@babylonjs/core 6.11.0 → 6.11.2

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Files changed (35) hide show
  1. package/Culling/ray.js +2 -2
  2. package/Culling/ray.js.map +1 -1
  3. package/Engines/thinEngine.js +2 -2
  4. package/Engines/thinEngine.js.map +1 -1
  5. package/Materials/PBR/pbrBaseMaterial.d.ts +5 -0
  6. package/Materials/PBR/pbrBaseMaterial.js +6 -1
  7. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  8. package/Materials/PBR/pbrMaterial.d.ts +4 -0
  9. package/Materials/PBR/pbrMaterial.js +8 -0
  10. package/Materials/PBR/pbrMaterial.js.map +1 -1
  11. package/Materials/greasedLinePluginMaterial.d.ts +129 -41
  12. package/Materials/greasedLinePluginMaterial.js +190 -114
  13. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  14. package/Materials/materialHelper.d.ts +2 -1
  15. package/Materials/materialHelper.js +3 -1
  16. package/Materials/materialHelper.js.map +1 -1
  17. package/Materials/standardMaterial.d.ts +6 -0
  18. package/Materials/standardMaterial.js +9 -1
  19. package/Materials/standardMaterial.js.map +1 -1
  20. package/Meshes/Builders/greasedLineBuilder.d.ts +45 -1
  21. package/Meshes/Builders/greasedLineBuilder.js +59 -20
  22. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  23. package/Meshes/greasedLineMesh.d.ts +24 -11
  24. package/Meshes/greasedLineMesh.js +64 -24
  25. package/Meshes/greasedLineMesh.js.map +1 -1
  26. package/Misc/greasedLineTools.d.ts +11 -2
  27. package/Misc/greasedLineTools.js +18 -5
  28. package/Misc/greasedLineTools.js.map +1 -1
  29. package/Particles/gpuParticleSystem.js +1 -1
  30. package/Particles/gpuParticleSystem.js.map +1 -1
  31. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +5 -0
  32. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  33. package/Shaders/default.fragment.js +4 -1
  34. package/Shaders/default.fragment.js.map +1 -1
  35. package/package.json +2 -2
@@ -195,6 +195,7 @@ export declare class PBRMaterialDefines extends MaterialDefines implements IImag
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  FORCENORMALFORWARD: boolean;
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  SPECULARAA: boolean;
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  UNLIT: boolean;
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+ DECAL_AFTER_DETAIL: boolean;
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  DEBUGMODE: number;
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  /**
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  * Initializes the PBR Material defines.
@@ -647,6 +648,10 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
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  * If set to true, no lighting calculations will be applied.
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  */
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  private _unlit;
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+ /**
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+ * If sets to true, the decal map will be applied after the detail map. Else, it is applied before (default: false)
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+ */
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+ private _applyDecalMapAfterDetailMap;
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  private _debugMode;
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  /**
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  * @internal
@@ -209,6 +209,7 @@ export class PBRMaterialDefines extends MaterialDefines {
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  this.FORCENORMALFORWARD = false;
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  this.SPECULARAA = false;
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  this.UNLIT = false;
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+ this.DECAL_AFTER_DETAIL = false;
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  this.DEBUGMODE = 0;
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  this.rebuild();
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  }
@@ -659,6 +660,10 @@ export class PBRBaseMaterial extends PushMaterial {
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  * If set to true, no lighting calculations will be applied.
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  */
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  this._unlit = false;
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+ /**
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+ * If sets to true, the decal map will be applied after the detail map. Else, it is applied before (default: false)
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+ */
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+ this._applyDecalMapAfterDetailMap = false;
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  this._debugMode = 0;
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  /**
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  * @internal
@@ -1495,7 +1500,7 @@ export class PBRBaseMaterial extends PushMaterial {
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  defines.HORIZONOCCLUSION = this._useHorizonOcclusion;
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  // Misc.
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  if (defines._areMiscDirty) {
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- MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh) || this._forceAlphaTest, defines);
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+ MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh) || this._forceAlphaTest, defines, this._applyDecalMapAfterDetailMap);
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  defines.UNLIT = this._unlit || ((this.pointsCloud || this.wireframe) && !mesh.isVerticesDataPresent(VertexBuffer.NormalKind));
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  defines.DEBUGMODE = this._debugMode;
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  }