@babylonjs/core 6.29.0 → 6.29.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (300) hide show
  1. package/Actions/abstractActionManager.js +1 -1
  2. package/Actions/abstractActionManager.js.map +1 -1
  3. package/Actions/actionManager.js +3 -3
  4. package/Actions/actionManager.js.map +1 -1
  5. package/Animations/animatable.js +1 -1
  6. package/Animations/animatable.js.map +1 -1
  7. package/Animations/animation.js +2 -2
  8. package/Animations/animation.js.map +1 -1
  9. package/Animations/pathCursor.js +1 -1
  10. package/Animations/pathCursor.js.map +1 -1
  11. package/Audio/audioSceneComponent.js +2 -2
  12. package/Audio/audioSceneComponent.js.map +1 -1
  13. package/Audio/soundTrack.js +1 -1
  14. package/Audio/soundTrack.js.map +1 -1
  15. package/Behaviors/Meshes/fadeInOutBehavior.js +1 -2
  16. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  17. package/Bones/bone.js +2 -2
  18. package/Bones/bone.js.map +1 -1
  19. package/Bones/skeleton.js +2 -2
  20. package/Bones/skeleton.js.map +1 -1
  21. package/Cameras/arcRotateCamera.js +13 -37
  22. package/Cameras/arcRotateCamera.js.map +1 -1
  23. package/Cameras/camera.d.ts +0 -21
  24. package/Cameras/camera.js +1 -36
  25. package/Cameras/camera.js.map +1 -1
  26. package/Cameras/targetCamera.js +30 -51
  27. package/Cameras/targetCamera.js.map +1 -1
  28. package/Culling/Octrees/octree.js +1 -1
  29. package/Culling/Octrees/octree.js.map +1 -1
  30. package/Culling/Octrees/octreeBlock.js +1 -1
  31. package/Culling/Octrees/octreeBlock.js.map +1 -1
  32. package/Culling/ray.js +1 -1
  33. package/Culling/ray.js.map +1 -1
  34. package/Debug/axesViewer.d.ts +3 -1
  35. package/Debug/axesViewer.js +14 -11
  36. package/Debug/axesViewer.js.map +1 -1
  37. package/Engines/Extensions/engine.multiRender.js +8 -8
  38. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  39. package/Engines/Extensions/engine.textureSelector.js +1 -1
  40. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  41. package/Engines/Processors/shaderCodeInliner.js +1 -1
  42. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  43. package/Engines/WebGPU/Extensions/engine.computeShader.js +2 -10
  44. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  45. package/Engines/WebGPU/Extensions/engine.debugging.js +3 -6
  46. package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
  47. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -1
  48. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  49. package/Engines/WebGPU/Extensions/engine.multiRender.js +9 -14
  50. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  51. package/Engines/WebGPU/Extensions/engine.query.js +2 -6
  52. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  53. package/Engines/WebGPU/Extensions/engine.renderTarget.js +6 -10
  54. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  55. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +1 -1
  56. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  57. package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -2
  58. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  59. package/Engines/WebGPU/webgpuBundleList.js +2 -1
  60. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  61. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  62. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  63. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  64. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +4 -7
  65. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  66. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +1 -1
  67. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
  68. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  69. package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
  70. package/Engines/WebGPU/webgpuCacheSampler.js +5 -5
  71. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  72. package/Engines/WebGPU/webgpuClearQuad.js +2 -2
  73. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  74. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +0 -12
  75. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  76. package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
  77. package/Engines/WebGPU/webgpuMaterialContext.js +14 -10
  78. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  79. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -12
  80. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  81. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +5 -8
  82. package/Engines/WebGPU/webgpuSnapshotRendering.js +24 -33
  83. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  84. package/Engines/WebGPU/webgpuTextureHelper.d.ts +2 -1
  85. package/Engines/WebGPU/webgpuTextureHelper.js +11 -16
  86. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  87. package/Engines/constants.d.ts +2 -2
  88. package/Engines/constants.js +2 -2
  89. package/Engines/constants.js.map +1 -1
  90. package/Engines/engine.js +2 -2
  91. package/Engines/engine.js.map +1 -1
  92. package/Engines/engineCapabilities.d.ts +2 -0
  93. package/Engines/engineCapabilities.js.map +1 -1
  94. package/Engines/engineStore.js +1 -1
  95. package/Engines/engineStore.js.map +1 -1
  96. package/Engines/nativeEngine.js +1 -0
  97. package/Engines/nativeEngine.js.map +1 -1
  98. package/Engines/nullEngine.js +1 -0
  99. package/Engines/nullEngine.js.map +1 -1
  100. package/Engines/thinEngine.js +6 -2
  101. package/Engines/thinEngine.js.map +1 -1
  102. package/Engines/webgpuEngine.d.ts +27 -32
  103. package/Engines/webgpuEngine.js +237 -317
  104. package/Engines/webgpuEngine.js.map +1 -1
  105. package/Gizmos/boundingBoxGizmo.js +1 -1
  106. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  107. package/Gizmos/cameraGizmo.d.ts +3 -1
  108. package/Gizmos/cameraGizmo.js +11 -8
  109. package/Gizmos/cameraGizmo.js.map +1 -1
  110. package/Layers/effectLayerSceneComponent.js +2 -2
  111. package/Layers/effectLayerSceneComponent.js.map +1 -1
  112. package/Layers/layerSceneComponent.js +1 -1
  113. package/Layers/layerSceneComponent.js.map +1 -1
  114. package/LensFlares/lensFlareSystem.js +1 -1
  115. package/LensFlares/lensFlareSystem.js.map +1 -1
  116. package/LensFlares/lensFlareSystemSceneComponent.js +2 -2
  117. package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
  118. package/Lights/Shadows/shadowGenerator.js +1 -1
  119. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  120. package/Lights/light.js +2 -2
  121. package/Lights/light.js.map +1 -1
  122. package/Loading/Plugins/babylonFileLoader.js +1 -1
  123. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  124. package/Loading/sceneLoader.js +3 -3
  125. package/Loading/sceneLoader.js.map +1 -1
  126. package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +2 -2
  127. package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -1
  128. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +4 -1
  129. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  130. package/Materials/Node/Blocks/Dual/lightBlock.js +1 -1
  131. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  132. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -1
  133. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  134. package/Materials/Node/nodeMaterial.js +1 -1
  135. package/Materials/Node/nodeMaterial.js.map +1 -1
  136. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +2 -2
  137. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  138. package/Materials/Node/nodeMaterialBuildState.js +4 -4
  139. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  140. package/Materials/Node/nodeMaterialBuildStateSharedData.js +12 -12
  141. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  142. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js +1 -1
  143. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
  144. package/Materials/Textures/baseTexture.js +1 -1
  145. package/Materials/Textures/baseTexture.js.map +1 -1
  146. package/Materials/Textures/dynamicTexture.d.ts +4 -3
  147. package/Materials/Textures/dynamicTexture.js +10 -6
  148. package/Materials/Textures/dynamicTexture.js.map +1 -1
  149. package/Materials/Textures/externalTexture.d.ts +4 -0
  150. package/Materials/Textures/externalTexture.js +4 -0
  151. package/Materials/Textures/externalTexture.js.map +1 -1
  152. package/Materials/Textures/internalTexture.d.ts +0 -4
  153. package/Materials/Textures/internalTexture.js.map +1 -1
  154. package/Materials/Textures/renderTargetTexture.js +1 -1
  155. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  156. package/Materials/Textures/textureSampler.d.ts +4 -0
  157. package/Materials/Textures/textureSampler.js.map +1 -1
  158. package/Materials/material.js +1 -1
  159. package/Materials/material.js.map +1 -1
  160. package/Materials/multiMaterial.js +1 -1
  161. package/Materials/multiMaterial.js.map +1 -1
  162. package/Materials/shaderMaterial.js +1 -1
  163. package/Materials/shaderMaterial.js.map +1 -1
  164. package/Maths/math.path.d.ts +9 -1
  165. package/Maths/math.path.js +23 -7
  166. package/Maths/math.path.js.map +1 -1
  167. package/Maths/math.vector.d.ts +93 -0
  168. package/Maths/math.vector.js +157 -26
  169. package/Maths/math.vector.js.map +1 -1
  170. package/Meshes/Builders/cylinderBuilder.js +5 -5
  171. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  172. package/Meshes/Builders/decalBuilder.js +1 -1
  173. package/Meshes/Builders/decalBuilder.js.map +1 -1
  174. package/Meshes/Builders/discBuilder.js +4 -4
  175. package/Meshes/Builders/discBuilder.js.map +1 -1
  176. package/Meshes/Builders/goldbergBuilder.js +4 -4
  177. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  178. package/Meshes/Builders/groundBuilder.js +4 -4
  179. package/Meshes/Builders/groundBuilder.js.map +1 -1
  180. package/Meshes/Builders/icoSphereBuilder.js +4 -4
  181. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  182. package/Meshes/Builders/latheBuilder.js +1 -1
  183. package/Meshes/Builders/latheBuilder.js.map +1 -1
  184. package/Meshes/Builders/linesBuilder.js +2 -2
  185. package/Meshes/Builders/linesBuilder.js.map +1 -1
  186. package/Meshes/Builders/polyhedronBuilder.js +6 -6
  187. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  188. package/Meshes/Builders/shapeBuilder.js +1 -1
  189. package/Meshes/Builders/shapeBuilder.js.map +1 -1
  190. package/Meshes/Builders/textBuilder.js +13 -5
  191. package/Meshes/Builders/textBuilder.js.map +1 -1
  192. package/Meshes/Builders/torusKnotBuilder.js +4 -4
  193. package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
  194. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +1 -1
  195. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  196. package/Meshes/Node/Blocks/Sources/boxBlock.js +1 -0
  197. package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
  198. package/Meshes/Node/Blocks/Sources/capsuleBlock.js +1 -0
  199. package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
  200. package/Meshes/Node/Blocks/Sources/cylinderBlock.js +1 -0
  201. package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
  202. package/Meshes/Node/Blocks/Sources/discBlock.js +1 -0
  203. package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
  204. package/Meshes/Node/Blocks/Sources/gridBlock.js +1 -0
  205. package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
  206. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +1 -0
  207. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
  208. package/Meshes/Node/Blocks/Sources/planeBlock.js +1 -0
  209. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
  210. package/Meshes/Node/Blocks/Sources/sphereBlock.js +1 -0
  211. package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
  212. package/Meshes/Node/Blocks/Sources/torusBlock.js +1 -0
  213. package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
  214. package/Meshes/Node/nodeGeometry.js +1 -1
  215. package/Meshes/Node/nodeGeometry.js.map +1 -1
  216. package/Meshes/Node/nodeGeometryBlock.js +1 -0
  217. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  218. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +14 -0
  219. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +32 -5
  220. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  221. package/Meshes/abstractMesh.js +5 -5
  222. package/Meshes/abstractMesh.js.map +1 -1
  223. package/Meshes/csg.js +5 -5
  224. package/Meshes/csg.js.map +1 -1
  225. package/Meshes/geodesicMesh.js +1 -1
  226. package/Meshes/geodesicMesh.js.map +1 -1
  227. package/Meshes/mesh.js +14 -10
  228. package/Meshes/mesh.js.map +1 -1
