n yy: Array<number>;\r\n zz: Array<number>;\r\n\r\n yz: Array<number>;\r\n zx: Array<number>;\r\n xy: Array<number>;\r\n}\r\n\r\n/**\r\n * Options for creating environment textures\r\n */\r\nexport interface CreateEnvTextureOptions {\r\n /**\r\n * The mime type of encoded images.\r\n */\r\n imageType?: string;\r\n\r\n /**\r\n * the image quality of encoded WebP images.\r\n */\r\n imageQuality?: number;\r\n}\r\n\r\n/**\r\n * Magic number identifying the env file.\r\n */\r\nconst MagicBytes = [0x86, 0x16, 0x87, 0x96, 0xf6, 0xd6, 0x96, 0x36];\r\n\r\n/**\r\n * Gets the environment info from an env file.\r\n * @param data The array buffer containing the .env bytes.\r\n * @returns the environment file info (the json header) if successfully parsed, normalized to the latest supported version.\r\n */\r\nexport function GetEnvInfo(data: ArrayBufferView): Nullable<EnvironmentTextureInfoV2> {\r\n const dataView = new DataView(data.buffer, data.byteOffset, data.byteLength);\r\n let pos = 0;\r\n\r\n for (let i = 0; i < MagicBytes.length; i++) {\r\n if (dataView.getUint8(pos++) !== MagicBytes[i]) {\r\n Logger.Error(\"Not a babylon environment map\");\r\n return null;\r\n }\r\n }\r\n\r\n // Read json manifest - collect characters up to null terminator\r\n let manifestString = \"\";\r\n let charCode = 0x00;\r\n while ((charCode = dataView.getUint8(pos++))) {\r\n manifestString += String.fromCharCode(charCode);\r\n }\r\n\r\n let manifest: EnvironmentTextureInfo = JSON.parse(manifestString);\r\n manifest = normalizeEnvInfo(manifest);\r\n if (manifest.specular) {\r\n // Extend the header with the position of the payload.\r\n manifest.specular.specularDataPosition = pos;\r\n // Fallback to 0.8 exactly if lodGenerationScale is not defined for backward compatibility.\r\n manifest.specular.lodGenerationScale = manifest.specular.lodGenerationScale || 0.8;\r\n }\r\n\r\n return manifest;\r\n}\r\n\r\n/**\r\n * Normalizes any supported version of the environment file info to the latest version\r\n * @param info environment file info on any supported version\r\n * @returns environment file info in the latest supported version\r\n * @private\r\n */\r\nexport function normalizeEnvInfo(info: EnvironmentTextureInfo): EnvironmentTextureInfoV2 {\r\n if (info.version > CurrentVersion) {\r\n throw new Error(`Unsupported babylon environment map version \"${info.version}\". Latest supported version is \"${CurrentVersion}\".`);\r\n }\r\n\r\n if (info.version === 2) {\r\n return info;\r\n }\r\n\r\n // Migrate a v1 info to v2\r\n info = { ...info, version: 2, imageType: DefaultEnvironmentTextureImageType };\r\n\r\n return info;\r\n}\r\n\r\n/**\r\n * Creates an environment texture from a loaded cube texture.\r\n * @param texture defines the cube texture to convert in env file\r\n * @param options options for the conversion process\r\n * @param options.imageType the mime type for the encoded images, with support for \"image/png\" (default) and \"image/webp\"\r\n * @param options.imageQuality the image quality of encoded WebP images.\r\n * @returns a promise containing the environment data if successful.\r\n */\r\nexport async function CreateEnvTextureAsync(texture: BaseTexture, options: CreateEnvTextureOptions = {}): Promise<ArrayBuffer> {\r\n const internalTexture = texture.getInternalTexture();\r\n if (!internalTexture) {\r\n return Promise.reject(\"The cube texture is invalid.\");\r\n }\r\n\r\n const imageType = options.imageType ?? DefaultEnvironmentTextureImageType;\r\n\r\n const engine = internalTexture.getEngine() as Engine;\r\n\r\n if (\r\n texture.textureType !== Constants.TEXTURETYPE_HALF_FLOAT &&\r\n texture.textureType !== Constants.TEXTURETYPE_FLOAT &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_BYTE &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_INT &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_INTEGER &&\r\n texture.textureType !== -1\r\n ) {\r\n return Promise.reject(\"The cube texture should allow HDR (Full Float or Half Float).\");\r\n }\r\n\r\n let textureType = Constants.TEXTURETYPE_FLOAT;\r\n if (!engine.getCaps().textureFloatRender) {\r\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n if (!engine.getCaps().textureHalfFloatRender) {\r\n return Promise.reject(\"Env texture can only be created when the browser supports half float or full float rendering.\");\r\n }\r\n }\r\n\r\n // sphericalPolynomial is lazy loaded so simply accessing it should trigger the computation.\r\n texture.sphericalPolynomial;\r\n\r\n // Lets keep track of the polynomial promise so we can wait for it to be ready before generating the pixels.\r\n const sphericalPolynomialPromise = texture.getInternalTexture()?._sphericalPolynomialPromise;\r\n\r\n const cubeWidth = internalTexture.width;\r\n const hostingScene = new Scene(engine);\r\n const specularTextures: { [key: number]: ArrayBuffer } = {};\r\n\r\n // As we are going to readPixels the faces of the cube, make sure the drawing/update commands for the cube texture are fully sent to the GPU in case it is drawn for the first time in this very frame!