@babylonjs/core 6.18.0 → 6.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +2 -1
- package/Animations/animation.js +3 -2
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +26 -5
- package/Animations/animationGroup.js +101 -11
- package/Animations/animationGroup.js.map +1 -1
- package/Audio/sound.d.ts +1 -0
- package/Audio/sound.js +2 -1
- package/Audio/sound.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +2 -0
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +9 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +9 -0
- package/DeviceInput/webDeviceInputSystem.js +22 -0
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -0
- package/Engines/WebGL/webGLHardwareTexture.js +4 -0
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +4 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/renderTargetWrapper.js +3 -0
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +2 -2
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/directionalLight.js +3 -3
- package/Lights/directionalLight.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +3 -3
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +8 -3
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -4
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +2 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +3 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +21 -4
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +3 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/index.js +1 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +31 -0
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +87 -0
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/index.d.ts +1 -0
- package/Materials/Node/Blocks/Input/index.js +1 -0
- package/Materials/Node/Blocks/Input/index.js.map +1 -1
- package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +62 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js +135 -0
- package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +2 -2
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +4 -4
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +6 -6
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.d.ts +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +2 -2
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +27 -1
- package/Materials/Node/nodeMaterial.js +96 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +2 -1
- package/Materials/Node/nodeMaterialBlock.js +2 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +6 -0
- package/Materials/Node/nodeMaterialBuildState.js +9 -0
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +3 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +17 -4
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +17 -4
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +17 -4
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js +9 -5
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryInputBlock.js +3 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mappingBlock.d.ts +52 -0
- package/Meshes/Node/Blocks/mappingBlock.js +151 -0
- package/Meshes/Node/Blocks/mappingBlock.js.map +1 -0
- package/Meshes/Node/index.d.ts +1 -0
- package/Meshes/Node/index.js +1 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +1 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +4 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +4 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.d.ts +2 -0
- package/Meshes/Node/nodeGeometryBuildState.js +6 -0
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Particles/pointsCloudSystem.js +4 -3
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +9 -7
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +21 -8
- package/Physics/v2/Plugins/havokPlugin.js +139 -29
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.js +4 -0
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +12 -2
- package/Physics/v2/physicsBody.js +19 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +15 -14
- package/Physics/v2/physicsConstraint.js +7 -7
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +6 -0
- package/Rendering/prePassRenderer.js +16 -3
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +1 -0
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -0
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +2 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +2 -2
- package/Shaders/default.fragment.js.map +1 -1
- package/XR/webXRCamera.d.ts +5 -0
- package/XR/webXRCamera.js +9 -0
- package/XR/webXRCamera.js.map +1 -1
- package/package.json +1 -1
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/index.ts"],"names":[],"mappings":"AAAA,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC","sourcesContent":["export * from \"./fragmentOutputBlock\";\r\nexport * from \"./imageProcessingBlock\";\r\nexport * from \"./perturbNormalBlock\";\r\nexport * from \"./discardBlock\";\r\nexport * from \"./frontFacingBlock\";\r\nexport * from \"./derivativeBlock\";\r\nexport * from \"./fragCoordBlock\";\r\nexport * from \"./screenSizeBlock\";\r\nexport * from \"./screenSpaceBlock\";\r\nexport * from \"./twirlBlock\";\r\nexport * from \"./TBNBlock\";\r\nexport * from \"./heightToNormalBlock\";\r\nexport * from \"./fragDepthBlock\";\r\nexport * from \"./shadowMapBlock\";\r\n"]}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/index.ts"],"names":[],"mappings":"AAAA,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC","sourcesContent":["export * from \"./fragmentOutputBlock\";\r\nexport * from \"./imageProcessingBlock\";\r\nexport * from \"./perturbNormalBlock\";\r\nexport * from \"./discardBlock\";\r\nexport * from \"./frontFacingBlock\";\r\nexport * from \"./derivativeBlock\";\r\nexport * from \"./fragCoordBlock\";\r\nexport * from \"./screenSizeBlock\";\r\nexport * from \"./screenSpaceBlock\";\r\nexport * from \"./twirlBlock\";\r\nexport * from \"./TBNBlock\";\r\nexport * from \"./heightToNormalBlock\";\r\nexport * from \"./fragDepthBlock\";\r\nexport * from \"./shadowMapBlock\";\r\nexport * from \"./prePassOutputBlock\";\r\n"]}
