@babylonjs/core 5.52.0 → 5.53.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/Animations/animatable.js +1 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animationGroup.js +8 -1
  4. package/Animations/animationGroup.js.map +1 -1
  5. package/Collisions/pickingInfo.d.ts +2 -1
  6. package/Collisions/pickingInfo.js +4 -3
  7. package/Collisions/pickingInfo.js.map +1 -1
  8. package/DeviceInput/eventFactory.js +4 -0
  9. package/DeviceInput/eventFactory.js.map +1 -1
  10. package/DeviceInput/webDeviceInputSystem.js +17 -9
  11. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  12. package/Engines/Extensions/engine.cubeTexture.js +3 -0
  13. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  14. package/Engines/Extensions/engine.multiRender.js +74 -19
  15. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  16. package/Engines/Extensions/engine.renderTarget.js +2 -5
  17. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  18. package/Engines/WebGL/webGLHardwareTexture.d.ts +3 -1
  19. package/Engines/WebGL/webGLHardwareTexture.js +19 -7
  20. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  21. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +14 -1
  22. package/Engines/WebGL/webGLRenderTargetWrapper.js +76 -6
  23. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  24. package/Engines/WebGPU/Extensions/engine.multiRender.js +20 -0
  25. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  26. package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -1
  27. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  28. package/Engines/WebGPU/webgpuConstants.d.ts +22 -7
  29. package/Engines/WebGPU/webgpuConstants.js +24 -8
  30. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  31. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +0 -3
  32. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +20 -53
  33. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  34. package/Engines/WebGPU/webgpuTextureHelper.d.ts +3 -2
  35. package/Engines/WebGPU/webgpuTextureHelper.js +33 -14
  36. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  37. package/Engines/WebGPU/webgpuTintWASM.d.ts +3 -2
  38. package/Engines/WebGPU/webgpuTintWASM.js +10 -8
  39. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  40. package/Engines/constants.d.ts +12 -0
  41. package/Engines/constants.js +12 -0
  42. package/Engines/constants.js.map +1 -1
  43. package/Engines/engine.d.ts +130 -72
  44. package/Engines/engine.js +5 -0
  45. package/Engines/engine.js.map +1 -1
  46. package/Engines/nativeEngine.d.ts +1 -0
  47. package/Engines/nativeEngine.js +16 -5
  48. package/Engines/nativeEngine.js.map +1 -1
  49. package/Engines/renderTargetWrapper.d.ts +28 -4
  50. package/Engines/renderTargetWrapper.js +107 -10
  51. package/Engines/renderTargetWrapper.js.map +1 -1
  52. package/Engines/thinEngine.d.ts +6 -6
  53. package/Engines/thinEngine.js +29 -21
  54. package/Engines/thinEngine.js.map +1 -1
  55. package/Engines/webgpuEngine.d.ts +25 -8
  56. package/Engines/webgpuEngine.js +112 -48
  57. package/Engines/webgpuEngine.js.map +1 -1
  58. package/Inputs/scene.inputManager.js +5 -12
  59. package/Inputs/scene.inputManager.js.map +1 -1
  60. package/Materials/PBR/pbrAnisotropicConfiguration.js +0 -1
  61. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  62. package/Materials/PBR/pbrBaseMaterial.js +3 -0
  63. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  64. package/Materials/Textures/Filtering/hdrFiltering.js +4 -0
  65. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  66. package/Materials/Textures/internalTexture.d.ts +4 -0
  67. package/Materials/Textures/internalTexture.js.map +1 -1
  68. package/Materials/Textures/multiRenderTarget.d.ts +40 -0
  69. package/Materials/Textures/multiRenderTarget.js +143 -4
  70. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  71. package/Materials/Textures/renderTargetTexture.d.ts +4 -0
  72. package/Materials/Textures/renderTargetTexture.js +10 -2
  73. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  74. package/Materials/Textures/texture.d.ts +4 -2
  75. package/Materials/Textures/texture.js +1 -0
  76. package/Materials/Textures/texture.js.map +1 -1
  77. package/Materials/Textures/textureCreationOptions.d.ts +4 -0
  78. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  79. package/Materials/materialPluginBase.d.ts +3 -2
  80. package/Materials/materialPluginBase.js.map +1 -1
  81. package/Materials/materialPluginManager.js +13 -3
  82. package/Materials/materialPluginManager.js.map +1 -1
  83. package/Materials/uniformBuffer.d.ts +2 -0
