@babylonjs/core 6.17.0 → 6.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (86) hide show
  1. package/Audio/audioEngine.d.ts +1 -1
  2. package/Audio/audioEngine.js +24 -13
  3. package/Audio/audioEngine.js.map +1 -1
  4. package/Bones/skeleton.d.ts +3 -1
  5. package/Bones/skeleton.js +11 -2
  6. package/Bones/skeleton.js.map +1 -1
  7. package/DeviceInput/webDeviceInputSystem.js +26 -1
  8. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  9. package/Engines/thinEngine.js +2 -2
  10. package/Engines/thinEngine.js.map +1 -1
  11. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +1 -0
  12. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  13. package/Materials/greasedLinePluginMaterial.d.ts +7 -2
  14. package/Materials/greasedLinePluginMaterial.js +46 -21
  15. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  16. package/Meshes/Node/Blocks/Instances/instantiateBlock.d.ts +77 -0
  17. package/Meshes/Node/Blocks/Instances/instantiateBlock.js +169 -0
  18. package/Meshes/Node/Blocks/Instances/instantiateBlock.js.map +1 -0
  19. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +6 -0
  20. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +74 -68
  21. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  22. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +11 -0
  23. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +94 -66
  24. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  25. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +6 -0
  26. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +68 -62
  27. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  28. package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +5 -0
  29. package/Meshes/Node/Blocks/Set/setColorsBlock.js +7 -0
  30. package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
  31. package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +5 -0
  32. package/Meshes/Node/Blocks/Set/setNormalsBlock.js +7 -0
  33. package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
  34. package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +5 -0
  35. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +7 -0
  36. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
  37. package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +5 -0
  38. package/Meshes/Node/Blocks/Set/setTangentsBlock.js +7 -0
  39. package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
  40. package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +5 -0
  41. package/Meshes/Node/Blocks/Set/setUVsBlock.js +7 -0
  42. package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
  43. package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +4 -0
  44. package/Meshes/Node/Blocks/Sources/meshBlock.js +6 -0
  45. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  46. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +1 -0
  47. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  48. package/Meshes/Node/Blocks/computeNormalsBlock.js +3 -0
  49. package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -1
  50. package/Meshes/Node/Blocks/geometryCollectionBlock.d.ts +76 -0
  51. package/Meshes/Node/Blocks/geometryCollectionBlock.js +163 -0
  52. package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -0
  53. package/Meshes/Node/Blocks/geometryInfoBlock.d.ts +43 -0
  54. package/Meshes/Node/Blocks/geometryInfoBlock.js +100 -0
  55. package/Meshes/Node/Blocks/geometryInfoBlock.js.map +1 -0
  56. package/Meshes/Node/Blocks/geometryInputBlock.js +2 -0
  57. package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
  58. package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +5 -1
  59. package/Meshes/Node/Enums/nodeGeometryContextualSources.js +4 -0
  60. package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -1
  61. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.d.ts +5 -0
  62. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js.map +1 -1
  63. package/Meshes/Node/index.d.ts +3 -0
  64. package/Meshes/Node/index.js +3 -0
  65. package/Meshes/Node/index.js.map +1 -1
  66. package/Meshes/Node/nodeGeometry.d.ts +7 -0
  67. package/Meshes/Node/nodeGeometry.js +17 -0
  68. package/Meshes/Node/nodeGeometry.js.map +1 -1
  69. package/Meshes/Node/nodeGeometryBlock.d.ts +8 -3
  70. package/Meshes/Node/nodeGeometryBlock.js +24 -5
  71. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  72. package/Meshes/Node/nodeGeometryBuildState.d.ts +3 -1
  73. package/Meshes/Node/nodeGeometryBuildState.js +34 -12
  74. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  75. package/Meshes/mesh.vertexData.d.ts +4 -0
  76. package/Meshes/mesh.vertexData.js +4 -0
  77. package/Meshes/mesh.vertexData.js.map +1 -1
  78. package/Meshes/transformNode.js +7 -3
  79. package/Meshes/transformNode.js.map +1 -1
  80. package/Shaders/gpuRenderParticles.vertex.js +5 -5
  81. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  82. package/Shaders/particles.vertex.js +5 -5
  83. package/Shaders/particles.vertex.js.map +1 -1
  84. package/Sprites/sprite.js +4 -4
  85. package/Sprites/sprite.js.map +1 -1
  86. package/package.json +1 -1
@@ -18,6 +18,11 @@ export declare class SetNormalsBlock extends NodeGeometryBlock implements INodeG
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  * @returns the current index
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  */
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  getExecutionIndex(): number;
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+ /**
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+ * Gets the current loop index in the current flow
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+ * @returns the current loop index
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+ */
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+ getExecutionLoopIndex(): number;
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  /**
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  * Gets the current face index in the current flow
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  * @returns the current face index
@@ -22,6 +22,13 @@ export class SetNormalsBlock extends NodeGeometryBlock {
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  getExecutionIndex() {
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  return this._currentIndex;
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  }
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+ /**
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+ * Gets the current loop index in the current flow
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+ * @returns the current loop index
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+ */
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+ getExecutionLoopIndex() {
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+ return this._currentIndex;
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+ }
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  /**
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  * Gets the current face index in the current flow
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  * @returns the current face index
@@ -1 +1 @@
1
- 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector3 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to set normals for a geometry\r\n */\r\nexport class SetNormalsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Create a new SetNormalsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"normals\", NodeGeometryBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetNormalsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normals input component\r\n */\r\n public get normals(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.normals.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n if (!this._vertexData.normals) {\r\n this._vertexData.normals = [];\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector3 = this.normals.getConnectedValue(state) as Vector3;\r\n if (tempVector3) {\r\n tempVector3.toArray(this._vertexData.normals, this._currentIndex * 3);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetNormalsBlock\", SetNormalsBlock);\r\n"]}
1
+ 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector3 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to set normals for a geometry\r\n */\r\nexport class SetNormalsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Create a new SetNormalsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"normals\", NodeGeometryBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetNormalsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normals input component\r\n */\r\n public get normals(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.normals.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n if (!this._vertexData.normals) {\r\n this._vertexData.normals = [];\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector3 = this.normals.getConnectedValue(state) as Vector3;\r\n if (tempVector3) {\r\n tempVector3.toArray(this._vertexData.normals, this._currentIndex * 3);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetNormalsBlock\", SetNormalsBlock);\r\n"]}
@@ -18,6 +18,11 @@ export declare class SetPositionsBlock extends NodeGeometryBlock implements INod
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18
  * @returns the current index
19
19
  */
20
20
  getExecutionIndex(): number;
21
+ /**
22
+ * Gets the current loop index in the current flow
23
+ * @returns the current loop index
24
+ */
25
+ getExecutionLoopIndex(): number;
21
26
  /**
22
27
  * Gets the current face index in the current flow
23
28
  * @returns the current face index
@@ -22,6 +22,13 @@ export class SetPositionsBlock extends NodeGeometryBlock {
22
22
  getExecutionIndex() {
23
23
  return this._currentIndex;
24
24
  }
25
+ /**
26
+ * Gets the current loop index in the current flow
27
+ * @returns the current loop index
28
+ */
29
+ getExecutionLoopIndex() {
30
+ return this._currentIndex;
31
+ }
25
32
  /**
26
33
  * Gets the current face index in the current flow
27
34
  * @returns the current face index
@@ -1 +1 @@
1
- {"version":3,"file":"setPositionsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Set/setPositionsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAMrG;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IAIpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE/E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC1D,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,WAAW,CAAC;QAEzC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE;YACjF,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,aAAa;QACb,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1D,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;YACjF,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,IAAI,WAAW,EAAE;gBACb,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;aAC3E;SACJ;QAED,UAAU;QACV,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC;QAC5C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;IACjC,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { Vector3 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to set positions for a geometry\r\n */\r\nexport class SetPositionsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Create a new SetPositionsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"positions\", NodeGeometryBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetPositionsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the positions input component\r\n */\r\n public get positions(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this.positions.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector3 = this.positions.getConnectedValue(state) as Vector3;\r\n if (tempVector3) {\r\n tempVector3.toArray(this._vertexData.positions, this._currentIndex * 3);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetPositionsBlock\", SetPositionsBlock);\r\n"]}