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@@ -88,7 +88,7 @@ export declare class PerturbNormalBlock extends NodeMaterialBlock {
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get uvOffset(): NodeMaterialConnectionPoint;
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prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
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bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
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autoConfigure(material: NodeMaterial): void;
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autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
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protected _buildBlock(state: NodeMaterialBuildState): this;
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protected _dumpPropertiesCode(): string;
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serialize(): any;
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}
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}
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}
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autoConfigure(material) {
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autoConfigure(material, additionalFilteringInfo = () => true) {
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if (!this.uv.isConnected) {
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let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === "uv");
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let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === "uv" && additionalFilteringInfo(b));
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if (!uvInput) {
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uvInput = new InputBlock("uv");
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uvInput.setAsAttribute();
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
|
|
1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, \"mat4\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `mat4 normalMatrix = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { NodeMaterialBlock } from "../../nodeMaterialBlock";
|
|
2
|
+
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
|
|
3
|
+
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
|
|
4
|
+
/**
|
|
5
|
+
* Block used to output values on the prepass textures
|
|
6
|
+
*/
|
|
7
|
+
export declare class PrePassOutputBlock extends NodeMaterialBlock {
|
|
8
|
+
/**
|
|
9
|
+
* Create a new PrePassOutputBlock
|
|
10
|
+
* @param name defines the block name
|
|
11
|
+
*/
|
|
12
|
+
constructor(name: string);
|
|
13
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+
/**
|
|
14
|
+
* Gets the current class name
|
|
15
|
+
* @returns the class name
|
|
16
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+
*/
|
|
17
|
+
getClassName(): string;
|
|
18
|
+
/**
|
|
19
|
+
* Gets the view depth component
|
|
20
|
+
*/
|
|
21
|
+
get viewDepth(): NodeMaterialConnectionPoint;
|
|
22
|
+
/**
|
|
23
|
+
* Gets the world position component
|
|
24
|
+
*/
|
|
25
|
+
get worldPosition(): NodeMaterialConnectionPoint;
|
|
26
|
+
/**
|
|
27
|
+
* Gets the view normal component
|
|
28
|
+
*/
|
|
29
|
+
get viewNormal(): NodeMaterialConnectionPoint;
|
|
30
|
+
protected _buildBlock(state: NodeMaterialBuildState): this;
|
|
31
|
+
}
|
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@@ -0,0 +1,87 @@
|
|
|
1
|
+
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
|
|
2
|
+
import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
|
|
3
|
+
import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
|
|
4
|
+
import { RegisterClass } from "../../../../Misc/typeStore.js";
|
|
5
|
+
/**
|
|
6
|
+
* Block used to output values on the prepass textures
|
|
7
|
+
*/
|
|
8
|
+
export class PrePassOutputBlock extends NodeMaterialBlock {
|
|
9
|
+
/**
|
|
10
|
+
* Create a new PrePassOutputBlock
|
|
11
|
+
* @param name defines the block name
|
|
12
|
+
*/
|
|
13
|
+
constructor(name) {
|
|
14
|
+
super(name, NodeMaterialBlockTargets.Fragment, true);
|
|
15
|
+
this.registerInput("viewDepth", NodeMaterialBlockConnectionPointTypes.Float, true);
|
|
16
|
+
this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
|
|
17
|
+
this.registerInput("viewNormal", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
|
|
18
|
+
this.inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
|
|
19
|
+
this.inputs[2].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Gets the current class name
|
|
23
|
+
* @returns the class name
|
|
24
|
+
*/
|
|
25
|
+
getClassName() {
|
|
26
|
+
return "PrePassOutputBlock";
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Gets the view depth component
|
|
30
|
+
*/
|
|
31
|
+
get viewDepth() {
|
|
32
|
+
return this._inputs[0];
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* Gets the world position component
|
|
36
|
+
*/
|
|
37
|
+
get worldPosition() {
|
|
38
|
+
return this._inputs[1];
|
|
39
|
+
}
|
|
40
|
+
/**
|
|
41
|
+
* Gets the view normal component
|
|
42
|
+
*/
|
|
43
|
+
get viewNormal() {
|
|
44
|
+
return this._inputs[2];
