@babylonjs/core 6.3.0 → 6.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -79,6 +79,10 @@ export declare class TextureBlock extends NodeMaterialBlock {
79
79
  * Gets the layer input component
80
80
  */
81
81
  get layer(): NodeMaterialConnectionPoint;
82
+ /**
83
+ * Gets the LOD input component
84
+ */
85
+ get lod(): NodeMaterialConnectionPoint;
82
86
  /**
83
87
  * Gets the rgba output component
84
88
  */
@@ -117,6 +121,8 @@ export declare class TextureBlock extends NodeMaterialBlock {
117
121
  private get _isMixed();
118
122
  private _injectVertexCode;
119
123
  private _getUVW;
124
+ private get _samplerFunc();
125
+ private get _samplerLodSuffix();
120
126
  private _generateTextureLookup;
121
127
  private _writeTextureRead;
122
128
  private _generateConversionCode;
@@ -114,6 +114,7 @@ export class TextureBlock extends NodeMaterialBlock {
114
114
  this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);
115
115
  this.registerInput("source", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("source", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, "ImageSourceBlock"));
116
116
  this.registerInput("layer", NodeMaterialBlockConnectionPointTypes.Float, true);
117
+ this.registerInput("lod", NodeMaterialBlockConnectionPointTypes.Float, true);
117
118
  this.registerOutput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);
118
119
  this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);
119
120
  this.registerOutput("r", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
@@ -149,6 +150,12 @@ export class TextureBlock extends NodeMaterialBlock {
149
150
  get layer() {
150
151
  return this._inputs[2];
151
152
  }
153
+ /**
154
+ * Gets the LOD input component
155
+ */
156
+ get lod() {
157
+ return this._inputs[3];
158
+ }
152
159
  /**
153
160
  * Gets the rgba output component
154
161
  */
@@ -343,12 +350,18 @@ export class TextureBlock extends NodeMaterialBlock {
343
350
  }
344
351
  return coords;
345
352
  }
353
+ get _samplerFunc() {
354
+ return this.lod.isConnected ? "texture2DLodEXT" : "texture2D";
355
+ }
356
+ get _samplerLodSuffix() {
357
+ return this.lod.isConnected ? `, ${this.lod.associatedVariableName}` : "";
358
+ }
346
359
  _generateTextureLookup(state) {
347
360
  const samplerName = this.samplerName;
348
361
  state.compilationString += `#ifdef ${this._defineName}\r\n`;
349
- state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._getUVW(this._transformedUVName)});\r\n`;
362
+ state.compilationString += `vec4 ${this._tempTextureRead} = ${this._samplerFunc}(${samplerName}, ${this._getUVW(this._transformedUVName)}${this._samplerLodSuffix});\r\n`;
350
363
  state.compilationString += `#elif defined(${this._mainUVDefineName})\r\n`;
351
- state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._getUVW(this._mainUVName ? this._mainUVName : this.uv.associatedVariableName)});\r\n`;
364
+ state.compilationString += `vec4 ${this._tempTextureRead} = ${this._samplerFunc}(${samplerName}, ${this._getUVW(this._mainUVName ? this._mainUVName : this.uv.associatedVariableName)}${this._samplerLodSuffix});\r\n`;
352
365
  state.compilationString += `#endif\r\n`;
353
366
  }
354
367
  _writeTextureRead(state, vertexMode = false) {
@@ -361,7 +374,7 @@ export class TextureBlock extends NodeMaterialBlock {
361
374
  return;
362
375
  }
363
376
  if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {
364
- state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this.samplerName}, ${this._getUVW(uvInput.associatedVariableName)});\r\n`;
377
+ state.compilationString += `vec4 ${this._tempTextureRead} = ${this._samplerFunc}(${this.samplerName}, ${this._getUVW(uvInput.associatedVariableName)}${this._samplerLodSuffix});\r\n`;
365
378
  return;
366
379
  }
367
380
  this._generateTextureLookup(state);
@@ -1 +1 @@
1
- {"version":3,"file":"textureBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/textureBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAG9F,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAEpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAC1D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IAe/C;;OAEG;IACH,IAAW,OAAO;;QACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,OAAO,CAAC,MAAA,IAAI,CAAC,MAAM,CAAC,cAAc,0CAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;SAC/E;QACD,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA0B;;QACzC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACN;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE;YAClB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC;SACxC;QACD,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IACnC,CAAC;IAGD;;OAEG;IACH,IAAW,mBAAmB,CAAC,KAAc;;QACzC,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE;YACrC,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;YACtE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAGD;;OAEG;IACH,IAAW,oBAAoB,CAAC,KAAc;;QAC1C,IAAI,KAAK,KAAK,IAAI,CAAC,qBAAqB,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;YACtE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAOD;;;;OAIG;IACH,YAAmB,IAAY,EAAE,YAAY,GAAG,KAAK;QACjD,KAAK,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QArDvG,yBAAoB,GAAG,KAAK,CAAC;QAqB7B,0BAAqB,GAAG,KAAK,CAAC;QAqBtC;;WAEG;QACI,+BAA0B,GAAG,KAAK,CAAC;QAUtC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAC9H,IAAI,CAAC,aAAa,CACd,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAChJ,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE/E,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC3G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAExG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE5G,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAChJ,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,iBAAiB,GAAG,CAAC,YAAY,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,IAAW,MAAM;QACb,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,OAAO,wBAAwB,CAAC,QAAQ,CAAC;SAC5C;QAED,mIAAmI;QACnI,sDAAsD;QACtD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;SACrD;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,WAAY,CAAC,OAAO,EAAE;YAC9B,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;SACrD;QAED,IAAI,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC;QAEpC,OAAO,MAAM,EAAE;YACX,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACrD,OAAO,wBAAwB,CAAC,QAAQ,CAAC;aAC5C;YAED,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;gBACnD,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;aACrD;YAED,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE;gBACpH,MAAM,WAAW,GAAG,MAAM,CAAC,UAAU,CAAC;gBAEtC,IAAI,WAAW,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;oBAC1D,OAAO,wBAAwB,CAAC,QAAQ,CAAC;iBAC5C;gBAED,MAAM,GAAG,IAAI,CAAC;gBACd,KAAK,MAAM,KAAK,IAAI,WAAW,CAAC,MAAM,EAAE;oBACpC,IAAI,KAAK,CAAC,cAAc,EAAE;wBACtB,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;wBAC9B,MAAM;qBACT;iBACJ;aACJ;SACJ;QAED,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;IACtD,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B,IAAG,CAAC;IAE9C,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBACjD,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;gBAErE,IAAI,OAAO,EAAE;oBACT,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;iBAC3B;aACJ;iBAAM;gBACH,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC;gBAE1F,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,CAAC;gBAElG,IAAI,CAAC,OAAO,EAAE;oBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;oBAC/B,OAAO,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;iBACzC;gBACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aACrC;SACJ;IACL,CAAC;IAEM,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACjG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS,EAAE;YACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;SACzD;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YACjD,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACxD;YACD,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QACrF,MAAM,QAAQ,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QAEtF,0EAA0E;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACxD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;QAExD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,eAAe,EAAE,EAAE;gBACpD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACzC,IAAI,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,SAAS,EAAE;oBAC9C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;iBACzD;aACJ;iBAAM;gBACH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACxD;SACJ;IACL,CAAC;IAEM,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE;YACtD,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,IAAI,CAAC,MAAc;QACtB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAC3D,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;SACjF;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;SACtD;IACL,CAAC;IAED,IAAY,QAAQ;QAChB,OAAO,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC;IAC7D,CAAC;IAEO,iBAAiB,CAAC,KAA6B;QACnD,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;QAExB,wBAAwB;QACxB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QAC3D,IAAI,CAAC,iBAAiB,GAAG,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC,WAAW,EAAE,CAAC;QAEhF,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC;QAC5D,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QACtE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAC5E,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEtE,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE1D,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,kBAAkB,EAAE,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAChF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE/E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAEnF,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,WAAW,MAAM,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,kBAAkB,WAAW,IAAI,CAAC,qBAAqB,WAAW,OAAO,CAAC,sBAAsB,sBAAsB,CAAC;QAC1J,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,IAAI,CAAC,iBAAiB,OAAO,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,WAAW,MAAM,OAAO,CAAC,sBAAsB,UAAU,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE;YACzD,OAAO;SACV;QAED,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;gBAChD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAEO,OAAO,CAAC,MAAc;;QAC1B,IAAI,MAAM,GAAG,MAAM,CAAC;QAEpB,MAAM,gBAAgB,GAAG,MAAA,MAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,QAAQ,0CAAE,SAAS,mCAAI,KAAK,CAAC;QAErE,IAAI,gBAAgB,EAAE;YAClB,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC;YACpF,MAAM,GAAG,QAAQ,MAAM,KAAK,UAAU,GAAG,CAAC;SAC7C;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,sBAAsB,CAAC,KAA6B;QACxD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAErC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,WAAW,MAAM,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,WAAW,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC;QACtI,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,IAAI,CAAC,iBAAiB,OAAO,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,WAAW,KAAK,IAAI,CAAC,OAAO,CAChG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,sBAAsB,CACvE,QAAQ,CAAC;QACV,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;IAC5C,CAAC;IAEO,iBAAiB,CAAC,KAA6B,EAAE,UAAU,GAAG,KAAK;QACvE,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;QAExB,IAAI,UAAU,EAAE;YACZ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACpD,OAAO;aACV;YAED