@babylonjs/core 6.23.1 → 6.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/Buffers/buffer.align.d.ts +25 -0
  2. package/Buffers/buffer.align.js +120 -0
  3. package/Buffers/buffer.align.js.map +1 -0
  4. package/Buffers/buffer.d.ts +15 -3
  5. package/Buffers/buffer.js +27 -7
  6. package/Buffers/buffer.js.map +1 -1
  7. package/Buffers/index.d.ts +1 -0
  8. package/Buffers/index.js +1 -0
  9. package/Buffers/index.js.map +1 -1
  10. package/Cameras/Inputs/BaseCameraPointersInput.js +0 -3
  11. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  12. package/Cameras/Inputs/flyCameraMouseInput.js +1 -4
  13. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  14. package/Cameras/Inputs/freeCameraMouseInput.js +0 -6
  15. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  16. package/Cameras/RigModes/index.d.ts +0 -1
  17. package/Cameras/RigModes/index.js +0 -1
  18. package/Cameras/RigModes/index.js.map +1 -1
  19. package/Cameras/RigModes/vrRigMode.js +1 -1
  20. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  21. package/Cameras/VR/index.d.ts +0 -1
  22. package/Cameras/VR/index.js +0 -1
  23. package/Cameras/VR/index.js.map +1 -1
  24. package/Cameras/VR/vrExperienceHelper.d.ts +7 -66
  25. package/Cameras/VR/vrExperienceHelper.js +17 -702
  26. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  27. package/Cameras/camera.d.ts +15 -20
  28. package/Cameras/camera.js +41 -36
  29. package/Cameras/camera.js.map +1 -1
  30. package/Cameras/targetCamera.js +1 -1
  31. package/Cameras/targetCamera.js.map +1 -1
  32. package/Engines/Extensions/index.d.ts +0 -1
  33. package/Engines/Extensions/index.js +0 -1
  34. package/Engines/Extensions/index.js.map +1 -1
  35. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +4 -0
  36. package/Engines/WebGL/webGLRenderTargetWrapper.js +4 -0
  37. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  38. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +8 -7
  39. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  40. package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
  41. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  42. package/Engines/constants.d.ts +0 -4
  43. package/Engines/constants.js +0 -4
  44. package/Engines/constants.js.map +1 -1
  45. package/Engines/engine.d.ts +38 -258
  46. package/Engines/engine.js +0 -65
  47. package/Engines/engine.js.map +1 -1
  48. package/Engines/engineFactory.js +9 -14
  49. package/Engines/engineFactory.js.map +1 -1
  50. package/Engines/engineFeatures.d.ts +2 -0
  51. package/Engines/engineFeatures.js.map +1 -1
  52. package/Engines/nativeEngine.js +1 -0
  53. package/Engines/nativeEngine.js.map +1 -1
  54. package/Engines/nullEngine.js +1 -0
  55. package/Engines/nullEngine.js.map +1 -1
  56. package/Engines/thinEngine.d.ts +22 -5
  57. package/Engines/thinEngine.js +55 -22
  58. package/Engines/thinEngine.js.map +1 -1
  59. package/Engines/webgpuEngine.d.ts +1 -0
  60. package/Engines/webgpuEngine.js +4 -2
  61. package/Engines/webgpuEngine.js.map +1 -1
  62. package/FlowGraph/Blocks/Data/Logic/flowGraphBitwiseBlocks.d.ts +9 -8
  63. package/FlowGraph/Blocks/Data/Logic/flowGraphBitwiseBlocks.js +34 -16
  64. package/FlowGraph/Blocks/Data/Logic/flowGraphBitwiseBlocks.js.map +1 -1
  65. package/FlowGraph/Blocks/Data/Logic/flowGraphLogicBlocks.d.ts +4 -3
  66. package/FlowGraph/Blocks/Data/Logic/flowGraphLogicBlocks.js +14 -6
  67. package/FlowGraph/Blocks/Data/Logic/flowGraphLogicBlocks.js.map +1 -1
  68. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixBlocks.d.ts +19 -14
  69. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixBlocks.js +64 -27
  70. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixBlocks.js.map +1 -1
  71. package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.d.ts +39 -41
  72. package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.js +152 -74
  73. package/FlowGraph/Blocks/Data/Math/flowGraphNumberMathBlocks.js.map +1 -1
  74. package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.d.ts +12 -12
  75. package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js +42 -21
  76. package/FlowGraph/Blocks/Data/Math/flowGraphVector2MathBlocks.js.map +1 -1
  77. package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.d.ts +17 -14
  78. package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js +62 -26
  79. package/FlowGraph/Blocks/Data/Math/flowGraphVector3MathBlocks.js.map +1 -1
  80. package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.d.ts +13 -10
  81. package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js +46 -18
  82. package/FlowGraph/Blocks/Data/Math/flowGraphVector4MathBlocks.js.map +1 -1
  83. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.d.ts +4 -1
  84. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js +6 -2
  85. package/FlowGraph/Blocks/Data/flowGraphBinaryOperationBlock.js.map +1 -1
  86. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.d.ts +3 -1
  87. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js +7 -2
  88. package/FlowGraph/Blocks/Data/flowGraphConditionalDataBlock.js.map +1 -1
  89. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.d.ts +5 -3
  90. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js +10 -5
  91. package/FlowGraph/Blocks/Data/flowGraphConstantBlock.js.map +1 -1
  92. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.d.ts +4 -1
  93. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js +6 -2
  94. package/FlowGraph/Blocks/Data/flowGraphConstantOperationBlock.js.map +1 -1
  95. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.d.ts +3 -1
  96. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js +7 -2
  97. package/FlowGraph/Blocks/Data/flowGraphCoordinateTransformBlock.js.map +1 -1
  98. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.d.ts +3 -1
  99. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js +7 -2
  100. package/FlowGraph/Blocks/Data/flowGraphGetVariableBlock.js.map +1 -1
  101. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.d.ts +4 -1
  102. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js +6 -2
  103. package/FlowGraph/Blocks/Data/flowGraphUnaryOperationBlock.js.map +1 -1
  104. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +6 -2
  105. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +12 -3
  106. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  107. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.d.ts +5 -3
  108. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +11 -6
