@babylonjs/core 6.18.0 → 6.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +2 -1
- package/Animations/animation.js +3 -2
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +26 -5
- package/Animations/animationGroup.js +101 -11
- package/Animations/animationGroup.js.map +1 -1
- package/Audio/sound.d.ts +1 -0
- package/Audio/sound.js +2 -1
- package/Audio/sound.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +2 -0
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +9 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +9 -0
- package/DeviceInput/webDeviceInputSystem.js +22 -0
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -0
- package/Engines/WebGL/webGLHardwareTexture.js +4 -0
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +4 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/renderTargetWrapper.js +3 -0
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +2 -2
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/directionalLight.js +3 -3
- package/Lights/directionalLight.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +3 -3
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +8 -3
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -4
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +2 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +3 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +21 -4
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +3 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/index.js +1 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +31 -0
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +87 -0
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/index.d.ts +1 -0
- package/Materials/Node/Blocks/Input/index.js +1 -0
- package/Materials/Node/Blocks/Input/index.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +62 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js +135 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +2 -2
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +4 -4
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +6 -6
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +2 -2
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +27 -1
- package/Materials/Node/nodeMaterial.js +96 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +2 -1
- package/Materials/Node/nodeMaterialBlock.js +2 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +6 -0
- package/Materials/Node/nodeMaterialBuildState.js +9 -0
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +3 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +17 -4
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +17 -4
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +17 -4
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js +9 -5
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.js +3 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mappingBlock.d.ts +52 -0
- package/Meshes/Node/Blocks/mappingBlock.js +151 -0
- package/Meshes/Node/Blocks/mappingBlock.js.map +1 -0
- package/Meshes/Node/index.d.ts +1 -0
- package/Meshes/Node/index.js +1 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +1 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +4 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +4 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.d.ts +2 -0
- package/Meshes/Node/nodeGeometryBuildState.js +6 -0
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Particles/pointsCloudSystem.js +4 -3
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +9 -7
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +21 -8
- package/Physics/v2/Plugins/havokPlugin.js +139 -29
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.js +4 -0
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +12 -2
- package/Physics/v2/physicsBody.js +19 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +15 -14
- package/Physics/v2/physicsConstraint.js +7 -7
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +6 -0
- package/Rendering/prePassRenderer.js +16 -3
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +1 -0
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -0
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +2 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +2 -2
- package/Shaders/default.fragment.js.map +1 -1
- package/XR/webXRCamera.d.ts +5 -0
- package/XR/webXRCamera.js +9 -0
- package/XR/webXRCamera.js.map +1 -1
- package/package.json +1 -1
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Ray } from \"../../../../Culling/ray\";\r\nimport { extractMinAndMax } from \"../../../../Maths/math.functions\";\r\n\r\n/**\r\n * Block used to instance geometry inside a geometry\r\n */\r\nexport class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVolumeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const additionalVertexData: VertexData[] = [];\r\n const boundingInfo = extractMinAndMax(this._vertexData.positions!, 0, this._vertexData.positions!.length / 3);\r\n const min = boundingInfo.minimum;\r\n const max = boundingInfo.maximum;\r\n const direction = new Vector3(1, 0, 0);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n this._currentLoopIndex = 0;\r\n\r\n for (let index = 0; index < instanceCount; index++) {\r\n this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);\r\n\r\n // Cast a ray from the random point in an arbitrary direction\r\n const ray = new Ray(this._currentPosition, direction);\r\n\r\n let intersectionCount = 0;\r\n for (let currentFaceIndex = 0; currentFaceIndex < faceCount; currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 2] * 3);\r\n\r\n const currentIntersectInfo = ray.intersectsTriangle(this._vertex0, this._vertex1, this._vertex2);\r\n\r\n if (currentIntersectInfo && currentIntersectInfo.distance > 0) {\r\n intersectionCount++;\r\n }\r\n }\r\n\r\n if (intersectionCount % 2 === 0) {\r\n // We are outside, try again\r\n index--;\r\n continue;\r\n }\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVolumeBlock\", InstantiateOnVolumeBlock);\r\n"]}
