@babylonjs/core 6.20.0 → 6.20.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/Animations/animation.d.ts +51 -3
  2. package/Animations/animation.js +92 -106
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +60 -8
  5. package/Animations/animationGroup.js +132 -29
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Engines/Extensions/engine.query.js +1 -1
  8. package/Engines/Extensions/engine.query.js.map +1 -1
  9. package/Engines/WebGPU/Extensions/engine.query.js +1 -1
  10. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  11. package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -2
  12. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  13. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +2 -0
  14. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  15. package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +3 -1
  16. package/Engines/WebGPU/webgpuOcclusionQuery.js +18 -6
  17. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  18. package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
  19. package/Engines/WebGPU/webgpuQuerySet.js +2 -1
  20. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  21. package/Engines/nativeEngine.js +1 -1
  22. package/Engines/nativeEngine.js.map +1 -1
  23. package/Engines/renderTargetWrapper.d.ts +6 -1
  24. package/Engines/renderTargetWrapper.js +3 -1
  25. package/Engines/renderTargetWrapper.js.map +1 -1
  26. package/Engines/thinEngine.js +2 -2
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +5 -3
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -0
  31. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  32. package/Materials/Node/nodeMaterial.d.ts +4 -0
  33. package/Materials/Node/nodeMaterial.js +30 -20
  34. package/Materials/Node/nodeMaterial.js.map +1 -1
  35. package/Materials/effect.js +4 -4
  36. package/Materials/effect.js.map +1 -1
  37. package/Maths/math.vector.d.ts +2 -1
  38. package/Maths/math.vector.js +5 -4
  39. package/Maths/math.vector.js.map +1 -1
  40. package/Meshes/Node/Blocks/Instances/instantiateBlock.js +5 -2
  41. package/Meshes/Node/Blocks/Instances/instantiateBlock.js.map +1 -1
  42. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +10 -6
  43. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  44. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +10 -6
  45. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  46. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +10 -6
  47. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  48. package/Meshes/Node/Blocks/Matrices/alignBlock.js +1 -1
  49. package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -1
  50. package/Meshes/Node/Blocks/Set/setColorsBlock.js +9 -6
  51. package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
  52. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +1 -0
  53. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
  54. package/Meshes/Node/Blocks/Set/setNormalsBlock.js +9 -6
  55. package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
  56. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +7 -4
  57. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
  58. package/Meshes/Node/Blocks/Set/setTangentsBlock.js +9 -6
  59. package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
  60. package/Meshes/Node/Blocks/Set/setUVsBlock.js +9 -6
  61. package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
  62. package/Meshes/Node/Blocks/Sources/boxBlock.js +3 -1
  63. package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
  64. package/Meshes/Node/Blocks/Sources/capsuleBlock.js +3 -1
  65. package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
  66. package/Meshes/Node/Blocks/Sources/cylinderBlock.js +3 -1
  67. package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
  68. package/Meshes/Node/Blocks/Sources/discBlock.js +3 -1
  69. package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
  70. package/Meshes/Node/Blocks/Sources/gridBlock.js +3 -1
  71. package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
  72. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +3 -1
  73. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
  74. package/Meshes/Node/Blocks/Sources/meshBlock.js +4 -1
  75. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  76. package/Meshes/Node/Blocks/Sources/planeBlock.js +3 -1
  77. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
  78. package/Meshes/Node/Blocks/Sources/sphereBlock.js +3 -1
  79. package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
  80. package/Meshes/Node/Blocks/Sources/torusBlock.js +3 -1
  81. package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
  82. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +1 -0
  83. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  84. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +1 -0
  85. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  86. package/Meshes/Node/Blocks/debugBlock.js +1 -0
  87. package/Meshes/Node/Blocks/debugBlock.js.map +1 -1