  109. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  110. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +1 -0
  111. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +7 -2
  112. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -1
  113. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.d.ts +1 -0
  114. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js +7 -2
  115. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.js.map +1 -1
  116. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.d.ts +3 -1
  117. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js +7 -2
  118. package/FlowGraph/Blocks/Execution/Animation/flowGraphPauseAnimationBlock.js.map +1 -1
  119. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.d.ts +3 -1
  120. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +8 -3
  121. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  122. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.d.ts +3 -1
  123. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js +7 -2
  124. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.js.map +1 -1
  125. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.d.ts +3 -1
  126. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js +7 -2
  127. package/FlowGraph/Blocks/Execution/Audio/flowGraphPlayAudioBlock.js.map +1 -1
  128. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.d.ts +3 -1
  129. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js +7 -2
  130. package/FlowGraph/Blocks/Execution/Audio/flowGraphStopAudioBlock.js.map +1 -1
  131. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.d.ts +3 -1
  132. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js +7 -2
  133. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js.map +1 -1
  134. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.d.ts +3 -1
  135. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +7 -2
  136. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  137. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.d.ts +3 -1
  138. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js +7 -2
  139. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDebounceBlock.js.map +1 -1
  140. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.d.ts +3 -1
  141. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js +7 -2
  142. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphDoNBlock.js.map +1 -1
  143. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.d.ts +3 -1
  144. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js +7 -2
  145. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphFlipFlopBlock.js.map +1 -1
  146. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.d.ts +3 -1
  147. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js +7 -2
  148. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
  149. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.d.ts +6 -3
  150. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +22 -16
  151. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  152. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.d.ts +7 -4
  153. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js +15 -10
  154. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSwitchBlock.js.map +1 -1
  155. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.d.ts +3 -1
  156. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js +7 -2
  157. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.js.map +1 -1
  158. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.d.ts +3 -1
  159. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js +8 -3
  160. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphTimerBlock.js.map +1 -1
  161. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.d.ts +7 -4
  162. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js +14 -7
  163. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
  164. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.d.ts +5 -3
  165. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +9 -4
  166. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  167. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +3 -1
  168. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +7 -2
  169. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -1
  170. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.d.ts +3 -1
  171. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js +8 -3
  172. package/FlowGraph/Blocks/Execution/flowGraphSendCustomEventBlock.js.map +1 -1
  173. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.d.ts +3 -1
  174. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js +7 -2
  175. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.js.map +1 -1
  176. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.d.ts +3 -1
  177. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js +7 -2
  178. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.js.map +1 -1
  179. package/FlowGraph/flowGraph.d.ts +41 -3
  180. package/FlowGraph/flowGraph.js +135 -0
  181. package/FlowGraph/flowGraph.js.map +1 -1
  182. package/FlowGraph/flowGraphAsyncExecutionBlock.d.ts +2 -1
  183. package/FlowGraph/flowGraphAsyncExecutionBlock.js +2 -2
  184. package/FlowGraph/flowGraphAsyncExecutionBlock.js.map +1 -1
  185. package/FlowGraph/flowGraphBlock.d.ts +15 -3
  186. package/FlowGraph/flowGraphBlock.js +50 -7
  187. package/FlowGraph/flowGraphBlock.js.map +1 -1
  188. package/FlowGraph/flowGraphConnection.d.ts +34 -4
  189. package/FlowGraph/flowGraphConnection.js +49 -3
  190. package/FlowGraph/flowGraphConnection.js.map +1 -1
  191. package/FlowGraph/flowGraphContext.d.ts +25 -5
  192. package/FlowGraph/flowGraphContext.js +86 -4
  193. package/FlowGraph/flowGraphContext.js.map +1 -1
  194. package/FlowGraph/flowGraphCoordinator.d.ts +7 -1
  195. package/FlowGraph/flowGraphCoordinator.js +18 -2
  196. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  197. package/FlowGraph/flowGraphDataConnection.d.ts +4 -11
  198. package/FlowGraph/flowGraphDataConnection.js +16 -14
  199. package/FlowGraph/flowGraphDataConnection.js.map +1 -1
  200. package/FlowGraph/flowGraphExecutionBlock.d.ts +8 -3
  201. package/FlowGraph/flowGraphExecutionBlock.js +37 -6
  202. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  203. package/FlowGraph/flowGraphRichTypes.d.ts +5 -9
  204. package/FlowGraph/flowGraphRichTypes.js +29 -44
  205. package/FlowGraph/flowGraphRichTypes.js.map +1 -1
  206. package/FlowGraph/flowGraphSignalConnection.js +2 -0
  207. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  208. package/FlowGraph/flowGraphVariableDefinitions.d.ts +22 -2