\r\n engine.flushFramebuffer();\r\n\r\n // Read and collect all mipmaps data from the cube.\r\n const mipmapsCount = Scalar.ILog2(internalTexture.width);\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n const faceWidth = Math.pow(2, mipmapsCount - i);\r\n\r\n // All faces of the cube.\r\n for (let face = 0; face < 6; face++) {\r\n let faceData = await texture.readPixels(face, i, undefined, false);\r\n if (faceData && faceData.byteLength === (faceData as Uint8Array).length) {\r\n const faceDataFloat = new Float32Array(faceData!.byteLength * 4);\r\n for (let i = 0; i < faceData.byteLength; i++) {\r\n faceDataFloat[i] = (faceData as Uint8Array)[i] / 255;\r\n // Gamma to linear\r\n faceDataFloat[i] = Math.pow(faceDataFloat[i], 2.2);\r\n }\r\n faceData = faceDataFloat;\r\n } else if (faceData && texture.gammaSpace) {\r\n const floatData = faceData as Float32Array;\r\n for (let i = 0; i < floatData.length; i++) {\r\n // Gamma to linear\r\n floatData[i] = Math.pow(floatData[i], 2.2);\r\n }\r\n }\r\n\r\n const tempTexture = engine.createRawTexture(\r\n faceData,\r\n faceWidth,\r\n faceWidth,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false,\r\n true,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n null,\r\n textureType\r\n );\r\n\r\n await RGBDTextureTools.EncodeTextureToRGBD(tempTexture, hostingScene, textureType);\r\n\r\n const rgbdEncodedData = await engine._readTexturePixels(tempTexture, faceWidth, faceWidth);\r\n\r\n const imageEncodedData = await DumpTools.DumpDataAsync(faceWidth, faceWidth, rgbdEncodedData, imageType, undefined, false, true, options.imageQuality);\r\n\r\n specularTextures[i * 6 + face] = imageEncodedData as ArrayBuffer;\r\n\r\n tempTexture.dispose();\r\n }\r\n }\r\n\r\n // We can delete the hosting scene keeping track of all the creation objects\r\n hostingScene.dispose();\r\n\r\n // Ensure completion of the polynomial creation promise.\r\n if (sphericalPolynomialPromise) {\r\n await sphericalPolynomialPromise;\r\n }\r\n\r\n // Creates the json header for the env texture\r\n const info: EnvironmentTextureInfo = {\r\n version: CurrentVersion,\r\n width: cubeWidth,\r\n imageType,\r\n irradiance: _CreateEnvTextureIrradiance(texture),\r\n specular: {\r\n mipmaps: [],\r\n lodGenerationScale: texture.lodGenerationScale,\r\n },\r\n };\r\n\r\n // Sets the specular image data information\r\n let position = 0;\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n const byteLength = specularTextures[i * 6 + face].byteLength;\r\n info.specular.mipmaps.push({\r\n length: byteLength,\r\n position: position,\r\n });\r\n position += byteLength;\r\n }\r\n }\r\n\r\n // Encode the JSON as an array buffer\r\n const infoString = JSON.stringify(info);\r\n const infoBuffer = new ArrayBuffer(infoString.length + 1);\r\n const infoView = new Uint8Array(infoBuffer); // Limited to ascii subset matching unicode.\r\n for (let i = 0, strLen = infoString.length; i < strLen; i++) {\r\n infoView[i] = infoString.charCodeAt(i);\r\n }\r\n // Ends up with a null terminator for easier parsing\r\n infoView[infoString.length] = 0x00;\r\n\r\n // Computes the final required size and creates the storage\r\n const totalSize = MagicBytes.length + position + infoBuffer.byteLength;\r\n const finalBuffer = new ArrayBuffer(totalSize);\r\n const finalBufferView = new Uint8Array(finalBuffer);\r\n const dataView = new DataView(finalBuffer);\r\n\r\n // Copy the magic bytes identifying the file in\r\n let pos = 0;\r\n for (let i = 0; i < MagicBytes.length; i++) {\r\n dataView.setUint8(pos++, MagicBytes[i]);\r\n }\r\n\r\n // Add the json info\r\n finalBufferView.set(new Uint8Array(infoBuffer), pos);\r\n pos += infoBuffer.byteLength;\r\n\r\n // Finally inserts the texture data\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n const dataBuffer = specularTextures[i * 6 + face];\r\n finalBufferView.set(new Uint8Array(dataBuffer), pos);\r\n pos += dataBuffer.byteLength;\r\n }\r\n }\r\n\r\n // Voila\r\n return finalBuffer;\r\n}\r\n\r\n/**\r\n * Creates a JSON representation of the spherical data.\r\n * @param texture defines the texture containing the polynomials\r\n * @returns the JSON representation of the spherical info\r\n */\r\nfunction _CreateEnvTextureIrradiance(texture: BaseTexture): Nullable<EnvironmentTextureIrradianceInfoV1> {\r\n const polynmials = texture.sphericalPolynomial;\r\n if (polynmials == null) {\r\n return null;\r\n }\r\n\r\n return {\r\n x: [polynmials.x.x, polynmials.x.y, polynmials.x.z],\r\n y: [polynmials.y.x, polynmials.y.y, polynmials.y.z],\r\n z: [polynmials.z.x, polynmials.z.y, polynmials.z.z],\r\n\r\n xx: [polynmials.xx.x, polynmials.xx.y, polynmials.xx.z],\r\n yy: [polynmials.yy.x, polynmials.yy.y, polynmials.yy.z],\r\n zz: [polynmials.zz.x, polynmials.zz.y, polynmials.zz.z],\r\n\r\n yz: [polynmials.yz.x, polynmials.yz.y, polynmials.yz.z],\r\n zx: [polynmials.zx.x, polynmials.zx.y, polynmials.zx.z],\r\n xy: [polynmials.xy.x, polynmials.xy.y, polynmials.xy.z],\r\n } as any;\r\n}\r\n\r\n/**\r\n * Creates the ArrayBufferViews used for initializing environment texture image data.