@babylonjs/core 6.17.0 → 6.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/audioEngine.d.ts +1 -1
- package/Audio/audioEngine.js +24 -13
- package/Audio/audioEngine.js.map +1 -1
- package/Bones/skeleton.d.ts +3 -1
- package/Bones/skeleton.js +11 -2
- package/Bones/skeleton.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +26 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +7 -2
- package/Materials/greasedLinePluginMaterial.js +46 -21
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateBlock.d.ts +77 -0
- package/Meshes/Node/Blocks/Instances/instantiateBlock.js +169 -0
- package/Meshes/Node/Blocks/Instances/instantiateBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +74 -68
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +11 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +94 -66
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +68 -62
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +5 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js +7 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +5 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js +7 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +5 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js +7 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +5 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js +7 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +5 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +7 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js +6 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Meshes/Node/Blocks/computeNormalsBlock.js +3 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryCollectionBlock.d.ts +76 -0
- package/Meshes/Node/Blocks/geometryCollectionBlock.js +163 -0
- package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryInfoBlock.d.ts +43 -0
- package/Meshes/Node/Blocks/geometryInfoBlock.js +100 -0
- package/Meshes/Node/Blocks/geometryInfoBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +2 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
- package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +5 -1
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js +4 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -1
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.d.ts +5 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js.map +1 -1
- package/Meshes/Node/index.d.ts +3 -0
- package/Meshes/Node/index.js +3 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/Node/nodeGeometry.d.ts +7 -0
- package/Meshes/Node/nodeGeometry.js +17 -0
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.d.ts +8 -3
- package/Meshes/Node/nodeGeometryBlock.js +24 -5
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.d.ts +3 -1
- package/Meshes/Node/nodeGeometryBuildState.js +34 -12
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +4 -0
- package/Meshes/mesh.vertexData.js +4 -0
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/transformNode.js +7 -3
- package/Meshes/transformNode.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +5 -5
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/particles.vertex.js +5 -5
- package/Shaders/particles.vertex.js.map +1 -1
- package/Sprites/sprite.js +4 -4
- package/Sprites/sprite.js.map +1 -1
- package/package.json +1 -1
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { VertexData } from \"../../mesh.vertexData\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to randomly pick a geometry from a collection\r\n */\r\nexport class GeometryCollectionBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new GeometryCollectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry0\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry1\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry2\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry3\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry4\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry5\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry6\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry7\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry8\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry9\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryCollectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry0 input component\r\n */\r\n public get geometry0(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry1 input component\r\n */\r\n public get geometry1(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry2 input component\r\n */\r\n public get geometry2(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry3 input component\r\n */\r\n public get geometry3(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry4 input component\r\n */\r\n public get geometry4(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry5 input component\r\n */\r\n public get geometry5(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry6 input component\r\n */\r\n public get geometry6(): NodeGeometryConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry7 input component\r\n */\r\n public get geometry7(): NodeGeometryConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry8 input component\r\n */\r\n public get geometry8(): NodeGeometryConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry9 input