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1
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+
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Ray } from \"../../../../Culling/ray\";\r\nimport { extractMinAndMax } from \"../../../../Maths/math.functions\";\r\n\r\n/**\r\n * Block used to instance geometry inside a geometry\r\n */\r\nexport class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVolumeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const additionalVertexData: VertexData[] = [];\r\n const boundingInfo = extractMinAndMax(this._vertexData.positions!, 0, this._vertexData.positions!.length / 3);\r\n const min = boundingInfo.minimum;\r\n const max = boundingInfo.maximum;\r\n const direction = new Vector3(1, 0, 0);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n this._currentLoopIndex = 0;\r\n\r\n for (let index = 0; index < instanceCount; index++) {\r\n this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);\r\n\r\n // Cast a ray from the random point in an arbitrary direction\r\n const ray = new Ray(this._currentPosition, direction);\r\n\r\n let intersectionCount = 0;\r\n for (let currentFaceIndex = 0; currentFaceIndex < faceCount; currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 2] * 3);\r\n\r\n const currentIntersectInfo = ray.intersectsTriangle(this._vertex0, this._vertex1, this._vertex2);\r\n\r\n if (currentIntersectInfo && currentIntersectInfo.distance > 0) {\r\n intersectionCount++;\r\n }\r\n }\r\n\r\n if (intersectionCount % 2 === 0) {\r\n // We are outside, try again\r\n index--;\r\n continue;\r\n }\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithMatrix(clone, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVolumeBlock\", InstantiateOnVolumeBlock);\r\n"]}
|
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@@ -22,8 +22,8 @@ export class CylinderBlock extends NodeGeometryBlock {
|
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|
22
22
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this.evaluateContext = false;
|
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23
23
|
this.registerInput("height", NodeGeometryBlockConnectionPointTypes.Float, true, 25);
|
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24
24
|
this.registerInput("diameter", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
|
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25
|
-
this.registerInput("diameterTop", NodeGeometryBlockConnectionPointTypes.Float, true,
|
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26
|
-
this.registerInput("diameterBottom", NodeGeometryBlockConnectionPointTypes.Float, true,
|
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25
|
+
this.registerInput("diameterTop", NodeGeometryBlockConnectionPointTypes.Float, true, -1);
|
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26
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+
this.registerInput("diameterBottom", NodeGeometryBlockConnectionPointTypes.Float, true, -1);
|
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27
27
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this.registerInput("subdivisions", NodeGeometryBlockConnectionPointTypes.Int, true, 1);
|
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28
28
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this.registerInput("tessellation", NodeGeometryBlockConnectionPointTypes.Int, true, 24);
|
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29
29
|
this.registerInput("arc", NodeGeometryBlockConnectionPointTypes.Float, true, 1.0);
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@@ -101,9 +101,13 @@ export class CylinderBlock extends NodeGeometryBlock {
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101
101
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const func = (state) => {
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102
102
|
options.height = this.height.getConnectedValue(state);
|
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103
103
|
options.diameter = this.diameter.getConnectedValue(state);
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
104
|
+
options.diameterTop = this.diameterTop.getConnectedValue(state);
|
|
105
|
+
options.diameterBottom = this.diameterBottom.getConnectedValue(state);
|
|
106
|
+
if (options.diameterTop === -1) {
|
|
107
|
+
options.diameterTop = options.diameter;
|
|
108
|
+
}
|
|
109
|
+
if (options.diameterBottom === -1) {
|
|
110
|
+
options.diameterBottom = options.diameter;
|
|
107
111
|
}
|
|
108
112
|
options.tessellation = this.tessellation.getConnectedValue(state);
|
|
109
113
|
options.subdivisions = this.subdivisions.getConnectedValue(state);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cylinderBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Sources/cylinderBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAG5D,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,wBAAwB,EAAE,6CAA6C;AAEhF,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAEtG;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,iBAAiB;IAQhD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAZhB;;;WAGG;QAEI,oBAAe,GAAG,KAAK,CAAC;QAS3B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAElF,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IACpF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa;QAChB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,MAAM,aAAa,GAAG,IAAI,kBAAkB,CAAC,UAAU,CAAC,CAAC;YACzD,aAAa,CAAC,KAAK,GAAG,CAAC,CAAC;YACxB,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,MAAM,WAAW,GAAG,IAAI,kBAAkB,CAAC,QAAQ,CAAC,CAAC;YACrD,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC;YACtB,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,MAAM,OAAO,GAgBT,EAAE,CAAC;QAEP,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACtD,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE;gBACnB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;gBAChE,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;aACzE;YACD,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClE,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClE,OAAO,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAEhD,4CAA4C;YAC5C,OAAO,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC7C,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAC5C;IACL,CAAC;IAES,mBAAmB;QACzB,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC;QAC7I,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;IAC/D,CAAC;CACJ;AAjKU;IADN,sBAAsB,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;sDAC1F;AAmKnC,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Vector4 } from \"../../../../Maths/math.vector\";\r\nimport { CreateCylinderVertexData } from \"core/Meshes/Builders/cylinderBuilder\";\r\nimport type { Color4 } from \"../../../../Maths/math.color\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Defines a block used to generate cylinder geometry data\r\n */\r\nexport class CylinderBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new SphereBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 25);\r\n this.registerInput(\"diameter\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"diameterTop\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"diameterBottom\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 1);\r\n this.registerInput(\"tessellation\", NodeGeometryBlockConnectionPointTypes.Int, true, 24);\r\n this.registerInput(\"arc\", NodeGeometryBlockConnectionPointTypes.Float, true, 1.0);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CylinderBlock\";\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the diameter input component\r\n */\r\n public get diameter(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the diameterTop input component\r\n */\r\n public get diameterTop(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the diameterBottom input component\r\n */\r\n public get diameterBottom(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tessellation input component\r\n */\r\n public get tessellation(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the arc input component\r\n */\r\n public get arc(): NodeGeometryConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.diameter.isConnected) {\r\n const diameterInput = new GeometryInputBlock(\"Diameter\");\r\n diameterInput.value = 1;\r\n diameterInput.output.connectTo(this.diameter);\r\n }\r\n\r\n if (!this.height.isConnected) {\r\n const heightInput = new GeometryInputBlock(\"Height\");\r\n heightInput.value = 1;\r\n heightInput.output.connectTo(this.height);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const options: {\r\n height?: number;\r\n diameterTop?: number;\r\n diameterBottom?: number;\r\n diameter?: number;\r\n tessellation?: number;\r\n subdivisions?: number;\r\n arc?: number;\r\n faceColors?: Color4[];\r\n faceUV?: Vector4[];\r\n hasRings?: boolean;\r\n enclose?: boolean;\r\n cap?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n } = {};\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.height = this.height.getConnectedValue(state);\r\n options.diameter = this.diameter.getConnectedValue(state);\r\n if (!options.diameter) {\r\n options.diameterTop = this.diameterTop.getConnectedValue(state);\r\n options.diameterBottom = this.diameterBottom.getConnectedValue(state);\r\n }\r\n options.tessellation = this.tessellation.getConnectedValue(state);\r\n options.subdivisions = this.subdivisions.getConnectedValue(state);\r\n options.arc = this.arc.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreateCylinderVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n this.geometry._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CylinderBlock\", CylinderBlock);\r\n"]}
|
|
1
|
+
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{ NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Vector4 } from \"../../../../Maths/math.vector\";\r\nimport { CreateCylinderVertexData } from \"core/Meshes/Builders/cylinderBuilder\";\r\nimport type { Color4 } from \"../../../../Maths/math.color\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Defines a block used to generate cylinder geometry data\r\n */\r\nexport class CylinderBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new SphereBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 25);\r\n this.registerInput(\"diameter\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"diameterTop\", NodeGeometryBlockConnectionPointTypes.Float, true, -1);\r\n this.registerInput(\"diameterBottom\", NodeGeometryBlockConnectionPointTypes.Float, true, -1);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 1);\r\n this.registerInput(\"tessellation\", NodeGeometryBlockConnectionPointTypes.Int, true, 24);\r\n this.registerInput(\"arc\", NodeGeometryBlockConnectionPointTypes.Float, true, 1.0);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CylinderBlock\";\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the diameter input component\r\n */\r\n public get diameter(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the diameterTop input component\r\n */\r\n public get diameterTop(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the diameterBottom input component\r\n */\r\n public get diameterBottom(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tessellation input component\r\n */\r\n public get tessellation(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the arc input component\r\n */\r\n public get arc(): NodeGeometryConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.diameter.isConnected) {\r\n const diameterInput = new GeometryInputBlock(\"Diameter\");\r\n diameterInput.value = 1;\r\n diameterInput.output.connectTo(this.diameter);\r\n }\r\n\r\n if (!this.height.isConnected) {\r\n const heightInput = new GeometryInputBlock(\"Height\");\r\n heightInput.value = 1;\r\n heightInput.output.connectTo(this.height);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const options: {\r\n height?: number;\r\n diameterTop?: number;\r\n diameterBottom?: number;\r\n diameter?: number;\r\n tessellation?: number;\r\n subdivisions?: number;\r\n arc?: number;\r\n faceColors?: Color4[];\r\n faceUV?: Vector4[];\r\n hasRings?: boolean;\r\n enclose?: boolean;\r\n cap?