\r\n * @param data the image data\r\n * @param info parameters that determine what views will be created for accessing the underlying buffer\r\n * @returns the views described by info providing access to the underlying buffer\r\n */\r\nexport function CreateImageDataArrayBufferViews(data: ArrayBufferView, info: EnvironmentTextureInfo): Array<Array<ArrayBufferView>> {\r\n info = normalizeEnvInfo(info);\r\n\r\n const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1;\r\n\r\n // Double checks the enclosed info\r\n let mipmapsCount = Scalar.Log2(info.width);\r\n mipmapsCount = Math.round(mipmapsCount) + 1;\r\n if (specularInfo.mipmaps.length !== 6 * mipmapsCount) {\r\n throw new Error(`Unsupported specular mipmaps number \"${specularInfo.mipmaps.length}\"`);\r\n }\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(mipmapsCount);\r\n for (let i = 0; i < mipmapsCount; i++) {\r\n imageData[i] = new Array<ArrayBufferView>(6);\r\n for (let face = 0; face < 6; face++) {\r\n const imageInfo = specularInfo.mipmaps[i * 6 + face];\r\n imageData[i][face] = new Uint8Array(data.buffer, data.byteOffset + specularInfo.specularDataPosition! + imageInfo.position, imageInfo.length);\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * Uploads the texture info contained in the env file to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param data defines the data to load\r\n * @param info defines the texture info retrieved through the GetEnvInfo method\r\n * @returns a promise\r\n */\r\nexport function UploadEnvLevelsAsync(texture: InternalTexture, data: ArrayBufferView, info: EnvironmentTextureInfo): Promise<void> {\r\n info = normalizeEnvInfo(info);\r\n\r\n const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1;\r\n if (!specularInfo) {\r\n // Nothing else parsed so far\r\n return Promise.resolve();\r\n }\r\n\r\n texture._lodGenerationScale = specularInfo.lodGenerationScale;\r\n\r\n const imageData = CreateImageDataArrayBufferViews(data, info);\r\n\r\n return UploadLevelsAsync(texture, imageData, info.imageType);\r\n}\r\n\r\nfunction _OnImageReadyAsync(\r\n image: HTMLImageElement | ImageBitmap,\r\n engine: Engine,\r\n expandTexture: boolean,\r\n rgbdPostProcess: Nullable<PostProcess>,\r\n url: string,\r\n face: number,\r\n i: number,\r\n generateNonLODTextures: boolean,\r\n lodTextures: Nullable<{ [lod: number]: BaseTexture }>,\r\n cubeRtt: Nullable<RenderTargetWrapper>,\r\n texture: InternalTexture\r\n): Promise<void> {\r\n return new Promise((resolve, reject) => {\r\n if (expandTexture) {\r\n const tempTexture = engine.createTexture(\r\n null,\r\n true,\r\n true,\r\n null,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n null,\r\n (message) => {\r\n reject(message);\r\n },\r\n image\r\n );\r\n\r\n rgbdPostProcess!.getEffect().executeWhenCompiled(() => {\r\n // Uncompress the data to a RTT\r\n rgbdPostProcess!.externalTextureSamplerBinding = true;\r\n rgbdPostProcess!.onApply = (effect) => {\r\n effect._bindTexture(\"textureSampler\", tempTexture);\r\n effect.setFloat2(\"scale\", 1, engine._features.needsInvertingBitmap && image instanceof ImageBitmap ? -1 : 1);\r\n };\r\n\r\n if (!engine.scenes.length) {\r\n return;\r\n }\r\n\r\n engine.scenes[0].postProcessManager.directRender([rgbdPostProcess!], cubeRtt, true, face, i);\r\n\r\n // Cleanup\r\n engine.restoreDefaultFramebuffer();\r\n tempTexture.dispose();\r\n URL.revokeObjectURL(url);\r\n resolve();\r\n });\r\n } else {\r\n engine._uploadImageToTexture(texture, image, face, i);\r\n\r\n // Upload the face to the non lod texture support\r\n if (generateNonLODTextures) {\r\n const lodTexture = lodTextures![i];\r\n if (lodTexture) {\r\n engine._uploadImageToTexture(lodTexture._texture!, image, face, 0);\r\n }\r\n }\r\n resolve();\r\n }\r\n });\r\n}\r\n\r\n/**\r\n * Uploads the levels of image data to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param imageData defines the array buffer views of image data [mipmap][face]\r\n * @param imageType the mime type of the image data\r\n * @returns a promise\r\n */\r\nexport function UploadLevelsAsync(texture: InternalTexture, imageData: ArrayBufferView[][], imageType: string = DefaultEnvironmentTextureImageType): Promise<void> {\r\n if (!Tools.IsExponentOfTwo(texture.width)) {\r\n throw new Error(\"Texture size must be a power of two\");\r\n }\r\n\r\n const mipmapsCount = Scalar.ILog2(texture.width) + 1;\r\n\r\n // Gets everything ready.\r\n const engine = texture.getEngine() as Engine;\r\n let expandTexture = false;\r\n let generateNonLODTextures = false;\r\n let rgbdPostProcess: Nullable<PostProcess> = null;\r\n let cubeRtt: Nullable<RenderTargetWrapper> = null;\r\n let lodTextures: Nullable<{ [lod: number]: BaseTexture }> = null;\r\n const caps = engine.getCaps();\r\n\r\n texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n texture.type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n texture.generateMipMaps = true;\r\n texture._cachedAnisotropicFilteringLevel = null;\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_TRILINEAR_SAMPLINGMODE, texture);\r\n\r\n // Add extra process if texture lod is not supported\r\n if (!caps.textureLOD) {\r\n expandTexture = false;\r\n generateNonLODTextures = true;\r\n lodTextures = {};\r\n }\r\n // in webgl 1 there are no ways to either render or copy lod level information for float textures.