@babylonjs/core 5.57.0 → 6.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/WebGPU/Extensions/engine.multiRender.js +51 -8
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +4 -3
- package/Engines/WebGPU/webgpuHardwareTexture.js +23 -10
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +6 -14
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +5 -6
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +16 -8
- package/Engines/webgpuEngine.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +2 -0
- package/Lights/Shadows/shadowGenerator.js +11 -22
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Maths/math.vector.js +4 -2
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +13 -0
- package/Meshes/abstractMesh.js +20 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +4 -1
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +1 -1
- package/Particles/solidParticleSystem.js +1 -1
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Physics/physicsEngineComponent.d.ts +1 -0
- package/Physics/physicsEngineComponent.js +1 -0
- package/Physics/physicsEngineComponent.js.map +1 -1
- package/Physics/physicsHelper.d.ts +12 -5
- package/Physics/physicsHelper.js +160 -90
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +9 -0
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +120 -77
- package/Physics/v2/IPhysicsEnginePlugin.js +119 -48
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +687 -0
- package/Physics/v2/Plugins/havokPlugin.js +1592 -0
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -0
- package/Physics/v2/Plugins/index.d.ts +1 -0
- package/Physics/v2/Plugins/index.js +1 -1
- package/Physics/v2/Plugins/index.js.map +1 -1
- package/Physics/v2/index.d.ts +1 -0
- package/Physics/v2/index.js +2 -0
- package/Physics/v2/index.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +9 -2
- package/Physics/v2/physicsAggregate.js +66 -31
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +51 -62
- package/Physics/v2/physicsBody.js +101 -128
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +57 -25
- package/Physics/v2/physicsConstraint.js +32 -15
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +0 -1
- package/Physics/v2/physicsEngine.js +0 -1
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Physics/v2/physicsEngineComponent.d.ts +0 -10
- package/Physics/v2/physicsEngineComponent.js +0 -29
- package/Physics/v2/physicsEngineComponent.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +52 -11
- package/Physics/v2/physicsShape.js +80 -23
- package/Physics/v2/physicsShape.js.map +1 -1
- package/package.json +1 -1
package/Engines/webgpuEngine.js
CHANGED
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@@ -1992,12 +1992,12 @@ export class WebGPUEngine extends Engine {
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// Render Pass
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//------------------------------------------------------------------------------
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_startRenderTargetRenderPass(renderTargetWrapper, setClearStates, clearColor, clearDepth, clearStencil) {
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-
var _a, _b, _c;
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var _a, _b, _c, _d, _e, _f, _g;
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const rtWrapper = renderTargetWrapper;
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const depthStencilTexture = rtWrapper._depthStencilTexture;
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const gpuDepthStencilWrapper = depthStencilTexture === null || depthStencilTexture === void 0 ? void 0 : depthStencilTexture._hardwareTexture;
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const gpuDepthStencilTexture = gpuDepthStencilWrapper === null || gpuDepthStencilWrapper === void 0 ? void 0 : gpuDepthStencilWrapper.underlyingResource;
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-
const gpuDepthStencilMSAATexture = gpuDepthStencilWrapper === null || gpuDepthStencilWrapper === void 0 ? void 0 : gpuDepthStencilWrapper.