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n } = {};\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.height = this.height.getConnectedValue(state);\r\n options.diameter = this.diameter.getConnectedValue(state);\r\n options.diameterTop = this.diameterTop.getConnectedValue(state);\r\n options.diameterBottom = this.diameterBottom.getConnectedValue(state);\r\n\r\n if (options.diameterTop === -1) {\r\n options.diameterTop = options.diameter;\r\n }\r\n\r\n if (options.diameterBottom === -1) {\r\n options.diameterBottom = options.diameter;\r\n }\r\n\r\n options.tessellation = this.tessellation.getConnectedValue(state);\r\n options.subdivisions = this.subdivisions.getConnectedValue(state);\r\n options.arc = this.arc.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreateCylinderVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n this.geometry._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CylinderBlock\", CylinderBlock);\r\n"]}
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{ Observable } from \"../../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class GeometryInputBlock extends NodeGeometryBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.Undefined;\r\n private _contextualSource = NodeGeometryContextualSources.None;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GeometryInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeGeometryBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Vector4\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeGeometryContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeGeometryContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeGeometryContextualSources) {\r\n this._contextualSource = value;\r\n\r\n switch (value) {\r\n case NodeGeometryContextualSources.Positions:\r\n case NodeGeometryContextualSources.Normals:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeGeometryContextualSources.Colors:\r\n case NodeGeometryContextualSources.Tangents:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n break;\r\n case NodeGeometryContextualSources.UV:\r\n case NodeGeometryContextualSources.UV2:\r\n case NodeGeometryContextualSources.UV3:\r\n case NodeGeometryContextualSources.UV4:\r\n case NodeGeometryContextualSources.UV5:\r\n case NodeGeometryContextualSources.UV6:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeGeometryContextualSources.VertexID:\r\n case NodeGeometryContextualSources.GeometryID:\r\n case NodeGeometryContextualSources.CollectionID:\r\n case NodeGeometryContextualSources.FaceID:\r\n case NodeGeometryContextualSources.LoopID:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeGeometryBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n this.contextualValue = NodeGeometryContextualSources.None;\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n this.value = Vector4.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = this.value;\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n\r\n if (this.isContextual) {\r\n return (\r\n super._dumpPropertiesCode() + `${variableName}.contextualValue = BABYLON.NodeGeometryContextualSources.${NodeGeometryContextualSources[this._contextualSource]};\\n`\r\n );\r\n }\r\n const codes: string[] = [];\r\n\r\n let valueString = \"\";\r\n\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n valueString = `${this.value}`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n valueString = `new BABYLON.Vector2(${this.value.x}, ${this.value.y})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n valueString = `new BABYLON.Vector3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n valueString = `new BABYLON.Vector4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n break;\r\n }\r\n\r\n // Common Property \"Value\"\r\n codes.push(`${variableName}.value = ${valueString}`);\r\n\r\n // Float-Value-Specific Properties\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float || this.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n codes.push(`${variableName}.min = ${this.min}`, `${variableName}.max = ${this.max}`);\r\n }\r\n\r\n codes.push(\"\");\r\n\r\n return super._dumpPropertiesCode() + codes.join(\";\\n\");\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryInputBlock\", GeometryInputBlock);\r\n"]}
|
|
1
|
+
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{ Observable } from \"../../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class GeometryInputBlock extends NodeGeometryBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.Undefined;\r\n private _contextualSource = NodeGeometryContextualSources.None;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GeometryInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeGeometryBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Vector4\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeGeometryContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeGeometryContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeGeometryContextualSources) {\r\n this._contextualSource = value;\r\n\r\n switch (value) {\r\n case NodeGeometryContextualSources.Positions:\r\n case NodeGeometryContextualSources.Normals:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeGeometryContextualSources.Colors:\r\n case NodeGeometryContextualSources.Tangents:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n break;\r\n case NodeGeometryContextualSources.UV:\r\n case NodeGeometryContextualSources.UV2:\r\n case NodeGeometryContextualSources.UV3:\r\n case NodeGeometryContextualSources.UV4:\r\n case NodeGeometryContextualSources.UV5:\r\n case NodeGeometryContextualSources.UV6:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeGeometryContextualSources.VertexID:\r\n case NodeGeometryContextualSources.GeometryID:\r\n case NodeGeometryContextualSources.CollectionID:\r\n case NodeGeometryContextualSources.FaceID:\r\n case NodeGeometryContextualSources.LoopID:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeGeometryBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n this.contextualValue = NodeGeometryContextualSources.None;\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n this.value = Vector4.