\r\n else if (!engine._features.supportRenderAndCopyToLodForFloatTextures) {\r\n expandTexture = false;\r\n }\r\n // If half float available we can uncompress the texture\r\n else if (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering) {\r\n expandTexture = true;\r\n texture.type = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n // If full float available we can uncompress the texture\r\n else if (caps.textureFloatRender && caps.textureFloatLinearFiltering) {\r\n expandTexture = true;\r\n texture.type = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n // Expand the texture if possible\r\n if (expandTexture) {\r\n // Simply run through the decode PP\r\n rgbdPostProcess = new PostProcess(\r\n \"rgbdDecode\",\r\n \"rgbdDecode\",\r\n null,\r\n null,\r\n 1,\r\n null,\r\n Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n engine,\r\n false,\r\n undefined,\r\n texture.type,\r\n undefined,\r\n null,\r\n false\r\n );\r\n\r\n texture._isRGBD = false;\r\n texture.invertY = false;\r\n cubeRtt = engine.createRenderTargetCubeTexture(texture.width, {\r\n generateDepthBuffer: false,\r\n generateMipMaps: true,\r\n generateStencilBuffer: false,\r\n samplingMode: Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n type: texture.type,\r\n format: Constants.TEXTUREFORMAT_RGBA,\r\n });\r\n } else {\r\n texture._isRGBD = true;\r\n texture.invertY = true;\r\n\r\n // In case of missing support, applies the same patch than DDS files.\r\n if (generateNonLODTextures) {\r\n const mipSlices = 3;\r\n const scale = texture._lodGenerationScale;\r\n const offset = texture._lodGenerationOffset;\r\n\r\n for (let i = 0; i < mipSlices; i++) {\r\n //compute LOD from even spacing in smoothness (matching shader calculation)\r\n const smoothness = i / (mipSlices - 1);\r\n const roughness = 1 - smoothness;\r\n\r\n const minLODIndex = offset; // roughness = 0\r\n const maxLODIndex = (mipmapsCount - 1) * scale + offset; // roughness = 1 (mipmaps start from 0)\r\n\r\n const lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;\r\n const mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));\r\n\r\n const glTextureFromLod = new InternalTexture(engine, InternalTextureSource.Temp);\r\n glTextureFromLod.isCube = true;\r\n glTextureFromLod.invertY = true;\r\n glTextureFromLod.generateMipMaps = false;\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_LINEAR_LINEAR, glTextureFromLod);\r\n\r\n // Wrap in a base texture for easy binding.\r\n const lodTexture = new BaseTexture(null);\r\n lodTexture._isCube = true;\r\n lodTexture._texture = glTextureFromLod;\r\n lodTextures![mipmapIndex] = lodTexture;\r\n\r\n switch (i) {\r\n case 0:\r\n texture._lodTextureLow = lodTexture;\r\n break;\r\n case 1:\r\n texture._lodTextureMid = lodTexture;\r\n break;\r\n case 2:\r\n texture._lodTextureHigh = lodTexture;\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n const promises: Promise<void>[] = [];\r\n // All mipmaps up to provided number of images\r\n for (let i = 0; i < imageData.length; i++) {\r\n // All faces\r\n for (let face = 0; face < 6; face++) {\r\n // Constructs an image element from image data\r\n const bytes = imageData[i][face];\r\n const blob = new Blob([bytes], { type: imageType });\r\n const url = URL.createObjectURL(blob);\r\n let promise: Promise<void>;\r\n\r\n if (typeof Image === \"undefined\" || engine._features.forceBitmapOverHTMLImageElement) {\r\n promise = engine.createImageBitmap(blob, { premultiplyAlpha: \"none\" }).then((img) => {\r\n return _OnImageReadyAsync(img, engine, expandTexture, rgbdPostProcess, url, face, i, generateNonLODTextures, lodTextures, cubeRtt, texture);\r\n });\r\n } else {\r\n const image = new Image();\r\n image.src = url;\r\n\r\n // Enqueue promise to upload to the texture.\r\n promise = new Promise<void>((resolve, reject) => {\r\n image.onload = () => {\r\n _OnImageReadyAsync(image, engine, expandTexture, rgbdPostProcess, url, face, i, generateNonLODTextures, lodTextures, cubeRtt, texture)\r\n .then(() => resolve())\r\n .catch((reason) => {\r\n reject(reason);\r\n });\r\n };\r\n image.onerror = (error) => {\r\n reject(error);\r\n };\r\n });\r\n }\r\n promises.push(promise);\r\n }\r\n }\r\n\r\n // Fill remaining mipmaps with black textures.\r\n if (imageData.length < mipmapsCount) {\r\n let data: ArrayBufferView;\r\n const size = Math.pow(2, mipmapsCount - 1 - imageData.length);\r\n const dataLength = size * size * 4;\r\n switch (texture.type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_INT: {\r\n data = new Uint8Array(dataLength);\r\n break;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n data = new Uint16Array(dataLength);\r\n break;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n data = new Float32Array(dataLength);\r\n break;\r\n }\r\n }\r\n for (let i = imageData.length; i < mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n engine._uploadArrayBufferViewToTexture(texture, data!, face, i);\r\n }\r\n }\r\n }\r\n\r\n // Once all done, finishes the cleanup and return\r\n return Promise.all(promises).then(() => {\r\n // Release temp RTT.