  209. package/FlowGraph/flowGraphVariableDefinitions.js +29 -0
  210. package/FlowGraph/flowGraphVariableDefinitions.js.map +1 -1
  211. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +2 -1
  212. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +2 -2
  213. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -1
  214. package/Gamepads/gamepadManager.js +0 -5
  215. package/Gamepads/gamepadManager.js.map +1 -1
  216. package/Gamepads/index.d.ts +0 -1
  217. package/Gamepads/index.js +0 -2
  218. package/Gamepads/index.js.map +1 -1
  219. package/Gizmos/gizmo.js +1 -4
  220. package/Gizmos/gizmo.js.map +1 -1
  221. package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +24 -0
  222. package/Materials/GreasedLine/greasedLineMaterialDefaults.js +19 -0
  223. package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -0
  224. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +243 -0
  225. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js +55 -0
  226. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -0
  227. package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +253 -0
  228. package/Materials/{greasedLinePluginMaterial.js → GreasedLine/greasedLinePluginMaterial.js} +148 -205
  229. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -0
  230. package/Materials/{greasedLineSimpleMaterial.d.ts → GreasedLine/greasedLineSimpleMaterial.d.ts} +20 -48
  231. package/Materials/{greasedLineSimpleMaterial.js → GreasedLine/greasedLineSimpleMaterial.js} +74 -91
  232. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -0
  233. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +1 -1
  234. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  235. package/Materials/Textures/texture.js +1 -0
  236. package/Materials/Textures/texture.js.map +1 -1
  237. package/Materials/index.d.ts +4 -1
  238. package/Materials/index.js +4 -1
  239. package/Materials/index.js.map +1 -1
  240. package/Maths/math.vector.d.ts +32 -22
  241. package/Maths/math.vector.js +54 -43
  242. package/Maths/math.vector.js.map +1 -1
  243. package/Meshes/Builders/greasedLineBuilder.d.ts +7 -6
  244. package/Meshes/Builders/greasedLineBuilder.js +65 -31
  245. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  246. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +216 -0
  247. package/Meshes/GreasedLine/greasedLineBaseMesh.js +247 -0
  248. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -0
  249. package/Meshes/GreasedLine/greasedLineMesh.d.ts +92 -0
  250. package/Meshes/{greasedLineMesh.js → GreasedLine/greasedLineMesh.js} +29 -223
  251. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -0
  252. package/Meshes/GreasedLine/greasedLineRibbonMesh.d.ts +107 -0
  253. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +462 -0
  254. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -0
  255. package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +9 -2
  256. package/Meshes/Node/Blocks/Sources/meshBlock.js +17 -5
  257. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  258. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +15 -0
  259. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +50 -1
  260. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  261. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +5 -5
  262. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
  263. package/Meshes/Node/nodeGeometry.d.ts +1 -2
  264. package/Meshes/Node/nodeGeometry.js +3 -4
  265. package/Meshes/Node/nodeGeometry.js.map +1 -1
  266. package/Meshes/Node/nodeGeometryBlock.d.ts +1 -2
  267. package/Meshes/Node/nodeGeometryBlock.js +1 -2
  268. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  269. package/Meshes/geometry.js +6 -12
  270. package/Meshes/geometry.js.map +1 -1
  271. package/Meshes/index.d.ts +3 -1
  272. package/Meshes/index.js +3 -1
  273. package/Meshes/index.js.map +1 -1
  274. package/Meshes/mesh.d.ts +4 -0
  275. package/Meshes/mesh.js +7 -0
  276. package/Meshes/mesh.js.map +1 -1
  277. package/Misc/deepCopier.js +3 -0
  278. package/Misc/deepCopier.js.map +1 -1
  279. package/Misc/greasedLineTools.d.ts +52 -5
  280. package/Misc/greasedLineTools.js +180 -10
  281. package/Misc/greasedLineTools.js.map +1 -1
  282. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +9 -2
  283. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  284. package/PostProcesses/motionBlurPostProcess.js +4 -1
  285. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  286. package/PostProcesses/postProcess.js +1 -6
  287. package/PostProcesses/postProcess.js.map +1 -1
  288. package/Rendering/geometryBufferRenderer.js +4 -0
  289. package/Rendering/geometryBufferRenderer.js.map +1 -1
  290. package/Shaders/greasedLine.fragment.js +2 -5
  291. package/Shaders/greasedLine.fragment.js.map +1 -1
  292. package/Shaders/greasedLine.vertex.js +15 -4
  293. package/Shaders/greasedLine.vertex.js.map +1 -1
  294. package/XR/webXRDefaultExperience.d.ts +1 -1
  295. package/XR/webXRDefaultExperience.js +1 -1
  296. package/XR/webXRDefaultExperience.js.map +1 -1
  297. package/package.json +1 -1
  298. package/scene.d.ts +17 -10
  299. package/scene.js +25 -30
  300. package/scene.js.map +1 -1
  301. package/Cameras/RigModes/webVRRigMode.d.ts +0 -5
  302. package/Cameras/RigModes/webVRRigMode.js +0 -34
  303. package/Cameras/RigModes/webVRRigMode.js.map +0 -1
  304. package/Cameras/VR/webVRCamera.d.ts +0 -316
  305. package/Cameras/VR/webVRCamera.js +0 -618
  306. package/Cameras/VR/webVRCamera.js.map +0 -1
  307. package/Engines/Extensions/engine.webVR.d.ts +0 -91
  308. package/Engines/Extensions/engine.webVR.js +0 -195
  309. package/Engines/Extensions/engine.webVR.js.map +0 -1
  310. package/FlowGraph/Blocks/Execution/flowGraphCustomFunctionBlock.d.ts +0 -23
  311. package/FlowGraph/Blocks/Execution/flowGraphCustomFunctionBlock.js +0 -18
  312. package/FlowGraph/Blocks/Execution/flowGraphCustomFunctionBlock.js.map +0 -1
  313. package/Gamepads/Controllers/daydreamController.d.ts +0 -38
  314. package/Gamepads/Controllers/daydreamController.js +0 -70
  315. package/Gamepads/Controllers/daydreamController.js.map +0 -1
  316. package/Gamepads/Controllers/gearVRController.d.ts +0 -39
  317. package/Gamepads/Controllers/gearVRController.js +0 -79
  318. package/Gamepads/Controllers/gearVRController.js.map +0 -1
  319. package/Gamepads/Controllers/genericController.d.ts +0 -34
  320. package/Gamepads/Controllers/genericController.js +0 -48
  321. package/Gamepads/Controllers/genericController.js.map +0 -1