  229. package/Meshes/mesh.vertexData.js +1 -1
  230. package/Meshes/mesh.vertexData.js.map +1 -1
  231. package/Meshes/meshSimplification.js +2 -2
  232. package/Meshes/meshSimplification.js.map +1 -1
  233. package/Meshes/polygonMesh.js +7 -7
  234. package/Meshes/polygonMesh.js.map +1 -1
  235. package/Meshes/thinInstanceMesh.js +1 -1
  236. package/Meshes/thinInstanceMesh.js.map +1 -1
  237. package/Misc/codeStringParsingTools.d.ts +2 -1
  238. package/Misc/codeStringParsingTools.js +3 -2
  239. package/Misc/codeStringParsingTools.js.map +1 -1
  240. package/Misc/dds.js +1 -1
  241. package/Misc/dds.js.map +1 -1
  242. package/Misc/filesInput.js +1 -1
  243. package/Misc/filesInput.js.map +1 -1
  244. package/Misc/greasedLineTools.d.ts +2 -1
  245. package/Misc/greasedLineTools.js +2 -0
  246. package/Misc/greasedLineTools.js.map +1 -1
  247. package/Misc/precisionDate.js +4 -2
  248. package/Misc/precisionDate.js.map +1 -1
  249. package/Misc/sceneOptimizer.js +2 -2
  250. package/Misc/sceneOptimizer.js.map +1 -1
  251. package/Morph/morphTarget.js +1 -1
  252. package/Morph/morphTarget.js.map +1 -1
  253. package/Particles/gpuParticleSystem.js +1 -1
  254. package/Particles/gpuParticleSystem.js.map +1 -1
  255. package/Particles/particleSystem.js +2 -2
  256. package/Particles/particleSystem.js.map +1 -1
  257. package/Particles/particleSystemComponent.js +2 -2
  258. package/Particles/particleSystemComponent.js.map +1 -1
  259. package/Particles/particleSystemSet.js +1 -1
  260. package/Particles/particleSystemSet.js.map +1 -1
  261. package/Physics/v1/Plugins/cannonJSPlugin.js +2 -2
  262. package/Physics/v1/Plugins/cannonJSPlugin.js.map +1 -1
  263. package/Physics/v2/Plugins/havokPlugin.js +3 -1
  264. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  265. package/PostProcesses/postProcess.d.ts +1 -0
  266. package/PostProcesses/postProcess.js +30 -23
  267. package/PostProcesses/postProcess.js.map +1 -1
  268. package/PostProcesses/volumetricLightScatteringPostProcess.js +2 -2
  269. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  270. package/Probes/reflectionProbe.js +1 -1
  271. package/Probes/reflectionProbe.js.map +1 -1
  272. package/Rendering/edgesRenderer.js +3 -3
  273. package/Rendering/edgesRenderer.js.map +1 -1
  274. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +2 -1
  275. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  276. package/Rendering/prePassRenderer.js +8 -4
  277. package/Rendering/prePassRenderer.js.map +1 -1
  278. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +2 -1
  279. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  280. package/Sprites/spriteManager.js +1 -1
  281. package/Sprites/spriteManager.js.map +1 -1
  282. package/Sprites/spriteMap.js +4 -4
  283. package/Sprites/spriteMap.js.map +1 -1
  284. package/Sprites/spriteSceneComponent.js +2 -2
  285. package/Sprites/spriteSceneComponent.js.map +1 -1
  286. package/XR/features/WebXRFeaturePointSystem.js +2 -2
  287. package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
  288. package/abstractScene.js +16 -16
  289. package/abstractScene.js.map +1 -1
  290. package/assetContainer.js +2 -2
  291. package/assetContainer.js.map +1 -1
  292. package/node.js +2 -2
  293. package/node.js.map +1 -1
  294. package/package.json +1 -1
  295. package/scene.d.ts +0 -4
  296. package/scene.js +6 -12
  297. package/scene.js.map +1 -1
  298. package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +0 -13
  299. package/Engines/WebGPU/webgpuRenderPassWrapper.js +0 -18
  300. package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +0 -1
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{ InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass) {\r\n this._endRenderTargetRenderPass();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n this._currentRenderPass = this._mainRenderPassWrapper.renderPass;\r\n this._setDepthTextureFormat(this._mainRenderPassWrapper);\r\n this._setColorFormat(this._mainRenderPassWrapper);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n let useSRGBBuffers = new Array<boolean>();\r\n let formats = new Array<number>();\r\n let targets = new Array<number>();\r\n let faceIndex = new Array<number>();\r\n let layerIndex = new Array<number>();\r\n let layers = new Array<number>();\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n }\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n if (!generateDepthTexture) {\r\n // The caller doesn't want a depth texture, so we are free to use the depth texture format we want.\r\n // So, we will align with what the WebGL engine does\r\n if (generateDepthBuffer && generateStencilBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH24_STENCIL8;\r\n } else if (generateDepthBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n } else {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_STENCIL8;\r\n }\r\n }\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat);\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n const format = formats[i] || defaultFormat;\r\n const useSRGBBuffer = (useSRGBBuffers[i] || defaultUseSRGBBuffer) && this._caps.supportSRGBBuffers;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n switch (target) {\r\n case Constants.TEXTURE_CUBE_MAP:\r\n texture.isCube = true;\r\n break;\r\n case Constants.TEXTURE_3D:\r\n texture.is3D = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n case Constants.TEXTURE_2D_ARRAY:\r\n texture.is2DArray = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n }\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures[textureCount] = depthStencilTexture;\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n const gpuTextureWrapper = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n gpuTextureWrapper?.releaseMSAATexture();\r\n }\r\n\r\n // Note that rtWrapper.textures can't have null textures, lastTextureIsDepthTexture can't be true if rtWrapper._depthStencilTexture is null\r\n const lastTextureIsDepthTexture = rtWrapper._depthStencilTexture === rtWrapper.textures[count - 1];\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples, false, i === count - 1 && lastTextureIsDepthTexture ? 0 : i);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && !lastTextureIsDepthTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
1
+ 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{ InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n this._endCurrentRenderPass();\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n const defaultFormat = Constants.TEXTUREFORMAT_RGBA;\r\n const defaultTarget = Constants.TEXTURE_2D;\r\n\r\n let types: number[] = [];\r\n let samplingModes: number[] = [];\r\n let useSRGBBuffers: boolean[] = [];\r\n let formats: number[] = [];\r\n let targets: number[] = [];\r\n let faceIndex: number[] = [];\r\n let layerIndex: number[] = [];\r\n let layers: number[] = [];\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n if (options.formats) {\r\n formats = options.formats;\r\n }\r\n if (options.targetTypes) {\r\n targets = options.targetTypes;\r\n }\r\n if (options.faceIndex) {\r\n faceIndex = options.faceIndex;\r\n }\r\n if (options.layerIndex) {\r\n layerIndex = options.layerIndex;\r\n }\r\n if (options.layerCounts) {\r\n layers = options.layerCounts;\r\n }\r\n }\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n if (!generateDepthTexture) {\r\n // The caller doesn't want a depth texture, so we are free to use the depth texture format we want.\r\n // So, we will align with what the WebGL engine does\r\n if (generateDepthBuffer && generateStencilBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH24_STENCIL8;\r\n } else if (generateDepthBuffer) {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n } else {\r\n depthTextureFormat = Constants.TEXTUREFORMAT_STENCIL8;\r\n }\r\n }\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat);\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n const format = formats[i] || defaultFormat;\r\n const useSRGBBuffer = (useSRGBBuffers[i] || defaultUseSRGBBuffer) && this._caps.supportSRGBBuffers;\r\n\r\n const target = targets[i] || defaultTarget;\r\n const layerCount = layers[i] ?? 1;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n if (target === -1) {\r\n continue;\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n textures[i] = texture;\r\n\r\n switch (target) {\r\n case Constants.TEXTURE_CUBE_MAP:\r\n texture.isCube = true;\r\n break;\r\n case Constants.TEXTURE_3D:\r\n texture.is3D = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n case Constants.TEXTURE_2D_ARRAY:\r\n texture.is2DArray = true;\r\n texture.baseDepth = texture.depth = layerCount;\r\n break;\r\n }\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n texture.format = format;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures[textureCount] = depthStencilTexture;\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n rtWrapper.setLayerAndFaceIndices(layerIndex, faceIndex);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n const gpuTextureWrapper = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n gpuTextureWrapper?.releaseMSAATexture();\r\n }\r\n\r\n // Note that rtWrapper.textures can't have null textures, lastTextureIsDepthTexture can't be true if rtWrapper._depthStencilTexture is null\r\n const lastTextureIsDepthTexture = rtWrapper._depthStencilTexture === rtWrapper.textures[count - 1];\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples, false, i === count - 1 && lastTextureIsDepthTexture ? 0 : i);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && !lastTextureIsDepthTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
@@ -28,9 +28,7 @@ WebGPUEngine.prototype.beginOcclusionQuery = function (algorithmType, query) {
28
28
  }
29
29
  }
30
30
  else {
31
- const renderPassIndex = this._getCurrentRenderPassIndex();
32
- const bundleList = renderPassIndex === 0 ? this._bundleList : this._bundleListRenderTarget;
33
- bundleList.addItem(new WebGPURenderItemBeginOcclusionQuery(query));
31
+ this._bundleList.addItem(new WebGPURenderItemBeginOcclusionQuery(query));
34
32
  return true;
35
33
  }
36
34
  return false;
@@ -41,9 +39,7 @@ WebGPUEngine.prototype.endOcclusionQuery = function () {
41
39
  (_a = this._currentRenderPass) === null || _a === void 0 ? void 0 : _a.endOcclusionQuery();
42
40
  }
43
41
  else {
44
- const renderPassIndex = this._getCurrentRenderPassIndex();
45
- const bundleList = renderPassIndex === 0 ? this._bundleList : this._bundleListRenderTarget;
46
- bundleList.addItem(new WebGPURenderItemEndOcclusionQuery());
42
+ this._bundleList.addItem(new WebGPURenderItemEndOcclusionQuery());
47
43
  }
48
44
  return this;
49
45
  };
@@ -1 +1 @@
1
- {"version":3,"file":"engine.query.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.query.