\r\n if (cubeRtt) {\r\n engine._releaseTexture(texture);\r\n cubeRtt._swapAndDie(texture);\r\n }\r\n // Release temp Post Process.\r\n if (rgbdPostProcess) {\r\n rgbdPostProcess.dispose();\r\n }\r\n // Flag internal texture as ready in case they are in use.\r\n if (generateNonLODTextures) {\r\n if (texture._lodTextureHigh && texture._lodTextureHigh._texture) {\r\n texture._lodTextureHigh._texture.isReady = true;\r\n }\r\n if (texture._lodTextureMid && texture._lodTextureMid._texture) {\r\n texture._lodTextureMid._texture.isReady = true;\r\n }\r\n if (texture._lodTextureLow && texture._lodTextureLow._texture) {\r\n texture._lodTextureLow._texture.isReady = true;\r\n }\r\n }\r\n });\r\n}\r\n\r\n/**\r\n * Uploads spherical polynomials information to the texture.\r\n * @param texture defines the texture we are trying to upload the information to\r\n * @param info defines the environment texture info retrieved through the GetEnvInfo method\r\n */\r\nexport function UploadEnvSpherical(texture: InternalTexture, info: EnvironmentTextureInfo): void {\r\n info = normalizeEnvInfo(info);\r\n\r\n const irradianceInfo = info.irradiance as EnvironmentTextureIrradianceInfoV1;\r\n if (!irradianceInfo) {\r\n return;\r\n }\r\n\r\n const sp = new SphericalPolynomial();\r\n Vector3.FromArrayToRef(irradianceInfo.x, 0, sp.x);\r\n Vector3.FromArrayToRef(irradianceInfo.y, 0, sp.y);\r\n Vector3.FromArrayToRef(irradianceInfo.z, 0, sp.z);\r\n Vector3.FromArrayToRef(irradianceInfo.xx, 0, sp.xx);\r\n Vector3.FromArrayToRef(irradianceInfo.yy, 0, sp.yy);\r\n Vector3.FromArrayToRef(irradianceInfo.zz, 0, sp.zz);\r\n Vector3.FromArrayToRef(irradianceInfo.yz, 0, sp.yz);\r\n Vector3.FromArrayToRef(irradianceInfo.zx, 0, sp.zx);\r\n Vector3.FromArrayToRef(irradianceInfo.xy, 0, sp.xy);\r\n texture._sphericalPolynomial = sp;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function _UpdateRGBDAsync(\r\n internalTexture: InternalTexture,\r\n data: ArrayBufferView[][],\r\n sphericalPolynomial: Nullable<SphericalPolynomial>,\r\n lodScale: number,\r\n lodOffset: number\r\n): Promise<InternalTexture> {\r\n const proxy = internalTexture\r\n .getEngine()\r\n .createRawCubeTexture(\r\n null,\r\n internalTexture.width,\r\n internalTexture.format,\r\n internalTexture.type,\r\n internalTexture.generateMipMaps,\r\n internalTexture.invertY,\r\n internalTexture.samplingMode,\r\n internalTexture._compression\r\n );\r\n const proxyPromise = UploadLevelsAsync(proxy, data).then(() => internalTexture);\r\n internalTexture.onRebuildCallback = (_internalTexture) => {\r\n return {\r\n proxy: proxyPromise,\r\n isReady: true,\r\n isAsync: true,\r\n };\r\n };\r\n internalTexture._source = InternalTextureSource.CubeRawRGBD;\r\n internalTexture._bufferViewArrayArray = data;\r\n internalTexture._lodGenerationScale = lodScale;\r\n internalTexture._lodGenerationOffset = lodOffset;\r\n internalTexture._sphericalPolynomial = sphericalPolynomial;\r\n\r\n return UploadLevelsAsync(internalTexture, data).then(() => {\r\n internalTexture.isReady = true;\r\n return internalTexture;\r\n });\r\n}\r\n\r\n/**\r\n * Sets of helpers addressing the serialization and deserialization of environment texture\r\n * stored in a BabylonJS env file.\r\n * Those files are usually stored as .env files.\r\n */\r\nexport const EnvironmentTextureTools = {\r\n /**\r\n * Gets the environment info from an env file.\r\n * @param data The array buffer containing the .env bytes.\r\n * @returns the environment file info (the json header) if successfully parsed, normalized to the latest supported version.\r\n */\r\n GetEnvInfo,\r\n\r\n /**\r\n * Creates an environment texture from a loaded cube texture.\r\n * @param texture defines the cube texture to convert in env file\r\n * @param options options for the conversion process\r\n * @param options.imageType the mime type for the encoded images, with support for \"image/png\" (default) and \"image/webp\"\r\n * @param options.imageQuality the image quality of encoded WebP images.\r\n * @returns a promise containing the environment data if successful.\r\n */\r\n CreateEnvTextureAsync,\r\n\r\n /**\r\n * Creates the ArrayBufferViews used for initializing environment texture image data.\r\n * @param data the image data\r\n * @param info parameters that determine what views will be created for accessing the underlying buffer\r\n * @returns the views described by info providing access to the underlying buffer\r\n */\r\n CreateImageDataArrayBufferViews,\r\n\r\n /**\r\n * Uploads the texture info contained in the env file to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param data defines the data to load\r\n * @param info defines the texture info retrieved through the GetEnvInfo method\r\n * @returns a promise\r\n */\r\n UploadEnvLevelsAsync,\r\n\r\n /**\r\n * Uploads the levels of image data to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param imageData defines the array buffer views of image data [mipmap][face]\r\n * @param imageType the mime type of the image data\r\n * @returns a promise\r\n */\r\n UploadLevelsAsync,\r\n\r\n /**\r\n * Uploads spherical polynomials information to the texture.\r\n * @param texture defines the texture we are trying to upload the information to\r\n * @param info defines the environment texture info retrieved through the GetEnvInfo method\r\n */\r\n UploadEnvSpherical,\r\n};\r\n"]}