,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;YACnC,OAAO;SACV;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACjE,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,gBAAgB,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,sBAAsB,CAAC,QAAQ,CAAC;YAClJ,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAEO,uBAAuB,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;QAC/G,IAAI,OAAO,KAAK,GAAG,EAAE;YACjB,6CAA6C;YAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;gBAC3C,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB;sBACrD,MAAM,CAAC,sBAAsB,mBAAmB,MAAM,CAAC,sBAAsB;;iBAElF,CAAC;aACL;YAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACpD,MAAM,CAAC,sBAAsB,oBAAoB,MAAM,CAAC,sBAAsB;;aAEnF,CAAC;SACL;IACL,CAAC;IAEO,YAAY,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe,EAAE,UAAU,GAAG,KAAK;QACxH,IAAI,UAAU,EAAE;YACZ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACpD,OAAO;aACV;YAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,OAAO,CAAC;YAC9G,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACrD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACjE,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,OAAO,CAAC;YAC9G,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACrD,OAAO;SACV;QACD,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE;YAClC,UAAU,GAAG,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAC9C;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,GAAG,UAAU,OAAO,CAAC;QAC3H,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAES,WAAW,CAAC,KAA6B;;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,cAAe,CAAC,UAA8B,CAAC;SAClF;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,IAAI,IAAI,CAAC,aAAa,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YAC9H,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YACtE,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;YAC9D,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;SAC/D;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,EAAE;YAC/I,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC;gBAEtE,IAAI,MAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,QAAQ,0CAAE,SAAS,EAAE;oBACpC,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;iBAChD;qBAAM;oBACH,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;iBAC3C;aACJ;YAED,eAAe;YACf,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,SAAS;YACT,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9B,OAAO;SACV;QAED,WAAW;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,2BAA2B,CAAC,EAAE;YAC3D,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACrC,uBAAuB;YACvB,IAAI,MAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,QAAQ,0CAAE,SAAS,EAAE;gBACpC,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAChD;iBAAM;gBACH,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAC3C;SACJ;QAED,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE9B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;gBAChD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;aACjD;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,OAAO,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,iCAAiC,IAAI,CAAC,0BAA0B,OAAO,CAAC;QAE/G,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO,UAAU,CAAC;SACrB;QAED,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,CAAC,YAAY,QAAQ,CAAC;QAC5L,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,OAAO,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,OAAO,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,OAAO,CAAC;QACzF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,OAAO,CAAC;QACzF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,OAAO,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,OAAO,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,OAAO,CAAC;QAEzG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACtD,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,cAAc,EAAE;YACxH,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1D;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,mBAAmB,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;QAEnF,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE;YACxH,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;SACxF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialModes } from \"../../Enums/nodeMaterialModes\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from \"./imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\n\r\n/**\r\n * Block used to read a texture from a sampler\r\n */\r\nexport class TextureBlock extends NodeMaterialBlock {\r\n private _defineName: string;\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _transformedUVName: string;\r\n private _textureTransformName: string;\r\n private _textureInfoName: string;\r\n private _mainUVName: string;\r\n private _mainUVDefineName: string;\r\n private _fragmentOnly: boolean;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n if (this._imageSource) {\r\n return this._imageSource.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TextureBlock\r\n * @param name defines the block name\r\n * @param fragmentOnly\r\n */\r\n public constructor(name: string, fragmentOnly = false) {\r\n super(name, fragmentOnly ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this._fragmentOnly = fragmentOnly;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\"layer\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n\r\n this._inputs[0]._prioritizeVertex = !fragmentOnly;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the layer input component\r\n */\r\n public get layer(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public get target() {\r\n if (this._fragmentOnly) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n // TextureBlock has a special optimizations for uvs that come from the vertex shaders as they can be packed into a single varyings.