component\r\n */\r\n public get geometry9(): NodeGeometryConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _storeGeometry(input: NodeGeometryConnectionPoint, state: NodeGeometryBuildState, index: number, availables: VertexData[]) {\r\n if (input.isConnected) {\r\n const vertexData = input.getConnectedValue(state) as VertexData;\r\n vertexData.metadata = vertexData.metadata || {};\r\n vertexData.metadata.collectionId = index;\r\n availables.push(vertexData);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n const availables: VertexData[] = [];\r\n\r\n this._storeGeometry(this.geometry0, state, 0, availables);\r\n this._storeGeometry(this.geometry1, state, 1, availables);\r\n this._storeGeometry(this.geometry2, state, 2, availables);\r\n this._storeGeometry(this.geometry3, state, 3, availables);\r\n this._storeGeometry(this.geometry4, state, 4, availables);\r\n this._storeGeometry(this.geometry5, state, 5, availables);\r\n this._storeGeometry(this.geometry6, state, 6, availables);\r\n this._storeGeometry(this.geometry7, state, 7, availables);\r\n this._storeGeometry(this.geometry8, state, 8, availables);\r\n this._storeGeometry(this.geometry9, state, 9, availables);\r\n\r\n if (!availables.length) {\r\n return null;\r\n }\r\n return availables[Math.round(Math.random() * (availables.length - 1))];\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryCollectionBlock\", GeometryCollectionBlock);\r\n"]}
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import { NodeGeometryBlock } from "../nodeGeometryBlock";
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import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
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/**
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* Block used to get information about a geometry
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export declare class GeometryInfoBlock extends NodeGeometryBlock {
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/**
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* Create a new GeometryInfoBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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*/
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getClassName(): string;
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/**
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get geometry(): NodeGeometryConnectionPoint;
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get output(): NodeGeometryConnectionPoint;
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get id(): NodeGeometryConnectionPoint;
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/**
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get collectionId(): NodeGeometryConnectionPoint;
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*/
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get verticesCount(): NodeGeometryConnectionPoint;
|
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38
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+
/**
|
|
39
|
+
* Gets the facesCount output component
|
|
40
|
+
*/
|
|
41
|
+
get facesCount(): NodeGeometryConnectionPoint;
|
|
42
|
+
protected _buildBlock(): void;
|
|
43
|
+
}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
|
|
2
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
3
|
+
import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
|
|
4
|
+
/**
|
|
5
|
+
* Block used to get information about a geometry
|
|
6
|
+
*/
|
|
7
|
+
export class GeometryInfoBlock extends NodeGeometryBlock {
|
|
8
|
+
/**
|
|
9
|
+
* Create a new GeometryInfoBlock
|
|
10
|
+
* @param name defines the block name
|
|
11
|
+
*/
|
|
12
|
+
constructor(name) {
|
|
13
|
+
super(name);
|
|
14
|
+
this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
15
|
+
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
16
|
+
this.registerOutput("id", NodeGeometryBlockConnectionPointTypes.Int);
|
|
17
|
+
this.registerOutput("collectionId", NodeGeometryBlockConnectionPointTypes.Int);
|
|
18
|
+
this.registerOutput("verticesCount", NodeGeometryBlockConnectionPointTypes.Int);
|
|
19
|
+
this.registerOutput("facesCount", NodeGeometryBlockConnectionPointTypes.Int);
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Gets the current class name
|
|
23
|
+
* @returns the class name
|
|
24
|
+
*/
|
|
25
|
+
getClassName() {
|
|
26
|
+
return "GeometryInfoBlock";
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Gets the geometry input component
|
|
30
|
+
*/
|
|
31
|
+
get geometry() {
|
|
32
|
+
return this._inputs[0];
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* Gets the geometry output component
|
|
36
|
+
*/
|
|
37
|
+
get output() {
|
|
38
|
+
return this._outputs[0];
|
|
39
|
+
}
|
|
40
|
+
/**
|
|
41
|
+
* Gets the id output component
|
|
42
|
+
*/
|
|
43
|
+
get id() {
|
|
44
|
+
return this._outputs[1];
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Gets the collectionId output component
|
|
48
|
+
*/
|
|
49
|
+
get collectionId() {
|
|
50
|
+
return this._outputs[2];
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* Gets the verticesCount output component
|
|
54
|
+
*/
|
|
55
|
+
get verticesCount() {
|
|
56
|
+
return this._outputs[3];
|
|
57
|
+
}
|
|
58
|
+
/**
|
|
59
|
+
* Gets the facesCount output component
|
|
60