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,mCAAmC,EAAE,iCAAiC,EAAE,MAAM,qBAAqB,CAAC;AAI7G,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG;IAC5C,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;AACpD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,KAAc;IACjE,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;AACnE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,WAAW,GAAG;IACjC,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC;AAC9C,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,WAAW,GAAG,UAAU,KAAqB;IAChE,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,KAAe,CAAC,CAAC;IAElD,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,KAAqB;IAC3E,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC,KAAe,CAAC,CAAC;AACxE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,KAAqB;IACnE,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,KAAe,CAAC,CAAC;AAChE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,aAAqB,EAAE,KAAqB;;IAC/F,IAAI,IAAI,CAAC,iBAAiB,EAAE;QACxB,IAAI,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,KAAe,CAAC,EAAE;YACrD,MAAA,IAAI,CAAC,kBAAkB,0CAAE,mBAAmB,CAAC,KAAe,CAAC,CAAC;YAC9D,OAAO,IAAI,CAAC;SACf;KACJ;SAAM;QACH,MAAM,eAAe,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAC1D,MAAM,UAAU,GAAG,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC;QAC3F,UAAU,CAAC,OAAO,CAAC,IAAI,mCAAmC,CAAC,KAAe,CAAC,CAAC,CAAC;QAC7E,OAAO,IAAI,CAAC;KACf;IAED,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,iBAAiB,GAAG;;IACvC,IAAI,IAAI,CAAC,iBAAiB,EAAE;QACxB,MAAA,IAAI,CAAC,kBAAkB,0CAAE,iBAAiB,EAAE,CAAC;KAChD;SAAM;QACH,MAAM,eAAe,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAC1D,MAAM,UAAU,GAAG,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC;QAC3F,UAAU,CAAC,OAAO,CAAC,IAAI,iCAAiC,EAAE,CAAC,CAAC;KAC/D;IACD,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC","sourcesContent":["import type { OcclusionQuery } from \"../../Extensions/engine.query\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPURenderItemBeginOcclusionQuery, WebGPURenderItemEndOcclusionQuery } from \"../webgpuBundleList\";\r\n\r\nimport type { PerfCounter } from \"../../../Misc/perfCounter\";\r\n\r\nWebGPUEngine.prototype.getGPUFrameTimeCounter = function (): PerfCounter {\r\n return this._timestampQuery.gpuFrameTimeCounter;\r\n};\r\n\r\nWebGPUEngine.prototype.captureGPUFrameTime = function (value: boolean) {\r\n this._timestampQuery.enable = value && !!this._caps.timerQuery;\r\n};\r\n\r\nWebGPUEngine.prototype.createQuery = function (): OcclusionQuery {\r\n return this._occlusionQuery.createQuery();\r\n};\r\n\r\nWebGPUEngine.prototype.deleteQuery = function (query: OcclusionQuery): WebGPUEngine {\r\n this._occlusionQuery.deleteQuery(query as number);\r\n\r\n return this;\r\n};\r\n\r\nWebGPUEngine.prototype.isQueryResultAvailable = function (query: OcclusionQuery): boolean {\r\n return this._occlusionQuery.isQueryResultAvailable(query as number);\r\n};\r\n\r\nWebGPUEngine.prototype.getQueryResult = function (query: OcclusionQuery): number {\r\n return this._occlusionQuery.getQueryResult(query as number);\r\n};\r\n\r\nWebGPUEngine.prototype.beginOcclusionQuery = function (algorithmType: number, query: OcclusionQuery): boolean {\r\n if (this.compatibilityMode) {\r\n if (this._occlusionQuery.canBeginQuery(query as number)) {\r\n this._currentRenderPass?.beginOcclusionQuery(query as number);\r\n return true;\r\n }\r\n } else {\r\n const renderPassIndex = this._getCurrentRenderPassIndex();\r\n const bundleList = renderPassIndex === 0 ? this._bundleList : this._bundleListRenderTarget;\r\n bundleList.addItem(new WebGPURenderItemBeginOcclusionQuery(query as number));\r\n return true;\r\n }\r\n\r\n return false;\r\n};\r\n\r\nWebGPUEngine.prototype.endOcclusionQuery = function (): WebGPUEngine {\r\n if (this.compatibilityMode) {\r\n this._currentRenderPass?.endOcclusionQuery();\r\n } else {\r\n const renderPassIndex = this._getCurrentRenderPassIndex();\r\n const bundleList = renderPassIndex === 0 ? this._bundleList : this._bundleListRenderTarget;\r\n bundleList.addItem(new WebGPURenderItemEndOcclusionQuery());\r\n }\r\n return this;\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.query.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.query.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,mCAAmC,EAAE,iCAAiC,EAAE,MAAM,qBAAqB,CAAC;AAI7G,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG;IAC5C,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;AACpD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,KAAc;IACjE,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;AACnE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,WAAW,GAAG;IACjC,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC;AAC9C,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,WAAW,GAAG,UAAU,KAAqB;IAChE,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,KAAe,CAAC,CAAC;IAElD,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,KAAqB;IAC3E,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC,KAAe,CAAC,CAAC;AACxE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,KAAqB;IACnE,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,KAAe,CAAC,CAAC;AAChE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,aAAqB,EAAE,KAAqB;;IAC/F,IAAI,IAAI,CAAC,iBAAiB,EAAE;QACxB,IAAI,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,KAAe,CAAC,EAAE;YACrD,MAAA,IAAI,CAAC,kBAAkB,0CAAE,mBAAmB,CAAC,KAAe,CAAC,CAAC;YAC9D,OAAO,IAAI,CAAC;SACf;KACJ;SAAM;QACH,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,mCAAmC,CAAC,KAAe,CAAC,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;KACf;IAED,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,iBAAiB,GAAG;;IACvC,IAAI,IAAI,CAAC,iBAAiB,EAAE;QACxB,MAAA,IAAI,CAAC,kBAAkB,0CAAE,iBAAiB,EAAE,CAAC;KAChD;SAAM;QACH,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,iCAAiC,EAAE,CAAC,CAAC;KACrE;IACD,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC","sourcesContent":["import type { OcclusionQuery } from \"../../Extensions/engine.query\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPURenderItemBeginOcclusionQuery, WebGPURenderItemEndOcclusionQuery } from \"../webgpuBundleList\";\r\n\r\nimport type { PerfCounter } from \"../../../Misc/perfCounter\";\r\n\r\nWebGPUEngine.prototype.getGPUFrameTimeCounter = function (): PerfCounter {\r\n return this._timestampQuery.gpuFrameTimeCounter;\r\n};\r\n\r\nWebGPUEngine.prototype.captureGPUFrameTime = function (value: boolean) {\r\n this._timestampQuery.enable = value && !!this._caps.timerQuery;\r\n};\r\n\r\nWebGPUEngine.prototype.createQuery = function (): OcclusionQuery {\r\n return this._occlusionQuery.createQuery();\r\n};\r\n\r\nWebGPUEngine.prototype.deleteQuery = function (query: OcclusionQuery): WebGPUEngine {\r\n this._occlusionQuery.deleteQuery(query as number);\r\n\r\n return this;\r\n};\r\n\r\nWebGPUEngine.prototype.isQueryResultAvailable = function (query: OcclusionQuery): boolean {\r\n return this._occlusionQuery.isQueryResultAvailable(query as number);\r\n};\r\n\r\nWebGPUEngine.prototype.getQueryResult = function (query: OcclusionQuery): number {\r\n return this._occlusionQuery.getQueryResult(query as number);\r\n};\r\n\r\nWebGPUEngine.prototype.beginOcclusionQuery = function (algorithmType: number, query: OcclusionQuery): boolean {\r\n if (this.compatibilityMode) {\r\n if (this._occlusionQuery.canBeginQuery(query as number)) {\r\n this._currentRenderPass?.beginOcclusionQuery(query as number);\r\n return true;\r\n }\r\n } else {\r\n this._bundleList.addItem(new WebGPURenderItemBeginOcclusionQuery(query as number));\r\n return true;\r\n }\r\n\r\n return false;\r\n};\r\n\r\nWebGPUEngine.prototype.endOcclusionQuery = function (): WebGPUEngine {\r\n if (this.compatibilityMode) {\r\n this._currentRenderPass?.endOcclusionQuery();\r\n } else {\r\n this._bundleList.addItem(new WebGPURenderItemEndOcclusionQuery());\r\n }\r\n return this;\r\n};\r\n"]}
@@ -2,6 +2,7 @@ import { InternalTexture, InternalTextureSource } from "../../../Materials/Textu
2
2
 
3
3
  import { WebGPUEngine } from "../../webgpuEngine.js";
4
4
  import { WebGPURenderTargetWrapper } from "../webgpuRenderTargetWrapper.js";
5
+ import { WebGPUTextureHelper } from "../webgpuTextureHelper.js";
5
6
  WebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti, isCube, size) {
6
7
  const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);
7
8
  this._renderTargetWrapperCache.push(rtWrapper);
@@ -36,16 +37,8 @@ WebGPUEngine.prototype.createRenderTargetTexture = function (size, options) {
36
37
  rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;
37
38
  rtWrapper.setTextures(texture);
38
39
  if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {
39
- rtWrapper.createDepthStencilTexture(0, this._caps.textureFloatLinearFiltering &&
40
- (fullOptions.samplingMode === undefined ||
41
- fullOptions.samplingMode === 2 ||
42
- fullOptions.samplingMode === 2 ||
43
- fullOptions.samplingMode === 3 ||
44
- fullOptions.samplingMode === 3 ||
45
- fullOptions.samplingMode === 5 ||
46
- fullOptions.samplingMode === 6 ||
47
- fullOptions.samplingMode === 7 ||
48
- fullOptions.samplingMode === 11), rtWrapper._generateStencilBuffer, rtWrapper.samples, fullOptions.generateStencilBuffer ? 13 : 14, fullOptions.label ? fullOptions.label + "-DepthStencil" : undefined);
40
+ rtWrapper.createDepthStencilTexture(0, false, // force false as filtering is not supported for depth textures
41
+ rtWrapper._generateStencilBuffer, rtWrapper.samples, fullOptions.generateStencilBuffer ? 13 : 14, fullOptions.label ? fullOptions.label + "-DepthStencil" : undefined);
49
42
  }
50
43
  if (texture) {
51
44
  if (options !== undefined && typeof options === "object" && options.createMipMaps && !fullOptions.generateMipMaps) {
@@ -65,6 +58,9 @@ WebGPUEngine.prototype._createDepthStencilTexture = function (size, options) {
65
58
  internalTexture.format = internalOptions.depthTextureFormat;
66
59
  this._setupDepthStencilTexture(internalTexture, size, internalOptions.generateStencil, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);
67
60
  this._textureHelper.createGPUTextureForInternalTexture(internalTexture);
61
+ // Now that the hardware texture is created, we can retrieve the GPU format and set the right type to the internal texture
62
+ const gpuTextureWrapper = internalTexture._hardwareTexture;
63
+ internalTexture.type = WebGPUTextureHelper.GetTextureTypeFromFormat(gpuTextureWrapper.format);
68
64
  this._internalTexturesCache.push(internalTexture);
69
65
  return internalTexture;
70
66
  };
@@ -1 +1 @@
1
- {"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.renderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AAEzE,YAAY,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACtH,MAAM,SAAS,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7E,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAA8C;;IAC1H,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE3G,MAAM,WAAW,GAAgC,EAAE,CAAC;IAEpD,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACjH,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,OAAO,CAAC,qBAAqB,CAAC;QACrG,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,OAAO,CAAC,YAAY,CAAC;QAChI,WAAW,CAAC,aAAa,GAAG,MAAA,OAAO,CAAC,aAAa,mCAAI,CAAC,CAAC;QACvD,WAAW,CAAC,iBAAiB,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,CAAC;QAC5D,WAAW,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QACtC,WAAW,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;KACrC;SAAM;QACH,WAAW,CAAC,eAAe,GAAY,OAAO,CAAC;QAC/C,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC1C,WAAW,CAAC,YAAY,GAAG,SAAS,CAAC,8BAA8B,CAAC;QACpE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;QAC9B,WAAW,CAAC,iBAAiB,GAAG,KAAK,CAAC;KACzC;IAED,MAAM,OAAO,GAAG,WAAW,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAE5I,SAAS,CAAC,KAAK,GAAG,MAAA,WAAW,CAAC,KAAK,mCAAI,qBAAqB,CAAC;IAC7D,SAAS,CAAC,QAAQ,GAAG,MAAA,WAAW,CAAC,OAAO,mCAAI,CAAC,CAAC;IAC9C,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpF,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAC/B,CAAC,EACD,IAAI,CAAC,KAAK,CAAC,2BAA2B;YAClC,CAAC,WAAW,CAAC,YAAY,KAAK,SAAS;gBACnC,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,6BAA6B;gBACpE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,qBAAqB;gBAC5D,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,8BAA8B;gBACrE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,+BAA+B;gBACtE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,iCAAiC;gBACxE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC;gBACvE,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,sBAAsB;gBAC7D,WAAW,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC,CAAC,EAChF,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,EACjB,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,EACpH,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC,SAAS,CACtE,CAAC;KACL;IAED,IAAI,OAAO,EAAE;QACT,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;YAC/G,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;SAClC;QAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,aAAa,CAAC,CAAC;QAE5H,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;YAC/G,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;SACnC;KACJ;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC;IACjH,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAEtF,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAEtC,MAAM,eAAe,mBACjB,iBAAiB,EAAE,KAAK,EACxB,kBAAkB,EAAE,CAAC,EACrB,eAAe,EAAE,KAAK,EACtB,OAAO,EAAE,CAAC,EACV,kBAAkB,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,IAC3H,OAAO,CACb,CAAC;IAEF,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAE5D,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,iBAAiB,EACjC,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAC/C,eAAgC,EAChC,IAAiB,EACjB,eAAwB,EACxB,iBAA0B,EAC1B,kBAA0B,EAC1B,OAAO,GAAG,CAAC;IAEX,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IAEtF,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,KAAK,GAAG,MAAM,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC;IACpI,eAAe,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;IACnD,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACzD,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IACnE,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;AACvE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAAwC,EAAE,OAAe;IAC7H,I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{ InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n fullOptions.noColorAttachment = !!options.noColorAttachment;\r\n fullOptions.samples = options.samples;\r\n fullOptions.label = options.label;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n fullOptions.noColorAttachment = false;\r\n }\r\n\r\n const texture = fullOptions.noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget);\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._samples = fullOptions.samples ?? 