|
|
45
|
+
}
|
|
46
|
+
_buildBlock(state) {
|
|
47
|
+
super._buildBlock(state);
|
|
48
|
+
const worldPosition = this.worldPosition;
|
|
49
|
+
const viewNormal = this.viewNormal;
|
|
50
|
+
const viewDepth = this.viewDepth;
|
|
51
|
+
state.sharedData.blocksWithDefines.push(this);
|
|
52
|
+
const comments = `//${this.name}`;
|
|
53
|
+
state._emitFunctionFromInclude("helperFunctions", comments);
|
|
54
|
+
state.compilationString += `#if defined(PREPASS)\r\n`;
|
|
55
|
+
state.compilationString += `#ifdef PREPASS_DEPTH\r\n`;
|
|
56
|
+
if (viewDepth.connectedPoint) {
|
|
57
|
+
state.compilationString += ` gl_FragData[PREPASS_DEPTH_INDEX] = vec4(${viewDepth.associatedVariableName}, 0.0, 0.0, 1.0);\r\n`;
|
|
58
|
+
}
|
|
59
|
+
else {
|
|
60
|
+
// We have to write something on the viewDepth output or it will raise a gl error
|
|
61
|
+
state.compilationString += ` gl_FragData[PREPASS_DEPTH_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\r\n`;
|
|
62
|
+
}
|
|
63
|
+
state.compilationString += `#endif\r\n`;
|
|
64
|
+
state.compilationString += `#ifdef PREPASS_POSITION\r\n`;
|
|
65
|
+
if (worldPosition.connectedPoint) {
|
|
66
|
+
state.compilationString += ` gl_FragData[PREPASS_POSITION_INDEX] = vec4(${worldPosition.associatedVariableName}.rgb, ${worldPosition.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? worldPosition.associatedVariableName + ".a" : "1.0"});\r\n`;
|
|
67
|
+
}
|
|
68
|
+
else {
|
|
69
|
+
// We have to write something on the position output or it will raise a gl error
|
|
70
|
+
state.compilationString += ` gl_FragData[PREPASS_POSITION_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\r\n`;
|
|
71
|
+
}
|
|
72
|
+
state.compilationString += `#endif\r\n`;
|
|
73
|
+
state.compilationString += `#ifdef PREPASS_NORMAL\r\n`;
|
|
74
|
+
if (viewNormal.connectedPoint) {
|
|
75
|
+
state.compilationString += ` gl_FragData[PREPASS_NORMAL_INDEX] = vec4(${viewNormal.associatedVariableName}.rgb, ${viewNormal.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? viewNormal.associatedVariableName + ".a" : "1.0"});\r\n`;
|
|
76
|
+
}
|
|
77
|
+
else {
|
|
78
|
+
// We have to write something on the normal output or it will raise a gl error
|
|
79
|
+
state.compilationString += ` gl_FragData[PREPASS_NORMAL_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\r\n`;
|
|
80
|
+
}
|
|
81
|
+
state.compilationString += `#endif\r\n`;
|
|
82
|
+
state.compilationString += `#endif\r\n`;
|
|
83
|
+
return this;
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
RegisterClass("BABYLON.PrePassOutputBlock", PrePassOutputBlock);
|
|
87
|
+
//# sourceMappingURL=prePassOutputBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"prePassOutputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/prePassOutputBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAErD,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAEzF,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CAAC,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACzJ,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,0CAA0C,CAAC,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC7J,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAEjC,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QAE5D,KAAK,CAAC,iBAAiB,IAAI,0BAA0B,CAAC;QACtD,KAAK,CAAC,iBAAiB,IAAI,0BAA0B,CAAC;QACtD,IAAI,SAAS,CAAC,cAAc,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,4CAA4C,SAAS,CAAC,sBAAsB,uBAAuB,CAAC;SAClI;aAAM;YACH,iFAAiF;YACjF,KAAK,CAAC,iBAAiB,IAAI,mEAAmE,CAAC;SAClG;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,6BAA6B,CAAC;QACzD,IAAI,aAAa,CAAC,cAAc,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,+CAA+C,aAAa,CAAC,sBAAsB,SAC1G,aAAa,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC,CAAC,KACxI,QAAQ,CAAC;SACZ;aAAM;YACH,gFAAgF;YAChF,KAAK,CAAC,iBAAiB,IAAI,sEAAsE,CAAC;SACrG;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,2BAA2B,CAAC;QACvD,IAAI,UAAU,CAAC,cAAc,EAAE;YAC3B,KAAK,CAAC,iBAAiB,IAAI,6CAA6C,UAAU,CAAC,sBAAsB,SACrG,UAAU,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC,UAAU,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC,CAAC,KAClI,QAAQ,CAAC;SACZ;aAAM;YACH,8EAA8E;YAC9E,KAAK,CAAC,iBAAiB,IAAI,oEAAoE,CAAC;SACnG;QACD,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to output values on the prepass textures\r\n */\r\nexport class PrePassOutputBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new PrePassOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"viewDepth\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"viewNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.inputs[2].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PrePassOutputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the view depth component\r\n */\r\n public get viewDepth(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the view normal component\r\n */\r\n public get viewNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const worldPosition = this.worldPosition;\r\n const viewNormal = this.viewNormal;\r\n const viewDepth = this.viewDepth;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `#if defined(PREPASS)\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_DEPTH\\r\\n`;\r\n if (viewDepth.connectedPoint) {\r\n state.compilationString += ` gl_FragData[PREPASS_DEPTH_INDEX] = vec4(${viewDepth.associatedVariableName}, 0.0, 0.0, 1.0);\\r\\n`;\r\n } else {\r\n // We have to write something on the viewDepth output or it will raise a gl error\r\n state.compilationString += ` gl_FragData[PREPASS_DEPTH_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_POSITION\\r\\n`;\r\n if (worldPosition.connectedPoint) {\r\n state.compilationString += ` gl_FragData[PREPASS_POSITION_INDEX] = vec4(${worldPosition.associatedVariableName}.rgb, ${\r\n worldPosition.