@@ -54,7 +54,7 @@ vec3 debugColor;
54
54
  reflectionAttenuation*=1.0-smoothstep(0.25,0.5,dot(-csViewDirection,csReflectedVector));
55
55
  if (reflectionAttenuation>0.0) {
56
56
  vec3 jitt=vec3(0.);
57
- float roughness=1.0-reflectivity.a;
57
+ float roughness=1.0-reflectivity.a;
58
58
  vec2 uv2=vUV*texSize;
59
59
  backDepthSampler,
60
60
  thickness,
@@ -1 +1 @@
1
- {"version":3,"file":"screenSpaceReflection2.fragment.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/screenSpaceReflection2.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,sCAAsC,CAAC;AAE9C,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyNd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/screenSpaceRayTrace\";\n\nconst name = \"screenSpaceReflection2PixelShader\";\nconst shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\n#define TEXTUREFUNC(s,c,lod) texture2DLodEXT(s,c,lod)\n#define TEXTURECUBEFUNC(s,c,lod) textureLod(s,c,lod)\n#else\n#define TEXTUREFUNC(s,c,bias) texture2D(s,c,bias)\n#define TEXTURECUBEFUNC(s,c,bias) textureCube(s,c,bias)\n#endif\nuniform sampler2D textureSampler;\rvarying vec2 vUV;\r#ifdef SSR_SUPPORTED\nuniform sampler2D reflectivitySampler;\runiform sampler2D normalSampler;\runiform sampler2D depthSampler;\r#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nuniform sampler2D backDepthSampler;\runiform float backSizeFactor;\r#endif\n#ifdef SSR_USE_ENVIRONMENT_CUBE\nuniform samplerCube envCubeSampler;\r#ifdef SSR_USE_LOCAL_REFLECTIONMAP_CUBIC\nuniform vec3 vReflectionPosition;\runiform vec3 vReflectionSize;\r#endif\n#endif\nuniform mat4 view;\runiform mat4 invView;\runiform mat4 projection;\runiform mat4 invProjectionMatrix;\runiform mat4 projectionPixel;\runiform float nearPlaneZ;\runiform float stepSize;\runiform float maxSteps;\runiform float strength;\runiform float thickness;\runiform float roughnessFactor;\runiform float reflectionSpecularFalloffExponent;\runiform float maxDistance;\runiform float selfCollisionNumSkip;\runiform float reflectivityThreshold;\r#include<helperFunctions>\n#include<screenSpaceRayTrace>\nvec3 fresnelSchlick(float cosTheta,vec3 F0)\r{\rreturn F0+(1.0-F0)*pow(1.0-cosTheta,5.0);\r}\rvec3 hash(vec3 a)\r{\ra=fract(a*0.8);\ra+=dot(a,a.yxz+19.19);\rreturn fract((a.xxy+a.yxx)*a.zyx);\r}\rvec3 computeViewPosFromUVDepth(vec2 texCoord,float depth) {\rvec4 ndc;\rndc.xy=texCoord*2.0-1.0;\r#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nndc.z=-projection[2].z-projection[3].z/depth;\r#else\nndc.z=projection[2].z+projection[3].z/depth;\r#endif\nndc.w=1.0;\rvec4 eyePos=invProjectionMatrix*ndc;\reyePos.xyz/=eyePos.w;\rreturn eyePos.xyz;\r}\rfloat computeAttenuationForIntersection(ivec2 hitPixel,vec2 hitUV,vec3 vsRayOrigin,vec3 vsHitPoint,vec3 reflectionVector,float maxRayDistance,float numIterations) {\rfloat attenuation=1.0;\r#ifdef SSR_ATTENUATE_SCREEN_BORDERS\nvec2 dCoords=smoothstep(0.2,0.6,abs(vec2(0.5,0.5)-hitUV.xy));\rattenuation*=clamp(1.0-(dCoords.x+dCoords.y),0.0,1.0);\r#endif\n#ifdef SSR_ATTENUATE_INTERSECTION_DISTANCE\nattenuation*=1.0-clamp(distance(vsRayOrigin,vsHitPoint)/maxRayDistance,0.0,1.0);\r#endif\n#ifdef SSR_ATTENUATE_INTERSECTION_NUMITERATIONS\nattenuation*=1.0-(numIterations/maxSteps);\r#endif\n#ifdef SSR_ATTENUATE_BACKFACE_REFLECTION\nvec3 reflectionNormal=texelFetch(normalSampler,hitPixel,0).xyz;\rfloat directionBasedAttenuation=smoothstep(-0.17,0.0,dot(reflectionNormal,-reflectionVector));\rattenuation*=directionBasedAttenuation;\r#endif\nreturn attenuation;\r}\r#endif\nvoid main()\r{\r#ifdef SSR_SUPPORTED\nvec4 colorFull=TEXTUREFUNC(textureSampler,vUV,0.0);\rvec3 color=colorFull.rgb;\rvec4 reflectivity=TEXTUREFUNC(reflectivitySampler,vUV,0.0);\rif (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=reflectivityThreshold) {\r#ifdef SSR_USE_BLUR\ngl_FragColor=vec4(0.);\r#else\ngl_FragColor=colorFull;\r#endif\nreturn;\r}\r#ifdef SSR_INPUT_IS_GAMMA_SPACE\ncolor=toLinearSpace(color);\r#endif\nvec2 texSize=vec2(textureSize(depthSampler,0));\rvec3 csNormal=texelFetch(normalSampler,ivec2(vUV*texSize),0).xyz; \rfloat depth=texelFetch(depthSampler,ivec2(vUV*texSize),0).r;\rvec3 csPosition=computeViewPosFromUVDepth(vUV,depth);\rvec3 csViewDirection=normalize(csPosition);\rvec3 csReflectedVector=reflect(csViewDirection,csNormal);\r#ifdef SSR_USE_ENVIRONMENT_CUBE\nvec3 wReflectedVector=vec3(invView*vec4(csReflectedVector,0.0));\r#ifdef SSR_USE_LOCAL_REFLECTIONMAP_CUBIC\nvec4 worldPos=invView*vec4(csPosition,1.0);\rwReflectedVector=parallaxCorrectNormal(worldPos.xyz,normalize(wReflectedVector),vReflectionSize,vReflectionPosition);\r#endif\n#ifdef SSR_INVERTCUBICMAP\nwReflectedVector.y*=-1.0;\r#endif\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nwReflectedVector.z*=-1.0;\r#endif\nvec3 