@babylonjs/core 5.56.0 → 5.57.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Compute/computeShader.d.ts +3 -3
- package/Compute/computeShader.js +22 -12
- package/Compute/computeShader.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -1
- package/Culling/boundingInfo.js +9 -3
- package/Culling/boundingInfo.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Layers/effectLayer.js +2 -2
- package/Layers/effectLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +2 -0
- package/Lights/Shadows/shadowGenerator.js +13 -24
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.d.ts +3 -1
- package/Materials/clipPlaneMaterialHelper.js +53 -32
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/shaderMaterial.js +2 -2
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.vector.js +4 -2
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +13 -0
- package/Meshes/abstractMesh.js +20 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +9 -0
- package/Meshes/instancedMesh.js +30 -0
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +4 -1
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Particles/gpuParticleSystem.js +2 -2
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js +2 -2
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +1 -1
- package/Particles/solidParticleSystem.js +1 -1
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Physics/physicsEngineComponent.d.ts +1 -0
- package/Physics/physicsEngineComponent.js +1 -0
- package/Physics/physicsEngineComponent.js.map +1 -1
- package/Physics/physicsHelper.d.ts +12 -5
- package/Physics/physicsHelper.js +160 -90
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +3 -0
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +119 -76
- package/Physics/v2/IPhysicsEnginePlugin.js +119 -48
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +6 -2
- package/Physics/v2/physicsAggregate.js +65 -30
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +48 -62
- package/Physics/v2/physicsBody.js +100 -128
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +34 -25
- package/Physics/v2/physicsConstraint.js +32 -15
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +0 -1
- package/Physics/v2/physicsEngine.js +0 -1
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Physics/v2/physicsEngineComponent.d.ts +0 -10
- package/Physics/v2/physicsEngineComponent.js +0 -29
- package/Physics/v2/physicsEngineComponent.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +37 -8
- package/Physics/v2/physicsShape.js +52 -18
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Rendering/depthRenderer.js +2 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +2 -2
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +2 -2
- package/Rendering/outlineRenderer.js.map +1 -1
- package/package.json +1 -1
|
@@ -10,7 +10,7 @@ import type { Material } from "../Materials/material";
|
|
|
10
10
|
import { MultiMaterial } from "../Materials/multiMaterial";
|
|
11
11
|
import type { PickingInfo } from "../Collisions/pickingInfo";
|
|
12
12
|
/**
|
|
13
|
-
* The SPS is a single updatable mesh. The solid particles are simply separate parts or faces
|
|
13
|
+
* The SPS is a single updatable mesh. The solid particles are simply separate parts or faces of this big mesh.
|
|
14
14
|
*As it is just a mesh, the SPS has all the same properties than any other BJS mesh : not more, not less. It can be scaled, rotated, translated, enlighted, textured, moved, etc.
|
|
15
15
|
|
|
16
16
|
* The SPS is also a particle system. It provides some methods to manage the particles.
|
|
@@ -12,7 +12,7 @@ import { SubMesh } from "../Meshes/subMesh.js";
|
|
|
12
12
|
import { StandardMaterial } from "../Materials/standardMaterial.js";
|
|
13
13
|
import { MultiMaterial } from "../Materials/multiMaterial.js";
|
|
14
14
|
/**
|
|
15
|
-
* The SPS is a single updatable mesh. The solid particles are simply separate parts or faces
|
|
15
|
+
* The SPS is a single updatable mesh. The solid particles are simply separate parts or faces of this big mesh.
|
|
16
16
|
*As it is just a mesh, the SPS has all the same properties than any other BJS mesh : not more, not less. It can be scaled, rotated, translated, enlighted, textured, moved, etc.
|
|
17
17
|
|
|
18
18
|
* The SPS is also a particle system. It provides some methods to manage the particles.
|