1
+ {"version":3,"file":"setPositionsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Set/setPositionsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAMrG;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IAIpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE/E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC1D,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,WAAW,CAAC;QAEzC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE;YACjF,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,aAAa;QACb,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1D,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;YACjF,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,IAAI,WAAW,EAAE;gBACb,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;aAC3E;SACJ;QAED,UAAU;QACV,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC;QAC5C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;IACjC,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { Vector3 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to set positions for a geometry\r\n */\r\nexport class SetPositionsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Create a new SetPositionsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"positions\", NodeGeometryBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetPositionsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the positions input component\r\n */\r\n public get positions(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this.positions.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector3 = this.positions.getConnectedValue(state) as Vector3;\r\n if (tempVector3) {\r\n tempVector3.toArray(this._vertexData.positions, this._currentIndex * 3);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetPositionsBlock\", SetPositionsBlock);\r\n"]}
@@ -18,6 +18,11 @@ export declare class SetTangentsBlock extends NodeGeometryBlock implements INode
18
18
  * @returns the current index
19
19
  */
20
20
  getExecutionIndex(): number;
21
+ /**
22
+ * Gets the current loop index in the current flow
23
+ * @returns the current loop index
24
+ */
25
+ getExecutionLoopIndex(): number;
21
26
  /**
22
27
  * Gets the current face index in the current flow
23
28
  * @returns the current face index
@@ -22,6 +22,13 @@ export class SetTangentsBlock extends NodeGeometryBlock {
22
22
  getExecutionIndex() {
23
23
  return this._currentIndex;
24
24
  }
25
+ /**
26
+ * Gets the current loop index in the current flow
27
+ * @returns the current loop index
28
+ */
29
+ getExecutionLoopIndex() {
30
+ return this._currentIndex;
31
+ }
25
32
  /**
26
33
  * Gets the current face index in the current flow
27
34
  * @returns the current face index
@@ -1 +1 @@
1
- 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector4 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to set tangents for a geometry\r\n */\r\nexport class SetTangentsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Create a new SetTangentsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"tangents\", NodeGeometryBlockConnectionPointTypes.Vector4);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetTangentsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangents input component\r\n */\r\n public get tangents(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.tangents.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n if (!this._vertexData.tangents) {\r\n this._vertexData.tangents = [];\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector4 = this.tangents.getConnectedValue(state) as Vector4;\r\n if (tempVector4) {\r\n tempVector4.toArray(this._vertexData.tangents, this._currentIndex * 4);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetTangentsBlock\", SetTangentsBlock);\r\n"]}
1
+ {"version":3,"file":"setTangentsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Set/setTangentsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAMrG;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IAInD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC1D,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,WAAW,CAAC;QAEzC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE;YAClD,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC;YAC5C,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE;YAC5B,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,EAAE,CAAC;SAClC;QAED,aAAa;QACb,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1D,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;YACjF,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACtE,IAAI,WAAW,EAAE;gBACb,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;aAC1E;SACJ;QAED,UAAU;QACV,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC;QAC5C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;IACjC,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector4 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to set tangents for a geometry\r\n */\r\nexport class SetTangentsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Create a new SetTangentsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"tangents\", NodeGeometryBlockConnectionPointTypes.Vector4);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetTangentsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangents input component\r\n */\r\n public get tangents(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.tangents.