  322. package/Gamepads/Controllers/index.d.ts +0 -8
  323. package/Gamepads/Controllers/index.js +0 -9
  324. package/Gamepads/Controllers/index.js.map +0 -1
  325. package/Gamepads/Controllers/oculusTouchController.d.ts +0 -78
  326. package/Gamepads/Controllers/oculusTouchController.js +0 -196
  327. package/Gamepads/Controllers/oculusTouchController.js.map +0 -1
  328. package/Gamepads/Controllers/poseEnabledController.d.ts +0 -219
  329. package/Gamepads/Controllers/poseEnabledController.js +0 -293
  330. package/Gamepads/Controllers/poseEnabledController.js.map +0 -1
  331. package/Gamepads/Controllers/viveController.d.ts +0 -52
  332. package/Gamepads/Controllers/viveController.js +0 -115
  333. package/Gamepads/Controllers/viveController.js.map +0 -1
  334. package/Gamepads/Controllers/webVRController.d.ts +0 -85
  335. package/Gamepads/Controllers/webVRController.js +0 -122
  336. package/Gamepads/Controllers/webVRController.js.map +0 -1
  337. package/Gamepads/Controllers/windowsMotionController.d.ts +0 -212
  338. package/Gamepads/Controllers/windowsMotionController.js +0 -519
  339. package/Gamepads/Controllers/windowsMotionController.js.map +0 -1
  340. package/Materials/greasedLinePluginMaterial.d.ts +0 -496
  341. package/Materials/greasedLinePluginMaterial.js.map +0 -1
  342. package/Materials/greasedLineSimpleMaterial.js.map +0 -1
  343. package/Meshes/greasedLineMesh.d.ts +0 -204
  344. package/Meshes/greasedLineMesh.js.map +0 -1
@@ -1,42 +1,35 @@
1
- import { Vector3 } from "../Maths/math.vector.js";
2
- import { GreasedLinePluginMaterial } from "../Materials/greasedLinePluginMaterial.js";
3
- import { Mesh } from "./mesh.js";
4
- import { Buffer, VertexBuffer } from "../Buffers/buffer.js";
5
- import { VertexData } from "./mesh.vertexData.js";
6
- import { PickingInfo } from "../Collisions/pickingInfo.js";
7
- import { DeepCopier } from "../Misc/deepCopier.js";
8
- import { GreasedLineTools } from "../Misc/greasedLineTools.js";
9
- import { GreasedLineSimpleMaterial } from "../Materials/greasedLineSimpleMaterial.js";
1
+ import { Vector3 } from "../../Maths/math.vector.js";
2
+ import { Mesh } from "../mesh.js";
3
+ import { Buffer, VertexBuffer } from "../../Buffers/buffer.js";
4
+ import { PickingInfo } from "../../Collisions/pickingInfo.js";
5
+ import { DeepCopier } from "../../Misc/deepCopier.js";
6
+ import { GreasedLineTools } from "../../Misc/greasedLineTools.js";
7
+ import { GreasedLineBaseMesh } from "./greasedLineBaseMesh.js";
10
8
  Mesh._GreasedLineMeshParser = (parsedMesh, scene) => {
11
9
  return GreasedLineMesh.Parse(parsedMesh, scene);
12
10
  };
13
11
  /**
14
- * GreasedLine
12
+ * GreasedLineMesh
13
+ * Use the GreasedLineBuilder.CreateGreasedLine function to create an instance of this class.
15
14
  */
16
- export class GreasedLineMesh extends Mesh {
15
+ export class GreasedLineMesh extends GreasedLineBaseMesh {
16
+ /**
17
+ * GreasedLineMesh
18
+ * @param name name of the mesh
19
+ * @param scene the scene
20
+ * @param _options mesh options
21
+ */
17
22
  constructor(name, scene, _options) {
18
- var _a, _b, _c, _d;
19
- super(name, scene, null, null, false, false);
23
+ super(name, scene, _options);
20
24
  this.name = name;
21
- this._options = _options;
22
- this._lazy = false;
23
- this._updatable = false;
24
25
  /**
25
26
  * Treshold used to pick the mesh
26
27
  */
27
28
  this.intersectionThreshold = 0.1;
28
- this._lazy = (_a = _options.lazy) !== null && _a !== void 0 ? _a : false;
29
- this._updatable = (_b = _options.updatable) !== null && _b !== void 0 ? _b : false;
30
- this._vertexPositions = [];
31
- this._indices = [];
32
- this._uvs = [];
33
- this._points = [];
34
- this._colorPointers = (_c = _options.colorPointers) !== null && _c !== void 0 ? _c : [];
35
- this._widths = (_d = _options.widths) !== null && _d !== void 0 ? _d : new Array(_options.points.length).fill(1);
36
29
  this._previousAndSide = [];
37
30
  this._nextAndCounters = [];
38
31
  if (_options.points) {
39
- this.addPoints(GreasedLineMesh.ConvertPoints(_options.points));
32
+ this.addPoints(GreasedLineTools.ConvertPoints(_options.points));
40
33
  }
41
34
  }
42
35
  /**
@@ -46,158 +39,10 @@ export class GreasedLineMesh extends Mesh {
46
39
  getClassName() {
47
40
  return "GreasedLineMesh";
48
41
  }
49
- /**
50
- * Converts GreasedLinePoints to number[][]
51
- * @param points GreasedLinePoints
52
- * @returns number[][] with x, y, z coordinates of the points, like [[x, y, z, x, y, z, ...], [x, y, z, ...]]
53
- */
54
- static ConvertPoints(points) {
55
- if (points.length && Array.isArray(points) && typeof points[0] === "number") {
56
- return [points];
57
- }
58
- else if (points.length && Array.isArray(points[0]) && typeof points[0][0] === "number") {
59
- return points;
60
- }
61
- else if (points.length && !Array.isArray(points[0]) && points[0] instanceof Vector3) {
62
- const positions = [];
63
- for (let j = 0; j < points.length; j++) {
64
- const p = points[j];
65
- positions.push(p.x, p.y, p.z);
66
- }
67
- return [positions];
68
- }
69
- else if (points.length > 0 && Array.isArray(points[0]) && points[0].length > 0 && points[0][0] instanceof Vector3) {
70
- const positions = [];
71
- const vectorPoints = points;
72
- vectorPoints.forEach((p) => {
73
- positions.push(p.flatMap((p2) => [p2.x, p2.y, p2.z]));
74
- });
75
- return positions;
76
- }
77
- else if (points instanceof Float32Array) {
78
- return [Array.from(points)];
79
- }
80
- else if (points.length && points[0] instanceof Float32Array) {
81
- const positions = [];
82
- points.forEach((p) => {
83
- positions.push(Array.from(p));
84
- });
85
- return positions;
86
- }
87
- return [];
88
- }
89
- /**
90
- * Updated a lazy line. Rerenders the line and updates boundinfo as well.
91
- */
92
- updateLazy() {
93
- var _a;
94
- this._setPoints(this._points);
95
- if (!this._options.colorPointers) {
96
- this._updateColorPointers();
97
- }
98
- this._createVertexBuffers();
99
- this.refreshBoundingInfo();
100
- (_a = this.greasedLineMaterial) === null || _a === void 0 ? void 0 : _a.updateLazy();
101
- }
102
- /**
103
- * Dispose the line and it's resources
104
- */
105
- dispose() {
106
- super.dispose();
107
- }
108
- /**
109
- *
110
- * @returns true if the mesh was created in lazy mode
111
- */
112
- isLazy() {
113
- return this._lazy;
114
- }
115
- /**
116
- * Return the the points offsets
117
- */
118
- get offsets() {
119
- return this._offsets;
120
- }
121
- /**
122
- * Sets point offests
123
- * @param offsets offset table [x,y,z, x,y,z, ....]