|
+
*/
|
|
61
|
+
get facesCount() {
|
|
62
|
+
return this._outputs[4];
|
|
63
|
+
}
|
|
64
|
+
_buildBlock() {
|
|
65
|
+
if (!this.geometry.isConnected) {
|
|
66
|
+
this.id._storedValue = 0;
|
|
67
|
+
this.collectionId._storedValue = 0;
|
|
68
|
+
this.verticesCount._storedValue = 0;
|
|
69
|
+
this.facesCount._storedValue = 0;
|
|
70
|
+
this.output._storedValue = 0;
|
|
71
|
+
this.id._storedFunction = null;
|
|
72
|
+
this.collectionId._storedFunction = null;
|
|
73
|
+
this.verticesCount._storedFunction = null;
|
|
74
|
+
this.facesCount._storedFunction = null;
|
|
75
|
+
this.output._storedFunction = null;
|
|
76
|
+
return;
|
|
77
|
+
}
|
|
78
|
+
this.output._storedFunction = (state) => {
|
|
79
|
+
return this._currentVertexData || this.geometry.getConnectedValue(state);
|
|
80
|
+
};
|
|
81
|
+
this.id._storedFunction = (state) => {
|
|
82
|
+
this._currentVertexData = this.geometry.getConnectedValue(state);
|
|
83
|
+
return this._currentVertexData.uniqueId;
|
|
84
|
+
};
|
|
85
|
+
this.collectionId._storedFunction = (state) => {
|
|
86
|
+
this._currentVertexData = this.geometry.getConnectedValue(state);
|
|
87
|
+
return this._currentVertexData.metadata ? this._currentVertexData.metadata.collectionId : 0;
|
|
88
|
+
};
|
|
89
|
+
this.verticesCount._storedFunction = (state) => {
|
|
90
|
+
this._currentVertexData = this.geometry.getConnectedValue(state);
|
|
91
|
+
return this._currentVertexData.positions ? this._currentVertexData.positions.length / 3 : 0;
|
|
92
|
+
};
|
|
93
|
+
this.facesCount._storedFunction = (state) => {
|
|
94
|
+
this._currentVertexData = this.geometry.getConnectedValue(state);
|
|
95
|
+
return this._currentVertexData.indices ? this._currentVertexData.indices.length / 3 : 0;
|
|
96
|
+
};
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
RegisterClass("BABYLON.GeometryInfoBlock", GeometryInfoBlock);
|
|
100
|
+
//# sourceMappingURL=geometryInfoBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"geometryInfoBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/geometryInfoBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAIlG;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IAEpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAE/E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,GAAG,CAAC,CAAC;QACrE,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,qCAAqC,CAAC,GAAG,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,qCAAqC,CAAC,GAAG,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,GAAG,CAAC,CAAC;IACjF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAI,CAAC,EAAE,CAAC,YAAY,GAAG,CAAC,CAAC;YACzB,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,CAAC,CAAC;YACnC,IAAI,CAAC,aAAa,CAAC,YAAY,GAAG,CAAC,CAAC;YACpC,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,EAAE,CAAC,eAAe,GAAG,IAAI,CAAC;YAC/B,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,IAAI,CAAC;YACzC,IAAI,CAAC,aAAa,CAAC,eAAe,GAAG,IAAI,CAAC;YAC1C,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;YACvC,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,OAAO;SACV;QAED,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC5D,OAAO,IAAI,CAAC,kBAAkB,IAAK,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAgB,CAAC;QAC7F,CAAC,CAAC;QACF,IAAI,CAAC,EAAE,CAAC,eAAe,GAAG,CAAC,KAA6B,EAAE,EAAE;YACxD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;YAC/E,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC;QAC5C,CAAC,CAAC;QACF,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,CAAC,KAA6B,EAAE,EAAE;YAClE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;YAC/E,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAChG,CAAC,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,eAAe,GAAG,CAAC,KAA6B,EAAE,EAAE;YACnE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;YAC/E,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChG,CAAC,CAAC;QACF,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,CAAC,KAA6B,EAAE,EAAE;YAChE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAe,CAAC;YAC/E,OAAO,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5F,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { VertexData } from \"../../mesh.vertexData\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\n\r\n/**\r\n * Block used to get information about a geometry\r\n */\r\nexport class GeometryInfoBlock extends NodeGeometryBlock {\r\n private _currentVertexData: VertexData;\r\n /**\r\n * Create a new GeometryInfoBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerOutput(\"id\", NodeGeometryBlockConnectionPointTypes.Int);\r\n this.registerOutput(\"collectionId\", NodeGeometryBlockConnectionPointTypes.Int);\r\n this.registerOutput(\"verticesCount\", NodeGeometryBlockConnectionPointTypes.Int);\r\n this.registerOutput(\"facesCount\", NodeGeometryBlockConnectionPointTypes.Int);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryInfoBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the id output component\r\n */\r\n public get id(): NodeGeometryConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the collectionId output component\r\n */\r\n public get collectionId(): NodeGeometryConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the verticesCount output component\r\n */\r\n public get verticesCount(): NodeGeometryConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the