@babylonjs/core 5.8.2 → 5.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (110) hide show
  1. package/Buffers/buffer.js +2 -3
  2. package/Buffers/buffer.js.map +1 -1
  3. package/Culling/ray.js.map +1 -1
  4. package/Engines/IPipelineContext.d.ts +7 -1
  5. package/Engines/IPipelineContext.js.map +1 -1
  6. package/Engines/Processors/shaderCodeNode.js +3 -4
  7. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  8. package/Engines/WebGL/webGLPipelineContext.d.ts +7 -1
  9. package/Engines/WebGL/webGLPipelineContext.js +12 -0
  10. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  11. package/Engines/WebGPU/webgpuPipelineContext.d.ts +7 -1
  12. package/Engines/WebGPU/webgpuPipelineContext.js +8 -0
  13. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  14. package/Engines/engine.js +1 -0
  15. package/Engines/engine.js.map +1 -1
  16. package/Engines/nativeEngine.js +12 -0
  17. package/Engines/nativeEngine.js.map +1 -1
  18. package/Engines/thinEngine.js +2 -2
  19. package/Engines/thinEngine.js.map +1 -1
  20. package/Inputs/scene.inputManager.js +4 -8
  21. package/Inputs/scene.inputManager.js.map +1 -1
  22. package/Lights/shadowLight.d.ts +2 -0
  23. package/Lights/shadowLight.js +8 -0
  24. package/Lights/shadowLight.js.map +1 -1
  25. package/Loading/Plugins/babylonFileLoader.js +5 -2
  26. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  27. package/Loading/sceneLoader.js +1 -2
  28. package/Loading/sceneLoader.js.map +1 -1
  29. package/Materials/Node/nodeMaterialBuildState.js +2 -3
  30. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  31. package/Materials/PBR/pbrMaterial.js +4 -0
  32. package/Materials/PBR/pbrMaterial.js.map +1 -1
  33. package/Materials/PBR/pbrMetallicRoughnessMaterial.js +4 -0
  34. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  35. package/Materials/PBR/pbrSpecularGlossinessMaterial.js +4 -0
  36. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  37. package/Materials/Textures/Loaders/basisTextureLoader.js +1 -2
  38. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  39. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -2
  40. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  41. package/Materials/Textures/Loaders/envTextureLoader.js +1 -2
  42. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  43. package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -2
  44. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  45. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -2
  46. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  47. package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -2
  48. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  49. package/Materials/Textures/cubeTexture.d.ts +2 -1
  50. package/Materials/Textures/cubeTexture.js +2 -2
  51. package/Materials/Textures/cubeTexture.js.map +1 -1
  52. package/Materials/Textures/texture.d.ts +5 -2
  53. package/Materials/Textures/texture.js +15 -11
  54. package/Materials/Textures/texture.js.map +1 -1
  55. package/Materials/effect.d.ts +8 -1
  56. package/Materials/effect.js +10 -0
  57. package/Materials/effect.js.map +1 -1
  58. package/Maths/math.like.d.ts +6 -0
  59. package/Maths/math.like.js.map +1 -1
  60. package/Maths/math.vector.d.ts +45 -0
  61. package/Maths/math.vector.js +92 -7
  62. package/Maths/math.vector.js.map +1 -1
  63. package/Meshes/abstractMesh.js +2 -3
  64. package/Meshes/abstractMesh.js.map +1 -1
  65. package/Meshes/geometry.js +3 -3
  66. package/Meshes/geometry.js.map +1 -1
  67. package/Meshes/instancedMesh.js +11 -9
  68. package/Meshes/instancedMesh.js.map +1 -1
  69. package/Meshes/linesMesh.js +3 -0
  70. package/Meshes/linesMesh.js.map +1 -1
  71. package/Meshes/mesh.js +2 -2
  72. package/Meshes/mesh.js.map +1 -1
  73. package/Misc/computePressure.js +3 -1
  74. package/Misc/computePressure.js.map +1 -1
  75. package/Misc/deepCopier.js +1 -2
  76. package/Misc/deepCopier.js.map +1 -1
  77. package/Misc/index.d.ts +0 -1
  78. package/Misc/index.js +0 -1
  79. package/Misc/index.js.map +1 -1
  80. package/Misc/reflector.js +1 -2
  81. package/Misc/reflector.js.map +1 -1
  82. package/Misc/sceneSerializer.js +7 -2
  83. package/Misc/sceneSerializer.js.map +1 -1
  84. package/Misc/stringTools.d.ts +2 -0
  85. package/Misc/stringTools.js +4 -2
  86. package/Misc/stringTools.js.map +1 -1
  87. package/Misc/tools.d.ts +0 -17
  88. package/Misc/tools.js +0 -25
  89. package/Misc/tools.js.map +1 -1
  90. package/Particles/solidParticleSystem.js +6 -7
  91. package/Particles/solidParticleSystem.js.map +1 -1
  92. package/Rendering/edgesRenderer.js +1 -2
  93. package/Rendering/edgesRenderer.js.map +1 -1
  94. package/Rendering/utilityLayerRenderer.js +0 -4
  95. package/Rendering/utilityLayerRenderer.js.map +1 -1
  96. package/Shaders/extractHighlights.fragment.js +1 -1
  97. package/Shaders/extractHighlights.fragment.js.map +1 -1
  98. package/abstractScene.d.ts +1 -0
  99. package/abstractScene.js +1 -0
  100. package/abstractScene.js.map +1 -1
  101. package/package.json +1 -1
  102. package/scene.d.ts +2 -0
  103. package/scene.js +4 -6
  104. package/scene.js.map +1 -1
  105. package/Misc/promise.d.ts +0 -11
  106. package/Misc/promise.js +0 -230
  107. package/Misc/promise.js.map +0 -1
  108. package/Misc/sliceTools.d.ts +0 -22
  109. package/Misc/sliceTools.js +0 -37
  110. package/Misc/sliceTools.js.map +0 -1
@@ -511,6 +511,18 @@ var NativePipelineContext = /** @class */ (function () {
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  }
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  }
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  };
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+ /**
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+ * Sets a Quaternion on a uniform variable.
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+ * @param uniformName Name of the variable.
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+ * @param quaternion Value to be set.
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+ */
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+ NativePipelineContext.prototype.setQuaternion = function (uniformName, quaternion) {
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+ if (this._cacheFloat4(uniformName, quaternion.x, quaternion.y, quaternion.z, quaternion.w)) {
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+ if (!this.engine.setFloat4(this._uniforms[uniformName], quaternion.x, quaternion.y, quaternion.z, quaternion.w)) {
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+ this._valueCache[uniformName] = null;
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+ }
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+ }
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+ };
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  /**
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  * Sets a float4 on a uniform variable.
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  * @param uniformName Name of the variable.