\r\n // But we need to detect uvs coming from fragment then\r\n if (!this.uv.isConnected) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (this.uv.sourceBlock!.isInput) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n let parent = this.uv.connectedPoint;\r\n\r\n while (parent) {\r\n if (parent.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Vertex) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Neutral || parent.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n const parentBlock = parent.ownerBlock;\r\n\r\n if (parentBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n parent = null;\r\n for (const input of parentBlock.inputs) {\r\n if (input.connectedPoint) {\r\n parent = input.connectedPoint;\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n if (material.mode === NodeMaterialModes.PostProcess) {\r\n const uvInput = material.getBlockByPredicate((b) => b.name === \"uv\");\r\n\r\n if (uvInput) {\r\n uvInput.connectTo(this);\r\n }\r\n } else {\r\n const attributeName = material.mode === NodeMaterialModes.Particle ? \"particle_uv\" : \"uv\";\r\n\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName);\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(attributeName);\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n }\r\n\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (this._mainUVDefineName !== undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (!this.texture || !this.texture.getTextureMatrix) {\r\n if (this._isMixed) {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n\r\n if (this._isMixed) {\r\n if (!this.texture.getTextureMatrix().isIdentityAs3x2()) {\r\n defines.setValue(this._defineName, true);\r\n if (defines[this._mainUVDefineName] == undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n } else {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n }\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n if (this._isMixed) {\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n effect.setMatrix(this._textureTransformName, this.texture.getTextureMatrix());\r\n }\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private get _isMixed() {\r\n return this.target !== NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n private _injectVertexCode(state: NodeMaterialBuildState) {\r\n const uvInput = this.uv;\r\n\r\n // Inject code in vertex\r\n this._defineName = state._getFreeDefineName(\"UVTRANSFORM\");\r\n this._mainUVDefineName = \"VMAIN\" + uvInput.associatedVariableName.toUpperCase();\r\n\r\n this._mainUVName = \"vMain\" + uvInput.associatedVariableName;\r\n this._transformedUVName = state._getFreeVariableName(\"transformedUV\");\r\n this._textureTransformName = state._getFreeVariableName(\"textureTransform\");\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = this._textureInfoName;\r\n\r\n state._emitVaryingFromString(this._transformedUVName, \"vec2\", this._defineName);\r\n state._emitVaryingFromString(this._mainUVName, \"vec2\", this._mainUVDefineName);\r\n\r\n state._emitUniformFromString(this._textureTransformName, \"mat4\", this._defineName);\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `${this._transformedUVName} = vec2(${this._textureTransformName} * vec4(${uvInput.associatedVariableName}.xy, 1.0, 0.0));\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `${this._mainUVName} = ${uvInput.associatedVariableName}.xy;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (!this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return;\r\n }\r\n\r\n this._writeTextureRead(state, true);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name, true);\r\n }\r\n }\r\n }\r\n\r\n private _getUVW(uvName: string): string {\r\n let coords = uvName;\r\n\r\n const is2DArrayTexture = this._texture?._texture?.is2DArray ?? false;\r\n\r\n if (is2DArrayTexture) {\r\n const layerValue = this.layer.isConnected ? this.layer.associatedVariableName : \"0\";\r\n coords = `vec3(${uvName}, ${layerValue})`;\r\n }\r\n\r\n return coords;\r\n }\r\n\r\n private _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._getUVW(this._transformedUVName)});\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._getUVW(\r\n this._mainUVName ? this._mainUVName : this.uv.associatedVariableName\r\n )});\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n private _writeTextureRead(state: NodeMaterialBuildState, vertexMode = false) {\r\n const uvInput = this.uv;\r\n\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this.samplerName}, ${this._getUVW(uvInput.associatedVariableName)});\\r\\n`;\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string, vertexMode = false) {\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex || this._fragmentOnly || state.target === NodeMaterialBlockTargets.Fragment) {\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n }\r\n\r\n if ((!this._isMixed && state.target === NodeMaterialBlockTargets.Fragment) || (this._isMixed && state.target === NodeMaterialBlockTargets.Vertex)) {\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Sampler\");\r\n\r\n if (this._texture?._texture?.is2DArray) {\r\n state._emit2DArraySampler(this._samplerName);\r\n } else {\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n // Vertex\r\n this._injectVertexCode(state);\r\n return;\r\n }\r\n\r\n // Fragment\r\n if (!this._outputs.some((o) => o.isConnectedInFragmentShader)) {\r\n return;\r\n }\r\n\r\n if (this._isMixed && !this._imageSource) {\r\n // Reexport the sampler\r\n if (this._texture?._texture?.is2DArray) {\r\n state._emit2DArraySampler(this._samplerName);\r\n } else {\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n }\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (this._isMixed) {\r\n state._emitUniformFromString(this._textureInfoName, \"float\");\r\n }\r\n\r\n this._writeTextureRead(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\r\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.fragmentOnly = this._fragmentOnly;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this._fragmentOnly = !!serializationObject.fragmentOnly;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TextureBlock\", TextureBlock);\r\n"]}