1;\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n this._caps.textureFloatLinearFiltering &&\r\n (fullOptions.samplingMode === undefined ||\r\n fullOptions.samplingMode === Constants.TEXTURE_BILINEAR_SAMPLINGMODE ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_TRILINEAR_SAMPLINGMODE ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_NEAREST_LINEAR ||\r\n fullOptions.samplingMode === Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST),\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples,\r\n fullOptions.generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n fullOptions.label ? fullOptions.label + \"-DepthStencil\" : undefined\r\n );\r\n }\r\n\r\n if (texture) {\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n\r\n internalTexture.label = options.label;\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n generateStencil: boolean,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number; height: number; layers?: number }>size).layers || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.depth = layers;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.renderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AACzE,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAE7D,YAAY,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACtH,MAAM,SAAS,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7E,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAA8C;;IAC1H,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE3G,MAAM,WAAW,GAAgC,EAAE,CAAC;IAEpD,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACjH,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,OAAO,CAAC,qBAAqB,CAAC;QACrG,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,OAAO,CAAC,YAAY,CAAC;QAChI,WAAW,CAAC,aAAa,GAAG,MAAA,OAAO,CAAC,aAAa,mCAAI,CAAC,CAAC;QACvD,WAAW,CAAC,iBAAiB,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,CAAC;QAC5D,WAAW,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QACtC,WAAW,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;KACrC;SAAM;QACH,WAAW,CAAC,eAAe,GAAY,OAAO,CAAC;QAC/C,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC1C,WAAW,CAAC,YAAY,GAAG,SAAS,CAAC,8BAA8B,CAAC;QACpE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;QAC9B,WAAW,CAAC,iBAAiB,GAAG,KAAK,CAAC;KACzC;IAED,MAAM,OAAO,GAAG,WAAW,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAE5I,SAAS,CAAC,KAAK,GAAG,MAAA,WAAW,CAAC,KAAK,mCAAI,qBAAqB,CAAC;IAC7D,SAAS,CAAC,QAAQ,GAAG,MAAA,WAAW,CAAC,OAAO,mCAAI,CAAC,CAAC;IAC9C,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpF,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAC/B,CAAC,EACD,KAAK,EAAE,+DAA+D;QACtE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,EACjB,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,EACpH,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC,SAAS,CACtE,CAAC;KACL;IAED,IAAI,OAAO,EAAE;QACT,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;YAC/G,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;SAClC;QAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,aAAa,CAAC,CAAC;QAE5H,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;YAC/G,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;SACnC;KACJ;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC;IACjH,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAEtF,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAEtC,MAAM,eAAe,mBACjB,iBAAiB,EAAE,KAAK,EACxB,kBAAkB,EAAE,CAAC,EACrB,eAAe,EAAE,KAAK,EACtB,OAAO,EAAE,CAAC,EACV,kBAAkB,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,IAC3H,OAAO,CACb,CAAC;IAEF,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAE5D,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,iBAAiB,EACjC,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,0HAA0H;IAC1H,MAAM,iBAAiB,GAAG,eAAe,CAAC,gBAAyC,CAAC;IAEpF,eAAe,CAAC,IAAI,GAAG,mBAAmB,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAE9F,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAC/C,eAAgC,EAChC,IAAiB,EACjB,eAAwB,EACxB,iBAA0B,EAC1B,kBAA0B,EAC1B,OAAO,GAAG,CAAC;IAEX,MAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,MAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IAEtF,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,KAAK,GAAG,MAAM,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC;IACpI,eAAe,CAAC,IAAI,GAAG,SAAS,CAAC,iBAAiB,CAAC;IACnD,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACzD,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IACnE,eAAe,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;AACvE,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAAwC,EAAE,OAAe;IAC7H,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QACnE,OAAO,OAAO,CAAC;KAClB;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC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{ InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\nimport { WebGPUTextureHelper } from \"../webgpuTextureHelper\";\r\n\r\nWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n fullOptions.noColorAttachment = !!options.noColorAttachment;\r\n fullOptions.samples = options.samples;\r\n fullOptions.label = options.label;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n fullOptions.creationFlags = 0;\r\n fullOptions.noColorAttachment = false;\r\n }\r\n\r\n const texture = fullOptions.noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget);\r\n\r\n rtWrapper.label = fullOptions.label ?? \"RenderTargetWrapper\";\r\n rtWrapper._samples = fullOptions.samples ?? 1;\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(\r\n 0,\r\n false, // force false as filtering is not supported for depth textures\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples,\r\n fullOptions.generateStencilBuffer ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n fullOptions.label ? fullOptions.label + \"-DepthStencil\" : undefined\r\n );\r\n }\r\n\r\n if (texture) {\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n\r\n internalTexture.label = options.label;\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n // Now that the hardware texture is created, we can retrieve the GPU format and set the right type to the internal texture\r\n const gpuTextureWrapper = internalTexture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n internalTexture.type = WebGPUTextureHelper.GetTextureTypeFromFormat(gpuTextureWrapper.format);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype._setupDepthStencilTexture = function (\r\n internalTexture: InternalTexture,\r\n size: TextureSize,\r\n generateStencil: boolean,\r\n bilinearFiltering: boolean,\r\n comparisonFunction: number,\r\n samples = 1\r\n): void {\r\n const width = (<{ width: number; height: number; layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number; layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number; height: number; layers?: number }>size).layers || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.depth = layers;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? Constants.TEXTURE_BILINEAR_SAMPLINGMODE : Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n internalTexture.type = Constants.TEXTURETYPE_FLOAT;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n internalTexture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper._samples = samples;\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
@@ -42,7 +42,7 @@ WebGPUEngine.prototype.updateStorageBuffer = function (buffer, data, byteOffset,
42
42
  WebGPUEngine.prototype.readFromStorageBuffer = function (storageBuffer, offset, size, buffer) {
43
43
  size = size || storageBuffer.capacity;
44
44
  const gpuBuffer = this._bufferManager.createRawBuffer(size, WebGPUConstants.BufferUsage.MapRead | WebGPUConstants.BufferUsage.CopyDst, undefined, "TempReadFromStorageBuffer");
45
- this._renderTargetEncoder.copyBufferToBuffer(storageBuffer.underlyingResource, offset !== null && offset !== void 0 ? offset : 0, gpuBuffer, 0, size);
45
+ this._renderEncoder.copyBufferToBuffer(storageBuffer.underlyingResource, offset !== null && offset !== void 0 ? offset : 0, gpuBuffer, 0, size);
46
46
  return new Promise((resolve, reject) => {
47
47
  // we are using onEndFrameObservable because we need to map the gpuBuffer AFTER the command buffers
48
48
  // have been submitted, else we get the error: "Buffer used in a submit while mapped"
@@ -1 +1 @@
1
- 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type { DataBuffer } from \"../../../Buffers/dataBuffer\";\r\nimport type { WebGPUDataBuffer } from \"../../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport type { DataArray, Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport * as WebGPUConstants from \"../webgpuConstants\";\r\nimport { Effect } from \"../../../Materials/effect\";\r\n\r\nimport type { StorageBuffer } from \"../../../Buffers/storageBuffer\";\r\n\r\ndeclare module \"../../../Materials/effect\" {\r\n export interface Effect {\r\n /**\r\n * Sets a storage buffer on the engine to be used in the shader.\r\n * @param name Name of the storage buffer variable.\r\n * @param buffer Storage buffer to set.\r\n * @param label defines the label of the buffer (for debug purpose)\r\n */\r\n setStorageBuffer(name: string, buffer: Nullable<StorageBuffer>, label?: string): void;\r\n }\r\n}\r\n\r\nEffect.prototype.setStorageBuffer = function (name: string, buffer: Nullable<StorageBuffer>): void {\r\n this._engine.setStorageBuffer(name, buffer);\r\n};\r\n\r\nWebGPUEngine.prototype.createStorageBuffer = function (data: DataArray | number, creationFlags: number, label?: string): DataBuffer {\r\n return this._createBuffer(data, creationFlags | Constants.BUFFER_CREATIONFLAG_STORAGE, label);\r\n};\r\n\r\nWebGPUEngine.prototype.updateStorageBuffer = function (buffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void {\r\n const dataBuffer = buffer as WebGPUDataBuffer;\r\n if (byteOffset === undefined) {\r\n byteOffset = 0;\r\n }\r\n\r\n let view: ArrayBufferView;\r\n if (byteLength === undefined) {\r\n if (data instanceof Array) {\r\n view = new Float32Array(data);\r\n } else if (data instanceof ArrayBuffer) {\r\n view = new Uint8Array(data);\r\n } else {\r\n view = data;\r\n }\r\n byteLength = view.byteLength;\r\n } else {\r\n if (data instanceof Array) {\r\n view = new Float32Array(data);\r\n } else if (data instanceof ArrayBuffer) {\r\n view = new Uint8Array(data);\r\n } else {\r\n view = data;\r\n }\r\n }\r\n\r\n this._bufferManager.setSubData(dataBuffer, byteOffset, view, 0, byteLength);\r\n};\r\n\r\nWebGPUEngine.prototype.readFromStorageBuffer = function (storageBuffer: DataBuffer, offset?: number, size?: number, buffer?: ArrayBufferView): Promise<ArrayBufferView> {\r\n size = size || storageBuffer.capacity;\r\n\r\n const gpuBuffer = this._bufferManager.createRawBuffer(size, WebGPUConstants.BufferUsage.MapRead | WebGPUConstants.BufferUsage.CopyDst, undefined, \"TempReadFromStorageBuffer\");\r\n\r\n this._renderTargetEncoder.copyBufferToBuffer(storageBuffer.underlyingResource, offset ?? 0, gpuBuffer, 0, size);\r\n\r\n return new Promise((resolve, reject) => {\r\n // we are using onEndFrameObservable because we need to map the gpuBuffer AFTER the command buffers\r\n // have been submitted, else we get the error: \"Buffer used in a submit while mapped\"\r\n this.onEndFrameObservable.addOnce(() => {\r\n gpuBuffer.mapAsync(WebGPUConstants.MapMode.Read, 0, size).then(\r\n () => {\r\n const copyArrayBuffer = gpuBuffer.getMappedRange(0, size);\r\n let data: ArrayBufferView | undefined = buffer;\r\n if (data === undefined) {\r\n data = new Uint8Array(size!);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n } else {\r\n const ctor = data.constructor as any; // we want to create result data with the same type as buffer (Uint8Array, Float32Array, ...)\r\n data = new ctor(data.buffer);\r\n (data as any).set(new ctor(copyArrayBuffer));\r\n }\r\n gpuBuffer.unmap();\r\n this._bufferManager.releaseBuffer(gpuBuffer);\r\n resolve(data!);\r\n },\r\n (reason) => reject(reason)\r\n );\r\n });\r\n });\r\n};\r\n\r\nWebGPUEngine.prototype.setStorageBuffer = function (name: string, buffer: Nullable<StorageBuffer>): void {\r\n this._currentDrawContext?.setBuffer(name, (buffer?.getBuffer() as WebGPUDataBuffer) ?? null);\r\n};\r\n"]}
1