envColor=TEXTURECUBEFUNC(envCubeSampler,wReflectedVector,0.0).xyz;\r#ifdef SSR_ENVIRONMENT_CUBE_IS_GAMMASPACE\nenvColor=toLinearSpace(envColor);\r#endif\n#else\nvec3 envColor=color;\r#endif\nfloat reflectionAttenuation=1.0;\rbool rayHasHit=false;\rvec2 startPixel;\rvec2 hitPixel;\rvec3 hitPoint;\rfloat numIterations;\r#ifdef SSRAYTRACE_DEBUG\nvec3 debugColor;\r#endif\n#ifdef SSR_ATTENUATE_FACING_CAMERA\nreflectionAttenuation*=1.0-smoothstep(0.25,0.5,dot(-csViewDirection,csReflectedVector));\r#endif\nif (reflectionAttenuation>0.0) {\r#ifdef SSR_USE_BLUR\nvec3 jitt=vec3(0.);\r#else\nfloat roughness=1.0-reflectivity.a;\rvec3 jitt=mix(vec3(0.0),hash(csPosition),roughness)*roughnessFactor; \r#endif\nvec2 uv2=vUV*texSize;\rfloat c=(uv2.x+uv2.y)*0.25;\rfloat jitter=mod(c,1.0); \rrayHasHit=traceScreenSpaceRay1(\rcsPosition,\rnormalize(csReflectedVector+jitt),\rprojectionPixel,\rdepthSampler,\rtexSize,\r#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nbackDepthSampler,\rbackSizeFactor,\r#endif\nthickness,\rnearPlaneZ,\rstepSize,\rjitter,\rmaxSteps,\rmaxDistance,\rselfCollisionNumSkip,\rstartPixel,\rhitPixel,\rhitPoint,\rnumIterations\r#ifdef SSRAYTRACE_DEBUG\n,debugColor\r#endif\n);\r}\r#ifdef SSRAYTRACE_DEBUG\ngl_FragColor=vec4(debugColor,1.);\rreturn;\r#endif\nvec3 F0=reflectivity.rgb;\rvec3 fresnel=fresnelSchlick(max(dot(csNormal,-csViewDirection),0.0),F0);\rvec3 SSR=envColor;\rif (rayHasHit) {\rvec3 reflectedColor=texelFetch(textureSampler,ivec2(hitPixel),0).rgb;\r#ifdef SSR_INPUT_IS_GAMMA_SPACE\nreflectedColor=toLinearSpace(reflectedColor);\r#endif\nreflectionAttenuation*=computeAttenuationForIntersection(ivec2(hitPixel),hitPixel/texSize,csPosition,hitPoint,csReflectedVector,maxDistance,numIterations);\rSSR=reflectedColor*reflectionAttenuation+(1.0-reflectionAttenuation)*envColor;\r}\rSSR*=fresnel;\r#ifdef SSR_USE_BLUR\nfloat blur_radius=0.0;\rfloat roughness=1.0-reflectivity.a*(1.0-roughnessFactor);\rif (roughness>0.001) {\rfloat cone_angle=min(roughness,0.999)*3.14159265*0.5;\rfloat cone_len=distance(startPixel,hitPixel);\rfloat op_len=2.0*tan(cone_angle)*cone_len; \rfloat a=op_len;\rfloat h=cone_len;\rfloat a2=a*a;\rfloat fh2=4.0f*h*h;\rblur_radius=(a*(sqrt(a2+fh2)-a))/(4.0f*h);\r}\rgl_FragColor=vec4(SSR,blur_radius/255.0); \r#else\nvec3 reflectionMultiplier=clamp(pow(reflectivity.rgb*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);\rvec3 colorMultiplier=1.0-reflectionMultiplier;\rvec3 finalColor=(color*colorMultiplier)+(SSR*reflectionMultiplier);\r#ifdef SSR_OUTPUT_IS_GAMMA_SPACE\nfinalColor=toGammaSpace(finalColor);\r#endif\ngl_FragColor=vec4(finalColor,colorFull.a);\r#endif\n#else\ngl_FragColor=TEXTUREFUNC(textureSampler,vUV,0.0);\r#endif\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const screenSpaceReflection2PixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"screenSpaceReflection2.fragment.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/screenSpaceReflection2.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,sCAAsC,CAAC;AAE9C,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyNd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/screenSpaceRayTrace\";\n\nconst name = \"screenSpaceReflection2PixelShader\";\nconst shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\n#define TEXTUREFUNC(s,c,lod) texture2DLodEXT(s,c,lod)\n#define TEXTURECUBEFUNC(s,c,lod) textureLod(s,c,lod)\n#else\n#define TEXTUREFUNC(s,c,bias) texture2D(s,c,bias)\n#define TEXTURECUBEFUNC(s,c,bias) textureCube(s,c,bias)\n#endif\nuniform sampler2D textureSampler;\rvarying vec2 vUV;\r#ifdef SSR_SUPPORTED\nuniform sampler2D reflectivitySampler;\runiform sampler2D normalSampler;\runiform sampler2D depthSampler;\r#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nuniform sampler2D backDepthSampler;\runiform float backSizeFactor;\r#endif\n#ifdef SSR_USE_ENVIRONMENT_CUBE\nuniform samplerCube envCubeSampler;\r#ifdef SSR_USE_LOCAL_REFLECTIONMAP_CUBIC\nuniform vec3 vReflectionPosition;\runiform vec3 vReflectionSize;\r#endif\n#endif\nuniform mat4 view;\runiform mat4 invView;\runiform mat4 projection;\runiform mat4 invProjectionMatrix;\runiform mat4 projectionPixel;\runiform float nearPlaneZ;\runiform float stepSize;\runiform float maxSteps;\runiform float strength;\runiform float thickness;\runiform float roughnessFactor;\runiform float reflectionSpecularFalloffExponent;\runiform float maxDistance;\runiform float selfCollisionNumSkip;\runiform float reflectivityThreshold;\r#include<helperFunctions>\n#include<screenSpaceRayTrace>\nvec3 fresnelSchlick(float cosTheta,vec3 F0)\r{\rreturn F0+(1.0-F0)*pow(1.0-cosTheta,5.0);\r}\rvec3 hash(vec3 a)\r{\ra=fract(a*0.8);\ra+=dot(a,a.yxz+19.19);\rreturn fract((a.xxy+a.yxx)*a.zyx);\r}\rvec3 computeViewPosFromUVDepth(vec2 texCoord,float depth) {\rvec4 ndc;\rndc.xy=texCoord*2.0-1.0;\r#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nndc.z=-projection[2].z-projection[3].z/depth;\r#else\nndc.z=projection[2].z+projection[3].z/depth;\r#endif\nndc.w=1.0;\rvec4 eyePos=invProjectionMatrix*ndc;\reyePos.xyz/=eyePos.w;\rreturn