1
+ {"version":3,"file":"textureBlock.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Node/Blocks/Dual/textureBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAG9F,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAEpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAC1D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IAe/C;;OAEG;IACH,IAAW,OAAO;;QACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,OAAO,CAAC,MAAA,IAAI,CAAC,MAAM,CAAC,cAAc,0CAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;SAC/E;QACD,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA0B;;QACzC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACN;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE;YAClB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC;SACxC;QACD,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IACnC,CAAC;IAGD;;OAEG;IACH,IAAW,mBAAmB,CAAC,KAAc;;QACzC,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE;YACrC,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;YACtE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAGD;;OAEG;IACH,IAAW,oBAAoB,CAAC,KAAc;;QAC1C,IAAI,KAAK,KAAK,IAAI,CAAC,qBAAqB,EAAE;YACtC,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,KAAK,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,mCAAI,WAAW,CAAC,gBAAgB,CAAC;YACtE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IACD,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAOD;;;;OAIG;IACH,YAAmB,IAAY,EAAE,YAAY,GAAG,KAAK;QACjD,KAAK,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QArDvG,yBAAoB,GAAG,KAAK,CAAC;QAqB7B,0BAAqB,GAAG,KAAK,CAAC;QAqBtC;;WAEG;QACI,+BAA0B,GAAG,KAAK,CAAC;QAUtC,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAC9H,IAAI,CAAC,aAAa,CACd,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAChJ,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE7E,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC3G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAExG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE5G,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAChJ,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,iBAAiB,GAAG,CAAC,YAAY,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,IAAW,MAAM;QACb,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,OAAO,wBAAwB,CAAC,QAAQ,CAAC;SAC5C;QAED,mIAAmI;QACnI,sDAAsD;QACtD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;SACrD;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,WAAY,CAAC,OAAO,EAAE;YAC9B,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;SACrD;QAED,IAAI,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC;QAEpC,OAAO,MAAM,EAAE;YACX,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACrD,OAAO,wBAAwB,CAAC,QAAQ,CAAC;aAC5C;YAED,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;gBACnD,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;aACrD;YAED,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,EAAE;gBACpH,MAAM,WAAW,GAAG,MAAM,CAAC,UAAU,CAAC;gBAEtC,IAAI,WAAW,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;oBAC1D,OAAO,wBAAwB,CAAC,QAAQ,CAAC;iBAC5C;gBAED,MAAM,GAAG,IAAI,CAAC;gBACd,KAAK,MAAM,KAAK,IAAI,WAAW,CAAC,MAAM,EAAE;oBACpC,IAAI,KAAK,CAAC,cAAc,EAAE;wBACtB,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;wBAC9B,MAAM;qBACT;iBACJ;aACJ;SACJ;QAED,OAAO,wBAAwB,CAAC,iBAAiB,CAAC;IACtD,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B,IAAG,CAAC;IAE9C,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBACjD,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;gBAErE,IAAI,OAAO,EAAE;oBACT,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;iBAC3B;aACJ;iBAAM;gBACH,MAAM,aAAa,GAAG,QAAQ,CAAC,IAAI,KAAK,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC;gBAE1F,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,CAAC;gBAElG,IAAI,CAAC,OAAO,EAAE;oBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;oBAC/B,OAAO,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;iBACzC;gBACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;aACrC;SACJ;IACL,CAAC;IAEM,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACjG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS,EAAE;YACtC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;SACzD;IACL,CAAC;IAEM,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YACjD,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACf,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACxD;YACD,OAAO;SACV;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QACrF,MAAM,QAAQ,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QAEtF,0EAA0E;QAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACxD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;QAExD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,eAAe,EAAE,EAAE;gBACpD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACzC,IAAI,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,SAAS,EAAE;oBAC9C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;iBACzD;aACJ;iBAAM;gBACH,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACxD;SACJ;IACL,CAAC;IAEM,OAAO;QACV,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE;YACtD,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,IAAI,CAAC,MAAc;QACtB