facesCount output component\r\n */\r\n public get facesCount(): NodeGeometryConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this.geometry.isConnected) {\r\n this.id._storedValue = 0;\r\n this.collectionId._storedValue = 0;\r\n this.verticesCount._storedValue = 0;\r\n this.facesCount._storedValue = 0;\r\n this.output._storedValue = 0;\r\n this.id._storedFunction = null;\r\n this.collectionId._storedFunction = null;\r\n this.verticesCount._storedFunction = null;\r\n this.facesCount._storedFunction = null;\r\n this.output._storedFunction = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state: NodeGeometryBuildState) => {\r\n return this._currentVertexData || (this.geometry.getConnectedValue(state) as VertexData);\r\n };\r\n this.id._storedFunction = (state: NodeGeometryBuildState) => {\r\n this._currentVertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n return this._currentVertexData.uniqueId;\r\n };\r\n this.collectionId._storedFunction = (state: NodeGeometryBuildState) => {\r\n this._currentVertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n return this._currentVertexData.metadata ? this._currentVertexData.metadata.collectionId : 0;\r\n };\r\n this.verticesCount._storedFunction = (state: NodeGeometryBuildState) => {\r\n this._currentVertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n return this._currentVertexData.positions ? this._currentVertexData.positions.length / 3 : 0;\r\n };\r\n this.facesCount._storedFunction = (state: NodeGeometryBuildState) => {\r\n this._currentVertexData = this.geometry.getConnectedValue(state) as VertexData;\r\n return this._currentVertexData.indices ? this._currentVertexData.indices.length / 3 : 0;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryInfoBlock\", GeometryInfoBlock);\r\n"]}
|
|
@@ -69,7 +69,9 @@ export class GeometryInputBlock extends NodeGeometryBlock {
|
|
|
69
69
|
break;
|
|
70
70
|
case NodeGeometryContextualSources.VertexID:
|
|
71
71
|
case NodeGeometryContextualSources.GeometryID:
|
|
72
|
+
case NodeGeometryContextualSources.CollectionID:
|
|
72
73
|
case NodeGeometryContextualSources.FaceID:
|
|
74
|
+
case NodeGeometryContextualSources.LoopID:
|
|
73
75
|
this._type = NodeGeometryBlockConnectionPointTypes.Int;
|
|
74
76
|
break;
|
|
75
77
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Observable } from \"../../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class GeometryInputBlock extends NodeGeometryBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.Undefined;\r\n private _contextualSource = NodeGeometryContextualSources.None;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GeometryInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeGeometryBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Vector4\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeGeometryContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeGeometryContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeGeometryContextualSources) {\r\n this._contextualSource = value;\r\n\r\n switch (value) {\r\n case NodeGeometryContextualSources.Positions:\r\n case NodeGeometryContextualSources.Normals:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeGeometryContextualSources.Colors:\r\n case NodeGeometryContextualSources.Tangents:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n break;\r\n case NodeGeometryContextualSources.UV:\r\n case NodeGeometryContextualSources.UV2:\r\n case NodeGeometryContextualSources.UV3:\r\n case NodeGeometryContextualSources.UV4:\r\n case NodeGeometryContextualSources.UV5:\r\n case NodeGeometryContextualSources.UV6:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeGeometryContextualSources.VertexID:\r\n case NodeGeometryContextualSources.GeometryID:\r\n case NodeGeometryContextualSources.FaceID:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeGeometryBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n this.contextualValue = NodeGeometryContextualSources.None;\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n this.value = Vector4.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = this.value;\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n\r\n if (this.isContextual) {\r\n return (\r\n super._dumpPropertiesCode() + `${variableName}.contextualValue = BABYLON.NodeGeometryContextualSources.${NodeGeometryContextualSources[this._contextualSource]};\\n`\r\n );\r\n }\r\n const codes: string[] = [];\r\n\r\n let valueString = \"\";\r\n\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n valueString = `${this.value}`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n valueString = `new BABYLON.Vector2(${this.value.x}, ${this.value.y})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n valueString = `new BABYLON.Vector3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n valueString = `new BABYLON.Vector4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n break;\r\n }\r\n\r\n // Common Property \"Value\"\r\n codes.push(`${variableName}.value = ${valueString}`);\r\n\r\n // Float-Value-Specific Properties\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float || this.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n codes.push(`${variableName}.min = ${this.min}`, `${variableName}.max = ${this.max}`);\r\n }\r\n\r\n codes.push(\"\");\r\n\r\n return super._dumpPropertiesCode() + codes.join(\";\\n\");\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryInputBlock\", GeometryInputBlock);\r\n"]}