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n if (!this._vertexData.tangents) {\r\n this._vertexData.tangents = [];\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector4 = this.tangents.getConnectedValue(state) as Vector4;\r\n if (tempVector4) {\r\n tempVector4.toArray(this._vertexData.tangents, this._currentIndex * 4);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetTangentsBlock\", SetTangentsBlock);\r\n"]}
@@ -22,6 +22,11 @@ export declare class SetUVsBlock extends NodeGeometryBlock implements INodeGeome
22
22
  * @returns the current index
23
23
  */
24
24
  getExecutionIndex(): number;
25
+ /**
26
+ * Gets the current loop index in the current flow
27
+ * @returns the current loop index
28
+ */
29
+ getExecutionLoopIndex(): number;
25
30
  /**
26
31
  * Gets the current face index in the current flow
27
32
  * @returns the current face index
@@ -28,6 +28,13 @@ export class SetUVsBlock extends NodeGeometryBlock {
28
28
  getExecutionIndex() {
29
29
  return this._currentIndex;
30
30
  }
31
+ /**
32
+ * Gets the current loop index in the current flow
33
+ * @returns the current loop index
34
+ */
35
+ getExecutionLoopIndex() {
36
+ return this._currentIndex;
37
+ }
31
38
  /**
32
39
  * Gets the current face index in the current flow
33
40
  * @returns the current face index
@@ -1 +1 @@
1
- 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector2 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to set texture coordinates for a geometry\r\n */\r\nexport class SetUVsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Gets or sets a value indicating which UV to set\r\n */\r\n @editableInPropertyPage(\"Texture coordinates index\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { update: true },\r\n options: [\r\n { label: \"UV1\", value: 0 },\r\n { label: \"UV2\", value: 1 },\r\n { label: \"UV3\", value: 2 },\r\n { label: \"UV4\", value: 3 },\r\n { label: \"UV5\", value: 4 },\r\n { label: \"UV6\", value: 5 },\r\n ],\r\n })\r\n public textureCoordinateIndex = 0;\r\n\r\n /**\r\n * Create a new SetUVsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"uvs\", NodeGeometryBlockConnectionPointTypes.Vector2);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetUVsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uvs input component\r\n */\r\n public get uvs(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.uvs.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n const uvs: number[] = [];\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector2 = this.uvs.getConnectedValue(state) as Vector2;\r\n if (tempVector2) {\r\n tempVector2.toArray(uvs, this._currentIndex * 2);\r\n }\r\n }\r\n\r\n switch (this.textureCoordinateIndex) {\r\n case 0:\r\n this._vertexData.uvs = uvs;\r\n break;\r\n case 1:\r\n this._vertexData.uvs2 = uvs;\r\n break;\r\n case 2:\r\n this._vertexData.uvs3 = uvs;\r\n break;\r\n case 3:\r\n this._vertexData.uvs4 = uvs;\r\n break;\r\n case 4:\r\n this._vertexData.uvs5 = uvs;\r\n break;\r\n case 5:\r\n this._vertexData.uvs6 = uvs;\r\n break;\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.textureCoordinateIndex};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.textureCoordinateIndex = this.textureCoordinateIndex;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.textureCoordinateIndex = serializationObject.textureCoordinateIndex;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetUVsBlock\", SetUVsBlock);\r\n"]}
1
+ 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector2 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to set texture coordinates for a geometry\r\n */\r\nexport class SetUVsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Gets or sets a value indicating which UV to set\r\n */\r\n @editableInPropertyPage(\"Texture coordinates index\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { update: true },\r\n options: [\r\n { label: \"UV1\", value: 0 },\r\n { label: \"UV2\", value: 1 },\r\n { label: \"UV3\", value: 2 },\r\n { label: \"UV4\", value: 3 },\r\n { label: \"UV5\", value: 4 },\r\n { label: \"UV6\", value: 5 },\r\n ],\r\n })\r\n public textureCoordinateIndex = 0;\r\n\r\n /**\r\n * Create a new SetUVsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"uvs\", NodeGeometryBlockConnectionPointTypes.Vector2);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetUVsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uvs input component\r\n */\r\n public get uvs(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.uvs.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n const uvs: number[] = [];\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector2 = this.uvs.getConnectedValue(state) as Vector2;\r\n if (tempVector2) {\r\n tempVector2.toArray(uvs, this._currentIndex * 2);\r\n }\r\n }\r\n\r\n switch (this.textureCoordinateIndex) {\r\n case 0:\r\n this._vertexData.uvs = uvs;\r\n break;\r\n case 1:\r\n this._vertexData.uvs2 = uvs;\r\n break;\r\n case 2:\r\n this._vertexData.uvs3 = uvs;\r\n break;\r\n case 3:\r\n this._vertexData.uvs4 = uvs;\r\n break;\r\n case 4:\r\n this._vertexData.uvs5 = uvs;\r\n break;\r\n case 5:\r\n this._vertexData.uvs6 = uvs;\r\n break;\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.textureCoordinateIndex};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.textureCoordinateIndex = this.textureCoordinateIndex;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.textureCoordinateIndex = serializationObject.textureCoordinateIndex;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetUVsBlock\", SetUVsBlock);\r\n"]}