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAC3D,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;SACjF;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;SACtD;IACL,CAAC;IAED,IAAY,QAAQ;QAChB,OAAO,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC;IAC7D,CAAC;IAEO,iBAAiB,CAAC,KAA6B;QACnD,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;QAExB,wBAAwB;QACxB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QAC3D,IAAI,CAAC,iBAAiB,GAAG,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC,WAAW,EAAE,CAAC;QAEhF,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC;QAC5D,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QACtE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAC5E,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEtE,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE1D,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,kBAAkB,EAAE,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAChF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE/E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAEnF,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,WAAW,MAAM,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,kBAAkB,WAAW,IAAI,CAAC,qBAAqB,WAAW,OAAO,CAAC,sBAAsB,sBAAsB,CAAC;QAC1J,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,IAAI,CAAC,iBAAiB,OAAO,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,WAAW,MAAM,OAAO,CAAC,sBAAsB,UAAU,CAAC;QAC7F,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE;YACzD,OAAO;SACV;QAED,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAEpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;gBAChD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAEO,OAAO,CAAC,MAAc;;QAC1B,IAAI,MAAM,GAAG,MAAM,CAAC;QAEpB,MAAM,gBAAgB,GAAG,MAAA,MAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,QAAQ,0CAAE,SAAS,mCAAI,KAAK,CAAC;QAErE,IAAI,gBAAgB,EAAE;YAClB,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,CAAC;YACpF,MAAM,GAAG,QAAQ,MAAM,KAAK,UAAU,GAAG,CAAC;SAC7C;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED,IAAY,YAAY;QACpB,OAAO,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,WAAW,CAAC;IAClE,CAAC;IAED,IAAY,iBAAiB;QACzB,OAAO,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,GAAG,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;IAC9E,CAAC;IAEO,sBAAsB,CAAC,KAA6B;QACxD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAErC,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,WAAW,MAAM,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,MAAM,IAAI,CAAC,YAAY,IAAI,WAAW,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC,iBAAiB,QAAQ,CAAC;QAC1K,KAAK,CAAC,iBAAiB,IAAI,iBAAiB,IAAI,CAAC,iBAAiB,OAAO,CAAC;QAC1E,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,MAAM,IAAI,CAAC,YAAY,IAAI,WAAW,KAAK,IAAI,CAAC,OAAO,CAC3G,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,sBAAsB,CACvE,GAAG,IAAI,CAAC,iBAAiB,QAAQ,CAAC;QACnC,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;IAC5C,CAAC;IAEO,iBAAiB,CAAC,KAA6B,EAAE,UAAU,GAAG,KAAK;QACvE,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,CAAC;QAExB,IAAI,UAAU,EAAE;YACZ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACpD,OAAO;aACV;YAED,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;YACnC,OAAO;SACV;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACjE,KAAK,CAAC,iBAAiB,IAAI,QAAQ,IAAI,CAAC,gBAAgB,MAAM,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAChJ,IAAI,CAAC,iBACT,QAAQ,CAAC;YACT,OAAO;SACV;QAED,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAEO,uBAAuB,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;QAC/G,IAAI,OAAO,KAAK,GAAG,EAAE;YACjB,6CAA6C;YAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;gBAC3C,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB;sBACrD,MAAM,CAAC,sBAAsB,mBAAmB,MAAM,CAAC,sBAAsB;;iBAElF,CAAC;aACL;YAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACpD,MAAM,CAAC,sBAAsB,oBAAoB,MAAM,CAAC,sBAAsB;;aAEnF,CAAC;SACL;IACL,CAAC;IAEO,YAAY,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe,EAAE,UAAU,GAAG,KAAK;QACxH,IAAI,UAAU,EAAE;YACZ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;gBACpD,OAAO;aACV;YAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,OAAO,CAAC;YAC9G,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACrD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACjE,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,OAAO,CAAC;YAC9G,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACrD,OAAO;SACV;QACD,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE;YAClC,UAAU,GAAG,MAAM,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAC9C;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,GAAG,UAAU,OAAO,CAAC;QAC3H,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAES,WAAW,CAAC,KAA6B;;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,cAAe,CAAC,UAA8B,CAAC;SAClF;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,IAAI,IAAI,CAAC,aAAa,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YAC9H,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YACtE,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;YAC9D,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;SAC/D;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,EAAE;YAC/I,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC;gBAEtE,IAAI,MAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,QAAQ,0CAAE,SAAS,EAAE;oBACpC,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;iBAChD;qBAAM;oBACH,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;iBAC3C;aACJ;YAED,eAAe;YACf,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9C;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,SAAS;YACT,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9B,OAAO;SACV;QAED,WAAW;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