  84. package/Materials/uniformBuffer.js +4 -0
  85. package/Materials/uniformBuffer.js.map +1 -1
  86. package/Maths/math.frustum.d.ts +8 -1
  87. package/Maths/math.frustum.js +14 -0
  88. package/Maths/math.frustum.js.map +1 -1
  89. package/Meshes/instancedMesh.d.ts +2 -1
  90. package/Meshes/instancedMesh.js +3 -2
  91. package/Meshes/instancedMesh.js.map +1 -1
  92. package/Meshes/mesh.d.ts +10 -5
  93. package/Meshes/mesh.js +40 -16
  94. package/Meshes/mesh.js.map +1 -1
  95. package/Misc/filesInput.d.ts +5 -2
  96. package/Misc/filesInput.js +39 -20
  97. package/Misc/filesInput.js.map +1 -1
  98. package/Misc/interfaces/screenshotSize.d.ts +17 -3
  99. package/Misc/interfaces/screenshotSize.js.map +1 -1
  100. package/Misc/sceneOptimizer.js +3 -0
  101. package/Misc/sceneOptimizer.js.map +1 -1
  102. package/Misc/screenshotTools.d.ts +2 -2
  103. package/Misc/screenshotTools.js +49 -9
  104. package/Misc/screenshotTools.js.map +1 -1
  105. package/Misc/textureTools.d.ts +1 -1
  106. package/Misc/textureTools.js +4 -2
  107. package/Misc/textureTools.js.map +1 -1
  108. package/Physics/v2/physicsAggregate.js +3 -3
  109. package/Physics/v2/physicsAggregate.js.map +1 -1
  110. package/Physics/v2/physicsBody.d.ts +27 -16
  111. package/Physics/v2/physicsBody.js +31 -16
  112. package/Physics/v2/physicsBody.js.map +1 -1
  113. package/Physics/v2/physicsConstraint.d.ts +6 -6
  114. package/Physics/v2/physicsConstraint.js +6 -6
  115. package/Physics/v2/physicsConstraint.js.map +1 -1
  116. package/Physics/v2/physicsShape.d.ts +7 -7
  117. package/Physics/v2/physicsShape.js +7 -7
  118. package/Physics/v2/physicsShape.js.map +1 -1
  119. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
  120. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  121. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +5 -0
  122. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +7 -0
  123. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  124. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -23
  125. package/PostProcesses/depthOfFieldMergePostProcess.js +0 -5
  126. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  127. package/PostProcesses/postProcess.js +1 -0
  128. package/PostProcesses/postProcess.js.map +1 -1
  129. package/Probes/reflectionProbe.js +1 -0
  130. package/Probes/reflectionProbe.js.map +1 -1
  131. package/Rendering/depthPeelingRenderer.js +3 -1
  132. package/Rendering/depthPeelingRenderer.js.map +1 -1
  133. package/Rendering/fluidRenderer/fluidRenderer.js +1 -1
  134. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  135. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +2 -1
  136. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  137. package/Rendering/fluidRenderer/fluidRenderingTextures.js +2 -0
  138. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  139. package/Shaders/default.fragment.js +1 -1
  140. package/Shaders/default.fragment.js.map +1 -1
  141. package/Shaders/depthOfFieldMerge.fragment.js +10 -5
  142. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  143. package/Shaders/fluidRenderingRender.fragment.js +3 -3
  144. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  145. package/Shaders/motionBlur.fragment.js +8 -2
  146. package/Shaders/motionBlur.fragment.js.map +1 -1
  147. package/Shaders/screenSpaceReflection2.fragment.js +11 -4
  148. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  149. package/Shaders/screenSpaceReflection2Blur.fragment.js +6 -1
  150. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  151. package/Shaders/ssao2.fragment.js +1 -0
  152. package/Shaders/ssao2.fragment.js.map +1 -1
  153. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +9 -9
  154. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  155. package/ShadersWGSL/ShadersInclude/bonesVertex.js +16 -16
  156. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  157. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +6 -6
  158. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  159. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +6 -6
  160. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  161. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  162. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  163. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +8 -8
  164. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  165. package/XR/features/WebXRControllerTeleportation.d.ts +9 -0
  166. package/XR/features/WebXRControllerTeleportation.js +28 -4
  167. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  168. package/package.json +1 -1
@@ -726,6 +726,8 @@ export class WebGPUTextureHelper {