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = this.value;\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n\r\n if (this.isContextual) {\r\n return (\r\n super._dumpPropertiesCode() + `${variableName}.contextualValue = BABYLON.NodeGeometryContextualSources.${NodeGeometryContextualSources[this._contextualSource]};\\n`\r\n );\r\n }\r\n const codes: string[] = [];\r\n\r\n let valueString = \"\";\r\n\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n valueString = `${this.value}`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n valueString = `new BABYLON.Vector2(${this.value.x}, ${this.value.y})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n valueString = `new BABYLON.Vector3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n valueString = `new BABYLON.Vector4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n break;\r\n }\r\n\r\n // Common Property \"Value\"\r\n codes.push(`${variableName}.value = ${valueString}`);\r\n\r\n // Float-Value-Specific Properties\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float || this.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n codes.push(`${variableName}.min = ${this.min}`, `${variableName}.max = ${this.max}`);\r\n }\r\n\r\n codes.push(\"\");\r\n\r\n return super._dumpPropertiesCode() + codes.join(\";\\n\");\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryInputBlock\", GeometryInputBlock);\r\n"]}
|
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@@ -0,0 +1,52 @@
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1
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+
import { NodeGeometryBlock } from "../nodeGeometryBlock";
|
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2
|
+
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
|
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3
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+
/**
|
|
4
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* Type of mappings supported by the mapping block
|
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5
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+
*/
|
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6
|
+
export declare enum MappingTypes {
|
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7
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/** Spherical */
|
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8
|
+
Spherical = 0,
|
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9
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+
/** Cylindrical */
|
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10
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+
Cylindrical = 1,
|
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11
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/** Cubic */
|
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12
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+
Cubic = 2
|
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13
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+
}
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14
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/**
|
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15
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+
* Block used to generate UV coordinates
|
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16
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+
*/
|
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17
|
+
export declare class MappingBlock extends NodeGeometryBlock {
|
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18
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+
/**
|
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19
|
+
* Gets or sets the mapping type used by the block
|
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20
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*/
|
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21
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+
mapping: MappingTypes;
|
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/**
|
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* Create a new MappingBlock
|
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* @param name defines the block name
|
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+
*/
|
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26
|
+
constructor(name: string);
|
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27
|
+
/**
|
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28
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+
* Gets the current class name
|
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29
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+
* @returns the class name
|
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30
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+
*/
|
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31
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+
getClassName(): string;
|
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32