@@ -23,6 +23,10 @@ export declare class MeshBlock extends NodeGeometryBlock {
23
23
  * @returns the class name
24
24
  */
25
25
  getClassName(): string;
26
+ /**
27
+ * Gets a boolean indicating if the block is using cached data
28
+ */
29
+ get isUsingCachedData(): boolean;
26
30
  /**
27
31
  * Gets the geometry output component
28
32
  */
@@ -31,6 +31,12 @@ export class MeshBlock extends NodeGeometryBlock {
31
31
  getClassName() {
32
32
  return "MeshBlock";
33
33
  }
34
+ /**
35
+ * Gets a boolean indicating if the block is using cached data
36
+ */
37
+ get isUsingCachedData() {
38
+ return !this.mesh && !!this._cachedVertexData;
39
+ }
34
40
  /**
35
41
  * Gets the geometry output component
36
42
  */
@@ -1 +1 @@
1
- {"version":3,"file":"meshBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Sources/meshBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAC;AAGhE;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,iBAAiB;IAI5C;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAqB;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAlBR,sBAAiB,GAAyB,IAAI,CAAC;QAoBnD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IACpF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;aAC/D;iBAAM;gBACH,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;aACrC;YACD,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,YAAsB;QACnC,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,YAAY,EAAE;YACd,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,mBAAmB,CAAC,gBAAgB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;aAC1G;iBAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBAC/B,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;aAC7E;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,gBAAgB,EAAE;YACtC,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;SACnF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Defines a block used to generate a user defined mesh geometry data\r\n */\r\nexport class MeshBlock extends NodeGeometryBlock {\r\n private _mesh: Nullable<Mesh>;\r\n private _cachedVertexData: Nullable<VertexData> = null;\r\n\r\n /**\r\n * Gets or sets the mesh to use to get vertex data\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<Mesh>) {\r\n this._mesh = value;\r\n }\r\n\r\n /**\r\n * Create a new MeshBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MeshBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this._mesh) {\r\n if (this._cachedVertexData) {\r\n this.geometry._storedValue = this._cachedVertexData.clone();\r\n } else {\r\n this.geometry._storedValue = null;\r\n }\r\n return;\r\n }\r\n\r\n this.geometry._storedValue = VertexData.ExtractFromMesh(this._mesh, false, true);\r\n this._cachedVertexData = null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @param saveMeshData defines a boolean indicating that mesh data must be saved as well\r\n * @returns the serialized block object\r\n */\r\n public serialize(saveMeshData?: boolean): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (saveMeshData) {\r\n if (this._mesh) {\r\n serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();\r\n } else if (this._cachedVertexData) {\r\n serializationObject.cachedVertexData = this._cachedVertexData.serialize();\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.cachedVertexData) {\r\n this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshBlock\", MeshBlock);\r\n"]}
1
+ {"version":3,"file":"meshBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Sources/meshBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAC;AAGhE;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,iBAAiB;IAI5C;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAqB;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAlBR,sBAAiB,GAAyB,IAAI,CAAC;QAoBnD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IACpF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;aAC/D;iBAAM;gBACH,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;aACrC;YACD,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,YAAsB;QACnC,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,YAAY,EAAE;YACd,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,mBAAmB,CAAC,gBAAgB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;aAC1G;iBAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBAC/B,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;aAC7E;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,gBAAgB,EAAE;YACtC,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;SACnF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Defines a block used to generate a user defined mesh geometry data\r\n */\r\nexport class MeshBlock extends NodeGeometryBlock {\r\n private _mesh: Nullable<Mesh>;\r\n private _cachedVertexData: Nullable<VertexData> = null;\r\n\r\n /**\r\n * Gets or sets the mesh to use to get vertex data\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<Mesh>) {\r\n this._mesh = value;\r\n }\r\n\r\n /**\r\n * Create a new MeshBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MeshBlock\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the