+ 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type { DataBuffer } from \"../../../Buffers/dataBuffer\";\r\nimport type { WebGPUDataBuffer } from \"../../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport type { DataArray, Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport * as WebGPUConstants from \"../webgpuConstants\";\r\nimport { Effect } from \"../../../Materials/effect\";\r\n\r\nimport type { StorageBuffer } from \"../../../Buffers/storageBuffer\";\r\n\r\ndeclare module \"../../../Materials/effect\" {\r\n export interface Effect {\r\n /**\r\n * Sets a storage buffer on the engine to be used in the shader.\r\n * @param name Name of the storage buffer variable.\r\n * @param buffer Storage buffer to set.\r\n * @param label defines the label of the buffer (for debug purpose)\r\n */\r\n setStorageBuffer(name: string, buffer: Nullable<StorageBuffer>, label?: string): void;\r\n }\r\n}\r\n\r\nEffect.prototype.setStorageBuffer = function (name: string, buffer: Nullable<StorageBuffer>): void {\r\n this._engine.setStorageBuffer(name, buffer);\r\n};\r\n\r\nWebGPUEngine.prototype.createStorageBuffer = function (data: DataArray | number, creationFlags: number, label?: string): DataBuffer {\r\n return this._createBuffer(data, creationFlags | Constants.BUFFER_CREATIONFLAG_STORAGE, label);\r\n};\r\n\r\nWebGPUEngine.prototype.updateStorageBuffer = function (buffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void {\r\n const dataBuffer = buffer as WebGPUDataBuffer;\r\n if (byteOffset === undefined) {\r\n byteOffset = 0;\r\n }\r\n\r\n let view: ArrayBufferView;\r\n if (byteLength === undefined) {\r\n if (data instanceof Array) {\r\n view = new Float32Array(data);\r\n } else if (data instanceof ArrayBuffer) {\r\n view = new Uint8Array(data);\r\n } else {\r\n view = data;\r\n }\r\n byteLength = view.byteLength;\r\n } else {\r\n if (data instanceof Array) {\r\n view = new Float32Array(data);\r\n } else if (data instanceof ArrayBuffer) {\r\n view = new Uint8Array(data);\r\n } else {\r\n view = data;\r\n }\r\n }\r\n\r\n this._bufferManager.setSubData(dataBuffer, byteOffset, view, 0, byteLength);\r\n};\r\n\r\nWebGPUEngine.prototype.readFromStorageBuffer = function (storageBuffer: DataBuffer, offset?: number, size?: number, buffer?: ArrayBufferView): Promise<ArrayBufferView> {\r\n size = size || storageBuffer.capacity;\r\n\r\n const gpuBuffer = this._bufferManager.createRawBuffer(size, WebGPUConstants.BufferUsage.MapRead | WebGPUConstants.BufferUsage.CopyDst, undefined, \"TempReadFromStorageBuffer\");\r\n\r\n this._renderEncoder.copyBufferToBuffer(storageBuffer.underlyingResource, offset ?? 0, gpuBuffer, 0, size);\r\n\r\n return new Promise((resolve, reject) => {\r\n // we are using onEndFrameObservable because we need to map the gpuBuffer AFTER the command buffers\r\n // have been submitted, else we get the error: \"Buffer used in a submit while mapped\"\r\n this.onEndFrameObservable.addOnce(() => {\r\n gpuBuffer.mapAsync(WebGPUConstants.MapMode.Read, 0, size).then(\r\n () => {\r\n const copyArrayBuffer = gpuBuffer.getMappedRange(0, size);\r\n let data: ArrayBufferView | undefined = buffer;\r\n if (data === undefined) {\r\n data = new Uint8Array(size!);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n } else {\r\n const ctor = data.constructor as any; // we want to create result data with the same type as buffer (Uint8Array, Float32Array, ...)\r\n data = new ctor(data.buffer);\r\n (data as any).set(new ctor(copyArrayBuffer));\r\n }\r\n gpuBuffer.unmap();\r\n this._bufferManager.releaseBuffer(gpuBuffer);\r\n resolve(data!);\r\n },\r\n (reason) => reject(reason)\r\n );\r\n });\r\n });\r\n};\r\n\r\nWebGPUEngine.prototype.setStorageBuffer = function (name: string, buffer: Nullable<StorageBuffer>): void {\r\n this._currentDrawContext?.setBuffer(name, (buffer?.getBuffer() as WebGPUDataBuffer) ?? null);\r\n};\r\n"]}
@@ -17,7 +17,7 @@ WebGPUEngine.prototype.updateVideoTexture = function (texture, video, invertY) {
17
17
  if (IsExternalTexture(video)) {
18
18
  this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);
19
19
  if (texture.generateMipMaps) {
20
- this._generateMipmaps(texture, this._uploadEncoder);
20
+ this._generateMipmaps(texture);
21
21
  }
22
22
  texture.isReady = true;
23
23
  }
@@ -26,7 +26,7 @@ WebGPUEngine.prototype.updateVideoTexture = function (texture, video, invertY) {
26
26
  .then((bitmap) => {
27
27
  this._textureHelper.updateTexture(bitmap, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, !invertY, false, 0, 0);
28
28
  if (texture.generateMipMaps) {
29
- this._generateMipmaps(texture, this._uploadEncoder);
29
+ this._generateMipmaps(texture);
30
30
  }
31
31
  texture.isReady = true;
32
32
  })
@@ -1 +1 @@
1
- {"version":3,"file":"engine.videoTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.videoTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,SAAS,iBAAiB,CAAC,OAAqD;IAC5E,OAAO,OAAO,IAAK,OAA2B,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;AACnG,CAAC;AAED,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,OAAkC,EAAE,KAAmD,EAAE,OAAgB;;IAC3J,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,WAAW,EAAE;QACjC,OAAO;KACV;IAED,IAAI,IAAI,CAAC,sBAAsB,KAAK,SAAS,EAAE;QAC3C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;KACtC;IAED,IAAI,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAE1E,IAAI,CAAC,CAAA,MAAA,OAAO,CAAC,gBAAgB,0CAAE,kBAAkB,CAAA,EAAE;QAC/C,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACvF;IAED,IAAI,iBAAiB,CAAC,KAAK,CAAC,EAAE;QAC1B,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,KAAK,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC;QAC3F,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;QACD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;KAC1B;SAAM,IAAI,KAAK,EAAE;QACd,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;aACxB,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxJ,IAAI,OAAO,CAAC,eAAe,EAAE;gBACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;aACvD;YAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAC3B,CAAC,CAAC;aACD,KAAK,CAAC,GAAG,EAAE;YACR,wJAAwJ;YACxJ,qBAAqB;YACrB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAC3B,CAAC,CAAC,CAAC;KACV;AACL,CAAC,CAAC","sourcesContent":["import type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport type { ExternalTexture } from \"../../../Materials/Textures/externalTexture\";\r\n\r\nfunction IsExternalTexture(texture: Nullable<ExternalTexture> | HTMLVideoElement): texture is ExternalTexture {\r\n return texture && (texture as ExternalTexture).underlyingResource !== undefined ? true : false;\r\n}\r\n\r\nWebGPUEngine.prototype.updateVideoTexture = function (texture: Nullable<InternalTexture>, video: HTMLVideoElement | Nullable<ExternalTexture>, invertY: boolean): void {\r\n if (!texture || texture._isDisabled) {\r\n return;\r\n }\r\n\r\n if (this._videoTextureSupported === undefined) {\r\n this._videoTextureSupported = true;\r\n }\r\n\r\n let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (!texture._hardwareTexture?.underlyingResource) {\r\n gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (IsExternalTexture(video)) {\r\n this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n texture.isReady = true;\r\n } else if (video) {\r\n this.createImageBitmap(video)\r\n .then((bitmap) => {\r\n this._textureHelper.updateTexture(bitmap, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, !invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n })\r\n .catch(() => {\r\n // Sometimes createImageBitmap(video) fails with \"Failed to execute 'createImageBitmap' on 'Window': The provided element's player has no current data.\"\r\n // Just keep going on\r\n texture.isReady = true;\r\n });\r\n }\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.videoTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.videoTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,SAAS,iBAAiB,CAAC,OAAqD;IAC5E,OAAO,OAAO,IAAK,OAA2B,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;AACnG,CAAC;AAED,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,OAAkC,EAAE,KAAmD,EAAE,OAAgB;;IAC3J,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,WAAW,EAAE;QACjC,OAAO;KACV;IAED,IAAI,IAAI,CAAC,sBAAsB,KAAK,SAAS,EAAE;QAC3C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;KACtC;IAED,IAAI,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAE1E,IAAI,CAAC,CAAA,MAAA,OAAO,CAAC,gBAAgB,0CAAE,kBAAkB,CAAA,EAAE;QAC/C,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACvF;IAED,IAAI,iBAAiB,CAAC,KAAK,CAAC,EAAE;QAC1B,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,KAAK,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC;QAC3F,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;QACD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;KAC1B;SAAM,IAAI,KAAK,EAAE;QACd,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;aACxB,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxJ,IAAI,OAAO,CAAC,eAAe,EAAE;gBACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;aAClC;YAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAC3B,CAAC,CAAC;aACD,KAAK,CAAC,GAAG,EAAE;YACR,wJAAwJ;YACxJ,qBAAqB;YACrB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAC3B,CAAC,CAAC,CAAC;KACV;AACL,CAAC,CAAC","sourcesContent":["import type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport type { ExternalTexture } from \"../../../Materials/Textures/externalTexture\";\r\n\r\nfunction IsExternalTexture(texture: Nullable<ExternalTexture> | HTMLVideoElement): texture is ExternalTexture {\r\n return texture && (texture as ExternalTexture).underlyingResource !== undefined ? true : false;\r\n}\r\n\r\nWebGPUEngine.prototype.updateVideoTexture = function (texture: Nullable<InternalTexture>, video: HTMLVideoElement | Nullable<ExternalTexture>, invertY: boolean): void {\r\n if (!texture || texture._isDisabled) {\r\n return;\r\n }\r\n\r\n if (this._videoTextureSupported === undefined) {\r\n this._videoTextureSupported = true;\r\n }\r\n\r\n let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (!texture._hardwareTexture?.underlyingResource) {\r\n gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (IsExternalTexture(video)) {\r\n this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n texture.isReady = true;\r\n } else if (video) {\r\n this.createImageBitmap(video)\r\n .then((bitmap) => {\r\n this._textureHelper.updateTexture(bitmap, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, !invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n\r\n texture.isReady = true;\r\n })\r\n .catch(() => {\r\n // Sometimes createImageBitmap(video) fails with \"Failed to execute 'createImageBitmap' on 'Window': The provided element's player has no current data.\"\r\n // Just keep going on\r\n texture.isReady = true;\r\n });\r\n }\r\n};\r\n"]}
@@ -1,3 +1,4 @@
1
+ import { WebGPUTextureHelper } from "./webgpuTextureHelper.js";
1
2
  /** @internal */
2
3
  export class WebGPURenderItemViewport {
3
4
  constructor(x, y, w, h) {
@@ -124,7 +125,7 @@ export class WebGPUBundleList {
124
125
  this._bundleEncoder = this._device.createRenderBundleEncoder({
125
126
  colorFormats,
126
127
  depthStencilFormat,
127
- sampleCount,
128
+ sampleCount: WebGPUTextureHelper.GetSample(sampleCount),
128
129
  });
129
130
  }
130
131
  return this._bundleEncoder;
@@ -1 +1 @@
1