|
|
1
|
+
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{ Observable } from \"../../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class GeometryInputBlock extends NodeGeometryBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.Undefined;\r\n private _contextualSource = NodeGeometryContextualSources.None;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GeometryInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeGeometryBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Vector4\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeGeometryBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeGeometryContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeGeometryContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeGeometryContextualSources) {\r\n this._contextualSource = value;\r\n\r\n switch (value) {\r\n case NodeGeometryContextualSources.Positions:\r\n case NodeGeometryContextualSources.Normals:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeGeometryContextualSources.Colors:\r\n case NodeGeometryContextualSources.Tangents:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector4;\r\n break;\r\n case NodeGeometryContextualSources.UV:\r\n case NodeGeometryContextualSources.UV2:\r\n case NodeGeometryContextualSources.UV3:\r\n case NodeGeometryContextualSources.UV4:\r\n case NodeGeometryContextualSources.UV5:\r\n case NodeGeometryContextualSources.UV6:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeGeometryContextualSources.VertexID:\r\n case NodeGeometryContextualSources.GeometryID:\r\n case NodeGeometryContextualSources.CollectionID:\r\n case NodeGeometryContextualSources.FaceID:\r\n case NodeGeometryContextualSources.LoopID:\r\n this._type = NodeGeometryBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeGeometryBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeGeometryBlockConnectionPointTypes = NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GeometryInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n this.contextualValue = NodeGeometryContextualSources.None;\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n this.value = Vector4.Zero();\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = this.value;\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n\r\n if (this.isContextual) {\r\n return (\r\n super._dumpPropertiesCode() + `${variableName}.contextualValue = BABYLON.NodeGeometryContextualSources.${NodeGeometryContextualSources[this._contextualSource]};\\n`\r\n );\r\n }\r\n const codes: string[] = [];\r\n\r\n let valueString = \"\";\r\n\r\n switch (this.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Float:\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n valueString = `${this.value}`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n valueString = `new BABYLON.Vector2(${this.value.x}, ${this.value.y})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n valueString = `new BABYLON.Vector3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n break;\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n valueString = `new BABYLON.Vector4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n break;\r\n }\r\n\r\n // Common Property \"Value\"\r\n codes.push(`${variableName}.value = ${valueString}`);\r\n\r\n // Float-Value-Specific Properties\r\n if (this.type === NodeGeometryBlockConnectionPointTypes.Float || this.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n codes.push(`${variableName}.min = ${this.min}`, `${variableName}.max = ${this.max}`);\r\n }\r\n\r\n codes.push(\"\");\r\n\r\n return super._dumpPropertiesCode() + codes.join(\";\\n\");\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryInputBlock\", GeometryInputBlock);\r\n"]}
|
|
@@ -31,5 +31,9 @@ export var NodeGeometryContextualSources;
|
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|
31
31
|
NodeGeometryContextualSources[NodeGeometryContextualSources["FaceID"] = 12] = "FaceID";
|
|
32
32
|
/** GeometryID */
|
|
33
33
|
NodeGeometryContextualSources[NodeGeometryContextualSources["GeometryID"] = 13] = "GeometryID";
|
|
34
|
+
/** CollectionID */
|
|
35
|
+
NodeGeometryContextualSources[NodeGeometryContextualSources["CollectionID"] = 14] = "CollectionID";
|
|
36
|
+
/** LoopID */
|
|
37
|
+
NodeGeometryContextualSources[NodeGeometryContextualSources["LoopID"] = 15] = "LoopID";
|
|
34
38
|
})(NodeGeometryContextualSources || (NodeGeometryContextualSources = {}));
|
|
35
39
|
//# sourceMappingURL=nodeGeometryContextualSources.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeGeometryContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Enums/nodeGeometryContextualSources.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,
|
|
1
|
+