block is using cached data\r\n */\r\n public get isUsingCachedData() {\r\n return !this.mesh && !!this._cachedVertexData;\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this._mesh) {\r\n if (this._cachedVertexData) {\r\n this.geometry._storedValue = this._cachedVertexData.clone();\r\n } else {\r\n this.geometry._storedValue = null;\r\n }\r\n return;\r\n }\r\n\r\n this.geometry._storedValue = VertexData.ExtractFromMesh(this._mesh, false, true);\r\n this._cachedVertexData = null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @param saveMeshData defines a boolean indicating that mesh data must be saved as well\r\n * @returns the serialized block object\r\n */\r\n public serialize(saveMeshData?: boolean): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (saveMeshData) {\r\n if (this._mesh) {\r\n serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();\r\n } else if (this._cachedVertexData) {\r\n serializationObject.cachedVertexData = this._cachedVertexData.serialize();\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.cachedVertexData) {\r\n this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshBlock\", MeshBlock);\r\n"]}
@@ -50,6 +50,7 @@ export class TeleportInBlock extends NodeGeometryBlock {
50
50
  endpoint._entryPoint = this;
51
51
  endpoint._outputs[0]._typeConnectionSource = this._inputs[0];
52
52
  endpoint._tempEntryPointUniqueId = null;
53
+ endpoint.name = "> " + this.name;
53
54
  }
54
55
  /**
55
56
  * Remove enpoint from this block
@@ -1 +1 @@
1
- {"version":3,"file":"teleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Teleport/teleportInBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAGlD,0CAA0C;IAC1C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAZR,eAAU,GAAuB,EAAE,CAAC;QAcxC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEM,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,IAAI,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAE7D,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,aAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxC,UAAU,IAAI,QAAQ,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aAChE;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,QAA0B;QAC9C,QAAQ,CAAC,MAAM,EAAE,CAAC;QAElB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC7D,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,QAA0B;QAChD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAC/B;IACL,CAAC;IAES,WAAW;QACjB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,QAAQ,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;gBACxC,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC/C,CAAC,CAAC;SACL;IACL,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { TeleportOutBlock } from \"./teleportOutBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class TeleportInBlock extends NodeGeometryBlock {\r\n private _endpoints: TeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Create a new TeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeGeometryBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: TeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: TeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n }\r\n }\r\n\r\n protected _buildBlock() {\r\n for (const endpoint of this._endpoints) {\r\n endpoint.output._storedFunction = (state) => {\r\n return this.input.getConnectedValue(state);\r\n };\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TeleportInBlock\", TeleportInBlock);\r\n"]}
1
+ {"version":3,"file":"teleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Teleport/teleportInBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAGlD,0CAA0C;IAC1C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAZR,eAAU,GAAuB,EAAE,CAAC;QAcxC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEM,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,IAAI,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAE7D,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE;YACnC,IAAI,aAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxC,UAAU,IAAI,QAAQ,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aAChE;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,QAA0B;QAC9C,QAAQ,CAAC,MAAM,EAAE,CAAC;QAElB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC7D,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACxC,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,QAA0B;QAChD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAC/B;IACL,CAAC;IAES,WAAW;QACjB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,QAAQ,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;gBACxC,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC/C,CAAC,CAAC;SACL;IACL,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { TeleportOutBlock } from \"./teleportOutBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class TeleportInBlock extends NodeGeometryBlock {\r\n private _endpoints: TeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Create a new TeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeGeometryBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: TeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: TeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n }\r\n }\r\n\r\n protected _buildBlock() {\r\n for (const endpoint of this._endpoints) {\r\n endpoint.output._storedFunction = (state) => {\r\n return this.input.getConnectedValue(state);\r\n };\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TeleportInBlock\", TeleportInBlock);\r\n"]}
@@ -40,6 +40,9 @@ export class ComputeNormalsBlock extends NodeGeometryBlock {
40
40
  return null;
41
41
  }
42
42