726
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  return WebGPUConstants.TextureFormat.Depth24UnormStencil8;
727
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  case 18:
728
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  return WebGPUConstants.TextureFormat.Depth32FloatStencil8;
729
+ case 19:
730
+ return WebGPUConstants.TextureFormat.Stencil8;
729
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  case 36492:
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  return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;
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  case 36495:
@@ -1019,6 +1021,23 @@ export class WebGPUTextureHelper {
1019
1021
  }
1020
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  return false;
1021
1023
  }
1024
+ static GetDepthFormatOnly(format) {
1025
+ switch (format) {
1026
+ case WebGPUConstants.TextureFormat.Depth16Unorm:
1027
+ return WebGPUConstants.TextureFormat.Depth16Unorm;
1028
+ case WebGPUConstants.TextureFormat.Depth24Plus:
1029
+ return WebGPUConstants.TextureFormat.Depth24Plus;
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+ case WebGPUConstants.TextureFormat.Depth24PlusStencil8:
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+ return WebGPUConstants.TextureFormat.Depth24Plus;
1032
+ case WebGPUConstants.TextureFormat.Depth24UnormStencil8:
1033
+ return WebGPUConstants.TextureFormat.Depth24Plus;
1034
+ case WebGPUConstants.TextureFormat.Depth32Float:
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+ return WebGPUConstants.TextureFormat.Depth32Float;
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+ case WebGPUConstants.TextureFormat.Depth32FloatStencil8:
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+ return WebGPUConstants.TextureFormat.Depth32Float;
1038
+ }
1039
+ return format;
1040
+ }
1022
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  copyVideoToTexture(video, texture, format, invertY = false, commandEncoder) {
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  var _a, _b, _c, _d;
1024
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  const useOwnCommandEncoder = commandEncoder === undefined;
@@ -1106,7 +1125,7 @@ export class WebGPUTextureHelper {
1106
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  this._bufferManager.setRawData(this._ubCopyWithOfst, 0, new Float32Array([ofstX, ofstY, rectWidth, rectHeight]), 0, 4 * 4);
1107
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  }
1108
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  const webgpuHardwareTexture = gpuOrHdwTexture;
1109
- const outputTexture = (_c = webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._copyInvertYTempTexture) !== null && _c !== void 0 ? _c : this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, format, 1, commandEncoder, WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.RenderAttachment | WebGPUConstants.TextureUsage.TextureBinding);
1128
+ const outputTexture = (_c = webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._copyInvertYTempTexture) !== null && _c !== void 0 ? _c : this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, format, 1, commandEncoder, WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.RenderAttachment | WebGPUConstants.TextureUsage.TextureBinding, undefined, "TempTextureForCopyWithInvertY");
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  const renderPassDescriptor = (_d = webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._copyInvertYRenderPassDescr) !== null && _d !== void 0 ? _d : {
1111
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  colorAttachments: [
1112
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  {
@@ -1221,7 +1240,7 @@ export class WebGPUTextureHelper {
1221
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  //------------------------------------------------------------------------------
1222
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  // Creation
1223
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  //------------------------------------------------------------------------------
1224
- createTexture(imageBitmap, hasMipmaps = false, generateMipmaps = false, invertY = false, premultiplyAlpha = false, is3D = false, format = WebGPUConstants.TextureFormat.RGBA8Unorm, sampleCount = 1, commandEncoder, usage = -1, additionalUsages = 0) {
1243
+ createTexture(imageBitmap, hasMipmaps = false, generateMipmaps = false, invertY = false, premultiplyAlpha = false, is3D = false, format = WebGPUConstants.TextureFormat.RGBA8Unorm, sampleCount = 1, commandEncoder, usage = -1, additionalUsages = 0, label) {