- 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type { Nullable } from \"../../types\";\r\n\r\n/** @internal */\r\ninterface IWebGPURenderItem {\r\n run(renderPass: GPURenderPassEncoder): void;\r\n clone(): IWebGPURenderItem;\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemViewport implements IWebGPURenderItem {\r\n public x: number;\r\n public y: number;\r\n public w: number;\r\n public h: number;\r\n\r\n public constructor(x: number, y: number, w: number, h: number) {\r\n this.x = Math.floor(x);\r\n this.y = Math.floor(y);\r\n this.w = Math.floor(w);\r\n this.h = Math.floor(h);\r\n }\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.setViewport(this.x, this.y, this.w, this.h, 0, 1);\r\n }\r\n\r\n public clone(): WebGPURenderItemViewport {\r\n return new WebGPURenderItemViewport(this.x, this.y, this.w, this.h);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemScissor implements IWebGPURenderItem {\r\n public constructor(\r\n public x: number,\r\n public y: number,\r\n public w: number,\r\n public h: number\r\n ) {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.setScissorRect(this.x, this.y, this.w, this.h);\r\n }\r\n\r\n public clone(): WebGPURenderItemScissor {\r\n return new WebGPURenderItemScissor(this.x, this.y, this.w, this.h);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemStencilRef implements IWebGPURenderItem {\r\n public constructor(public ref: number) {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.setStencilReference(this.ref);\r\n }\r\n\r\n public clone(): WebGPURenderItemStencilRef {\r\n return new WebGPURenderItemStencilRef(this.ref);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemBlendColor implements IWebGPURenderItem {\r\n public constructor(public color: Nullable<number>[]) {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.setBlendConstant(this.color as GPUColor);\r\n }\r\n\r\n public clone(): WebGPURenderItemBlendColor {\r\n return new WebGPURenderItemBlendColor(this.color);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemBeginOcclusionQuery implements IWebGPURenderItem {\r\n public constructor(public query: number) {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.beginOcclusionQuery(this.query);\r\n }\r\n\r\n public clone(): WebGPURenderItemBeginOcclusionQuery {\r\n return new WebGPURenderItemBeginOcclusionQuery(this.query);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemEndOcclusionQuery implements IWebGPURenderItem {\r\n public constructor() {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.endOcclusionQuery();\r\n }\r\n\r\n public clone(): WebGPURenderItemEndOcclusionQuery {\r\n return new WebGPURenderItemEndOcclusionQuery();\r\n }\r\n}\r\n\r\nclass WebGPURenderItemBundles implements IWebGPURenderItem {\r\n public bundles: GPURenderBundle[];\r\n\r\n public constructor() {\r\n this.bundles = [];\r\n }\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.executeBundles(this.bundles);\r\n }\r\n\r\n public clone(): WebGPURenderItemBundles {\r\n const cloned = new WebGPURenderItemBundles();\r\n cloned.bundles = this.bundles;\r\n return cloned;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPUBundleList {\r\n private _device: GPUDevice;\r\n private _bundleEncoder: GPURenderBundleEncoder | undefined;\r\n\r\n private _list: IWebGPURenderItem[];\r\n private _listLength: number;\r\n\r\n private _currentItemIsBundle: boolean;\r\n private _currentBundleList: GPURenderBundle[];\r\n\r\n public numDrawCalls = 0;\r\n\r\n public constructor(device: GPUDevice) {\r\n this._device = device;\r\n this._list = new Array(10);\r\n this._listLength = 0;\r\n }\r\n\r\n public addBundle(bundle?: GPURenderBundle): void {\r\n if (!this._currentItemIsBundle) {\r\n const item = new WebGPURenderItemBundles();\r\n\r\n this._list[this._listLength++] = item;\r\n this._currentBundleList = item.bundles;\r\n this._currentItemIsBundle = true;\r\n }\r\n if (bundle) {\r\n this._currentBundleList.push(bundle);\r\n }\r\n }\r\n\r\n private _finishBundle(): void {\r\n if (this._currentItemIsBundle && this._bundleEncoder) {\r\n this._currentBundleList.push(this._bundleEncoder.finish());\r\n this._bundleEncoder = undefined;\r\n this._currentItemIsBundle = false;\r\n }\r\n }\r\n\r\n public addItem(item: IWebGPURenderItem) {\r\n this._finishBundle();\r\n this._list[this._listLength++] = item;\r\n this._currentItemIsBundle = false;\r\n }\r\n\r\n public getBundleEncoder(colorFormats: (GPUTextureFormat | null)[], depthStencilFormat: GPUTextureFormat | undefined, sampleCount: number): GPURenderBundleEncoder {\r\n if (!this._currentItemIsBundle) {\r\n this.addBundle();\r\n this._bundleEncoder = this._device.createRenderBundleEncoder({\r\n colorFormats,\r\n depthStencilFormat,\r\n sampleCount,\r\n });\r\n }\r\n return this._bundleEncoder!;\r\n }\r\n\r\n public close(): void {\r\n this._finishBundle();\r\n }\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n this.close();\r\n for (let i = 0; i < this._listLength; ++i) {\r\n this._list[i].run(renderPass);\r\n }\r\n }\r\n\r\n public reset() {\r\n this._listLength = 0;\r\n this._currentItemIsBundle = false;\r\n this.numDrawCalls = 0;\r\n }\r\n\r\n public clone(): WebGPUBundleList {\r\n this.close();\r\n\r\n const cloned = new WebGPUBundleList(this._device);\r\n\r\n cloned._list = new Array(this._listLength);\r\n cloned._listLength = this._listLength;\r\n cloned.numDrawCalls = this.numDrawCalls;\r\n\r\n for (let i = 0; i < this._listLength; ++i) {\r\n cloned._list[i] = this._list[i].clone();\r\n }\r\n\r\n return cloned;\r\n }\r\n}\r\n"]}
1
+ 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type { Nullable } from \"../../types\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\n\r\n/** @internal */\r\ninterface IWebGPURenderItem {\r\n run(renderPass: GPURenderPassEncoder): void;\r\n clone(): IWebGPURenderItem;\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemViewport implements IWebGPURenderItem {\r\n public x: number;\r\n public y: number;\r\n public w: number;\r\n public h: number;\r\n\r\n public constructor(x: number, y: number, w: number, h: number) {\r\n this.x = Math.floor(x);\r\n this.y = Math.floor(y);\r\n this.w = Math.floor(w);\r\n this.h = Math.floor(h);\r\n }\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.setViewport(this.x, this.y, this.w, this.h, 0, 1);\r\n }\r\n\r\n public clone(): WebGPURenderItemViewport {\r\n return new WebGPURenderItemViewport(this.x, this.y, this.w, this.h);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemScissor implements IWebGPURenderItem {\r\n public constructor(\r\n public x: number,\r\n public y: number,\r\n public w: number,\r\n public h: number\r\n ) {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.setScissorRect(this.x, this.y, this.w, this.h);\r\n }\r\n\r\n public clone(): WebGPURenderItemScissor {\r\n return new WebGPURenderItemScissor(this.x, this.y, this.w, this.h);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemStencilRef implements IWebGPURenderItem {\r\n public constructor(public ref: number) {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.setStencilReference(this.ref);\r\n }\r\n\r\n public clone(): WebGPURenderItemStencilRef {\r\n return new WebGPURenderItemStencilRef(this.ref);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemBlendColor implements IWebGPURenderItem {\r\n public constructor(public color: Nullable<number>[]) {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.setBlendConstant(this.color as GPUColor);\r\n }\r\n\r\n public clone(): WebGPURenderItemBlendColor {\r\n return new WebGPURenderItemBlendColor(this.color);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemBeginOcclusionQuery implements IWebGPURenderItem {\r\n public constructor(public query: number) {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.beginOcclusionQuery(this.query);\r\n }\r\n\r\n public clone(): WebGPURenderItemBeginOcclusionQuery {\r\n return new WebGPURenderItemBeginOcclusionQuery(this.query);\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPURenderItemEndOcclusionQuery implements IWebGPURenderItem {\r\n public constructor() {}\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.endOcclusionQuery();\r\n }\r\n\r\n public clone(): WebGPURenderItemEndOcclusionQuery {\r\n return new WebGPURenderItemEndOcclusionQuery();\r\n }\r\n}\r\n\r\nclass WebGPURenderItemBundles implements IWebGPURenderItem {\r\n public bundles: GPURenderBundle[];\r\n\r\n public constructor() {\r\n this.bundles = [];\r\n }\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n renderPass.executeBundles(this.bundles);\r\n }\r\n\r\n public clone(): WebGPURenderItemBundles {\r\n const cloned = new WebGPURenderItemBundles();\r\n cloned.bundles = this.bundles;\r\n return cloned;\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPUBundleList {\r\n private _device: GPUDevice;\r\n private _bundleEncoder: GPURenderBundleEncoder | undefined;\r\n\r\n private _list: IWebGPURenderItem[];\r\n private _listLength: number;\r\n\r\n private _currentItemIsBundle: boolean;\r\n private _currentBundleList: GPURenderBundle[];\r\n\r\n public numDrawCalls = 0;\r\n\r\n public constructor(device: GPUDevice) {\r\n this._device = device;\r\n this._list = new Array(10);\r\n this._listLength = 0;\r\n }\r\n\r\n public addBundle(bundle?: GPURenderBundle): void {\r\n if (!this._currentItemIsBundle) {\r\n const item = new WebGPURenderItemBundles();\r\n\r\n this._list[this._listLength++] = item;\r\n this._currentBundleList = item.bundles;\r\n this._currentItemIsBundle = true;\r\n }\r\n if (bundle) {\r\n this._currentBundleList.push(bundle);\r\n }\r\n }\r\n\r\n private _finishBundle(): void {\r\n if (this._currentItemIsBundle && this._bundleEncoder) {\r\n this._currentBundleList.push(this._bundleEncoder.finish());\r\n this._bundleEncoder = undefined;\r\n this._currentItemIsBundle = false;\r\n }\r\n }\r\n\r\n public addItem(item: IWebGPURenderItem) {\r\n this._finishBundle();\r\n this._list[this._listLength++] = item;\r\n this._currentItemIsBundle = false;\r\n }\r\n\r\n public getBundleEncoder(colorFormats: (GPUTextureFormat | null)[], depthStencilFormat: GPUTextureFormat | undefined, sampleCount: number): GPURenderBundleEncoder {\r\n if (!this._currentItemIsBundle) {\r\n this.addBundle();\r\n this._bundleEncoder = this._device.createRenderBundleEncoder({\r\n colorFormats,\r\n depthStencilFormat,\r\n sampleCount: WebGPUTextureHelper.GetSample(sampleCount),\r\n });\r\n }\r\n return this._bundleEncoder!;\r\n }\r\n\r\n public close(): void {\r\n this._finishBundle();\r\n }\r\n\r\n public run(renderPass: GPURenderPassEncoder) {\r\n this.close();\r\n for (let i = 0; i < this._listLength; ++i) {\r\n this._list[i].run(renderPass);\r\n }\r\n }\r\n\r\n public reset() {\r\n this._listLength = 0;\r\n this._currentItemIsBundle = false;\r\n this.numDrawCalls = 0;\r\n }\r\n\r\n public clone(): WebGPUBundleList {\r\n this.close();\r\n\r\n const cloned = new WebGPUBundleList(this._device);\r\n\r\n cloned._list = new Array(this._listLength);\r\n cloned._listLength = this._listLength;\r\n cloned.numDrawCalls = this.numDrawCalls;\r\n\r\n for (let i = 0; i < this._listLength; ++i) {\r\n cloned._list[i] = this._list[i].clone();\r\n }\r\n\r\n return cloned;\r\n }\r\n}\r\n"]}
@@ -107,7 +107,7 @@ export class WebGPUCacheBindGroups {
107
107
  }
108
108
  continue;
109
109
  }
110
- entries[j].resource = this._cacheSampler.getSampler(sampler, false, bindingInfo.hashCode);
110
+ entries[j].resource = this._cacheSampler.getSampler(sampler, false, bindingInfo.hashCode, sampler.label);
111
111
  }
112
112
  else {
113
113
  Logger.Error(`Sampler "${name}" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key, value) => key === "texture" || key === "sampler" ? "<no dump>" : value)}`, 50);
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuCacheBindGroups.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuCacheBindGroups.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAU3C,MAAM,wBAAwB;IAI1B;QACI,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IACrB,CAAC;CACJ;AAED,gBAAgB;AAChB,MAAM,OAAO,qBAAqB;IAkBvB,MAAM,KAAK,UAAU;QACxB,OAAO;YACH,YAAY,EAAE,qBAAqB,CAAC,yBAAyB;YAC7D,gBAAgB,EAAE,qBAAqB,CAAC,6BAA6B;YACrE,eAAe,EAAE,qBAAqB,CAAC,4BAA4B;YACnE,iBAAiB,EAAE,qBAAqB,CAAC,8BAA8B;SAC1E,CAAC;IACN,CAAC;IAED,YAAY,MAAiB,EAAE,YAAgC,EAAE,MAAoB;QAX9E,aAAQ,GAAG,KAAK,CAAC;QAYpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEM,QAAQ;QACX,qBAAqB,CAAC,6BAA6B,GAAG,qBAAqB,CAAC,iCAAiC,CAAC;QAC9G,qBAAqB,CAAC,4BAA4B,GAAG,qBAAqB,CAAC,gCAAgC,CAAC;QAC5G,qBAAqB,CAAC,8BAA8B,GAAG,qBAAqB,CAAC,kCAAkC,CAAC;QAChH,qBAAqB,CAAC,iCAAiC,GAAG,CAAC,CAAC;QAC5D,qBAAqB,CAAC,gCAAgC,GAAG,CAAC,CAAC;QAC3D,qBAAqB,CAAC,kCAAkC,GAAG,CAAC,CAAC;IACjE,CAAC;IAED;;;;;;;OAOG;IACI,aAAa,CAAC,qBAA4C,EAAE,WAA8B,EAAE,eAAsC;;QACrI,IAAI,UAAU,GAA+B,SAAS,CAAC;QACvD,IAAI,IAAI,GAAG,qBAAqB,CAAC,MAAM,CAAC;QAExC,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,IAAI,eAAe,CAAC,sBAAsB,CAAC;QAChF,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE;gBAC5E,qBAAqB,CAAC,kCAAkC,EAAE,CAAC;gBAC3D,OAAO,WAAW,CAAC,UAAW,CAAC;aAClC;YAED,KAAK,MAAM,UAAU,IAAI,qBAAqB,CAAC,uBAAuB,CAAC,WAAW,EAAE;gBAChF,MAAM,KAAK,GAAG,MAAA,MAAA,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAC7D,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAClC,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC;iBACjC;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,KAAK,MAAM,WAAW,IAAI,qBAAqB,CAAC,uBAAuB,CAAC,YAAY,EAAE;gBAClF,MAAM,eAAe,GAAG,MAAA,MAAA,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAC7E,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;gBAC5C,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,GAAG,QAAQ,CAAC;iBAC3C;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,KAAK,MAAM,WAAW,IAAI,qBAAqB,CAAC,uBAAuB,CAAC,YAAY,EAAE;gBAClF,MAAM,SAAS,GAAG,MAAA,MAAA,MAAA,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,0CAAE,OAAO,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAChF,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;gBACtC,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC;iBACrC;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