  const vertexData = this.geometry.getConnectedValue(state);
43
+ if (!vertexData.normals) {
44
+ vertexData.normals = [];
45
+ }
43
46
  VertexData.ComputeNormals(vertexData.positions, vertexData.indices, vertexData.normals);
44
47
  return vertexData;
45
48
  };
@@ -1 +1 @@
1
- {"version":3,"file":"computeNormalsBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/computeNormalsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,iCAAoC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;gBAC5B,OAAO,IAAI,CAAC;aACf;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAE1D,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC;YAExF,OAAO,UAAU,CAAC;QACtB,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\n/**\r\n * Block used to recompute normals for a geometry\r\n */\r\nexport class ComputeNormalsBlock extends NodeGeometryBlock {\r\n /**\r\n * Creates a new ComputeNormalsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ComputeNormalsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n this.output._storedFunction = (state) => {\r\n if (!this.geometry.isConnected) {\r\n return null;\r\n }\r\n\r\n const vertexData = this.geometry.getConnectedValue(state);\r\n\r\n VertexData.ComputeNormals(vertexData.positions, vertexData.indices, vertexData.normals);\r\n\r\n return vertexData;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ComputeNormalsBlock\", ComputeNormalsBlock);\r\n"]}
1
+ {"version":3,"file":"computeNormalsBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/computeNormalsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,iCAAoC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;gBAC5B,OAAO,IAAI,CAAC;aACf;YAED,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;gBACrB,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;aAC3B;YAED,UAAU,CAAC,cAAc,CAAC,UAAU,CAAC,SAAS,EAAE,UAAU,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC;YAExF,OAAO,UAAU,CAAC;QACtB,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\n/**\r\n * Block used to recompute normals for a geometry\r\n */\r\nexport class ComputeNormalsBlock extends NodeGeometryBlock {\r\n /**\r\n * Creates a new ComputeNormalsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ComputeNormalsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n this.output._storedFunction = (state) => {\r\n if (!this.geometry.isConnected) {\r\n return null;\r\n }\r\n\r\n const vertexData = this.geometry.getConnectedValue(state);\r\n if (!vertexData.normals) {\r\n vertexData.normals = [];\r\n }\r\n\r\n VertexData.ComputeNormals(vertexData.positions, vertexData.indices, vertexData.normals);\r\n\r\n return vertexData;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ComputeNormalsBlock\", ComputeNormalsBlock);\r\n"]}
@@ -0,0 +1,76 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../nodeGeometryBuildState";
4
+ /**
5
+ * Block used to randomly pick a geometry from a collection
6
+ */
7
+ export declare class GeometryCollectionBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Gets or sets a boolean indicating that this block can evaluate context
10
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
11
+ */
12
+ evaluateContext: boolean;
13
+ /**
14
+ * Create a new GeometryCollectionBlock
15
+ * @param name defines the block name
16
+ */
17
+ constructor(name: string);
18
+ /**
19
+ * Gets the current class name
20
+ * @returns the class name
21
+ */
22
+ getClassName(): string;
23
+ /**
24
+ * Gets the geometry0 input component
25
+ */
26
+ get geometry0(): NodeGeometryConnectionPoint;
27
+ /**
28
+ * Gets the geometry1 input component
29
+ */
30
+ get geometry1(): NodeGeometryConnectionPoint;
31
+ /**
32
+ * Gets the geometry2 input component
33
+ */
34
+ get geometry2(): NodeGeometryConnectionPoint;
35
+ /**
36
+ * Gets the geometry3 input component
37
+ */
38
+ get geometry3(): NodeGeometryConnectionPoint;
39
+ /**
40
+ * Gets the geometry4 input component
41
+ */
42
+ get geometry4(): NodeGeometryConnectionPoint;
43
+ /**
44
+ * Gets the geometry5 input component
45
+ */
46
+ get geometry5(): NodeGeometryConnectionPoint;
47
+ /**
48
+ * Gets the geometry6 input component
49
+ */
50
+ get geometry6(): NodeGeometryConnectionPoint;
51
+ /**
52
+ * Gets the geometry7 input component
53
+ */
54
+ get geometry7(): NodeGeometryConnectionPoint;
55
+ /**
56
+ * Gets the geometry8 input component
57
+ */
58
+ get geometry8(): NodeGeometryConnectionPoint;
59
+ /**
60
+ * Gets the geometry9 input component
61
+ */
62
+ get geometry9(): NodeGeometryConnectionPoint;
63
+ /**
64
+ * Gets the geometry output component
65
+ */
66
+ get output(): NodeGeometryConnectionPoint;
67
+ private _storeGeometry;
68
+ protected _buildBlock(state: NodeGeometryBuildState): void;
69
+ protected _dumpPropertiesCode(): string;
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+ /**
71
+ * Serializes this block in a JSON representation
72
+ * @returns the serialized block object
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+ */
74
+ serialize(): any;
75
+ _deserialize(serializationObject: any): void;
76
+ }
@@ -0,0 +1,163 @@
1
+ import { __decorate } from "../../../tslib.es6.js";
2
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
3
+ import { RegisterClass } from "../../../Misc/typeStore.js";
4
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
5
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
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+ /**
7
+ * Block used to randomly pick a geometry from a collection
8
+ */
9
+ export class GeometryCollectionBlock extends NodeGeometryBlock {
10
+ /**
11
+ * Create a new GeometryCollectionBlock