124
- */
125
- set offsets(offsets) {
126
- this._offsets = offsets;
127
- if (!this._offsetsBuffer) {
128
- this._createOffsetsBuffer(offsets);
129
- }
130
- else {
131
- this._offsetsBuffer && this._offsetsBuffer.update(offsets);
132
- }
133
- }
134
- /**
135
- * Gets widths at each line point like [widthLower, widthUpper, widthLower, widthUpper, ...]
136
- */
137
- get widths() {
138
- return this._widths;
139
- }
140
- /**
141
- * Sets widths at each line point
142
- * @param widths width table [widthLower, widthUpper, widthLower, widthUpper ...]
143
- */
144
- set widths(widths) {
145
- this._widths = widths;
146
- if (!this._lazy) {
147
- this._widthsBuffer && this._widthsBuffer.update(widths);
148
- }
149
- }
150
- /**
151
- * Gets the color pointer. Each vertex need a color pointer. These color pointers points to the colors in the color table @see colors
152
- */
153
- get colorPointers() {
154
- return this._colorPointers;
155
- }
156
- /**
157
- * Sets the color pointer
158
- * @param colorPointers array of color pointer in the colors array. One pointer for every vertex is needed.
159
- */
160
- set colorPointers(colorPointers) {
161
- this._colorPointers = colorPointers;
162
- if (!this._lazy) {
163
- this._colorPointersBuffer && this._colorPointersBuffer.update(colorPointers);
164
- }
165
- }
166
- /**
167
- * Gets the pluginMaterial associated with line
168
- */
169
- get greasedLineMaterial() {
170
- var _a, _b;
171
- if (this.material && this.material instanceof GreasedLineSimpleMaterial) {
172
- return this.material;
173
- }
174
- const materialPlugin = (_b = (_a = this.material) === null || _a === void 0 ? void 0 : _a.pluginManager) === null || _b === void 0 ? void 0 : _b.getPlugin(GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME);
175
- if (materialPlugin) {
176
- return materialPlugin;
177
- }
178
- return;
179
- }
180
- /**
181
- * Return copy the points.
182
- */
183
- get points() {
184
- const pointsCopy = [];
185
- DeepCopier.DeepCopy(this._points, pointsCopy);
186
- return pointsCopy;
187
- }
188
- /**
189
- * Adds new points to the line. It doesn't rerenders the line if in lazy mode.
190
- * @param points points table
191
- */
192
- addPoints(points) {
193
- for (const p of points) {
194
- this._points.push(p);
195
- }
196
- if (!this._lazy) {
197
- this.setPoints(this._points);
198
- }
199
- }
200
42
  _updateColorPointers() {
43
+ if (this._options.colorPointers) {
44
+ return;
45
+ }
201
46
  let colorPointer = 0;
202
47
  this._colorPointers = [];
203
48
  this._points.forEach((p) => {
@@ -208,24 +53,7 @@ export class GreasedLineMesh extends Mesh {
208
53
  });
209
54
  }
210
55
  _updateWidths() {
211
- let pointCount = 0;
212
- for (const points of this._points) {
213
- pointCount += points.length;
214
- }
215
- const countDiff = (pointCount / 3) * 2 - this._widths.length;
216
- for (let i = 0; i < countDiff; i++) {
217
- this._widths.push(1);
218
- }
219
- }
220
- /**
221
- * Sets line points and rerenders the line.
222
- * @param points points table
223
- */
224
- setPoints(points) {
225
- this._points = points;
226
- this._updateWidths();
227
- this._updateColorPointers();
228
- this._setPoints(points);
56
+ super._updateWidthsWithValue(0);
229
57
  }
230
58
  _setPoints(points) {
231
59
  this._points = points;
@@ -281,17 +109,6 @@ export class GreasedLineMesh extends Mesh {
281
109
  this.refreshBoundingInfo();
282
110
  }
283
111
  }
284
- _createLineOptions() {
285
- const lineOptions = {
286
- points: this._points,
287
- colorPointers: this._colorPointers,
288
- lazy: this._lazy,
289
- updatable: this._updatable,
290
- uvs: this._uvs,
291
- widths: this._widths,
292
- };
293
- return lineOptions;
294
- }
295
112
  /**
296
113
  * Clones the GreasedLineMesh.
297
114
  * @param name new line name
@@ -330,6 +147,11 @@ export class GreasedLineMesh extends Mesh {
330
147
  const result = new GreasedLineMesh(name, scene, lineOptions);
331
148
  return result;
332
149
  }
150
+ _initGreasedLine() {
151
+ super._initGreasedLine();
152
+ this._previousAndSide = [];
153
+ this._nextAndCounters = [];
154
+ }
333
155
  /**
334
156
  * Checks whether a ray is intersecting this GreasedLineMesh
335
157
  * @param ray ray to check the intersection of this mesh with
@@ -405,13 +227,6 @@ export class GreasedLineMesh extends Mesh {
405
227
  }
406
228
  return intersects;
407
229
  }
408
- _initGreasedLine() {
409
- this._vertexPositions = [];
410
- this._previousAndSide = [];
411
- this._nextAndCounters = [];
412
- this._indices = [];
413
- this._uvs = [];
414
- }
415
230
  get _boundingSphere() {
416
231
  return this.getBoundingInfo().boundingSphere;
417
232
  }
@@ -470,11 +285,7 @@ export class GreasedLineMesh extends Mesh {
470
285
  };
471
286
  }
472
287
  _createVertexBuffers() {
473
- const vertexData = new VertexData();
474
- vertexData.positions = this._vertexPositions;
475
- vertexData.indices = this._indices;
476
- vertexData.uvs = this._uvs;
477
- vertexData.applyToMesh(this, this._options.updatable);
288
+ const vertexData = super._createVertexBuffers();
478
289
  const engine = this._scene.getEngine();
479
290
  const previousAndSideBuffer = new Buffer(engine, this._previousAndSide, false, 4);
480
291
  this.setVerticesBuffer(previousAndSideBuffer.createVertexBuffer("grl_previousAndSide", 0, 4));
@@ -486,12 +297,7 @@ export class GreasedLineMesh extends Mesh {
486
297