  88. package/Meshes/Node/Blocks/geometryCollectionBlock.js +1 -0
  89. package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -1
  90. package/Meshes/Node/Blocks/geometryInputBlock.js +1 -0
  91. package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
  92. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +2 -1
  93. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  94. package/Meshes/Node/Blocks/geometryTransformBlock.js +1 -0
  95. package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
  96. package/Meshes/Node/Blocks/matrixComposeBlock.js +4 -1
  97. package/Meshes/Node/Blocks/matrixComposeBlock.js.map +1 -1
  98. package/Meshes/Node/Blocks/mergeGeometryBlock.js +1 -0
  99. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
  100. package/Meshes/Node/Blocks/noiseBlock.js +1 -1
  101. package/Meshes/Node/Blocks/noiseBlock.js.map +1 -1
  102. package/Meshes/Node/Blocks/randomBlock.d.ts +12 -0
  103. package/Meshes/Node/Blocks/randomBlock.js +42 -1
  104. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  105. package/Meshes/Node/nodeGeometry.js +5 -0
  106. package/Meshes/Node/nodeGeometry.js.map +1 -1
  107. package/Meshes/Node/nodeGeometryBlock.d.ts +8 -3
  108. package/Meshes/Node/nodeGeometryBlock.js +18 -10
  109. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  110. package/Meshes/Node/nodeGeometryBuildState.d.ts +37 -3
  111. package/Meshes/Node/nodeGeometryBuildState.js +64 -6
  112. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  113. package/Meshes/linesMesh.js +2 -2
  114. package/Meshes/linesMesh.js.map +1 -1
  115. package/Meshes/mesh.vertexData.js +28 -26
  116. package/Meshes/mesh.vertexData.js.map +1 -1
  117. package/Physics/v2/physicsBody.d.ts +1 -0
  118. package/Physics/v2/physicsBody.js +5 -0
  119. package/Physics/v2/physicsBody.js.map +1 -1
  120. package/Physics/v2/physicsShape.d.ts +1 -0
  121. package/Physics/v2/physicsShape.js +5 -0
  122. package/Physics/v2/physicsShape.js.map +1 -1
  123. package/Probes/reflectionProbe.d.ts +2 -1
  124. package/Probes/reflectionProbe.js +4 -1
  125. package/Probes/reflectionProbe.js.map +1 -1
  126. package/Shaders/ShadersInclude/pbrDebug.js +3 -0
  127. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  128. package/package.json +1 -1
@@ -671,6 +671,7 @@ export class WebGPUEngine extends Engine {
671
671
  stencilStoreOp: !this.isStencilEnable ? undefined : WebGPUConstants.StoreOp.Store,
672
672
  };
673
673
  this._mainRenderPassWrapper.renderPassDescriptor = {
674
+ label: "MainRenderPass",
674
675
  colorAttachments: mainColorAttachments,
675
676
  depthStencilAttachment: mainDepthAttachment,
676
677
  };
@@ -1985,7 +1986,7 @@ export class WebGPUEngine extends Engine {
1985
1986
  // Render Pass
1986
1987
  //------------------------------------------------------------------------------
1987
1988
  _startRenderTargetRenderPass(renderTargetWrapper, setClearStates, clearColor, clearDepth, clearStencil) {
1988
- var _a, _b, _c, _d, _e, _f, _g;
1989
+ var _a, _b, _c, _d, _e, _f, _g, _h;
1989
1990
  const rtWrapper = renderTargetWrapper;
1990
1991
  const depthStencilTexture = rtWrapper._depthStencilTexture;
1991
1992
  const gpuDepthStencilWrapper = depthStencilTexture === null || depthStencilTexture === void 0 ? void 0 : depthStencilTexture._hardwareTexture;
@@ -2063,6 +2064,7 @@ export class WebGPUEngine extends Engine {
2063
2064
  }
2064
2065
  (_e = this._debugPushGroup) === null || _e === void 0 ? void 0 : _e.call(this, "render target pass", 1);
2065
2066
  this._rttRenderPassWrapper.renderPassDescriptor = {
2067
+ label: ((_f = renderTargetWrapper.label) !== null && _f !== void 0 ? _f : "RTT") + "RenderPass",
2066
2068
  colorAttachments,
2067
2069
  depthStencilAttachment: depthStencilTexture && gpuDepthStencilTexture
2068
2070
  ? {
@@ -2079,7 +2081,7 @@ export class WebGPUEngine extends Engine {
2079
2081
  stencilStoreOp: !depthTextureHasStencil ? undefined : WebGPUConstants.StoreOp.Store,
2080
2082
  }
2081
2083
  : undefined,
2082
- occlusionQuerySet: ((_f = this._occlusionQuery) === null || _f === void 0 ? void 0 : _f.hasQueries) ? this._occlusionQuery.querySet : undefined,
2084
+ occlusionQuerySet: ((_g = this._occlusionQuery) === null || _g === void 0 ? void 0 : _g.hasQueries) ? this._occlusionQuery.querySet : undefined,
2083
2085
  };
2084
2086
  this._rttRenderPassWrapper.renderPass = this._renderTargetEncoder.beginRenderPass(this._rttRenderPassWrapper.renderPassDescriptor);
2085
2087
  if (this.dbgVerboseLogsForFirstFrames) {
@@ -2092,7 +2094,7 @@ export class WebGPUEngine extends Engine {
2092
2094
  }
2093
2095
  }
2094
2096
  this._currentRenderPass = this._rttRenderPassWrapper.renderPass;
2095
- (_g = this._debugFlushPendingCommands) === null || _g === void 0 ? void 0 : _g.call(this);
2097
+ (_h = this._debugFlushPendingCommands) === null || _h === void 0 ? void 0 : _h.call(this);
2096
2098
  this._resetCurrentViewport(1);
2097
2099
  this._resetCurrentScissor(1);
2098
2100
  this._resetCurrentStencilRef(1);