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? worldPosition.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the position output or it will raise a gl error\r\n state.compilationString += ` gl_FragData[PREPASS_POSITION_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef PREPASS_NORMAL\\r\\n`;\r\n if (viewNormal.connectedPoint) {\r\n state.compilationString += ` gl_FragData[PREPASS_NORMAL_INDEX] = vec4(${viewNormal.associatedVariableName}.rgb, ${\r\n viewNormal.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector4 ? viewNormal.associatedVariableName + \".a\" : \"1.0\"\r\n });\\r\\n`;\r\n } else {\r\n // We have to write something on the normal output or it will raise a gl error\r\n state.compilationString += ` gl_FragData[PREPASS_NORMAL_INDEX] = vec4(0.0, 0.0, 0.0, 0.0);\\r\\n`;\r\n }\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PrePassOutputBlock\", PrePassOutputBlock);\r\n"]}
|
|
@@ -36,6 +36,6 @@ export declare class ScreenSpaceBlock extends NodeMaterialBlock {
|
|
|
36
36
|
* Gets the y output component
|
|
37
37
|
*/
|
|
38
38
|
get y(): NodeMaterialConnectionPoint;
|
|
39
|
-
autoConfigure(material: NodeMaterial): void;
|
|
39
|
+
autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
|
|
40
40
|
protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
|
|
41
41
|
}
|
|
@@ -58,9 +58,9 @@ export class ScreenSpaceBlock extends NodeMaterialBlock {
|
|
|
58
58
|
get y() {
|
|
59
59
|
return this._outputs[2];
|
|
60
60
|
}
|
|
61
|
-
autoConfigure(material) {
|
|
61
|
+
autoConfigure(material, additionalFilteringInfo = () => true) {
|
|
62
62
|
if (!this.worldViewProjection.isConnected) {
|
|
63
|
-
let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection);
|
|
63
|
+
let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection && additionalFilteringInfo(b));
|
|
64
64
|
if (!worldViewProjectionInput) {
|
|
65
65
|
worldViewProjectionInput = new InputBlock("worldViewProjection");
|
|
66
66
|
worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\n\r\n/**\r\n * Block used to transform a vector3 or a vector4 into screen space\r\n */\r\nexport class ScreenSpaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ScreenSpaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"worldViewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ScreenSpaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldViewProjection transform input\r\n */\r\n public get worldViewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.worldViewProjection.isConnected) {\r\n let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection && additionalFilteringInfo(b));\r\n\r\n if (!worldViewProjectionInput) {\r\n worldViewProjectionInput = new InputBlock(\"worldViewProjection\");\r\n worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);\r\n }\r\n worldViewProjectionInput.output.connectTo(this.worldViewProjection);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const worldViewProjection = this.worldViewProjection;\r\n\r\n if (!vector.connectedPoint) {\r\n return;\r\n }\r\n\r\n const worldViewProjectionName = worldViewProjection.associatedVariableName;\r\n\r\n const tempVariableName = state._getFreeVariableName(\"screenSpaceTemp\");\r\n\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * vec4(${vector.associatedVariableName}, 1.0);\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n state.compilationString += `vec4 ${tempVariableName} = ${worldViewProjectionName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n\r\n state.compilationString += `${tempVariableName}.xy /= ${tempVariableName}.w;`;\r\n state.compilationString += `${tempVariableName}.xy = ${tempVariableName}.xy * 0.5 + vec2(0.5, 0.5);`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempVariableName}.xy;\\n`;\r\n }\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.x, state) + ` = ${tempVariableName}.x;\\n`;\r\n }\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.y, state) + ` = ${tempVariableName}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSpaceBlock\", ScreenSpaceBlock);\r\n"]}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Input/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,2BAA2B,CAAC","sourcesContent":["export * from \"./inputBlock\";\r\nexport * from \"./animatedInputBlockTypes\";\r\n"]}
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Input/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC","sourcesContent":["export * from \"./inputBlock\";\r\nexport * from \"./animatedInputBlockTypes\";\r\nexport * from \"./prePassTextureBlock\";\r\n"]}
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import { NodeMaterialBlock } from "../../nodeMaterialBlock";
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import type { Effect } from "../../../../Materials/effect";
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import { type NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
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import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
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import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets";
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import type { NodeMaterial } from "../../nodeMaterial";
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/**
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* Block used to read from prepass textures