|
+
/**
|
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33
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* Gets the position input component
|
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34
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+
*/
|
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35
|
+
get position(): NodeGeometryConnectionPoint;
|
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36
|
+
/**
|
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37
|
+
* Gets the center input component
|
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38
|
+
*/
|
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39
|
+
get center(): NodeGeometryConnectionPoint;
|
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40
|
+
/**
|
|
41
|
+
* Gets the output component
|
|
42
|
+
*/
|
|
43
|
+
get uv(): NodeGeometryConnectionPoint;
|
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44
|
+
protected _buildBlock(): void;
|
|
45
|
+
protected _dumpPropertiesCode(): string;
|
|
46
|
+
/**
|
|
47
|
+
* Serializes this block in a JSON representation
|
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48
|
+
* @returns the serialized block object
|
|
49
|
+
*/
|
|
50
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+
serialize(): any;
|
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51
|
+
_deserialize(serializationObject: any): void;
|
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52
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+
}
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@@ -0,0 +1,151 @@
|
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1
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+
import { __decorate } from "../../../tslib.es6.js";
|
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2
|
+
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
|
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3
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
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4
|
+
import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
|
|
5
|
+
import { PropertyTypeForEdition, editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
|
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6
|
+
import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
|
|
7
|
+
/**
|
|
8
|
+
* Type of mappings supported by the mapping block
|
|
9
|
+
*/
|
|
10
|
+
export var MappingTypes;
|
|
11
|
+
(function (MappingTypes) {
|
|
12
|
+
/** Spherical */
|
|
13
|
+
MappingTypes[MappingTypes["Spherical"] = 0] = "Spherical";
|
|
14
|
+
/** Cylindrical */
|
|
15
|
+
MappingTypes[MappingTypes["Cylindrical"] = 1] = "Cylindrical";
|
|
16
|
+
/** Cubic */
|
|
17
|
+
MappingTypes[MappingTypes["Cubic"] = 2] = "Cubic";
|
|
18
|
+
})(MappingTypes || (MappingTypes = {}));
|
|
19
|
+
/**
|
|
20
|
+
* Block used to generate UV coordinates
|
|
21
|
+
*/
|
|
22
|
+
export class MappingBlock extends NodeGeometryBlock {
|
|
23
|
+
/**
|
|
24
|
+
* Create a new MappingBlock
|
|
25
|
+
* @param name defines the block name
|
|
26
|
+
*/
|
|
27
|
+
constructor(name) {
|
|
28
|
+
super(name);
|
|
29
|
+
/**
|
|
30
|
+
* Gets or sets the mapping type used by the block
|
|
31
|
+
*/
|
|
32
|
+
this.mapping = MappingTypes.Spherical;
|
|
33
|
+
this.registerInput("position", NodeGeometryBlockConnectionPointTypes.Vector3);
|
|
34
|
+
this.registerInput("center", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
|
|
35
|
+
this.registerOutput("uv", NodeGeometryBlockConnectionPointTypes.Vector2);
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Gets the current class name
|
|
39
|
+
* @returns the class name
|
|
40
|
+
*/
|
|
41
|
+
getClassName() {
|
|
42
|
+
return "MappingBlock";
|
|
43
|
+
}
|
|
44
|
+
/**
|
|
45
|
+
* Gets the position input component
|
|
46
|
+
*/
|
|
47
|
+
get position() {
|
|
48
|
+
return this._inputs[0];
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* Gets the center input component
|
|
52
|
+
*/
|
|
53
|
+
get center() {
|
|
54
|
+
return this._inputs[1];
|
|
55
|
+
}
|
|
56
|
+
/**
|
|
57
|
+
* Gets the output component
|
|
58
|
+
*/
|
|
59
|
+
get uv() {
|
|
60
|
+
return this._outputs[0];
|
|
61
|
+
}
|
|
62
|
+
_buildBlock() {
|
|
63
|
+
if (!this.position.isConnected) {
|
|
64
|
+
this.uv._storedFunction = null;
|
|
65
|
+
this.uv._storedValue = null;
|
|
66
|
+
return;
|
|
67
|
+
}
|
|
68
|
+
const tempDirection = Vector3.Zero();
|
|
69
|
+
const func = (state) => {
|
|
70
|
+
const position = this.position.getConnectedValue(state);
|
|
71
|
+
const center = this.center.getConnectedValue(state);
|
|
72
|
+
const uv = Vector2.Zero();
|
|
73
|
+
switch (this.mapping) {
|
|
74
|
+
case MappingTypes.Spherical: {
|
|
75
|
+
position.subtractToRef(center, tempDirection);
|
|
76
|
+
const len = tempDirection.length();
|
|
77
|
+
if (len > 0) {
|
|
78
|
+
uv.x = Math.acos(tempDirection.y / len) / Math.PI;
|
|
79
|
+
if (tempDirection.x !== 0 || tempDirection.z !== 0) {
|
|
80
|
+
uv.y = Math.atan2(tempDirection.x, tempDirection.z) / (Math.PI * 2);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
break;
|
|
84
|
+
}
|
|
85
|
+
case MappingTypes.Cylindrical: {
|
|
86
|
+
position.subtractToRef(center, tempDirection);
|
|
87
|
+
const len = tempDirection.length();
|
|
88
|
+
if (len > 0) {
|
|
89
|
+
uv.x = Math.atan2(tempDirection.x / len, tempDirection.z / len) / (Math.PI * 2);
|
|
90
|
+
uv.y = (tempDirection.y + 1.0) / 2.0;
|
|
91
|
+
}
|
|
92
|
+
break;
|
|
93
|
+
}
|
|
94
|
+
case MappingTypes.Cubic: {
|
|
95
|
+
const absX = Math.abs(position.x);
|
|
96
|
+
const absY = Math.abs(position.y);
|
|
97
|
+
const absZ = Math.abs(position.z);
|
|
98
|
+
let u = 0, v = 0;
|
|
99
|
+
if (absX >= absY && absX >= absZ) {
|
|
100
|
+
u = position.y - center.y;
|
|
101
|
+
v = position.z - center.z;
|
|
102
|
+
}
|
|
103
|
+