;SAChC;QAED,WAAW,CAAC,YAAY,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;QACnD,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;QAEhC,IAAI,UAAU,EAAE;YACZ,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YACpC,qBAAqB,CAAC,gCAAgC,EAAE,CAAC;YACzD,OAAO,UAAU,CAAC;SACrB;QAED,UAAU,GAAG,EAAE,CAAC;QAChB,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;QAEpC,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;SAChC;QAED,qBAAqB,CAAC,yBAAyB,EAAE,CAAC;QAClD,qBAAqB,CAAC,iCAAiC,EAAE,CAAC;QAE1D,MAAM,gBAAgB,GAAG,qBAAqB,CAAC,gBAAgB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAC9F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClG,MAAM,aAAa,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAE9F,MAAM,OAAO,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAClF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,MAAM,KAAK,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,MAAM,SAAS,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;gBAC3G,MAAM,IAAI,GAAG,MAAA,SAAS,CAAC,oBAAoB,mCAAI,SAAS,CAAC,IAAI,CAAC;gBAE9D,IAAI,KAAK,CAAC,OAAO,EAAE;oBACf,MAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;oBACnD,IAAI,WAAW,EAAE;wBACb,MAAM,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC;wBACpC,IAAI,CAAC,OAAO,EAAE;4BACV,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;gCAC9B,MAAM,CAAC,KAAK,CACR,wCAAwC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,UAAU,IAAI,iBAAiB,IAAI,CAAC,SAAS,CACtG,WAAW,EACX,CAAC,GAAW,EAAE,KAAU,EAAE,EAAE,CAAC,CAAC,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,CACzE,8BAA8B,eAAe,CAAC,QAAQ,EAAE,EACzD,EAAE,CACL,CAAC;6BACL;4BACD,SAAS;yBACZ;wBACD,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,WAAW,CAAC,QAAQ,CAAC,CAAC;qBAC7F;yBAAM;wBACH,MAAM,CAAC,KAAK,CACR,YAAY,IAAI,+BAA+B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,qBAAqB,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC,GAAW,EAAE,KAAU,EAAE,EAAE,CACjJ,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,CAC/D,EAAE,EACH,EAAE,CACL,CAAC;qBACL;iBACJ;qBAAM,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,cAAc,EAAE;oBAC9C,MAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;oBACnD,IAAI,WAAW,EAAE;wBACb,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,WAAW,CAAC,OAAO,KAAK,IAAI,EAAE;4BAC9D,MAAM,CAAC,KAAK,CACR,wCAAwC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,iBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,GAAW,EAAE,KAAU,EAAE,EAAE,CAClI,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,CAC1C,8BAA8B,eAAe,CAAC,QAAQ,EAAE,EACzD,EAAE,CACL,CAAC;4BACF,SAAS;yBACZ;wBACD,MAAM,eAAe,GAAI,WAAW,CAAC,OAA2B,CAAC,gBAA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{ Logger } from \"../../Misc/logger\";\r\nimport type { WebGPUCacheSampler } from \"./webgpuCacheSampler\";\r\nimport type { WebGPUMaterialContext } from \"./webgpuMaterialContext\";\r\nimport type { WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport type { WebGPUEngine } from \"../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"./webgpuHardwareTexture\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { ExternalTexture } from \"../../Materials/Textures/externalTexture\";\r\nimport type { WebGPUDrawContext } from \"./webgpuDrawContext\";\r\n\r\nclass WebGPUBindGroupCacheNode {\r\n public values: { [id: number]: WebGPUBindGroupCacheNode };\r\n public bindGroups: GPUBindGroup[];\r\n\r\n constructor() {\r\n this.values = {};\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPUCacheBindGroups {\r\n public static NumBindGroupsCreatedTotal = 0;\r\n public static NumBindGroupsCreatedLastFrame = 0;\r\n public static NumBindGroupsLookupLastFrame = 0;\r\n public static NumBindGroupsNoLookupLastFrame = 0;\r\n\r\n private static _Cache: WebGPUBindGroupCacheNode = new WebGPUBindGroupCacheNode();\r\n\r\n private static _NumBindGroupsCreatedCurrentFrame = 0;\r\n private static _NumBindGroupsLookupCurrentFrame = 0;\r\n private static _NumBindGroupsNoLookupCurrentFrame = 0;\r\n\r\n private _device: GPUDevice;\r\n private _cacheSampler: WebGPUCacheSampler;\r\n private _engine: WebGPUEngine;\r\n\r\n public disabled = false;\r\n\r\n public static get Statistics() {\r\n return {\r\n totalCreated: WebGPUCacheBindGroups.NumBindGroupsCreatedTotal,\r\n lastFrameCreated: WebGPUCacheBindGroups.NumBindGroupsCreatedLastFrame,\r\n lookupLastFrame: WebGPUCacheBindGroups.NumBindGroupsLookupLastFrame,\r\n noLookupLastFrame: WebGPUCacheBindGroups.NumBindGroupsNoLookupLastFrame,\r\n };\r\n }\r\n\r\n constructor(device: GPUDevice, cacheSampler: WebGPUCacheSampler, engine: WebGPUEngine) {\r\n this._device = device;\r\n this._cacheSampler = cacheSampler;\r\n this._engine = engine;\r\n }\r\n\r\n public endFrame(): void {\r\n WebGPUCacheBindGroups.NumBindGroupsCreatedLastFrame = WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame;\r\n WebGPUCacheBindGroups.NumBindGroupsLookupLastFrame = WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame;\r\n WebGPUCacheBindGroups.NumBindGroupsNoLookupLastFrame = WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame;\r\n WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame = 0;\r\n WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame = 0;\r\n WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame = 0;\r\n }\r\n\r\n /**\r\n * Cache is currently based on the uniform/storage buffers, samplers and textures used by the binding groups.\r\n * Note that all uniform buffers have an offset of 0 in Babylon and we don't have a use case where we would have the same buffer used with different capacity values:\r\n * that means we don't need to factor in the offset/size of the buffer in the cache, only the id\r\n * @param webgpuPipelineContext\r\n * @param drawContext\r\n * @param materialContext\r\n */\r\n public getBindGroups(webgpuPipelineContext: WebGPUPipelineContext, drawContext: WebGPUDrawContext, materialContext: WebGPUMaterialContext): GPUBindGroup[] {\r\n let bindGroups: GPUBindGroup[] | undefined = undefined;\r\n let node = WebGPUCacheBindGroups._Cache;\r\n\r\n const cacheIsDisabled = this.disabled || materialContext.forceBindGroupCreation;\r\n if (!cacheIsDisabled) {\r\n if (!drawContext.isDirty(materialContext.updateId) && !materialContext.isDirty) {\r\n WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame++;\r\n return drawContext.bindGroups!;\r\n }\r\n\r\n for (const bufferName of webgpuPipelineContext.shaderProcessingContext.bufferNames) {\r\n const uboId = drawContext.buffers[bufferName]?.uniqueId ?? 0;\r\n let nextNode = node.values[uboId];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[uboId] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n for (const samplerName of webgpuPipelineContext.shaderProcessingContext.samplerNames) {\r\n const samplerHashCode = materialContext.samplers[samplerName]?.hashCode ?? 0;\r\n let nextNode = node.values[samplerHashCode];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[samplerHashCode] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n for (const textureName of webgpuPipelineContext.shaderProcessingContext.textureNames) {\r\n const textureId = materialContext.textures[textureName]?.texture?.uniqueId ?? 0;\r\n let nextNode = node.values[textureId];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[textureId] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n bindGroups = node.bindGroups;\r\n }\r\n\r\n drawContext.resetIsDirty(materialContext.updateId);\r\n materialContext.isDirty = false;\r\n\r\n if (bindGroups) {\r\n drawContext.bindGroups = bindGroups;\r\n WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame++;\r\n return bindGroups;\r\n }\r\n\r\n bindGroups = [];\r\n drawContext.bindGroups = bindGroups;\r\n\r\n if (!cacheIsDisabled) {\r\n node.bindGroups = bindGroups;\r\n }\r\n\r\n WebGPUCacheBindGroups.NumBindGroupsCreatedTotal++;\r\n WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame++;\r\n\r\n const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts[materialContext.textureState];\r\n for (let i = 0; i < webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries[i];\r\n\r\n const entries = webgpuPipelineContext.shaderProcessingContext.bindGroupEntries[i];\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries[i][j];\r\n const entryInfo = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding];\r\n const name = entryInfo.nameInArrayOfTexture ?? entryInfo.name;\r\n\r\n if (entry.sampler) {\r\n const bindingInfo = materialContext.samplers[name];\r\n if (bindingInfo) {\r\n const sampler = bindingInfo.sampler;\r\n if (!sampler) {\r\n if (this._engine.dbgSanityChecks) {\r\n Logger.Error(\r\n `Trying to bind a null sampler! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(\r\n bindingInfo,\r\n (key: string, value: any) => (key === \"texture\" ? \"<no dump>\" : value)\r\n )}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n }\r\n continue;\r\n }\r\n entries[j].resource = this._cacheSampler.getSampler(sampler, false, bindingInfo.hashCode);\r\n } else {\r\n Logger.Error(\r\n `Sampler \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) =>\r\n key === \"texture\" || key === \"sampler\" ? \"<no dump>\" : value\r\n )}`,\r\n 50\r\n );\r\n }\r\n } else if (entry.texture || entry.storageTexture) {\r\n const bindingInfo = materialContext.textures[name];\r\n if (bindingInfo) {\r\n if (this._engine.dbgSanityChecks && bindingInfo.texture === null) {\r\n Logger.Error(\r\n `Trying to bind a null texture! entry=${JSON.stringify(entry)}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) =>\r\n key === \"texture\" ? \"<no dump>\" : value\r\n )}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n continue;\r\n }\r\n const hardwareTexture = (bindingInfo.texture as InternalTexture)._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (\r\n this._engine.dbgSanityChecks &&\r\n (!hardwareTexture || (entry.texture && !hardwareTexture.view) || (entry.storageTexture && !hardwareTexture.viewForWriting))\r\n ) {\r\n Logger.Error(\r\n `Trying to bind a null gpu texture or view! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(\r\n bindingInfo,\r\n (key: string, value: any) => (key === \"texture\" ? \"<no dump>\" : value)\r\n )}, isReady=${bindingInfo.texture?.isReady}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n continue;\r\n }\r\n\r\n entries[j].resource = entry.storageTexture ? hardwareTexture.viewForWriting! : hardwareTexture.view!;\r\n } else {\r\n Logger.Error(\r\n `Texture \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) =>\r\n key === \"texture\" || key === \"sampler\" ? \"<no dump>\" : value\r\n )}`,\r\n 50\r\n );\r\n }\r\n } else if (entry.externalTexture) {\r\n const bindingInfo = materialContext.textures[name];\r\n if (bindingInfo) {\r\n if (this._engine.dbgSanityChecks && bindingInfo.texture === null) {\r\n Logger.Error(\r\n `Trying to bind a null external texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(\r\n bindingInfo,\r\n (key: string, value: any) => (key === \"texture\" ? \"<no dump>\" : value)\r\n )}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n continue;\r\n }\r\n const externalTexture = (bindingInfo.texture as ExternalTexture).underlyingResource;\r\n\r\n if (this._engine.dbgSanityChecks && !externalTexture) {\r\n Logger.Error(\r\n `Trying to bind a null gpu external texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(\r\n bindingInfo,\r\n (key: string, value: any) => (key === \"texture\" ? \"<no dump>\" : value)\r\n )}, isReady=${bindingInfo.texture?.isReady}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n continue;\r\n }\r\n\r\n entries[j].resource = this._device.importExternalTexture({ source: externalTexture });\r\n } else {\r\n Logger.Error(\r\n `Texture \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) =>\r\n key === \"texture\" || key === \"sampler\" ? \"<no dump>\" : value\r\n )}`,\r\n 50\r\n );\r\n }\r\n } else if (entry.buffer) {\r\n const dataBuffer = drawContext.buffers[name];\r\n if (dataBuffer) {\r\n const webgpuBuffer = dataBuffer.underlyingResource as GPUBuffer;\r\n (entries[j].resource as GPUBufferBinding).buffer = webgpuBuffer;\r\n (entries[j].resource as GPUBufferBinding).size = dataBuffer.capacity;\r\n } else {\r\n Logger.Error(\r\n `Can't find buffer \"${name}\". entry=${JSON.stringify(entry)}, buffers=${JSON.stringify(drawContext.buffers)}, drawContext.uniqueId=${\r\n drawContext.uniqueId\r\n }`,\r\n 50\r\n );\r\n }\r\n }\r\n }\r\n\r\n const groupLayout = bindGroupLayouts[i];\r\n bindGroups[i] = this._device.createBindGroup({\r\n layout: groupLayout,\r\n entries,\r\n });\r\n }\r\n\r\n return bindGroups;\r\n }\r\n}\r\n"]}
1