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*/
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export declare class PrePassTextureBlock extends NodeMaterialBlock {
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private _positionSamplerName;
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private _depthSamplerName;
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private _normalSamplerName;
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/**
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* The texture associated with the node is the prepass texture
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*/
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get texture(): any;
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set texture(value: any);
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/**
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* Creates a new PrePassTextureBlock
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* @param name defines the block name
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* @param target defines the target of that block (VertexAndFragment by default)
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*/
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constructor(name: string, target?: NodeMaterialBlockTargets);
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/**
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* Returns the sampler name associated with the node connection point
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* @param output
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* @returns
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*/
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getSamplerName(output: NodeMaterialConnectionPoint): string;
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/**
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* Gets the position texture
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*/
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get position(): NodeMaterialConnectionPoint;
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/**
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* Gets the depth texture
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*/
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get depth(): NodeMaterialConnectionPoint;
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/**
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* Gets the normal texture
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*/
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get normal(): NodeMaterialConnectionPoint;
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/**
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* Gets the sampler name associated with this image source
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*/
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get positionSamplerName(): string;
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/**
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* Gets the sampler name associated with this image source
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*/
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get normalSamplerName(): string;
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/**
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* Gets the sampler name associated with this image source
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*/
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get depthSamplerName(): string;
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
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bind(effect: Effect, nodeMaterial: NodeMaterial): void;
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}
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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
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import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
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import { NodeMaterialConnectionPointDirection } from "../../nodeMaterialBlockConnectionPoint.js";
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import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js";
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import { ImageSourceBlock } from "../Dual/imageSourceBlock.js";
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/**
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* Block used to read from prepass textures
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*/
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export class PrePassTextureBlock extends NodeMaterialBlock {
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/**
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* The texture associated with the node is the prepass texture
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*/
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get texture() {
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return null;
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}
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set texture(value) {
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return;
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}
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/**
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* Creates a new PrePassTextureBlock