12
+ * @param name defines the block name
13
+ */
14
+ constructor(name) {
15
+ super(name);
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+ /**
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+ * Gets or sets a boolean indicating that this block can evaluate context
18
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
19
+ */
20
+ this.evaluateContext = true;
21
+ this.registerInput("geometry0", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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+ this.registerInput("geometry1", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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+ this.registerInput("geometry2", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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+ this.registerInput("geometry3", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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+ this.registerInput("geometry4", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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+ this.registerInput("geometry5", NodeGeometryBlockConnectionPointTypes.Geometry, true);
27
+ this.registerInput("geometry6", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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+ this.registerInput("geometry7", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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+ this.registerInput("geometry8", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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+ this.registerInput("geometry9", NodeGeometryBlockConnectionPointTypes.Geometry, true);
31
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
32
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
33
+ this._linkConnectionTypes(0, 1);
34
+ }
35
+ /**
36
+ * Gets the current class name
37
+ * @returns the class name
38
+ */
39
+ getClassName() {
40
+ return "GeometryCollectionBlock";
41
+ }
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+ /**
43
+ * Gets the geometry0 input component
44
+ */
45
+ get geometry0() {
46
+ return this._inputs[0];
47
+ }
48
+ /**
49
+ * Gets the geometry1 input component
50
+ */
51
+ get geometry1() {
52
+ return this._inputs[1];
53
+ }
54
+ /**
55
+ * Gets the geometry2 input component
56
+ */
57
+ get geometry2() {
58
+ return this._inputs[2];
59
+ }
60
+ /**
61
+ * Gets the geometry3 input component
62
+ */
63
+ get geometry3() {
64
+ return this._inputs[3];
65
+ }
66
+ /**
67
+ * Gets the geometry4 input component
68
+ */
69
+ get geometry4() {
70
+ return this._inputs[4];
71
+ }
72
+ /**
73
+ * Gets the geometry5 input component
74
+ */
75
+ get geometry5() {
76
+ return this._inputs[5];
77
+ }
78
+ /**
79
+ * Gets the geometry6 input component
80
+ */
81
+ get geometry6() {
82
+ return this._inputs[6];
83
+ }
84
+ /**
85
+ * Gets the geometry7 input component
86
+ */
87
+ get geometry7() {
88
+ return this._inputs[7];
89
+ }
90
+ /**
91
+ * Gets the geometry8 input component
92
+ */
93
+ get geometry8() {
94
+ return this._inputs[8];
95
+ }
96
+ /**
97
+ * Gets the geometry9 input component
98
+ */
99
+ get geometry9() {
100
+ return this._inputs[9];
101
+ }
102
+ /**
103
+ * Gets the geometry output component
104
+ */
105
+ get output() {
106
+ return this._outputs[0];
107
+ }
108
+ _storeGeometry(input, state, index, availables) {
109
+ if (input.isConnected) {
110
+ const vertexData = input.getConnectedValue(state);
111
+ vertexData.metadata = vertexData.metadata || {};
112
+ vertexData.metadata.collectionId = index;
113
+ availables.push(vertexData);
114
+ }
115
+ }
116
+ _buildBlock(state) {
117
+ const func = (state) => {
118
+ const availables = [];
119
+ this._storeGeometry(this.geometry0, state, 0, availables);
120
+ this._storeGeometry(this.geometry1, state, 1, availables);
121
+ this._storeGeometry(this.geometry2, state, 2, availables);
122
+ this._storeGeometry(this.geometry3, state, 3, availables);
123
+ this._storeGeometry(this.geometry4, state, 4, availables);
124
+ this._storeGeometry(this.geometry5, state, 5, availables);
125
+ this._storeGeometry(this.geometry6, state, 6, availables);
126
+ this._storeGeometry(this.geometry7, state, 7, availables);
127
+ this._storeGeometry(this.geometry8, state, 8, availables);
128
+ this._storeGeometry(this.geometry9, state, 9, availables);
129
+ if (!availables.length) {
130
+ return null;
131
+ }
132
+ return availables[Math.round(Math.random() * (availables.length - 1))];
133
+ };
134
+ if (this.evaluateContext) {
135
+ this.output._storedFunction = func;
136
+ }
137
+ else {
138
+ this.output._storedValue = func(state);
139
+ }
140
+ }
141
+ _dumpPropertiesCode() {
142
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
143
+ return codeString;
144
+ }
145
+ /**
146
+ * Serializes this block in a JSON representation
147
+ * @returns the serialized block object
148
+ */
149
+ serialize() {
150
+ const serializationObject = super.serialize();
151
+ serializationObject.evaluateContext = this.evaluateContext;
152
+ return serializationObject;
153
+ }
154
+ _deserialize(serializationObject) {
155
+ super._deserialize(serializationObject);
156
+ this.evaluateContext = serializationObject.evaluateContext;
157
+ }
158
+ }
159
+ __decorate([
160
+ editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
161
+ ], GeometryCollectionBlock.prototype, "evaluateContext", void 0);
162
+ RegisterClass("BABYLON.GeometryCollectionBlock", GeometryCollectionBlock);
163
+ //# sourceMappingURL=geometryCollectionBlock.js.map