@babylonjs/core 6.11.0 → 6.11.2

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Files changed (35) hide show
  1. package/Culling/ray.js +2 -2
  2. package/Culling/ray.js.map +1 -1
  3. package/Engines/thinEngine.js +2 -2
  4. package/Engines/thinEngine.js.map +1 -1
  5. package/Materials/PBR/pbrBaseMaterial.d.ts +5 -0
  6. package/Materials/PBR/pbrBaseMaterial.js +6 -1
  7. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  8. package/Materials/PBR/pbrMaterial.d.ts +4 -0
  9. package/Materials/PBR/pbrMaterial.js +8 -0
  10. package/Materials/PBR/pbrMaterial.js.map +1 -1
  11. package/Materials/greasedLinePluginMaterial.d.ts +129 -41
  12. package/Materials/greasedLinePluginMaterial.js +190 -114
  13. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  14. package/Materials/materialHelper.d.ts +2 -1
  15. package/Materials/materialHelper.js +3 -1
  16. package/Materials/materialHelper.js.map +1 -1
  17. package/Materials/standardMaterial.d.ts +6 -0
  18. package/Materials/standardMaterial.js +9 -1
  19. package/Materials/standardMaterial.js.map +1 -1
  20. package/Meshes/Builders/greasedLineBuilder.d.ts +45 -1
  21. package/Meshes/Builders/greasedLineBuilder.js +59 -20
  22. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  23. package/Meshes/greasedLineMesh.d.ts +24 -11
  24. package/Meshes/greasedLineMesh.js +64 -24
  25. package/Meshes/greasedLineMesh.js.map +1 -1
  26. package/Misc/greasedLineTools.d.ts +11 -2
  27. package/Misc/greasedLineTools.js +18 -5
  28. package/Misc/greasedLineTools.js.map +1 -1
  29. package/Particles/gpuParticleSystem.js +1 -1
  30. package/Particles/gpuParticleSystem.js.map +1 -1
  31. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +5 -0
  32. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  33. package/Shaders/default.fragment.js +4 -1
  34. package/Shaders/default.fragment.js.map +1 -1
  35. package/package.json +2 -2
@@ -169,6 +169,7 @@ export declare class StandardMaterialDefines extends MaterialDefines implements
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  */
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  IS_REFRACTION_LINEAR: boolean;
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  EXPOSURE: boolean;
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+ DECAL_AFTER_DETAIL: boolean;
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  /**
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  * Initializes the Standard Material defines.
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  * @param externalProperties The external properties
@@ -407,6 +408,11 @@ export declare class StandardMaterial extends PushMaterial {
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  * If sets to true and backfaceCulling is false, normals will be flipped on the backside.
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  */
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  twoSidedLighting: boolean;
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+ private _applyDecalMapAfterDetailMap;
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+ /**
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+ * If sets to true, the decal map will be applied after the detail map. Else, it is applied before (default: false)
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+ */
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+ applyDecalMapAfterDetailMap: boolean;
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  /**
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  * Default configuration related to image processing available in the standard Material.
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  */
@@ -179,6 +179,7 @@ export class StandardMaterialDefines extends MaterialDefines {
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  */
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  this.IS_REFRACTION_LINEAR = false;
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  this.EXPOSURE = false;
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+ this.DECAL_AFTER_DETAIL = false;
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  this.rebuild();
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  }
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  setReflectionMode(modeToEnable) {
@@ -432,6 +433,7 @@ export class StandardMaterial extends PushMaterial {
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  this._invertNormalMapX = false;
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  this._invertNormalMapY = false;
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  this._twoSidedLighting = false;
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+ this._applyDecalMapAfterDetailMap = false;
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  this._renderTargets = new SmartArray(16);
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  this._worldViewProjectionMatrix = Matrix.Zero();
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  this._globalAmbientColor = new Color3(0, 0, 0);
@@ -792,7 +794,7 @@ export class StandardMaterial extends PushMaterial {
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  }
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  }
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  // Misc.
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- MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh) || this._forceAlphaTest, defines);
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+ MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh) || this._forceAlphaTest, defines, this._applyDecalMapAfterDetailMap);
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  // Values that need to be evaluated on every frame
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  MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances, null, subMesh.getRenderingMesh().hasThinInstances);
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  // External config
@@ -1784,6 +1786,12 @@ __decorate([
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  __decorate([
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  expandToProperty("_markAllSubMeshesAsTexturesDirty")
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  ], StandardMaterial.prototype, "twoSidedLighting", void 0);
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+ __decorate([
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+ serialize("applyDecalMapAfterDetailMap")
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+ ], StandardMaterial.prototype, "_applyDecalMapAfterDetailMap", void 0);
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+ __decorate([
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+ expandToProperty("_markAllSubMeshesAsMiscDirty")
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+ ], StandardMaterial.prototype, "applyDecalMapAfterDetailMap", void 0);
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  __decorate([
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  serialize()
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  ], StandardMaterial.prototype, "useLogarithmicDepth", null);