  const colorPointersBuffer = new Buffer(engine, this._colorPointers, this._updatable, 1);
487
298
  this.setVerticesBuffer(colorPointersBuffer.createVertexBuffer("grl_colorPointers", 0, 1));
488
299
  this._colorPointersBuffer = colorPointersBuffer;
489
- }
490
- _createOffsetsBuffer(offsets) {
491
- const engine = this._scene.getEngine();
492
- const offsetBuffer = new Buffer(engine, offsets, this._updatable, 3);
493
- this.setVerticesBuffer(offsetBuffer.createVertexBuffer("grl_offsets", 0, 3));
494
- this._offsetsBuffer = offsetBuffer;
300
+ return vertexData;
495
301
  }
496
302
  }
497
303
  GreasedLineMesh._V_START = new Vector3();
@@ -0,0 +1 @@
1
+ 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type { Scene } from \"../../scene\";\r\nimport type { Matrix } from \"../../Maths/math.vector\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport type { Ray, TrianglePickingPredicate } from \"../../Culling/ray\";\r\nimport { Buffer, VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Node } from \"../../node\";\r\nimport { DeepCopier } from \"../../Misc/deepCopier\";\r\nimport { GreasedLineTools } from \"../../Misc/greasedLineTools\";\r\nimport { GreasedLineBaseMesh, type GreasedLineMeshOptions } from \"./greasedLineBaseMesh\";\r\n\r\nMesh._GreasedLineMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return GreasedLineMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * GreasedLineMesh\r\n * Use the GreasedLineBuilder.CreateGreasedLine function to create an instance of this class.\r\n */\r\nexport class GreasedLineMesh extends GreasedLineBaseMesh {\r\n private _previousAndSide: number[];\r\n private _nextAndCounters: number[];\r\n\r\n private static _V_START = new Vector3();\r\n private static _V_END = new Vector3();\r\n private static _V_OFFSET_START = new Vector3();\r\n private static _V_OFFSET_END = new Vector3();\r\n\r\n /**\r\n * Treshold used to pick the mesh\r\n */\r\n public intersectionThreshold = 0.1;\r\n\r\n /**\r\n * GreasedLineMesh\r\n * @param name name of the mesh\r\n * @param scene the scene\r\n * @param _options mesh options\r\n */\r\n constructor(public readonly name: string, scene: Scene, _options: GreasedLineMeshOptions) {\r\n super(name, scene, _options);\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n\r\n if (_options.points) {\r\n this.addPoints(GreasedLineTools.ConvertPoints(_options.points));\r\n }\r\n }\r\n\r\n /**\r\n * \"GreasedLineMesh\"\r\n * @returns \"GreasedLineMesh\"\r\n */\r\n public getClassName(): string {\r\n return \"GreasedLineMesh\";\r\n }\r\n\r\n protected _updateColorPointers() {\r\n if (this._options.colorPointers) {\r\n return;\r\n }\r\n\r\n let colorPointer = 0;\r\n this._colorPointers = [];\r\n this._points.forEach((p) => {\r\n for (let jj = 0; jj < p.length; jj += 3) {\r\n this._colorPointers.push(colorPointer);\r\n this._colorPointers.push(colorPointer++);\r\n }\r\n });\r\n }\r\n\r\n protected _updateWidths(): void {\r\n super._updateWidthsWithValue(0);\r\n }\r\n\r\n protected _setPoints(points: number[][]) {\r\n this._points = points;\r\n this._options.points = points;\r\n\r\n this._initGreasedLine();\r\n\r\n let indiceOffset = 0;\r\n\r\n points.forEach((p) => {\r\n const counters: number[] = [];\r\n const positions: number[] = [];\r\n const indices: number[] = [];\r\n\r\n const totalLength = GreasedLineTools.GetLineLength(p);\r\n for (let j = 0, jj = 0; jj < p.length; j++, jj += 3) {\r\n const partialLine = p.slice(0, jj + 3);\r\n const partialLineLength = GreasedLineTools.GetLineLength(partialLine);\r\n const c = partialLineLength / totalLength;\r\n\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n counters.push(c);\r\n counters.push(c);\r\n\r\n if (jj < p.length - 3) {\r\n const n = j * 2 + indiceOffset;\r\n indices.push(n, n + 1, n + 2);\r\n indices.push(n + 2, n + 1, n + 3);\r\n }\r\n }\r\n\r\n indiceOffset += (p.length / 3) * 2;\r\n\r\n const previous: number[] = [];\r\n const next: number[] = [];\r\n const side: number[] = [];\r\n let uvs: number[] = [];\r\n\r\n this._preprocess(positions, previous, next, side, uvs);\r\n\r\n for (const vp of positions) {\r\n this._vertexPositions.push(vp);\r\n }\r\n\r\n for (const i of indices) {\r\n this._indices.push(i);\r\n }\r\n\r\n for (let i = 0; i < side.length; i++) {\r\n this._previousAndSide.push(previous[i * 3], previous[i * 3 + 1], previous[i * 3 + 2], side[i]);\r\n this._nextAndCounters.push(next[i * 3], next[i * 3 + 1], next[i * 3 + 2], counters[i]);\r\n }\r\n\r\n uvs = this._options.uvs ?? uvs;\r\n for (const uv of uvs) {\r\n this._uvs.push(uv);\r\n }\r\n });\r\n\r\n if (!this._lazy) {\r\n if (!this._options.colorPointers) {\r\n this._updateColorPointers();\r\n }\r\n this._createVertexBuffers();\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n\r\n /**\r\n * Clones the GreasedLineMesh.