,2BAA2B,CAAC,EAAE;YAC3D,OAAO;SACV;QAED,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACrC,uBAAuB;YACvB,IAAI,MAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,QAAQ,0CAAE,SAAS,EAAE;gBACpC,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAChD;iBAAM;gBACH,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAC3C;SACJ;QAED,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAE9B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;gBAChD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;aACjD;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,OAAO,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,iCAAiC,IAAI,CAAC,0BAA0B,OAAO,CAAC;QAE/G,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO,UAAU,CAAC;SACrB;QAED,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,CAAC,YAAY,QAAQ,CAAC;QAC5L,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,OAAO,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,OAAO,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,OAAO,CAAC;QACzF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,OAAO,CAAC;QACzF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,OAAO,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,OAAO,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,OAAO,CAAC;QAEzG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACtD,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,cAAc,EAAE;YACxH,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1D;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,mBAAmB,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;QAEnF,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE;YACxH,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;YAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;SACxF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialModes } from \"../../Enums/nodeMaterialModes\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from \"./imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\n\r\n/**\r\n * Block used to read a texture from a sampler\r\n */\r\nexport class TextureBlock extends NodeMaterialBlock {\r\n private _defineName: string;\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _transformedUVName: string;\r\n private _textureTransformName: string;\r\n private _textureInfoName: string;\r\n private _mainUVName: string;\r\n private _mainUVDefineName: string;\r\n private _fragmentOnly: boolean;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n if (this._imageSource) {\r\n return this._imageSource.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TextureBlock\r\n * @param name defines the block name\r\n * @param fragmentOnly\r\n */\r\n public constructor(name: string, fragmentOnly = false) {\r\n super(name, fragmentOnly ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this._fragmentOnly = fragmentOnly;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\"layer\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"lod\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n\r\n this._inputs[0]._prioritizeVertex = !fragmentOnly;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the layer input component\r\n */\r\n public get layer(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the LOD input component\r\n */\r\n public get lod(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public get target() {\r\n if (this._fragmentOnly) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n // TextureBlock has a special optimizations for uvs that come from the vertex shaders as they can be packed into a single varyings.\r\n // But we need to detect uvs coming from fragment then\r\n if (!this.uv.isConnected) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (this.uv.sourceBlock!.isInput) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n let parent = this.uv.connectedPoint;\r\n\r\n while (parent) {\r\n if (parent.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Vertex) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Neutral || parent.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n const parentBlock = parent.ownerBlock;\r\n\r\n if (parentBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n parent = null;\r\n for (const input of parentBlock.inputs) {\r\n if (input.connectedPoint) {\r\n parent = input.connectedPoint;\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {}\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n if (material.mode === NodeMaterialModes.PostProcess) {\r\n const uvInput = material.getBlockByPredicate((b) => b.name === \"uv\");\r\n\r\n if (uvInput) {\r\n uvInput.connectTo(this);\r\n }\r\n } else {\r\n const attributeName = material.mode === NodeMaterialModes.Particle ? \"particle_uv\" : \"uv\";\r\n\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName);\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(attributeName);\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n }\r\n\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (this._mainUVDefineName !== undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (!this.texture || !this.texture.getTextureMatrix) {\r\n if (this._isMixed) {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n\r\n if (this._isMixed) {\r\n if (!this.texture.getTextureMatrix().isIdentityAs3x2()) {\r\n defines.setValue(this._defineName, true);\r\n if (defines[this._mainUVDefineName] == undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n } else {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n }\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n if (this._isMixed) {\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n effect.setMatrix(this._textureTransformName, this.texture.getTextureMatrix());\r\n }\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private get _isMixed() {\r\n return this.target !== NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n private _injectVertexCode(state: NodeMaterialBuildState) {\r\n const uvInput = this.uv;\r\n\r\n // Inject code in vertex\r\n this._defineName = state._getFreeDefineName(\"UVTRANSFORM\");\r\n this._mainUVDefineName = \"VMAIN\" + uvInput.associatedVariableName.toUpperCase();\r\n\r\n this._mainUVName = \"vMain\" + uvInput.associatedVariableName;\r\n this._transformedUVName = state._getFreeVariableName(\"transformedUV\");\r\n this._textureTransformName = state._getFreeVariableName(\"textureTransform\");\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = this._textureInfoName;\r\n\r\n state._emitVaryingFromString(this._transformedUVName, \"vec2\", this._defineName);\r\n state._emitVaryingFromString(this._mainUVName, \"vec2\", this._mainUVDefineName);\r\n\r\n state._emitUniformFromString(this._textureTransformName, \"mat4\", this._defineName);\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `${this._transformedUVName} = vec2(${this._textureTransformName} * vec4(${uvInput.associatedVariableName}.xy, 1.0, 0.0));\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `${this._mainUVName} = ${uvInput.associatedVariableName}.xy;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (!this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return;\r\n }\r\n\r\n this._writeTextureRead(state, true);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name, true);\r\n }\r\n }\r\n }\r\n\r\n private _getUVW(uvName: string): string {\r\n let coords = uvName;\r\n\r\n const is2DArrayTexture = this._texture?._texture?.is2DArray ?? false;\r\n\r\n if (is2DArrayTexture) {\r\n const layerValue = this.layer.isConnected ? this.layer.associatedVariableName : \"0\";\r\n coords = `vec3(${uvName}, ${layerValue})`;\r\n }\r\n\r\n return coords;\r\n }\r\n\r\n private get _samplerFunc() {\r\n return this.lod.isConnected ? \"texture2DLodEXT\" : \"texture2D\";\r\n }\r\n\r\n private get _samplerLodSuffix() {\r\n return this.lod.isConnected ? `, ${this.lod.associatedVariableName}` : \"\";\r\n }\r\n\r\n private _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = ${this._samplerFunc}(${samplerName}, ${this._getUVW(this._transformedUVName)}${this._samplerLodSuffix});\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = ${this._samplerFunc}(${samplerName}, ${this._getUVW(\r\n this._mainUVName ? this._mainUVName : this.uv.associatedVariableName\r\n )}${this._samplerLodSuffix});\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n private _writeTextureRead(state: NodeMaterialBuildState, vertexMode = false) {\r\n const uvInput = this.uv;\r\n\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `vec4 ${this._tempTextureRead} = ${this._samplerFunc}(${this.samplerName}, ${this._getUVW(uvInput.associatedVariableName)}${\r\n this._samplerLodSuffix\r\n });\\r\\n`;\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string, vertexMode = false) {\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex || this._fragmentOnly || state.target === NodeMaterialBlockTargets.Fragment) {\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n }\r\n\r\n if ((!this._isMixed && state.target === NodeMaterialBlockTargets.Fragment) || (this._isMixed && state.target === NodeMaterialBlockTargets.Vertex)) {\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Sampler\");\r\n\r\n if (this._texture?._texture?.is2DArray) {\r\n state._emit2DArraySampler(this._samplerName);\r\n } else {\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n // Vertex\r\n this._injectVertexCode(state);\r\n return;\r\n }\r\n\r\n // Fragment\r\n if (!this._outputs.some((o) => o.isConnectedInFragmentShader)) {\r\n return;\r\n }\r\n\r\n if (this._isMixed && !this._imageSource) {\r\n // Reexport the sampler\r\n if (this._texture?._texture?.is2DArray) {\r\n state._emit2DArraySampler(this._samplerName);\r\n } else {\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n }\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (this._isMixed) {\r\n state._emitUniformFromString(this._textureInfoName, \"float\");\r\n }\r\n\r\n this._writeTextureRead(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\r\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.fragmentOnly = this._fragmentOnly;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this._fragmentOnly = !!serializationObject.fragmentOnly;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TextureBlock\", TextureBlock);\r\n"]}
@@ -795,6 +795,7 @@ export class PBRBaseMaterial extends PushMaterial {
795
795
  * @returns - boolean indicating that the submesh is ready or not.
796
796
  */
797
797
  isReadyForSubMesh(mesh, subMesh, useInstances) {
798
+ var _a;
798
799
  if (!this._uniformBufferLayoutBuilt) {
799
800
  this.buildUniformLayout();
800
801
  }
@@ -838,8 +839,16 @@ export class PBRBaseMaterial extends PushMaterial {
838
839
  if (!reflectionTexture.isReadyOrNotBlocking()) {
839
840
  return false;
840
841
  }
841
- if (reflectionTexture.irradianceTexture && !reflectionTexture.irradianceTexture.isReadyOrNotBlocking()) {
842
- return false;
842
+ if (reflectionTexture.irradianceTexture) {
843
+ if (!reflectionTexture.irradianceTexture.isReadyOrNotBlocking()) {
844
+ return false;
845
+ }
846
+ }
847
+ else {
848
+ // Not ready until spherical are ready too.
849
+ if (!reflectionTexture.sphericalPolynomial && ((_a = reflectionTexture.getInternalTexture()) === null || _a === void 0 ? void 0 : _a._sphericalPolynomialPromise)) {
850
+ return false;
851
+ }
843
852
  }
844
853
  }
845
854
  if (this._lightmapTexture && MaterialFlags.LightmapTextureEnabled) {