else if (absY >= absX && absY >= absZ) {
|
|
104
|
+
u = position.x - center.x;
|
|
105
|
+
v = position.z - center.z;
|
|
106
|
+
}
|
|
107
|
+
else {
|
|
108
|
+
u = position.x - center.x;
|
|
109
|
+
v = position.y - center.y;
|
|
110
|
+
}
|
|
111
|
+
uv.x = u * 0.5 + 0.5;
|
|
112
|
+
uv.y = v * 0.5 + 0.5;
|
|
113
|
+
break;
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
return uv;
|
|
117
|
+
};
|
|
118
|
+
this.uv._storedFunction = (state) => {
|
|
119
|
+
return func(state);
|
|
120
|
+
};
|
|
121
|
+
}
|
|
122
|
+
_dumpPropertiesCode() {
|
|
123
|
+
const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.mapping = BABYLON.MappingTypes.${MappingTypes[this.mapping]};\n`;
|
|
124
|
+
return codeString;
|
|
125
|
+
}
|
|
126
|
+
/**
|
|
127
|
+
* Serializes this block in a JSON representation
|
|
128
|
+
* @returns the serialized block object
|
|
129
|
+
*/
|
|
130
|
+
serialize() {
|
|
131
|
+
const serializationObject = super.serialize();
|
|
132
|
+
serializationObject.mapping = this.mapping;
|
|
133
|
+
return serializationObject;
|
|
134
|
+
}
|
|
135
|
+
_deserialize(serializationObject) {
|
|
136
|
+
super._deserialize(serializationObject);
|
|
137
|
+
this.mapping = serializationObject.mapping;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
__decorate([
|
|
141
|
+
editableInPropertyPage("Mapping", PropertyTypeForEdition.List, "ADVANCED", {
|
|
142
|
+
notifiers: { rebuild: true },
|
|
143
|
+
options: [
|
|
144
|
+
{ label: "Spherical", value: MappingTypes.Spherical },
|
|
145
|
+
{ label: "Cylindrical", value: MappingTypes.Cylindrical },
|
|
146
|
+
{ label: "Cubic", value: MappingTypes.Cubic },
|
|
147
|
+
],
|
|
148
|
+
})
|
|
149
|
+
], MappingBlock.prototype, "mapping", void 0);
|
|
150
|
+
RegisterClass("BABYLON.MappingBlock", MappingBlock);
|
|
151
|
+
//# sourceMappingURL=mappingBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mappingBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/mappingBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAElG,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,mCAAmC,CAAC;AACnG,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAE9D;;GAEG;AACH,MAAM,CAAN,IAAY,YAOX;AAPD,WAAY,YAAY;IACpB,gBAAgB;IAChB,yDAAS,CAAA;IACT,kBAAkB;IAClB,6DAAW,CAAA;IACX,YAAY;IACZ,iDAAK,CAAA;AACT,CAAC,EAPW,YAAY,KAAZ,YAAY,QAOvB;AAED;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,iBAAiB;IAc/C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAlBhB;;WAEG;QASI,YAAO,GAAG,YAAY,CAAC,SAAS,CAAC;QASpC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QAClG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAI,CAAC,EAAE,CAAC,eAAe,GAAG,IAAI,CAAC;YAC/B,IAAI,CAAC,EAAE,CAAC,YAAY,GAAG,IAAI,CAAC;YAC5B,OAAO;SACV;QACD,MAAM,aAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAErC,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACnE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAC/D,MAAM,EAAE,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAE1B,QAAQ,IAAI,CAAC,OAAO,EAAE;gBAClB,KAAK,YAAY,CAAC,SAAS,CAAC,CAAC;oBACzB,QAAQ,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;oBAC9C,MAAM,GAAG,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC;oBACnC,IAAI,GAAG,GAAG,CAAC,EAAE;wBACT,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;wBAClD,IAAI,aAAa,CAAC,CAAC,KAAK,CAAC,IAAI,aAAa,CAAC,CAAC,KAAK,CAAC,EAAE;4BAChD,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;yBACvE;qBACJ;oBACD,MAAM;iBACT;gBACD,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC3B,QAAQ,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;oBAC9C,MAAM,GAAG,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC;oBACnC,IAAI,GAAG,GAAG,CAAC,EAAE;wBACT,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,GAAG,EAAE,aAAa,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;wBAChF,EAAE,CAAC,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;qBACxC;oBACD,MAAM;iBACT;gBACD,KAAK,YAAY,CAAC,KAAK,CAAC,CAAC;oBACrB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAClC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAClC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAElC,IAAI,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC,CAAC;oBAEV,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE;wBAC9B,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;wBAC1B,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;qBAC7B;yBAAM,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE;wBACrC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;wBAC1B,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;qBAC7B;yBAAM;wBACH,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;wBAC1B,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;qBAC7B;oBAED,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;oBACrB,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;oBACrB,MAAM;iBACT;aACJ;YACD,OAAO,EAAE,CAAC;QACd,CAAC,CAAC;QAEF,IAAI,CAAC,EAAE,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YAChC,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC;QACvB,CAAC,CAAC;IACN,CAAC;IAES,mBAAmB;QACzB,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;QAC7I,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE3C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;IAC/C,CAAC;CACJ;AAnIU;IARN,sBAAsB,CAAC,SAAS,EAAE,sBAAsB,CAAC,IAAI,EAAE,UAAU,EAAE;QACxE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,YAAY,CAAC,SAAS,EAAE;YACrD,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,YAAY,CAAC,WAAW,EAAE;YACzD,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,YAAY,CAAC,KAAK,EAAE;SAChD;KACJ,CAAC;6CACsC;AAqI5C,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport { Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\n\r\n/**\r\n * Type of mappings supported by the mapping block\r\n */\r\nexport enum MappingTypes {\r\n /** Spherical */\r\n Spherical,\r\n /** Cylindrical */\r\n Cylindrical,\r\n /** Cubic */\r\n Cubic,\r\n}\r\n\r\n/**\r\n * Block used to generate UV coordinates\r\n */\r\nexport class MappingBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets the mapping type used by the block\r\n */\r\n @editableInPropertyPage(\"Mapping\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Spherical\", value: MappingTypes.Spherical },\r\n { label: \"Cylindrical\", value: MappingTypes.Cylindrical },\r\n { label: \"Cubic\", value: MappingTypes.Cubic },\r\n ],\r\n })\r\n public mapping = MappingTypes.Spherical;\r\n\r\n /**\r\n * Create a new MappingBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"position\", NodeGeometryBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"center\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerOutput(\"uv\", NodeGeometryBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MappingBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the center input component\r\n */\r\n public get center(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get uv(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this.position.isConnected) {\r\n this.uv._storedFunction = null;\r\n this.uv._storedValue = null;\r\n return;\r\n }\r\n const tempDirection = Vector3.Zero();\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n const position = this.position.getConnectedValue(state) as Vector3;\r\n const center = this.center.getConnectedValue(state) as Vector3;\r\n const uv = Vector2.Zero();\r\n\r\n switch (this.mapping) {\r\n case MappingTypes.Spherical: {\r\n position.subtractToRef(center, tempDirection);\r\n const len = tempDirection.length();\r\n if (len > 0) {\r\n uv.x = Math.acos(tempDirection.y / len) / Math.PI;\r\n if (tempDirection.x !== 0 || tempDirection.z !== 0) {\r\n uv.y = Math.atan2(tempDirection.x, tempDirection.z) / (Math.PI * 2);\r\n }\r\n }\r\n break;\r\n }\r\n case MappingTypes.Cylindrical: {\r\n position.subtractToRef(center, tempDirection);\r\n const len = tempDirection.length();\r\n if (len > 0) {\r\n uv.x = Math.atan2(tempDirection.x / len, tempDirection.z / len) / (Math.PI * 2);\r\n uv.y = (tempDirection.y + 1.0) / 2.0;\r\n }\r\n break;\r\n }\r\n case MappingTypes.Cubic: {\r\n const absX = Math.abs(position.x);\r\n const absY = Math.abs(position.y);\r\n const absZ = Math.abs(position.z);\r\n\r\n let u = 0,\r\n v = 0;\r\n\r\n if (absX >= absY && absX >= absZ) {\r\n u = position.y - center.y;\r\n v = position.z - center.z;\r\n } else if (absY >= absX && absY >= absZ) {\r\n u = position.x - center.x;\r\n v = position.z - center.z;\r\n } else {\r\n u = position.x - center.x;\r\n v = position.y - center.y;\r\n }\r\n\r\n uv.x = u * 0.5 + 0.5;\r\n uv.y = v * 0.5 + 0.5;\r\n break;\r\n }\r\n }\r\n return uv;\r\n };\r\n\r\n this.uv._storedFunction = (state) => {\r\n return func(state);\r\n };\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.mapping = BABYLON.MappingTypes.${MappingTypes[this.mapping]};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.mapping = this.mapping;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.mapping = serializationObject.mapping;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MappingBlock\", MappingBlock);\r\n"]}
|
package/Meshes/Node/index.d.ts
CHANGED
|
@@ -51,5 +51,6 @@ export * from "./Blocks/Instances/instantiateBlock";
|
|
|
51
51
|
export * from "./Blocks/intFloatConverterBlock";
|
|
52
52
|
export * from "./Blocks/debugBlock";
|
|
53
53
|
export * from "./Blocks/geometryInfoBlock";
|
|
54
|
+
export * from "./Blocks/mappingBlock";
|
|
54
55
|
export * from "./Blocks/Teleport/teleportInBlock";
|
|
55
56
|
export * from "./Blocks/Teleport/teleportOutBlock";
|
package/Meshes/Node/index.js
CHANGED
|
@@ -51,6 +51,7 @@ export * from "./Blocks/Instances/instantiateBlock.js";
|
|
|
51
51
|
export * from "./Blocks/intFloatConverterBlock.js";
|
|
52
52
|
export * from "./Blocks/debugBlock.js";
|
|
53
53
|
export * from "./Blocks/geometryInfoBlock.js";
|
|
54
|
+
export * from "./Blocks/mappingBlock.js";
|
|
54
55
|
export * from "./Blocks/Teleport/teleportInBlock.js";
|
|
55
56
|
export * from "./Blocks/Teleport/teleportOutBlock.js";
|
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57
|
//# sourceMappingURL=index.js.map
|
package/Meshes/Node/index.js.map
CHANGED
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryCollectionBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/Instances/instantiateBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/geometryInfoBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,uBAAuB,CAAC;AACtC,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryCollectionBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/Instances/instantiateBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/geometryInfoBlock\";\r\nexport * from \"./Blocks/mappingBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\n"]}
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@@ -178,6 +178,7 @@ export class NodeGeometryBlock {
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const point = new NodeGeometryConnectionPoint(name, this, NodeGeometryConnectionPointDirection.Input);
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179
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point.type = type;
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180
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point.isOptional = isOptional;
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181
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+
point.defaultValue = value;
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181
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point.value = value;
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182
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point.valueMin = valueMin;
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point.valueMax = valueMax;
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