\r\n * @param name new line name\r\n * @param newParent new parent node\r\n * @returns cloned line\r\n */\r\n public clone(name: string = `${this.name}-cloned`, newParent?: Nullable<Node>) {\r\n const lineOptions = this._createLineOptions();\r\n const deepCopiedLineOptions = {};\r\n DeepCopier.DeepCopy(lineOptions, deepCopiedLineOptions, [\"instance\"]);\r\n\r\n const cloned = new GreasedLineMesh(name, this._scene, <GreasedLineMeshOptions>deepCopiedLineOptions);\r\n if (newParent) {\r\n cloned.parent = newParent;\r\n }\r\n\r\n cloned.material = this.material;\r\n\r\n return cloned;\r\n }\r\n\r\n /**\r\n * Serializes this GreasedLineMesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.type = this.getClassName();\r\n\r\n serializationObject.lineOptions = this._createLineOptions();\r\n }\r\n\r\n /**\r\n * Parses a serialized GreasedLineMesh\r\n * @param parsedMesh the serialized GreasedLineMesh\r\n * @param scene the scene to create the GreasedLineMesh in\r\n * @returns the created GreasedLineMesh\r\n */\r\n public static Parse(parsedMesh: any, scene: Scene): Mesh {\r\n const lineOptions = <GreasedLineMeshOptions>parsedMesh.lineOptions;\r\n const name = <string>parsedMesh.name;\r\n const result = new GreasedLineMesh(name, scene, lineOptions);\r\n return result;\r\n }\r\n\r\n protected _initGreasedLine() {\r\n super._initGreasedLine();\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n }\r\n /**\r\n * Checks whether a ray is intersecting this GreasedLineMesh\r\n * @param ray ray to check the intersection of this mesh with\r\n * @param fastCheck not supported\r\n * @param trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @returns the picking info\r\n */\r\n public intersects(\r\n ray: Ray,\r\n fastCheck?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n worldToUse?: Matrix,\r\n skipBoundingInfo = false\r\n ): PickingInfo {\r\n const pickingInfo = new PickingInfo();\r\n const intersections = this.findAllIntersections(ray, fastCheck, trianglePredicate, onlyBoundingInfo, worldToUse, skipBoundingInfo, true);\r\n if (intersections?.length === 1) {\r\n const intersection = intersections[0];\r\n pickingInfo.hit = true;\r\n pickingInfo.distance = intersection.distance;\r\n pickingInfo.ray = ray;\r\n pickingInfo.pickedMesh = this;\r\n pickingInfo.pickedPoint = intersection.point;\r\n }\r\n return pickingInfo;\r\n }\r\n\r\n /**\r\n * Gets all intersections of a ray and the line\r\n * @param ray Ray to check the intersection of this mesh with\r\n * @param _fastCheck not supported\r\n * @param _trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param _worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @param firstOnly If true, the first and only intersection is immediatelly returned if found\r\n * @returns intersection(s)\r\n */\r\n public findAllIntersections(\r\n ray: Ray,\r\n _fastCheck?: boolean,\r\n _trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n _worldToUse?: Matrix,\r\n skipBoundingInfo = false,\r\n firstOnly = false\r\n ): { distance: number; point: Vector3 }[] | undefined {\r\n if (onlyBoundingInfo && !skipBoundingInfo && ray.intersectsSphere(this._boundingSphere, this.intersectionThreshold) === false) {\r\n return;\r\n }\r\n\r\n const indices = this.getIndices();\r\n const positions = this.getVerticesData(VertexBuffer.PositionKind);\r\n const widths = this._widths;\r\n\r\n const lineWidth = this.greasedLineMaterial?.width ?? 1;\r\n\r\n const intersects = [];\r\n if (indices && positions && widths) {\r\n let i = 0,\r\n l = 0;\r\n for (i = 0, l = indices.length - 1; i < l; i += 3) {\r\n const a = indices[i];\r\n const b = indices[i + 1];\r\n\r\n GreasedLineMesh._V_START.fromArray(positions, a * 3);\r\n GreasedLineMesh._V_END.fromArray(positions, b * 3);\r\n\r\n if (this._offsets) {\r\n GreasedLineMesh._V_OFFSET_START.fromArray(this._offsets, a * 3);\r\n GreasedLineMesh._V_OFFSET_END.fromArray(this._offsets, b * 3);\r\n GreasedLineMesh._V_START.addInPlace(GreasedLineMesh._V_OFFSET_START);\r\n GreasedLineMesh._V_END.addInPlace(GreasedLineMesh._V_OFFSET_END);\r\n }\r\n\r\n const iFloored = Math.floor(i / 3);\r\n const width = widths[iFloored] !== undefined ? widths[iFloored] : 1;\r\n const precision = (this.intersectionThreshold * (lineWidth * width)) / 2;\r\n\r\n const distance = ray.intersectionSegment(GreasedLineMesh._V_START, GreasedLineMesh._V_END, precision);\r\n if (distance !== -1) {\r\n intersects.push({\r\n distance: distance,\r\n point: ray.direction.normalize().multiplyByFloats(distance, distance, distance).add(ray.origin),\r\n });\r\n if (firstOnly) {\r\n return intersects;\r\n }\r\n }\r\n }\r\n i = l;\r\n }\r\n\r\n return intersects;\r\n }\r\n\r\n private get _boundingSphere() {\r\n return this.getBoundingInfo().boundingSphere;\r\n }\r\n\r\n private static _CompareV3(positionIdx1: number, positionIdx2: number, positions: number[]) {\r\n const arrayIdx1 = positionIdx1 * 6;\r\n const arrayIdx2 = positionIdx2 * 6;\r\n return positions[arrayIdx1] === positions[arrayIdx2] && positions[arrayIdx1 + 1] === positions[arrayIdx2 + 1] && positions[arrayIdx1 + 2] === positions[arrayIdx2 + 2];\r\n }\r\n\r\n private static _CopyV3(positionIdx: number, positions: number[]) {\r\n const arrayIdx = positionIdx * 6;\r\n return [positions[arrayIdx], positions[arrayIdx + 1], positions[arrayIdx + 2]];\r\n }\r\n\r\n private _preprocess(positions: number[], previous: number[], next: number[], side: number[], uvs: number[]) {\r\n const l = positions.length / 6;\r\n\r\n let v: number[] = [];\r\n\r\n if (GreasedLineMesh._CompareV3(0, l - 1, positions)) {\r\n v = GreasedLineMesh._CopyV3(l - 2, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(0, positions);\r\n }\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n\r\n for (let j = 0; j < l; j++) {\r\n side.push(1);\r\n side.push(-1);\r\n\r\n // uvs\r\n if (!this._options.uvs) {\r\n uvs.push(j / (l - 1), 0);\r\n uvs.push(j / (l - 1), 1);\r\n }\r\n\r\n if (j < l - 1) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n }\r\n if (j > 0) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n }\r\n }\r\n\r\n if (GreasedLineMesh._CompareV3(l - 1, 