{"version":3,"file":"nodeGeometryContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Enums/nodeGeometryContextualSources.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,6BAiCX;AAjCD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,cAAc;IACd,uFAAgB,CAAA;IAChB,eAAe;IACf,yFAAiB,CAAA;IACjB,SAAS;IACT,6EAAW,CAAA;IACX,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,UAAU;IACV,+EAAY,CAAA;IACZ,aAAa;IACb,sFAAe,CAAA;IACf,eAAe;IACf,0FAAiB,CAAA;IACjB,aAAa;IACb,sFAAe,CAAA;IACf,iBAAiB;IACjB,8FAAmB,CAAA;IACnB,mBAAmB;IACnB,kGAAqB,CAAA;IACrB,aAAa;IACb,sFAAe,CAAA;AACnB,CAAC,EAjCW,6BAA6B,KAA7B,6BAA6B,QAiCxC","sourcesContent":["/**\r\n * Defines the kind of contextual sources for node geometry\r\n */\r\nexport enum NodeGeometryContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Positions */\r\n Positions = 0x0001,\r\n /** Normals */\r\n Normals = 0x0002,\r\n /** Tangents */\r\n Tangents = 0x0003,\r\n /** UV */\r\n UV = 0x0004,\r\n /** UV2 */\r\n UV2 = 0x0005,\r\n /** UV3 */\r\n UV3 = 0x0006,\r\n /** UV4 */\r\n UV4 = 0x0007,\r\n /** UV5 */\r\n UV5 = 0x0008,\r\n /** UV6 */\r\n UV6 = 0x0009,\r\n /** Colors */\r\n Colors = 0x000a,\r\n /** VertexID */\r\n VertexID = 0x000b,\r\n /** FaceID */\r\n FaceID = 0x000c,\r\n /** GeometryID */\r\n GeometryID = 0x000d,\r\n /** CollectionID */\r\n CollectionID = 0x000e,\r\n /** LoopID */\r\n LoopID = 0x000f,\r\n}\r\n"]}
|
|
@@ -12,6 +12,11 @@ export interface INodeGeometryExecutionContext {
|
|
|
12
12
|
* @returns the current face index
|
|
13
13
|
*/
|
|
14
14
|
getExecutionFaceIndex(): number;
|
|
15
|
+
/**
|
|
16
|
+
* Gets the current loop index in the current flow
|
|
17
|
+
* @returns the current loop index
|
|
18
|
+
*/
|
|
19
|
+
getExecutionLoopIndex(): number;
|
|
15
20
|
/**
|
|
16
21
|
* Gets the value associated with a contextual positions
|
|
17
22
|
* @returns the value associated with the source
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeGeometryExecutionContext.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Interfaces/nodeGeometryExecutionContext.ts"],"names":[],"mappings":"","sourcesContent":["/**\r\n * Interface used to convey context through execution nodes\r\n */\r\nexport interface INodeGeometryExecutionContext {\r\n /**\r\n * Gets the current vertex index in the current flow\r\n * @returns the current index\r\n */\r\n getExecutionIndex(): number;\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n getExecutionFaceIndex(): number;\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n getOverridePositionsContextualValue?(): any;\r\n\r\n /**\r\n * Gets the value associated with a contextual normals\r\n * @returns the value associated with the source\r\n */\r\n getOverrideNormalsContextualValue?(): any;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeGeometryExecutionContext.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Interfaces/nodeGeometryExecutionContext.ts"],"names":[],"mappings":"","sourcesContent":["/**\r\n * Interface used to convey context through execution nodes\r\n */\r\nexport interface INodeGeometryExecutionContext {\r\n /**\r\n * Gets the current vertex index in the current flow\r\n * @returns the current index\r\n */\r\n getExecutionIndex(): number;\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n getExecutionFaceIndex(): number;\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n getExecutionLoopIndex(): number;\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n getOverridePositionsContextualValue?(): any;\r\n\r\n /**\r\n * Gets the value associated with a contextual normals\r\n * @returns the value associated with the source\r\n */\r\n getOverrideNormalsContextualValue?(): any;\r\n}\r\n"]}
|
package/Meshes/Node/index.d.ts
CHANGED
|
@@ -30,6 +30,7 @@ export * from "./Blocks/conditionBlock";
|
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30
30
|
export * from "./Blocks/randomBlock";
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31
31
|
export * from "./Blocks/noiseBlock";
|
|
32
32
|
export * from "./Blocks/mergeGeometryBlock";
|
|
33
|
+
export * from "./Blocks/geometryCollectionBlock";
|
|
33
34
|
export * from "./Blocks/geometryElbowBlock";
|
|
34
35
|
export * from "./Blocks/computeNormalsBlock";
|
|
35
36
|
export * from "./Blocks/vectorConverterBlock";
|
|
@@ -46,7 +47,9 @@ export * from "./Blocks/Matrices/translationBlock";
|
|
|
46
47
|
export * from "./Blocks/Instances/instantiateOnVerticesBlock";
|
|
47
48
|
export * from "./Blocks/Instances/instantiateOnFacesBlock";
|
|
48
49
|
export * from "./Blocks/Instances/instantiateOnVolumeBlock";
|
|
50
|
+
export * from "./Blocks/Instances/instantiateBlock";
|
|
49
51
|
export * from "./Blocks/intFloatConverterBlock";
|
|
50
52
|
export * from "./Blocks/debugBlock";
|
|
53
|
+
export * from "./Blocks/geometryInfoBlock";
|
|
51
54
|
export * from "./Blocks/Teleport/teleportInBlock";
|
|
52
55
|
export * from "./Blocks/Teleport/teleportOutBlock";
|
package/Meshes/Node/index.js
CHANGED
|
@@ -30,6 +30,7 @@ export * from "./Blocks/conditionBlock.js";
|
|
|
30
30
|
export * from "./Blocks/randomBlock.js";
|
|
31
31
|
export * from "./Blocks/noiseBlock.js";
|
|
32
32
|
export * from "./Blocks/mergeGeometryBlock.js";
|
|
33
|
+
export * from "./Blocks/geometryCollectionBlock.js";
|
|
33
34
|
export * from "./Blocks/geometryElbowBlock.js";
|
|
34
35
|
export * from "./Blocks/computeNormalsBlock.js";
|
|
35
36
|
export * from "./Blocks/vectorConverterBlock.js";
|
|
@@ -46,8 +47,10 @@ export * from "./Blocks/Matrices/translationBlock.js";
|
|
|
46
47
|
export * from "./Blocks/Instances/instantiateOnVerticesBlock.js";
|
|
47
48
|
export * from "./Blocks/Instances/instantiateOnFacesBlock.js";
|
|
48
49
|
export * from "./Blocks/Instances/instantiateOnVolumeBlock.js";
|
|
50
|
+