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* @param name defines the block name
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* @param target defines the target of that block (VertexAndFragment by default)
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*/
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constructor(name, target = NodeMaterialBlockTargets.VertexAndFragment) {
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super(name, target, false);
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this.registerOutput("position", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("position", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, "ImageSourceBlock"));
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this.registerOutput("depth", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("depth", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, "ImageSourceBlock"));
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this.registerOutput("normal", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("normal", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, "ImageSourceBlock"));
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}
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/**
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* Returns the sampler name associated with the node connection point
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* @param output
|
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* @returns
|
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*/
|
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+
getSamplerName(output) {
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+
if (output === this._outputs[0]) {
|
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+
return this._positionSamplerName;
|
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+
}
|
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+
if (output === this._outputs[1]) {
|
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return this._depthSamplerName;
|
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+
}
|
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+
if (output === this._outputs[2]) {
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return this._normalSamplerName;
|
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+
}
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return "";
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}
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+
/**
|
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* Gets the position texture
|
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*/
|
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+
get position() {
|
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+
return this._outputs[0];
|
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+
}
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+
/**
|
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* Gets the depth texture
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+
*/
|
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+
get depth() {
|
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+
return this._outputs[1];
|
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+
}
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+
/**
|
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* Gets the normal texture
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+
*/
|
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65
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+
get normal() {
|
|
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+
return this._outputs[2];
|
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|
+
}
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68
|
+
/**
|
|
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+
* Gets the sampler name associated with this image source
|
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+
*/
|
|
71
|
+
get positionSamplerName() {
|
|
72
|
+
return this._positionSamplerName;
|
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73
|
+
}
|
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74
|
+
/**
|
|
75
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+
* Gets the sampler name associated with this image source
|
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+
*/
|
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77
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+
get normalSamplerName() {
|
|
78
|
+
return this._normalSamplerName;
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* Gets the sampler name associated with this image source
|
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82
|
+
*/
|
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83
|
+
get depthSamplerName() {
|
|
84
|
+
return this._depthSamplerName;
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* Gets the current class name
|
|
88
|
+
* @returns the class name
|
|
89
|
+
*/
|
|
90
|
+
getClassName() {
|
|
91
|
+
return "PrePassTextureBlock";
|
|
92
|
+
}
|
|
93
|
+
_buildBlock(state) {
|
|
94
|
+
super._buildBlock(state);
|
|
95
|
+
if (state.target === NodeMaterialBlockTargets.Vertex) {
|
|
96
|
+
return;
|
|
97
|
+
}
|
|
98
|
+
this._positionSamplerName = "prepassPositionSampler";
|
|
99
|
+
this._depthSamplerName = "prepassDepthSampler";
|
|
100
|
+
this._normalSamplerName = "prepassNormalSampler";
|
|
101
|
+
// Unique sampler names for every prepasstexture block
|
|
102
|
+
state.sharedData.variableNames.prepassPositionSampler = 0;