0, positions)) {\r\n v = GreasedLineMesh._CopyV3(1, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(l - 1, positions);\r\n }\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n\r\n return {\r\n previous,\r\n next,\r\n uvs,\r\n side,\r\n };\r\n }\r\n\r\n protected _createVertexBuffers() {\r\n const vertexData = super._createVertexBuffers();\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n const previousAndSideBuffer = new Buffer(engine, this._previousAndSide, false, 4);\r\n this.setVerticesBuffer(previousAndSideBuffer.createVertexBuffer(\"grl_previousAndSide\", 0, 4));\r\n\r\n const nextAndCountersBuffer = new Buffer(engine, this._nextAndCounters, false, 4);\r\n this.setVerticesBuffer(nextAndCountersBuffer.createVertexBuffer(\"grl_nextAndCounters\", 0, 4));\r\n\r\n const widthBuffer = new Buffer(engine, this._widths, this._updatable, 1);\r\n this.setVerticesBuffer(widthBuffer.createVertexBuffer(\"grl_widths\", 0, 1));\r\n this._widthsBuffer = widthBuffer;\r\n\r\n const colorPointersBuffer = new Buffer(engine, this._colorPointers, this._updatable, 1);\r\n this.setVerticesBuffer(colorPointersBuffer.createVertexBuffer(\"grl_colorPointers\", 0, 1));\r\n this._colorPointersBuffer = colorPointersBuffer;\r\n\r\n return vertexData;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,107 @@
1
+ import type { Scene } from "../../scene";
2
+ import { Vector3 } from "../../Maths/math.vector";
3
+ import { Mesh } from "../mesh";
4
+ import type { Nullable } from "../../types";
5
+ import type { Node } from "../../node";
6
+ import type { GreasedLineMeshOptions } from "./greasedLineBaseMesh";
7
+ import { GreasedLineBaseMesh } from "./greasedLineBaseMesh";
8
+ /**
9
+ * GreasedLineRibbonMesh
10
+ * Use the GreasedLineBuilder.CreateGreasedLine function to create an instance of this class.
11
+ */
12
+ export declare class GreasedLineRibbonMesh extends GreasedLineBaseMesh {
13
+ readonly name: string;
14
+ /**
15
+ * Default line width
16
+ */
17
+ static DEFAULT_WIDTH: number;
18
+ private static _RightHandedForwardReadOnlyQuaternion;
19
+ private static _LeftHandedForwardReadOnlyQuaternion;
20
+ private static _LeftReadOnlyQuaternion;
21
+ /**
22
+ * Direction which the line segment will be thickened if drawn on the XY plane
23
+ */
24
+ static DIRECTION_XY: import("../../types").DeepImmutableObject<Vector3>;
25
+ /**
26
+ * Direction which the line segment will be thickened if drawn on the XZ plane
27
+ */
28
+ static DIRECTION_XZ: import("../../types").DeepImmutableObject<Vector3>;
29
+ /**
30
+ * Direction which the line segment will be thickened if drawn on the YZ plane
31
+ */
32
+ static DIRECTION_YZ: import("../../types").DeepImmutableObject<Vector3>;
33
+ private _paths;
34
+ private _pathsOptions;
35
+ private _vSegmentLengths;
36
+ private _uSegmentLengths;
37
+ private _vTotalLengths;
38
+ private _uTotalLengths;
39
+ private _counters;
40
+ private _slopes;
41
+ private _ribbonWidths;
42
+ /**
43
+ * GreasedLineRibbonMesh
44
+ * @param name name of the mesh
45
+ * @param scene the scene
46
+ * @param _options mesh options
47
+ * @param _pathOptions used internaly when parsing a serialized GreasedLineRibbonMesh
48
+ */
49
+ constructor(name: string, scene: Scene, _options: GreasedLineMeshOptions, _pathOptions?: {
50
+ options: GreasedLineMeshOptions;
51
+ pathCount: number;
52
+ }[]);
53
+ /**
54
+ * Adds new points to the line. It doesn't rerenders the line if in lazy mode.
55
+ * @param points points table
56
+ */
57
+ addPoints(points: number[][], options: GreasedLineMeshOptions, hasPathOptions?: boolean): void;
58
+ /**
59
+ * "GreasedLineRibbonMesh"
60
+ * @returns "GreasedLineRibbonMesh"
61
+ */
62
+ getClassName(): string;
63
+ /**
64
+ * Return true if the line was created from two edge paths or one points path.
65
+ * In this case the line is always flat.
66
+ */
67
+ get isFlatLine(): boolean;
68
+ /**
69
+ * Returns the slopes of the line at each point relative to the center of the line
70
+ */
71
+ get slopes(): number[];
72
+ /**
73
+ * Set the slopes of the line at each point relative to the center of the line
74
+ */
75
+ set slopes(slopes: number[]);
76
+ protected _updateColorPointers(): void;
77
+ protected _updateWidths(): void;
78
+ protected _setPoints(points: number[][], _options: GreasedLineMeshOptions): void;
79
+ private static _GetDirectionPlanesFromDirectionsOption;
80
+ private static _CreateRibbonVertexData;
81
+ private _preprocess;
82
+ private static _ConvertToRibbonPath;
83
+ private static _GetDirectionFromPoints;
84
+ /**
85
+ * Clones the GreasedLineRibbonMesh.
86
+ * @param name new line name
87
+ * @param newParent new parent node
88
+ * @returns cloned line
89
+ */
90
+ clone(name?: string, newParent?: Nullable<Node>): GreasedLineRibbonMesh;
91
+ /**
92
+ * Serializes this GreasedLineRibbonMesh
93
+ * @param serializationObject object to write serialization to
94
+ */
95
+ serialize(serializationObject: any): void;
96
+ /**
97
+ * Parses a serialized GreasedLineRibbonMesh
98
+ * @param parsedMesh the serialized GreasedLineRibbonMesh
99
+ * @param scene the scene to create the GreasedLineRibbonMesh in
100
+ * @returns the created GreasedLineRibbonMesh
101
+ */
102
+ static Parse(parsedMesh: any, scene: Scene): Mesh;
103
+ protected _initGreasedLine(): void;
104
+ private _calculateSegmentLengths;
105
+ private static _CalculateSlopes;
106
+ protected _createVertexBuffers(): import("..").VertexData;
107
+ }