export * from "./Blocks/Instances/instantiateBlock.js";
|
|
49
51
|
export * from "./Blocks/intFloatConverterBlock.js";
|
|
50
52
|
export * from "./Blocks/debugBlock.js";
|
|
53
|
+
export * from "./Blocks/geometryInfoBlock.js";
|
|
51
54
|
export * from "./Blocks/Teleport/teleportInBlock.js";
|
|
52
55
|
export * from "./Blocks/Teleport/teleportOutBlock.js";
|
|
53
56
|
//# sourceMappingURL=index.js.map
|
package/Meshes/Node/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryCollectionBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/Instances/instantiateBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/geometryInfoBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\n"]}
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@@ -16,6 +16,7 @@ export interface INodeGeometryEditorOptions {
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16
16
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nodeGeometryEditorConfig?: {
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17
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backgroundColor?: Color4;
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18
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hostScene?: Scene;
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19
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+
hostMesh?: Mesh;
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};
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}
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22
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/**
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@@ -115,6 +116,12 @@ export declare class NodeGeometry {
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* @returns The new mesh
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116
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*/
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createMesh(name: string, scene?: Nullable<Scene>): Nullable<Mesh>;
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119
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+
/**
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120
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+
* Creates a mesh from the geometry blocks
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121
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+
* @param mesh the mesh to update
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+
* @returns True if successfully updated
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123
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+
*/
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124
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+
updateMesh(mesh: Mesh): false | Mesh;
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private _initializeBlock;
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/**
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* Clear the current geometry
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@@ -192,6 +192,23 @@ export class NodeGeometry {
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mesh._internalMetadata.nodeGeometry = this;
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return mesh;
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}
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195
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+
/**
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196
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+
* Creates a mesh from the geometry blocks
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197
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+
* @param mesh the mesh to update
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+
* @returns True if successfully updated
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199
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+
*/
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200
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+
updateMesh(mesh) {
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201
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+
if (!this._buildWasSuccessful) {
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+
this.build();
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+
}
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+
if (!this._vertexData) {
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+
return false;
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+
}
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+
this._vertexData.applyToMesh(mesh);
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+
mesh._internalMetadata = mesh._internalMetadata || {};
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+
mesh._internalMetadata.nodeGeometry = this;
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+
return mesh;
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211
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+
}
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_initializeBlock(node, autoConfigure = true) {
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node.initialize();
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if (autoConfigure) {
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