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const gpuDepthStencilMSAATexture = gpuDepthStencilWrapper === null || gpuDepthStencilWrapper === void 0 ? void 0 : gpuDepthStencilWrapper.getMSAATexture();
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const depthTextureView = gpuDepthStencilTexture === null || gpuDepthStencilTexture === void 0 ? void 0 : gpuDepthStencilTexture.createView(this._rttRenderPassWrapper.depthAttachmentViewDescriptor);
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const depthMSAATextureView = gpuDepthStencilMSAATexture === null || gpuDepthStencilMSAATexture === void 0 ? void 0 : gpuDepthStencilMSAATexture.createView(this._rttRenderPassWrapper.depthAttachmentViewDescriptor);
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const depthTextureHasStencil = gpuDepthStencilWrapper ? WebGPUTextureHelper.HasStencilAspect(gpuDepthStencilWrapper.format) : false;
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@@ -2019,13 +2019,21 @@ export class WebGPUEngine extends Engine {
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const gpuMRTWrapper = mrtTexture === null || mrtTexture === void 0 ? void 0 : mrtTexture._hardwareTexture;
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const gpuMRTTexture = gpuMRTWrapper === null || gpuMRTWrapper === void 0 ? void 0 : gpuMRTWrapper.underlyingResource;
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if (gpuMRTWrapper && gpuMRTTexture) {
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const gpuMSAATexture = gpuMRTWrapper.getMSAATexture(i);
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const layerIndex = (_b = (_a = rtWrapper.layerIndices) === null || _a === void 0 ? void 0 : _a[i]) !== null && _b !== void 0 ? _b : 0;
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const faceIndex = (_d = (_c = rtWrapper.faceIndices) === null || _c === void 0 ? void 0 : _c[i]) !== null && _d !== void 0 ? _d : 0;
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const viewDescriptor = {
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...this._rttRenderPassWrapper.colorAttachmentViewDescriptor,
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format: gpuMRTWrapper.format,
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baseArrayLayer: mrtTexture.isCube ? layerIndex * 6 + faceIndex : layerIndex,
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};
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const msaaViewDescriptor = {
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...this._rttRenderPassWrapper.colorAttachmentViewDescriptor,
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format: gpuMRTWrapper.format,
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baseArrayLayer: 0,
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};
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const gpuMSAATexture = gpuMRTWrapper.msaaTexture;
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const colorTextureView = gpuMRTTexture.createView(viewDescriptor);
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const colorMSAATextureView = gpuMSAATexture === null || gpuMSAATexture === void 0 ? void 0 : gpuMSAATexture.createView(
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const colorMSAATextureView = gpuMSAATexture === null || gpuMSAATexture === void 0 ? void 0 : gpuMSAATexture.createView(msaaViewDescriptor);
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colorAttachments.push({
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view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
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resolveTarget: gpuMSAATexture ? colorTextureView : undefined,
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@@ -2044,7 +2052,7 @@ export class WebGPUEngine extends Engine {
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if (internalTexture) {
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const gpuWrapper = internalTexture._hardwareTexture;
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const gpuTexture = gpuWrapper.underlyingResource;
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const gpuMSAATexture = gpuWrapper.
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const gpuMSAATexture = gpuWrapper.getMSAATexture();
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const colorTextureView = gpuTexture.createView(this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
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const colorMSAATextureView = gpuMSAATexture === null || gpuMSAATexture === void 0 ? void 0 : gpuMSAATexture.createView(this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
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colorAttachments.push({
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@@ -2059,7 +2067,7 @@ export class WebGPUEngine extends Engine {
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colorAttachments.push(null);
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}
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}
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(
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(_e = this._debugPushGroup) === null || _e === void 0 ? void 0 : _e.call(this, "render target pass", 1);
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this._rttRenderPassWrapper.renderPassDescriptor = {
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colorAttachments,
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depthStencilAttachment: depthStencilTexture && gpuDepthStencilTexture
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@@ -2077,7 +2085,7 @@ export class WebGPUEngine extends Engine {
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stencilStoreOp: !depthTextureHasStencil ? undefined : WebGPUConstants.StoreOp.Store,
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}
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: undefined,
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occlusionQuerySet: ((
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occlusionQuerySet: ((_f = this._occlusionQuery) === null || _f === void 0 ? void 0 : _f.hasQueries) ? this._occlusionQuery.querySet : undefined,
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};
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this._rttRenderPassWrapper.renderPass = this._renderTargetEncoder.beginRenderPass(this._rttRenderPassWrapper.renderPassDescriptor);
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if (this.dbgVerboseLogsForFirstFrames) {
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@@ -2090,7 +2098,7 @@ export class WebGPUEngine extends Engine {
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}
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}
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this._currentRenderPass = this._rttRenderPassWrapper.renderPass;
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(
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(_g = this._debugFlushPendingCommands) === null || _g === void 0 ? void 0 : _g.call(this);
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this._resetCurrentViewport(1);
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this._resetCurrentScissor(1);
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this._resetCurrentStencilRef(1);
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