1225
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  if (sampleCount > 1) {
1226
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  // WebGPU only supports 1 or 4
1227
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  sampleCount = 4;
@@ -1241,7 +1260,7 @@ export class WebGPUTextureHelper {
1241
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  additionalUsages |= WebGPUConstants.TextureUsage.RenderAttachment | WebGPUConstants.TextureUsage.CopyDst;
1242
1261
  }
1243
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  const gpuTexture = this._device.createTexture({
1244
- label: `Texture_${textureSize.width}x${textureSize.height}x${textureSize.depthOrArrayLayers}_${hasMipmaps ? "wmips" : "womips"}_${format}_samples${sampleCount}`,
1263
+ label: `Texture_${label ? label + "_" : ""}${textureSize.width}x${textureSize.height}x${textureSize.depthOrArrayLayers}_${hasMipmaps ? "wmips" : "womips"}_${format}_samples${sampleCount}`,
1245
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  size: textureSize,
1246
1265
  dimension: is3D ? WebGPUConstants.TextureDimension.E3d : WebGPUConstants.TextureDimension.E2d,
1247
1266
  format,
@@ -1257,7 +1276,7 @@ export class WebGPUTextureHelper {
1257
1276
  }
1258
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  return gpuTexture;
1259
1278
  }
1260
- createCubeTexture(imageBitmaps, hasMipmaps = false, generateMipmaps = false, invertY = false, premultiplyAlpha = false, format = WebGPUConstants.TextureFormat.RGBA8Unorm, sampleCount = 1, commandEncoder, usage = -1, additionalUsages = 0) {
1279
+ createCubeTexture(imageBitmaps, hasMipmaps = false, generateMipmaps = false, invertY = false, premultiplyAlpha = false, format = WebGPUConstants.TextureFormat.RGBA8Unorm, sampleCount = 1, commandEncoder, usage = -1, additionalUsages = 0, label) {
1261
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  if (sampleCount > 1) {
1262
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  // WebGPU only supports 1 or 4
1263
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  sampleCount = 4;
@@ -1273,7 +1292,7 @@ export class WebGPUTextureHelper {
1273
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  additionalUsages |= WebGPUConstants.TextureUsage.RenderAttachment | WebGPUConstants.TextureUsage.CopyDst;
1274
1293
  }
1275
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  const gpuTexture = this._device.createTexture({
1276
- label: `TextureCube_${width}x${height}x6_${hasMipmaps ? "wmips" : "womips"}_${format}_samples${sampleCount}`,
1295
+ label: `TextureCube_${label ? label + "_" : ""}${width}x${height}x6_${hasMipmaps ? "wmips" : "womips"}_${format}_samples${sampleCount}`,
1277
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  size: {
1278
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  width,
1279
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  height,
@@ -1422,23 +1441,23 @@ export class WebGPUTextureHelper {
1422
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  mipmapCount = hasMipMaps ? WebGPUTextureHelper.ComputeNumMipmapLevels(width, height) : 1;
1423
1442
  }
1424
1443
  if (texture.isCube) {
1425
- const gpuTexture = this.createCubeTexture({ width, height }, texture.generateMipMaps, texture.generateMipMaps, texture.invertY, false, gpuTextureWrapper.format, 1, this._commandEncoderForCreation, gpuTextureWrapper.textureUsages, gpuTextureWrapper.textureAdditionalUsages);
1444
+ const gpuTexture = this.createCubeTexture({ width, height }, texture.generateMipMaps, texture.generateMipMaps, texture.invertY, false, gpuTextureWrapper.format, 1, this._commandEncoderForCreation, gpuTextureWrapper.textureUsages, gpuTextureWrapper.textureAdditionalUsages, texture.label);
1426
1445
  gpuTextureWrapper.set(gpuTexture);
1427
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  gpuTextureWrapper.createView({
1428
- format: gpuTextureWrapper.format,
1447
+ format: WebGPUTextureHelper.GetDepthFormatOnly(gpuTextureWrapper.format),
1429
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  dimension: WebGPUConstants.TextureViewDimension.Cube,
1430
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  mipLevelCount: mipmapCount,
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  baseArrayLayer: 0,
1432
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  baseMipLevel: 0,
1433
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  arrayLayerCount: 6,
1434
- aspect: WebGPUConstants.TextureAspect.All,
1453
+ aspect: WebGPUTextureHelper.HasDepthAndStencilAspects(gpuTextureWrapper.format) ? WebGPUConstants.TextureAspect.DepthOnly : WebGPUConstants.TextureAspect.All,