+ 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{ Logger } from \"../../Misc/logger\";\r\nimport type { WebGPUCacheSampler } from \"./webgpuCacheSampler\";\r\nimport type { WebGPUMaterialContext } from \"./webgpuMaterialContext\";\r\nimport type { WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport type { WebGPUEngine } from \"../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"./webgpuHardwareTexture\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { ExternalTexture } from \"../../Materials/Textures/externalTexture\";\r\nimport type { WebGPUDrawContext } from \"./webgpuDrawContext\";\r\n\r\nclass WebGPUBindGroupCacheNode {\r\n public values: { [id: number]: WebGPUBindGroupCacheNode };\r\n public bindGroups: GPUBindGroup[];\r\n\r\n constructor() {\r\n this.values = {};\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WebGPUCacheBindGroups {\r\n public static NumBindGroupsCreatedTotal = 0;\r\n public static NumBindGroupsCreatedLastFrame = 0;\r\n public static NumBindGroupsLookupLastFrame = 0;\r\n public static NumBindGroupsNoLookupLastFrame = 0;\r\n\r\n private static _Cache: WebGPUBindGroupCacheNode = new WebGPUBindGroupCacheNode();\r\n\r\n private static _NumBindGroupsCreatedCurrentFrame = 0;\r\n private static _NumBindGroupsLookupCurrentFrame = 0;\r\n private static _NumBindGroupsNoLookupCurrentFrame = 0;\r\n\r\n private _device: GPUDevice;\r\n private _cacheSampler: WebGPUCacheSampler;\r\n private _engine: WebGPUEngine;\r\n\r\n public disabled = false;\r\n\r\n public static get Statistics() {\r\n return {\r\n totalCreated: WebGPUCacheBindGroups.NumBindGroupsCreatedTotal,\r\n lastFrameCreated: WebGPUCacheBindGroups.NumBindGroupsCreatedLastFrame,\r\n lookupLastFrame: WebGPUCacheBindGroups.NumBindGroupsLookupLastFrame,\r\n noLookupLastFrame: WebGPUCacheBindGroups.NumBindGroupsNoLookupLastFrame,\r\n };\r\n }\r\n\r\n constructor(device: GPUDevice, cacheSampler: WebGPUCacheSampler, engine: WebGPUEngine) {\r\n this._device = device;\r\n this._cacheSampler = cacheSampler;\r\n this._engine = engine;\r\n }\r\n\r\n public endFrame(): void {\r\n WebGPUCacheBindGroups.NumBindGroupsCreatedLastFrame = WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame;\r\n WebGPUCacheBindGroups.NumBindGroupsLookupLastFrame = WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame;\r\n WebGPUCacheBindGroups.NumBindGroupsNoLookupLastFrame = WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame;\r\n WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame = 0;\r\n WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame = 0;\r\n WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame = 0;\r\n }\r\n\r\n /**\r\n * Cache is currently based on the uniform/storage buffers, samplers and textures used by the binding groups.\r\n * Note that all uniform buffers have an offset of 0 in Babylon and we don't have a use case where we would have the same buffer used with different capacity values:\r\n * that means we don't need to factor in the offset/size of the buffer in the cache, only the id\r\n * @param webgpuPipelineContext\r\n * @param drawContext\r\n * @param materialContext\r\n */\r\n public getBindGroups(webgpuPipelineContext: WebGPUPipelineContext, drawContext: WebGPUDrawContext, materialContext: WebGPUMaterialContext): GPUBindGroup[] {\r\n let bindGroups: GPUBindGroup[] | undefined = undefined;\r\n let node = WebGPUCacheBindGroups._Cache;\r\n\r\n const cacheIsDisabled = this.disabled || materialContext.forceBindGroupCreation;\r\n if (!cacheIsDisabled) {\r\n if (!drawContext.isDirty(materialContext.updateId) && !materialContext.isDirty) {\r\n WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame++;\r\n return drawContext.bindGroups!;\r\n }\r\n\r\n for (const bufferName of webgpuPipelineContext.shaderProcessingContext.bufferNames) {\r\n const uboId = drawContext.buffers[bufferName]?.uniqueId ?? 0;\r\n let nextNode = node.values[uboId];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[uboId] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n for (const samplerName of webgpuPipelineContext.shaderProcessingContext.samplerNames) {\r\n const samplerHashCode = materialContext.samplers[samplerName]?.hashCode ?? 0;\r\n let nextNode = node.values[samplerHashCode];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[samplerHashCode] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n for (const textureName of webgpuPipelineContext.shaderProcessingContext.textureNames) {\r\n const textureId = materialContext.textures[textureName]?.texture?.uniqueId ?? 0;\r\n let nextNode = node.values[textureId];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[textureId] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n bindGroups = node.bindGroups;\r\n }\r\n\r\n drawContext.resetIsDirty(materialContext.updateId);\r\n materialContext.isDirty = false;\r\n\r\n if (bindGroups) {\r\n drawContext.bindGroups = bindGroups;\r\n WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame++;\r\n return bindGroups;\r\n }\r\n\r\n bindGroups = [];\r\n drawContext.bindGroups = bindGroups;\r\n\r\n if (!cacheIsDisabled) {\r\n node.bindGroups = bindGroups;\r\n }\r\n\r\n WebGPUCacheBindGroups.NumBindGroupsCreatedTotal++;\r\n WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame++;\r\n\r\n const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts[materialContext.textureState];\r\n for (let i = 0; i < webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries[i];\r\n\r\n const entries = webgpuPipelineContext.shaderProcessingContext.bindGroupEntries[i];\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries[i][j];\r\n const entryInfo = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding];\r\n const name = entryInfo.nameInArrayOfTexture ?? entryInfo.name;\r\n\r\n if (entry.sampler) {\r\n const bindingInfo = materialContext.samplers[name];\r\n if (bindingInfo) {\r\n const sampler = bindingInfo.sampler;\r\n if (!sampler) {\r\n if (this._engine.dbgSanityChecks) {\r\n Logger.Error(\r\n `Trying to bind a null sampler! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(\r\n bindingInfo,\r\n (key: string, value: any) => (key === \"texture\" ? \"<no dump>\" : value)\r\n )}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n }\r\n continue;\r\n }\r\n entries[j].resource = this._cacheSampler.getSampler(sampler, false, bindingInfo.hashCode, sampler.label);\r\n } else {\r\n Logger.Error(\r\n `Sampler \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) =>\r\n key === \"texture\" || key === \"sampler\" ? \"<no dump>\" : value\r\n )}`,\r\n 50\r\n );\r\n }\r\n } else if (entry.texture || entry.storageTexture) {\r\n const bindingInfo = materialContext.textures[name];\r\n if (bindingInfo) {\r\n if (this._engine.dbgSanityChecks && bindingInfo.texture === null) {\r\n Logger.Error(\r\n `Trying to bind a null texture! entry=${JSON.stringify(entry)}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) =>\r\n key === \"texture\" ? \"<no dump>\" : value\r\n )}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n continue;\r\n }\r\n const hardwareTexture = (bindingInfo.texture as InternalTexture)._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (\r\n this._engine.dbgSanityChecks &&\r\n (!hardwareTexture || (entry.texture && !hardwareTexture.view) || (entry.storageTexture && !hardwareTexture.viewForWriting))\r\n ) {\r\n Logger.Error(\r\n `Trying to bind a null gpu texture or view! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(\r\n bindingInfo,\r\n (key: string, value: any) => (key === \"texture\" ? \"<no dump>\" : value)\r\n )}, isReady=${bindingInfo.texture?.isReady}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n continue;\r\n }\r\n\r\n entries[j].resource = entry.storageTexture ? hardwareTexture.viewForWriting! : hardwareTexture.view!;\r\n } else {\r\n Logger.Error(\r\n `Texture \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) =>\r\n key === \"texture\" || key === \"sampler\" ? \"<no dump>\" : value\r\n )}`,\r\n 50\r\n );\r\n }\r\n } else if (entry.externalTexture) {\r\n const bindingInfo = materialContext.textures[name];\r\n if (bindingInfo) {\r\n if (this._engine.dbgSanityChecks && bindingInfo.texture === null) {\r\n Logger.Error(\r\n `Trying to bind a null external texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(\r\n bindingInfo,\r\n (key: string, value: any) => (key === \"texture\" ? \"<no dump>\" : value)\r\n )}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n continue;\r\n }\r\n const externalTexture = (bindingInfo.texture as ExternalTexture).underlyingResource;\r\n\r\n if (this._engine.dbgSanityChecks && !externalTexture) {\r\n Logger.Error(\r\n `Trying to bind a null gpu external texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(\r\n bindingInfo,\r\n (key: string, value: any) => (key === \"texture\" ? \"<no dump>\" : value)\r\n )}, isReady=${bindingInfo.texture?.isReady}, materialContext.uniqueId=${materialContext.uniqueId}`,\r\n 50\r\n );\r\n continue;\r\n }\r\n\r\n entries[j].resource = this._device.importExternalTexture({ source: externalTexture });\r\n } else {\r\n Logger.Error(\r\n `Texture \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) =>\r\n key === \"texture\" || key === \"sampler\" ? \"<no dump>\" : value\r\n )}`,\r\n 50\r\n );\r\n }\r\n } else if (entry.buffer) {\r\n const dataBuffer = drawContext.buffers[name];\r\n if (dataBuffer) {\r\n const webgpuBuffer = dataBuffer.underlyingResource as GPUBuffer;\r\n (entries[j].resource as GPUBufferBinding).buffer = webgpuBuffer;\r\n (entries[j].resource as GPUBufferBinding).size = dataBuffer.capacity;\r\n } else {\r\n Logger.Error(\r\n `Can't find buffer \"${name}\". entry=${JSON.stringify(entry)}, buffers=${JSON.stringify(drawContext.buffers)}, drawContext.uniqueId=${\r\n drawContext.uniqueId\r\n }`,\r\n 50\r\n );\r\n }\r\n }\r\n }\r\n\r\n const groupLayout = bindGroupLayouts[i];\r\n bindGroups[i] = this._device.createBindGroup({\r\n layout: groupLayout,\r\n entries,\r\n });\r\n }\r\n\r\n return bindGroups;\r\n }\r\n}\r\n"]}
@@ -60,7 +60,7 @@ export declare abstract class WebGPUCacheRenderPipeline {
60
60
  private _textureState;
61
61
  private _useTextureStage;
62
62
  private static _IsSignedType;
63
- constructor(device: GPUDevice, emptyVertexBuffer: VertexBuffer, useTextureStage: boolean);
63
+ constructor(device: GPUDevice, emptyVertexBuffer: VertexBuffer);
64
64
  reset(): void;
65
65
  protected abstract _getRenderPipeline(param: {
66
66
  token: any;
@@ -84,10 +84,10 @@ export class WebGPUCacheRenderPipeline {
84
84
  throw new Error(`Invalid type '${type}'`);
85
85
  }
86
86
  }
87
- constructor(device, emptyVertexBuffer, useTextureStage) {
87
+ constructor(device, emptyVertexBuffer) {
88
88
  this.mrtTextureCount = 0;
89
89
  this._device = device;
90
- this._useTextureStage = useTextureStage;
90
+ this._useTextureStage = true; // we force usage because we must handle depth textures with "float" filtering, which can't be fixed by a caps (like "textureFloatLinearFiltering" can for float textures)
91
91
  this._states = new Array(30); // pre-allocate enough room so that no new allocation will take place afterwards
92
92
  this._statesLength = 0;
93
93
  this._stateDirtyLowestIndex = 0;
@@ -123,10 +123,7 @@ export class WebGPUCacheRenderPipeline {
123
123
  return this._mrtAttachments1 > 0 ? this._mrtFormats : this._webgpuColorFormat;
124
124
  }
125
125
  getRenderPipeline(fillMode, effect, sampleCount, textureState = 0) {
126
- if (sampleCount > 1) {
127
- // WebGPU only supports 1 or 4
128
- sampleCount = 4;
129
- }
126
+ sampleCount = WebGPUTextureHelper.GetSample(sampleCount);
130
127
  if (this.disabled) {
131
128
  const topology = WebGPUCacheRenderPipeline._GetTopology(fillMode);
132
129
  this._setVertexState(effect); // to fill this.vertexBuffers with correct data
@@ -704,7 +701,7 @@ export class WebGPUCacheRenderPipeline {
704
701
  let sampleType = textureInfo.sampleType;
705
702
  let samplerType = (_a = samplerInfo === null || samplerInfo === void 0 ? void 0 : samplerInfo.type) !== null && _a !== void 0 ? _a : WebGPUConstants.SamplerBindingType.Filtering;
706
703
  if (this._textureState & bitVal && sampleType !== WebGPUConstants.TextureSampleType.Depth) {
707
- // The texture is a 32 bits float texture but the system does not support linear filtering for them:
704
+ // The texture is a 32 bits float texture but the system does not support linear filtering for them OR the texture is a depth texture with "float" filtering:
708
705
  // we set the sampler to "non-filtering" and the texture sample type to "unfilterable-float"
709
706
  if (textureInfo.autoBindSampler) {
710
707
  samplerType = WebGPUConstants.SamplerBindingType.NonFiltering;