|
|
103
|
+
state.sharedData.variableNames.prepassDepthSampler = 0;
|
|
104
|
+
state.sharedData.variableNames.prepassNormalSampler = 0;
|
|
105
|
+
// Declarations
|
|
106
|
+
state.sharedData.textureBlocks.push(this);
|
|
107
|
+
state.sharedData.bindableBlocks.push(this);
|
|
108
|
+
state._emit2DSampler(this._positionSamplerName);
|
|
109
|
+
state._emit2DSampler(this._depthSamplerName);
|
|
110
|
+
state._emit2DSampler(this._normalSamplerName);
|
|
111
|
+
return this;
|
|
112
|
+
}
|
|
113
|
+
bind(effect, nodeMaterial) {
|
|
114
|
+
const scene = nodeMaterial.getScene();
|
|
115
|
+
const prePassRenderer = scene.enablePrePassRenderer();
|
|
116
|
+
if (!prePassRenderer) {
|
|
117
|
+
return;
|
|
118
|
+
}
|
|
119
|
+
const sceneRT = prePassRenderer.defaultRT;
|
|
120
|
+
if (!sceneRT.textures) {
|
|
121
|
+
return;
|
|
122
|
+
}
|
|
123
|
+
if (this.position.isConnected) {
|
|
124
|
+
effect.setTexture(this._positionSamplerName, sceneRT.textures[prePassRenderer.getIndex(1)]);
|
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125
|
+
}
|
|
126
|
+
if (this.depth.isConnected) {
|
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127
|
+
effect.setTexture(this._depthSamplerName, sceneRT.textures[prePassRenderer.getIndex(5)]);
|
|
128
|
+
}
|
|
129
|
+
if (this.normal.isConnected) {
|
|
130
|
+
effect.setTexture(this._normalSamplerName, sceneRT.textures[prePassRenderer.getIndex(6)]);
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
RegisterClass("BABYLON.PrePassTextureBlock", PrePassTextureBlock);
|
|
135
|
+
//# sourceMappingURL=prePassTextureBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { Effect } from \"../../../../Materials/effect\";\r\nimport { NodeMaterialConnectionPointDirection, type NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"../Dual/imageSourceBlock\";\r\n\r\n/**\r\n * Block used to read from prepass textures\r\n */\r\nexport class PrePassTextureBlock extends NodeMaterialBlock {\r\n private _positionSamplerName: string;\r\n private _depthSamplerName: string;\r\n private _normalSamplerName: string;\r\n\r\n /**\r\n * The texture associated with the node is the prepass texture\r\n */\r\n public get texture() {\r\n return null;\r\n }\r\n\r\n public set texture(value: any) {\r\n return;\r\n }\r\n\r\n /**\r\n * Creates a new PrePassTextureBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (VertexAndFragment by default)\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.VertexAndFragment) {\r\n super(name, target, false);\r\n\r\n this.registerOutput(\r\n \"position\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"position\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"depth\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"depth\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerOutput(\r\n \"normal\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"normal\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Returns the sampler name associated with the node connection point\r\n * @param output\r\n * @returns\r\n */\r\n public getSamplerName(output: NodeMaterialConnectionPoint): string {\r\n if (output === this._outputs[0]) {\r\n return this._positionSamplerName;\r\n }\r\n\r\n if (output === this._outputs[1]) {\r\n return this._depthSamplerName;\r\n }\r\n\r\n if (output === this._outputs[2]) {\r\n return this._normalSamplerName;\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * Gets the position texture\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal texture\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get positionSamplerName(): string {\r\n return this._positionSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get normalSamplerName(): string {\r\n return this._normalSamplerName;\r\n }\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get depthSamplerName(): string {\r\n return this._depthSamplerName;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PrePassTextureBlock\";\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._positionSamplerName = \"prepassPositionSampler\";\r\n this._depthSamplerName = \"prepassDepthSampler\";\r\n this._normalSamplerName = \"prepassNormalSampler\";\r\n\r\n // Unique sampler names for every prepasstexture block\r\n state.sharedData.variableNames.prepassPositionSampler = 0;\r\n state.sharedData.variableNames.prepassDepthSampler = 0;\r\n state.sharedData.variableNames.prepassNormalSampler = 0;\r\n\r\n // Declarations\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n state._emit2DSampler(this._positionSamplerName);\r\n state._emit2DSampler(this._depthSamplerName);\r\n state._emit2DSampler(this._normalSamplerName);\r\n\r\n return this;\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n const scene = nodeMaterial.getScene();\r\n const prePassRenderer = scene.enablePrePassRenderer();\r\n if (!prePassRenderer) {\r\n return;\r\n }\r\n\r\n const sceneRT = prePassRenderer.defaultRT;\r\n if (!sceneRT.textures) {\r\n return;\r\n }\r\n\r\n if (this.position.isConnected) {\r\n effect.setTexture(this._positionSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_POSITION_TEXTURE_TYPE)]);\r\n }\r\n if (this.depth.isConnected) {\r\n effect.setTexture(this._depthSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)]);\r\n }\r\n if (this.normal.isConnected) {\r\n effect.setTexture(this._normalSamplerName, sceneRT.textures[prePassRenderer.getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)]);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PrePassTextureBlock\", PrePassTextureBlock);\r\n"]}
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