@babylonjs/core 5.57.0 → 6.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/Engines/WebGPU/Extensions/engine.multiRender.js +51 -8
  2. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  3. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +4 -3
  4. package/Engines/WebGPU/webgpuHardwareTexture.js +23 -10
  5. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  6. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  7. package/Engines/WebGPU/webgpuTextureHelper.js +6 -14
  8. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  9. package/Engines/engine.d.ts +5 -6
  10. package/Engines/thinEngine.js +2 -2
  11. package/Engines/thinEngine.js.map +1 -1
  12. package/Engines/webgpuEngine.js +16 -8
  13. package/Engines/webgpuEngine.js.map +1 -1
  14. package/Lights/Shadows/shadowGenerator.d.ts +2 -0
  15. package/Lights/Shadows/shadowGenerator.js +11 -22
  16. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  17. package/Maths/math.vector.js +4 -2
  18. package/Maths/math.vector.js.map +1 -1
  19. package/Meshes/abstractMesh.d.ts +13 -0
  20. package/Meshes/abstractMesh.js +20 -0
  21. package/Meshes/abstractMesh.js.map +1 -1
  22. package/Meshes/thinInstanceMesh.js +4 -1
  23. package/Meshes/thinInstanceMesh.js.map +1 -1
  24. package/Particles/solidParticleSystem.d.ts +1 -1
  25. package/Particles/solidParticleSystem.js +1 -1
  26. package/Particles/solidParticleSystem.js.map +1 -1
  27. package/Physics/physicsEngineComponent.d.ts +1 -0
  28. package/Physics/physicsEngineComponent.js +1 -0
  29. package/Physics/physicsEngineComponent.js.map +1 -1
  30. package/Physics/physicsHelper.d.ts +12 -5
  31. package/Physics/physicsHelper.js +160 -90
  32. package/Physics/physicsHelper.js.map +1 -1
  33. package/Physics/physicsRaycastResult.d.ts +9 -0
  34. package/Physics/physicsRaycastResult.js.map +1 -1
  35. package/Physics/v2/IPhysicsEnginePlugin.d.ts +120 -77
  36. package/Physics/v2/IPhysicsEnginePlugin.js +119 -48
  37. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  38. package/Physics/v2/Plugins/havokPlugin.d.ts +687 -0
  39. package/Physics/v2/Plugins/havokPlugin.js +1592 -0
  40. package/Physics/v2/Plugins/havokPlugin.js.map +1 -0
  41. package/Physics/v2/Plugins/index.d.ts +1 -0
  42. package/Physics/v2/Plugins/index.js +1 -1
  43. package/Physics/v2/Plugins/index.js.map +1 -1
  44. package/Physics/v2/index.d.ts +1 -0
  45. package/Physics/v2/index.js +2 -0
  46. package/Physics/v2/index.js.map +1 -1
  47. package/Physics/v2/physicsAggregate.d.ts +9 -2
  48. package/Physics/v2/physicsAggregate.js +66 -31
  49. package/Physics/v2/physicsAggregate.js.map +1 -1
  50. package/Physics/v2/physicsBody.d.ts +51 -62
  51. package/Physics/v2/physicsBody.js +101 -128
  52. package/Physics/v2/physicsBody.js.map +1 -1
  53. package/Physics/v2/physicsConstraint.d.ts +57 -25
  54. package/Physics/v2/physicsConstraint.js +32 -15
  55. package/Physics/v2/physicsConstraint.js.map +1 -1
  56. package/Physics/v2/physicsEngine.d.ts +0 -1
  57. package/Physics/v2/physicsEngine.js +0 -1
  58. package/Physics/v2/physicsEngine.js.map +1 -1
  59. package/Physics/v2/physicsEngineComponent.d.ts +0 -10
  60. package/Physics/v2/physicsEngineComponent.js +0 -29
  61. package/Physics/v2/physicsEngineComponent.js.map +1 -1
  62. package/Physics/v2/physicsShape.d.ts +52 -11
  63. package/Physics/v2/physicsShape.js +80 -23
  64. package/Physics/v2/physicsShape.js.map +1 -1
  65. package/package.json +1 -1
@@ -384,8 +384,10 @@ export class Vector2 {
384
384
  rotateToRef(angle, result) {
385
385
  const cos = Math.cos(angle);
386
386
  const sin = Math.sin(angle);
387
- result.x = cos * this.x - sin * this.y;
388
- result.y = sin * this.x + cos * this.y;
387
+ const x = cos * this.x - sin * this.y;
388
+ const y = sin * this.x + cos * this.y;
389
+ result.x = x;
390
+ result.y = y;
389
391
  return result;
390
392
  }
391
393
  // Properties