eyePos.xyz;\r}\rfloat computeAttenuationForIntersection(ivec2 hitPixel,vec2 hitUV,vec3 vsRayOrigin,vec3 vsHitPoint,vec3 reflectionVector,float maxRayDistance,float numIterations) {\rfloat attenuation=1.0;\r#ifdef SSR_ATTENUATE_SCREEN_BORDERS\nvec2 dCoords=smoothstep(0.2,0.6,abs(vec2(0.5,0.5)-hitUV.xy));\rattenuation*=clamp(1.0-(dCoords.x+dCoords.y),0.0,1.0);\r#endif\n#ifdef SSR_ATTENUATE_INTERSECTION_DISTANCE\nattenuation*=1.0-clamp(distance(vsRayOrigin,vsHitPoint)/maxRayDistance,0.0,1.0);\r#endif\n#ifdef SSR_ATTENUATE_INTERSECTION_NUMITERATIONS\nattenuation*=1.0-(numIterations/maxSteps);\r#endif\n#ifdef SSR_ATTENUATE_BACKFACE_REFLECTION\nvec3 reflectionNormal=texelFetch(normalSampler,hitPixel,0).xyz;\rfloat directionBasedAttenuation=smoothstep(-0.17,0.0,dot(reflectionNormal,-reflectionVector));\rattenuation*=directionBasedAttenuation;\r#endif\nreturn attenuation;\r}\r#endif\nvoid main()\r{\r#ifdef SSR_SUPPORTED\nvec4 colorFull=TEXTUREFUNC(textureSampler,vUV,0.0);\rvec3 color=colorFull.rgb;\rvec4 reflectivity=TEXTUREFUNC(reflectivitySampler,vUV,0.0);\rif (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=reflectivityThreshold) {\r#ifdef SSR_USE_BLUR\ngl_FragColor=vec4(0.);\r#else\ngl_FragColor=colorFull;\r#endif\nreturn;\r}\r#ifdef SSR_INPUT_IS_GAMMA_SPACE\ncolor=toLinearSpace(color);\r#endif\nvec2 texSize=vec2(textureSize(depthSampler,0));\rvec3 csNormal=texelFetch(normalSampler,ivec2(vUV*texSize),0).xyz; \rfloat depth=texelFetch(depthSampler,ivec2(vUV*texSize),0).r;\rvec3 csPosition=computeViewPosFromUVDepth(vUV,depth);\rvec3 csViewDirection=normalize(csPosition);\rvec3 csReflectedVector=reflect(csViewDirection,csNormal);\r#ifdef SSR_USE_ENVIRONMENT_CUBE\nvec3 wReflectedVector=vec3(invView*vec4(csReflectedVector,0.0));\r#ifdef SSR_USE_LOCAL_REFLECTIONMAP_CUBIC\nvec4 worldPos=invView*vec4(csPosition,1.0);\rwReflectedVector=parallaxCorrectNormal(worldPos.xyz,normalize(wReflectedVector),vReflectionSize,vReflectionPosition);\r#endif\n#ifdef SSR_INVERTCUBICMAP\nwReflectedVector.y*=-1.0;\r#endif\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nwReflectedVector.z*=-1.0;\r#endif\nvec3 envColor=TEXTURECUBEFUNC(envCubeSampler,wReflectedVector,0.0).xyz;\r#ifdef SSR_ENVIRONMENT_CUBE_IS_GAMMASPACE\nenvColor=toLinearSpace(envColor);\r#endif\n#else\nvec3 envColor=color;\r#endif\nfloat reflectionAttenuation=1.0;\rbool rayHasHit=false;\rvec2 startPixel;\rvec2 hitPixel;\rvec3 hitPoint;\rfloat numIterations;\r#ifdef SSRAYTRACE_DEBUG\nvec3 debugColor;\r#endif\n#ifdef SSR_ATTENUATE_FACING_CAMERA\nreflectionAttenuation*=1.0-smoothstep(0.25,0.5,dot(-csViewDirection,csReflectedVector));\r#endif\nif (reflectionAttenuation>0.0) {\r#ifdef SSR_USE_BLUR\nvec3 jitt=vec3(0.);\r#else\nfloat roughness=1.0-reflectivity.a;\rvec3 jitt=mix(vec3(0.0),hash(csPosition)-vec3(0.5),roughness)*roughnessFactor; \r#endif\nvec2 uv2=vUV*texSize;\rfloat c=(uv2.x+uv2.y)*0.25;\rfloat jitter=mod(c,1.0); \rrayHasHit=traceScreenSpaceRay1(\rcsPosition,\rnormalize(csReflectedVector+jitt),\rprojectionPixel,\rdepthSampler,\rtexSize,\r#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nbackDepthSampler,\rbackSizeFactor,\r#endif\nthickness,\rnearPlaneZ,\rstepSize,\rjitter,\rmaxSteps,\rmaxDistance,\rselfCollisionNumSkip,\rstartPixel,\rhitPixel,\rhitPoint,\rnumIterations\r#ifdef SSRAYTRACE_DEBUG\n,debugColor\r#endif\n);\r}\r#ifdef SSRAYTRACE_DEBUG\ngl_FragColor=vec4(debugColor,1.);\rreturn;\r#endif\nvec3 F0=reflectivity.rgb;\rvec3 fresnel=fresnelSchlick(max(dot(csNormal,-csViewDirection),0.0),F0);\rvec3 SSR=envColor;\rif (rayHasHit) {\rvec3 reflectedColor=texelFetch(textureSampler,ivec2(hitPixel),0).rgb;\r#ifdef SSR_INPUT_IS_GAMMA_SPACE\nreflectedColor=toLinearSpace(reflectedColor);\r#endif\nreflectionAttenuation*=computeAttenuationForIntersection(ivec2(hitPixel),hitPixel/texSize,csPosition,hitPoint,csReflectedVector,maxDistance,numIterations);\rSSR=reflectedColor*reflectionAttenuation+(1.0-reflectionAttenuation)*envColor;\r}\rSSR*=fresnel;\r#ifdef SSR_USE_BLUR\nfloat blur_radius=0.0;\rfloat roughness=1.0-reflectivity.a*(1.0-roughnessFactor);\rif (roughness>0.001) {\rfloat cone_angle=min(roughness,0.999)*3.14159265*0.5;\rfloat cone_len=distance(startPixel,hitPixel);\rfloat op_len=2.0*tan(cone_angle)*cone_len; \rfloat a=op_len;\rfloat h=cone_len;\rfloat a2=a*a;\rfloat fh2=4.0f*h*h;\rblur_radius=(a*(sqrt(a2+fh2)-a))/(4.0f*h);\r}\rgl_FragColor=vec4(SSR,blur_radius/255.0); \r#else\nvec3 reflectionMultiplier=clamp(pow(reflectivity.rgb*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);\rvec3 colorMultiplier=1.0-reflectionMultiplier;\rvec3 finalColor=(color*colorMultiplier)+(SSR*reflectionMultiplier);\r#ifdef SSR_OUTPUT_IS_GAMMA_SPACE\nfinalColor=toGammaSpace(finalColor);\r#endif\ngl_FragColor=vec4(finalColor,colorFull.a);\r#endif\n#else\ngl_FragColor=TEXTUREFUNC(textureSampler,vUV,0.0);\r#endif\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const screenSpaceReflection2PixelShader = { name, shader };\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/core",
3
- "version": "6.3.0",
3
+ "version": "6.3.1",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",