1435
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  }, isStorageTexture);
1436
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  }
1437
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  else {
1438
- const gpuTexture = this.createTexture({ width, height, layers: layerCount }, texture.generateMipMaps, texture.generateMipMaps, texture.invertY, false, texture.is3D, gpuTextureWrapper.format, 1, this._commandEncoderForCreation, gpuTextureWrapper.textureUsages, gpuTextureWrapper.textureAdditionalUsages);
1457
+ const gpuTexture = this.createTexture({ width, height, layers: layerCount }, texture.generateMipMaps, texture.generateMipMaps, texture.invertY, false, texture.is3D, gpuTextureWrapper.format, 1, this._commandEncoderForCreation, gpuTextureWrapper.textureUsages, gpuTextureWrapper.textureAdditionalUsages, texture.label);
1439
1458
  gpuTextureWrapper.set(gpuTexture);
1440
1459
  gpuTextureWrapper.createView({
1441
- format: gpuTextureWrapper.format,
1460
+ format: WebGPUTextureHelper.GetDepthFormatOnly(gpuTextureWrapper.format),
1442
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  dimension: texture.is2DArray
1443
1462
  ? WebGPUConstants.TextureViewDimension.E2dArray
1444
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  : texture.is3D
@@ -1448,7 +1467,7 @@ export class WebGPUTextureHelper {
1448
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  baseArrayLayer: 0,
1449
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  baseMipLevel: 0,
1450
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  arrayLayerCount: texture.is3D ? 1 : layerCount,
1451
- aspect: WebGPUConstants.TextureAspect.All,
1470
+ aspect: WebGPUTextureHelper.HasDepthAndStencilAspects(gpuTextureWrapper.format) ? WebGPUConstants.TextureAspect.DepthOnly : WebGPUConstants.TextureAspect.All,
1452
1471
  }, isStorageTexture);
1453
1472
  }
1454
1473
  texture.width = texture.baseWidth = width;
@@ -1470,11 +1489,11 @@ export class WebGPUTextureHelper {
1470
1489
  const height = texture.height;
1471
1490
  const layerCount = texture.depth || 1;
1472
1491
  if (texture.isCube) {
1473
- const gpuMSAATexture = this.createCubeTexture({ width, height }, false, false, texture.invertY, false, gpuTextureWrapper.format, samples, this._commandEncoderForCreation, gpuTextureWrapper.textureUsages, gpuTextureWrapper.textureAdditionalUsages);
1492
+ const gpuMSAATexture = this.createCubeTexture({ width, height }, false, false, texture.invertY, false, gpuTextureWrapper.format, samples, this._commandEncoderForCreation, gpuTextureWrapper.textureUsages, gpuTextureWrapper.textureAdditionalUsages, texture.label ? "MSAA" + texture.label : undefined);
1474
1493
  gpuTextureWrapper.msaaTexture = gpuMSAATexture;
1475
1494
  }
1476
1495
  else {
1477
- const gpuMSAATexture = this.createTexture({ width, height, layers: layerCount }, false, false, texture.invertY, false, texture.is3D, gpuTextureWrapper.format, samples, this._commandEncoderForCreation, gpuTextureWrapper.textureUsages, gpuTextureWrapper.textureAdditionalUsages);
1496
+ const gpuMSAATexture = this.createTexture({ width, height, layers: layerCount }, false, false, texture.invertY, false, texture.is3D, gpuTextureWrapper.format, samples, this._commandEncoderForCreation, gpuTextureWrapper.textureUsages, gpuTextureWrapper.textureAdditionalUsages, texture.label ? "MSAA" + texture.label : undefined);
1478
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  gpuTextureWrapper.msaaTexture = gpuMSAATexture;
1479
1498
  }
1480
1499
  }
@@ -1560,7 +1579,7 @@ export class WebGPUTextureHelper {
1560
1579
  // we must apply the preprocessing on the source image before copying it into the destination texture
1561
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  const commandEncoder = this._device.createCommandEncoder({});
1562
1581
  // create a temp texture and copy the image to it
1563
- const srcTexture = this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, format, 1, commandEncoder, WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.TextureBinding);
1582
+ const srcTexture = this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, format, 1, commandEncoder, WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.TextureBinding, undefined, "TempTextureForUpdateTexture");
1564
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  this._deferredReleaseTextures.push([srcTexture, null]);
1565
1584
  textureExtent.depthOrArrayLayers = 1;
1566
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  this._device.queue.copyExternalImageToTexture({ source: imageBitmap }, { texture: srcTexture }, textureExtent);